/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_Axis_h #define mozilla_layers_Axis_h #include // for int32_t #include "APZUtils.h" #include "AxisPhysicsMSDModel.h" #include "mozilla/DataMutex.h" // for DataMutex #include "mozilla/gfx/Types.h" // for Side #include "mozilla/TimeStamp.h" // for TimeDuration #include "nsTArray.h" // for nsTArray #include "Units.h" namespace mozilla { namespace layers { const float EPSILON = 0.0001f; /** * Compare two coordinates for equality, accounting for rounding error. * Use both FuzzyEqualsAdditive() with COORDINATE_EPISLON, which accounts for * things like the error introduced by rounding during a round-trip to app * units, and FuzzyEqualsMultiplicative(), which accounts for accumulated error * due to floating-point operations (which can be larger than COORDINATE_EPISLON * for sufficiently large coordinate values). */ bool FuzzyEqualsCoordinate(CSSCoord aValue1, CSSCoord aValue2); struct FrameMetrics; class AsyncPanZoomController; /** * Interface for computing velocities along the axis based on * position samples. */ class VelocityTracker { public: virtual ~VelocityTracker() = default; /** * Start tracking velocity along this axis, starting with the given * initial position and corresponding timestamp. */ virtual void StartTracking(ParentLayerCoord aPos, TimeStamp aTimestamp) = 0; /** * Record a new position along this axis, at the given timestamp. * Returns the average velocity between the last sample and this one, or * or Nothing() if a reasonable average cannot be computed. */ virtual Maybe AddPosition(ParentLayerCoord aPos, TimeStamp aTimestamp) = 0; /** * Compute an estimate of the axis's current velocity, based on recent * position samples. It's up to implementation how many samples to consider * and how to perform the computation. * If the tracker doesn't have enough samples to compute a result, it * may return Nothing{}. */ virtual Maybe ComputeVelocity(TimeStamp aTimestamp) = 0; /** * Clear all state in the velocity tracker. */ virtual void Clear() = 0; }; /** * Helper class to maintain each axis of movement (X,Y) for panning and zooming. * Note that everything here is specific to one axis; that is, the X axis knows * nothing about the Y axis and vice versa. */ class Axis { public: explicit Axis(AsyncPanZoomController* aAsyncPanZoomController); /** * Notify this Axis that a new touch has been received, including a timestamp * for when the touch was received. This triggers a recalculation of velocity. * This can also used for pan gesture events. For those events, |aPos| is * an invented position corresponding to the mouse position plus any * accumulated displacements over the course of the pan gesture. */ void UpdateWithTouchAtDevicePoint(ParentLayerCoord aPos, TimeStamp aTimestamp); public: /** * Notify this Axis that a touch has begun, i.e. the user has put their finger * on the screen but has not yet tried to pan. */ void StartTouch(ParentLayerCoord aPos, TimeStamp aTimestamp); /** * Helper enum class for specifying if EndTouch() should clear the axis lock. */ enum class ClearAxisLock { Yes, No }; /** * Notify this Axis that a touch has ended gracefully. This may perform * recalculations of the axis velocity. */ void EndTouch(TimeStamp aTimestamp, ClearAxisLock aClearAxisLock); /** * Notify this Axis that the gesture has ended forcefully. Useful for stopping * flings when a user puts their finger down in the middle of one (i.e. to * stop a previous touch including its fling so that a new one can take its * place). */ void CancelGesture(); /** * Takes a requested displacement to the position of this axis, and adjusts it * to account for overscroll (which might decrease the displacement; this is * to prevent the viewport from overscrolling the page rect), and axis locking * (which might prevent any displacement from happening). If overscroll * ocurred, its amount is written to |aOverscrollAmountOut|. * The |aDisplacementOut| parameter is set to the adjusted displacement, and * the function returns true if and only if internal overscroll amounts were * changed. */ bool AdjustDisplacement(ParentLayerCoord aDisplacement, ParentLayerCoord& aDisplacementOut, ParentLayerCoord& aOverscrollAmountOut, bool aForceOverscroll = false); /** * Overscrolls this axis by the requested amount in the requested direction. * The axis must be at the end of its scroll range in this direction. */ void OverscrollBy(ParentLayerCoord aOverscroll); /** * Return the amount of overscroll on this axis, in ParentLayer pixels. * * If this amount is nonzero, the relevant component of * mAsyncPanZoomController->Metrics().mScrollOffset must be at its * extreme allowed value in the relevant direction (that is, it must be at * its maximum value if we are overscrolled at our composition length, and * at its minimum value if we are overscrolled at the origin). */ ParentLayerCoord GetOverscroll() const; /** * Restore the amount by which this axis is overscrolled to the specified * amount. This is for test-related use; overscrolling as a result of user * input should happen via OverscrollBy(). */ void RestoreOverscroll(ParentLayerCoord aOverscroll); /** * Start an overscroll animation with the given initial velocity. */ void StartOverscrollAnimation(float aVelocity); /** * Sample the snap-back animation to relieve overscroll. * |aDelta| is the time since the last sample, |aOverscrollSideBits| is * the direction where the overscroll happens on this axis. */ bool SampleOverscrollAnimation(const TimeDuration& aDelta, SideBits aOverscrollSideBits); /** * Stop an overscroll animation. */ void EndOverscrollAnimation(); /** * Return whether this axis is overscrolled in either direction. */ bool IsOverscrolled() const; /** * Return true if this axis is overscrolled but its scroll offset * has changed in a way that makes the oversrolled state no longer * valid (for example, it is overscrolled at the top but the * scroll offset is no longer zero). */ bool IsInInvalidOverscroll() const; /** * Clear any overscroll amount on this axis. */ void ClearOverscroll(); /** * Returns whether the overscroll animation is alive. */ bool IsOverscrollAnimationAlive() const; /** * Returns whether the overscroll animation is running. * Note that unlike the above IsOverscrollAnimationAlive, this function * returns false even if the animation is still there but is very close to * the destination position and its velocity is quite low, i.e. it's time to * finish. */ bool IsOverscrollAnimationRunning() const; /** * Gets the starting position of the touch supplied in StartTouch(). */ ParentLayerCoord PanStart() const; /** * Gets the distance between the starting position of the touch supplied in * StartTouch() and the current touch from the last * UpdateWithTouchAtDevicePoint(). */ ParentLayerCoord PanDistance() const; /** * Gets the distance between the starting position of the touch supplied in * StartTouch() and the supplied position. */ ParentLayerCoord PanDistance(ParentLayerCoord aPos) const; /** * Returns true if the page has room to be scrolled along this axis. */ bool CanScroll() const; /** * Returns whether this axis can scroll any more in a particular direction. */ bool CanScroll(CSSCoord aDelta) const; bool CanScroll(ParentLayerCoord aDelta) const; /** * Returns true if the page has room to be scrolled along this axis * and this axis is not scroll-locked. */ bool CanScrollNow() const; /** * Clamp a point to the page's scrollable bounds. That is, a scroll * destination to the returned point will not contain any overscroll. */ CSSCoord ClampOriginToScrollableRect(CSSCoord aOrigin) const; void SetAxisLocked(bool aAxisLocked) { mAxisLocked = aAxisLocked; } /** * Gets the raw velocity of this axis at this moment. */ float GetVelocity() const; /** * Sets the raw velocity of this axis at this moment. * Intended to be called only when the axis "takes over" a velocity from * another APZC, in which case there are no touch points available to call * UpdateWithTouchAtDevicePoint. In other circumstances, * UpdateWithTouchAtDevicePoint should be used and the velocity calculated * there. */ void SetVelocity(float aVelocity); /** * If a displacement will overscroll the axis, this returns the amount and in * what direction. */ ParentLayerCoord DisplacementWillOverscrollAmount( ParentLayerCoord aDisplacement) const; /** * If a scale will overscroll the axis, this returns the amount and in what * direction. * * |aFocus| is the point at which the scale is focused at. We will offset the * scroll offset in such a way that it remains in the same place on the page * relative. * * Note: Unlike most other functions in Axis, this functions operates in * CSS coordinates so there is no confusion as to whether the * ParentLayer coordinates it operates in are before or after the scale * is applied. */ CSSCoord ScaleWillOverscrollAmount(float aScale, CSSCoord aFocus) const; /** * Checks if an axis will overscroll in both directions by computing the * content rect and checking that its height/width (depending on the axis) * does not overextend past the viewport. * * This gets called by ScaleWillOverscroll(). */ bool ScaleWillOverscrollBothSides(float aScale) const; /** * Returns true if movement on this axis is locked. */ bool IsAxisLocked() const; ParentLayerCoord GetOrigin() const; ParentLayerCoord GetCompositionLength() const; ParentLayerCoord GetPageStart() const; ParentLayerCoord GetPageLength() const; ParentLayerCoord GetCompositionEnd() const; ParentLayerCoord GetPageEnd() const; ParentLayerCoord GetScrollRangeEnd() const; bool IsScrolledToStart() const; bool IsScrolledToEnd() const; ParentLayerCoord GetPos() const { return mPos; } bool OverscrollBehaviorAllowsHandoff() const; bool OverscrollBehaviorAllowsOverscrollEffect() const; virtual CSSToParentLayerScale GetAxisScale( const CSSToParentLayerScale2D& aScale) const = 0; virtual CSSCoord GetPointOffset(const CSSPoint& aPoint) const = 0; virtual ParentLayerCoord GetPointOffset( const ParentLayerPoint& aPoint) const = 0; virtual ParentLayerCoord GetRectLength( const ParentLayerRect& aRect) const = 0; virtual ParentLayerCoord GetRectOffset( const ParentLayerRect& aRect) const = 0; virtual float GetTransformScale( const AsyncTransformComponentMatrix& aMatrix) const = 0; virtual ParentLayerCoord GetTransformTranslation( const AsyncTransformComponentMatrix& aMatrix) const = 0; virtual void PostScale(AsyncTransformComponentMatrix& aMatrix, float aScale) const = 0; virtual void PostTranslate(AsyncTransformComponentMatrix& aMatrix, ParentLayerCoord aTranslation) const = 0; virtual ScreenPoint MakePoint(ScreenCoord aCoord) const = 0; const void* OpaqueApzcPointer() const { return mAsyncPanZoomController; } virtual const char* Name() const = 0; // Convert a velocity from global inches/ms into ParentLayerCoords/ms. float ToLocalVelocity(float aVelocityInchesPerMs) const; protected: // A position along the axis, used during input event processing to // track velocities (and for touch gestures, to track the length of // the gesture). For touch events, this represents the position of // the finger (or in the case of two-finger scrolling, the midpoint // of the two fingers). For pan gesture events, this represents an // invented position corresponding to the mouse position at the start // of the pan, plus deltas representing the displacement of the pan. ParentLayerCoord mPos; ParentLayerCoord mStartPos; // The velocity can be accessed from multiple threads (e.g. APZ // controller thread and APZ sampler thread), so needs to be // protected by a mutex. // Units: ParentLayerCoords per millisecond mutable DataMutex mVelocity; bool mAxisLocked; // Whether movement on this axis is locked. AsyncPanZoomController* mAsyncPanZoomController; // The amount by which we are overscrolled; see GetOverscroll(). ParentLayerCoord mOverscroll; // The mass-spring-damper model for overscroll physics. AxisPhysicsMSDModel mMSDModel; // Used to track velocity over a series of input events and compute // a resulting velocity to use for e.g. starting a fling animation. // This member can only be accessed on the controller/UI thread. UniquePtr mVelocityTracker; float DoGetVelocity() const; void DoSetVelocity(float aVelocity); const FrameMetrics& GetFrameMetrics() const; const ScrollMetadata& GetScrollMetadata() const; // Do not use this function directly, use // AsyncPanZoomController::GetAllowedHandoffDirections instead. virtual OverscrollBehavior GetOverscrollBehavior() const = 0; // Adjust a requested overscroll amount for resistance, yielding a smaller // actual overscroll amount. ParentLayerCoord ApplyResistance(ParentLayerCoord aOverscroll) const; // Helper function for SampleOverscrollAnimation(). void StepOverscrollAnimation(double aStepDurationMilliseconds); }; class AxisX : public Axis { public: explicit AxisX(AsyncPanZoomController* mAsyncPanZoomController); CSSToParentLayerScale GetAxisScale( const CSSToParentLayerScale2D& aScale) const override; CSSCoord GetPointOffset(const CSSPoint& aPoint) const override; ParentLayerCoord GetPointOffset( const ParentLayerPoint& aPoint) const override; ParentLayerCoord GetRectLength(const ParentLayerRect& aRect) const override; ParentLayerCoord GetRectOffset(const ParentLayerRect& aRect) const override; float GetTransformScale( const AsyncTransformComponentMatrix& aMatrix) const override; ParentLayerCoord GetTransformTranslation( const AsyncTransformComponentMatrix& aMatrix) const override; void PostScale(AsyncTransformComponentMatrix& aMatrix, float aScale) const override; void PostTranslate(AsyncTransformComponentMatrix& aMatrix, ParentLayerCoord aTranslation) const override; ScreenPoint MakePoint(ScreenCoord aCoord) const override; const char* Name() const override; bool CanScrollTo(Side aSide) const; SideBits ScrollableDirections() const; private: OverscrollBehavior GetOverscrollBehavior() const override; }; class AxisY : public Axis { public: explicit AxisY(AsyncPanZoomController* mAsyncPanZoomController); CSSCoord GetPointOffset(const CSSPoint& aPoint) const override; ParentLayerCoord GetPointOffset( const ParentLayerPoint& aPoint) const override; CSSToParentLayerScale GetAxisScale( const CSSToParentLayerScale2D& aScale) const override; ParentLayerCoord GetRectLength(const ParentLayerRect& aRect) const override; ParentLayerCoord GetRectOffset(const ParentLayerRect& aRect) const override; float GetTransformScale( const AsyncTransformComponentMatrix& aMatrix) const override; ParentLayerCoord GetTransformTranslation( const AsyncTransformComponentMatrix& aMatrix) const override; void PostScale(AsyncTransformComponentMatrix& aMatrix, float aScale) const override; void PostTranslate(AsyncTransformComponentMatrix& aMatrix, ParentLayerCoord aTranslation) const override; ScreenPoint MakePoint(ScreenCoord aCoord) const override; const char* Name() const override; bool CanScrollTo(Side aSide) const; bool CanVerticalScrollWithDynamicToolbar() const; SideBits ScrollableDirections() const; SideBits ScrollableDirectionsWithDynamicToolbar( const ScreenMargin& aFixedLayerMargins) const; private: OverscrollBehavior GetOverscrollBehavior() const override; ParentLayerCoord GetCompositionLengthWithoutDynamicToolbar() const; bool HasDynamicToolbar() const; }; } // namespace layers } // namespace mozilla #endif