# This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. # LOCALIZATION NOTE These strings are used inside the Animation inspector # which is available as a sidebar panel in the Inspector. # The correct localization of this file might be to keep it in # English, or another language commonly spoken among web developers. # You want to make that choice consistent across the developer tools. # A good criteria is the language in which you'd find the best # documentation on web development on the web. # LOCALIZATION NOTE (panel.noAnimation): # This is the label shown in the panel when there are no displayable animations. # (e.g. In case of user selected a non-element node or a node that is not animated). panel.noAnimation=Ndaipóri ñemokyre’ỹ mba’epuru ag̃uápe g̃uarã. \nPick ambue kuatiarogue mba’epuru. # LOCALIZATION NOTE (player.animationDurationLabel): # This string is displayed in each animation player widget. It is the label # displayed before the animation duration. player.animationDurationLabel=Pukukue: # LOCALIZATION NOTE (player.infiniteDurationText): # This string is displayed in a tooltip on animation player widget, in case the # duration of the animation is infinite. player.infiniteDurationText=∞ # LOCALIZATION NOTE (player.animationDelayLabel): # This string is displayed in each animation player widget. It is the label # displayed before the animation delay. player.animationDelayLabel=Joko: # LOCALIZATION NOTE (player.animationEndDelayLabel): # This string is displayed in each animation player widget. It is the label # displayed before the animation endDelay. player.animationEndDelayLabel=Mbotapykue paha: # LOCALIZATION NOTE (player.animationRateLabel): # This string is displayed in each animation player widget. It is the label # displayed before the animation playback rate. player.animationRateLabel=Ñemboheta pya’ekue: # LOCALIZATION NOTE (player.animationIterationCountLabel): # This string is displayed in each animation player widget. It is the label # displayed before the number of times the animation is set to repeat. player.animationIterationCountLabel=Japojey: # LOCALIZATION NOTE (player.infiniteIterationCount): # In case the animation repeats infinitely, this string is displayed next to the # player.animationIterationCountLabel string, instead of a number. player.infiniteIterationCount=∞ # LOCALIZATION NOTE (player.infiniteIterationCountText): # See player.infiniteIterationCount for a description of what this is. # Unlike player.infiniteIterationCount, this string isn't used in HTML, but in # a tooltip. player.infiniteIterationCountText=∞ # LOCALIZATION NOTE (player.animationIterationStartLabel2): # This string is displayed in a tooltip that appears when hovering over # animations in the timeline. It is the label displayed before the animation # iterationStart value. # %1$S will be replaced by the original iteration start value # %2$S will be replaced by the actual time of iteration start without time unit # e.g. # If iterationStart of animation is 0.5 and duration is 1 sec, the string will be # "Iteration start: 0.5 (0.5s)" player.animationIterationStartLabel2=Jejapojey ñepyrũ: %1$S (%2$S) # LOCALIZATION NOTE (player.animationOverallEasingLabel): # This string is displayed in a tooltip that appears when hovering over # animations in the timeline. It is the label displayed before the easing # that applies to a whole iteration of an animation as opposed to the # easing that applies between animation keyframes. player.animationOverallEasingLabel=Omohasy’ỹtava tuichaháicha # LOCALIZATION NOTE (player.animationTimingFunctionLabel): # This string is displayed in a tooltip that appears when hovering over # animations in the timeline. It is the label displayed before the # animation-timing-function for CSS Animations. player.animationTimingFunctionLabel=Ñemokyre’ỹ aravo rembiapoite: # LOCALIZATION NOTE (player.animationFillLabel): # This string is displayed in a tooltip that appears when hovering over # animations in the timeline. It is the label displayed before the animation # fill mode value. player.animationFillLabel=Myanyhẽ: # LOCALIZATION NOTE (player.animationDirectionLabel): # This string is displayed in a tooltip that appears when hovering over # animations in the timeline. It is the label displayed before the animation # direction value. player.animationDirectionLabel=Kundaharape: # LOCALIZATION NOTE (player.timeLabel): # This string is displayed in each animation player widget, to indicate either # how long (in seconds) the animation lasts, or what is the animation's current # time (in seconds too); player.timeLabel=%Ss # LOCALIZATION NOTE (player.infiniteDurationText): # This string is displayed in animation player widget, in case the duration of the # animation is infinite. player.infiniteTimeLabel=∞ # LOCALIZATION NOTE (player.playbackRateLabel): # This string is displayed in each animation player widget, as the label of # drop-down list items that can be used to change the rate at which the # animation runs (1× being the default, 2× being twice as fast). player.playbackRateLabel=%S× # LOCALIZATION NOTE (player.runningOnCompositorTooltip): # This string is displayed as a tooltip for the icon that indicates that the # animation is running on the compositor thread. player.runningOnCompositorTooltip=Ko ta’ãngamýi ojejapo hekoitépe # LOCALIZATION NOTE (player.allPropertiesOnCompositorTooltip): # This string is displayed as a tooltip for the icon that indicates that # all of animation is running on the compositor thread. player.allPropertiesOnCompositorTooltip=Opaite mbovy’aha mba’eteéva hekoporãmbáma # LOCALIZATION NOTE (player.somePropertiesOnCompositorTooltip): # This string is displayed as a tooltip for the icon that indicates that # all of animation is not running on the compositor thread. player.somePropertiesOnCompositorTooltip=Ndahetái mbovy’aha mba’eteéva hekoporãmbáma # LOCALIZATION NOTE (timeline.pausedButtonTooltip): # This string is displayed in the timeline toolbar, as the tooltip of the # pause/resume button that can be used to pause or resume the animations timeline.pausedButtonTooltip=Mokyre’ỹ ñepyrũjey # LOCALIZATION NOTE (timeline.resumedButtonTooltip): # This string is displayed in the timeline toolbar, as the tooltip of the # pause/resume button that can be used to pause or resume the animations timeline.resumedButtonTooltip=Mokyre’ỹ ñemombyta # LOCALIZATION NOTE (timeline.rewindButtonTooltip): # This string is displayed in the timeline toolbar, as the tooltip of the # rewind button that can be used to rewind the animations timeline.rewindButtonTooltip=Mokyre’ỹ mongu’ejey # LOCALIZATION NOTE (timeline.timeGraduationLabel): # This string is displayed at the top of the animation panel, next to each time # graduation, to indicate what duration (in milliseconds) this graduation # corresponds to. timeline.timeGraduationLabel=%Sms # LOCALIZATION NOTE (timeline.cssanimation.nameLabel): # This string is displayed in a tooltip of the animation panel that is shown # when hovering over the name of a CSS Animation in the timeline UI. # %S will be replaced by the name of the animation at run-time. timeline.cssanimation.nameLabel=%S - CSS Ñemokyre’ỹ # LOCALIZATION NOTE (timeline.csstransition.nameLabel): # This string is displayed in a tooltip of the animation panel that is shown # when hovering over the name of a CSS Transition in the timeline UI. # %S will be replaced by the name of the transition at run-time. timeline.csstransition.nameLabel=%S - CSS Ndahi’aréiva # LOCALIZATION NOTE (timeline.scriptanimation.nameLabel): # This string is displayed in a tooltip of the animation panel that is shown # when hovering over the name of a script-generated animation in the timeline UI. # %S will be replaced by the name of the animation at run-time. timeline.scriptanimation.nameLabel=%S - Mokyre’ỹ raperã # LOCALIZATION NOTE (timeline.scriptanimation.unnamedLabel): # This string is displayed in a tooltip of the animation panel that is shown # when hovering over an unnamed script-generated animation in the timeline UI. timeline.scriptanimation.unnamedLabel=Mokyre’ỹ raperã # LOCALIZATION NOTE (timeline.unknown.nameLabel): # This string is displayed in a tooltip of the animation panel that is shown # when hovering over the name of an unknown animation type in the timeline UI. # This can happen if devtools couldn't figure out the type of the animation. # %S will be replaced by the name of the transition at run-time. timeline.unknown.nameLabel=%S # LOCALIZATION NOTE (detail.propertiesHeader.percentage): # This string is displayed on header label in .animated-properties-header. # %S represents the value in percentage with two decimal points, localized. # there are two "%" after %S to escape and display "%" detail.propertiesHeader.percentage=%S%%