/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/TextureClient.h" #include // for uint8_t, uint32_t, etc #include "BufferTexture.h" #include "IPDLActor.h" #include "ImageContainer.h" // for PlanarYCbCrData, etc #include "MainThreadUtils.h" #include "gfx2DGlue.h" #include "gfxPlatform.h" // for gfxPlatform #include "gfxUtils.h" // for gfxUtils::GetAsLZ4Base64Str #include "mozilla/Atomics.h" #include "mozilla/Mutex.h" #include "mozilla/ProfilerLabels.h" #include "mozilla/SchedulerGroup.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_layers.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/DataSurfaceHelpers.h" // for CreateDataSourceSurfaceByCloning #include "mozilla/gfx/Logging.h" // for gfxDebug #include "mozilla/gfx/gfxVars.h" #include "mozilla/ipc/CrossProcessSemaphore.h" #include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc #include "mozilla/layers/CompositableForwarder.h" #include "mozilla/layers/ISurfaceAllocator.h" #include "mozilla/layers/ImageBridgeChild.h" #include "mozilla/layers/ImageDataSerializer.h" #include "mozilla/layers/PTextureChild.h" #include "mozilla/layers/TextureClientOGL.h" #include "mozilla/layers/TextureClientRecycleAllocator.h" #include "mozilla/layers/TextureRecorded.h" #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc #include "nsISerialEventTarget.h" #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "nsPrintfCString.h" // for nsPrintfCString #ifdef XP_WIN # include "gfx2DGlue.h" # include "gfxWindowsPlatform.h" # include "mozilla/gfx/DeviceManagerDx.h" # include "mozilla/layers/TextureD3D11.h" #endif #ifdef MOZ_WAYLAND # include # include "gfxPlatformGtk.h" # include "mozilla/layers/DMABUFTextureClientOGL.h" # include "mozilla/widget/nsWaylandDisplay.h" #endif #ifdef XP_MACOSX # include "mozilla/layers/MacIOSurfaceTextureClientOGL.h" #endif #if 0 # define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__) #else # define RECYCLE_LOG(...) \ do { \ } while (0) #endif namespace mozilla::layers { using namespace mozilla::ipc; using namespace mozilla::gl; using namespace mozilla::gfx; struct TextureDeallocParams { TextureData* data; RefPtr actor; RefPtr allocator; bool clientDeallocation; bool syncDeallocation; }; void DeallocateTextureClient(TextureDeallocParams params); /** * TextureChild is the content-side incarnation of the PTexture IPDL actor. * * TextureChild is used to synchronize a texture client and its corresponding * TextureHost if needed (a TextureClient that is not shared with the compositor * does not have a TextureChild) * * During the deallocation phase, a TextureChild may hold its recently destroyed * TextureClient's data until the compositor side confirmed that it is safe to * deallocte or recycle the it. */ class TextureChild final : PTextureChild { ~TextureChild() { // We should have deallocated mTextureData in ActorDestroy MOZ_ASSERT(!mTextureData); MOZ_ASSERT_IF(!mOwnerCalledDestroy, !mTextureClient); } public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild) TextureChild() : mCompositableForwarder(nullptr), mTextureForwarder(nullptr), mTextureClient(nullptr), mTextureData(nullptr), mDestroyed(false), mIPCOpen(false), mOwnsTextureData(false), mOwnerCalledDestroy(false), mUsesImageBridge(false) {} mozilla::ipc::IPCResult Recv__delete__() override { return IPC_OK(); } LayersIPCChannel* GetAllocator() { return mTextureForwarder; } void ActorDestroy(ActorDestroyReason why) override; bool IPCOpen() const { return mIPCOpen; } void Lock() const { if (mUsesImageBridge) { mLock.Enter(); } } void Unlock() const { if (mUsesImageBridge) { mLock.Leave(); } } private: // AddIPDLReference and ReleaseIPDLReference are only to be called by // CreateIPDLActor and DestroyIPDLActor, respectively. We intentionally make // them private to prevent misuse. The purpose of these methods is to be aware // of when the IPC system around this actor goes down: mIPCOpen is then set to // false. void AddIPDLReference() { MOZ_ASSERT(mIPCOpen == false); mIPCOpen = true; AddRef(); } void ReleaseIPDLReference() { MOZ_ASSERT(mIPCOpen == false); Release(); } /// The normal way to destroy the actor. /// /// This will asynchronously send a Destroy message to the parent actor, whom /// will send the delete message. void Destroy(const TextureDeallocParams& aParams); // This lock is used order to prevent several threads to access the // TextureClient's data concurrently. In particular, it prevents shutdown // code to destroy a texture while another thread is reading or writing into // it. // In most places, the lock is held in short and bounded scopes in which we // don't block on any other resource. There are few exceptions to this, which // are discussed below. // // The locking pattern of TextureClient may in some case upset deadlock // detection tools such as TSan. Typically our tile rendering code will lock // all of its tiles, render into them and unlock them all right after that, // which looks something like: // // Lock tile A // Lock tile B // Lock tile C // Apply drawing commands to tiles A, B and C // Unlock tile A // Unlock tile B // Unlock tile C // // And later, we may end up rendering a tile buffer that has the same tiles, // in a different order, for example: // // Lock tile B // Lock tile A // Lock tile D // Apply drawing commands to tiles A, B and D // Unlock tile B // Unlock tile A // Unlock tile D // // This is because textures being expensive to create, we recycle them as much // as possible and they may reappear in the tile buffer in a different order. // // Unfortunately this is not very friendly to TSan's analysis, which will see // that B was once locked while A was locked, and then A locked while B was // locked. TSan identifies this as a potential dead-lock which would be the // case if this kind of inconsistent and dependent locking order was happening // concurrently. // In the case of TextureClient, dependent locking only ever happens on the // thread that draws into the texture (let's call it the producer thread). // Other threads may call into a method that can lock the texture in a short // and bounded scope inside of which it is not allowed to do anything that // could cause the thread to block. A given texture can only have one producer // thread. // // Another example of TSan-unfriendly locking pattern is when copying a // texture into another, which also never happens outside of the producer // thread. Copying A into B looks like this: // // Lock texture B // Lock texture A // Copy A into B // Unlock A // Unlock B // // In a given frame we may need to copy A into B and in another frame copy // B into A. For example A and B can be the Front and Back buffers, // alternating roles and the copy is needed to avoid the cost of re-drawing // the valid region. // // The important rule is that all of the dependent locking must occur only // in the texture's producer thread to avoid deadlocks. mutable gfx::CriticalSection mLock; RefPtr mCompositableForwarder; RefPtr mTextureForwarder; TextureClient* mTextureClient; TextureData* mTextureData; Atomic mDestroyed; bool mIPCOpen; bool mOwnsTextureData; bool mOwnerCalledDestroy; bool mUsesImageBridge; friend class TextureClient; friend void DeallocateTextureClient(TextureDeallocParams params); }; static inline gfx::BackendType BackendTypeForBackendSelector( LayersBackend aLayersBackend, BackendSelector aSelector) { switch (aSelector) { case BackendSelector::Canvas: return gfxPlatform::GetPlatform()->GetPreferredCanvasBackend(); case BackendSelector::Content: return gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend); default: MOZ_ASSERT_UNREACHABLE("Unknown backend selector"); return gfx::BackendType::NONE; } }; static TextureType GetTextureType(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor, BackendSelector aSelector, TextureAllocationFlags aAllocFlags) { LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType(); gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(layersBackend, aSelector); Unused << moz2DBackend; #ifdef XP_WIN int32_t maxTextureSize = aKnowsCompositor->GetMaxTextureSize(); if ((layersBackend == LayersBackend::LAYERS_WR && !aKnowsCompositor->UsingSoftwareWebRender()) && (moz2DBackend == gfx::BackendType::DIRECT2D || moz2DBackend == gfx::BackendType::DIRECT2D1_1) && aSize.width <= maxTextureSize && aSize.height <= maxTextureSize && !(aAllocFlags & (ALLOC_UPDATE_FROM_SURFACE | ALLOC_DO_NOT_ACCELERATE))) { return TextureType::D3D11; } #endif #ifdef MOZ_WAYLAND if ((layersBackend == LayersBackend::LAYERS_WR && !aKnowsCompositor->UsingSoftwareWebRender()) && widget::GetDMABufDevice()->IsDMABufTexturesEnabled() && aFormat != SurfaceFormat::A8) { return TextureType::DMABUF; } #endif #ifdef XP_MACOSX if (StaticPrefs::gfx_use_iosurface_textures_AtStartup()) { return TextureType::MacIOSurface; } #endif #ifdef MOZ_WIDGET_ANDROID if (gfxVars::UseAHardwareBufferContent() && aSelector == BackendSelector::Content) { return TextureType::AndroidHardwareBuffer; } if (StaticPrefs::gfx_use_surfacetexture_textures_AtStartup()) { return TextureType::AndroidNativeWindow; } #endif return TextureType::Unknown; } TextureType PreferredCanvasTextureType(KnowsCompositor* aKnowsCompositor) { return GetTextureType(gfx::SurfaceFormat::R8G8B8A8, {1, 1}, aKnowsCompositor, BackendSelector::Canvas, TextureAllocationFlags::ALLOC_DEFAULT); } static bool ShouldRemoteTextureType(TextureType aTextureType, BackendSelector aSelector) { if (aSelector != BackendSelector::Canvas || !gfxPlatform::UseRemoteCanvas()) { return false; } switch (aTextureType) { case TextureType::D3D11: return true; default: return false; } } /* static */ TextureData* TextureData::Create(TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { TextureType textureType = GetTextureType(aFormat, aSize, aKnowsCompositor, aSelector, aAllocFlags); if (ShouldRemoteTextureType(textureType, aSelector)) { RefPtr canvasChild = aAllocator->GetCanvasChild(); if (canvasChild) { return new RecordedTextureData(canvasChild.forget(), aSize, aFormat, textureType); } // We don't have a CanvasChild, but are supposed to be remote. // Fall back to software. textureType = TextureType::Unknown; } #if defined(XP_MACOSX) || defined(MOZ_WAYLAND) gfx::BackendType moz2DBackend = BackendTypeForBackendSelector( aKnowsCompositor->GetCompositorBackendType(), aSelector); #endif switch (textureType) { #ifdef XP_WIN case TextureType::D3D11: return D3D11TextureData::Create(aSize, aFormat, aAllocFlags); #endif #ifdef MOZ_WAYLAND case TextureType::DMABUF: return DMABUFTextureData::Create(aSize, aFormat, moz2DBackend); #endif #ifdef XP_MACOSX case TextureType::MacIOSurface: return MacIOSurfaceTextureData::Create(aSize, aFormat, moz2DBackend); #endif #ifdef MOZ_WIDGET_ANDROID case TextureType::AndroidHardwareBuffer: return AndroidHardwareBufferTextureData::Create(aSize, aFormat); case TextureType::AndroidNativeWindow: return AndroidNativeWindowTextureData::Create(aSize, aFormat); #endif default: return nullptr; } } /* static */ bool TextureData::IsRemote(KnowsCompositor* aKnowsCompositor, BackendSelector aSelector) { TextureType textureType = GetTextureType( gfx::SurfaceFormat::UNKNOWN, gfx::IntSize(1, 1), aKnowsCompositor, aSelector, TextureAllocationFlags::ALLOC_DEFAULT); return ShouldRemoteTextureType(textureType, aSelector); } static void DestroyTextureData(TextureData* aTextureData, LayersIPCChannel* aAllocator, bool aDeallocate) { if (!aTextureData) { return; } if (aDeallocate) { aTextureData->Deallocate(aAllocator); } else { aTextureData->Forget(aAllocator); } delete aTextureData; } void TextureChild::ActorDestroy(ActorDestroyReason why) { AUTO_PROFILER_LABEL("TextureChild::ActorDestroy", GRAPHICS); MOZ_ASSERT(mIPCOpen); mIPCOpen = false; if (mTextureData) { DestroyTextureData(mTextureData, GetAllocator(), mOwnsTextureData); mTextureData = nullptr; } } void TextureChild::Destroy(const TextureDeallocParams& aParams) { MOZ_ASSERT(!mOwnerCalledDestroy); if (mOwnerCalledDestroy) { return; } mOwnerCalledDestroy = true; if (!IPCOpen()) { DestroyTextureData(aParams.data, aParams.allocator, aParams.clientDeallocation); return; } // DestroyTextureData will be called by TextureChild::ActorDestroy mTextureData = aParams.data; mOwnsTextureData = aParams.clientDeallocation; if (!mCompositableForwarder || !mCompositableForwarder->DestroyInTransaction(this)) { this->SendDestroy(); } } /* static */ Atomic TextureClient::sSerialCounter(0); static void DeallocateTextureClientSyncProxy(TextureDeallocParams params, ReentrantMonitor* aBarrier, bool* aDone) { DeallocateTextureClient(params); ReentrantMonitorAutoEnter autoMon(*aBarrier); *aDone = true; aBarrier->NotifyAll(); } /// The logic for synchronizing a TextureClient's deallocation goes here. /// /// This funciton takes care of dispatching work to the right thread using /// a synchronous proxy if needed, and handles client/host deallocation. void DeallocateTextureClient(TextureDeallocParams params) { if (!params.actor && !params.data) { // Nothing to do return; } TextureChild* actor = params.actor; nsCOMPtr ipdlThread; if (params.allocator) { ipdlThread = params.allocator->GetThread(); if (!ipdlThread) { // An allocator with no thread means we are too late in the shutdown // sequence. gfxCriticalError() << "Texture deallocated too late during shutdown"; return; } } // First make sure that the work is happening on the IPDL thread. if (ipdlThread && !ipdlThread->IsOnCurrentThread()) { if (params.syncDeallocation) { bool done = false; ReentrantMonitor barrier MOZ_UNANNOTATED("DeallocateTextureClient"); ReentrantMonitorAutoEnter autoMon(barrier); ipdlThread->Dispatch(NewRunnableFunction( "DeallocateTextureClientSyncProxyRunnable", DeallocateTextureClientSyncProxy, params, &barrier, &done)); while (!done) { barrier.Wait(); } } else { ipdlThread->Dispatch(NewRunnableFunction( "DeallocateTextureClientRunnable", DeallocateTextureClient, params)); } // The work has been forwarded to the IPDL thread, we are done. return; } // Below this line, we are either in the IPDL thread or ther is no IPDL // thread anymore. if (!ipdlThread) { // If we don't have a thread we can't know for sure that we are in // the IPDL thread and use the LayersIPCChannel. // This should ideally not happen outside of gtest, but some shutdown // raciness could put us in this situation. params.allocator = nullptr; } if (!actor) { // We don't have an IPDL actor, probably because we destroyed the // TextureClient before sharing it with the compositor. It means the data // cannot be owned by the TextureHost since we never created the // TextureHost... DestroyTextureData(params.data, params.allocator, /* aDeallocate */ true); return; } actor->Destroy(params); } void TextureClient::Destroy() { // Async paints should have been flushed by now. MOZ_RELEASE_ASSERT(mPaintThreadRefs == 0); if (mActor && !mIsLocked) { mActor->Lock(); } mBorrowedDrawTarget = nullptr; mReadLock = nullptr; RefPtr actor = mActor; mActor = nullptr; if (actor && !actor->mDestroyed.compareExchange(false, true)) { actor->Unlock(); actor = nullptr; } TextureData* data = mData; mData = nullptr; if (data || actor) { TextureDeallocParams params; params.actor = actor; params.allocator = mAllocator; params.clientDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT); params.data = data; // At the moment we always deallocate synchronously when deallocating on the // client side, but having asynchronous deallocate in some of the cases will // be a worthwhile optimization. params.syncDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT); // Release the lock before calling DeallocateTextureClient because the // latter may wait for the main thread which could create a dead-lock. if (actor) { actor->Unlock(); } DeallocateTextureClient(params); } } void TextureClient::LockActor() const { if (mActor) { mActor->Lock(); } } void TextureClient::UnlockActor() const { if (mActor) { mActor->Unlock(); } } bool TextureClient::IsReadLocked() const { if (!mReadLock) { return false; } MOZ_ASSERT(mReadLock->AsNonBlockingLock(), "Can only check locked for non-blocking locks!"); return mReadLock->AsNonBlockingLock()->GetReadCount() > 1; } bool TextureClient::TryReadLock() { if (!mReadLock || mIsReadLocked) { return true; } if (mReadLock->AsNonBlockingLock()) { if (IsReadLocked()) { return false; } } if (!mReadLock->TryReadLock(TimeDuration::FromMilliseconds(500))) { return false; } mIsReadLocked = true; return true; } void TextureClient::ReadUnlock() { if (!mIsReadLocked) { return; } MOZ_ASSERT(mReadLock); mReadLock->ReadUnlock(); mIsReadLocked = false; } bool TextureClient::Lock(OpenMode aMode) { MOZ_ASSERT(IsValid()); MOZ_ASSERT(!mIsLocked); if (!IsValid()) { return false; } if (mIsLocked) { return mOpenMode == aMode; } if ((aMode & OpenMode::OPEN_WRITE || !mInfo.canConcurrentlyReadLock) && !TryReadLock()) { // Only warn if attempting to write. Attempting to read is acceptable usage. if (aMode & OpenMode::OPEN_WRITE) { NS_WARNING( "Attempt to Lock a texture that is being read by the compositor!"); } return false; } LockActor(); mIsLocked = mData->Lock(aMode); mOpenMode = aMode; auto format = GetFormat(); if (mIsLocked && CanExposeDrawTarget() && (aMode & OpenMode::OPEN_READ_WRITE) == OpenMode::OPEN_READ_WRITE && NS_IsMainThread() && // the formats that we apparently expect, in the cairo backend. Any other // format will trigger an assertion in GfxFormatToCairoFormat. (format == SurfaceFormat::A8R8G8B8_UINT32 || format == SurfaceFormat::X8R8G8B8_UINT32 || format == SurfaceFormat::A8 || format == SurfaceFormat::R5G6B5_UINT16)) { if (!BorrowDrawTarget()) { // Failed to get a DrawTarget, means we won't be able to write into the // texture, might as well fail now. Unlock(); return false; } } if (!mIsLocked) { UnlockActor(); ReadUnlock(); } return mIsLocked; } void TextureClient::Unlock() { MOZ_ASSERT(IsValid()); MOZ_ASSERT(mIsLocked); if (!IsValid() || !mIsLocked) { return; } if (mBorrowedDrawTarget) { if (!(mOpenMode & OpenMode::OPEN_ASYNC)) { if (mOpenMode & OpenMode::OPEN_WRITE) { mBorrowedDrawTarget->Flush(); } mBorrowedDrawTarget->DetachAllSnapshots(); // If this assertion is hit, it means something is holding a strong // reference to our DrawTarget externally, which is not allowed. MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs); } mBorrowedDrawTarget = nullptr; } if (mOpenMode & OpenMode::OPEN_WRITE) { mUpdated = true; } if (mData) { mData->Unlock(); } mIsLocked = false; mOpenMode = OpenMode::OPEN_NONE; UnlockActor(); ReadUnlock(); } void TextureClient::EnableReadLock() { if (!mReadLock) { if (mAllocator->GetTileLockAllocator()) { mReadLock = NonBlockingTextureReadLock::Create(mAllocator); } else { // IPC is down gfxCriticalError() << "TextureClient::EnableReadLock IPC is down"; } } } bool TextureClient::OnForwardedToHost() { if (mData) { mData->OnForwardedToHost(); } if (mReadLock && mUpdated) { // Take a read lock on behalf of the TextureHost. The latter will unlock // after the shared data is available again for drawing. mReadLock->ReadLock(); mUpdated = false; return true; } return false; } TextureClient::~TextureClient() { // TextureClients should be kept alive while there are references on the // paint thread. MOZ_ASSERT(mPaintThreadRefs == 0); mReadLock = nullptr; Destroy(); } void TextureClient::UpdateFromSurface(gfx::SourceSurface* aSurface) { MOZ_ASSERT(IsValid()); MOZ_ASSERT(mIsLocked); MOZ_ASSERT(aSurface); // If you run into this assertion, make sure the texture was locked write-only // rather than read-write. MOZ_ASSERT(!mBorrowedDrawTarget); // XXX - It would be better to first try the DrawTarget approach and fallback // to the backend-specific implementation because the latter will usually do // an expensive read-back + cpu-side copy if the texture is on the gpu. // There is a bug with the DrawTarget approach, though specific to reading // back from WebGL (where R and B channel end up inverted) to figure out // first. if (mData->UpdateFromSurface(aSurface)) { return; } if (CanExposeDrawTarget() && NS_IsMainThread()) { RefPtr dt = BorrowDrawTarget(); MOZ_ASSERT(dt); if (dt) { dt->CopySurface(aSurface, gfx::IntRect(gfx::IntPoint(0, 0), aSurface->GetSize()), gfx::IntPoint(0, 0)); return; } } NS_WARNING("TextureClient::UpdateFromSurface failed"); } already_AddRefed TextureClient::CreateSimilar( LayersBackend aLayersBackend, TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const { MOZ_ASSERT(IsValid()); MOZ_ASSERT(!mIsLocked); if (mIsLocked) { return nullptr; } LockActor(); TextureData* data = mData->CreateSimilar(mAllocator, aLayersBackend, aFlags, aAllocFlags); UnlockActor(); if (!data) { return nullptr; } return MakeAndAddRef(data, aFlags, mAllocator); } gfx::DrawTarget* TextureClient::BorrowDrawTarget() { MOZ_ASSERT(IsValid()); MOZ_ASSERT(mIsLocked); // TODO- We can't really assert that at the moment because there is code that // Borrows the DrawTarget, just to get a snapshot, which is legit in term of // OpenMode but we should have a way to get a SourceSurface directly instead. // MOZ_ASSERT(mOpenMode & OpenMode::OPEN_WRITE); if (!IsValid() || !mIsLocked) { return nullptr; } if (!mBorrowedDrawTarget) { mBorrowedDrawTarget = mData->BorrowDrawTarget(); #ifdef DEBUG mExpectedDtRefs = mBorrowedDrawTarget ? mBorrowedDrawTarget->refCount() : 0; #endif } return mBorrowedDrawTarget; } void TextureClient::EndDraw() { MOZ_ASSERT(mOpenMode & OpenMode::OPEN_READ_WRITE); // Because EndDraw is used when we are not unlocking this TextureClient at the // end of a transaction, we need to Flush and DetachAllSnapshots to ensure any // dependents are updated. mBorrowedDrawTarget->Flush(); mBorrowedDrawTarget->DetachAllSnapshots(); MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs); mBorrowedDrawTarget = nullptr; mData->EndDraw(); } already_AddRefed TextureClient::BorrowSnapshot() { MOZ_ASSERT(mIsLocked); RefPtr surface = mData->BorrowSnapshot(); if (!surface) { surface = BorrowDrawTarget()->Snapshot(); } return surface.forget(); } bool TextureClient::BorrowMappedData(MappedTextureData& aMap) { MOZ_ASSERT(IsValid()); // TODO - SharedRGBImage just accesses the buffer without properly locking // the texture. It's bad. // MOZ_ASSERT(mIsLocked); // if (!mIsLocked) { // return nullptr; //} return mData ? mData->BorrowMappedData(aMap) : false; } bool TextureClient::BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) { MOZ_ASSERT(IsValid()); return mData ? mData->BorrowMappedYCbCrData(aMap) : false; } bool TextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) { MOZ_ASSERT(IsValid()); return mData ? mData->Serialize(aOutDescriptor) : false; } // static PTextureChild* TextureClient::CreateIPDLActor() { TextureChild* c = new TextureChild(); c->AddIPDLReference(); return c; } // static bool TextureClient::DestroyIPDLActor(PTextureChild* actor) { static_cast(actor)->ReleaseIPDLReference(); return true; } // static already_AddRefed TextureClient::AsTextureClient( PTextureChild* actor) { if (!actor) { return nullptr; } TextureChild* tc = static_cast(actor); tc->Lock(); // Since TextureClient may be destroyed asynchronously with respect to its // IPDL actor, we must acquire a reference within a lock. The mDestroyed bit // tells us whether or not the main thread has disconnected the TextureClient // from its actor. if (tc->mDestroyed) { tc->Unlock(); return nullptr; } RefPtr texture = tc->mTextureClient; tc->Unlock(); return texture.forget(); } bool TextureClient::IsSharedWithCompositor() const { return mActor && mActor->IPCOpen(); } void TextureClient::AddFlags(TextureFlags aFlags) { MOZ_ASSERT( !IsSharedWithCompositor() || ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient())); mFlags |= aFlags; } void TextureClient::RemoveFlags(TextureFlags aFlags) { MOZ_ASSERT( !IsSharedWithCompositor() || ((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient())); mFlags &= ~aFlags; } void TextureClient::RecycleTexture(TextureFlags aFlags) { MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE); MOZ_ASSERT(!mIsLocked); mAddedToCompositableClient = false; if (mFlags != aFlags) { mFlags = aFlags; } } void TextureClient::SetAddedToCompositableClient() { if (!mAddedToCompositableClient) { mAddedToCompositableClient = true; if (!(GetFlags() & TextureFlags::RECYCLE)) { return; } MOZ_ASSERT(!mIsLocked); LockActor(); if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) { mActor->SendRecycleTexture(mFlags); } UnlockActor(); } } static void CancelTextureClientNotifyNotUsed(uint64_t aTextureId, LayersIPCChannel* aAllocator) { if (!aAllocator) { return; } nsCOMPtr thread = aAllocator->GetThread(); if (!thread) { return; } if (thread->IsOnCurrentThread()) { aAllocator->CancelWaitForNotifyNotUsed(aTextureId); } else { thread->Dispatch(NewRunnableFunction( "CancelTextureClientNotifyNotUsedRunnable", CancelTextureClientNotifyNotUsed, aTextureId, aAllocator)); } } void TextureClient::CancelWaitForNotifyNotUsed() { if (GetFlags() & TextureFlags::RECYCLE) { CancelTextureClientNotifyNotUsed(mSerial, GetAllocator()); return; } } /* static */ void TextureClient::TextureClientRecycleCallback(TextureClient* aClient, void* aClosure) { MOZ_ASSERT(aClient->GetRecycleAllocator()); aClient->GetRecycleAllocator()->RecycleTextureClient(aClient); } void TextureClient::SetRecycleAllocator( ITextureClientRecycleAllocator* aAllocator) { mRecycleAllocator = aAllocator; if (aAllocator) { SetRecycleCallback(TextureClientRecycleCallback, nullptr); } else { ClearRecycleCallback(); } } bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) { MOZ_ASSERT(aForwarder && aForwarder->GetTextureForwarder()->GetThread() == mAllocator->GetThread()); if (mActor && !mActor->IPCOpen()) { return false; } if (mActor && !mActor->mDestroyed) { CompositableForwarder* currentFwd = mActor->mCompositableForwarder; TextureForwarder* currentTexFwd = mActor->mTextureForwarder; if (currentFwd != aForwarder) { // It's a bit iffy but right now ShadowLayerForwarder inherits // TextureForwarder even though it should not. // ShadowLayerForwarder::GetTextureForwarder actually returns a pointer to // the CompositorBridgeChild. It's Ok for a texture to move from a // ShadowLayerForwarder to another, but not form a CompositorBridgeChild // to another (they use different channels). if (currentTexFwd && currentTexFwd != aForwarder->GetTextureForwarder()) { gfxCriticalError() << "Attempt to move a texture to a different channel CF."; MOZ_ASSERT_UNREACHABLE("unexpected to be called"); return false; } if (currentFwd && currentFwd->GetCompositorBackendType() != aForwarder->GetCompositorBackendType()) { gfxCriticalError() << "Attempt to move a texture to different compositor backend."; MOZ_ASSERT_UNREACHABLE("unexpected to be called"); return false; } mActor->mCompositableForwarder = aForwarder; mActor->mUsesImageBridge = aForwarder->GetTextureForwarder()->UsesImageBridge(); } return true; } MOZ_ASSERT(!mActor || mActor->mDestroyed, "Cannot use a texture on several IPC channels."); SurfaceDescriptor desc; if (!ToSurfaceDescriptor(desc)) { return false; } // Try external image id allocation. mExternalImageId = aForwarder->GetTextureForwarder()->GetNextExternalImageId(); ReadLockDescriptor readLockDescriptor = null_t(); if (mReadLock) { mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid()); } PTextureChild* actor = aForwarder->GetTextureForwarder()->CreateTexture( desc, std::move(readLockDescriptor), aForwarder->GetCompositorBackendType(), GetFlags(), mSerial, mExternalImageId); if (!actor) { gfxCriticalNote << static_cast(desc.type()) << ", " << static_cast( aForwarder->GetCompositorBackendType()) << ", " << static_cast(GetFlags()) << ", " << mSerial; return false; } mActor = static_cast(actor); mActor->mCompositableForwarder = aForwarder; mActor->mTextureForwarder = aForwarder->GetTextureForwarder(); mActor->mTextureClient = this; // If the TextureClient is already locked, we have to lock TextureChild's // mutex since it will be unlocked in TextureClient::Unlock. if (mIsLocked) { LockActor(); } return mActor->IPCOpen(); } bool TextureClient::InitIPDLActor(KnowsCompositor* aKnowsCompositor) { MOZ_ASSERT(aKnowsCompositor && aKnowsCompositor->GetTextureForwarder()->GetThread() == mAllocator->GetThread()); TextureForwarder* fwd = aKnowsCompositor->GetTextureForwarder(); if (mActor && !mActor->mDestroyed) { CompositableForwarder* currentFwd = mActor->mCompositableForwarder; TextureForwarder* currentTexFwd = mActor->mTextureForwarder; if (currentFwd) { gfxCriticalError() << "Attempt to remove a texture from a CompositableForwarder."; return false; } if (currentTexFwd && currentTexFwd != fwd) { gfxCriticalError() << "Attempt to move a texture to a different channel TF."; return false; } mActor->mTextureForwarder = fwd; return true; } MOZ_ASSERT(!mActor || mActor->mDestroyed, "Cannot use a texture on several IPC channels."); SurfaceDescriptor desc; if (!ToSurfaceDescriptor(desc)) { return false; } // Try external image id allocation. mExternalImageId = aKnowsCompositor->GetTextureForwarder()->GetNextExternalImageId(); ReadLockDescriptor readLockDescriptor = null_t(); if (mReadLock) { mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid()); } PTextureChild* actor = fwd->CreateTexture(desc, std::move(readLockDescriptor), aKnowsCompositor->GetCompositorBackendType(), GetFlags(), mSerial, mExternalImageId); if (!actor) { gfxCriticalNote << static_cast(desc.type()) << ", " << static_cast( aKnowsCompositor->GetCompositorBackendType()) << ", " << static_cast(GetFlags()) << ", " << mSerial; return false; } mActor = static_cast(actor); mActor->mTextureForwarder = fwd; mActor->mTextureClient = this; // If the TextureClient is already locked, we have to lock TextureChild's // mutex since it will be unlocked in TextureClient::Unlock. if (mIsLocked) { LockActor(); } return mActor->IPCOpen(); } PTextureChild* TextureClient::GetIPDLActor() { return mActor; } // static already_AddRefed TextureClient::CreateForDrawing( KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { return TextureClient::CreateForDrawing(aAllocator->GetTextureForwarder(), aFormat, aSize, aAllocator, aSelector, aTextureFlags, aAllocFlags); } // static already_AddRefed TextureClient::CreateForDrawing( TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { LayersBackend layersBackend = aKnowsCompositor->GetCompositorBackendType(); gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(layersBackend, aSelector); // also test the validity of aAllocator if (!aAllocator || !aAllocator->IPCOpen()) { return nullptr; } if (!gfx::Factory::AllowedSurfaceSize(aSize)) { return nullptr; } TextureData* data = TextureData::Create(aAllocator, aFormat, aSize, aKnowsCompositor, aSelector, aTextureFlags, aAllocFlags); if (data) { return MakeAndAddRef(data, aTextureFlags, aAllocator); } // Can't do any better than a buffer texture client. return TextureClient::CreateForRawBufferAccess(aAllocator, aFormat, aSize, moz2DBackend, layersBackend, aTextureFlags, aAllocFlags); } // static already_AddRefed TextureClient::CreateFromSurface( KnowsCompositor* aAllocator, gfx::SourceSurface* aSurface, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { // also test the validity of aAllocator if (!aAllocator || !aAllocator->GetTextureForwarder()->IPCOpen()) { return nullptr; } gfx::IntSize size = aSurface->GetSize(); if (!gfx::Factory::AllowedSurfaceSize(size)) { return nullptr; } TextureData* data = nullptr; #if defined(XP_WIN) LayersBackend layersBackend = aAllocator->GetCompositorBackendType(); gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(layersBackend, aSelector); int32_t maxTextureSize = aAllocator->GetMaxTextureSize(); if (layersBackend == LayersBackend::LAYERS_WR && (moz2DBackend == gfx::BackendType::DIRECT2D || moz2DBackend == gfx::BackendType::DIRECT2D1_1) && size.width <= maxTextureSize && size.height <= maxTextureSize) { data = D3D11TextureData::Create(aSurface, aAllocFlags); } #endif if (data) { return MakeAndAddRef(data, aTextureFlags, aAllocator->GetTextureForwarder()); } // Fall back to using UpdateFromSurface TextureAllocationFlags allocFlags = TextureAllocationFlags(aAllocFlags | ALLOC_UPDATE_FROM_SURFACE); RefPtr client = CreateForDrawing(aAllocator, aSurface->GetFormat(), size, aSelector, aTextureFlags, allocFlags); if (!client) { return nullptr; } TextureClientAutoLock autoLock(client, OpenMode::OPEN_WRITE_ONLY); if (!autoLock.Succeeded()) { return nullptr; } client->UpdateFromSurface(aSurface); return client.forget(); } // static already_AddRefed TextureClient::CreateForRawBufferAccess( KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize, gfx::BackendType aMoz2DBackend, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { return CreateForRawBufferAccess( aAllocator->GetTextureForwarder(), aFormat, aSize, aMoz2DBackend, aAllocator->GetCompositorBackendType(), aTextureFlags, aAllocFlags); } // static already_AddRefed TextureClient::CreateForRawBufferAccess( LayersIPCChannel* aAllocator, gfx::SurfaceFormat aFormat, gfx::IntSize aSize, gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { // also test the validity of aAllocator if (!aAllocator || !aAllocator->IPCOpen()) { return nullptr; } if (!gfx::Factory::AllowedSurfaceSize(aSize)) { return nullptr; } if (aFormat == SurfaceFormat::B8G8R8X8) { // Skia doesn't support RGBX, so ensure we clear the buffer for the proper // alpha values. aAllocFlags = TextureAllocationFlags(aAllocFlags | ALLOC_CLEAR_BUFFER); } // Note that we ignore the backend type if we get here. It should only be D2D // or Skia, and D2D does not support data surfaces. Therefore it is safe to // force the buffer to be Skia. NS_WARNING_ASSERTION(aMoz2DBackend == gfx::BackendType::SKIA || aMoz2DBackend == gfx::BackendType::DIRECT2D || aMoz2DBackend == gfx::BackendType::DIRECT2D1_1, "Unsupported TextureClient backend type"); TextureData* texData = BufferTextureData::Create( aSize, aFormat, gfx::BackendType::SKIA, aLayersBackend, aTextureFlags, aAllocFlags, aAllocator); if (!texData) { return nullptr; } return MakeAndAddRef(texData, aTextureFlags, aAllocator); } // static already_AddRefed TextureClient::CreateForYCbCr( KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay, const gfx::IntSize& aYSize, uint32_t aYStride, const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride, StereoMode aStereoMode, gfx::ColorDepth aColorDepth, gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange, gfx::ChromaSubsampling aSubsampling, TextureFlags aTextureFlags) { if (!aAllocator || !aAllocator->GetLayersIPCActor()->IPCOpen()) { return nullptr; } if (!gfx::Factory::AllowedSurfaceSize(aYSize)) { return nullptr; } TextureData* data = BufferTextureData::CreateForYCbCr( aAllocator, aDisplay, aYSize, aYStride, aCbCrSize, aCbCrStride, aStereoMode, aColorDepth, aYUVColorSpace, aColorRange, aSubsampling, aTextureFlags); if (!data) { return nullptr; } return MakeAndAddRef(data, aTextureFlags, aAllocator->GetTextureForwarder()); } TextureClient::TextureClient(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator) : AtomicRefCountedWithFinalize("TextureClient"), mAllocator(aAllocator), mActor(nullptr), mData(aData), mFlags(aFlags), mOpenMode(OpenMode::OPEN_NONE) #ifdef DEBUG , mExpectedDtRefs(0) #endif , mIsLocked(false), mIsReadLocked(false), mUpdated(false), mAddedToCompositableClient(false), mFwdTransactionId(0), mSerial(++sSerialCounter) #ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL , mPoolTracker(nullptr) #endif { mData->FillInfo(mInfo); mFlags |= mData->GetTextureFlags(); if (mFlags & TextureFlags::NON_BLOCKING_READ_LOCK) { MOZ_ASSERT(!(mFlags & TextureFlags::BLOCKING_READ_LOCK)); EnableReadLock(); } else if (mFlags & TextureFlags::BLOCKING_READ_LOCK) { MOZ_ASSERT(!(mFlags & TextureFlags::NON_BLOCKING_READ_LOCK)); EnableBlockingReadLock(); } } bool TextureClient::CopyToTextureClient(TextureClient* aTarget, const gfx::IntRect* aRect, const gfx::IntPoint* aPoint) { MOZ_ASSERT(IsLocked()); MOZ_ASSERT(aTarget->IsLocked()); if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) { return false; } RefPtr destinationTarget = aTarget->BorrowDrawTarget(); if (!destinationTarget) { gfxWarning() << "TextureClient::CopyToTextureClient (dest) failed in " "BorrowDrawTarget"; return false; } RefPtr sourceTarget = BorrowDrawTarget(); if (!sourceTarget) { gfxWarning() << "TextureClient::CopyToTextureClient (src) failed in " "BorrowDrawTarget"; return false; } RefPtr source = sourceTarget->Snapshot(); destinationTarget->CopySurface( source, aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()), aPoint ? *aPoint : gfx::IntPoint(0, 0)); return true; } already_AddRefed TextureClient::GetAsSurface() { if (!Lock(OpenMode::OPEN_READ)) { return nullptr; } RefPtr data; { // scope so that the DrawTarget is destroyed before Unlock() RefPtr dt = BorrowDrawTarget(); if (dt) { RefPtr surf = dt->Snapshot(); if (surf) { data = surf->GetDataSurface(); } } } Unlock(); return data.forget(); } void TextureClient::GetSurfaceDescriptorRemoteDecoder( SurfaceDescriptorRemoteDecoder* const aOutDesc) { const auto handle = GetSerial(); RemoteDecoderVideoSubDescriptor subDesc = null_t(); MOZ_RELEASE_ASSERT(mData); mData->GetSubDescriptor(&subDesc); *aOutDesc = SurfaceDescriptorRemoteDecoder(handle, std::move(subDesc), Nothing()); } class MemoryTextureReadLock : public NonBlockingTextureReadLock { public: MemoryTextureReadLock(); virtual ~MemoryTextureReadLock(); bool ReadLock() override; int32_t ReadUnlock() override; int32_t GetReadCount() override; LockType GetType() override { return TYPE_NONBLOCKING_MEMORY; } bool IsValid() const override { return true; }; bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override; Atomic mReadCount; }; // The cross-prcess implementation of TextureReadLock. // // Since we don't use cross-process reference counting for the ReadLock objects, // we use the lock's internal counter as a way to know when to deallocate the // underlying shmem section: when the counter is equal to 1, it means that the // lock is not "held" (the texture is writable), when the counter is equal to 0 // it means that we can safely deallocate the shmem section without causing a // race condition with the other process. class ShmemTextureReadLock : public NonBlockingTextureReadLock { public: struct ShmReadLockInfo { int32_t readCount; }; explicit ShmemTextureReadLock(LayersIPCChannel* aAllocator); virtual ~ShmemTextureReadLock(); bool ReadLock() override; int32_t ReadUnlock() override; int32_t GetReadCount() override; bool IsValid() const override { return mAllocSuccess; }; LockType GetType() override { return TYPE_NONBLOCKING_SHMEM; } bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override; mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; } explicit ShmemTextureReadLock( const mozilla::layers::ShmemSection& aShmemSection) : mShmemSection(aShmemSection), mAllocSuccess(true) { MOZ_COUNT_CTOR(ShmemTextureReadLock); } ShmReadLockInfo* GetShmReadLockInfoPtr() { return reinterpret_cast( mShmemSection.shmem().get() + mShmemSection.offset()); } RefPtr mClientAllocator; mozilla::layers::ShmemSection mShmemSection; bool mAllocSuccess; }; class CrossProcessSemaphoreReadLock : public TextureReadLock { public: CrossProcessSemaphoreReadLock() : mSemaphore(CrossProcessSemaphore::Create("TextureReadLock", 1)), mShared(false) {} explicit CrossProcessSemaphoreReadLock(CrossProcessSemaphoreHandle aHandle) : mSemaphore(CrossProcessSemaphore::Create(std::move(aHandle))), mShared(false) {} bool ReadLock() override { if (!IsValid()) { return false; } return mSemaphore->Wait(); } bool TryReadLock(TimeDuration aTimeout) override { if (!IsValid()) { return false; } return mSemaphore->Wait(Some(aTimeout)); } int32_t ReadUnlock() override { if (!IsValid()) { return 1; } mSemaphore->Signal(); return 1; } bool IsValid() const override { return !!mSemaphore; } bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) override; LockType GetType() override { return TYPE_CROSS_PROCESS_SEMAPHORE; } UniquePtr mSemaphore; bool mShared; }; // static already_AddRefed TextureReadLock::Deserialize( ReadLockDescriptor&& aDescriptor, ISurfaceAllocator* aAllocator) { switch (aDescriptor.type()) { case ReadLockDescriptor::TShmemSection: { const ShmemSection& section = aDescriptor.get_ShmemSection(); MOZ_RELEASE_ASSERT(section.shmem().IsReadable()); return MakeAndAddRef(section); } case ReadLockDescriptor::Tuintptr_t: { if (!aAllocator->IsSameProcess()) { // Trying to use a memory based lock instead of a shmem based one in // the cross-process case is a bad security violation. NS_ERROR( "A client process may be trying to peek at the host's address " "space!"); return nullptr; } RefPtr lock = reinterpret_cast(aDescriptor.get_uintptr_t()); MOZ_ASSERT(lock); if (lock) { // The corresponding AddRef is in MemoryTextureReadLock::Serialize lock.get()->Release(); } return lock.forget(); } case ReadLockDescriptor::TCrossProcessSemaphoreDescriptor: { return MakeAndAddRef( std::move(aDescriptor.get_CrossProcessSemaphoreDescriptor().sem())); } case ReadLockDescriptor::Tnull_t: { return nullptr; } default: { // Invalid descriptor. MOZ_DIAGNOSTIC_ASSERT(false); } } return nullptr; } // static already_AddRefed NonBlockingTextureReadLock::Create( LayersIPCChannel* aAllocator) { if (aAllocator->IsSameProcess()) { // If our compositor is in the same process, we can save some cycles by not // using shared memory. return MakeAndAddRef(); } return MakeAndAddRef(aAllocator); } MemoryTextureReadLock::MemoryTextureReadLock() : mReadCount(1) { MOZ_COUNT_CTOR(MemoryTextureReadLock); } MemoryTextureReadLock::~MemoryTextureReadLock() { // One read count that is added in constructor. MOZ_ASSERT(mReadCount == 1); MOZ_COUNT_DTOR(MemoryTextureReadLock); } bool MemoryTextureReadLock::Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) { // AddRef here and Release when receiving on the host side to make sure the // reference count doesn't go to zero before the host receives the message. // see TextureReadLock::Deserialize this->AddRef(); aOutput = ReadLockDescriptor(uintptr_t(this)); return true; } bool MemoryTextureReadLock::ReadLock() { NS_ASSERT_OWNINGTHREAD(MemoryTextureReadLock); ++mReadCount; return true; } int32_t MemoryTextureReadLock::ReadUnlock() { int32_t readCount = --mReadCount; MOZ_ASSERT(readCount >= 0); return readCount; } int32_t MemoryTextureReadLock::GetReadCount() { NS_ASSERT_OWNINGTHREAD(MemoryTextureReadLock); return mReadCount; } ShmemTextureReadLock::ShmemTextureReadLock(LayersIPCChannel* aAllocator) : mClientAllocator(aAllocator), mAllocSuccess(false) { MOZ_COUNT_CTOR(ShmemTextureReadLock); MOZ_ASSERT(mClientAllocator); MOZ_ASSERT(mClientAllocator->GetTileLockAllocator()); #define MOZ_ALIGN_WORD(x) (((x) + 3) & ~3) if (mClientAllocator->GetTileLockAllocator()->AllocShmemSection( MOZ_ALIGN_WORD(sizeof(ShmReadLockInfo)), &mShmemSection)) { ShmReadLockInfo* info = GetShmReadLockInfoPtr(); info->readCount = 1; mAllocSuccess = true; } } ShmemTextureReadLock::~ShmemTextureReadLock() { if (mClientAllocator) { // Release one read count that is added in constructor. // The count is kept for calling GetReadCount() by TextureClientPool. ReadUnlock(); } MOZ_COUNT_DTOR(ShmemTextureReadLock); } bool ShmemTextureReadLock::Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) { aOutput = ReadLockDescriptor(GetShmemSection()); return true; } bool ShmemTextureReadLock::ReadLock() { NS_ASSERT_OWNINGTHREAD(ShmemTextureReadLock); if (!mAllocSuccess) { return false; } ShmReadLockInfo* info = GetShmReadLockInfoPtr(); PR_ATOMIC_INCREMENT(&info->readCount); return true; } int32_t ShmemTextureReadLock::ReadUnlock() { if (!mAllocSuccess) { return 0; } ShmReadLockInfo* info = GetShmReadLockInfoPtr(); int32_t readCount = PR_ATOMIC_DECREMENT(&info->readCount); MOZ_ASSERT(readCount >= 0); if (readCount <= 0) { if (mClientAllocator && mClientAllocator->GetTileLockAllocator()) { mClientAllocator->GetTileLockAllocator()->DeallocShmemSection( mShmemSection); } else { // we are on the compositor process, or IPC is down. FixedSizeSmallShmemSectionAllocator::FreeShmemSection(mShmemSection); } } return readCount; } int32_t ShmemTextureReadLock::GetReadCount() { NS_ASSERT_OWNINGTHREAD(ShmemTextureReadLock); if (!mAllocSuccess) { return 0; } ShmReadLockInfo* info = GetShmReadLockInfoPtr(); return info->readCount; } bool CrossProcessSemaphoreReadLock::Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) { if (!mShared && IsValid()) { aOutput = ReadLockDescriptor( CrossProcessSemaphoreDescriptor(mSemaphore->CloneHandle())); mSemaphore->CloseHandle(); mShared = true; return true; } else { return mShared; } } void TextureClient::EnableBlockingReadLock() { if (!mReadLock) { mReadLock = new CrossProcessSemaphoreReadLock(); } } bool UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData) { MOZ_ASSERT(aTexture); MOZ_ASSERT(aTexture->IsLocked()); MOZ_ASSERT(aTexture->GetFormat() == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data"); MOZ_ASSERT(!aTexture->IsImmutable()); MOZ_ASSERT(aTexture->IsValid()); MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip); MappedYCbCrTextureData mapped; if (!aTexture->BorrowMappedYCbCrData(mapped)) { NS_WARNING("Failed to extract YCbCr info!"); return false; } uint32_t bytesPerPixel = BytesPerPixel(SurfaceFormatForColorDepth(aData.mColorDepth)); MappedYCbCrTextureData srcData; srcData.y.data = aData.mYChannel; srcData.y.size = aData.YDataSize(); srcData.y.stride = aData.mYStride; srcData.y.skip = aData.mYSkip; srcData.y.bytesPerPixel = bytesPerPixel; srcData.cb.data = aData.mCbChannel; srcData.cb.size = aData.CbCrDataSize(); srcData.cb.stride = aData.mCbCrStride; srcData.cb.skip = aData.mCbSkip; srcData.cb.bytesPerPixel = bytesPerPixel; srcData.cr.data = aData.mCrChannel; srcData.cr.size = aData.CbCrDataSize(); srcData.cr.stride = aData.mCbCrStride; srcData.cr.skip = aData.mCrSkip; srcData.cr.bytesPerPixel = bytesPerPixel; srcData.metadata = nullptr; if (!srcData.CopyInto(mapped)) { NS_WARNING("Failed to copy image data!"); return false; } if (TextureRequiresLocking(aTexture->GetFlags())) { // We don't have support for proper locking yet, so we'll // have to be immutable instead. aTexture->MarkImmutable(); } return true; } already_AddRefed TextureClient::CreateWithData( TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator) { if (!aData) { return nullptr; } return MakeAndAddRef(aData, aFlags, aAllocator); } template static void copyData(PixelDataType* aDst, const MappedYCbCrChannelData& aChannelDst, PixelDataType* aSrc, const MappedYCbCrChannelData& aChannelSrc) { uint8_t* srcByte = reinterpret_cast(aSrc); const int32_t srcSkip = aChannelSrc.skip + 1; uint8_t* dstByte = reinterpret_cast(aDst); const int32_t dstSkip = aChannelDst.skip + 1; for (int32_t i = 0; i < aChannelSrc.size.height; ++i) { for (int32_t j = 0; j < aChannelSrc.size.width; ++j) { *aDst = *aSrc; aSrc += srcSkip; aDst += dstSkip; } srcByte += aChannelSrc.stride; aSrc = reinterpret_cast(srcByte); dstByte += aChannelDst.stride; aDst = reinterpret_cast(dstByte); } } bool MappedYCbCrChannelData::CopyInto(MappedYCbCrChannelData& aDst) { if (!data || !aDst.data || size != aDst.size) { return false; } if (stride == aDst.stride && skip == aDst.skip) { // fast path! // We assume that the padding in the destination is there for alignment // purposes and doesn't contain useful data. memcpy(aDst.data, data, stride * size.height); return true; } if (aDst.skip == 0 && skip == 0) { // fast-ish path for (int32_t i = 0; i < size.height; ++i) { memcpy(aDst.data + i * aDst.stride, data + i * stride, size.width * bytesPerPixel); } return true; } MOZ_ASSERT(bytesPerPixel == 1 || bytesPerPixel == 2); // slow path if (bytesPerPixel == 1) { copyData(aDst.data, aDst, data, *this); } else if (bytesPerPixel == 2) { copyData(reinterpret_cast(aDst.data), aDst, reinterpret_cast(data), *this); } return true; } } // namespace mozilla::layers