// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // The ValidateVaryingLocations function checks if there exists location conflicts on shader // varyings. // #ifndef COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_ #define COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_ #include "GLSLANG/ShaderVars.h" namespace sh { class TIntermBlock; class TIntermSymbol; class TDiagnostics; unsigned int CalculateVaryingLocationCount(TIntermSymbol *varying, GLenum shaderType); bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType); } // namespace sh #endif