/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ /* -*- indent-tabs-mode: nil; js-indent-level: 4 -*- */ // Utility code for traversing the JSON data structures produced by sixgill. "use strict"; var TRACING = false; // Find all points (positions within the code) of the body given by the list of // bodies and the blockId to match (which will specify an outer function or a // loop within it), recursing into loops if needed. function findAllPoints(bodies, blockId, bits) { var points = []; var body; for (var xbody of bodies) { if (sameBlockId(xbody.BlockId, blockId)) { assert(!body); body = xbody; } } assert(body); if (!("PEdge" in body)) return; for (var edge of body.PEdge) { points.push([body, edge.Index[0], bits]); if (edge.Kind == "Loop") points.push(...findAllPoints(bodies, edge.BlockId, bits)); } return points; } // Visitor of a graph of vertexes and sixgill-generated edges, // where the edges represent the actual computation happening. // // Uses the syntax `var Visitor = class { ... }` rather than `class Visitor` // to allow reloading this file with the JS debugger. var Visitor = class { constructor(bodies) { this.visited_bodies = new Map(); for (const body of bodies) { this.visited_bodies.set(body, new Map()); } } // Returns whether we should keep going after seeing this // pair. Also records it as visited. visit(body, ppoint, info) { const visited = this.visited_bodies.get(body); const existing = visited.get(ppoint); const action = this.next_action(existing, info); const merged = this.merge_info(existing, info); visited.set(ppoint, merged); return [action, merged]; } // Default implementation does a basic "only visit nodes once" search. // (Whether this is BFS/DFS/other is determined by the caller.) // Override if you need to revisit nodes. Valid actions are "continue", // "prune", and "done". "continue" means continue with the search. "prune" // means stop at this node, only continue on other edges. "done" means the // whole search is complete even if unvisited nodes remain. next_action(prev, current) { return prev ? "prune" : "continue"; } // Update the info at a node. If this is the first time the node has been // seen, `prev` will be undefined. `current` will be the info computed by // `extend_path`. The node will be updated with the return value. merge_info(prev, current) { return true; } // Prepend `edge` to the info stored at the successor node, returning // the updated info value. This should be overridden by pretty much any // subclass, as a traversal's semantics are largely determined by this method. extend_path(edge, body, ppoint, successor_path) { return true; } }; function findMatchingBlock(bodies, blockId) { for (const body of bodies) { if (sameBlockId(body.BlockId, blockId)) { return body; } } assert(false); } // Perform a mostly breadth-first search through the graph of . // This is only mostly breadth-first because the visitor decides whether to // stop searching when it sees an already-visited node. It can choose to // re-visit a node in order to find "better" paths that include a node more // than once. // // The return value depends on how the search finishes. If a 'done' action // is returned by visitor.visit(), use the information returned by // that call. If the search completes without reaching the entry point of // the function (the "root"), return null. If the search manages to reach // the root, return the value of the `result_if_reached_root` parameter. // // This allows this function to be used in different ways. If the visitor // associates a value with each node that chains onto its successors // (or predecessors in the "upwards" search order), then this will return // a complete path through the graph. But this can also be used to test // whether a condition holds (eg "the exit point is reachable after // calling SomethingImportant()"), in which case no path is needed and the // visitor will cause the return value to be a simple boolean (or null // if it terminates the search before reaching the root.) // // The information returned by the visitor for a node is often called // `path` in the code below, even though it may not represent a path. // function BFS_upwards(start_body, start_ppoint, bodies, visitor, initial_successor_info={}, result_if_reached_root=null) { const work = [[start_body, start_ppoint, null, initial_successor_info]]; if (TRACING) { printErr(`BFS start at ${blockIdentifier(start_body)}:${start_ppoint}`); } let reached_root = false; while (work.length > 0) { const [body, ppoint, edgeToAdd, successor_path] = work.shift(); if (TRACING) { printErr(`prepending edge from ${ppoint} to state '${successor_path}'`); } let path = visitor.extend_path(edgeToAdd, body, ppoint, successor_path); const [action, merged_path] = visitor.visit(body, ppoint, path); if (action === "done") { return merged_path; } if (action === "prune") { // Do not push anything else to the work queue, but continue processing // other branches. continue; } assert(action == "continue"); path = merged_path; const predecessors = getPredecessors(body); for (const edge of (predecessors[ppoint] || [])) { if (edge.Kind == "Loop") { // Propagate the search into the exit point of the loop body. const loopBody = findMatchingBlock(bodies, edge.BlockId); const loopEnd = loopBody.Index[1]; work.push([loopBody, loopEnd, null, path]); // Don't continue to predecessors here without going through // the loop. (The points in this body that enter the loop will // be traversed when we reach the entry point of the loop.) } else { work.push([body, edge.Index[0], edge, path]); } } // Check for hitting the entry point of a loop body. if (ppoint == body.Index[0] && body.BlockId.Kind == "Loop") { // Propagate to outer body parents that enter the loop body. for (const parent of (body.BlockPPoint || [])) { const parentBody = findMatchingBlock(bodies, parent.BlockId); work.push([parentBody, parent.Index, null, path]); } // This point is also preceded by the *end* of this loop, for the // previous iteration. work.push([body, body.Index[1], null, path]); } // Check for reaching the root of the function. if (body === start_body && ppoint == body.Index[0]) { reached_root = true; } } // The search space was exhausted without finding a 'done' state. That // might be because all search paths were pruned before reaching the entry // point of the function, in which case reached_root will be false. (If // reached_root is true, then we may still not have visited the entire // graph, if some paths were pruned but at least one made it to the root.) return reached_root ? result_if_reached_root : null; } // Given the CFG for the constructor call of some RAII, return whether the // given edge is the matching destructor call. function isMatchingDestructor(constructor, edge) { if (edge.Kind != "Call") return false; var callee = edge.Exp[0]; if (callee.Kind != "Var") return false; var variable = callee.Variable; assert(variable.Kind == "Func"); if (variable.Name[1].charAt(0) != '~') return false; // Note that in some situations, a regular function can begin with '~', so // we don't necessarily have a destructor in hand. This is probably a // sixgill artifact, but in js::wasm::ModuleGenerator::~ModuleGenerator, a // templatized static inline EraseIf is invoked, and it gets named ~EraseIf // for some reason. if (!("PEdgeCallInstance" in edge)) return false; var constructExp = constructor.PEdgeCallInstance.Exp; assert(constructExp.Kind == "Var"); var destructExp = edge.PEdgeCallInstance.Exp; if (destructExp.Kind != "Var") return false; return sameVariable(constructExp.Variable, destructExp.Variable); } // Return all calls within the RAII scope of any constructor matched by // isConstructor(). (Note that this would be insufficient if you needed to // treat each instance separately, such as when different regions of a function // body were guarded by these constructors and you needed to do something // different with each.) function allRAIIGuardedCallPoints(typeInfo, bodies, body, isConstructor) { if (!("PEdge" in body)) return []; var points = []; for (var edge of body.PEdge) { if (edge.Kind != "Call") continue; var callee = edge.Exp[0]; if (callee.Kind != "Var") continue; var variable = callee.Variable; assert(variable.Kind == "Func"); const bits = isConstructor(typeInfo, edge.Type, variable.Name); if (!bits) continue; if (!("PEdgeCallInstance" in edge)) continue; if (edge.PEdgeCallInstance.Exp.Kind != "Var") continue; points.push(...pointsInRAIIScope(bodies, body, edge, bits)); } return points; } // Test whether the given edge is the constructor corresponding to the given // destructor edge. function isMatchingConstructor(destructor, edge) { if (edge.Kind != "Call") return false; var callee = edge.Exp[0]; if (callee.Kind != "Var") return false; var variable = callee.Variable; if (variable.Kind != "Func") return false; var name = readable(variable.Name[0]); var destructorName = readable(destructor.Exp[0].Variable.Name[0]); var match = destructorName.match(/^(.*?::)~(\w+)\(/); if (!match) { printErr("Unhandled destructor syntax: " + destructorName); return false; } var constructorSubstring = match[1] + match[2]; if (name.indexOf(constructorSubstring) == -1) return false; var destructExp = destructor.PEdgeCallInstance.Exp; if (destructExp.Kind != "Var") return false; var constructExp = edge.PEdgeCallInstance.Exp; if (constructExp.Kind != "Var") return false; return sameVariable(constructExp.Variable, destructExp.Variable); } function findMatchingConstructor(destructorEdge, body, warnIfNotFound=true) { var worklist = [destructorEdge]; var predecessors = getPredecessors(body); while(worklist.length > 0) { var edge = worklist.pop(); if (isMatchingConstructor(destructorEdge, edge)) return edge; if (edge.Index[0] in predecessors) { for (var e of predecessors[edge.Index[0]]) worklist.push(e); } } if (warnIfNotFound) printErr("Could not find matching constructor!"); return undefined; } function pointsInRAIIScope(bodies, body, constructorEdge, bits) { var seen = {}; var worklist = [constructorEdge.Index[1]]; var points = []; while (worklist.length) { var point = worklist.pop(); if (point in seen) continue; seen[point] = true; points.push([body, point, bits]); var successors = getSuccessors(body); if (!(point in successors)) continue; for (var nedge of successors[point]) { if (isMatchingDestructor(constructorEdge, nedge)) continue; if (nedge.Kind == "Loop") points.push(...findAllPoints(bodies, nedge.BlockId, bits)); worklist.push(nedge.Index[1]); } } return points; } function isImmobileValue(exp) { if (exp.Kind == "Int" && exp.String == "0") { return true; } return false; } function expressionIsVariableAddress(exp, variable) { while (exp.Kind == "Fld") exp = exp.Exp[0]; return exp.Kind == "Var" && sameVariable(exp.Variable, variable); } function edgeTakesVariableAddress(edge, variable, body) { if (ignoreEdgeUse(edge, variable, body)) return false; if (ignoreEdgeAddressTaken(edge)) return false; switch (edge.Kind) { case "Assign": return expressionIsVariableAddress(edge.Exp[1], variable); case "Call": if ("PEdgeCallArguments" in edge) { for (var exp of edge.PEdgeCallArguments.Exp) { if (expressionIsVariableAddress(exp, variable)) return true; } } return false; default: return false; } } // Look at an invocation of a virtual method or function pointer contained in a // field, and return the static type of the invocant (or the containing struct, // for a function pointer field.) function getFieldCallInstanceCSU(edge, field) { if ("FieldInstanceFunction" in field) { // We have a 'this'. const instanceExp = edge.PEdgeCallInstance.Exp; if (instanceExp.Kind == 'Drf') { // somevar->foo() return edge.Type.TypeFunctionCSU.Type.Name; } else if (instanceExp.Kind == 'Fld') { // somevar.foo() return instanceExp.Field.FieldCSU.Type.Name; } else if (instanceExp.Kind == 'Index') { // A strange construct. // C++ code: static_cast(this)->trace(trc); // CFG: Call(21,30, this*[-1]{JS::CustomAutoRooter}.trace*(trc*)) return instanceExp.Type.Name; } else if (instanceExp.Kind == 'Var') { // C++: reinterpret_cast(gRawGMT)->~SimpleTimeZone(); // CFG: // # icu_64::SimpleTimeZone::icu_64::SimpleTimeZone.__comp_dtor // [6,7] Call gRawGMT.icu_64::SimpleTimeZone.__comp_dtor () return field.FieldCSU.Type.Name; } else { printErr("------------------ edge -------------------"); printErr(JSON.stringify(edge, null, 4)); printErr("------------------ field -------------------"); printErr(JSON.stringify(field, null, 4)); assert(false, `unrecognized FieldInstanceFunction Kind ${instanceExp.Kind}`); } } else { // somefar.foo() where somevar is a field of some CSU. return field.FieldCSU.Type.Name; } } function expressionUsesVariable(exp, variable) { if (exp.Kind == "Var" && sameVariable(exp.Variable, variable)) return true; if (!("Exp" in exp)) return false; for (var childExp of exp.Exp) { if (expressionUsesVariable(childExp, variable)) return true; } return false; } function expressionUsesVariableContents(exp, variable) { if (!("Exp" in exp)) return false; for (var childExp of exp.Exp) { if (childExp.Kind == 'Drf') { if (expressionUsesVariable(childExp, variable)) return true; } else if (expressionUsesVariableContents(childExp, variable)) { return true; } } return false; } // Detect simple |return nullptr;| statements. function isReturningImmobileValue(edge, variable) { if (variable.Kind == "Return") { if (edge.Exp[0].Kind == "Var" && sameVariable(edge.Exp[0].Variable, variable)) { if (isImmobileValue(edge.Exp[1])) return true; } } return false; } // If the edge uses the given variable's value, return the earliest point at // which the use is definite. Usually, that means the source of the edge // (anything that reaches that source point will end up using the variable, but // there may be other ways to reach the destination of the edge.) // // Return values are implicitly used at the very last point in the function. // This makes a difference: if an RAII class GCs in its destructor, we need to // start looking at the final point in the function, not one point back from // that, since that would skip over the GCing call. // // Note that this returns true only if the variable's incoming value is used. // So this would return false for 'obj': // // obj = someFunction(); // // but these would return true: // // obj = someFunction(obj); // obj->foo = someFunction(); // function edgeUsesVariable(edge, variable, body) { if (ignoreEdgeUse(edge, variable, body)) return 0; if (variable.Kind == "Return" && body.Index[1] == edge.Index[1] && body.BlockId.Kind == "Function") { // The last point in the function body is treated as using the return // value. This is the only time the destination point is returned // rather than the source point. return edge.Index[1]; } var src = edge.Index[0]; switch (edge.Kind) { case "Assign": { // Detect `Return := nullptr`. if (isReturningImmobileValue(edge, variable)) return 0; const [lhs, rhs] = edge.Exp; // Detect `lhs := ...variable...` if (expressionUsesVariable(rhs, variable)) return src; // Detect `...variable... := rhs` but not `variable := rhs`. The latter // overwrites the previous value of `variable` without using it. if (expressionUsesVariable(lhs, variable) && !expressionIsVariable(lhs, variable)) return src; return 0; } case "Assume": return expressionUsesVariableContents(edge.Exp[0], variable) ? src : 0; case "Call": { const callee = edge.Exp[0]; if (expressionUsesVariable(callee, variable)) return src; if ("PEdgeCallInstance" in edge) { if (expressionUsesVariable(edge.PEdgeCallInstance.Exp, variable)) { if (edgeStartsValueLiveRange(edge, variable)) { // If the variable is being constructed, then the incoming // value is not used here; it didn't exist before // construction. (The analysis doesn't get told where // variables are defined, so must infer it from // construction. If the variable does not have a // constructor, its live range may be larger than it really // ought to be if it is defined within a loop body, but // that is conservative.) } else { return src; } } } if ("PEdgeCallArguments" in edge) { for (var exp of edge.PEdgeCallArguments.Exp) { if (expressionUsesVariable(exp, variable)) return src; } } if (edge.Exp.length == 1) return 0; // Assigning call result to a variable. const lhs = edge.Exp[1]; if (expressionUsesVariable(lhs, variable) && !expressionIsVariable(lhs, variable)) return src; return 0; } case "Loop": return 0; case "Assembly": return 0; default: assert(false); } } function expressionIsVariable(exp, variable) { return exp.Kind == "Var" && sameVariable(exp.Variable, variable); } function expressionIsMethodOnVariable(exp, variable) { // This might be calling a method on a base class, in which case exp will // be an unnamed field of the variable instead of the variable itself. while (exp.Kind == "Fld" && exp.Field.Name[0].startsWith("field:")) exp = exp.Exp[0]; return exp.Kind == "Var" && sameVariable(exp.Variable, variable); } // Return whether the edge starts the live range of a variable's value, by setting // it to some new value. Examples of starting obj's live range: // // obj = foo; // obj = foo(); // obj = foo(obj); // uses previous value but then sets to new value // SomeClass obj(true, 1); // constructor // function edgeStartsValueLiveRange(edge, variable) { // Direct assignments start live range of lhs: var = value if (edge.Kind == "Assign") { const [lhs, rhs] = edge.Exp; return (expressionIsVariable(lhs, variable) && !isReturningImmobileValue(edge, variable)); } if (edge.Kind != "Call") return false; // Assignments of call results start live range: var = foo() if (1 in edge.Exp) { var lhs = edge.Exp[1]; if (expressionIsVariable(lhs, variable)) return true; } // Constructor calls start live range of instance: SomeClass var(...) if ("PEdgeCallInstance" in edge) { var instance = edge.PEdgeCallInstance.Exp; // Kludge around incorrect dereference on some constructor calls. if (instance.Kind == "Drf") instance = instance.Exp[0]; if (!expressionIsVariable(instance, variable)) return false; var callee = edge.Exp[0]; if (callee.Kind != "Var") return false; assert(callee.Variable.Kind == "Func"); var calleeName = readable(callee.Variable.Name[0]); // Constructor calls include the text 'Name::Name(' or 'Name<...>::Name('. var openParen = calleeName.indexOf('('); if (openParen < 0) return false; calleeName = calleeName.substring(0, openParen); var lastColon = calleeName.lastIndexOf('::'); if (lastColon < 0) return false; var constructorName = calleeName.substr(lastColon + 2); calleeName = calleeName.substr(0, lastColon); var lastTemplateOpen = calleeName.lastIndexOf('<'); if (lastTemplateOpen >= 0) calleeName = calleeName.substr(0, lastTemplateOpen); if (calleeName.endsWith(constructorName)) return true; } return false; } // Return whether an edge "clears out" a variable's value. A simple example // would be // // var = nullptr; // // for analyses for which nullptr is a "safe" value (eg GC rooting hazards; you // can't get in trouble by holding a nullptr live across a GC.) A more complex // example is a Maybe that gets reset: // // Maybe nogc; // nogc.emplace(cx); // nogc.reset(); // gc(); // <-- not a problem; nogc is invalidated by prev line // nogc.emplace(cx); // foo(nogc); // // Yet another example is a UniquePtr being passed by value, which means the // receiver takes ownership: // // UniquePtr uobj(obj); // foo(uobj); // gc(); // function edgeEndsValueLiveRange(edge, variable, body) { // var = nullptr; if (edge.Kind == "Assign") { const [lhs, rhs] = edge.Exp; return expressionIsVariable(lhs, variable) && isImmobileValue(rhs); } if (edge.Kind != "Call") return false; var callee = edge.Exp[0]; if (edge.Type.Kind == 'Function' && edge.Exp[0].Kind == 'Var' && edge.Exp[0].Variable.Kind == 'Func' && edge.Exp[0].Variable.Name[1] == 'MarkVariableAsGCSafe' && edge.Exp[0].Variable.Name[0].includes("JS::detail::MarkVariableAsGCSafe") && expressionIsVariable(edge.PEdgeCallArguments.Exp[0], variable)) { // explicit JS_HAZ_VARIABLE_IS_GC_SAFE annotation return true; } if (edge.Type.Kind == 'Function' && edge.Exp[0].Kind == 'Var' && edge.Exp[0].Variable.Kind == 'Func' && edge.Exp[0].Variable.Name[1] == 'move' && edge.Exp[0].Variable.Name[0].includes('std::move(') && expressionIsVariable(edge.PEdgeCallArguments.Exp[0], variable) && edge.Exp[1].Kind == 'Var' && edge.Exp[1].Variable.Kind == 'Temp') { // temp = std::move(var) // // If var is a UniquePtr, and we pass it into something that takes // ownership, then it should be considered to be invalid. Example: // // consume(std::move(var)); // // where consume takes a UniquePtr. This will compile to something like // // UniquePtr* __temp_1 = &std::move(var); // UniquePtr&& __temp_2(*temp_1); // move constructor // consume(__temp_2); // ~UniquePtr(__temp_2); // // The line commented with "// move constructor" is a result of passing // a UniquePtr as a parameter. If consume() took a UniquePtr&& // directly, this would just be: // // UniquePtr* __temp_1 = &std::move(var); // consume(__temp_1); // // which is not guaranteed to move from the reference. It might just // ignore the parameter. We can't predict what consume(UniquePtr&&) // will do. We do know that UniquePtr(UniquePtr&& other) moves out of // `other`. // // The std::move() technically is irrelevant, but because we only care // about bare variables, it has to be used, which is fortunate because // the UniquePtr&& constructor operates on a temporary, not the // variable we care about. const lhs = edge.Exp[1].Variable; if (basicBlockEatsVariable(lhs, body, edge.Index[1])) return true; } if (edge.Type.Kind == 'Function' && edge.Type.TypeFunctionCSU && edge.PEdgeCallInstance && expressionIsMethodOnVariable(edge.PEdgeCallInstance.Exp, variable)) { const typeName = edge.Type.TypeFunctionCSU.Type.Name; const m = typeName.match(/^(((\w|::)+?)(\w+)). const ctorName = `${namespace}${classname}::${classname}()`; if (callee.Kind == 'Var' && typesWithSafeConstructors.has(type) && callee.Variable.Name[0].includes(ctorName)) { return true; } // special-case: UniquePtr::reset() and similar. if (callee.Kind == 'Var' && type in resetterMethods && resetterMethods[type].has(callee.Variable.Name[1])) { return true; } } } // special-case: passing UniquePtr by value. if (edge.Type.Kind == 'Function' && edge.Type.TypeFunctionArgument && edge.PEdgeCallArguments) { for (const i in edge.Type.TypeFunctionArgument) { const param = edge.Type.TypeFunctionArgument[i]; if (param.Type.Kind != 'CSU') continue; if (!param.Type.Name.startsWith("mozilla::UniquePtr<")) continue; const arg = edge.PEdgeCallArguments.Exp[i]; if (expressionIsVariable(arg, variable)) { return true; } } } return false; } function edgeMovesVariable(edge, variable) { if (edge.Kind != 'Call') return false; const callee = edge.Exp[0]; if (callee.Kind == 'Var' && callee.Variable.Kind == 'Func') { const { Variable: { Name: [ fullname, shortname ] } } = callee; const [ mangled, unmangled ] = splitFunction(fullname); // Match a UniquePtr move constructor. if (unmangled.match(/::UniquePtr<[^>]*>::UniquePtr\((\w+::)*UniquePtr<[^>]*>&&/)) return true; } return false; } // Scan forward through the basic block in 'body' starting at 'startpoint', // looking for a call that passes 'variable' to a move constructor that // "consumes" it (eg UniquePtr::UniquePtr(UniquePtr&&)). function basicBlockEatsVariable(variable, body, startpoint) { const successors = getSuccessors(body); let point = startpoint; while (point in successors) { // Only handle a single basic block. If it forks, stop looking. const edges = successors[point]; if (edges.length != 1) { return false; } const edge = edges[0]; if (edgeMovesVariable(edge, variable)) { return true; } // edgeStartsValueLiveRange will find places where 'variable' is given // a new value. Never observed in practice, since this function is only // called with a temporary resulting from std::move(), which is used // immediately for a call. But just to be robust to future uses: if (edgeStartsValueLiveRange(edge, variable)) { return false; } point = edge.Index[1]; } return false; } function edgeIsNonReleasingDtor(body, edge, calleeName, functionBodies) { if (edge.Kind !== "Call") { return false; } if (!isRefcountedDtor(calleeName)) { return false; } let callee = edge.Exp[0]; while (callee.Kind === "Drf") { callee = callee.Exp[0]; } const instance = edge.PEdgeCallInstance.Exp; if (instance.Kind !== "Var") { // TODO: handle field destructors return false; } // Test whether the dtor call is dominated by operations on the variable // that mean it will not go to a zero refcount in the dtor: either because // it's already dead (eg r.forget() was called) or because it can be proven // to have a ref count of greater than 1. This is implemented by looking // for the reverse: find a path scanning backwards from the dtor call where // the variable is used in any way that does *not* ensure that it is // trivially destructible. const variable = instance.Variable; const visitor = new class extends Visitor { // Do not revisit nodes. For new nodes, relay the decision made by // extend_path. next_action(seen, current) { return seen ? "prune" : current; } // We don't revisit, so always use the new. merge_info(seen, current) { return current; } // Return the action to take from this node. extend_path(edge, body, ppoint, successor_path) { if (!edge) { // Dummy edge to join two points. return "continue"; } if (!edgeUsesVariable(edge, variable, body)) { // Nothing of interest on this edge, keep searching. return "continue"; } if (edgeEndsValueLiveRange(edge, variable, body)) { // This path is safe! return "prune"; } // Unsafe. Found a use that might set the variable to a // nonzero refcount. return "done"; } }(functionBodies); // Searching upwards from a destructor call, return the opposite of: is // there a path to a use or the start of the function that does NOT hit a // safe assignment like refptr.forget() first? // // In graph terms: return whether the destructor call is dominated by forget() calls (or similar). return !BFS_upwards( body, edge.Index[0], functionBodies, visitor, "start", true // Return value if we reach the root without finding a non-forget() use. ); } // gcc uses something like "__dt_del " for virtual destructors that it // generates. function isSyntheticVirtualDestructor(funcName) { return funcName.endsWith(" "); } function typedField(field) { if ("FieldInstanceFunction" in field) { // Virtual call // // This makes a minimal attempt at dealing with overloading, by // incorporating the number of parameters. So far, that is all that has // been needed. If more is needed, sixgill will need to produce a full // mangled type. const {Type, Name: [name]} = field; // Virtual destructors don't need a type or argument count, // and synthetic ones don't have them filled in. if (isSyntheticVirtualDestructor(name)) { return name; } var nargs = 0; if (Type.Kind == "Function" && "TypeFunctionArguments" in Type) nargs = Type.TypeFunctionArguments.Type.length; return name + ":" + nargs; } else { // Function pointer field return field.Name[0]; } } function fieldKey(csuName, field) { return csuName + "." + typedField(field); }