/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_RenderAndroidHardwareBufferTextureHost_H #define MOZILLA_GFX_RenderAndroidHardwareBufferTextureHost_H #include "GLTypes.h" #include "RenderTextureHost.h" namespace mozilla { namespace layers { class AndroidHardwareBuffer; } namespace wr { class RenderAndroidHardwareBufferTextureHost final : public RenderTextureHost { public: explicit RenderAndroidHardwareBufferTextureHost( layers::AndroidHardwareBuffer* aAndroidHardwareBuffer); wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override; void Unlock() override; size_t Bytes() override; private: virtual ~RenderAndroidHardwareBufferTextureHost(); bool EnsureLockable(); void DestroyEGLImage(); void DeleteTextureHandle(); gfx::IntSize GetSize() const; const RefPtr mAndroidHardwareBuffer; EGLImage mEGLImage; RefPtr mGL; GLuint mTextureHandle; }; } // namespace wr } // namespace mozilla #endif // MOZILLA_GFX_RenderAndroidHardwareBufferTextureHost_H