/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=4 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gfxTextRun.h" #include "gfxGlyphExtents.h" #include "gfxHarfBuzzShaper.h" #include "gfxPlatformFontList.h" #include "gfxUserFontSet.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/PathHelpers.h" #include "mozilla/ServoStyleSet.h" #include "mozilla/Sprintf.h" #include "mozilla/StaticPresData.h" #include "gfxContext.h" #include "gfxFontConstants.h" #include "gfxFontMissingGlyphs.h" #include "gfxScriptItemizer.h" #include "nsUnicodeProperties.h" #include "nsStyleConsts.h" #include "nsStyleUtil.h" #include "mozilla/Likely.h" #include "gfx2DGlue.h" #include "mozilla/gfx/Logging.h" // for gfxCriticalError #include "mozilla/intl/UnicodeProperties.h" #include "mozilla/UniquePtr.h" #include "mozilla/Unused.h" #include "SharedFontList-impl.h" #include "TextDrawTarget.h" #include #ifdef XP_WIN # include "gfxWindowsPlatform.h" #endif using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::intl; using namespace mozilla::unicode; using mozilla::services::GetObserverService; static const char16_t kEllipsisChar[] = {0x2026, 0x0}; static const char16_t kASCIIPeriodsChar[] = {'.', '.', '.', 0x0}; #ifdef DEBUG_roc # define DEBUG_TEXT_RUN_STORAGE_METRICS #endif #ifdef DEBUG_TEXT_RUN_STORAGE_METRICS extern uint32_t gTextRunStorageHighWaterMark; extern uint32_t gTextRunStorage; extern uint32_t gFontCount; extern uint32_t gGlyphExtentsCount; extern uint32_t gGlyphExtentsWidthsTotalSize; extern uint32_t gGlyphExtentsSetupEagerSimple; extern uint32_t gGlyphExtentsSetupEagerTight; extern uint32_t gGlyphExtentsSetupLazyTight; extern uint32_t gGlyphExtentsSetupFallBackToTight; #endif bool gfxTextRun::GlyphRunIterator::NextRun() { int32_t glyphRunCount; if (mTextRun->mHasGlyphRunArray) { glyphRunCount = mTextRun->mGlyphRunArray.Length(); if (mNextIndex >= glyphRunCount || mNextIndex < 0) { return false; } mGlyphRun = &mTextRun->mGlyphRunArray[mNextIndex]; } else { if (mNextIndex != 0 || !mTextRun->mSingleGlyphRun.mFont) { return false; } glyphRunCount = 1; mGlyphRun = &mTextRun->mSingleGlyphRun; } if (mGlyphRun->mCharacterOffset >= mEndOffset) { return false; } uint32_t glyphRunEndOffset = mNextIndex + 1 < (int32_t)glyphRunCount ? mTextRun->mGlyphRunArray[mNextIndex + 1].mCharacterOffset : mTextRun->GetLength(); if (glyphRunEndOffset <= mStartOffset) { return false; } mStringEnd = std::min(mEndOffset, glyphRunEndOffset); mStringStart = std::max(mStartOffset, mGlyphRun->mCharacterOffset); mNextIndex += mDirection; return true; } #ifdef DEBUG_TEXT_RUN_STORAGE_METRICS static void AccountStorageForTextRun(gfxTextRun* aTextRun, int32_t aSign) { // Ignores detailed glyphs... we don't know when those have been constructed // Also ignores gfxSkipChars dynamic storage (which won't be anything // for preformatted text) // Also ignores GlyphRun array, again because it hasn't been constructed // by the time this gets called. If there's only one glyphrun that's stored // directly in the textrun anyway so no additional overhead. uint32_t length = aTextRun->GetLength(); int32_t bytes = length * sizeof(gfxTextRun::CompressedGlyph); bytes += sizeof(gfxTextRun); gTextRunStorage += bytes * aSign; gTextRunStorageHighWaterMark = std::max(gTextRunStorageHighWaterMark, gTextRunStorage); } #endif bool gfxTextRun::NeedsGlyphExtents() const { if (GetFlags() & gfx::ShapedTextFlags::TEXT_NEED_BOUNDING_BOX) { return true; } uint32_t numRuns; const GlyphRun* glyphRuns = GetGlyphRuns(&numRuns); for (uint32_t i = 0; i < numRuns; ++i) { if (glyphRuns[i].mFont->GetFontEntry()->IsUserFont()) { return true; } } return false; } // Helper for textRun creation to preallocate storage for glyph records; // this function returns a pointer to the newly-allocated glyph storage. // Returns nullptr if allocation fails. void* gfxTextRun::AllocateStorageForTextRun(size_t aSize, uint32_t aLength) { // Allocate the storage we need, returning nullptr on failure rather than // throwing an exception (because web content can create huge runs). void* storage = malloc(aSize + aLength * sizeof(CompressedGlyph)); if (!storage) { NS_WARNING("failed to allocate storage for text run!"); return nullptr; } // Initialize the glyph storage (beyond aSize) to zero memset(reinterpret_cast(storage) + aSize, 0, aLength * sizeof(CompressedGlyph)); return storage; } already_AddRefed gfxTextRun::Create( const gfxTextRunFactory::Parameters* aParams, uint32_t aLength, gfxFontGroup* aFontGroup, gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2) { void* storage = AllocateStorageForTextRun(sizeof(gfxTextRun), aLength); if (!storage) { return nullptr; } RefPtr result = new (storage) gfxTextRun(aParams, aLength, aFontGroup, aFlags, aFlags2); return result.forget(); } gfxTextRun::gfxTextRun(const gfxTextRunFactory::Parameters* aParams, uint32_t aLength, gfxFontGroup* aFontGroup, gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2) : gfxShapedText(aLength, aFlags, aParams->mAppUnitsPerDevUnit), mSingleGlyphRun(), mUserData(aParams->mUserData), mFontGroup(aFontGroup), mFlags2(aFlags2), mReleasedFontGroup(false), mReleasedFontGroupSkippedDrawing(false), mHasGlyphRunArray(false), mShapingState(eShapingState_Normal) { NS_ASSERTION(mAppUnitsPerDevUnit > 0, "Invalid app unit scale"); NS_ADDREF(mFontGroup); #ifndef RELEASE_OR_BETA gfxTextPerfMetrics* tp = aFontGroup->GetTextPerfMetrics(); if (tp) { tp->current.textrunConst++; } #endif mCharacterGlyphs = reinterpret_cast(this + 1); if (aParams->mSkipChars) { mSkipChars.TakeFrom(aParams->mSkipChars); } #ifdef DEBUG_TEXT_RUN_STORAGE_METRICS AccountStorageForTextRun(this, 1); #endif mDontSkipDrawing = !!(aFlags2 & nsTextFrameUtils::Flags::DontSkipDrawingForPendingUserFonts); } gfxTextRun::~gfxTextRun() { #ifdef DEBUG_TEXT_RUN_STORAGE_METRICS AccountStorageForTextRun(this, -1); #endif #ifdef DEBUG // Make it easy to detect a dead text run mFlags = ~gfx::ShapedTextFlags(); mFlags2 = ~nsTextFrameUtils::Flags(); #endif if (mHasGlyphRunArray) { mGlyphRunArray.~nsTArray(); } else { mSingleGlyphRun.mFont = nullptr; } // The cached ellipsis textrun (if any) in a fontgroup will have already // been told to release its reference to the group, so we mustn't do that // again here. if (!mReleasedFontGroup) { #ifndef RELEASE_OR_BETA gfxTextPerfMetrics* tp = mFontGroup->GetTextPerfMetrics(); if (tp) { tp->current.textrunDestr++; } #endif NS_RELEASE(mFontGroup); } } void gfxTextRun::ReleaseFontGroup() { NS_ASSERTION(!mReleasedFontGroup, "doubly released!"); // After dropping our reference to the font group, we'll no longer be able // to get up-to-date results for ShouldSkipDrawing(). Store the current // value in mReleasedFontGroupSkippedDrawing. // // (It doesn't actually matter that we can't get up-to-date results for // ShouldSkipDrawing(), since the only text runs that we call // ReleaseFontGroup() for are ellipsis text runs, and we ask the font // group for a new ellipsis text run each time we want to draw one, // and ensure that the cached one is cleared in ClearCachedData() when // font loading status changes.) mReleasedFontGroupSkippedDrawing = mFontGroup->ShouldSkipDrawing(); NS_RELEASE(mFontGroup); mReleasedFontGroup = true; } bool gfxTextRun::SetPotentialLineBreaks(Range aRange, const uint8_t* aBreakBefore) { NS_ASSERTION(aRange.end <= GetLength(), "Overflow"); uint32_t changed = 0; CompressedGlyph* cg = mCharacterGlyphs + aRange.start; const CompressedGlyph* const end = cg + aRange.Length(); while (cg < end) { uint8_t canBreak = *aBreakBefore++; if (canBreak && !cg->IsClusterStart()) { // XXX If we replace the line-breaker with one based more closely // on UAX#14 (e.g. using ICU), this may not be needed any more. // Avoid possible breaks inside a cluster, EXCEPT when the previous // character was a space (compare UAX#14 rules LB9, LB10). if (cg == mCharacterGlyphs || !(cg - 1)->CharIsSpace()) { canBreak = CompressedGlyph::FLAG_BREAK_TYPE_NONE; } } changed |= cg->SetCanBreakBefore(canBreak); ++cg; } return changed != 0; } gfxTextRun::LigatureData gfxTextRun::ComputeLigatureData( Range aPartRange, PropertyProvider* aProvider) const { NS_ASSERTION(aPartRange.start < aPartRange.end, "Computing ligature data for empty range"); NS_ASSERTION(aPartRange.end <= GetLength(), "Character length overflow"); LigatureData result; const CompressedGlyph* charGlyphs = mCharacterGlyphs; uint32_t i; for (i = aPartRange.start; !charGlyphs[i].IsLigatureGroupStart(); --i) { NS_ASSERTION(i > 0, "Ligature at the start of the run??"); } result.mRange.start = i; for (i = aPartRange.start + 1; i < GetLength() && !charGlyphs[i].IsLigatureGroupStart(); ++i) { } result.mRange.end = i; int32_t ligatureWidth = GetAdvanceForGlyphs(result.mRange); // Count the number of started clusters we have seen uint32_t totalClusterCount = 0; uint32_t partClusterIndex = 0; uint32_t partClusterCount = 0; for (i = result.mRange.start; i < result.mRange.end; ++i) { // Treat the first character of the ligature as the start of a // cluster for our purposes of allocating ligature width to its // characters. if (i == result.mRange.start || charGlyphs[i].IsClusterStart()) { ++totalClusterCount; if (i < aPartRange.start) { ++partClusterIndex; } else if (i < aPartRange.end) { ++partClusterCount; } } } NS_ASSERTION(totalClusterCount > 0, "Ligature involving no clusters??"); result.mPartAdvance = partClusterIndex * (ligatureWidth / totalClusterCount); result.mPartWidth = partClusterCount * (ligatureWidth / totalClusterCount); // Any rounding errors are apportioned to the final part of the ligature, // so that measuring all parts of a ligature and summing them is equal to // the ligature width. if (aPartRange.end == result.mRange.end) { gfxFloat allParts = totalClusterCount * (ligatureWidth / totalClusterCount); result.mPartWidth += ligatureWidth - allParts; } if (partClusterCount == 0) { // nothing to draw result.mClipBeforePart = result.mClipAfterPart = true; } else { // Determine whether we should clip before or after this part when // drawing its slice of the ligature. // We need to clip before the part if any cluster is drawn before // this part. result.mClipBeforePart = partClusterIndex > 0; // We need to clip after the part if any cluster is drawn after // this part. result.mClipAfterPart = partClusterIndex + partClusterCount < totalClusterCount; } if (aProvider && (mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING)) { gfxFont::Spacing spacing; if (aPartRange.start == result.mRange.start) { aProvider->GetSpacing(Range(aPartRange.start, aPartRange.start + 1), &spacing); result.mPartWidth += spacing.mBefore; } if (aPartRange.end == result.mRange.end) { aProvider->GetSpacing(Range(aPartRange.end - 1, aPartRange.end), &spacing); result.mPartWidth += spacing.mAfter; } } return result; } gfxFloat gfxTextRun::ComputePartialLigatureWidth( Range aPartRange, PropertyProvider* aProvider) const { if (aPartRange.start >= aPartRange.end) return 0; LigatureData data = ComputeLigatureData(aPartRange, aProvider); return data.mPartWidth; } int32_t gfxTextRun::GetAdvanceForGlyphs(Range aRange) const { int32_t advance = 0; for (auto i = aRange.start; i < aRange.end; ++i) { advance += GetAdvanceForGlyph(i); } return advance; } static void GetAdjustedSpacing( const gfxTextRun* aTextRun, gfxTextRun::Range aRange, gfxTextRun::PropertyProvider* aProvider, gfxTextRun::PropertyProvider::Spacing* aSpacing) { if (aRange.start >= aRange.end) return; aProvider->GetSpacing(aRange, aSpacing); #ifdef DEBUG // Check to see if we have spacing inside ligatures const gfxTextRun::CompressedGlyph* charGlyphs = aTextRun->GetCharacterGlyphs(); uint32_t i; for (i = aRange.start; i < aRange.end; ++i) { if (!charGlyphs[i].IsLigatureGroupStart()) { NS_ASSERTION(i == aRange.start || aSpacing[i - aRange.start].mBefore == 0, "Before-spacing inside a ligature!"); NS_ASSERTION( i - 1 <= aRange.start || aSpacing[i - 1 - aRange.start].mAfter == 0, "After-spacing inside a ligature!"); } } #endif } bool gfxTextRun::GetAdjustedSpacingArray( Range aRange, PropertyProvider* aProvider, Range aSpacingRange, nsTArray* aSpacing) const { if (!aProvider || !(mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING)) { return false; } if (!aSpacing->AppendElements(aRange.Length(), fallible)) { return false; } auto spacingOffset = aSpacingRange.start - aRange.start; memset(aSpacing->Elements(), 0, sizeof(gfxFont::Spacing) * spacingOffset); GetAdjustedSpacing(this, aSpacingRange, aProvider, aSpacing->Elements() + spacingOffset); memset(aSpacing->Elements() + spacingOffset + aSpacingRange.Length(), 0, sizeof(gfxFont::Spacing) * (aRange.end - aSpacingRange.end)); return true; } bool gfxTextRun::ShrinkToLigatureBoundaries(Range* aRange) const { if (aRange->start >= aRange->end) { return false; } const CompressedGlyph* charGlyphs = mCharacterGlyphs; bool adjusted = false; while (aRange->start < aRange->end && !charGlyphs[aRange->start].IsLigatureGroupStart()) { ++aRange->start; adjusted = true; } if (aRange->end < GetLength()) { while (aRange->end > aRange->start && !charGlyphs[aRange->end].IsLigatureGroupStart()) { --aRange->end; adjusted = true; } } return adjusted; } void gfxTextRun::DrawGlyphs(gfxFont* aFont, Range aRange, gfx::Point* aPt, PropertyProvider* aProvider, Range aSpacingRange, TextRunDrawParams& aParams, gfx::ShapedTextFlags aOrientation) const { AutoTArray spacingBuffer; bool haveSpacing = GetAdjustedSpacingArray(aRange, aProvider, aSpacingRange, &spacingBuffer); aParams.spacing = haveSpacing ? spacingBuffer.Elements() : nullptr; aFont->Draw(this, aRange.start, aRange.end, aPt, aParams, aOrientation); } static void ClipPartialLigature(const gfxTextRun* aTextRun, gfxFloat* aStart, gfxFloat* aEnd, gfxFloat aOrigin, gfxTextRun::LigatureData* aLigature) { if (aLigature->mClipBeforePart) { if (aTextRun->IsRightToLeft()) { *aEnd = std::min(*aEnd, aOrigin); } else { *aStart = std::max(*aStart, aOrigin); } } if (aLigature->mClipAfterPart) { gfxFloat endEdge = aOrigin + aTextRun->GetDirection() * aLigature->mPartWidth; if (aTextRun->IsRightToLeft()) { *aStart = std::max(*aStart, endEdge); } else { *aEnd = std::min(*aEnd, endEdge); } } } void gfxTextRun::DrawPartialLigature(gfxFont* aFont, Range aRange, gfx::Point* aPt, PropertyProvider* aProvider, TextRunDrawParams& aParams, gfx::ShapedTextFlags aOrientation) const { if (aRange.start >= aRange.end) { return; } // Draw partial ligature. We hack this by clipping the ligature. LigatureData data = ComputeLigatureData(aRange, aProvider); gfxRect clipExtents = aParams.context->GetClipExtents(); gfxFloat start, end; if (aParams.isVerticalRun) { start = clipExtents.Y() * mAppUnitsPerDevUnit; end = clipExtents.YMost() * mAppUnitsPerDevUnit; ClipPartialLigature(this, &start, &end, aPt->y, &data); } else { start = clipExtents.X() * mAppUnitsPerDevUnit; end = clipExtents.XMost() * mAppUnitsPerDevUnit; ClipPartialLigature(this, &start, &end, aPt->x, &data); } { // use division here to ensure that when the rect is aligned on multiples // of mAppUnitsPerDevUnit, we clip to true device unit boundaries. // Also, make sure we snap the rectangle to device pixels. Rect clipRect = aParams.isVerticalRun ? Rect(clipExtents.X(), start / mAppUnitsPerDevUnit, clipExtents.Width(), (end - start) / mAppUnitsPerDevUnit) : Rect(start / mAppUnitsPerDevUnit, clipExtents.Y(), (end - start) / mAppUnitsPerDevUnit, clipExtents.Height()); MaybeSnapToDevicePixels(clipRect, *aParams.dt, true); aParams.context->Clip(clipRect); } gfx::Point pt; if (aParams.isVerticalRun) { pt = Point(aPt->x, aPt->y - aParams.direction * data.mPartAdvance); } else { pt = Point(aPt->x - aParams.direction * data.mPartAdvance, aPt->y); } DrawGlyphs(aFont, data.mRange, &pt, aProvider, aRange, aParams, aOrientation); aParams.context->PopClip(); if (aParams.isVerticalRun) { aPt->y += aParams.direction * data.mPartWidth; } else { aPt->x += aParams.direction * data.mPartWidth; } } // Returns true if the font has synthetic bolding enabled, // or is a color font (COLR/SVG/sbix/CBDT), false otherwise. This is used to // check whether the text run needs to be explicitly composited in order to // support opacity. static bool HasSyntheticBoldOrColor(gfxFont* aFont) { if (aFont->ApplySyntheticBold()) { return true; } gfxFontEntry* fe = aFont->GetFontEntry(); if (fe->TryGetSVGData(aFont) || fe->TryGetColorGlyphs()) { return true; } #if defined(XP_MACOSX) // sbix fonts only supported via Core Text if (fe->HasFontTable(TRUETYPE_TAG('s', 'b', 'i', 'x'))) { return true; } #endif return false; } // helper class for double-buffering drawing with non-opaque color struct MOZ_STACK_CLASS BufferAlphaColor { explicit BufferAlphaColor(gfxContext* aContext) : mContext(aContext) {} ~BufferAlphaColor() = default; void PushSolidColor(const gfxRect& aBounds, const DeviceColor& aAlphaColor, uint32_t appsPerDevUnit) { mContext->Save(); mContext->SnappedClip(gfxRect( aBounds.X() / appsPerDevUnit, aBounds.Y() / appsPerDevUnit, aBounds.Width() / appsPerDevUnit, aBounds.Height() / appsPerDevUnit)); mContext->SetDeviceColor( DeviceColor(aAlphaColor.r, aAlphaColor.g, aAlphaColor.b)); mContext->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, aAlphaColor.a); } void PopAlpha() { // pop the text, using the color alpha as the opacity mContext->PopGroupAndBlend(); mContext->Restore(); } gfxContext* mContext; }; void gfxTextRun::Draw(const Range aRange, const gfx::Point aPt, const DrawParams& aParams) const { NS_ASSERTION(aRange.end <= GetLength(), "Substring out of range"); NS_ASSERTION(aParams.drawMode == DrawMode::GLYPH_PATH || !(aParams.drawMode & DrawMode::GLYPH_PATH), "GLYPH_PATH cannot be used with GLYPH_FILL, GLYPH_STROKE or " "GLYPH_STROKE_UNDERNEATH"); NS_ASSERTION(aParams.drawMode == DrawMode::GLYPH_PATH || !aParams.callbacks, "callback must not be specified unless using GLYPH_PATH"); bool skipDrawing = !mDontSkipDrawing && (mFontGroup ? mFontGroup->ShouldSkipDrawing() : mReleasedFontGroupSkippedDrawing); if (aParams.drawMode & DrawMode::GLYPH_FILL) { DeviceColor currentColor; if (aParams.context->GetDeviceColor(currentColor) && currentColor.a == 0 && !aParams.context->GetTextDrawer()) { skipDrawing = true; } } gfxFloat direction = GetDirection(); if (skipDrawing) { // We don't need to draw anything; // but if the caller wants advance width, we need to compute it here if (aParams.advanceWidth) { gfxTextRun::Metrics metrics = MeasureText(aRange, gfxFont::LOOSE_INK_EXTENTS, aParams.context->GetDrawTarget(), aParams.provider); *aParams.advanceWidth = metrics.mAdvanceWidth * direction; } // return without drawing return; } // synthetic bolding draws glyphs twice ==> colors with opacity won't draw // correctly unless first drawn without alpha BufferAlphaColor syntheticBoldBuffer(aParams.context); DeviceColor currentColor; bool mayNeedBuffering = aParams.drawMode & DrawMode::GLYPH_FILL && aParams.context->HasNonOpaqueNonTransparentColor(currentColor) && !aParams.context->GetTextDrawer(); // If we need to double-buffer, we'll need to measure the text first to // get the bounds of the area of interest. Ideally we'd do that just for // the specific glyph run(s) that need buffering, but because of bug // 1612610 we currently use the extent of the entire range even when // just buffering a subrange. So we'll measure the full range once and // keep the metrics on hand for any subsequent subranges. gfxTextRun::Metrics metrics; bool gotMetrics = false; // Set up parameters that will be constant across all glyph runs we need // to draw, regardless of the font used. TextRunDrawParams params; params.context = aParams.context; params.devPerApp = 1.0 / double(GetAppUnitsPerDevUnit()); params.isVerticalRun = IsVertical(); params.isRTL = IsRightToLeft(); params.direction = direction; params.strokeOpts = aParams.strokeOpts; params.textStrokeColor = aParams.textStrokeColor; params.fontPalette = aParams.fontPalette; params.paletteValueSet = aParams.paletteValueSet; params.textStrokePattern = aParams.textStrokePattern; params.drawOpts = aParams.drawOpts; params.drawMode = aParams.drawMode; params.callbacks = aParams.callbacks; params.runContextPaint = aParams.contextPaint; params.paintSVGGlyphs = !aParams.callbacks || aParams.callbacks->mShouldPaintSVGGlyphs; params.dt = aParams.context->GetDrawTarget(); params.allowGDI = aParams.allowGDI; GlyphRunIterator iter(this, aRange); gfxFloat advance = 0.0; gfx::Point pt = aPt; while (iter.NextRun()) { gfxFont* font = iter.GetGlyphRun()->mFont; Range runRange(iter.GetStringStart(), iter.GetStringEnd()); bool needToRestore = false; if (mayNeedBuffering && HasSyntheticBoldOrColor(font)) { needToRestore = true; if (!gotMetrics) { // Measure text; use the bounding box to determine the area we need // to buffer. We measure the entire range, rather than just the glyph // run that we're actually handling, because of bug 1612610: if the // bounding box passed to PushSolidColor does not intersect the // drawTarget's current clip, the skia backend fails to clip properly. // This means we may use a larger buffer than actually needed, but is // otherwise harmless. metrics = MeasureText(aRange, gfxFont::LOOSE_INK_EXTENTS, aParams.context->GetDrawTarget(), aParams.provider); if (IsRightToLeft()) { metrics.mBoundingBox.MoveBy( gfxPoint(aPt.x - metrics.mAdvanceWidth, aPt.y)); } else { metrics.mBoundingBox.MoveBy(gfxPoint(aPt.x, aPt.y)); } gotMetrics = true; } syntheticBoldBuffer.PushSolidColor(metrics.mBoundingBox, currentColor, GetAppUnitsPerDevUnit()); } Range ligatureRange(runRange); bool adjusted = ShrinkToLigatureBoundaries(&ligatureRange); bool drawPartial = adjusted && ((aParams.drawMode & (DrawMode::GLYPH_FILL | DrawMode::GLYPH_STROKE)) || (aParams.drawMode == DrawMode::GLYPH_PATH && aParams.callbacks)); gfx::Point origPt = pt; if (drawPartial) { DrawPartialLigature(font, Range(runRange.start, ligatureRange.start), &pt, aParams.provider, params, iter.GetGlyphRun()->mOrientation); } DrawGlyphs(font, ligatureRange, &pt, aParams.provider, ligatureRange, params, iter.GetGlyphRun()->mOrientation); if (drawPartial) { DrawPartialLigature(font, Range(ligatureRange.end, runRange.end), &pt, aParams.provider, params, iter.GetGlyphRun()->mOrientation); } if (params.isVerticalRun) { advance += (pt.y - origPt.y) * params.direction; } else { advance += (pt.x - origPt.x) * params.direction; } // composite result when synthetic bolding used if (needToRestore) { syntheticBoldBuffer.PopAlpha(); } } if (aParams.advanceWidth) { *aParams.advanceWidth = advance; } } // This method is mostly parallel to Draw(). void gfxTextRun::DrawEmphasisMarks(gfxContext* aContext, gfxTextRun* aMark, gfxFloat aMarkAdvance, gfx::Point aPt, Range aRange, PropertyProvider* aProvider) const { MOZ_ASSERT(aRange.end <= GetLength()); EmphasisMarkDrawParams params; params.context = aContext; params.mark = aMark; params.advance = aMarkAdvance; params.direction = GetDirection(); params.isVertical = IsVertical(); float& inlineCoord = params.isVertical ? aPt.y.value : aPt.x.value; float direction = params.direction; GlyphRunIterator iter(this, aRange); while (iter.NextRun()) { gfxFont* font = iter.GetGlyphRun()->mFont; uint32_t start = iter.GetStringStart(); uint32_t end = iter.GetStringEnd(); Range ligatureRange(start, end); bool adjusted = ShrinkToLigatureBoundaries(&ligatureRange); if (adjusted) { inlineCoord += direction * ComputePartialLigatureWidth( Range(start, ligatureRange.start), aProvider); } AutoTArray spacingBuffer; bool haveSpacing = GetAdjustedSpacingArray(ligatureRange, aProvider, ligatureRange, &spacingBuffer); params.spacing = haveSpacing ? spacingBuffer.Elements() : nullptr; font->DrawEmphasisMarks(this, &aPt, ligatureRange.start, ligatureRange.Length(), params); if (adjusted) { inlineCoord += direction * ComputePartialLigatureWidth( Range(ligatureRange.end, end), aProvider); } } } void gfxTextRun::AccumulateMetricsForRun( gfxFont* aFont, Range aRange, gfxFont::BoundingBoxType aBoundingBoxType, DrawTarget* aRefDrawTarget, PropertyProvider* aProvider, Range aSpacingRange, gfx::ShapedTextFlags aOrientation, Metrics* aMetrics) const { AutoTArray spacingBuffer; bool haveSpacing = GetAdjustedSpacingArray(aRange, aProvider, aSpacingRange, &spacingBuffer); Metrics metrics = aFont->Measure( this, aRange.start, aRange.end, aBoundingBoxType, aRefDrawTarget, haveSpacing ? spacingBuffer.Elements() : nullptr, aOrientation); aMetrics->CombineWith(metrics, IsRightToLeft()); } void gfxTextRun::AccumulatePartialLigatureMetrics( gfxFont* aFont, Range aRange, gfxFont::BoundingBoxType aBoundingBoxType, DrawTarget* aRefDrawTarget, PropertyProvider* aProvider, gfx::ShapedTextFlags aOrientation, Metrics* aMetrics) const { if (aRange.start >= aRange.end) return; // Measure partial ligature. We hack this by clipping the metrics in the // same way we clip the drawing. LigatureData data = ComputeLigatureData(aRange, aProvider); // First measure the complete ligature Metrics metrics; AccumulateMetricsForRun(aFont, data.mRange, aBoundingBoxType, aRefDrawTarget, aProvider, aRange, aOrientation, &metrics); // Clip the bounding box to the ligature part gfxFloat bboxLeft = metrics.mBoundingBox.X(); gfxFloat bboxRight = metrics.mBoundingBox.XMost(); // Where we are going to start "drawing" relative to our left baseline origin gfxFloat origin = IsRightToLeft() ? metrics.mAdvanceWidth - data.mPartAdvance : 0; ClipPartialLigature(this, &bboxLeft, &bboxRight, origin, &data); metrics.mBoundingBox.SetBoxX(bboxLeft, bboxRight); // mBoundingBox is now relative to the left baseline origin for the entire // ligature. Shift it left. metrics.mBoundingBox.MoveByX( -(IsRightToLeft() ? metrics.mAdvanceWidth - (data.mPartAdvance + data.mPartWidth) : data.mPartAdvance)); metrics.mAdvanceWidth = data.mPartWidth; aMetrics->CombineWith(metrics, IsRightToLeft()); } gfxTextRun::Metrics gfxTextRun::MeasureText( Range aRange, gfxFont::BoundingBoxType aBoundingBoxType, DrawTarget* aRefDrawTarget, PropertyProvider* aProvider) const { NS_ASSERTION(aRange.end <= GetLength(), "Substring out of range"); Metrics accumulatedMetrics; GlyphRunIterator iter(this, aRange); while (iter.NextRun()) { gfxFont* font = iter.GetGlyphRun()->mFont; uint32_t start = iter.GetStringStart(); uint32_t end = iter.GetStringEnd(); Range ligatureRange(start, end); bool adjusted = ShrinkToLigatureBoundaries(&ligatureRange); if (adjusted) { AccumulatePartialLigatureMetrics( font, Range(start, ligatureRange.start), aBoundingBoxType, aRefDrawTarget, aProvider, iter.GetGlyphRun()->mOrientation, &accumulatedMetrics); } // XXX This sucks. We have to get glyph extents just so we can detect // glyphs outside the font box, even when aBoundingBoxType is LOOSE, // even though in almost all cases we could get correct results just // by getting some ascent/descent from the font and using our stored // advance widths. AccumulateMetricsForRun( font, ligatureRange, aBoundingBoxType, aRefDrawTarget, aProvider, ligatureRange, iter.GetGlyphRun()->mOrientation, &accumulatedMetrics); if (adjusted) { AccumulatePartialLigatureMetrics( font, Range(ligatureRange.end, end), aBoundingBoxType, aRefDrawTarget, aProvider, iter.GetGlyphRun()->mOrientation, &accumulatedMetrics); } } return accumulatedMetrics; } void gfxTextRun::GetLineHeightMetrics(Range aRange, gfxFloat& aAscent, gfxFloat& aDescent) const { Metrics accumulatedMetrics; GlyphRunIterator iter(this, aRange); while (iter.NextRun()) { gfxFont* font = iter.GetGlyphRun()->mFont; auto metrics = font->Measure(this, 0, 0, gfxFont::LOOSE_INK_EXTENTS, nullptr, nullptr, iter.GetGlyphRun()->mOrientation); accumulatedMetrics.CombineWith(metrics, false); } aAscent = accumulatedMetrics.mAscent; aDescent = accumulatedMetrics.mDescent; } #define MEASUREMENT_BUFFER_SIZE 100 void gfxTextRun::ClassifyAutoHyphenations(uint32_t aStart, Range aRange, nsTArray& aHyphenBuffer, HyphenationState* aWordState) { MOZ_ASSERT( aRange.end - aStart <= aHyphenBuffer.Length() && aRange.start >= aStart, "Range out of bounds"); MOZ_ASSERT(aWordState->mostRecentBoundary >= aStart, "Unexpected aMostRecentWordBoundary!!"); uint32_t start = std::min(aRange.start, aWordState->mostRecentBoundary); for (uint32_t i = start; i < aRange.end; ++i) { if (aHyphenBuffer[i - aStart] == HyphenType::Explicit && !aWordState->hasExplicitHyphen) { aWordState->hasExplicitHyphen = true; } if (!aWordState->hasManualHyphen && (aHyphenBuffer[i - aStart] == HyphenType::Soft || aHyphenBuffer[i - aStart] == HyphenType::Explicit)) { aWordState->hasManualHyphen = true; // This is the first manual hyphen in the current word. We can only // know if the current word has a manual hyphen until now. So, we need // to run a sub loop to update the auto hyphens between the start of // the current word and this manual hyphen. if (aWordState->hasAutoHyphen) { for (uint32_t j = aWordState->mostRecentBoundary; j < i; j++) { if (aHyphenBuffer[j - aStart] == HyphenType::AutoWithoutManualInSameWord) { aHyphenBuffer[j - aStart] = HyphenType::AutoWithManualInSameWord; } } } } if (aHyphenBuffer[i - aStart] == HyphenType::AutoWithoutManualInSameWord) { if (!aWordState->hasAutoHyphen) { aWordState->hasAutoHyphen = true; } if (aWordState->hasManualHyphen) { aHyphenBuffer[i - aStart] = HyphenType::AutoWithManualInSameWord; } } // If we're at the word boundary, clear/reset couple states. if (mCharacterGlyphs[i].CharIsSpace() || mCharacterGlyphs[i].CharIsTab() || mCharacterGlyphs[i].CharIsNewline() || // Since we will not have a boundary in the end of the string, let's // call the end of the string a special case for word boundary. i == GetLength() - 1) { // We can only get to know whether we should raise/clear an explicit // manual hyphen until we get to the end of a word, because this depends // on whether there exists at least one auto hyphen in the same word. if (!aWordState->hasAutoHyphen && aWordState->hasExplicitHyphen) { for (uint32_t j = aWordState->mostRecentBoundary; j <= i; j++) { if (aHyphenBuffer[j - aStart] == HyphenType::Explicit) { aHyphenBuffer[j - aStart] = HyphenType::None; } } } aWordState->mostRecentBoundary = i; aWordState->hasManualHyphen = false; aWordState->hasAutoHyphen = false; aWordState->hasExplicitHyphen = false; } } } uint32_t gfxTextRun::BreakAndMeasureText( uint32_t aStart, uint32_t aMaxLength, bool aLineBreakBefore, gfxFloat aWidth, PropertyProvider* aProvider, SuppressBreak aSuppressBreak, gfxFloat* aTrimWhitespace, bool aWhitespaceCanHang, Metrics* aMetrics, gfxFont::BoundingBoxType aBoundingBoxType, DrawTarget* aRefDrawTarget, bool* aUsedHyphenation, uint32_t* aLastBreak, bool aCanWordWrap, bool aCanWhitespaceWrap, gfxBreakPriority* aBreakPriority) { aMaxLength = std::min(aMaxLength, GetLength() - aStart); NS_ASSERTION(aStart + aMaxLength <= GetLength(), "Substring out of range"); Range bufferRange( aStart, aStart + std::min(aMaxLength, MEASUREMENT_BUFFER_SIZE)); PropertyProvider::Spacing spacingBuffer[MEASUREMENT_BUFFER_SIZE]; bool haveSpacing = aProvider && !!(mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING); if (haveSpacing) { GetAdjustedSpacing(this, bufferRange, aProvider, spacingBuffer); } AutoTArray hyphenBuffer; HyphenationState wordState; wordState.mostRecentBoundary = aStart; bool haveHyphenation = aProvider && (aProvider->GetHyphensOption() == StyleHyphens::Auto || (aProvider->GetHyphensOption() == StyleHyphens::Manual && !!(mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_HYPHEN_BREAKS))); if (haveHyphenation) { if (hyphenBuffer.AppendElements(bufferRange.Length(), fallible)) { aProvider->GetHyphenationBreaks(bufferRange, hyphenBuffer.Elements()); if (aProvider->GetHyphensOption() == StyleHyphens::Auto) { ClassifyAutoHyphenations(aStart, bufferRange, hyphenBuffer, &wordState); } } else { haveHyphenation = false; } } gfxFloat width = 0; gfxFloat advance = 0; // The number of space characters that can be trimmed or hang at a soft-wrap uint32_t trimmableChars = 0; // The amount of space removed by ignoring trimmableChars gfxFloat trimmableAdvance = 0; int32_t lastBreak = -1; int32_t lastBreakTrimmableChars = -1; gfxFloat lastBreakTrimmableAdvance = -1; // Cache the last candidate break int32_t lastCandidateBreak = -1; int32_t lastCandidateBreakTrimmableChars = -1; gfxFloat lastCandidateBreakTrimmableAdvance = -1; bool lastCandidateBreakUsedHyphenation = false; gfxBreakPriority lastCandidateBreakPriority = gfxBreakPriority::eNoBreak; bool aborted = false; uint32_t end = aStart + aMaxLength; bool lastBreakUsedHyphenation = false; Range ligatureRange(aStart, end); ShrinkToLigatureBoundaries(&ligatureRange); // We may need to move `i` backwards in the following loop, and re-scan // part of the textrun; we'll use `rescanLimit` so we can tell when that // is happening: if `i < rescanLimit` then we're rescanning. uint32_t rescanLimit = aStart; for (uint32_t i = aStart; i < end; ++i) { if (i >= bufferRange.end) { // Fetch more spacing and hyphenation data uint32_t oldHyphenBufferLength = hyphenBuffer.Length(); bufferRange.start = i; bufferRange.end = std::min(aStart + aMaxLength, i + MEASUREMENT_BUFFER_SIZE); // For spacing, we always overwrite the old data with the newly // fetched one. However, for hyphenation, hyphenation data sometimes // depends on the context in every word (if "hyphens: auto" is set). // To ensure we get enough information between neighboring buffers, // we grow the hyphenBuffer instead of overwrite it. // NOTE that this means bufferRange does not correspond to the // entire hyphenBuffer, but only to the most recently added portion. // Therefore, we need to add the old length to hyphenBuffer.Elements() // when getting more data. if (haveSpacing) { GetAdjustedSpacing(this, bufferRange, aProvider, spacingBuffer); } if (haveHyphenation) { if (hyphenBuffer.AppendElements(bufferRange.Length(), fallible)) { aProvider->GetHyphenationBreaks( bufferRange, hyphenBuffer.Elements() + oldHyphenBufferLength); if (aProvider->GetHyphensOption() == StyleHyphens::Auto) { uint32_t prevMostRecentWordBoundary = wordState.mostRecentBoundary; ClassifyAutoHyphenations(aStart, bufferRange, hyphenBuffer, &wordState); // If the buffer boundary is in the middle of a word, // we need to go back to the start of the current word. // So, we can correct the wrong candidates that we set // in the previous runs of the loop. if (prevMostRecentWordBoundary < oldHyphenBufferLength) { rescanLimit = i; i = prevMostRecentWordBoundary - 1; continue; } } } else { haveHyphenation = false; } } } // There can't be a word-wrap break opportunity at the beginning of the // line: if the width is too small for even one character to fit, it // could be the first and last break opportunity on the line, and that // would trigger an infinite loop. if (aSuppressBreak != eSuppressAllBreaks && (aSuppressBreak != eSuppressInitialBreak || i > aStart)) { bool atNaturalBreak = mCharacterGlyphs[i].CanBreakBefore() == 1; // atHyphenationBreak indicates we're at a "soft" hyphen, where an extra // hyphen glyph will need to be painted. It is NOT set for breaks at an // explicit hyphen present in the text. // // NOTE(emilio): If you change this condition you also need to change // nsTextFrame::AddInlineMinISizeForFlow to match. bool atHyphenationBreak = !atNaturalBreak && haveHyphenation && IsOptionalHyphenBreak(hyphenBuffer[i - aStart]); bool atAutoHyphenWithManualHyphenInSameWord = atHyphenationBreak && hyphenBuffer[i - aStart] == HyphenType::AutoWithManualInSameWord; bool atBreak = atNaturalBreak || atHyphenationBreak; bool wordWrapping = aCanWordWrap && mCharacterGlyphs[i].IsClusterStart() && *aBreakPriority <= gfxBreakPriority::eWordWrapBreak; bool whitespaceWrapping = false; if (i > aStart) { // The spec says the breaking opportunity is *after* whitespace. auto const& g = mCharacterGlyphs[i - 1]; whitespaceWrapping = aCanWhitespaceWrap && (g.CharIsSpace() || g.CharIsTab() || g.CharIsNewline()); } if (atBreak || wordWrapping || whitespaceWrapping) { gfxFloat hyphenatedAdvance = advance; if (atHyphenationBreak) { hyphenatedAdvance += aProvider->GetHyphenWidth(); } if (lastBreak < 0 || width + hyphenatedAdvance - trimmableAdvance <= aWidth) { // We can break here. lastBreak = i; lastBreakTrimmableChars = trimmableChars; lastBreakTrimmableAdvance = trimmableAdvance; lastBreakUsedHyphenation = atHyphenationBreak; *aBreakPriority = (atBreak || whitespaceWrapping) ? gfxBreakPriority::eNormalBreak : gfxBreakPriority::eWordWrapBreak; } width += advance; advance = 0; if (width - trimmableAdvance > aWidth) { // No more text fits. Abort aborted = true; break; } // There are various kinds of break opportunities: // 1. word wrap break, // 2. natural break, // 3. manual hyphenation break, // 4. auto hyphenation break without any manual hyphenation // in the same word, // 5. auto hyphenation break with another manual hyphenation // in the same word. // Allow all of them except the last one to be a candidate. // So, we can ensure that we don't use an automatic // hyphenation opportunity within a word that contains another // manual hyphenation, unless it is the only choice. if (wordWrapping || !atAutoHyphenWithManualHyphenInSameWord) { lastCandidateBreak = lastBreak; lastCandidateBreakTrimmableChars = lastBreakTrimmableChars; lastCandidateBreakTrimmableAdvance = lastBreakTrimmableAdvance; lastCandidateBreakUsedHyphenation = lastBreakUsedHyphenation; lastCandidateBreakPriority = *aBreakPriority; } } } // If we're re-scanning part of a word (to re-process potential // hyphenation types) then we don't want to accumulate widths again // for the characters that were already added to `advance`. if (i < rescanLimit) { continue; } gfxFloat charAdvance; if (i >= ligatureRange.start && i < ligatureRange.end) { charAdvance = GetAdvanceForGlyphs(Range(i, i + 1)); if (haveSpacing) { PropertyProvider::Spacing* space = &spacingBuffer[i - bufferRange.start]; charAdvance += space->mBefore + space->mAfter; } } else { charAdvance = ComputePartialLigatureWidth(Range(i, i + 1), aProvider); } advance += charAdvance; if (aTrimWhitespace || aWhitespaceCanHang) { if (mCharacterGlyphs[i].CharIsSpace()) { ++trimmableChars; trimmableAdvance += charAdvance; } else { trimmableAdvance = 0; trimmableChars = 0; } } } if (!aborted) { width += advance; } // There are three possibilities: // 1) all the text fit (width <= aWidth) // 2) some of the text fit up to a break opportunity (width > aWidth && // lastBreak >= 0) // 3) none of the text fits before a break opportunity (width > aWidth && // lastBreak < 0) uint32_t charsFit; bool usedHyphenation = false; if (width - trimmableAdvance <= aWidth) { charsFit = aMaxLength; } else if (lastBreak >= 0) { if (lastCandidateBreak >= 0 && lastCandidateBreak != lastBreak) { lastBreak = lastCandidateBreak; lastBreakTrimmableChars = lastCandidateBreakTrimmableChars; lastBreakTrimmableAdvance = lastCandidateBreakTrimmableAdvance; lastBreakUsedHyphenation = lastCandidateBreakUsedHyphenation; *aBreakPriority = lastCandidateBreakPriority; } charsFit = lastBreak - aStart; trimmableChars = lastBreakTrimmableChars; trimmableAdvance = lastBreakTrimmableAdvance; usedHyphenation = lastBreakUsedHyphenation; } else { charsFit = aMaxLength; } if (aMetrics) { auto fitEnd = aStart + charsFit; // Initially, measure everything, so that our bounding box includes // any trimmable or hanging whitespace. *aMetrics = MeasureText(Range(aStart, fitEnd), aBoundingBoxType, aRefDrawTarget, aProvider); if (aTrimWhitespace || aWhitespaceCanHang) { // Measure trailing whitespace that is to be trimmed/hung. Metrics trimOrHangMetrics = MeasureText(Range(fitEnd - trimmableChars, fitEnd), aBoundingBoxType, aRefDrawTarget, aProvider); if (aTrimWhitespace) { aMetrics->mAdvanceWidth -= trimOrHangMetrics.mAdvanceWidth; } else if (aMetrics->mAdvanceWidth > aWidth) { // Restrict width of hanging whitespace so it doesn't overflow. aMetrics->mAdvanceWidth = std::max( aWidth, aMetrics->mAdvanceWidth - trimOrHangMetrics.mAdvanceWidth); } } } if (aTrimWhitespace) { *aTrimWhitespace = trimmableAdvance; } if (aUsedHyphenation) { *aUsedHyphenation = usedHyphenation; } if (aLastBreak && charsFit == aMaxLength) { if (lastBreak < 0) { *aLastBreak = UINT32_MAX; } else { *aLastBreak = lastBreak - aStart; } } return charsFit; } gfxFloat gfxTextRun::GetAdvanceWidth( Range aRange, PropertyProvider* aProvider, PropertyProvider::Spacing* aSpacing) const { NS_ASSERTION(aRange.end <= GetLength(), "Substring out of range"); Range ligatureRange = aRange; bool adjusted = ShrinkToLigatureBoundaries(&ligatureRange); gfxFloat result = adjusted ? ComputePartialLigatureWidth( Range(aRange.start, ligatureRange.start), aProvider) + ComputePartialLigatureWidth( Range(ligatureRange.end, aRange.end), aProvider) : 0.0; if (aSpacing) { aSpacing->mBefore = aSpacing->mAfter = 0; } // Account for all remaining spacing here. This is more efficient than // processing it along with the glyphs. if (aProvider && (mFlags & gfx::ShapedTextFlags::TEXT_ENABLE_SPACING)) { uint32_t i; AutoTArray spacingBuffer; if (spacingBuffer.AppendElements(aRange.Length(), fallible)) { GetAdjustedSpacing(this, ligatureRange, aProvider, spacingBuffer.Elements()); for (i = 0; i < ligatureRange.Length(); ++i) { PropertyProvider::Spacing* space = &spacingBuffer[i]; result += space->mBefore + space->mAfter; } if (aSpacing) { aSpacing->mBefore = spacingBuffer[0].mBefore; aSpacing->mAfter = spacingBuffer.LastElement().mAfter; } } } return result + GetAdvanceForGlyphs(ligatureRange); } gfxFloat gfxTextRun::GetMinAdvanceWidth(Range aRange) { MOZ_ASSERT(aRange.end <= GetLength(), "Substring out of range"); Range ligatureRange = aRange; bool adjusted = ShrinkToLigatureBoundaries(&ligatureRange); gfxFloat result = adjusted ? std::max(ComputePartialLigatureWidth( Range(aRange.start, ligatureRange.start), nullptr), ComputePartialLigatureWidth( Range(ligatureRange.end, aRange.end), nullptr)) : 0.0; // Compute min advance width by assuming each grapheme cluster takes its own // line. gfxFloat clusterAdvance = 0; for (uint32_t i = ligatureRange.start; i < ligatureRange.end; ++i) { if (mCharacterGlyphs[i].CharIsSpace()) { // Skip space char to prevent its advance width contributing to the // result. That is, don't consider a space can be in its own line. continue; } clusterAdvance += GetAdvanceForGlyph(i); if (i + 1 == ligatureRange.end || IsClusterStart(i + 1)) { result = std::max(result, clusterAdvance); clusterAdvance = 0; } } return result; } bool gfxTextRun::SetLineBreaks(Range aRange, bool aLineBreakBefore, bool aLineBreakAfter, gfxFloat* aAdvanceWidthDelta) { // Do nothing because our shaping does not currently take linebreaks into // account. There is no change in advance width. if (aAdvanceWidthDelta) { *aAdvanceWidthDelta = 0; } return false; } uint32_t gfxTextRun::FindFirstGlyphRunContaining(uint32_t aOffset) const { NS_ASSERTION(aOffset <= GetLength(), "Bad offset looking for glyphrun"); NS_ASSERTION(GetLength() == 0 || (!mHasGlyphRunArray && mSingleGlyphRun.mFont) || (mHasGlyphRunArray && mGlyphRunArray.Length() > 0), "non-empty text but no glyph runs present!"); if (!mHasGlyphRunArray) { return 0; } if (aOffset == GetLength()) { return mGlyphRunArray.Length(); } uint32_t start = 0; uint32_t end = mGlyphRunArray.Length(); while (end - start > 1) { uint32_t mid = (start + end) / 2; if (mGlyphRunArray[mid].mCharacterOffset <= aOffset) { start = mid; } else { end = mid; } } NS_ASSERTION(mGlyphRunArray[start].mCharacterOffset <= aOffset, "Hmm, something went wrong, aOffset should have been found"); return start; } void gfxTextRun::AddGlyphRun(gfxFont* aFont, FontMatchType aMatchType, uint32_t aUTF16Offset, bool aForceNewRun, gfx::ShapedTextFlags aOrientation, bool aIsCJK) { NS_ASSERTION(aFont, "adding glyph run for null font!"); NS_ASSERTION(aOrientation != gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED, "mixed orientation should have been resolved"); if (!aFont) { return; } if (!mHasGlyphRunArray) { // We don't currently have an array. if (!mSingleGlyphRun.mFont) { // This is the first glyph run: just store it directly. mSingleGlyphRun.SetProperties(aFont, aOrientation, aIsCJK, aMatchType); mSingleGlyphRun.mCharacterOffset = aUTF16Offset; return; } } uint32_t numGlyphRuns = mHasGlyphRunArray ? mGlyphRunArray.Length() : 1; if (!aForceNewRun && numGlyphRuns > 0) { GlyphRun* lastGlyphRun = mHasGlyphRunArray ? &mGlyphRunArray[numGlyphRuns - 1] : &mSingleGlyphRun; NS_ASSERTION(lastGlyphRun->mCharacterOffset <= aUTF16Offset, "Glyph runs out of order (and run not forced)"); // Don't append a run if the font is already the one we want if (lastGlyphRun->Matches(aFont, aOrientation, aIsCJK, aMatchType)) { return; } // If the offset has not changed, avoid leaving a zero-length run // by overwriting the last entry instead of appending... if (lastGlyphRun->mCharacterOffset == aUTF16Offset) { // ...except that if the run before the last entry had the same // font as the new one wants, merge with it instead of creating // adjacent runs with the same font if (numGlyphRuns > 1 && mGlyphRunArray[numGlyphRuns - 2].Matches( aFont, aOrientation, aIsCJK, aMatchType)) { mGlyphRunArray.TruncateLength(numGlyphRuns - 1); if (mGlyphRunArray.Length() == 1) { ConvertFromGlyphRunArray(); } return; } lastGlyphRun->SetProperties(aFont, aOrientation, aIsCJK, aMatchType); return; } } NS_ASSERTION( aForceNewRun || numGlyphRuns > 0 || aUTF16Offset == 0, "First run doesn't cover the first character (and run not forced)?"); if (!mHasGlyphRunArray) { ConvertToGlyphRunArray(); } GlyphRun* glyphRun = mGlyphRunArray.AppendElement(); glyphRun->SetProperties(aFont, aOrientation, aIsCJK, aMatchType); glyphRun->mCharacterOffset = aUTF16Offset; } void gfxTextRun::SortGlyphRuns() { if (!mHasGlyphRunArray) { return; } // We should never have an empty or one-element array here; if there's only // one glyphrun, it should be stored directly in the textrun without using // an array at all. MOZ_ASSERT(mGlyphRunArray.Length() > 1); AutoTArray runs(std::move(mGlyphRunArray)); GlyphRunOffsetComparator comp; runs.Sort(comp); // Now copy back, coalescing adjacent glyph runs that have the same // properties. mGlyphRunArray.Clear(); GlyphRun* prevRun = nullptr; for (auto& run : runs) { // A GlyphRun with the same font and orientation as the previous can // just be skipped; the last GlyphRun will cover its character range. MOZ_ASSERT(run.mFont != nullptr); if (!prevRun || !prevRun->Matches(run.mFont, run.mOrientation, run.mIsCJK, run.mMatchType)) { // If two font runs have the same character offset, Sort() will have // randomized their order! MOZ_ASSERT(prevRun == nullptr || prevRun->mCharacterOffset < run.mCharacterOffset, "Two fonts for the same run, glyph indices unreliable"); prevRun = mGlyphRunArray.AppendElement(std::move(run)); } } MOZ_ASSERT(mGlyphRunArray.Length() > 0); if (mGlyphRunArray.Length() == 1) { ConvertFromGlyphRunArray(); } } // Note that SanitizeGlyphRuns scans all glyph runs in the textrun; // therefore we only call it once, at the end of textrun construction, // NOT incrementally as each glyph run is added (bug 680402). void gfxTextRun::SanitizeGlyphRuns() { if (!mHasGlyphRunArray) { return; } MOZ_ASSERT(mGlyphRunArray.Length() > 1); // If any glyph run starts with ligature-continuation characters, we need to // advance it to the first "real" character to avoid drawing partial ligature // glyphs from wrong font (seen with U+FEFF in reftest 474417-1, as Core Text // eliminates the glyph, which makes it appear as if a ligature has been // formed) int32_t i, lastRunIndex = mGlyphRunArray.Length() - 1; const CompressedGlyph* charGlyphs = mCharacterGlyphs; for (i = lastRunIndex; i >= 0; --i) { GlyphRun& run = mGlyphRunArray[i]; while (charGlyphs[run.mCharacterOffset].IsLigatureContinuation() && run.mCharacterOffset < GetLength()) { run.mCharacterOffset++; } // if the run has become empty, eliminate it if ((i < lastRunIndex && run.mCharacterOffset >= mGlyphRunArray[i + 1].mCharacterOffset) || (i == lastRunIndex && run.mCharacterOffset == GetLength())) { mGlyphRunArray.RemoveElementAt(i); --lastRunIndex; } } MOZ_ASSERT(mGlyphRunArray.Length() > 0); if (mGlyphRunArray.Length() == 1) { ConvertFromGlyphRunArray(); } } void gfxTextRun::CopyGlyphDataFrom(gfxShapedWord* aShapedWord, uint32_t aOffset) { uint32_t wordLen = aShapedWord->GetLength(); NS_ASSERTION(aOffset + wordLen <= GetLength(), "word overruns end of textrun!"); CompressedGlyph* charGlyphs = GetCharacterGlyphs(); const CompressedGlyph* wordGlyphs = aShapedWord->GetCharacterGlyphs(); if (aShapedWord->HasDetailedGlyphs()) { for (uint32_t i = 0; i < wordLen; ++i, ++aOffset) { const CompressedGlyph& g = wordGlyphs[i]; if (!g.IsSimpleGlyph()) { const DetailedGlyph* details = g.GetGlyphCount() > 0 ? aShapedWord->GetDetailedGlyphs(i) : nullptr; SetDetailedGlyphs(aOffset, g.GetGlyphCount(), details); } charGlyphs[aOffset] = g; } } else { memcpy(charGlyphs + aOffset, wordGlyphs, wordLen * sizeof(CompressedGlyph)); } } void gfxTextRun::CopyGlyphDataFrom(gfxTextRun* aSource, Range aRange, uint32_t aDest) { NS_ASSERTION(aRange.end <= aSource->GetLength(), "Source substring out of range"); NS_ASSERTION(aDest + aRange.Length() <= GetLength(), "Destination substring out of range"); if (aSource->mDontSkipDrawing) { mDontSkipDrawing = true; } // Copy base glyph data, and DetailedGlyph data where present const CompressedGlyph* srcGlyphs = aSource->mCharacterGlyphs + aRange.start; CompressedGlyph* dstGlyphs = mCharacterGlyphs + aDest; for (uint32_t i = 0; i < aRange.Length(); ++i) { CompressedGlyph g = srcGlyphs[i]; g.SetCanBreakBefore(!g.IsClusterStart() ? CompressedGlyph::FLAG_BREAK_TYPE_NONE : dstGlyphs[i].CanBreakBefore()); if (!g.IsSimpleGlyph()) { uint32_t count = g.GetGlyphCount(); if (count > 0) { // DetailedGlyphs allocation is infallible, so this should never be // null unless the source textrun is somehow broken. DetailedGlyph* src = aSource->GetDetailedGlyphs(i + aRange.start); MOZ_ASSERT(src, "missing DetailedGlyphs?"); if (src) { DetailedGlyph* dst = AllocateDetailedGlyphs(i + aDest, count); ::memcpy(dst, src, count * sizeof(DetailedGlyph)); } else { g.SetMissing(); } } } dstGlyphs[i] = g; } // Copy glyph runs GlyphRunIterator iter(aSource, aRange); #ifdef DEBUG GlyphRun* prevRun = nullptr; #endif while (iter.NextRun()) { gfxFont* font = iter.GetGlyphRun()->mFont; MOZ_ASSERT(!prevRun || !prevRun->Matches(iter.GetGlyphRun()->mFont, iter.GetGlyphRun()->mOrientation, iter.GetGlyphRun()->mIsCJK, FontMatchType::Kind::kUnspecified), "Glyphruns not coalesced?"); #ifdef DEBUG prevRun = const_cast(iter.GetGlyphRun()); uint32_t end = iter.GetStringEnd(); #endif uint32_t start = iter.GetStringStart(); // These used to be NS_ASSERTION()s, but WARNING is more appropriate. // Although it's unusual (and not desirable), it's possible for us to assign // different fonts to a base character and a following diacritic. // Example on OSX 10.5/10.6 with default fonts installed: // data:text/html,

// &%23x043E;&%23x0486;&%23x20;&%23x043E;&%23x0486; // This means the rendering of the cluster will probably not be very good, // but it's the best we can do for now if the specified font only covered // the initial base character and not its applied marks. NS_WARNING_ASSERTION(aSource->IsClusterStart(start), "Started font run in the middle of a cluster"); NS_WARNING_ASSERTION( end == aSource->GetLength() || aSource->IsClusterStart(end), "Ended font run in the middle of a cluster"); AddGlyphRun(font, iter.GetGlyphRun()->mMatchType, start - aRange.start + aDest, false, iter.GetGlyphRun()->mOrientation, iter.GetGlyphRun()->mIsCJK); } } void gfxTextRun::ClearGlyphsAndCharacters() { ResetGlyphRuns(); memset(reinterpret_cast(mCharacterGlyphs), 0, mLength * sizeof(CompressedGlyph)); mDetailedGlyphs = nullptr; } void gfxTextRun::SetSpaceGlyph(gfxFont* aFont, DrawTarget* aDrawTarget, uint32_t aCharIndex, gfx::ShapedTextFlags aOrientation) { if (SetSpaceGlyphIfSimple(aFont, aCharIndex, ' ', aOrientation)) { return; } gfx::ShapedTextFlags flags = gfx::ShapedTextFlags::TEXT_IS_8BIT | aOrientation; bool vertical = !!(GetFlags() & gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT); gfxFontShaper::RoundingFlags roundingFlags = aFont->GetRoundOffsetsToPixels(aDrawTarget); aFont->ProcessSingleSpaceShapedWord( aDrawTarget, vertical, mAppUnitsPerDevUnit, flags, roundingFlags, [&](gfxShapedWord* aShapedWord) { const GlyphRun* prevRun = TrailingGlyphRun(); bool isCJK = prevRun && prevRun->mFont == aFont && prevRun->mOrientation == aOrientation ? prevRun->mIsCJK : false; AddGlyphRun(aFont, FontMatchType::Kind::kUnspecified, aCharIndex, false, aOrientation, isCJK); CopyGlyphDataFrom(aShapedWord, aCharIndex); GetCharacterGlyphs()[aCharIndex].SetIsSpace(); }); } bool gfxTextRun::SetSpaceGlyphIfSimple(gfxFont* aFont, uint32_t aCharIndex, char16_t aSpaceChar, gfx::ShapedTextFlags aOrientation) { uint32_t spaceGlyph = aFont->GetSpaceGlyph(); if (!spaceGlyph || !CompressedGlyph::IsSimpleGlyphID(spaceGlyph)) { return false; } gfxFont::Orientation fontOrientation = (aOrientation & gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT) ? nsFontMetrics::eVertical : nsFontMetrics::eHorizontal; uint32_t spaceWidthAppUnits = NS_lroundf( aFont->GetMetrics(fontOrientation).spaceWidth * mAppUnitsPerDevUnit); if (!CompressedGlyph::IsSimpleAdvance(spaceWidthAppUnits)) { return false; } const GlyphRun* prevRun = TrailingGlyphRun(); bool isCJK = prevRun && prevRun->mFont == aFont && prevRun->mOrientation == aOrientation ? prevRun->mIsCJK : false; AddGlyphRun(aFont, FontMatchType::Kind::kUnspecified, aCharIndex, false, aOrientation, isCJK); CompressedGlyph g = CompressedGlyph::MakeSimpleGlyph(spaceWidthAppUnits, spaceGlyph); if (aSpaceChar == ' ') { g.SetIsSpace(); } GetCharacterGlyphs()[aCharIndex] = g; return true; } void gfxTextRun::FetchGlyphExtents(DrawTarget* aRefDrawTarget) const { bool needsGlyphExtents = NeedsGlyphExtents(); if (!needsGlyphExtents && !mDetailedGlyphs) { return; } uint32_t runCount; const GlyphRun* glyphRuns = GetGlyphRuns(&runCount); CompressedGlyph* charGlyphs = mCharacterGlyphs; for (uint32_t i = 0; i < runCount; ++i) { const GlyphRun& run = glyphRuns[i]; gfxFont* font = run.mFont; if (MOZ_UNLIKELY(font->GetStyle()->AdjustedSizeMustBeZero())) { continue; } uint32_t start = run.mCharacterOffset; uint32_t end = i + 1 < runCount ? glyphRuns[i + 1].mCharacterOffset : GetLength(); gfxGlyphExtents* extents = font->GetOrCreateGlyphExtents(mAppUnitsPerDevUnit); AutoReadLock lock(extents->mLock); for (uint32_t j = start; j < end; ++j) { const gfxTextRun::CompressedGlyph* glyphData = &charGlyphs[j]; if (glyphData->IsSimpleGlyph()) { // If we're in speed mode, don't set up glyph extents here; we'll // just return "optimistic" glyph bounds later if (needsGlyphExtents) { uint32_t glyphIndex = glyphData->GetSimpleGlyph(); if (!extents->IsGlyphKnownLocked(glyphIndex)) { #ifdef DEBUG_TEXT_RUN_STORAGE_METRICS ++gGlyphExtentsSetupEagerSimple; #endif extents->mLock.ReadUnlock(); font->SetupGlyphExtents(aRefDrawTarget, glyphIndex, false, extents); extents->mLock.ReadLock(); } } } else if (!glyphData->IsMissing()) { uint32_t glyphCount = glyphData->GetGlyphCount(); if (glyphCount == 0) { continue; } const gfxTextRun::DetailedGlyph* details = GetDetailedGlyphs(j); if (!details) { continue; } for (uint32_t k = 0; k < glyphCount; ++k, ++details) { uint32_t glyphIndex = details->mGlyphID; if (!extents->IsGlyphKnownWithTightExtentsLocked(glyphIndex)) { #ifdef DEBUG_TEXT_RUN_STORAGE_METRICS ++gGlyphExtentsSetupEagerTight; #endif extents->mLock.ReadUnlock(); font->SetupGlyphExtents(aRefDrawTarget, glyphIndex, true, extents); extents->mLock.ReadLock(); } } } } } } size_t gfxTextRun::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) { // The second arg is how much gfxTextRun::AllocateStorage would have // allocated. size_t total = mHasGlyphRunArray ? mGlyphRunArray.ShallowSizeOfExcludingThis(aMallocSizeOf) : 0; if (mDetailedGlyphs) { total += mDetailedGlyphs->SizeOfIncludingThis(aMallocSizeOf); } return total; } size_t gfxTextRun::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } #ifdef DEBUG_FRAME_DUMP void gfxTextRun::Dump(FILE* out) { # define APPEND_FLAG(string_, enum_, field_, flag_) \ if (field_ & enum_::flag_) { \ string_.AppendPrintf(remaining != field_ ? " %s" : "%s", #flag_); \ remaining &= ~enum_::flag_; \ } # define APPEND_FLAGS(string_, enum_, field_, flags_) \ { \ auto remaining = field_; \ MOZ_FOR_EACH(APPEND_FLAG, (string_, enum_, field_, ), flags_) \ if (int(remaining)) { \ string_.AppendPrintf(" %s(0x%0x)", #enum_, int(remaining)); \ } \ } nsCString flagsString; ShapedTextFlags orient = mFlags & ShapedTextFlags::TEXT_ORIENT_MASK; ShapedTextFlags otherFlags = mFlags & ~ShapedTextFlags::TEXT_ORIENT_MASK; APPEND_FLAGS(flagsString, ShapedTextFlags, otherFlags, (TEXT_IS_RTL, TEXT_ENABLE_SPACING, TEXT_IS_8BIT, TEXT_ENABLE_HYPHEN_BREAKS, TEXT_NEED_BOUNDING_BOX, TEXT_DISABLE_OPTIONAL_LIGATURES, TEXT_OPTIMIZE_SPEED, TEXT_HIDE_CONTROL_CHARACTERS, TEXT_TRAILING_ARABICCHAR, TEXT_INCOMING_ARABICCHAR, TEXT_USE_MATH_SCRIPT)) if (orient != ShapedTextFlags::TEXT_ORIENT_HORIZONTAL && !flagsString.IsEmpty()) { flagsString += ' '; } switch (orient) { case ShapedTextFlags::TEXT_ORIENT_HORIZONTAL: break; case ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT: flagsString += "TEXT_ORIENT_VERTICAL_UPRIGHT"; break; case ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT: flagsString += "TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT"; break; case ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED: flagsString += "TEXT_ORIENT_VERTICAL_MIXED"; break; case ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_LEFT: flagsString += "TEXT_ORIENT_VERTICAL_SIDEWAYS_LEFT"; break; default: flagsString.AppendPrintf("UNKNOWN_TEXT_ORIENT_MASK(0x%0x)", int(orient)); break; } nsCString flags2String; APPEND_FLAGS( flags2String, nsTextFrameUtils::Flags, mFlags2, (HasTab, HasShy, DontSkipDrawingForPendingUserFonts, IsSimpleFlow, IncomingWhitespace, TrailingWhitespace, CompressedLeadingWhitespace, NoBreaks, IsTransformed, HasTrailingBreak, IsSingleCharMi, MightHaveGlyphChanges, RunSizeAccounted)) # undef APPEND_FLAGS # undef APPEND_FLAG nsAutoCString lang; mFontGroup->Language()->ToUTF8String(lang); fprintf(out, "gfxTextRun@%p (length %u) [%s] [%s] [%s]\n", this, mLength, flagsString.get(), flags2String.get(), lang.get()); uint32_t numGlyphRuns; const GlyphRun* glyphRuns = GetGlyphRuns(&numGlyphRuns); fprintf(out, " Glyph runs:\n"); for (uint32_t i = 0; i < numGlyphRuns; ++i) { gfxFont* font = glyphRuns[i].mFont; const gfxFontStyle* style = font->GetStyle(); nsAutoCString styleString; style->style.ToString(styleString); fprintf(out, " [%d] offset=%d %s %f/%g/%s\n", i, glyphRuns[i].mCharacterOffset, font->GetName().get(), style->size, style->weight.ToFloat(), styleString.get()); } fprintf(out, " Glyphs:\n"); for (uint32_t i = 0; i < mLength; ++i) { auto glyphData = GetCharacterGlyphs()[i]; nsCString line; line.AppendPrintf(" [%d] 0x%p %s", i, GetCharacterGlyphs() + i, glyphData.IsSimpleGlyph() ? "simple" : "detailed"); if (glyphData.IsSimpleGlyph()) { line.AppendPrintf(" id=%d adv=%d", glyphData.GetSimpleGlyph(), glyphData.GetSimpleAdvance()); } else { uint32_t count = glyphData.GetGlyphCount(); if (count) { line += " ids="; for (uint32_t j = 0; j < count; j++) { line.AppendPrintf(j ? ",%d" : "%d", GetDetailedGlyphs(i)[j].mGlyphID); } line += " advs="; for (uint32_t j = 0; j < count; j++) { line.AppendPrintf(j ? ",%d" : "%d", GetDetailedGlyphs(i)[j].mAdvance); } line += " offsets="; for (uint32_t j = 0; j < count; j++) { auto offset = GetDetailedGlyphs(i)[j].mOffset; line.AppendPrintf(j ? ",(%g,%g)" : "(%g,%g)", offset.x.value, offset.y.value); } } else { line += " (no glyphs)"; } } if (glyphData.CharIsSpace()) { line += " CHAR_IS_SPACE"; } if (glyphData.CharIsTab()) { line += " CHAR_IS_TAB"; } if (glyphData.CharIsNewline()) { line += " CHAR_IS_NEWLINE"; } if (glyphData.CharIsFormattingControl()) { line += " CHAR_IS_FORMATTING_CONTROL"; } if (glyphData.CharTypeFlags() & CompressedGlyph::FLAG_CHAR_NO_EMPHASIS_MARK) { line += " CHAR_NO_EMPHASIS_MARK"; } if (!glyphData.IsSimpleGlyph()) { if (!glyphData.IsMissing()) { line += " NOT_MISSING"; } if (!glyphData.IsClusterStart()) { line += " NOT_IS_CLUSTER_START"; } if (!glyphData.IsLigatureGroupStart()) { line += " NOT_LIGATURE_GROUP_START"; } } switch (glyphData.CanBreakBefore()) { case CompressedGlyph::FLAG_BREAK_TYPE_NORMAL: line += " BREAK_TYPE_NORMAL"; break; case CompressedGlyph::FLAG_BREAK_TYPE_HYPHEN: line += " BREAK_TYPE_HYPHEN"; break; } fprintf(out, "%s\n", line.get()); } } #endif gfxFontGroup::gfxFontGroup(nsPresContext* aPresContext, const StyleFontFamilyList& aFontFamilyList, const gfxFontStyle* aStyle, nsAtom* aLanguage, bool aExplicitLanguage, gfxTextPerfMetrics* aTextPerf, gfxUserFontSet* aUserFontSet, gfxFloat aDevToCssSize, StyleFontVariantEmoji aVariantEmoji) : mPresContext(aPresContext), // Note that aPresContext may be null! mFamilyList(aFontFamilyList), mStyle(*aStyle), mLanguage(aLanguage), mUnderlineOffset(UNDERLINE_OFFSET_NOT_SET), mHyphenWidth(-1), mDevToCssSize(aDevToCssSize), mUserFontSet(aUserFontSet), mTextPerf(aTextPerf), mLastPrefLang(eFontPrefLang_Western), mPageLang(gfxPlatformFontList::GetFontPrefLangFor(aLanguage)), mLastPrefFirstFont(false), mSkipDrawing(false), mExplicitLanguage(aExplicitLanguage) { switch (aVariantEmoji) { case StyleFontVariantEmoji::Normal: case StyleFontVariantEmoji::Unicode: break; case StyleFontVariantEmoji::Text: mEmojiPresentation = eFontPresentation::Text; break; case StyleFontVariantEmoji::Emoji: mEmojiPresentation = eFontPresentation::EmojiExplicit; break; } // We don't use SetUserFontSet() here, as we want to unconditionally call // BuildFontList() rather than only do UpdateUserFonts() if it changed. mCurrGeneration = GetGeneration(); BuildFontList(); } gfxFontGroup::~gfxFontGroup() { // Should not be dropped by stylo MOZ_ASSERT(!Servo_IsWorkerThread()); } static StyleGenericFontFamily GetDefaultGeneric(nsAtom* aLanguage) { return StaticPresData::Get() ->GetFontPrefsForLang(aLanguage) ->GetDefaultGeneric(); } void gfxFontGroup::BuildFontList() { // initialize fonts in the font family list AutoTArray fonts; gfxPlatformFontList* pfl = gfxPlatformFontList::PlatformFontList(); mFontListGeneration = pfl->GetGeneration(); // lookup fonts in the fontlist for (const StyleSingleFontFamily& name : mFamilyList.list.AsSpan()) { if (name.IsFamilyName()) { const auto& familyName = name.AsFamilyName(); AddPlatformFont(nsAtomCString(familyName.name.AsAtom()), familyName.syntax == StyleFontFamilyNameSyntax::Quoted, fonts); } else { MOZ_ASSERT(name.IsGeneric()); const StyleGenericFontFamily generic = name.AsGeneric(); // system-ui is usually a single family, so it doesn't work great as // fallback. Prefer the following generic or the language default instead. if (mFallbackGeneric == StyleGenericFontFamily::None && generic != StyleGenericFontFamily::SystemUi) { mFallbackGeneric = generic; } pfl->AddGenericFonts(mPresContext, generic, mLanguage, fonts); if (mTextPerf) { mTextPerf->current.genericLookups++; } } } // If necessary, append default language generic onto the end. if (mFallbackGeneric == StyleGenericFontFamily::None && !mStyle.systemFont) { auto defaultLanguageGeneric = GetDefaultGeneric(mLanguage); pfl->AddGenericFonts(mPresContext, defaultLanguageGeneric, mLanguage, fonts); if (mTextPerf) { mTextPerf->current.genericLookups++; } } // build the fontlist from the specified families for (const auto& f : fonts) { if (f.mFamily.mShared) { AddFamilyToFontList(f.mFamily.mShared, f.mGeneric); } else { AddFamilyToFontList(f.mFamily.mUnshared, f.mGeneric); } } } void gfxFontGroup::AddPlatformFont(const nsACString& aName, bool aQuotedName, nsTArray& aFamilyList) { // First, look up in the user font set... // If the fontSet matches the family, we must not look for a platform // font of the same name, even if we fail to actually get a fontEntry // here; we'll fall back to the next name in the CSS font-family list. if (mUserFontSet) { // Add userfonts to the fontlist whether already loaded // or not. Loading is initiated during font matching. RefPtr family = mUserFontSet->LookupFamily(aName); if (family) { aFamilyList.AppendElement(std::move(family)); return; } } // Not known in the user font set ==> check system fonts gfxPlatformFontList::PlatformFontList()->FindAndAddFamilies( mPresContext, StyleGenericFontFamily::None, aName, &aFamilyList, aQuotedName ? gfxPlatformFontList::FindFamiliesFlags::eQuotedFamilyName : gfxPlatformFontList::FindFamiliesFlags(0), &mStyle, mLanguage.get(), mDevToCssSize); } void gfxFontGroup::AddFamilyToFontList(gfxFontFamily* aFamily, StyleGenericFontFamily aGeneric) { if (!aFamily) { MOZ_ASSERT_UNREACHABLE("don't try to add a null font family!"); return; } AutoTArray fontEntryList; aFamily->FindAllFontsForStyle(mStyle, fontEntryList); // add these to the fontlist for (gfxFontEntry* fe : fontEntryList) { if (!HasFont(fe)) { FamilyFace ff(aFamily, fe, aGeneric); if (fe->mIsUserFontContainer) { ff.CheckState(mSkipDrawing); } mFonts.AppendElement(ff); } } // for a family marked as "check fallback faces", only mark the last // entry so that fallbacks for a family are only checked once if (aFamily->CheckForFallbackFaces() && !fontEntryList.IsEmpty() && !mFonts.IsEmpty()) { mFonts.LastElement().SetCheckForFallbackFaces(); } } void gfxFontGroup::AddFamilyToFontList(fontlist::Family* aFamily, StyleGenericFontFamily aGeneric) { gfxPlatformFontList* pfl = gfxPlatformFontList::PlatformFontList(); if (!aFamily->IsInitialized()) { if (ServoStyleSet* set = gfxFontUtils::CurrentServoStyleSet()) { // If we need to initialize a Family record, but we're on a style // worker thread, we have to defer it. set->AppendTask(PostTraversalTask::InitializeFamily(aFamily)); set->AppendTask(PostTraversalTask::FontInfoUpdate(set)); return; } if (!pfl->InitializeFamily(aFamily)) { return; } } AutoTArray faceList; aFamily->FindAllFacesForStyle(pfl->SharedFontList(), mStyle, faceList); for (auto face : faceList) { gfxFontEntry* fe = pfl->GetOrCreateFontEntry(face, aFamily); if (fe && !HasFont(fe)) { FamilyFace ff(aFamily, fe, aGeneric); mFonts.AppendElement(ff); } } } bool gfxFontGroup::HasFont(const gfxFontEntry* aFontEntry) { for (auto& f : mFonts) { if (f.FontEntry() == aFontEntry) { return true; } } return false; } already_AddRefed gfxFontGroup::GetFontAt(int32_t i, uint32_t aCh, bool* aLoading) { if (uint32_t(i) >= mFonts.Length()) { return nullptr; } FamilyFace& ff = mFonts[i]; if (ff.IsInvalid() || ff.IsLoading()) { return nullptr; } RefPtr font = ff.Font(); if (!font) { gfxFontEntry* fe = ff.FontEntry(); if (!fe) { return nullptr; } gfxCharacterMap* unicodeRangeMap = nullptr; if (fe->mIsUserFontContainer) { gfxUserFontEntry* ufe = static_cast(fe); if (ufe->LoadState() == gfxUserFontEntry::STATUS_NOT_LOADED && ufe->CharacterInUnicodeRange(aCh) && !*aLoading) { ufe->Load(); ff.CheckState(mSkipDrawing); *aLoading = ff.IsLoading(); } fe = ufe->GetPlatformFontEntry(); if (!fe) { return nullptr; } unicodeRangeMap = ufe->GetUnicodeRangeMap(); } font = fe->FindOrMakeFont(&mStyle, unicodeRangeMap); if (!font || !font->Valid()) { ff.SetInvalid(); return nullptr; } ff.SetFont(font); } return font.forget(); } void gfxFontGroup::FamilyFace::CheckState(bool& aSkipDrawing) { gfxFontEntry* fe = FontEntry(); if (!fe) { return; } if (fe->mIsUserFontContainer) { gfxUserFontEntry* ufe = static_cast(fe); gfxUserFontEntry::UserFontLoadState state = ufe->LoadState(); switch (state) { case gfxUserFontEntry::STATUS_LOAD_PENDING: case gfxUserFontEntry::STATUS_LOADING: SetLoading(true); break; case gfxUserFontEntry::STATUS_FAILED: SetInvalid(); // fall-thru to the default case [[fallthrough]]; default: SetLoading(false); } if (ufe->WaitForUserFont()) { aSkipDrawing = true; } } } bool gfxFontGroup::FamilyFace::EqualsUserFont( const gfxUserFontEntry* aUserFont) const { gfxFontEntry* fe = FontEntry(); // if there's a font, the entry is the underlying platform font if (mFontCreated) { gfxFontEntry* pfe = aUserFont->GetPlatformFontEntry(); if (pfe == fe) { return true; } } else if (fe == aUserFont) { return true; } return false; } static nsAutoCString FamilyListToString( const StyleFontFamilyList& aFamilyList) { return StringJoin(","_ns, aFamilyList.list.AsSpan(), [](nsACString& dst, const StyleSingleFontFamily& name) { name.AppendToString(dst); }); } already_AddRefed gfxFontGroup::GetDefaultFont() { if (mDefaultFont) { return do_AddRef(mDefaultFont); } gfxPlatformFontList* pfl = gfxPlatformFontList::PlatformFontList(); FontFamily family = pfl->GetDefaultFont(mPresContext, &mStyle); MOZ_ASSERT(!family.IsNull(), "invalid default font returned by GetDefaultFont"); gfxFontEntry* fe = nullptr; if (family.mShared) { fontlist::Family* fam = family.mShared; if (!fam->IsInitialized()) { // If this fails, FindFaceForStyle will just safely return nullptr Unused << pfl->InitializeFamily(fam); } fontlist::Face* face = fam->FindFaceForStyle(pfl->SharedFontList(), mStyle); if (face) { fe = pfl->GetOrCreateFontEntry(face, fam); } } else { fe = family.mUnshared->FindFontForStyle(mStyle); } if (fe) { mDefaultFont = fe->FindOrMakeFont(&mStyle); } uint32_t numInits, loaderState; pfl->GetFontlistInitInfo(numInits, loaderState); MOZ_ASSERT(numInits != 0, "must initialize system fontlist before getting default font!"); uint32_t numFonts = 0; if (!mDefaultFont) { // Try for a "font of last resort...." // Because an empty font list would be Really Bad for later code // that assumes it will be able to get valid metrics for layout, // just look for the first usable font and put in the list. // (see bug 554544) if (pfl->SharedFontList()) { fontlist::FontList* list = pfl->SharedFontList(); numFonts = list->NumFamilies(); fontlist::Family* families = list->Families(); for (uint32_t i = 0; i < numFonts; ++i) { fontlist::Family* fam = &families[i]; if (!fam->IsInitialized()) { Unused << pfl->InitializeFamily(fam); } fontlist::Face* face = fam->FindFaceForStyle(pfl->SharedFontList(), mStyle); if (face) { fe = pfl->GetOrCreateFontEntry(face, fam); if (fe) { mDefaultFont = fe->FindOrMakeFont(&mStyle); if (mDefaultFont) { break; } NS_WARNING("FindOrMakeFont failed"); } } } } else { AutoTArray, 200> familyList; pfl->GetFontFamilyList(familyList); numFonts = familyList.Length(); for (uint32_t i = 0; i < numFonts; ++i) { gfxFontEntry* fe = familyList[i]->FindFontForStyle(mStyle, true); if (fe) { mDefaultFont = fe->FindOrMakeFont(&mStyle); if (mDefaultFont) { break; } } } } } if (!mDefaultFont && pfl->SharedFontList() && !XRE_IsParentProcess()) { // If we're a content process, it's possible this is failing because the // chrome process has just updated the shared font list and we haven't yet // refreshed our reference to it. If that's the case, update and retry. // But if we're not on the main thread, we can't do this, so just use // the platform default font directly. if (NS_IsMainThread()) { uint32_t oldGeneration = pfl->SharedFontList()->GetGeneration(); pfl->UpdateFontList(); if (pfl->SharedFontList()->GetGeneration() != oldGeneration) { return GetDefaultFont(); } } else { gfxFontEntry* fe = pfl->GetDefaultFontEntry(); if (fe) { RefPtr f = fe->FindOrMakeFont(&mStyle); if (f) { return f.forget(); } } } } if (!mDefaultFont) { // an empty font list at this point is fatal; we're not going to // be able to do even the most basic layout operations // annotate crash report with fontlist info nsAutoCString fontInitInfo; fontInitInfo.AppendPrintf("no fonts - init: %d fonts: %d loader: %d", numInits, numFonts, loaderState); #ifdef XP_WIN bool dwriteEnabled = gfxWindowsPlatform::GetPlatform()->DWriteEnabled(); double upTime = (double)GetTickCount(); fontInitInfo.AppendPrintf(" backend: %s system-uptime: %9.3f sec", dwriteEnabled ? "directwrite" : "gdi", upTime / 1000); #endif gfxCriticalError() << fontInitInfo.get(); char msg[256]; // CHECK buffer length if revising message below SprintfLiteral(msg, "unable to find a usable font (%.220s)", FamilyListToString(mFamilyList).get()); MOZ_CRASH_UNSAFE(msg); } return do_AddRef(mDefaultFont); } already_AddRefed gfxFontGroup::GetFirstValidFont( uint32_t aCh, StyleGenericFontFamily* aGeneric) { // Ensure cached font instances are valid. CheckForUpdatedPlatformList(); uint32_t count = mFonts.Length(); bool loading = false; for (uint32_t i = 0; i < count; ++i) { FamilyFace& ff = mFonts[i]; if (ff.IsInvalid()) { continue; } // already have a font? RefPtr font = ff.Font(); if (font) { if (aGeneric) { *aGeneric = ff.Generic(); } return font.forget(); } // Need to build a font, loading userfont if not loaded. In // cases where unicode range might apply, use the character // provided. gfxFontEntry* fe = ff.FontEntry(); if (fe && fe->mIsUserFontContainer) { gfxUserFontEntry* ufe = static_cast(fe); bool inRange = ufe->CharacterInUnicodeRange(aCh); if (inRange) { if (!loading && ufe->LoadState() == gfxUserFontEntry::STATUS_NOT_LOADED) { ufe->Load(); ff.CheckState(mSkipDrawing); } if (ff.IsLoading()) { loading = true; } } if (ufe->LoadState() != gfxUserFontEntry::STATUS_LOADED || !inRange) { continue; } } font = GetFontAt(i, aCh, &loading); if (font) { if (aGeneric) { *aGeneric = ff.Generic(); } return font.forget(); } } if (aGeneric) { *aGeneric = StyleGenericFontFamily::None; } return GetDefaultFont(); } already_AddRefed gfxFontGroup::GetFirstMathFont() { uint32_t count = mFonts.Length(); for (uint32_t i = 0; i < count; ++i) { RefPtr font = GetFontAt(i); if (font && font->TryGetMathTable()) { return font.forget(); } } return nullptr; } bool gfxFontGroup::IsInvalidChar(uint8_t ch) { return ((ch & 0x7f) < 0x20 || ch == 0x7f); } bool gfxFontGroup::IsInvalidChar(char16_t ch) { // All printable 7-bit ASCII values are OK if (ch >= ' ' && ch < 0x7f) { return false; } // No point in sending non-printing control chars through font shaping if (ch <= 0x9f) { return true; } // Word-separating format/bidi control characters are not shaped as part // of words. return (((ch & 0xFF00) == 0x2000 /* Unicode control character */ && (ch == 0x200B /*ZWSP*/ || ch == 0x2028 /*LSEP*/ || ch == 0x2029 /*PSEP*/ || ch == 0x2060 /*WJ*/)) || ch == 0xfeff /*ZWNBSP*/ || IsBidiControl(ch)); } already_AddRefed gfxFontGroup::MakeEmptyTextRun( const Parameters* aParams, gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2) { aFlags |= ShapedTextFlags::TEXT_IS_8BIT; return gfxTextRun::Create(aParams, 0, this, aFlags, aFlags2); } already_AddRefed gfxFontGroup::MakeSpaceTextRun( const Parameters* aParams, gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2) { aFlags |= ShapedTextFlags::TEXT_IS_8BIT; RefPtr textRun = gfxTextRun::Create(aParams, 1, this, aFlags, aFlags2); if (!textRun) { return nullptr; } gfx::ShapedTextFlags orientation = aFlags & ShapedTextFlags::TEXT_ORIENT_MASK; if (orientation == ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED) { orientation = ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT; } RefPtr font = GetFirstValidFont(); if (MOZ_UNLIKELY(GetStyle()->AdjustedSizeMustBeZero())) { // Short-circuit for size-0 fonts, as Windows and ATSUI can't handle // them, and always create at least size 1 fonts, i.e. they still // render something for size 0 fonts. textRun->AddGlyphRun(font, FontMatchType::Kind::kUnspecified, 0, false, orientation, false); } else { if (font->GetSpaceGlyph()) { // Normally, the font has a cached space glyph, so we can avoid // the cost of calling FindFontForChar. textRun->SetSpaceGlyph(font, aParams->mDrawTarget, 0, orientation); } else { // In case the primary font doesn't have (bug 970891), // find one that does. FontMatchType matchType; RefPtr spaceFont = FindFontForChar(' ', 0, 0, Script::LATIN, nullptr, &matchType); if (spaceFont) { textRun->SetSpaceGlyph(spaceFont, aParams->mDrawTarget, 0, orientation); } } } // Note that the gfxGlyphExtents glyph bounds storage for the font will // always contain an entry for the font's space glyph, so we don't have // to call FetchGlyphExtents here. return textRun.forget(); } template already_AddRefed gfxFontGroup::MakeBlankTextRun( const T* aString, uint32_t aLength, const Parameters* aParams, gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2) { RefPtr textRun = gfxTextRun::Create(aParams, aLength, this, aFlags, aFlags2); if (!textRun) { return nullptr; } gfx::ShapedTextFlags orientation = aFlags & ShapedTextFlags::TEXT_ORIENT_MASK; if (orientation == ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED) { orientation = ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT; } RefPtr font = GetFirstValidFont(); textRun->AddGlyphRun(font, FontMatchType::Kind::kUnspecified, 0, false, orientation, false); for (uint32_t i = 0; i < aLength; i++) { if (aString[i] == '\n') { textRun->SetIsNewline(i); } else if (aString[i] == '\t') { textRun->SetIsTab(i); } } return textRun.forget(); } already_AddRefed gfxFontGroup::MakeHyphenTextRun( DrawTarget* aDrawTarget, gfx::ShapedTextFlags aFlags, uint32_t aAppUnitsPerDevUnit) { // only use U+2010 if it is supported by the first font in the group; // it's better to use ASCII '-' from the primary font than to fall back to // U+2010 from some other, possibly poorly-matching face static const char16_t hyphen = 0x2010; RefPtr font = GetFirstValidFont(uint32_t(hyphen)); if (font->HasCharacter(hyphen)) { return MakeTextRun(&hyphen, 1, aDrawTarget, aAppUnitsPerDevUnit, aFlags, nsTextFrameUtils::Flags(), nullptr); } static const uint8_t dash = '-'; return MakeTextRun(&dash, 1, aDrawTarget, aAppUnitsPerDevUnit, aFlags, nsTextFrameUtils::Flags(), nullptr); } gfxFloat gfxFontGroup::GetHyphenWidth( const gfxTextRun::PropertyProvider* aProvider) { if (mHyphenWidth < 0) { RefPtr dt(aProvider->GetDrawTarget()); if (dt) { RefPtr hyphRun( MakeHyphenTextRun(dt, aProvider->GetShapedTextFlags(), aProvider->GetAppUnitsPerDevUnit())); mHyphenWidth = hyphRun.get() ? hyphRun->GetAdvanceWidth() : 0; } } return mHyphenWidth; } already_AddRefed gfxFontGroup::MakeTextRun( const uint8_t* aString, uint32_t aLength, const Parameters* aParams, gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2, gfxMissingFontRecorder* aMFR) { if (aLength == 0) { return MakeEmptyTextRun(aParams, aFlags, aFlags2); } if (aLength == 1 && aString[0] == ' ') { return MakeSpaceTextRun(aParams, aFlags, aFlags2); } aFlags |= ShapedTextFlags::TEXT_IS_8BIT; if (MOZ_UNLIKELY(GetStyle()->AdjustedSizeMustBeZero())) { // Short-circuit for size-0 fonts, as Windows and ATSUI can't handle // them, and always create at least size 1 fonts, i.e. they still // render something for size 0 fonts. return MakeBlankTextRun(aString, aLength, aParams, aFlags, aFlags2); } RefPtr textRun = gfxTextRun::Create(aParams, aLength, this, aFlags, aFlags2); if (!textRun) { return nullptr; } InitTextRun(aParams->mDrawTarget, textRun.get(), aString, aLength, aMFR); textRun->FetchGlyphExtents(aParams->mDrawTarget); return textRun.forget(); } already_AddRefed gfxFontGroup::MakeTextRun( const char16_t* aString, uint32_t aLength, const Parameters* aParams, gfx::ShapedTextFlags aFlags, nsTextFrameUtils::Flags aFlags2, gfxMissingFontRecorder* aMFR) { if (aLength == 0) { return MakeEmptyTextRun(aParams, aFlags, aFlags2); } if (aLength == 1 && aString[0] == ' ') { return MakeSpaceTextRun(aParams, aFlags, aFlags2); } if (MOZ_UNLIKELY(GetStyle()->AdjustedSizeMustBeZero())) { return MakeBlankTextRun(aString, aLength, aParams, aFlags, aFlags2); } RefPtr textRun = gfxTextRun::Create(aParams, aLength, this, aFlags, aFlags2); if (!textRun) { return nullptr; } InitTextRun(aParams->mDrawTarget, textRun.get(), aString, aLength, aMFR); textRun->FetchGlyphExtents(aParams->mDrawTarget); return textRun.forget(); } template void gfxFontGroup::InitTextRun(DrawTarget* aDrawTarget, gfxTextRun* aTextRun, const T* aString, uint32_t aLength, gfxMissingFontRecorder* aMFR) { NS_ASSERTION(aLength > 0, "don't call InitTextRun for a zero-length run"); // we need to do numeral processing even on 8-bit text, // in case we're converting Western to Hindi/Arabic digits uint32_t numOption = gfxPlatform::GetPlatform()->GetBidiNumeralOption(); UniquePtr transformedString; if (numOption != IBMBIDI_NUMERAL_NOMINAL) { // scan the string for numerals that may need to be transformed; // if we find any, we'll make a local copy here and use that for // font matching and glyph generation/shaping bool prevIsArabic = !!(aTextRun->GetFlags() & ShapedTextFlags::TEXT_INCOMING_ARABICCHAR); for (uint32_t i = 0; i < aLength; ++i) { char16_t origCh = aString[i]; char16_t newCh = HandleNumberInChar(origCh, prevIsArabic, numOption); if (newCh != origCh) { if (!transformedString) { transformedString = MakeUnique(aLength); if constexpr (sizeof(T) == sizeof(char16_t)) { memcpy(transformedString.get(), aString, i * sizeof(char16_t)); } else { for (uint32_t j = 0; j < i; ++j) { transformedString[j] = aString[j]; } } } } if (transformedString) { transformedString[i] = newCh; } prevIsArabic = IS_ARABIC_CHAR(newCh); } } LogModule* log = mStyle.systemFont ? gfxPlatform::GetLog(eGfxLog_textrunui) : gfxPlatform::GetLog(eGfxLog_textrun); // variant fallback handling may end up passing through this twice bool redo; do { redo = false; if (sizeof(T) == sizeof(uint8_t) && !transformedString) { if (MOZ_UNLIKELY(MOZ_LOG_TEST(log, LogLevel::Warning))) { nsAutoCString lang; mLanguage->ToUTF8String(lang); nsAutoCString str((const char*)aString, aLength); nsAutoCString styleString; mStyle.style.ToString(styleString); auto defaultLanguageGeneric = GetDefaultGeneric(mLanguage); MOZ_LOG( log, LogLevel::Warning, ("(%s) fontgroup: [%s] default: %s lang: %s script: %d " "len %d weight: %g stretch: %g%% style: %s size: %6.2f %zu-byte " "TEXTRUN [%s] ENDTEXTRUN\n", (mStyle.systemFont ? "textrunui" : "textrun"), FamilyListToString(mFamilyList).get(), (defaultLanguageGeneric == StyleGenericFontFamily::Serif ? "serif" : (defaultLanguageGeneric == StyleGenericFontFamily::SansSerif ? "sans-serif" : "none")), lang.get(), static_cast(Script::LATIN), aLength, mStyle.weight.ToFloat(), mStyle.stretch.ToFloat(), styleString.get(), mStyle.size, sizeof(T), str.get())); } // the text is still purely 8-bit; bypass the script-run itemizer // and treat it as a single Latin run InitScriptRun(aDrawTarget, aTextRun, aString, 0, aLength, Script::LATIN, aMFR); } else { const char16_t* textPtr; if (transformedString) { textPtr = transformedString.get(); } else { // typecast to avoid compilation error for the 8-bit version, // even though this is dead code in that case textPtr = reinterpret_cast(aString); } // split into script runs so that script can potentially influence // the font matching process below gfxScriptItemizer scriptRuns(textPtr, aLength); uint32_t runStart = 0, runLimit = aLength; Script runScript = Script::LATIN; while (scriptRuns.Next(runStart, runLimit, runScript)) { if (MOZ_UNLIKELY(MOZ_LOG_TEST(log, LogLevel::Warning))) { nsAutoCString lang; mLanguage->ToUTF8String(lang); nsAutoCString styleString; mStyle.style.ToString(styleString); auto defaultLanguageGeneric = GetDefaultGeneric(mLanguage); uint32_t runLen = runLimit - runStart; MOZ_LOG(log, LogLevel::Warning, ("(%s) fontgroup: [%s] default: %s lang: %s script: %d " "len %d weight: %g stretch: %g%% style: %s size: %6.2f " "%zu-byte TEXTRUN [%s] ENDTEXTRUN\n", (mStyle.systemFont ? "textrunui" : "textrun"), FamilyListToString(mFamilyList).get(), (defaultLanguageGeneric == StyleGenericFontFamily::Serif ? "serif" : (defaultLanguageGeneric == StyleGenericFontFamily::SansSerif ? "sans-serif" : "none")), lang.get(), static_cast(runScript), runLen, mStyle.weight.ToFloat(), mStyle.stretch.ToFloat(), styleString.get(), mStyle.size, sizeof(T), NS_ConvertUTF16toUTF8(textPtr + runStart, runLen).get())); } InitScriptRun(aDrawTarget, aTextRun, textPtr + runStart, runStart, runLimit - runStart, runScript, aMFR); } } // if shaping was aborted due to lack of feature support, clear out // glyph runs and redo shaping with fallback forced on if (aTextRun->GetShapingState() == gfxTextRun::eShapingState_Aborted) { redo = true; aTextRun->SetShapingState(gfxTextRun::eShapingState_ForceFallbackFeature); aTextRun->ClearGlyphsAndCharacters(); } } while (redo); if (sizeof(T) == sizeof(char16_t) && aLength > 0) { gfxTextRun::CompressedGlyph* glyph = aTextRun->GetCharacterGlyphs(); if (!glyph->IsSimpleGlyph()) { glyph->SetClusterStart(true); } } // It's possible for CoreText to omit glyph runs if it decides they contain // only invisibles (e.g., U+FEFF, see reftest 474417-1). In this case, we // need to eliminate them from the glyph run array to avoid drawing "partial // ligatures" with the wrong font. // We don't do this during InitScriptRun (or gfxFont::InitTextRun) because // it will iterate back over all glyphruns in the textrun, which leads to // pathologically-bad perf in the case where a textrun contains many script // changes (see bug 680402) - we'd end up re-sanitizing all the earlier runs // every time a new script subrun is processed. aTextRun->SanitizeGlyphRuns(); aTextRun->SortGlyphRuns(); } static inline bool IsPUA(uint32_t aUSV) { // We could look up the General Category of the codepoint here, // but it's simpler to check PUA codepoint ranges. return (aUSV >= 0xE000 && aUSV <= 0xF8FF) || (aUSV >= 0xF0000); } template void gfxFontGroup::InitScriptRun(DrawTarget* aDrawTarget, gfxTextRun* aTextRun, const T* aString, // text for this script run, // not the entire textrun uint32_t aOffset, // position of the script // run within the textrun uint32_t aLength, // length of the script run Script aRunScript, gfxMissingFontRecorder* aMFR) { NS_ASSERTION(aLength > 0, "don't call InitScriptRun for a 0-length run"); NS_ASSERTION(aTextRun->GetShapingState() != gfxTextRun::eShapingState_Aborted, "don't call InitScriptRun with aborted shaping state"); // confirm the load state of userfonts in the list if (mUserFontSet && mCurrGeneration != mUserFontSet->GetGeneration()) { UpdateUserFonts(); } RefPtr mainFont = GetFirstValidFont(); ShapedTextFlags orientation = aTextRun->GetFlags() & ShapedTextFlags::TEXT_ORIENT_MASK; if (orientation != ShapedTextFlags::TEXT_ORIENT_HORIZONTAL && (aRunScript == Script::MONGOLIAN || aRunScript == Script::PHAGS_PA)) { // Mongolian and Phags-pa text should ignore text-orientation and // always render in its "native" vertical mode, implemented by fonts // as sideways-right (i.e as if shaped horizontally, and then the // entire line is rotated to render vertically). Therefore, we ignore // the aOrientation value from the textrun's flags, and make all // vertical Mongolian/Phags-pa use sideways-right. orientation = ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT; } uint32_t runStart = 0; AutoTArray fontRanges; ComputeRanges(fontRanges, aString, aLength, aRunScript, orientation); uint32_t numRanges = fontRanges.Length(); bool missingChars = false; bool isCJK = gfxTextRun::IsCJKScript(aRunScript); for (uint32_t r = 0; r < numRanges; r++) { const TextRange& range = fontRanges[r]; uint32_t matchedLength = range.Length(); RefPtr matchedFont = range.font; // create the glyph run for this range if (matchedFont && mStyle.noFallbackVariantFeatures) { // common case - just do glyph layout and record the // resulting positioned glyphs aTextRun->AddGlyphRun(matchedFont, range.matchType, aOffset + runStart, (matchedLength > 0), range.orientation, isCJK); if (!matchedFont->SplitAndInitTextRun( aDrawTarget, aTextRun, aString + runStart, aOffset + runStart, matchedLength, aRunScript, mLanguage, range.orientation)) { // glyph layout failed! treat as missing glyphs matchedFont = nullptr; } } else if (matchedFont) { // shape with some variant feature that requires fallback handling bool petiteToSmallCaps = false; bool syntheticLower = false; bool syntheticUpper = false; if (mStyle.variantSubSuper != NS_FONT_VARIANT_POSITION_NORMAL && (aTextRun->GetShapingState() == gfxTextRun::eShapingState_ForceFallbackFeature || !matchedFont->SupportsSubSuperscript(mStyle.variantSubSuper, aString, aLength, aRunScript))) { // fallback for subscript/superscript variant glyphs // if the feature was already used, abort and force // fallback across the entire textrun gfxTextRun::ShapingState ss = aTextRun->GetShapingState(); if (ss == gfxTextRun::eShapingState_Normal) { aTextRun->SetShapingState( gfxTextRun::eShapingState_ShapingWithFallback); } else if (ss == gfxTextRun::eShapingState_ShapingWithFeature) { aTextRun->SetShapingState(gfxTextRun::eShapingState_Aborted); return; } RefPtr subSuperFont = matchedFont->GetSubSuperscriptFont( aTextRun->GetAppUnitsPerDevUnit()); aTextRun->AddGlyphRun(subSuperFont, range.matchType, aOffset + runStart, (matchedLength > 0), range.orientation, isCJK); if (!subSuperFont->SplitAndInitTextRun( aDrawTarget, aTextRun, aString + runStart, aOffset + runStart, matchedLength, aRunScript, mLanguage, range.orientation)) { // glyph layout failed! treat as missing glyphs matchedFont = nullptr; } } else if (mStyle.variantCaps != NS_FONT_VARIANT_CAPS_NORMAL && mStyle.allowSyntheticSmallCaps && !matchedFont->SupportsVariantCaps( aRunScript, mStyle.variantCaps, petiteToSmallCaps, syntheticLower, syntheticUpper)) { // fallback for small-caps variant glyphs if (!matchedFont->InitFakeSmallCapsRun( mPresContext, aDrawTarget, aTextRun, aString + runStart, aOffset + runStart, matchedLength, range.matchType, range.orientation, aRunScript, mExplicitLanguage ? mLanguage.get() : nullptr, syntheticLower, syntheticUpper)) { matchedFont = nullptr; } } else { // shape normally with variant feature enabled gfxTextRun::ShapingState ss = aTextRun->GetShapingState(); // adjust the shaping state if necessary if (ss == gfxTextRun::eShapingState_Normal) { aTextRun->SetShapingState( gfxTextRun::eShapingState_ShapingWithFeature); } else if (ss == gfxTextRun::eShapingState_ShapingWithFallback) { // already have shaping results using fallback, need to redo aTextRun->SetShapingState(gfxTextRun::eShapingState_Aborted); return; } // do glyph layout and record the resulting positioned glyphs aTextRun->AddGlyphRun(matchedFont, range.matchType, aOffset + runStart, (matchedLength > 0), range.orientation, isCJK); if (!matchedFont->SplitAndInitTextRun( aDrawTarget, aTextRun, aString + runStart, aOffset + runStart, matchedLength, aRunScript, mLanguage, range.orientation)) { // glyph layout failed! treat as missing glyphs matchedFont = nullptr; } } } else { aTextRun->AddGlyphRun(mainFont, FontMatchType::Kind::kFontGroup, aOffset + runStart, (matchedLength > 0), range.orientation, isCJK); } if (!matchedFont) { // We need to set cluster boundaries (and mark spaces) so that // surrogate pairs, combining characters, etc behave properly, // even if we don't have glyphs for them aTextRun->SetupClusterBoundaries(aOffset + runStart, aString + runStart, matchedLength); // various "missing" characters may need special handling, // so we check for them here uint32_t runLimit = runStart + matchedLength; for (uint32_t index = runStart; index < runLimit; index++) { T ch = aString[index]; // tab and newline are not to be displayed as hexboxes, // but do need to be recorded in the textrun if (ch == '\n') { aTextRun->SetIsNewline(aOffset + index); continue; } if (ch == '\t') { aTextRun->SetIsTab(aOffset + index); continue; } // for 16-bit textruns only, check for surrogate pairs and // special Unicode spaces; omit these checks in 8-bit runs if constexpr (sizeof(T) == sizeof(char16_t)) { if (index + 1 < aLength && NS_IS_SURROGATE_PAIR(ch, aString[index + 1])) { uint32_t usv = SURROGATE_TO_UCS4(ch, aString[index + 1]); aTextRun->SetMissingGlyph(aOffset + index, usv, mainFont); index++; if (!mSkipDrawing && !IsPUA(usv)) { missingChars = true; } continue; } // check if this is a known Unicode whitespace character that // we can render using the space glyph with a custom width gfxFloat wid = mainFont->SynthesizeSpaceWidth(ch); if (wid >= 0.0) { nscoord advance = aTextRun->GetAppUnitsPerDevUnit() * floor(wid + 0.5); if (gfxShapedText::CompressedGlyph::IsSimpleAdvance(advance)) { aTextRun->GetCharacterGlyphs()[aOffset + index].SetSimpleGlyph( advance, mainFont->GetSpaceGlyph()); } else { gfxTextRun::DetailedGlyph detailedGlyph; detailedGlyph.mGlyphID = mainFont->GetSpaceGlyph(); detailedGlyph.mAdvance = advance; aTextRun->SetDetailedGlyphs(aOffset + index, 1, &detailedGlyph); } continue; } } if (IsInvalidChar(ch)) { // invalid chars are left as zero-width/invisible continue; } // record char code so we can draw a box with the Unicode value aTextRun->SetMissingGlyph(aOffset + index, ch, mainFont); if (!mSkipDrawing && !IsPUA(ch)) { missingChars = true; } } } runStart += matchedLength; } if (aMFR && missingChars) { aMFR->RecordScript(aRunScript); } } gfxTextRun* gfxFontGroup::GetEllipsisTextRun( int32_t aAppUnitsPerDevPixel, gfx::ShapedTextFlags aFlags, LazyReferenceDrawTargetGetter& aRefDrawTargetGetter) { MOZ_ASSERT(!(aFlags & ~ShapedTextFlags::TEXT_ORIENT_MASK), "flags here should only be used to specify orientation"); if (mCachedEllipsisTextRun && (mCachedEllipsisTextRun->GetFlags() & ShapedTextFlags::TEXT_ORIENT_MASK) == aFlags && mCachedEllipsisTextRun->GetAppUnitsPerDevUnit() == aAppUnitsPerDevPixel) { return mCachedEllipsisTextRun.get(); } // Use a Unicode ellipsis if the font supports it, // otherwise use three ASCII periods as fallback. RefPtr firstFont = GetFirstValidFont(uint32_t(kEllipsisChar[0])); nsString ellipsis = firstFont->HasCharacter(kEllipsisChar[0]) ? nsDependentString(kEllipsisChar, ArrayLength(kEllipsisChar) - 1) : nsDependentString(kASCIIPeriodsChar, ArrayLength(kASCIIPeriodsChar) - 1); RefPtr refDT = aRefDrawTargetGetter.GetRefDrawTarget(); Parameters params = {refDT, nullptr, nullptr, nullptr, 0, aAppUnitsPerDevPixel}; mCachedEllipsisTextRun = MakeTextRun(ellipsis.get(), ellipsis.Length(), ¶ms, aFlags, nsTextFrameUtils::Flags(), nullptr); if (!mCachedEllipsisTextRun) { return nullptr; } // don't let the presence of a cached ellipsis textrun prolong the // fontgroup's life mCachedEllipsisTextRun->ReleaseFontGroup(); return mCachedEllipsisTextRun.get(); } already_AddRefed gfxFontGroup::FindFallbackFaceForChar( gfxFontFamily* aFamily, uint32_t aCh, uint32_t aNextCh, eFontPresentation aPresentation) { GlobalFontMatch data(aCh, aNextCh, mStyle, aPresentation); aFamily->SearchAllFontsForChar(&data); gfxFontEntry* fe = data.mBestMatch; if (!fe) { return nullptr; } return fe->FindOrMakeFont(&mStyle); } already_AddRefed gfxFontGroup::FindFallbackFaceForChar( fontlist::Family* aFamily, uint32_t aCh, uint32_t aNextCh, eFontPresentation aPresentation) { auto* pfl = gfxPlatformFontList::PlatformFontList(); auto* list = pfl->SharedFontList(); // If async fallback is enabled, and the family isn't fully initialized yet, // just start the async cmap loading and return. if (!aFamily->IsFullyInitialized() && StaticPrefs::gfx_font_rendering_fallback_async() && !XRE_IsParentProcess()) { pfl->StartCmapLoadingFromFamily(aFamily - list->Families()); return nullptr; } GlobalFontMatch data(aCh, aNextCh, mStyle, aPresentation); aFamily->SearchAllFontsForChar(list, &data); gfxFontEntry* fe = data.mBestMatch; if (!fe) { return nullptr; } return fe->FindOrMakeFont(&mStyle); } already_AddRefed gfxFontGroup::FindFallbackFaceForChar( const FamilyFace& aFamily, uint32_t aCh, uint32_t aNextCh, eFontPresentation aPresentation) { if (aFamily.IsSharedFamily()) { return FindFallbackFaceForChar(aFamily.SharedFamily(), aCh, aNextCh, aPresentation); } return FindFallbackFaceForChar(aFamily.OwnedFamily(), aCh, aNextCh, aPresentation); } gfxFloat gfxFontGroup::GetUnderlineOffset() { if (mUnderlineOffset == UNDERLINE_OFFSET_NOT_SET) { // if the fontlist contains a bad underline font, make the underline // offset the min of the first valid font and bad font underline offsets uint32_t len = mFonts.Length(); for (uint32_t i = 0; i < len; i++) { FamilyFace& ff = mFonts[i]; gfxFontEntry* fe = ff.FontEntry(); if (!fe) { continue; } if (!fe->mIsUserFontContainer && !fe->IsUserFont() && ((ff.IsSharedFamily() && ff.SharedFamily() && ff.SharedFamily()->IsBadUnderlineFamily()) || (!ff.IsSharedFamily() && ff.OwnedFamily() && ff.OwnedFamily()->IsBadUnderlineFamily()))) { RefPtr font = GetFontAt(i); if (!font) { continue; } gfxFloat bad = font->GetMetrics(nsFontMetrics::eHorizontal).underlineOffset; RefPtr firstValidFont = GetFirstValidFont(); gfxFloat first = firstValidFont->GetMetrics(nsFontMetrics::eHorizontal) .underlineOffset; mUnderlineOffset = std::min(first, bad); return mUnderlineOffset; } } // no bad underline fonts, use the first valid font's metric RefPtr firstValidFont = GetFirstValidFont(); mUnderlineOffset = firstValidFont->GetMetrics(nsFontMetrics::eHorizontal).underlineOffset; } return mUnderlineOffset; } #define NARROW_NO_BREAK_SPACE 0x202fu already_AddRefed gfxFontGroup::FindFontForChar( uint32_t aCh, uint32_t aPrevCh, uint32_t aNextCh, Script aRunScript, gfxFont* aPrevMatchedFont, FontMatchType* aMatchType) { // If the char is a cluster extender, we want to use the same font as the // preceding character if possible. This is preferable to using the font // group because it avoids breaks in shaping within a cluster. if (aPrevMatchedFont && IsClusterExtender(aCh)) { if (aPrevMatchedFont->HasCharacter(aCh) || IsDefaultIgnorable(aCh)) { return do_AddRef(aPrevMatchedFont); } // Get the singleton NFC normalizer; this does not need to be deleted. static UErrorCode err = U_ZERO_ERROR; static const UNormalizer2* nfc = unorm2_getNFCInstance(&err); // Check if this char and preceding char can compose; if so, is the // combination supported by the current font. int32_t composed = unorm2_composePair(nfc, aPrevCh, aCh); if (composed > 0 && aPrevMatchedFont->HasCharacter(composed)) { return do_AddRef(aPrevMatchedFont); } } // Special cases for NNBSP (as used in Mongolian): if (aCh == NARROW_NO_BREAK_SPACE) { // If there is no preceding character, try the font that we'd use // for the next char (unless it's just another NNBSP; we don't try // to look ahead through a whole run of them). if (!aPrevCh && aNextCh && aNextCh != NARROW_NO_BREAK_SPACE) { RefPtr nextFont = FindFontForChar(aNextCh, 0, 0, aRunScript, aPrevMatchedFont, aMatchType); if (nextFont && nextFont->HasCharacter(aCh)) { return nextFont.forget(); } } // Otherwise, treat NNBSP like a cluster extender (as above) and try // to continue the preceding font run. if (aPrevMatchedFont && aPrevMatchedFont->HasCharacter(aCh)) { return do_AddRef(aPrevMatchedFont); } } // To optimize common cases, try the first font in the font-group // before going into the more detailed checks below uint32_t fontListLength = mFonts.Length(); uint32_t nextIndex = 0; bool isJoinControl = gfxFontUtils::IsJoinControl(aCh); bool wasJoinCauser = gfxFontUtils::IsJoinCauser(aPrevCh); bool isVarSelector = gfxFontUtils::IsVarSelector(aCh); bool nextIsVarSelector = gfxFontUtils::IsVarSelector(aNextCh); // For Unicode hyphens, if not supported in the font then we'll try for // the ASCII hyphen-minus as a fallback. // Similarly, for NBSP we try normal as a fallback. uint32_t fallbackChar = (aCh == 0x2010 || aCh == 0x2011) ? '-' : (aCh == 0x00A0) ? ' ' : 0; // Whether we've seen a font that is currently loading a resource that may // provide this character (so we should not start a new load). bool loading = false; // Do we need to explicitly look for a font that does or does not provide a // color glyph for the given character? // For characters with no `EMOJI` property, we'll use whatever the family // list calls for; but if it's a potential emoji codepoint, we need to check // if there's a variation selector specifically asking for Text-style or // Emoji-style rendering and look for a suitable font. eFontPresentation presentation = eFontPresentation::Any; EmojiPresentation emojiPresentation = GetEmojiPresentation(aCh); if (emojiPresentation != TextOnly) { // Default presentation from the font-variant-emoji property. presentation = mEmojiPresentation; // If the prefer-emoji selector is present, or if it's a default-emoji // char and the prefer-text selector is NOT present, or if there's a // skin-tone modifier, we specifically look for a font with a color // glyph. // If the prefer-text selector is present, we specifically look for a // font that will provide a monochrome glyph. // Otherwise, we'll accept either color or monochrome font-family // entries, so that a color font can be explicitly applied via font- // family even to characters that are not inherently emoji-style. if (aNextCh == kVariationSelector16 || (aNextCh >= kEmojiSkinToneFirst && aNextCh <= kEmojiSkinToneLast) || gfxFontUtils::IsEmojiFlagAndTag(aCh, aNextCh)) { // Emoji presentation is explicitly requested by a variation selector // or the presence of a skin-tone codepoint. presentation = eFontPresentation::EmojiExplicit; } else if (emojiPresentation == EmojiPresentation::EmojiDefault && aNextCh != kVariationSelector15) { // Emoji presentation is the default for this Unicode character. but we // will allow an explicitly-specified webfont to apply to it, // regardless of its glyph type. presentation = eFontPresentation::EmojiDefault; } else if (aNextCh == kVariationSelector15) { // Text presentation is explicitly requested. presentation = eFontPresentation::Text; } } if (!isJoinControl && !wasJoinCauser && !isVarSelector && !nextIsVarSelector && presentation == eFontPresentation::Any) { RefPtr firstFont = GetFontAt(0, aCh, &loading); if (firstFont) { if (firstFont->HasCharacter(aCh) || (fallbackChar && firstFont->HasCharacter(fallbackChar))) { *aMatchType = {FontMatchType::Kind::kFontGroup, mFonts[0].Generic()}; return firstFont.forget(); } RefPtr font; if (mFonts[0].CheckForFallbackFaces()) { font = FindFallbackFaceForChar(mFonts[0], aCh, aNextCh, presentation); } else if (!firstFont->GetFontEntry()->IsUserFont()) { // For platform fonts (but not userfonts), we may need to do // fallback within the family to handle cases where some faces // such as Italic or Black have reduced character sets compared // to the family's Regular face. font = FindFallbackFaceForChar(mFonts[0], aCh, aNextCh, presentation); } if (font) { *aMatchType = {FontMatchType::Kind::kFontGroup, mFonts[0].Generic()}; return font.forget(); } } else { if (fontListLength > 0) { loading = loading || mFonts[0].IsLoadingFor(aCh); } } // we don't need to check the first font again below ++nextIndex; } if (aPrevMatchedFont) { // Don't switch fonts for control characters, regardless of // whether they are present in the current font, as they won't // actually be rendered (see bug 716229) if (isJoinControl || GetGeneralCategory(aCh) == HB_UNICODE_GENERAL_CATEGORY_CONTROL) { return do_AddRef(aPrevMatchedFont); } // if previous character was a join-causer (ZWJ), // use the same font as the previous range if we can if (wasJoinCauser) { if (aPrevMatchedFont->HasCharacter(aCh)) { return do_AddRef(aPrevMatchedFont); } } } // If this character is a variation selector or default-ignorable, use the // previous font regardless of whether it supports the codepoint or not. // (We don't want to unnecessarily split glyph runs, and the character will // not be visibly rendered.) if (isVarSelector || IsDefaultIgnorable(aCh)) { return do_AddRef(aPrevMatchedFont); } // Used to remember the first "candidate" font that would provide a fallback // text-style rendering if no color glyph can be found. // If we decide NOT to return this font, we must AddRef/Release it to ensure // that it goes into the global font cache as a candidate for deletion. // This is done for us by CheckCandidate, but any code path that returns // WITHOUT calling CheckCandidate needs to handle it explicitly. RefPtr candidateFont; FontMatchType candidateMatchType; // Handle a candidate font that could support the character, returning true // if we should go ahead and return |f|, false to continue searching. // If there is already a saved candidate font, and the new candidate is // accepted, we AddRef/Release the existing candidate so it won't leak. auto CheckCandidate = [&](gfxFont* f, FontMatchType t) -> bool { // If no preference, then just accept the font. if (presentation == eFontPresentation::Any || (presentation == eFontPresentation::EmojiDefault && f->GetFontEntry()->IsUserFont())) { *aMatchType = t; return true; } // Does the candidate font provide a color glyph for the current character? bool hasColorGlyph = f->HasColorGlyphFor(aCh, aNextCh); // If the provided glyph matches the preference, accept the font. if (hasColorGlyph == PrefersColor(presentation)) { *aMatchType = t; return true; } // Otherwise, remember the first potential fallback, but keep searching. if (!candidateFont) { candidateFont = f; candidateMatchType = t; } return false; }; // 1. check remaining fonts in the font group for (uint32_t i = nextIndex; i < fontListLength; i++) { FamilyFace& ff = mFonts[i]; if (ff.IsInvalid() || ff.IsLoading()) { if (ff.IsLoadingFor(aCh)) { loading = true; } continue; } RefPtr font = ff.Font(); if (font) { // if available, use already-made gfxFont and check for character if (font->HasCharacter(aCh) || (fallbackChar && font->HasCharacter(fallbackChar))) { if (CheckCandidate(font, {FontMatchType::Kind::kFontGroup, ff.Generic()})) { return font.forget(); } } } else { // don't have a gfxFont yet, test charmap before instantiating gfxFontEntry* fe = ff.FontEntry(); if (fe && fe->mIsUserFontContainer) { // for userfonts, need to test both the unicode range map and // the cmap of the platform font entry gfxUserFontEntry* ufe = static_cast(fe); // never match a character outside the defined unicode range if (!ufe->CharacterInUnicodeRange(aCh)) { continue; } // Load if not already loaded, unless we've already seen an in- // progress load that is expected to satisfy this request. if (!loading && ufe->LoadState() == gfxUserFontEntry::STATUS_NOT_LOADED) { ufe->Load(); ff.CheckState(mSkipDrawing); } if (ff.IsLoading()) { loading = true; } gfxFontEntry* pfe = ufe->GetPlatformFontEntry(); if (pfe && (pfe->HasCharacter(aCh) || (fallbackChar && pfe->HasCharacter(fallbackChar)))) { font = GetFontAt(i, aCh, &loading); if (font) { if (CheckCandidate(font, {FontMatchType::Kind::kFontGroup, mFonts[i].Generic()})) { return font.forget(); } } } } else if (fe && (fe->HasCharacter(aCh) || (fallbackChar && fe->HasCharacter(fallbackChar)))) { // for normal platform fonts, after checking the cmap // build the font via GetFontAt font = GetFontAt(i, aCh, &loading); if (font) { if (CheckCandidate(font, {FontMatchType::Kind::kFontGroup, mFonts[i].Generic()})) { return font.forget(); } } } } // check other family faces if needed if (ff.CheckForFallbackFaces()) { #ifdef DEBUG if (i > 0) { fontlist::FontList* list = gfxPlatformFontList::PlatformFontList()->SharedFontList(); nsCString s1 = mFonts[i - 1].IsSharedFamily() ? mFonts[i - 1].SharedFamily()->Key().AsString(list) : mFonts[i - 1].OwnedFamily()->Name(); nsCString s2 = ff.IsSharedFamily() ? ff.SharedFamily()->Key().AsString(list) : ff.OwnedFamily()->Name(); MOZ_ASSERT(!mFonts[i - 1].CheckForFallbackFaces() || !s1.Equals(s2), "should only do fallback once per font family"); } #endif font = FindFallbackFaceForChar(ff, aCh, aNextCh, presentation); if (font) { if (CheckCandidate(font, {FontMatchType::Kind::kFontGroup, ff.Generic()})) { return font.forget(); } } } else { // For platform fonts, but not user fonts, consider intra-family // fallback to handle styles with reduced character sets (see // also above). gfxFontEntry* fe = ff.FontEntry(); if (fe && !fe->mIsUserFontContainer && !fe->IsUserFont()) { font = FindFallbackFaceForChar(ff, aCh, aNextCh, presentation); if (font) { if (CheckCandidate(font, {FontMatchType::Kind::kFontGroup, ff.Generic()})) { return font.forget(); } } } } } if (fontListLength == 0) { RefPtr defaultFont = GetDefaultFont(); if (defaultFont->HasCharacter(aCh) || (fallbackChar && defaultFont->HasCharacter(fallbackChar))) { if (CheckCandidate(defaultFont, FontMatchType::Kind::kFontGroup)) { return defaultFont.forget(); } } } // If character is in Private Use Area, or is unassigned in Unicode, don't do // matching against pref or system fonts. We only support such codepoints // when used with an explicitly-specified font, as they have no standard/ // interoperable meaning. // Also don't attempt any fallback for control characters or noncharacters, // where we won't be rendering a glyph anyhow, or for codepoints where global // fallback has already noted a failure. FontVisibility level = mPresContext ? mPresContext->GetFontVisibility() : FontVisibility::User; if (gfxPlatformFontList::PlatformFontList()->SkipFontFallbackForChar(level, aCh) || GetGeneralCategory(aCh) == HB_UNICODE_GENERAL_CATEGORY_UNASSIGNED) { if (candidateFont) { *aMatchType = candidateMatchType; } return candidateFont.forget(); } // 2. search pref fonts RefPtr font = WhichPrefFontSupportsChar(aCh, aNextCh, presentation); if (font) { if (PrefersColor(presentation) && gfxPlatformFontList::PlatformFontList()->EmojiPrefHasUserValue()) { // For emoji, always accept the font from preferences if it's explicitly // user-set, even if it isn't actually a color-emoji font, as some users // may want to set their emoji font preference to a monochrome font like // Symbola. // So a user-provided font.name-list.emoji preference takes precedence // over the Unicode presentation style here. RefPtr autoRefDeref(candidateFont); *aMatchType = FontMatchType::Kind::kPrefsFallback; return font.forget(); } if (CheckCandidate(font, FontMatchType::Kind::kPrefsFallback)) { return font.forget(); } } // For fallback searches, we don't want to use a color-emoji font unless // emoji-style presentation is specifically required, so we map Any to // Text here. if (presentation == eFontPresentation::Any) { presentation = eFontPresentation::Text; } // 3. use fallback fonts // -- before searching for something else check the font used for the // previous character if (aPrevMatchedFont && (aPrevMatchedFont->HasCharacter(aCh) || (fallbackChar && aPrevMatchedFont->HasCharacter(fallbackChar)))) { if (CheckCandidate(aPrevMatchedFont, FontMatchType::Kind::kSystemFallback)) { return do_AddRef(aPrevMatchedFont); } } // for known "space" characters, don't do a full system-fallback search; // we'll synthesize appropriate-width spaces instead of missing-glyph boxes font = GetFirstValidFont(); if (GetGeneralCategory(aCh) == HB_UNICODE_GENERAL_CATEGORY_SPACE_SEPARATOR && font->SynthesizeSpaceWidth(aCh) >= 0.0) { return nullptr; } // -- otherwise look for other stuff font = WhichSystemFontSupportsChar(aCh, aNextCh, aRunScript, presentation); if (font) { if (CheckCandidate(font, FontMatchType::Kind::kSystemFallback)) { return font.forget(); } } if (candidateFont) { *aMatchType = candidateMatchType; } return candidateFont.forget(); } template void gfxFontGroup::ComputeRanges(nsTArray& aRanges, const T* aString, uint32_t aLength, Script aRunScript, gfx::ShapedTextFlags aOrientation) { NS_ASSERTION(aRanges.Length() == 0, "aRanges must be initially empty"); NS_ASSERTION(aLength > 0, "don't call ComputeRanges for zero-length text"); uint32_t prevCh = 0; uint32_t nextCh = aString[0]; if constexpr (sizeof(T) == sizeof(char16_t)) { if (aLength > 1 && NS_IS_SURROGATE_PAIR(nextCh, aString[1])) { nextCh = SURROGATE_TO_UCS4(nextCh, aString[1]); } } int32_t lastRangeIndex = -1; // initialize prevFont to the group's primary font, so that this will be // used for string-initial control chars, etc rather than risk hitting font // fallback for these (bug 716229) StyleGenericFontFamily generic = StyleGenericFontFamily::None; RefPtr prevFont = GetFirstValidFont(' ', &generic); // if we use the initial value of prevFont, we treat this as a match from // the font group; fixes bug 978313 FontMatchType matchType = {FontMatchType::Kind::kFontGroup, generic}; for (uint32_t i = 0; i < aLength; i++) { const uint32_t origI = i; // save off in case we increase for surrogate // set up current ch uint32_t ch = nextCh; // Get next char (if any) so that FindFontForChar can look ahead // for a possible variation selector. if constexpr (sizeof(T) == sizeof(char16_t)) { // In 16-bit case only, check for surrogate pairs. if (ch > 0xffffu) { i++; } if (i < aLength - 1) { nextCh = aString[i + 1]; if (i + 2 < aLength && NS_IS_SURROGATE_PAIR(nextCh, aString[i + 2])) { nextCh = SURROGATE_TO_UCS4(nextCh, aString[i + 2]); } } else { nextCh = 0; } } else { // 8-bit case is trivial. nextCh = i < aLength - 1 ? aString[i + 1] : 0; } RefPtr font; // Find the font for this char; but try to avoid calling the expensive // FindFontForChar method for the most common case, where the first // font in the list supports the current char, and it is not one of // the special cases where FindFontForChar will attempt to propagate // the font selected for an adjacent character. if ((font = GetFontAt(0, ch)) != nullptr && font->HasCharacter(ch) && (sizeof(T) == sizeof(uint8_t) || (!IsClusterExtender(ch) && ch != NARROW_NO_BREAK_SPACE && !gfxFontUtils::IsJoinControl(ch) && !gfxFontUtils::IsJoinCauser(prevCh) && !gfxFontUtils::IsVarSelector(ch) && GetEmojiPresentation(ch) == TextOnly))) { matchType = {FontMatchType::Kind::kFontGroup, mFonts[0].Generic()}; } else { font = FindFontForChar(ch, prevCh, nextCh, aRunScript, prevFont, &matchType); } #ifndef RELEASE_OR_BETA if (MOZ_UNLIKELY(mTextPerf)) { if (matchType.kind == FontMatchType::Kind::kPrefsFallback) { mTextPerf->current.fallbackPrefs++; } else if (matchType.kind == FontMatchType::Kind::kSystemFallback) { mTextPerf->current.fallbackSystem++; } } #endif prevCh = ch; ShapedTextFlags orient = aOrientation; if (aOrientation == ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED) { // For CSS text-orientation:mixed, we need to resolve orientation // on a per-character basis using the UTR50 orientation property. switch (GetVerticalOrientation(ch)) { case VERTICAL_ORIENTATION_U: case VERTICAL_ORIENTATION_Tu: orient = ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT; break; case VERTICAL_ORIENTATION_Tr: { // We check for a vertical presentation form first as that's // likely to be cheaper than inspecting lookups to see if the // 'vert' feature is going to handle this character, and if the // presentation form is available then it will be used as // fallback if needed, so it's OK if the feature is missing. // // Because "common" CJK punctuation characters in isolation will be // resolved to Bopomofo script (as the first script listed in their // ScriptExtensions property), but this is not always well supported // by fonts' OpenType tables, we also try Han script; harfbuzz will // apply a 'vert' feature from any available script (see // https://github.com/harfbuzz/harfbuzz/issues/63) when shaping, // so this is OK. It's not quite as general as what harfbuzz does // (it will find the feature in *any* script), but should be enough // for likely real-world examples. uint32_t v = gfxHarfBuzzShaper::GetVerticalPresentationForm(ch); const uint32_t kVert = HB_TAG('v', 'e', 'r', 't'); orient = (!font || (v && font->HasCharacter(v)) || font->FeatureWillHandleChar(aRunScript, kVert, ch) || (aRunScript == Script::BOPOMOFO && font->FeatureWillHandleChar(Script::HAN, kVert, ch))) ? ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT : ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT; break; } case VERTICAL_ORIENTATION_R: orient = ShapedTextFlags::TEXT_ORIENT_VERTICAL_SIDEWAYS_RIGHT; break; } } if (lastRangeIndex == -1) { // first char ==> make a new range aRanges.AppendElement(TextRange(0, 1, font, matchType, orient)); lastRangeIndex++; prevFont = std::move(font); } else { // if font or orientation has changed, make a new range... // unless ch is a variation selector (bug 1248248) TextRange& prevRange = aRanges[lastRangeIndex]; if (prevRange.font != font || (prevRange.orientation != orient && !IsClusterExtender(ch))) { // close out the previous range prevRange.end = origI; aRanges.AppendElement(TextRange(origI, i + 1, font, matchType, orient)); lastRangeIndex++; // update prevFont for the next match, *unless* we switched // fonts on a ZWJ, in which case propagating the changed font // is probably not a good idea (see bug 619511) if (sizeof(T) == sizeof(uint8_t) || !gfxFontUtils::IsJoinCauser(ch)) { prevFont = std::move(font); } } else { prevRange.matchType |= matchType; } } } aRanges[lastRangeIndex].end = aLength; #ifndef RELEASE_OR_BETA LogModule* log = mStyle.systemFont ? gfxPlatform::GetLog(eGfxLog_textrunui) : gfxPlatform::GetLog(eGfxLog_textrun); if (MOZ_UNLIKELY(MOZ_LOG_TEST(log, LogLevel::Debug))) { nsAutoCString lang; mLanguage->ToUTF8String(lang); auto defaultLanguageGeneric = GetDefaultGeneric(mLanguage); // collect the font matched for each range nsAutoCString fontMatches; for (size_t i = 0, i_end = aRanges.Length(); i < i_end; i++) { const TextRange& r = aRanges[i]; nsAutoCString matchTypes; if (r.matchType.kind & FontMatchType::Kind::kFontGroup) { matchTypes.AppendLiteral("list"); } if (r.matchType.kind & FontMatchType::Kind::kPrefsFallback) { if (!matchTypes.IsEmpty()) { matchTypes.AppendLiteral(","); } matchTypes.AppendLiteral("prefs"); } if (r.matchType.kind & FontMatchType::Kind::kSystemFallback) { if (!matchTypes.IsEmpty()) { matchTypes.AppendLiteral(","); } matchTypes.AppendLiteral("sys"); } fontMatches.AppendPrintf( " [%u:%u] %.200s (%s)", r.start, r.end, (r.font.get() ? r.font->GetName().get() : ""), matchTypes.get()); } MOZ_LOG(log, LogLevel::Debug, ("(%s-fontmatching) fontgroup: [%s] default: %s lang: %s script: %d" "%s\n", (mStyle.systemFont ? "textrunui" : "textrun"), FamilyListToString(mFamilyList).get(), (defaultLanguageGeneric == StyleGenericFontFamily::Serif ? "serif" : (defaultLanguageGeneric == StyleGenericFontFamily::SansSerif ? "sans-serif" : "none")), lang.get(), static_cast(aRunScript), fontMatches.get())); } #endif } gfxUserFontSet* gfxFontGroup::GetUserFontSet() { return mUserFontSet; } void gfxFontGroup::SetUserFontSet(gfxUserFontSet* aUserFontSet) { if (aUserFontSet == mUserFontSet) { return; } mUserFontSet = aUserFontSet; mCurrGeneration = GetGeneration() - 1; UpdateUserFonts(); } uint64_t gfxFontGroup::GetGeneration() { if (!mUserFontSet) return 0; return mUserFontSet->GetGeneration(); } uint64_t gfxFontGroup::GetRebuildGeneration() { if (!mUserFontSet) return 0; return mUserFontSet->GetRebuildGeneration(); } void gfxFontGroup::UpdateUserFonts() { if (mCurrGeneration < GetRebuildGeneration()) { // fonts in userfont set changed, need to redo the fontlist mFonts.Clear(); ClearCachedData(); BuildFontList(); mCurrGeneration = GetGeneration(); } else if (mCurrGeneration != GetGeneration()) { // load state change occurred, verify load state and validity of fonts ClearCachedData(); uint32_t len = mFonts.Length(); for (uint32_t i = 0; i < len; i++) { FamilyFace& ff = mFonts[i]; if (ff.Font() || !ff.IsUserFontContainer()) { continue; } ff.CheckState(mSkipDrawing); } mCurrGeneration = GetGeneration(); } } bool gfxFontGroup::ContainsUserFont(const gfxUserFontEntry* aUserFont) { UpdateUserFonts(); // search through the fonts list for a specific user font uint32_t len = mFonts.Length(); for (uint32_t i = 0; i < len; i++) { FamilyFace& ff = mFonts[i]; if (ff.EqualsUserFont(aUserFont)) { return true; } } return false; } already_AddRefed gfxFontGroup::WhichPrefFontSupportsChar( uint32_t aCh, uint32_t aNextCh, eFontPresentation aPresentation) { eFontPrefLang charLang; gfxPlatformFontList* pfl = gfxPlatformFontList::PlatformFontList(); if (PrefersColor(aPresentation)) { charLang = eFontPrefLang_Emoji; } else { // get the pref font list if it hasn't been set up already charLang = pfl->GetFontPrefLangFor(aCh); } // if the last pref font was the first family in the pref list, no need to // recheck through a list of families if (mLastPrefFont && charLang == mLastPrefLang && mLastPrefFirstFont && mLastPrefFont->HasCharacter(aCh)) { return do_AddRef(mLastPrefFont); } // based on char lang and page lang, set up list of pref lang fonts to check eFontPrefLang prefLangs[kMaxLenPrefLangList]; uint32_t i, numLangs = 0; pfl->GetLangPrefs(prefLangs, numLangs, charLang, mPageLang); for (i = 0; i < numLangs; i++) { eFontPrefLang currentLang = prefLangs[i]; StyleGenericFontFamily generic = mFallbackGeneric != StyleGenericFontFamily::None ? mFallbackGeneric : pfl->GetDefaultGeneric(currentLang); gfxPlatformFontList::PrefFontList* families = pfl->GetPrefFontsLangGroup(mPresContext, generic, currentLang); NS_ASSERTION(families, "no pref font families found"); // find the first pref font that includes the character uint32_t j, numPrefs; numPrefs = families->Length(); for (j = 0; j < numPrefs; j++) { // look up the appropriate face FontFamily family = (*families)[j]; if (family.IsNull()) { continue; } // if a pref font is used, it's likely to be used again in the same text // run. the style doesn't change so the face lookup can be cached rather // than calling FindOrMakeFont repeatedly. speeds up FindFontForChar // lookup times for subsequent pref font lookups if (family == mLastPrefFamily && mLastPrefFont->HasCharacter(aCh)) { return do_AddRef(mLastPrefFont); } gfxFontEntry* fe = nullptr; if (family.mShared) { fontlist::Family* fam = family.mShared; if (!fam->IsInitialized()) { Unused << pfl->InitializeFamily(fam); } fontlist::Face* face = fam->FindFaceForStyle(pfl->SharedFontList(), mStyle); if (face) { fe = pfl->GetOrCreateFontEntry(face, fam); } } else { fe = family.mUnshared->FindFontForStyle(mStyle); } if (!fe) { continue; } // if ch in cmap, create and return a gfxFont RefPtr prefFont; if (fe->HasCharacter(aCh)) { prefFont = fe->FindOrMakeFont(&mStyle); if (!prefFont) { continue; } if (aPresentation == eFontPresentation::EmojiExplicit && !prefFont->HasColorGlyphFor(aCh, aNextCh)) { continue; } } // If the char was not available, see if we can fall back to an // alternative face in the same family. if (!prefFont) { prefFont = family.mShared ? FindFallbackFaceForChar(family.mShared, aCh, aNextCh, aPresentation) : FindFallbackFaceForChar(family.mUnshared, aCh, aNextCh, aPresentation); } if (prefFont) { mLastPrefFamily = family; mLastPrefFont = prefFont; mLastPrefLang = charLang; mLastPrefFirstFont = (i == 0 && j == 0); return prefFont.forget(); } } } return nullptr; } already_AddRefed gfxFontGroup::WhichSystemFontSupportsChar( uint32_t aCh, uint32_t aNextCh, Script aRunScript, eFontPresentation aPresentation) { FontVisibility visibility; return gfxPlatformFontList::PlatformFontList()->SystemFindFontForChar( mPresContext, aCh, aNextCh, aRunScript, aPresentation, &mStyle, &visibility); } void gfxMissingFontRecorder::Flush() { static bool mNotifiedFontsInitialized = false; static uint32_t mNotifiedFonts[gfxMissingFontRecorder::kNumScriptBitsWords]; if (!mNotifiedFontsInitialized) { memset(&mNotifiedFonts, 0, sizeof(mNotifiedFonts)); mNotifiedFontsInitialized = true; } nsAutoString fontNeeded; for (uint32_t i = 0; i < kNumScriptBitsWords; ++i) { mMissingFonts[i] &= ~mNotifiedFonts[i]; if (!mMissingFonts[i]) { continue; } for (uint32_t j = 0; j < 32; ++j) { if (!(mMissingFonts[i] & (1 << j))) { continue; } mNotifiedFonts[i] |= (1 << j); if (!fontNeeded.IsEmpty()) { fontNeeded.Append(char16_t(',')); } uint32_t sc = i * 32 + j; MOZ_ASSERT(sc < static_cast(Script::NUM_SCRIPT_CODES), "how did we set the bit for an invalid script code?"); uint32_t tag = GetScriptTagForCode(static_cast