/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedSurfaceANGLE.h" #include #include "GLContextEGL.h" #include "GLLibraryEGL.h" #include "mozilla/gfx/DeviceManagerDx.h" #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc namespace mozilla { namespace gl { // Returns `EGL_NO_SURFACE` (`0`) on error. static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config, const gfx::IntSize& size) { const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT, size.height, LOCAL_EGL_NONE}; EGLSurface surface = egl->fCreatePbufferSurface(config, attribs); if (!surface) { EGLint err = egl->mLib->fGetError(); gfxCriticalError() << "Failed to create Pbuffer surface error: " << gfx::hexa(err) << " Size : " << size; return 0; } return surface; } /*static*/ UniquePtr SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) { const auto& gle = GLContextEGL::Cast(desc.gl); const auto& egl = gle->mEgl; MOZ_ASSERT(egl); MOZ_ASSERT(egl->IsExtensionSupported( EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)); const auto& config = gle->mConfig; MOZ_ASSERT(config); EGLSurface pbuffer = CreatePBufferSurface(egl.get(), config, desc.size); if (!pbuffer) return nullptr; // Declare everything before 'goto's. HANDLE shareHandle = nullptr; bool ok = egl->fQuerySurfacePointerANGLE( pbuffer, LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &shareHandle); if (!ok) { egl->fDestroySurface(pbuffer); return nullptr; } void* opaqueKeyedMutex = nullptr; egl->fQuerySurfacePointerANGLE(pbuffer, LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE, &opaqueKeyedMutex); RefPtr keyedMutex = static_cast(opaqueKeyedMutex); #ifdef DEBUG if (!keyedMutex) { std::string envStr("1"); static auto env = PR_GetEnv("MOZ_REQUIRE_KEYED_MUTEX"); if (env) { envStr = env; } if (envStr != "0") { MOZ_ASSERT(keyedMutex, "set MOZ_REQUIRE_KEYED_MUTEX=0 to allow"); } } #endif return AsUnique(new SharedSurface_ANGLEShareHandle(desc, egl, pbuffer, shareHandle, keyedMutex)); } SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle( const SharedSurfaceDesc& desc, const std::weak_ptr& egl, EGLSurface pbuffer, HANDLE shareHandle, const RefPtr& keyedMutex) : SharedSurface(desc, nullptr), mEGL(egl), mPBuffer(pbuffer), mShareHandle(shareHandle), mKeyedMutex(keyedMutex) {} SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() { const auto& gl = mDesc.gl; if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) { GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE); } const auto egl = mEGL.lock(); if (egl) { egl->fDestroySurface(mPBuffer); } } void SharedSurface_ANGLEShareHandle::LockProdImpl() { const auto& gl = mDesc.gl; GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(mPBuffer); } void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {} void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() { if (mKeyedMutex) { HRESULT hr = mKeyedMutex->AcquireSync(0, 10000); if (hr == WAIT_TIMEOUT) { MOZ_CRASH("GFX: ANGLE share handle timeout"); } } } void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() { const auto& gl = mDesc.gl; if (mKeyedMutex) { // XXX: ReleaseSync() has an implicit flush of the D3D commands // whether we need Flush() or not depends on the ANGLE semantics. // For now, we'll just do it gl->fFlush(); mKeyedMutex->ReleaseSync(0); return; } gl->fFinish(); } void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() { ProducerAcquireImpl(); } void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() { if (mKeyedMutex) { mKeyedMutex->ReleaseSync(0); return; } } Maybe SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() { const auto format = gfx::SurfaceFormat::B8G8R8A8; return Some(layers::SurfaceDescriptorD3D10( (WindowsHandle)mShareHandle, /* gpuProcessTextureId */ Nothing(), /* arrayIndex */ 0, format, mDesc.size, mDesc.colorSpace, gfx::ColorRange::FULL)); } class ScopedLockTexture final { public: explicit ScopedLockTexture(ID3D11Texture2D* texture, bool* succeeded) : mIsLocked(false), mTexture(texture) { MOZ_ASSERT(NS_IsMainThread(), "Must be on the main thread to use d3d11 immediate context"); MOZ_ASSERT(mTexture); MOZ_ASSERT(succeeded); *succeeded = false; HRESULT hr; mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex)); if (mMutex) { hr = mMutex->AcquireSync(0, 10000); if (hr == WAIT_TIMEOUT) { MOZ_CRASH("GFX: ANGLE scoped lock timeout"); } if (FAILED(hr)) { NS_WARNING("Failed to lock the texture"); return; } } RefPtr device = gfx::DeviceManagerDx::Get()->GetContentDevice(); if (!device) { return; } device->GetImmediateContext(getter_AddRefs(mDeviceContext)); mTexture->GetDesc(&mDesc); mDesc.BindFlags = 0; mDesc.Usage = D3D11_USAGE_STAGING; mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; mDesc.MiscFlags = 0; hr = device->CreateTexture2D(&mDesc, nullptr, getter_AddRefs(mCopiedTexture)); if (FAILED(hr)) { return; } mDeviceContext->CopyResource(mCopiedTexture, mTexture); hr = mDeviceContext->Map(mCopiedTexture, 0, D3D11_MAP_READ, 0, &mSubresource); if (FAILED(hr)) { return; } *succeeded = true; mIsLocked = true; } ~ScopedLockTexture() { mDeviceContext->Unmap(mCopiedTexture, 0); if (mMutex) { HRESULT hr = mMutex->ReleaseSync(0); if (FAILED(hr)) { NS_WARNING("Failed to unlock the texture"); } } mIsLocked = false; } bool mIsLocked; RefPtr mTexture; RefPtr mCopiedTexture; RefPtr mMutex; RefPtr mDeviceContext; D3D11_TEXTURE2D_DESC mDesc; D3D11_MAPPED_SUBRESOURCE mSubresource; }; //////////////////////////////////////////////////////////////////////////////// // Factory /*static*/ UniquePtr SurfaceFactory_ANGLEShareHandle::Create(GLContext& gl) { if (!gl.IsANGLE()) return nullptr; const auto& gle = *GLContextEGL::Cast(&gl); const auto& egl = gle.mEgl; if (!egl->IsExtensionSupported( EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)) { return nullptr; } if (XRE_IsContentProcess()) { gfxPlatform::GetPlatform()->EnsureDevicesInitialized(); } gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get(); MOZ_ASSERT(dm); if (gl.IsWARP() != dm->IsWARP() || !dm->TextureSharingWorks()) { return nullptr; } return AsUnique(new SurfaceFactory_ANGLEShareHandle( {&gl, SharedSurfaceType::EGLSurfaceANGLE, layers::TextureType::D3D11, true})); } } /* namespace gl */ } /* namespace mozilla */