/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "vm/JitActivation.h" #include "mozilla/Assertions.h" // MOZ_ASSERT, MOZ_RELEASE_ASSERT #include // size_t #include // uint8_t, uint32_t #include // std::move #include "debugger/DebugAPI.h" // js::DebugAPI #include "jit/JSJitFrameIter.h" // js::jit::InlineFrameIterator #include "jit/RematerializedFrame.h" // js::jit::RematerializedFrame #include "js/AllocPolicy.h" // js::ReportOutOfMemory #include "vm/EnvironmentObject.h" // js::DebugEnvironments #include "vm/JSContext.h" // JSContext #include "vm/Realm.h" // js::AutoRealmUnchecked #include "wasm/WasmCode.h" // js::wasm::Code #include "wasm/WasmConstants.h" // js::wasm::Trap #include "wasm/WasmFrameIter.h" // js::wasm::{RegisterState,StartUnwinding,UnwindState} #include "wasm/WasmInstance.h" // js::wasm::Instance #include "wasm/WasmProcess.h" // js::wasm::LookupCode #include "vm/Realm-inl.h" // js::~AutoRealm class JS_PUBLIC_API JSTracer; js::jit::JitActivation::JitActivation(JSContext* cx) : Activation(cx, Jit), packedExitFP_(nullptr), encodedWasmExitReason_(0), prevJitActivation_(cx->jitActivation), rematerializedFrames_(), ionRecovery_(cx), bailoutData_(nullptr), lastProfilingFrame_(nullptr), lastProfilingCallSite_(nullptr) { cx->jitActivation = this; registerProfiling(); } js::jit::JitActivation::~JitActivation() { if (isProfiling()) { unregisterProfiling(); } cx_->jitActivation = prevJitActivation_; // All reocvered value are taken from activation during the bailout. MOZ_ASSERT(ionRecovery_.empty()); // The BailoutFrameInfo should have unregistered itself from the // JitActivations. MOZ_ASSERT(!bailoutData_); // Traps get handled immediately. MOZ_ASSERT(!isWasmTrapping()); clearRematerializedFrames(); } void js::jit::JitActivation::setBailoutData( jit::BailoutFrameInfo* bailoutData) { MOZ_ASSERT(!bailoutData_); bailoutData_ = bailoutData; } void js::jit::JitActivation::cleanBailoutData() { MOZ_ASSERT(bailoutData_); bailoutData_ = nullptr; } void js::jit::JitActivation::removeRematerializedFrame(uint8_t* top) { if (!rematerializedFrames_) { return; } if (RematerializedFrameTable::Ptr p = rematerializedFrames_->lookup(top)) { rematerializedFrames_->remove(p); } } void js::jit::JitActivation::clearRematerializedFrames() { if (!rematerializedFrames_) { return; } for (RematerializedFrameTable::Enum e(*rematerializedFrames_); !e.empty(); e.popFront()) { e.removeFront(); } } js::jit::RematerializedFrame* js::jit::JitActivation::getRematerializedFrame( JSContext* cx, const JSJitFrameIter& iter, size_t inlineDepth) { MOZ_ASSERT(iter.activation() == this); MOZ_ASSERT(iter.isIonScripted()); if (!rematerializedFrames_) { rematerializedFrames_ = cx->make_unique(cx); if (!rematerializedFrames_) { return nullptr; } } uint8_t* top = iter.fp(); RematerializedFrameTable::AddPtr p = rematerializedFrames_->lookupForAdd(top); if (!p) { RematerializedFrameVector frames(cx); // The unit of rematerialization is an uninlined frame and its inlined // frames. Since inlined frames do not exist outside of snapshots, it // is impossible to synchronize their rematerialized copies to // preserve identity. Therefore, we always rematerialize an uninlined // frame and all its inlined frames at once. InlineFrameIterator inlineIter(cx, &iter); MaybeReadFallback recover(cx, this, &iter); // Frames are often rematerialized with the cx inside a Debugger's // realm. To recover slots and to create CallObjects, we need to // be in the script's realm. AutoRealmUnchecked ar(cx, iter.script()->realm()); if (!RematerializedFrame::RematerializeInlineFrames(cx, top, inlineIter, recover, frames)) { return nullptr; } if (!rematerializedFrames_->add(p, top, std::move(frames))) { ReportOutOfMemory(cx); return nullptr; } // See comment in unsetPrevUpToDateUntil. DebugEnvironments::unsetPrevUpToDateUntil(cx, p->value()[inlineDepth].get()); } return p->value()[inlineDepth].get(); } js::jit::RematerializedFrame* js::jit::JitActivation::lookupRematerializedFrame( uint8_t* top, size_t inlineDepth) { if (!rematerializedFrames_) { return nullptr; } if (RematerializedFrameTable::Ptr p = rematerializedFrames_->lookup(top)) { return inlineDepth < p->value().length() ? p->value()[inlineDepth].get() : nullptr; } return nullptr; } void js::jit::JitActivation::removeRematerializedFramesFromDebugger( JSContext* cx, uint8_t* top) { // Ion bailout can fail due to overrecursion and OOM. In such cases we // cannot honor any further Debugger hooks on the frame, and need to // ensure that its Debugger.Frame entry is cleaned up. if (!cx->realm()->isDebuggee() || !rematerializedFrames_) { return; } if (RematerializedFrameTable::Ptr p = rematerializedFrames_->lookup(top)) { for (uint32_t i = 0; i < p->value().length(); i++) { DebugAPI::handleUnrecoverableIonBailoutError(cx, p->value()[i].get()); } rematerializedFrames_->remove(p); } } void js::jit::JitActivation::traceRematerializedFrames(JSTracer* trc) { if (!rematerializedFrames_) { return; } for (RematerializedFrameTable::Enum e(*rematerializedFrames_); !e.empty(); e.popFront()) { e.front().value().trace(trc); } } bool js::jit::JitActivation::registerIonFrameRecovery( RInstructionResults&& results) { // Check that there is no entry in the vector yet. MOZ_ASSERT(!maybeIonFrameRecovery(results.frame())); if (!ionRecovery_.append(std::move(results))) { return false; } return true; } js::jit::RInstructionResults* js::jit::JitActivation::maybeIonFrameRecovery( JitFrameLayout* fp) { for (RInstructionResults* it = ionRecovery_.begin(); it != ionRecovery_.end(); it++) { if (it->frame() == fp) { return it; } } return nullptr; } void js::jit::JitActivation::removeIonFrameRecovery(JitFrameLayout* fp) { RInstructionResults* elem = maybeIonFrameRecovery(fp); if (!elem) { return; } ionRecovery_.erase(elem); } void js::jit::JitActivation::traceIonRecovery(JSTracer* trc) { for (RInstructionResults* it = ionRecovery_.begin(); it != ionRecovery_.end(); it++) { it->trace(trc); } } void js::jit::JitActivation::startWasmTrap(wasm::Trap trap, uint32_t bytecodeOffset, const wasm::RegisterState& state) { MOZ_ASSERT(!isWasmTrapping()); bool unwound; wasm::UnwindState unwindState; MOZ_RELEASE_ASSERT(wasm::StartUnwinding(state, &unwindState, &unwound)); MOZ_ASSERT(unwound == (trap == wasm::Trap::IndirectCallBadSig)); void* pc = unwindState.pc; const wasm::Frame* fp = wasm::Frame::fromUntaggedWasmExitFP(unwindState.fp); const wasm::Code& code = wasm::GetNearestEffectiveInstance(fp)->code(); MOZ_RELEASE_ASSERT(&code == wasm::LookupCode(pc)); // If the frame was unwound, the bytecodeOffset must be recovered from the // callsite so that it is accurate. if (unwound) { bytecodeOffset = code.lookupCallSite(pc)->lineOrBytecode(); } setWasmExitFP(fp); wasmTrapData_.emplace(); wasmTrapData_->resumePC = ((uint8_t*)state.pc) + jit::WasmTrapInstructionLength; wasmTrapData_->unwoundPC = pc; wasmTrapData_->trap = trap; wasmTrapData_->bytecodeOffset = bytecodeOffset; MOZ_ASSERT(isWasmTrapping()); } void js::jit::JitActivation::finishWasmTrap() { MOZ_ASSERT(isWasmTrapping()); packedExitFP_ = nullptr; wasmTrapData_.reset(); MOZ_ASSERT(!isWasmTrapping()); }