/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLCONTEXTSYMBOLS_H_ #define GLCONTEXTSYMBOLS_H_ #include "GLDefs.h" /* * This file should only be included by GLContext.h, and should be * autogenerated in the future. */ #ifndef GLAPIENTRY # ifdef XP_WIN # define GLAPIENTRY __stdcall # else # define GLAPIENTRY # endif # define GLAPI #endif namespace mozilla { namespace gl { struct GLContextSymbols final { void(GLAPIENTRY* fActiveTexture)(GLenum); void(GLAPIENTRY* fAttachShader)(GLuint, GLuint); void(GLAPIENTRY* fBeginQuery)(GLenum, GLuint); void(GLAPIENTRY* fBindAttribLocation)(GLuint, GLuint, const GLchar*); void(GLAPIENTRY* fBindBuffer)(GLenum, GLuint); void(GLAPIENTRY* fBindTexture)(GLenum, GLuint); void(GLAPIENTRY* fBindVertexArray)(GLuint); void(GLAPIENTRY* fBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY* fBlendEquation)(GLenum); void(GLAPIENTRY* fBlendEquationSeparate)(GLenum, GLenum); void(GLAPIENTRY* fBlendFunc)(GLenum, GLenum); void(GLAPIENTRY* fBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); void(GLAPIENTRY* fBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); void(GLAPIENTRY* fBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*); void(GLAPIENTRY* fClear)(GLbitfield); void(GLAPIENTRY* fClearBufferfi)(GLenum, GLint, GLfloat, GLint); void(GLAPIENTRY* fClearBufferfv)(GLenum, GLint, const GLfloat*); void(GLAPIENTRY* fClearBufferiv)(GLenum, GLint, const GLint*); void(GLAPIENTRY* fClearBufferuiv)(GLenum, GLint, const GLuint*); void(GLAPIENTRY* fClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY* fClearStencil)(GLint); void(GLAPIENTRY* fColorMask)(realGLboolean, realGLboolean, realGLboolean, realGLboolean); void(GLAPIENTRY* fCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); void(GLAPIENTRY* fCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); void(GLAPIENTRY* fCullFace)(GLenum); void(GLAPIENTRY* fDetachShader)(GLuint, GLuint); void(GLAPIENTRY* fDepthFunc)(GLenum); void(GLAPIENTRY* fDepthMask)(realGLboolean); void(GLAPIENTRY* fDisable)(GLenum); void(GLAPIENTRY* fDisableVertexAttribArray)(GLuint); void(GLAPIENTRY* fDrawArrays)(GLenum, GLint, GLsizei); void(GLAPIENTRY* fDrawBuffer)(GLenum); void(GLAPIENTRY* fDrawBuffers)(GLsizei, const GLenum*); void(GLAPIENTRY* fDrawElements)(GLenum, GLsizei, GLenum, const GLvoid*); void(GLAPIENTRY* fEnable)(GLenum); void(GLAPIENTRY* fEnableVertexAttribArray)(GLuint); void(GLAPIENTRY* fFinish)(void); void(GLAPIENTRY* fEndQuery)(GLenum); void(GLAPIENTRY* fFlush)(void); void(GLAPIENTRY* fFrontFace)(GLenum); void(GLAPIENTRY* fGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); void(GLAPIENTRY* fGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); void(GLAPIENTRY* fGetAttachedShaders)(GLuint, GLsizei, GLsizei*, GLuint*); GLint(GLAPIENTRY* fGetAttribLocation)(GLuint, const GLchar*); void(GLAPIENTRY* fGetIntegerv)(GLenum, GLint*); void(GLAPIENTRY* fGetFloatv)(GLenum, GLfloat*); void(GLAPIENTRY* fGetBooleanv)(GLenum, realGLboolean*); void(GLAPIENTRY* fGetBufferParameteriv)(GLenum, GLenum, GLint*); void(GLAPIENTRY* fGenerateMipmap)(GLenum); GLenum(GLAPIENTRY* fGetError)(void); void(GLAPIENTRY* fGetProgramiv)(GLuint, GLenum, GLint*); void(GLAPIENTRY* fGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); void(GLAPIENTRY* fGetQueryiv)(GLenum, GLenum, GLint*); void(GLAPIENTRY* fGetQueryObjectiv)(GLuint, GLenum, GLint*); void(GLAPIENTRY* fGetQueryObjectuiv)(GLuint, GLenum, GLuint*); void(GLAPIENTRY* fGetQueryObjecti64v)(GLuint, GLenum, GLint64*); void(GLAPIENTRY* fGetQueryObjectui64v)(GLuint, GLenum, GLuint64*); void(GLAPIENTRY* fQueryCounter)(GLuint, GLenum); void(GLAPIENTRY* fTexParameteri)(GLenum, GLenum, GLint); void(GLAPIENTRY* fTexParameteriv)(GLenum, GLenum, const GLint*); void(GLAPIENTRY* fTexParameterf)(GLenum, GLenum, GLfloat); GLubyte*(GLAPIENTRY* fGetString)(GLenum); void(GLAPIENTRY* fGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid*); void(GLAPIENTRY* fGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint*); void(GLAPIENTRY* fGetTexParameterfv)(GLenum, GLenum, GLfloat*); void(GLAPIENTRY* fGetTexParameteriv)(GLenum, GLenum, GLint*); void(GLAPIENTRY* fGetUniformfv)(GLuint, GLint, GLfloat*); void(GLAPIENTRY* fGetUniformiv)(GLuint, GLint, GLint*); void(GLAPIENTRY* fGetUniformuiv)(GLuint, GLint, GLuint*); GLint(GLAPIENTRY* fGetUniformLocation)(GLuint, const GLchar*); void(GLAPIENTRY* fGetVertexAttribfv)(GLuint, GLenum, GLfloat*); void(GLAPIENTRY* fGetVertexAttribiv)(GLuint, GLenum, GLint*); void(GLAPIENTRY* fGetVertexAttribPointerv)(GLuint, GLenum, GLvoid**); void(GLAPIENTRY* fHint)(GLenum, GLenum); realGLboolean(GLAPIENTRY* fIsBuffer)(GLuint); realGLboolean(GLAPIENTRY* fIsEnabled)(GLenum); realGLboolean(GLAPIENTRY* fIsProgram)(GLuint); realGLboolean(GLAPIENTRY* fIsQuery)(GLuint); realGLboolean(GLAPIENTRY* fIsShader)(GLuint); realGLboolean(GLAPIENTRY* fIsTexture)(GLuint); void(GLAPIENTRY* fLineWidth)(GLfloat); void(GLAPIENTRY* fLinkProgram)(GLuint); void(GLAPIENTRY* fPixelStorei)(GLenum, GLint); void(GLAPIENTRY* fPointParameterf)(GLenum, GLfloat); void(GLAPIENTRY* fPolygonMode)(GLenum, GLenum); void(GLAPIENTRY* fPolygonOffset)(GLfloat, GLfloat); void(GLAPIENTRY* fReadBuffer)(GLenum); void(GLAPIENTRY* fReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); void(GLAPIENTRY* fSampleCoverage)(GLclampf, realGLboolean); void(GLAPIENTRY* fStencilFunc)(GLenum, GLint, GLuint); void(GLAPIENTRY* fStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); void(GLAPIENTRY* fStencilMask)(GLuint); void(GLAPIENTRY* fStencilMaskSeparate)(GLenum, GLuint); void(GLAPIENTRY* fStencilOp)(GLenum, GLenum, GLenum); void(GLAPIENTRY* fStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); void(GLAPIENTRY* fTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); void(GLAPIENTRY* fTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*); void(GLAPIENTRY* fTextureRangeAPPLE)(GLenum, GLsizei, GLvoid*); void(GLAPIENTRY* fFinishObjectAPPLE)(GLenum, GLint); realGLboolean(GLAPIENTRY* fTestObjectAPPLE)(GLenum, GLint); void(GLAPIENTRY* fUniform1f)(GLint, GLfloat); void(GLAPIENTRY* fUniform1fv)(GLint, GLsizei, const GLfloat*); void(GLAPIENTRY* fUniform1i)(GLint, GLint); void(GLAPIENTRY* fUniform1iv)(GLint, GLsizei, const GLint*); void(GLAPIENTRY* fUniform2f)(GLint, GLfloat, GLfloat); void(GLAPIENTRY* fUniform2fv)(GLint, GLsizei, const GLfloat*); void(GLAPIENTRY* fUniform2i)(GLint, GLint, GLint); void(GLAPIENTRY* fUniform2iv)(GLint, GLsizei, const GLint*); void(GLAPIENTRY* fUniform3f)(GLint, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY* fUniform3fv)(GLint, GLsizei, const GLfloat*); void(GLAPIENTRY* fUniform3i)(GLint, GLint, GLint, GLint); void(GLAPIENTRY* fUniform3iv)(GLint, GLsizei, const GLint*); void(GLAPIENTRY* fUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY* fUniform4fv)(GLint, GLsizei, const GLfloat*); void(GLAPIENTRY* fUniform4i)(GLint, GLint, GLint, GLint, GLint); void(GLAPIENTRY* fUniform4iv)(GLint, GLsizei, const GLint*); void(GLAPIENTRY* fUniformMatrix2fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix2x3fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix2x4fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix3fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix3x2fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix3x4fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix4fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix4x2fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUniformMatrix4x3fv)(GLint, GLsizei, realGLboolean, const GLfloat*); void(GLAPIENTRY* fUseProgram)(GLuint); void(GLAPIENTRY* fValidateProgram)(GLuint); void(GLAPIENTRY* fVertexAttribPointer)(GLuint, GLint, GLenum, realGLboolean, GLsizei, const GLvoid*); void(GLAPIENTRY* fVertexAttrib1f)(GLuint, GLfloat); void(GLAPIENTRY* fVertexAttrib2f)(GLuint, GLfloat, GLfloat); void(GLAPIENTRY* fVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY* fVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY* fVertexAttrib1fv)(GLuint, const GLfloat*); void(GLAPIENTRY* fVertexAttrib2fv)(GLuint, const GLfloat*); void(GLAPIENTRY* fVertexAttrib3fv)(GLuint, const GLfloat*); void(GLAPIENTRY* fVertexAttrib4fv)(GLuint, const GLfloat*); void(GLAPIENTRY* fCompileShader)(GLuint); void(GLAPIENTRY* fCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); void(GLAPIENTRY* fCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void(GLAPIENTRY* fGetShaderiv)(GLuint, GLenum, GLint*); void(GLAPIENTRY* fGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); void(GLAPIENTRY* fGetShaderPrecisionFormat)(GLenum, GLenum, GLint*, GLint*); void(GLAPIENTRY* fGetShaderSource)(GLint, GLsizei, GLsizei*, GLchar*); void(GLAPIENTRY* fShaderSource)(GLuint, GLsizei, const GLchar* const*, const GLint*); void(GLAPIENTRY* fBindFramebuffer)(GLenum, GLuint); void(GLAPIENTRY* fBindRenderbuffer)(GLenum, GLuint); GLenum(GLAPIENTRY* fCheckFramebufferStatus)(GLenum); void(GLAPIENTRY* fFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); void(GLAPIENTRY* fFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); void(GLAPIENTRY* fFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); void(GLAPIENTRY* fGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint*); void(GLAPIENTRY* fGetRenderbufferParameteriv)(GLenum, GLenum, GLint*); realGLboolean(GLAPIENTRY* fIsFramebuffer)(GLuint); realGLboolean(GLAPIENTRY* fIsRenderbuffer)(GLuint); realGLboolean(GLAPIENTRY* fIsVertexArray)(GLuint); void(GLAPIENTRY* fRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); void(GLAPIENTRY* fInvalidateFramebuffer)(GLenum, GLsizei, const GLenum*); void(GLAPIENTRY* fInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei); // These functions are only used by Skia/GL in desktop mode. // Other parts of Gecko should avoid using these void(GLAPIENTRY* fClientActiveTexture)(GLenum); void(GLAPIENTRY* fDisableClientState)(GLenum); void(GLAPIENTRY* fEnableClientState)(GLenum); void(GLAPIENTRY* fLoadIdentity)(void); void(GLAPIENTRY* fLoadMatrixd)(const GLdouble*); void(GLAPIENTRY* fLoadMatrixf)(const GLfloat*); void(GLAPIENTRY* fMatrixMode)(GLenum); void(GLAPIENTRY* fTexGeni)(GLenum, GLenum, GLint); void(GLAPIENTRY* fTexGenf)(GLenum, GLenum, GLfloat); void(GLAPIENTRY* fTexGenfv)(GLenum, GLenum, const GLfloat*); void(GLAPIENTRY* fVertexPointer)(GLint, GLenum, GLsizei, const GLvoid*); void(GLAPIENTRY* fBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); void(GLAPIENTRY* fRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); /* These are different between GLES2 and desktop GL; we hide those * differences, use the GL names, but the most limited data type. */ void(GLAPIENTRY* fDepthRangef)(GLclampf, GLclampf); void(GLAPIENTRY* fClearDepthf)(GLclampf); void(GLAPIENTRY* fDepthRange)(GLclampd, GLclampd); void(GLAPIENTRY* fClearDepth)(GLclampd); /* These are special because we end up tracking these so that we don't * have to query the values from GL. */ void(GLAPIENTRY* fViewport)(GLint, GLint, GLsizei, GLsizei); void(GLAPIENTRY* fScissor)(GLint, GLint, GLsizei, GLsizei); /* These are special -- they create or delete GL resources that can live * in a shared namespace. In DEBUG, we wrap these calls so that we can * check when we have something that failed to do cleanup at the time the * final context is destroyed. */ GLuint(GLAPIENTRY* fCreateProgram)(); GLuint(GLAPIENTRY* fCreateShader)(GLenum); void(GLAPIENTRY* fGenBuffers)(GLsizei, GLuint*); void(GLAPIENTRY* fGenQueries)(GLsizei, GLuint*); void(GLAPIENTRY* fGenTextures)(GLsizei, GLuint*); void(GLAPIENTRY* fGenFramebuffers)(GLsizei, GLuint*); void(GLAPIENTRY* fGenRenderbuffers)(GLsizei, GLuint*); void(GLAPIENTRY* fGenVertexArrays)(GLsizei, GLuint*); void(GLAPIENTRY* fDeleteProgram)(GLuint); void(GLAPIENTRY* fDeleteShader)(GLuint); void(GLAPIENTRY* fDeleteBuffers)(GLsizei, const GLuint*); void(GLAPIENTRY* fDeleteQueries)(GLsizei, const GLuint*); void(GLAPIENTRY* fDeleteTextures)(GLsizei, const GLuint*); void(GLAPIENTRY* fDeleteFramebuffers)(GLsizei, const GLuint*); void(GLAPIENTRY* fDeleteRenderbuffers)(GLsizei, const GLuint*); void(GLAPIENTRY* fDeleteVertexArrays)(GLsizei, const GLuint*); void*(GLAPIENTRY* fMapBuffer)(GLenum, GLenum); realGLboolean(GLAPIENTRY* fUnmapBuffer)(GLenum); // ARB_copy_buffer / OpenGL 3.1 / OpenGL ES 3.0 void(GLAPIENTRY* fCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); GLenum(GLAPIENTRY* fGetGraphicsResetStatus)(); // ARB_sync GLsync(GLAPIENTRY* fFenceSync)(GLenum, GLbitfield); realGLboolean(GLAPIENTRY* fIsSync)(GLsync); void(GLAPIENTRY* fDeleteSync)(GLsync); GLenum(GLAPIENTRY* fClientWaitSync)(GLsync, GLbitfield, GLuint64); void(GLAPIENTRY* fWaitSync)(GLsync, GLbitfield, GLuint64); void(GLAPIENTRY* fGetInteger64v)(GLenum, GLint64*); void(GLAPIENTRY* fGetSynciv)(GLsync, GLenum, GLsizei, GLsizei*, GLint*); // OES_egl_image void(GLAPIENTRY* fEGLImageTargetTexture2D)(GLenum, GLeglImage); void(GLAPIENTRY* fEGLImageTargetRenderbufferStorage)(GLenum, GLeglImage); // ARB_draw_instanced void(GLAPIENTRY* fDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); void(GLAPIENTRY* fDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); // ARB_instanced_array void(GLAPIENTRY* fVertexAttribDivisor)(GLuint, GLuint); // ARB_internalformat_query void(GLAPIENTRY* fGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint*); // ARB_transform_feedback2 / OpenGL 4.0 / OpenGL ES 3.0 void(GLAPIENTRY* fBindBufferBase)(GLenum, GLuint, GLuint); void(GLAPIENTRY* fBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); void(GLAPIENTRY* fGenTransformFeedbacks)(GLsizei, GLuint*); void(GLAPIENTRY* fDeleteTransformFeedbacks)(GLsizei, const GLuint*); realGLboolean(GLAPIENTRY* fIsTransformFeedback)(GLuint); void(GLAPIENTRY* fBindTransformFeedback)(GLenum, GLuint); void(GLAPIENTRY* fTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar* const*, GLenum); void(GLAPIENTRY* fGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*); void(GLAPIENTRY* fBeginTransformFeedback)(GLenum); void(GLAPIENTRY* fEndTransformFeedback)(void); void(GLAPIENTRY* fPauseTransformFeedback)(void); void(GLAPIENTRY* fResumeTransformFeedback)(void); void(GLAPIENTRY* fGetIntegeri_v)(GLenum, GLuint, GLint*); void(GLAPIENTRY* fGetInteger64i_v)(GLenum, GLuint, GLint64*); // EXT_transform_feedback only void(GLAPIENTRY* fBindBufferOffset)(GLenum, GLuint, GLuint, GLintptr); // KHR_debug void(GLAPIENTRY* fDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint*, realGLboolean); void(GLAPIENTRY* fDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*); void(GLAPIENTRY* fDebugMessageCallback)(GLDEBUGPROC, const GLvoid*); GLuint(GLAPIENTRY* fGetDebugMessageLog)(GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*); void(GLAPIENTRY* fGetPointerv)(GLenum, GLvoid**); void(GLAPIENTRY* fPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar*); void(GLAPIENTRY* fPopDebugGroup)(void); void(GLAPIENTRY* fObjectLabel)(GLenum, GLuint, GLsizei, const GLchar*); void(GLAPIENTRY* fGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei*, GLchar*); void(GLAPIENTRY* fObjectPtrLabel)(const GLvoid*, GLsizei, const GLchar*); void(GLAPIENTRY* fGetObjectPtrLabel)(const GLvoid*, GLsizei, GLsizei*, GLchar*); // NV_fence void(GLAPIENTRY* fGenFences)(GLsizei, GLuint*); void(GLAPIENTRY* fDeleteFences)(GLsizei, const GLuint*); void(GLAPIENTRY* fSetFence)(GLuint, GLenum); realGLboolean(GLAPIENTRY* fTestFence)(GLuint); void(GLAPIENTRY* fFinishFence)(GLuint); realGLboolean(GLAPIENTRY* fIsFence)(GLuint); void(GLAPIENTRY* fGetFenceiv)(GLuint, GLenum, GLint*); // map_buffer_range void*(GLAPIENTRY* fMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); void(GLAPIENTRY* fFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); // sampler_object void(GLAPIENTRY* fGenSamplers)(GLsizei, GLuint*); void(GLAPIENTRY* fDeleteSamplers)(GLsizei, const GLuint*); realGLboolean(GLAPIENTRY* fIsSampler)(GLuint); void(GLAPIENTRY* fBindSampler)(GLuint, GLuint); void(GLAPIENTRY* fSamplerParameteri)(GLuint, GLenum, GLint); void(GLAPIENTRY* fSamplerParameteriv)(GLuint, GLenum, const GLint*); void(GLAPIENTRY* fSamplerParameterf)(GLuint, GLenum, GLfloat); void(GLAPIENTRY* fSamplerParameterfv)(GLuint, GLenum, const GLfloat*); void(GLAPIENTRY* fGetSamplerParameteriv)(GLuint, GLenum, GLint*); void(GLAPIENTRY* fGetSamplerParameterfv)(GLuint, GLenum, GLfloat*); // texture_storage void(GLAPIENTRY* fTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); void(GLAPIENTRY* fTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); // uniform_buffer_object void(GLAPIENTRY* fGetUniformIndices)(GLuint, GLsizei, const GLchar* const*, GLuint*); void(GLAPIENTRY* fGetActiveUniformsiv)(GLuint, GLsizei, const GLuint*, GLenum, GLint*); GLuint(GLAPIENTRY* fGetUniformBlockIndex)(GLuint, const GLchar*); void(GLAPIENTRY* fGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint*); void(GLAPIENTRY* fGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*); void(GLAPIENTRY* fUniformBlockBinding)(GLuint, GLuint, GLuint); // EXT_gpu_shader4 void(GLAPIENTRY* fGetVertexAttribIiv)(GLuint, GLenum, GLint*); void(GLAPIENTRY* fGetVertexAttribIuiv)(GLuint, GLenum, GLuint*); void(GLAPIENTRY* fVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); void(GLAPIENTRY* fVertexAttribI4iv)(GLuint, const GLint*); void(GLAPIENTRY* fVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); void(GLAPIENTRY* fVertexAttribI4uiv)(GLuint, const GLuint*); void(GLAPIENTRY* fVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid*); void(GLAPIENTRY* fUniform1ui)(GLint, GLuint); void(GLAPIENTRY* fUniform2ui)(GLint, GLuint, GLuint); void(GLAPIENTRY* fUniform3ui)(GLint, GLuint, GLuint, GLuint); void(GLAPIENTRY* fUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); void(GLAPIENTRY* fUniform1uiv)(GLint, GLsizei, const GLuint*); void(GLAPIENTRY* fUniform2uiv)(GLint, GLsizei, const GLuint*); void(GLAPIENTRY* fUniform3uiv)(GLint, GLsizei, const GLuint*); void(GLAPIENTRY* fUniform4uiv)(GLint, GLsizei, const GLuint*); GLint(GLAPIENTRY* fGetFragDataLocation)(GLuint, const GLchar*); // 3D Textures void(GLAPIENTRY* fTexImage3D)(GLenum, GLint, GLenum, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); void(GLAPIENTRY* fTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); void(GLAPIENTRY* fCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void(GLAPIENTRY* fCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); void(GLAPIENTRY* fCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // get_string_indexed const GLubyte*(GLAPIENTRY* fGetStringi)(GLenum, GLuint); // APPLE_framebuffer_multisample void(GLAPIENTRY* fResolveMultisampleFramebufferAPPLE)(void); // NV_texture_barrier void(GLAPIENTRY* fTextureBarrier)(void); // NV_primitive_restart void(GLAPIENTRY* fPrimitiveRestartIndex)(GLuint); // OVR_multiview2 void(GLAPIENTRY* fFramebufferTextureMultiview)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); // draw_buffers_indexed void(GLAPIENTRY* fBlendEquationSeparatei)(GLuint, GLenum, GLenum); void(GLAPIENTRY* fBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); void(GLAPIENTRY* fColorMaski)(GLuint, realGLboolean, realGLboolean, realGLboolean, realGLboolean); void(GLAPIENTRY* fDisablei)(GLenum, GLuint); void(GLAPIENTRY* fEnablei)(GLenum, GLuint); }; } // namespace gl } // namespace mozilla #endif /* GLCONTEXTSYMBOLS_H_ */