/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGPU_CHILD_H_ #define WEBGPU_CHILD_H_ #include "mozilla/webgpu/PWebGPUChild.h" #include "mozilla/MozPromise.h" #include "mozilla/WeakPtr.h" #include "mozilla/webgpu/ffi/wgpu.h" namespace mozilla { namespace ipc { class UnsafeSharedMemoryHandle; } // namespace ipc namespace dom { struct GPURequestAdapterOptions; } // namespace dom namespace layers { class CompositorBridgeChild; } // namespace layers namespace webgpu { namespace ffi { struct WGPUClient; struct WGPULimits; struct WGPUTextureViewDescriptor; } // namespace ffi using AdapterPromise = MozPromise, true>; using PipelinePromise = MozPromise; using DevicePromise = MozPromise; struct PipelineCreationContext { RawId mParentId = 0; RawId mImplicitPipelineLayoutId = 0; nsTArray mImplicitBindGroupLayoutIds; }; struct DeviceRequest { RawId mId = 0; RefPtr mPromise; // Note: we could put `ffi::WGPULimits` in here as well, // but we don't want to #include ffi stuff in this header }; ffi::WGPUByteBuf* ToFFI(ipc::ByteBuf* x); class WebGPUChild final : public PWebGPUChild, public SupportsWeakPtr { public: friend class layers::CompositorBridgeChild; NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGPUChild) NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING_INHERITED(WebGPUChild) public: explicit WebGPUChild(); bool IsOpen() const { return CanSend(); } RefPtr InstanceRequestAdapter( const dom::GPURequestAdapterOptions& aOptions); Maybe AdapterRequestDevice( RawId aSelfId, const dom::GPUDeviceDescriptor& aDesc, ffi::WGPULimits* aLimits); RawId DeviceCreateBuffer(RawId aSelfId, const dom::GPUBufferDescriptor& aDesc, ipc::UnsafeSharedMemoryHandle&& aShmem); RawId DeviceCreateTexture(RawId aSelfId, const dom::GPUTextureDescriptor& aDesc); RawId TextureCreateView(RawId aSelfId, RawId aDeviceId, const dom::GPUTextureViewDescriptor& aDesc); RawId DeviceCreateSampler(RawId aSelfId, const dom::GPUSamplerDescriptor& aDesc); RawId DeviceCreateCommandEncoder( RawId aSelfId, const dom::GPUCommandEncoderDescriptor& aDesc); RawId CommandEncoderFinish(RawId aSelfId, RawId aDeviceId, const dom::GPUCommandBufferDescriptor& aDesc); RawId RenderBundleEncoderFinish(ffi::WGPURenderBundleEncoder& aEncoder, RawId aDeviceId, const dom::GPURenderBundleDescriptor& aDesc); RawId DeviceCreateBindGroupLayout( RawId aSelfId, const dom::GPUBindGroupLayoutDescriptor& aDesc); RawId DeviceCreatePipelineLayout( RawId aSelfId, const dom::GPUPipelineLayoutDescriptor& aDesc); RawId DeviceCreateBindGroup(RawId aSelfId, const dom::GPUBindGroupDescriptor& aDesc); RawId DeviceCreateComputePipeline( PipelineCreationContext* const aContext, const dom::GPUComputePipelineDescriptor& aDesc); RefPtr DeviceCreateComputePipelineAsync( PipelineCreationContext* const aContext, const dom::GPUComputePipelineDescriptor& aDesc); RawId DeviceCreateRenderPipeline( PipelineCreationContext* const aContext, const dom::GPURenderPipelineDescriptor& aDesc); RefPtr DeviceCreateRenderPipelineAsync( PipelineCreationContext* const aContext, const dom::GPURenderPipelineDescriptor& aDesc); already_AddRefed DeviceCreateShaderModule( Device* aDevice, const dom::GPUShaderModuleDescriptor& aDesc, RefPtr aPromise); void DeviceCreateSwapChain(RawId aSelfId, const RGBDescriptor& aRgbDesc, size_t maxBufferCount, const layers::RemoteTextureOwnerId& aOwnerId); void SwapChainPresent(RawId aTextureId, const RemoteTextureId& aRemoteTextureId, const RemoteTextureOwnerId& aOwnerId); void RegisterDevice(Device* const aDevice); void UnregisterDevice(RawId aId); void FreeUnregisteredInParentDevice(RawId aId); static void ConvertTextureFormatRef(const dom::GPUTextureFormat& aInput, ffi::WGPUTextureFormat& aOutput); private: virtual ~WebGPUChild(); void JsWarning(nsIGlobalObject* aGlobal, const nsACString& aMessage); RawId DeviceCreateComputePipelineImpl( PipelineCreationContext* const aContext, const dom::GPUComputePipelineDescriptor& aDesc, ipc::ByteBuf* const aByteBuf); RawId DeviceCreateRenderPipelineImpl( PipelineCreationContext* const aContext, const dom::GPURenderPipelineDescriptor& aDesc, ipc::ByteBuf* const aByteBuf); UniquePtr const mClient; std::unordered_map> mDeviceMap; public: ipc::IPCResult RecvDeviceUncapturedError(RawId aDeviceId, const nsACString& aMessage); ipc::IPCResult RecvDropAction(const ipc::ByteBuf& aByteBuf); void ActorDestroy(ActorDestroyReason) override; }; } // namespace webgpu } // namespace mozilla #endif // WEBGPU_CHILD_H_