/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include shared varying vec4 vColor; #ifdef WR_VERTEX_SHADER PER_INSTANCE in vec4 aRect; PER_INSTANCE in vec4 aColor; void main(void) { vec2 pos = mix(aRect.xy, aRect.zw, aPosition.xy); gl_Position = uTransform * vec4(pos, 0.0, 1.0); gl_Position.z = gl_Position.w; // force depth clear to 1.0 vColor = aColor; } #endif #ifdef WR_FRAGMENT_SHADER void main(void) { oFragColor = vColor; } #endif