// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FrameCapture_mock.cpp: // ANGLE mock Frame capture implementation. // #include "libANGLE/capture/FrameCapture.h" #if ANGLE_CAPTURE_ENABLED # error Frame capture must be disabled to include this file. #endif // ANGLE_CAPTURE_ENABLED namespace angle { CallCapture::~CallCapture() {} ParamBuffer::~ParamBuffer() {} ParamCapture::~ParamCapture() {} ResourceTracker::ResourceTracker() {} ResourceTracker::~ResourceTracker() {} FrameCapture::FrameCapture() {} FrameCapture::~FrameCapture() {} void FrameCapture::onEndFrame(const gl::Context *context) {} void FrameCapture::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface) {} void FrameCapture::onDestroyContext(const gl::Context *context) {} void FrameCapture::replay(gl::Context *context) {} FrameCaptureShared::FrameCaptureShared() {} FrameCaptureShared::~FrameCaptureShared() {} } // namespace angle