/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLCONTEXTEGL_H_ #define GLCONTEXTEGL_H_ #include "GLContext.h" #include "GLLibraryEGL.h" #include "nsRegion.h" #include namespace mozilla { namespace layers { class SurfaceTextureImage; } // namespace layers namespace widget { class CompositorWidget; } // namespace widget namespace gl { inline std::shared_ptr DefaultEglDisplay( nsACString* const out_failureId) { const auto lib = GLLibraryEGL::Get(out_failureId); if (!lib) { return nullptr; } return lib->DefaultDisplay(out_failureId); } // - class GLContextEGL final : public GLContext { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEGL, override) static RefPtr CreateGLContext( std::shared_ptr, const GLContextDesc&, EGLConfig config, EGLSurface surface, const bool useGles, nsACString* const out_failureId); private: GLContextEGL(std::shared_ptr, const GLContextDesc&, EGLConfig config, EGLSurface surface, EGLContext context); ~GLContextEGL(); public: virtual GLContextType GetContextType() const override { return GLContextType::EGL; } static GLContextEGL* Cast(GLContext* gl) { MOZ_ASSERT(gl->GetContextType() == GLContextType::EGL); return static_cast(gl); } bool Init() override; virtual bool IsDoubleBuffered() const override { return mIsDoubleBuffered; } void SetIsDoubleBuffered(bool aIsDB) { mIsDoubleBuffered = aIsDB; } virtual bool IsANGLE() const override { return mEgl->mLib->IsANGLE(); } virtual bool IsWARP() const override { return mEgl->mIsWARP; } virtual bool BindTexImage() override; virtual bool ReleaseTexImage() override; void SetEGLSurfaceOverride(EGLSurface surf); EGLSurface GetEGLSurfaceOverride() { return mSurfaceOverride; } virtual bool MakeCurrentImpl() const override; virtual bool IsCurrentImpl() const override; virtual bool RenewSurface(widget::CompositorWidget* aWidget) override; virtual void ReleaseSurface() override; Maybe GetSymbolLoader() const override; virtual bool SwapBuffers() override; virtual void SetDamage(const nsIntRegion& aDamageRegion) override; GLint GetBufferAge() const override; virtual void GetWSIInfo(nsCString* const out) const override; EGLSurface GetEGLSurface() const { return mSurface; } bool HasExtBufferAge() const; bool HasKhrPartialUpdate() const; bool BindTex2DOffscreen(GLContext* aOffscreen); void UnbindTex2DOffscreen(GLContext* aOffscreen); void BindOffscreenFramebuffer(); void Destroy(); static RefPtr CreateEGLPBufferOffscreenContext( std::shared_ptr, const GLContextCreateDesc&, const gfx::IntSize& size, nsACString* const out_FailureId); static RefPtr CreateEGLPBufferOffscreenContextImpl( std::shared_ptr, const GLContextCreateDesc&, const gfx::IntSize& size, bool aUseGles, nsACString* const out_FailureId); static RefPtr CreateEGLSurfacelessContext( const std::shared_ptr display, const GLContextCreateDesc& desc, nsACString* const out_failureId); static EGLSurface CreateEGLSurfaceForCompositorWidget( widget::CompositorWidget* aCompositorWidget, const EGLConfig aConfig); #ifdef MOZ_X11 static bool FindVisual(int* const out_visualId); #endif protected: friend class GLContextProviderEGL; friend class GLContextEGLFactory; virtual void OnMarkDestroyed() override; public: const std::shared_ptr mEgl; const EGLConfig mConfig; const EGLContext mContext; protected: EGLSurface mSurface; const EGLSurface mFallbackSurface; EGLSurface mSurfaceOverride = EGL_NO_SURFACE; bool mBound = false; bool mIsPBuffer = false; bool mIsDoubleBuffered = false; bool mCanBindToTexture = false; bool mShareWithEGLImage = false; bool mOwnsContext = true; nsIntRegion mDamageRegion; static EGLSurface CreatePBufferSurfaceTryingPowerOfTwo( EglDisplay&, EGLConfig, EGLenum bindToTextureFormat, gfx::IntSize& pbsize); #ifdef MOZ_WAYLAND static EGLSurface CreateWaylandBufferSurface(EglDisplay&, EGLConfig, gfx::IntSize& pbsize); #endif public: EGLSurface CreateCompatibleSurface(void* aWindow) const; }; bool CreateConfig(EglDisplay&, EGLConfig* aConfig, int32_t aDepth, bool aEnableDepthBuffer, bool aUseGles, bool aAllowFallback = true); } // namespace gl } // namespace mozilla #endif // GLCONTEXTEGL_H_