/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2016 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_validate_h #define wasm_validate_h #include #include "js/Utility.h" #include "js/WasmFeatures.h" #include "wasm/WasmBinary.h" #include "wasm/WasmCompile.h" #include "wasm/WasmCompileArgs.h" #include "wasm/WasmModuleTypes.h" #include "wasm/WasmProcess.h" #include "wasm/WasmTypeDef.h" namespace js { namespace wasm { using mozilla::Some; // ModuleEnvironment contains all the state necessary to process or render // functions, and all of the state necessary to validate all aspects of the // functions. // // A ModuleEnvironment is created by decoding all the sections before the wasm // code section and then used immutably during. When compiling a module using a // ModuleGenerator, the ModuleEnvironment holds state shared between the // ModuleGenerator thread and background compile threads. All the threads // are given a read-only view of the ModuleEnvironment, thus preventing race // conditions. struct ModuleEnvironment { // Constant parameters for the entire compilation: const ModuleKind kind; const FeatureArgs features; // Module fields decoded from the module environment (or initialized while // validating an asm.js module) and immutable during compilation: Maybe dataCount; Maybe memory; MutableTypeContext types; FuncDescVector funcs; uint32_t numFuncImports; GlobalDescVector globals; TagDescVector tags; TableDescVector tables; Uint32Vector asmJSSigToTableIndex; ImportVector imports; ExportVector exports; Maybe startFuncIndex; ElemSegmentVector elemSegments; MaybeSectionRange codeSection; // The start offset of the FuncImportInstanceData[] section of the instance // global data. There is one entry for every imported function. uint32_t funcImportsOffsetStart; // The start offset of the type id section of the instance // global data. There is one entry for every type. uint32_t typeIdsOffsetStart; // Fields decoded as part of the wasm module tail: DataSegmentEnvVector dataSegments; CustomSectionEnvVector customSections; Maybe nameCustomSectionIndex; Maybe moduleName; NameVector funcNames; explicit ModuleEnvironment(FeatureArgs features, ModuleKind kind = ModuleKind::Wasm) : kind(kind), features(features), memory(Nothing()), numFuncImports(0), funcImportsOffsetStart(0), typeIdsOffsetStart(0) {} [[nodiscard]] bool init() { types = js_new(features); return types; } size_t numTables() const { return tables.length(); } size_t numTypes() const { return types->length(); } size_t numFuncs() const { return funcs.length(); } size_t numFuncDefs() const { return funcs.length() - numFuncImports; } bool funcIsImport(uint32_t funcIndex) const { return funcIndex < numFuncImports; } #define WASM_FEATURE(NAME, SHORT_NAME, ...) \ bool SHORT_NAME##Enabled() const { return features.SHORT_NAME; } JS_FOR_WASM_FEATURES(WASM_FEATURE, WASM_FEATURE, WASM_FEATURE) #undef WASM_FEATURE Shareable sharedMemoryEnabled() const { return features.sharedMemory; } bool hugeMemoryEnabled() const { return !isAsmJS() && usesMemory() && IsHugeMemoryEnabled(memory->indexType()); } bool simdAvailable() const { return features.simd; } bool intrinsicsEnabled() const { return features.intrinsics; } bool isAsmJS() const { return kind == ModuleKind::AsmJS; } bool usesMemory() const { return memory.isSome(); } bool usesSharedMemory() const { return memory.isSome() && memory->isShared(); } void declareFuncExported(uint32_t funcIndex, bool eager, bool canRefFunc) { FuncFlags flags = funcs[funcIndex].flags; // Set the `Exported` flag, if not set. flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::Exported)); // Merge in the `Eager` and `CanRefFunc` flags, if they're set. Be sure // to not unset them if they've already been set. if (eager) { flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::Eager)); } if (canRefFunc) { flags = FuncFlags(uint8_t(flags) | uint8_t(FuncFlags::CanRefFunc)); } funcs[funcIndex].flags = flags; } uint32_t offsetOfFuncImportInstanceData(uint32_t funcIndex) const { MOZ_ASSERT(funcIndex < numFuncImports); return funcImportsOffsetStart + funcIndex * sizeof(FuncImportInstanceData); } uint32_t offsetOfTypeId(uint32_t typeIndex) const { MOZ_ASSERT(typeIndex < types->length()); return typeIdsOffsetStart + typeIndex * sizeof(void*); } }; // ElemSegmentFlags provides methods for decoding and encoding the flags field // of an element segment. This is needed as the flags field has a non-trivial // encoding that is effectively split into independent `kind` and `payload` // enums. class ElemSegmentFlags { enum class Flags : uint32_t { Passive = 0x1, WithIndexOrDeclared = 0x2, ElemExpression = 0x4, // Below this line are convenient combinations of flags KindMask = Passive | WithIndexOrDeclared, PayloadMask = ElemExpression, AllFlags = Passive | WithIndexOrDeclared | ElemExpression, }; uint32_t encoded_; explicit ElemSegmentFlags(uint32_t encoded) : encoded_(encoded) {} public: ElemSegmentFlags(ElemSegmentKind kind, ElemSegmentPayload payload) { encoded_ = uint32_t(kind) | uint32_t(payload); } static Maybe construct(uint32_t encoded) { if (encoded > uint32_t(Flags::AllFlags)) { return Nothing(); } return Some(ElemSegmentFlags(encoded)); } uint32_t encoded() const { return encoded_; } ElemSegmentKind kind() const { return static_cast(encoded_ & uint32_t(Flags::KindMask)); } ElemSegmentPayload payload() const { return static_cast(encoded_ & uint32_t(Flags::PayloadMask)); } }; // OpIter specialized for validation. class NothingVector { Nothing unused_; public: bool resize(size_t length) { return true; } Nothing& operator[](size_t) { return unused_; } Nothing& back() { return unused_; } size_t length() const { return 0; } bool append(Nothing& nothing) { return true; } }; struct ValidatingPolicy { using Value = Nothing; using ValueVector = NothingVector; using ControlItem = Nothing; }; template class OpIter; using ValidatingOpIter = OpIter; // Shared subtyping function across validation. [[nodiscard]] bool CheckIsSubtypeOf(Decoder& d, const ModuleEnvironment& env, size_t opcodeOffset, FieldType actual, FieldType expected); // The local entries are part of function bodies and thus serialized by both // wasm and asm.js and decoded as part of both validation and compilation. [[nodiscard]] bool EncodeLocalEntries(Encoder& e, const ValTypeVector& locals); // This performs no validation; the local entries must already have been // validated by an earlier pass. [[nodiscard]] bool DecodeValidatedLocalEntries(const TypeContext& types, Decoder& d, ValTypeVector* locals); // This validates the entries. [[nodiscard]] bool DecodeLocalEntries(Decoder& d, const TypeContext& types, const FeatureArgs& features, ValTypeVector* locals); // Returns whether the given [begin, end) prefix of a module's bytecode starts a // code section and, if so, returns the SectionRange of that code section. // Note that, even if this function returns 'false', [begin, end) may actually // be a valid module in the special case when there are no function defs and the // code section is not present. Such modules can be valid so the caller must // handle this special case. [[nodiscard]] bool StartsCodeSection(const uint8_t* begin, const uint8_t* end, SectionRange* codeSection); // Calling DecodeModuleEnvironment decodes all sections up to the code section // and performs full validation of all those sections. The client must then // decode the code section itself, reusing ValidateFunctionBody if necessary, // and finally call DecodeModuleTail to decode all remaining sections after the // code section (again, performing full validation). [[nodiscard]] bool DecodeModuleEnvironment(Decoder& d, ModuleEnvironment* env); [[nodiscard]] bool ValidateFunctionBody(const ModuleEnvironment& env, uint32_t funcIndex, uint32_t bodySize, Decoder& d); [[nodiscard]] bool DecodeModuleTail(Decoder& d, ModuleEnvironment* env); // Validate an entire module, returning true if the module was validated // successfully. If Validate returns false: // - if *error is null, the caller should report out-of-memory // - otherwise, there was a legitimate error described by *error [[nodiscard]] bool Validate(JSContext* cx, const ShareableBytes& bytecode, const FeatureOptions& options, UniqueChars* error); } // namespace wasm } // namespace js #endif // namespace wasm_validate_h