/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef jit_RegisterAllocator_h #define jit_RegisterAllocator_h #include "mozilla/MathAlgorithms.h" #include "jit/LIR.h" #include "jit/MIRGenerator.h" #include "jit/MIRGraph.h" // Generic structures and functions for use by register allocators. namespace js { namespace jit { class LIRGenerator; #ifdef DEBUG // Structure for running a liveness analysis on a finished register allocation. // This analysis can be used for two purposes: // // - Check the integrity of the allocation, i.e. that the reads and writes of // physical values preserve the semantics of the original virtual registers. // // - Populate safepoints with live registers, GC thing and value data, to // streamline the process of prototyping new allocators. struct AllocationIntegrityState { explicit AllocationIntegrityState(LIRGraph& graph) : graph(graph) {} // Record all virtual registers in the graph. This must be called before // register allocation, to pick up the original LUses. [[nodiscard]] bool record(); // Perform the liveness analysis on the graph, and assert on an invalid // allocation. This must be called after register allocation, to pick up // all assigned physical values. [[nodiscard]] bool check(); private: LIRGraph& graph; // For all instructions and phis in the graph, keep track of the virtual // registers for all inputs and outputs of the nodes. These are overwritten // in place during register allocation. This information is kept on the // side rather than in the instructions and phis themselves to avoid // debug-builds-only bloat in the size of the involved structures. struct InstructionInfo { Vector inputs; Vector temps; Vector outputs; InstructionInfo() = default; InstructionInfo(const InstructionInfo& o) { AutoEnterOOMUnsafeRegion oomUnsafe; if (!inputs.appendAll(o.inputs) || !temps.appendAll(o.temps) || !outputs.appendAll(o.outputs)) { oomUnsafe.crash("InstructionInfo::InstructionInfo"); } } }; Vector instructions; struct BlockInfo { Vector phis; BlockInfo() = default; BlockInfo(const BlockInfo& o) { AutoEnterOOMUnsafeRegion oomUnsafe; if (!phis.appendAll(o.phis)) { oomUnsafe.crash("BlockInfo::BlockInfo"); } } }; Vector blocks; Vector virtualRegisters; // Describes a correspondence that should hold at the end of a block. // The value which was written to vreg in the original LIR should be // physically stored in alloc after the register allocation. struct IntegrityItem { LBlock* block; uint32_t vreg; LAllocation alloc; // Order of insertion into seen, for sorting. uint32_t index; using Lookup = IntegrityItem; static HashNumber hash(const IntegrityItem& item) { HashNumber hash = item.alloc.hash(); hash = mozilla::RotateLeft(hash, 4) ^ item.vreg; hash = mozilla::RotateLeft(hash, 4) ^ HashNumber(item.block->mir()->id()); return hash; } static bool match(const IntegrityItem& one, const IntegrityItem& two) { return one.block == two.block && one.vreg == two.vreg && one.alloc == two.alloc; } }; // Items still to be processed. Vector worklist; // Set of all items that have already been processed. typedef HashSet IntegrityItemSet; IntegrityItemSet seen; [[nodiscard]] bool checkIntegrity(LBlock* block, LInstruction* ins, uint32_t vreg, LAllocation alloc); void checkSafepointAllocation(LInstruction* ins, uint32_t vreg, LAllocation alloc); [[nodiscard]] bool addPredecessor(LBlock* block, uint32_t vreg, LAllocation alloc); void dump(); }; #endif // DEBUG // Represents with better-than-instruction precision a position in the // instruction stream. // // An issue comes up when performing register allocation as to how to represent // information such as "this register is only needed for the input of // this instruction, it can be clobbered in the output". Just having ranges // of instruction IDs is insufficiently expressive to denote all possibilities. // This class solves this issue by associating an extra bit with the instruction // ID which indicates whether the position is the input half or output half of // an instruction. class CodePosition { private: constexpr explicit CodePosition(uint32_t bits) : bits_(bits) {} static const unsigned int INSTRUCTION_SHIFT = 1; static const unsigned int SUBPOSITION_MASK = 1; uint32_t bits_; public: static const CodePosition MAX; static const CodePosition MIN; // This is the half of the instruction this code position represents, as // described in the huge comment above. enum SubPosition { INPUT, OUTPUT }; constexpr CodePosition() : bits_(0) {} CodePosition(uint32_t instruction, SubPosition where) { MOZ_ASSERT(instruction < 0x80000000u); MOZ_ASSERT(((uint32_t)where & SUBPOSITION_MASK) == (uint32_t)where); bits_ = (instruction << INSTRUCTION_SHIFT) | (uint32_t)where; } uint32_t ins() const { return bits_ >> INSTRUCTION_SHIFT; } uint32_t bits() const { return bits_; } SubPosition subpos() const { return (SubPosition)(bits_ & SUBPOSITION_MASK); } bool operator<(CodePosition other) const { return bits_ < other.bits_; } bool operator<=(CodePosition other) const { return bits_ <= other.bits_; } bool operator!=(CodePosition other) const { return bits_ != other.bits_; } bool operator==(CodePosition other) const { return bits_ == other.bits_; } bool operator>(CodePosition other) const { return bits_ > other.bits_; } bool operator>=(CodePosition other) const { return bits_ >= other.bits_; } uint32_t operator-(CodePosition other) const { MOZ_ASSERT(bits_ >= other.bits_); return bits_ - other.bits_; } CodePosition previous() const { MOZ_ASSERT(*this != MIN); return CodePosition(bits_ - 1); } CodePosition next() const { MOZ_ASSERT(*this != MAX); return CodePosition(bits_ + 1); } }; // Structure to track all moves inserted next to instructions in a graph. class InstructionDataMap { FixedList insData_; public: InstructionDataMap() : insData_() {} [[nodiscard]] bool init(MIRGenerator* gen, uint32_t numInstructions) { if (!insData_.init(gen->alloc(), numInstructions)) { return false; } memset(&insData_[0], 0, sizeof(LNode*) * numInstructions); return true; } LNode*& operator[](CodePosition pos) { return operator[](pos.ins()); } LNode* const& operator[](CodePosition pos) const { return operator[](pos.ins()); } LNode*& operator[](uint32_t ins) { return insData_[ins]; } LNode* const& operator[](uint32_t ins) const { return insData_[ins]; } }; // Common superclass for register allocators. class RegisterAllocator { void operator=(const RegisterAllocator&) = delete; RegisterAllocator(const RegisterAllocator&) = delete; protected: // Context MIRGenerator* mir; LIRGenerator* lir; LIRGraph& graph; // Pool of all registers that should be considered allocateable AllocatableRegisterSet allRegisters_; // Computed data InstructionDataMap insData; Vector entryPositions; Vector exitPositions; RegisterAllocator(MIRGenerator* mir, LIRGenerator* lir, LIRGraph& graph) : mir(mir), lir(lir), graph(graph), allRegisters_(RegisterSet::All()) { MOZ_ASSERT(!allRegisters_.has(FramePointer)); if (mir->compilingWasm()) { takeWasmRegisters(allRegisters_); } } [[nodiscard]] bool init(); TempAllocator& alloc() const { return mir->alloc(); } CodePosition outputOf(const LNode* ins) const { return ins->isPhi() ? outputOf(ins->toPhi()) : outputOf(ins->toInstruction()); } CodePosition outputOf(const LPhi* ins) const { // All phis in a block write their outputs after all of them have // read their inputs. Consequently, it doesn't make sense to talk // about code positions in the middle of a series of phis. LBlock* block = ins->block(); return CodePosition(block->getPhi(block->numPhis() - 1)->id(), CodePosition::OUTPUT); } CodePosition outputOf(const LInstruction* ins) const { return CodePosition(ins->id(), CodePosition::OUTPUT); } CodePosition inputOf(const LNode* ins) const { return ins->isPhi() ? inputOf(ins->toPhi()) : inputOf(ins->toInstruction()); } CodePosition inputOf(const LPhi* ins) const { // All phis in a block read their inputs before any of them write their // outputs. Consequently, it doesn't make sense to talk about code // positions in the middle of a series of phis. return CodePosition(ins->block()->getPhi(0)->id(), CodePosition::INPUT); } CodePosition inputOf(const LInstruction* ins) const { return CodePosition(ins->id(), CodePosition::INPUT); } CodePosition entryOf(const LBlock* block) { return entryPositions[block->mir()->id()]; } CodePosition exitOf(const LBlock* block) { return exitPositions[block->mir()->id()]; } LMoveGroup* getInputMoveGroup(LInstruction* ins); LMoveGroup* getFixReuseMoveGroup(LInstruction* ins); LMoveGroup* getMoveGroupAfter(LInstruction* ins); // Atomic group helper. See comments in BacktrackingAllocator.cpp. CodePosition minimalDefEnd(LNode* ins) const; void dumpInstructions(const char* who); public: template static void takeWasmRegisters(TakeableSet& regs) { #if defined(JS_CODEGEN_X64) || defined(JS_CODEGEN_ARM) || \ defined(JS_CODEGEN_ARM64) || defined(JS_CODEGEN_MIPS32) || \ defined(JS_CODEGEN_MIPS64) || defined(JS_CODEGEN_LOONG64) regs.take(HeapReg); #endif MOZ_ASSERT(!regs.has(FramePointer)); } }; static inline AnyRegister GetFixedRegister(const LDefinition* def, const LUse* use) { return def->isFloatReg() ? AnyRegister(FloatRegister::FromCode(use->registerCode())) : AnyRegister(Register::FromCode(use->registerCode())); } } // namespace jit } // namespace js #endif /* jit_RegisterAllocator_h */