/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_config_gfxFeature_h #define mozilla_gfx_config_gfxFeature_h #include #include #include "gfxTelemetry.h" #include "mozilla/Assertions.h" #include "mozilla/Maybe.h" #include "nsString.h" namespace mozilla { namespace gfx { #define GFX_FEATURE_MAP(_) \ /* Name, Type, Description */ \ _(HW_COMPOSITING, Feature, "Compositing") \ _(D3D11_COMPOSITING, Feature, "Direct3D11 Compositing") \ _(OPENGL_COMPOSITING, Feature, "OpenGL Compositing") \ _(DIRECT2D, Feature, "Direct2D") \ _(D3D11_HW_ANGLE, Feature, "Direct3D11 hardware ANGLE") \ _(DIRECT_DRAW, Feature, "DirectDraw") \ _(GPU_PROCESS, Feature, "GPU Process") \ _(WEBRENDER, Feature, "WebRender") \ _(WEBRENDER_COMPOSITOR, Feature, "WebRender native compositor") \ _(WEBRENDER_PARTIAL, Feature, "WebRender partial present") \ _(WEBRENDER_SHADER_CACHE, Feature, "WebRender shader disk cache") \ _(WEBRENDER_OPTIMIZED_SHADERS, Feature, "WebRender optimized shaders") \ _(WEBRENDER_ANGLE, Feature, "WebRender ANGLE") \ _(WEBRENDER_DCOMP_PRESENT, Feature, "WebRender DirectComposition") \ _(OMTP, Feature, "Off Main Thread Painting") \ _(WEBGPU, Feature, "WebGPU") \ _(X11_EGL, Feature, "X11 EGL") \ _(DMABUF, Feature, "DMABUF") \ _(WINDOW_OCCLUSION, Feature, "WINDOW_OCCLUSION") \ _(HARDWARE_VIDEO_DECODING, Feature, "Hardware video decoding") \ _(VIDEO_OVERLAY, Feature, "video overlay") \ _(HW_DECODED_VIDEO_ZERO_COPY, Feature, "Hardware decoded video zero copy") \ _(VP8_HW_DECODE, Feature, "VP8 hardware decoding") \ _(VP9_HW_DECODE, Feature, "VP9 hardware decoding") \ _(DMABUF_SURFACE_EXPORT, Feature, "WebGL DMABuf surface export") \ _(REUSE_DECODER_DEVICE, Feature, "Reuse decoder device") \ _(BACKDROP_FILTER, Feature, "Backdrop filter") \ _(CANVAS_RENDERER_THREAD, Feature, "canvas renderer thread") \ _(ACCELERATED_CANVAS2D, Feature, "Accelerated Canvas2D") /* Add new entries above this comment */ enum class Feature : uint32_t { #define MAKE_ENUM(name, type, desc) name, GFX_FEATURE_MAP(MAKE_ENUM) #undef MAKE_ENUM NumValues }; class FeatureState { friend class gfxConfig; friend class GfxConfigManager; // for testing public: FeatureState() { Reset(); } bool IsEnabled() const; FeatureStatus GetValue() const; void EnableByDefault(); void DisableByDefault(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); bool SetDefault(bool aEnable, FeatureStatus aDisableStatus, const char* aDisableMessage); bool InitOrUpdate(bool aEnable, FeatureStatus aDisableStatus, const char* aMessage); void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref, bool aDefaultValue, Maybe aUserValue); void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref, bool aDefaultValue); void UserEnable(const char* aMessage); void UserForceEnable(const char* aMessage); void UserDisable(const char* aMessage, const nsACString& aFailureId); void Disable(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); void ForceDisable(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId) { SetFailed(aStatus, aMessage, aFailureId); } void SetFailed(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); bool MaybeSetFailed(bool aEnable, FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); bool MaybeSetFailed(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); // aType is "base", "user", "env", or "runtime". // aMessage may be null. typedef std::function StatusIterCallback; void ForEachStatusChange(const StatusIterCallback& aCallback) const; const char* GetFailureMessage() const; const nsCString& GetFailureId() const; nsCString GetStatusAndFailureIdString() const; bool DisabledByDefault() const; // Clear all state. void Reset(); private: void SetUser(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); void SetEnvironment(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); void SetRuntime(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); bool IsForcedOnByUser() const; const char* GetRuntimeMessage() const; bool IsInitialized() const { return mDefault.IsInitialized(); } void AssertInitialized() const { MOZ_ASSERT(IsInitialized()); } private: struct Instance { char mMessage[64]; FeatureStatus mStatus; nsCString mFailureId; void Set(FeatureStatus aStatus); void Set(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId); bool IsInitialized() const { return mStatus != FeatureStatus::Unused; } const char* MessageOrNull() const { return mMessage[0] != '\0' ? mMessage : nullptr; } const char* Message() const { MOZ_ASSERT(MessageOrNull()); return mMessage; } const nsCString& FailureId() const { return mFailureId; } }; // The default state is the state we decide on startup, based on the operating // system or a base preference. // // The user state factors in any changes to preferences that the user made. // // The environment state factors in any additional decisions made, such as // availability or blocklisting. // // The runtime state factors in any problems discovered at runtime. Instance mDefault; Instance mUser; Instance mEnvironment; Instance mRuntime; }; } // namespace gfx } // namespace mozilla #endif // mozilla_gfx_config_gfxFeature_h