/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "APZCBasicTester.h" #include "APZTestCommon.h" #include "InputUtils.h" static ScrollGenerationCounter sGenerationCounter; TEST_F(APZCBasicTester, Overzoom) { // the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100 FrameMetrics fm; fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); fm.SetScrollableRect(CSSRect(0, 0, 125, 150)); fm.SetVisualScrollOffset(CSSPoint(10, 0)); fm.SetZoom(CSSToParentLayerScale(1.0)); fm.SetIsRootContent(true); apzc->SetFrameMetrics(fm); MakeApzcZoomable(); EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1); PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true); fm = apzc->GetFrameMetrics(); EXPECT_EQ(0.8f, fm.GetZoom().scale); // bug 936721 - PGO builds introduce rounding error so // use a fuzzy match instead EXPECT_LT(std::abs(fm.GetVisualScrollOffset().x), 1e-5); EXPECT_LT(std::abs(fm.GetVisualScrollOffset().y), 1e-5); } TEST_F(APZCBasicTester, ZoomLimits) { SCOPED_GFX_PREF_FLOAT("apz.min_zoom", 0.9f); SCOPED_GFX_PREF_FLOAT("apz.max_zoom", 2.0f); // the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100 FrameMetrics fm; fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); fm.SetScrollableRect(CSSRect(0, 0, 125, 150)); fm.SetZoom(CSSToParentLayerScale(1.0)); fm.SetIsRootContent(true); apzc->SetFrameMetrics(fm); MakeApzcZoomable(); // This should take the zoom scale to 0.8, but we've capped it at 0.9. PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true); fm = apzc->GetFrameMetrics(); EXPECT_EQ(0.9f, fm.GetZoom().scale); // This should take the zoom scale to 2.7, but we've capped it at 2. PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 3, true); fm = apzc->GetFrameMetrics(); EXPECT_EQ(2.0f, fm.GetZoom().scale); } TEST_F(APZCBasicTester, SimpleTransform) { ParentLayerPoint pointOut; AsyncTransform viewTransformOut; apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ(ParentLayerPoint(), pointOut); EXPECT_EQ(AsyncTransform(), viewTransformOut); } TEST_F(APZCBasicTester, ComplexTransform) { // This test assumes there is a page that gets rendered to // two layers. In CSS pixels, the first layer is 50x50 and // the second layer is 25x50. The widget scale factor is 3.0 // and the presShell resolution is 2.0. Therefore, these layers // end up being 300x300 and 150x300 in layer pixels. // // The second (child) layer has an additional CSS transform that // stretches it by 2.0 on the x-axis. Therefore, after applying // CSS transforms, the two layers are the same size in screen // pixels. // // The screen itself is 24x24 in screen pixels (therefore 4x4 in // CSS pixels). The displayport is 1 extra CSS pixel on all // sides. RefPtr childApzc = new TestAsyncPanZoomController(LayersId{0}, mcc, tm); const char* treeShape = "x(x)"; // LayerID 0 1 LayerIntRegion layerVisibleRegion[] = { LayerIntRect(0, 0, 300, 300), LayerIntRect(0, 0, 150, 300), }; Matrix4x4 transforms[] = { Matrix4x4(), Matrix4x4(), }; transforms[0].PostScale( 0.5f, 0.5f, 1.0f); // this results from the 2.0 resolution on the root layer transforms[1].PostScale( 2.0f, 1.0f, 1.0f); // this is the 2.0 x-axis CSS transform on the child layer auto layers = TestWRScrollData::Create(treeShape, *updater, layerVisibleRegion, transforms); ScrollMetadata metadata; FrameMetrics& metrics = metadata.GetMetrics(); metrics.SetCompositionBounds(ParentLayerRect(0, 0, 24, 24)); metrics.SetDisplayPort(CSSRect(-1, -1, 6, 6)); metrics.SetVisualScrollOffset(CSSPoint(10, 10)); metrics.SetLayoutViewport(CSSRect(10, 10, 8, 8)); metrics.SetScrollableRect(CSSRect(0, 0, 50, 50)); metrics.SetCumulativeResolution(LayoutDeviceToLayerScale(2)); metrics.SetPresShellResolution(2.0f); metrics.SetZoom(CSSToParentLayerScale(6)); metrics.SetDevPixelsPerCSSPixel(CSSToLayoutDeviceScale(3)); metrics.SetScrollId(ScrollableLayerGuid::START_SCROLL_ID); ScrollMetadata childMetadata = metadata; FrameMetrics& childMetrics = childMetadata.GetMetrics(); childMetrics.SetScrollId(ScrollableLayerGuid::START_SCROLL_ID + 1); layers[0]->AppendScrollMetadata(layers, metadata); layers[1]->AppendScrollMetadata(layers, childMetadata); ParentLayerPoint pointOut; AsyncTransform viewTransformOut; // Both the parent and child layer should behave exactly the same here, // because the CSS transform on the child layer does not affect the // SampleContentTransformForFrame code // initial transform apzc->SetFrameMetrics(metrics); apzc->NotifyLayersUpdated(metadata, true, true); apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint()), viewTransformOut); EXPECT_EQ(ParentLayerPoint(60, 60), pointOut); childApzc->SetFrameMetrics(childMetrics); childApzc->NotifyLayersUpdated(childMetadata, true, true); childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint()), viewTransformOut); EXPECT_EQ(ParentLayerPoint(60, 60), pointOut); // do an async scroll by 5 pixels and check the transform metrics.ScrollBy(CSSPoint(5, 0)); apzc->SetFrameMetrics(metrics); apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ( AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint(-30, 0)), viewTransformOut); EXPECT_EQ(ParentLayerPoint(90, 60), pointOut); childMetrics.ScrollBy(CSSPoint(5, 0)); childApzc->SetFrameMetrics(childMetrics); childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ( AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint(-30, 0)), viewTransformOut); EXPECT_EQ(ParentLayerPoint(90, 60), pointOut); // do an async zoom of 1.5x and check the transform metrics.ZoomBy(1.5f); apzc->SetFrameMetrics(metrics); apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ( AsyncTransform(LayerToParentLayerScale(1.5), ParentLayerPoint(-45, 0)), viewTransformOut); EXPECT_EQ(ParentLayerPoint(135, 90), pointOut); childMetrics.ZoomBy(1.5f); childApzc->SetFrameMetrics(childMetrics); childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); EXPECT_EQ( AsyncTransform(LayerToParentLayerScale(1.5), ParentLayerPoint(-45, 0)), viewTransformOut); EXPECT_EQ(ParentLayerPoint(135, 90), pointOut); childApzc->Destroy(); } TEST_F(APZCBasicTester, Fling) { SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f); int touchStart = 50; int touchEnd = 10; ParentLayerPoint pointOut; AsyncTransform viewTransformOut; // Fling down. Each step scroll further down Pan(apzc, touchStart, touchEnd); ParentLayerPoint lastPoint; for (int i = 1; i < 50; i += 1) { apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut, TimeDuration::FromMilliseconds(1)); EXPECT_GT(pointOut.y, lastPoint.y); lastPoint = pointOut; } } #ifndef MOZ_WIDGET_ANDROID // Maybe fails on Android TEST_F(APZCBasicTester, ResumeInterruptedTouchDrag_Bug1592435) { // Start a touch-drag and scroll some amount, not lifting the finger. SCOPED_GFX_PREF_FLOAT("apz.touch_start_tolerance", 1.0f / 1000.0f); ScreenIntPoint touchPos(10, 50); uint64_t touchBlock = TouchDown(apzc, touchPos, mcc->Time()).mInputBlockId; SetDefaultAllowedTouchBehavior(apzc, touchBlock); for (int i = 0; i < 20; ++i) { touchPos.y -= 1; mcc->AdvanceByMillis(1); TouchMove(apzc, touchPos, mcc->Time()); } // Take note of the scroll offset before the interruption. CSSPoint scrollOffsetBeforeInterruption = apzc->GetFrameMetrics().GetVisualScrollOffset(); // Have the main thread interrupt the touch-drag by sending // a main thread scroll update to a nearby location. CSSPoint mainThreadOffset = scrollOffsetBeforeInterruption; mainThreadOffset.y -= 5; ScrollMetadata metadata = apzc->GetScrollMetadata(); metadata.GetMetrics().SetLayoutScrollOffset(mainThreadOffset); nsTArray scrollUpdates; scrollUpdates.AppendElement(ScrollPositionUpdate::NewScroll( ScrollOrigin::Other, CSSPoint::ToAppUnits(mainThreadOffset))); metadata.SetScrollUpdates(scrollUpdates); metadata.GetMetrics().SetScrollGeneration( scrollUpdates.LastElement().GetGeneration()); apzc->NotifyLayersUpdated(metadata, false, true); // Continue and finish the touch-drag gesture. for (int i = 0; i < 20; ++i) { touchPos.y -= 1; mcc->AdvanceByMillis(1); TouchMove(apzc, touchPos, mcc->Time()); } // Check that the portion of the touch-drag that occurred after // the interruption caused additional scrolling. CSSPoint finalScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset(); EXPECT_GT(finalScrollOffset.y, scrollOffsetBeforeInterruption.y); // Now do the same thing, but for a visual scroll update. scrollOffsetBeforeInterruption = apzc->GetFrameMetrics().GetVisualScrollOffset(); mainThreadOffset = scrollOffsetBeforeInterruption; mainThreadOffset.y -= 5; metadata = apzc->GetScrollMetadata(); metadata.GetMetrics().SetVisualDestination(mainThreadOffset); metadata.GetMetrics().SetScrollGeneration( sGenerationCounter.NewMainThreadGeneration()); metadata.GetMetrics().SetVisualScrollUpdateType(FrameMetrics::eMainThread); scrollUpdates.Clear(); metadata.SetScrollUpdates(scrollUpdates); apzc->NotifyLayersUpdated(metadata, false, true); for (int i = 0; i < 20; ++i) { touchPos.y -= 1; mcc->AdvanceByMillis(1); TouchMove(apzc, touchPos, mcc->Time()); } finalScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset(); EXPECT_GT(finalScrollOffset.y, scrollOffsetBeforeInterruption.y); // Clean up by ending the touch gesture. mcc->AdvanceByMillis(1); TouchUp(apzc, touchPos, mcc->Time()); } #endif TEST_F(APZCBasicTester, RelativeScrollOffset) { // Set up initial conditions: zoomed in, layout offset at (100, 100), // visual offset at (120, 120); the relative offset is therefore (20, 20). ScrollMetadata metadata; FrameMetrics& metrics = metadata.GetMetrics(); metrics.SetScrollableRect(CSSRect(0, 0, 1000, 1000)); metrics.SetLayoutViewport(CSSRect(100, 100, 100, 100)); metrics.SetZoom(CSSToParentLayerScale(2.0)); metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); metrics.SetVisualScrollOffset(CSSPoint(120, 120)); metrics.SetIsRootContent(true); apzc->SetFrameMetrics(metrics); // Scroll the layout viewport to (200, 200). ScrollMetadata mainThreadMetadata = metadata; FrameMetrics& mainThreadMetrics = mainThreadMetadata.GetMetrics(); mainThreadMetrics.SetLayoutScrollOffset(CSSPoint(200, 200)); nsTArray scrollUpdates; scrollUpdates.AppendElement(ScrollPositionUpdate::NewScroll( ScrollOrigin::Other, CSSPoint::ToAppUnits(CSSPoint(200, 200)))); mainThreadMetadata.SetScrollUpdates(scrollUpdates); mainThreadMetrics.SetScrollGeneration( scrollUpdates.LastElement().GetGeneration()); apzc->NotifyLayersUpdated(mainThreadMetadata, /*isFirstPaint=*/false, /*thisLayerTreeUpdated=*/true); // Check that the relative offset has been preserved. metrics = apzc->GetFrameMetrics(); EXPECT_EQ(metrics.GetLayoutScrollOffset(), CSSPoint(200, 200)); EXPECT_EQ(metrics.GetVisualScrollOffset(), CSSPoint(220, 220)); } TEST_F(APZCBasicTester, MultipleSmoothScrollsSmooth) { // We want to test that if we send multiple smooth scroll requests that we // still smoothly animate, ie that we get non-zero change every frame while // the animation is running. ScrollMetadata metadata; FrameMetrics& metrics = metadata.GetMetrics(); metrics.SetScrollableRect(CSSRect(0, 0, 100, 10000)); metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100)); metrics.SetZoom(CSSToParentLayerScale(1.0)); metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); metrics.SetVisualScrollOffset(CSSPoint(0, 0)); metrics.SetIsRootContent(true); apzc->SetFrameMetrics(metrics); // Structure of this test. // -send a pure relative smooth scroll request via NotifyLayersUpdated // -advance animations a few times, check that scroll offset is increasing // after the first few advances // -send a pure relative smooth scroll request via NotifyLayersUpdated // -advance animations a few times, check that scroll offset is increasing // -send a pure relative smooth scroll request via NotifyLayersUpdated // -advance animations a few times, check that scroll offset is increasing ScrollMetadata metadata2 = metadata; nsTArray scrollUpdates2; scrollUpdates2.AppendElement(ScrollPositionUpdate::NewPureRelativeScroll( ScrollOrigin::Other, ScrollMode::Smooth, CSSPoint::ToAppUnits(CSSPoint(0, 200)))); metadata2.SetScrollUpdates(scrollUpdates2); metadata2.GetMetrics().SetScrollGeneration( scrollUpdates2.LastElement().GetGeneration()); apzc->NotifyLayersUpdated(metadata2, /*isFirstPaint=*/false, /*thisLayerTreeUpdated=*/true); // Get the animation going for (uint32_t i = 0; i < 3; i++) { SampleAnimationOneFrame(); } float offset = apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForCompositing) .y; ASSERT_GT(offset, 0); float lastOffset = offset; for (uint32_t i = 0; i < 2; i++) { for (uint32_t j = 0; j < 3; j++) { SampleAnimationOneFrame(); offset = apzc->GetCurrentAsyncScrollOffset( AsyncPanZoomController::eForCompositing) .y; ASSERT_GT(offset, lastOffset); lastOffset = offset; } ScrollMetadata metadata3 = metadata; nsTArray scrollUpdates3; scrollUpdates3.AppendElement(ScrollPositionUpdate::NewPureRelativeScroll( ScrollOrigin::Other, ScrollMode::Smooth, CSSPoint::ToAppUnits(CSSPoint(0, 200)))); metadata3.SetScrollUpdates(scrollUpdates3); metadata3.GetMetrics().SetScrollGeneration( scrollUpdates3.LastElement().GetGeneration()); apzc->NotifyLayersUpdated(metadata3, /*isFirstPaint=*/false, /*thisLayerTreeUpdated=*/true); } for (uint32_t j = 0; j < 7; j++) { SampleAnimationOneFrame(); offset = apzc->GetCurrentAsyncScrollOffset( AsyncPanZoomController::eForCompositing) .y; ASSERT_GT(offset, lastOffset); lastOffset = offset; } } class APZCSmoothScrollTester : public APZCBasicTester { public: // Test that a smooth scroll animation correctly handles its destination // being updated by a relative scroll delta. void TestSmoothScrollDestinationUpdate() { // Set up scroll frame. Starting scroll position is (0, 0). ScrollMetadata metadata; FrameMetrics& metrics = metadata.GetMetrics(); metrics.SetScrollableRect(CSSRect(0, 0, 100, 10000)); metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100)); metrics.SetZoom(CSSToParentLayerScale(1.0)); metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); metrics.SetVisualScrollOffset(CSSPoint(0, 0)); metrics.SetIsRootContent(true); apzc->SetFrameMetrics(metrics); // Start smooth scroll via main-thread request. nsTArray scrollUpdates; scrollUpdates.AppendElement(ScrollPositionUpdate::NewPureRelativeScroll( ScrollOrigin::Other, ScrollMode::Smooth, CSSPoint::ToAppUnits(CSSPoint(0, 1000)))); metadata.SetScrollUpdates(scrollUpdates); metrics.SetScrollGeneration(scrollUpdates.LastElement().GetGeneration()); apzc->NotifyLayersUpdated(metadata, false, true); // Sample the smooth scroll animation until we get past y=500. apzc->AssertStateIsSmoothScroll(); float y = 0; while (y < 500) { SampleAnimationOneFrame(); y = apzc->GetFrameMetrics().GetVisualScrollOffset().y; } // Send a relative scroll of y = -400. scrollUpdates.Clear(); scrollUpdates.AppendElement(ScrollPositionUpdate::NewRelativeScroll( CSSPoint::ToAppUnits(CSSPoint(0, 500)), CSSPoint::ToAppUnits(CSSPoint(0, 100)))); metadata.SetScrollUpdates(scrollUpdates); metrics.SetScrollGeneration(scrollUpdates.LastElement().GetGeneration()); apzc->NotifyLayersUpdated(metadata, false, false); // Verify the relative scroll was applied but didn't cancel the animation. float y2 = apzc->GetFrameMetrics().GetVisualScrollOffset().y; ASSERT_EQ(y2, y - 400); apzc->AssertStateIsSmoothScroll(); // Sample the animation again and check that it respected the relative // scroll. SampleAnimationOneFrame(); float y3 = apzc->GetFrameMetrics().GetVisualScrollOffset().y; ASSERT_GT(y3, y2); ASSERT_LT(y3, 500); // Continue animation until done and check that it ended up at a correctly // adjusted destination. apzc->AdvanceAnimationsUntilEnd(); float y4 = apzc->GetFrameMetrics().GetVisualScrollOffset().y; ASSERT_EQ(y4, 600); // 1000 (initial destination) - 400 (relative scroll) } }; TEST_F(APZCSmoothScrollTester, SmoothScrollDestinationUpdateBezier) { SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", false); TestSmoothScrollDestinationUpdate(); } TEST_F(APZCSmoothScrollTester, SmoothScrollDestinationUpdateMsd) { SCOPED_GFX_PREF_BOOL("general.smoothScroll.msdPhysics.enabled", true); TestSmoothScrollDestinationUpdate(); } TEST_F(APZCBasicTester, ZoomAndScrollableRectChangeAfterZoomChange) { // We want to check that a small scrollable rect change (which causes us to // reclamp our scroll position, including in the sampled state) does not move // the scroll offset in the sample state based the zoom in the apzc, only // based on the zoom in the sampled state. // First we zoom in to the right hand side. Then start zooming out, then send // a scrollable rect change and check that it doesn't change the sampled state // scroll offset. ScrollMetadata metadata; FrameMetrics& metrics = metadata.GetMetrics(); metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); metrics.SetScrollableRect(CSSRect(0, 0, 100, 1000)); metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100)); metrics.SetVisualScrollOffset(CSSPoint(0, 0)); metrics.SetZoom(CSSToParentLayerScale(1.0)); metrics.SetIsRootContent(true); apzc->SetFrameMetrics(metrics); MakeApzcZoomable(); // Zoom to right side. ZoomTarget zoomTarget{CSSRect(75, 25, 25, 25)}; apzc->ZoomToRect(zoomTarget, 0); // Run the animation to completion, should take 250ms/16.67ms = 15 frames, but // do extra to make sure. for (uint32_t i = 0; i < 30; i++) { SampleAnimationOneFrame(); } EXPECT_FALSE(apzc->IsAsyncZooming()); // Zoom out. ZoomTarget zoomTarget2{CSSRect(0, 0, 100, 100)}; apzc->ZoomToRect(zoomTarget2, 0); // Run the animation a few times to get it going. for (uint32_t i = 0; i < 2; i++) { SampleAnimationOneFrame(); } // Check that it is decreasing in scale. float prevScale = apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing) .scale; for (uint32_t i = 0; i < 2; i++) { SampleAnimationOneFrame(); float scale = apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing) .scale; ASSERT_GT(prevScale, scale); prevScale = scale; } float offset = apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForCompositing) .x; // Change the scrollable rect slightly to trigger a reclamp. ScrollMetadata metadata2 = metadata; metadata2.GetMetrics().SetScrollableRect(CSSRect(0, 0, 100, 1000.2)); apzc->NotifyLayersUpdated(metadata2, /*isFirstPaint=*/false, /*thisLayerTreeUpdated=*/true); float newOffset = apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::eForCompositing) .x; ASSERT_EQ(newOffset, offset); } TEST_F(APZCBasicTester, ZoomToRectAndCompositionBoundsChange) { // We want to check that content sending a composition bounds change (due to // addition of scrollbars) during a zoom animation does not cause us to take // the out of date content resolution. ScrollMetadata metadata; FrameMetrics& metrics = metadata.GetMetrics(); metrics.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); metrics.SetCompositionBoundsWidthIgnoringScrollbars(ParentLayerCoord{100}); metrics.SetScrollableRect(CSSRect(0, 0, 100, 1000)); metrics.SetLayoutViewport(CSSRect(0, 0, 100, 100)); metrics.SetVisualScrollOffset(CSSPoint(0, 0)); metrics.SetZoom(CSSToParentLayerScale(1.0)); metrics.SetIsRootContent(true); apzc->SetFrameMetrics(metrics); MakeApzcZoomable(); // Start a zoom to a rect. ZoomTarget zoomTarget{CSSRect(25, 25, 25, 25)}; apzc->ZoomToRect(zoomTarget, 0); // Run the animation a few times to get it going. // Check that it is increasing in scale. float prevScale = apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing) .scale; for (uint32_t i = 0; i < 3; i++) { SampleAnimationOneFrame(); float scale = apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing) .scale; ASSERT_GE(scale, prevScale); prevScale = scale; } EXPECT_TRUE(apzc->IsAsyncZooming()); // Simulate the appearance of a scrollbar by reducing the width of // the composition bounds, while keeping // mCompositionBoundsWidthIgnoringScrollbars unchanged. ScrollMetadata metadata2 = metadata; metadata2.GetMetrics().SetCompositionBounds(ParentLayerRect(0, 0, 90, 100)); apzc->NotifyLayersUpdated(metadata2, /*isFirstPaint=*/false, /*thisLayerTreeUpdated=*/true); float scale = apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing) .scale; ASSERT_EQ(scale, prevScale); // Run the rest of the animation to completion, should take 250ms/16.67ms = 15 // frames total, but do extra to make sure. for (uint32_t i = 0; i < 30; i++) { SampleAnimationOneFrame(); scale = apzc->GetCurrentPinchZoomScale(AsyncPanZoomController::eForCompositing) .scale; ASSERT_GE(scale, prevScale); prevScale = scale; } EXPECT_FALSE(apzc->IsAsyncZooming()); } TEST_F(APZCBasicTester, StartTolerance) { SCOPED_GFX_PREF_FLOAT("apz.touch_start_tolerance", 10 / tm->GetDPI()); FrameMetrics fm; fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); fm.SetScrollableRect(CSSRect(0, 0, 100, 300)); fm.SetVisualScrollOffset(CSSPoint(0, 50)); fm.SetIsRootContent(true); apzc->SetFrameMetrics(fm); uint64_t touchBlock = TouchDown(apzc, {50, 50}, mcc->Time()).mInputBlockId; SetDefaultAllowedTouchBehavior(apzc, touchBlock); CSSPoint initialScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset(); mcc->AdvanceByMillis(1); TouchMove(apzc, {50, 70}, mcc->Time()); // Expect 10 pixels of scrolling: the distance from (50,50) to (50,70) // minus the 10-pixel touch start tolerance. ASSERT_EQ(initialScrollOffset.y - 10, apzc->GetFrameMetrics().GetVisualScrollOffset().y); mcc->AdvanceByMillis(1); TouchMove(apzc, {50, 90}, mcc->Time()); // Expect 30 pixels of scrolling: the distance from (50,50) to (50,90) // minus the 10-pixel touch start tolerance. ASSERT_EQ(initialScrollOffset.y - 30, apzc->GetFrameMetrics().GetVisualScrollOffset().y); // Clean up by ending the touch gesture. mcc->AdvanceByMillis(1); TouchUp(apzc, {50, 90}, mcc->Time()); }