/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_WEBRENDERLAYERMANAGER_H #define GFX_WEBRENDERLAYERMANAGER_H #include // for size_t #include // for uint32_t, int32_t, INT32_MAX #include // for string #include "Units.h" // for LayoutDeviceIntSize #include "mozilla/AlreadyAddRefed.h" // for already_AddRefed #include "mozilla/Assertions.h" // for AssertionConditionType, MOZ_ASSERT, MOZ_ASSERT_HELPER2 #include "mozilla/Attributes.h" // for MOZ_NON_OWNING_REF #include "mozilla/RefPtr.h" // for RefPtr #include "mozilla/StaticPrefs_apz.h" // for apz_test_logging_enabled #include "mozilla/TimeStamp.h" // for TimeStamp #include "mozilla/gfx/Point.h" // for IntSize #include "mozilla/gfx/Types.h" // for SurfaceFormat #include "mozilla/layers/APZTestData.h" // for APZTestData #include "mozilla/layers/CompositorTypes.h" // for TextureFactoryIdentifier #include "mozilla/layers/DisplayItemCache.h" // for DisplayItemCache #include "mozilla/layers/FocusTarget.h" // for FocusTarget #include "mozilla/layers/LayersTypes.h" // for TransactionId, LayersBackend, CompositionPayload (ptr only), LayersBackend::... #include "mozilla/layers/RenderRootStateManager.h" // for RenderRootStateManager #include "mozilla/layers/ScrollableLayerGuid.h" // for ScrollableLayerGuid, ScrollableLayerGuid::ViewID #include "mozilla/layers/WebRenderCommandBuilder.h" // for WebRenderCommandBuilder #include "mozilla/layers/WebRenderScrollData.h" // for WebRenderScrollData #include "WindowRenderer.h" #include "nsHashKeys.h" // for nsRefPtrHashKey #include "nsRegion.h" // for nsIntRegion #include "nsStringFwd.h" // for nsCString, nsAString #include "nsTArray.h" // for nsTArray #include "nsTHashSet.h" class gfxContext; class nsIWidget; namespace mozilla { class nsDisplayList; class nsDisplayListBuilder; struct ActiveScrolledRoot; namespace layers { class CompositorBridgeChild; class KnowsCompositor; class Layer; class PCompositorBridgeChild; class WebRenderBridgeChild; class WebRenderParentCommand; class TransactionIdAllocator; class LayerUserData; class WebRenderLayerManager final : public WindowRenderer { typedef nsTHashSet> WebRenderUserDataRefTable; public: explicit WebRenderLayerManager(nsIWidget* aWidget); bool Initialize(PCompositorBridgeChild* aCBChild, wr::PipelineId aLayersId, TextureFactoryIdentifier* aTextureFactoryIdentifier, nsCString& aError); void Destroy() override; bool IsDestroyed() { return mDestroyed; } void DoDestroy(bool aIsSync); protected: virtual ~WebRenderLayerManager(); public: KnowsCompositor* AsKnowsCompositor() override; WebRenderLayerManager* AsWebRender() override { return this; } CompositorBridgeChild* GetCompositorBridgeChild() override; // WebRender can handle images larger than the max texture size via tiling. int32_t GetMaxTextureSize() const override { return INT32_MAX; } bool BeginTransactionWithTarget(gfxContext* aTarget, const nsCString& aURL); bool BeginTransaction(const nsCString& aURL) override; bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override; void EndTransactionWithoutLayer(nsDisplayList* aDisplayList, nsDisplayListBuilder* aDisplayListBuilder, WrFiltersHolder&& aFilters, WebRenderBackgroundData* aBackground, const double aGeckoDLBuildTime); LayersBackend GetBackendType() override { return LayersBackend::LAYERS_WR; } void GetBackendName(nsAString& name) override; bool NeedsWidgetInvalidation() override { return false; } void SetLayersObserverEpoch(LayersObserverEpoch aEpoch); void DidComposite(TransactionId aTransactionId, const mozilla::TimeStamp& aCompositeStart, const mozilla::TimeStamp& aCompositeEnd); void ClearCachedResources(); void ClearAnimationResources(); void UpdateTextureFactoryIdentifier( const TextureFactoryIdentifier& aNewIdentifier); TextureFactoryIdentifier GetTextureFactoryIdentifier(); void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator); TransactionId GetLastTransactionId(); void FlushRendering(wr::RenderReasons aReasons) override; void WaitOnTransactionProcessed() override; void SendInvalidRegion(const nsIntRegion& aRegion); void ScheduleComposite(wr::RenderReasons aReasons); void SetNeedsComposite(bool aNeedsComposite) { mNeedsComposite = aNeedsComposite; } bool NeedsComposite() const { return mNeedsComposite; } void SetIsFirstPaint() { mIsFirstPaint = true; } bool GetIsFirstPaint() const { return mIsFirstPaint; } void SetFocusTarget(const FocusTarget& aFocusTarget); already_AddRefed CreatePersistentBufferProvider( const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) override; bool AsyncPanZoomEnabled() const; // adds an imagekey to a list of keys that will be discarded on the next // transaction or destruction void DiscardImages(); void DiscardLocalImages(); void ClearAsyncAnimations(); void WrReleasedImages(const nsTArray& aPairs); WebRenderBridgeChild* WrBridge() const { return mWrChild; } // See equivalent function in ClientLayerManager void LogTestDataForCurrentPaint(ScrollableLayerGuid::ViewID aScrollId, const std::string& aKey, const std::string& aValue) { MOZ_ASSERT(StaticPrefs::apz_test_logging_enabled(), "don't call me"); mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey, aValue); } void LogAdditionalTestData(const std::string& aKey, const std::string& aValue) { MOZ_ASSERT(StaticPrefs::apz_test_logging_enabled(), "don't call me"); mApzTestData.RecordAdditionalData(aKey, aValue); } // See equivalent function in ClientLayerManager const APZTestData& GetAPZTestData() const { return mApzTestData; } WebRenderCommandBuilder& CommandBuilder() { return mWebRenderCommandBuilder; } WebRenderUserDataRefTable* GetWebRenderUserDataTable() { return mWebRenderCommandBuilder.GetWebRenderUserDataTable(); } WebRenderScrollData& GetScrollData() { return mScrollData; } void WrUpdated(); nsIWidget* GetWidget() { return mWidget; } uint32_t StartFrameTimeRecording(int32_t aBufferSize) override; void StopFrameTimeRecording(uint32_t aStartIndex, nsTArray& aFrameIntervals) override; RenderRootStateManager* GetRenderRootStateManager() { return &mStateManager; } void TakeCompositionPayloads(nsTArray& aPayloads); void GetFrameUniformity(FrameUniformityData* aOutData) override; void RegisterPayloads(const nsTArray& aPayload) { mPayload.AppendElements(aPayload); MOZ_ASSERT(mPayload.Length() < 10000); } static void LayerUserDataDestroy(void* data); /** * This setter can be used anytime. The user data for all keys is * initially null. Ownership pases to the layer manager. */ void SetUserData(void* aKey, LayerUserData* aData) { mUserData.Add(static_cast(aKey), aData, LayerUserDataDestroy); } /** * This can be used anytime. Ownership passes to the caller! */ UniquePtr RemoveUserData(void* aKey); /** * This getter can be used anytime. */ bool HasUserData(void* aKey) { return mUserData.Has(static_cast(aKey)); } /** * This getter can be used anytime. Ownership is retained by the layer * manager. */ LayerUserData* GetUserData(void* aKey) const { return static_cast( mUserData.Get(static_cast(aKey))); } std::unordered_set ClearPendingScrollInfoUpdate(); private: /** * Take a snapshot of the parent context, and copy * it into mTarget. */ void MakeSnapshotIfRequired(LayoutDeviceIntSize aSize); private: nsIWidget* MOZ_NON_OWNING_REF mWidget; RefPtr mWrChild; RefPtr mTransactionIdAllocator; TransactionId mLatestTransactionId; gfx::UserData mUserData; // This holds the scroll data that we need to send to the compositor for // APZ to do it's job WebRenderScrollData mScrollData; bool mNeedsComposite; bool mIsFirstPaint; bool mDestroyed; FocusTarget mFocusTarget; // The payload associated with currently pending painting work, for // client layer managers that typically means payload that is part of the // 'upcoming transaction', for HostLayerManagers this typically means // what has been included in received transactions to be presented on the // next composite. // IMPORTANT: Clients should take care to clear this or risk it slowly // growing out of control. nsTArray mPayload; // When we're doing a transaction in order to draw to a non-default // target, the layers transaction is only performed in order to send // a PLayers:Update. We save the original non-default target to // mTarget, and then perform the transaction. After the transaction ends, // we send a message to our remote side to capture the actual pixels // being drawn to the default target, and then copy those pixels // back to mTarget. RefPtr mTarget; // See equivalent field in ClientLayerManager uint32_t mPaintSequenceNumber; // See equivalent field in ClientLayerManager APZTestData mApzTestData; TimeStamp mTransactionStart; nsCString mURL; WebRenderCommandBuilder mWebRenderCommandBuilder; RenderRootStateManager mStateManager; DisplayItemCache mDisplayItemCache; UniquePtr mDLBuilder; ScrollUpdatesMap mPendingScrollUpdates; }; } // namespace layers } // namespace mozilla #endif /* GFX_WEBRENDERLAYERMANAGER_H */