/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Code to notify things that animate before a refresh, at an appropriate * refresh rate. (Perhaps temporary, until replaced by compositor.) * * Chrome and each tab have their own RefreshDriver, which in turn * hooks into one of a few global timer based on RefreshDriverTimer, * defined below. There are two main global timers -- one for active * animations, and one for inactive ones. These are implemented as * subclasses of RefreshDriverTimer; see below for a description of * their implementations. In the future, additional timer types may * implement things like blocking on vsync. */ #include "nsRefreshDriver.h" #include "mozilla/DataMutex.h" #include "nsThreadUtils.h" #ifdef XP_WIN # include // mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have // to manually include it # include # include "WinUtils.h" #endif #include "mozilla/AnimationEventDispatcher.h" #include "mozilla/ArrayUtils.h" #include "mozilla/Assertions.h" #include "mozilla/AutoRestore.h" #include "mozilla/BasePrincipal.h" #include "mozilla/CycleCollectedJSContext.h" #include "mozilla/DebugOnly.h" #include "mozilla/DisplayPortUtils.h" #include "mozilla/InputTaskManager.h" #include "mozilla/IntegerRange.h" #include "mozilla/PresShell.h" #include "mozilla/dom/FontTableURIProtocolHandler.h" #include "nsITimer.h" #include "nsLayoutUtils.h" #include "nsPresContext.h" #include "nsComponentManagerUtils.h" #include "mozilla/Logging.h" #include "mozilla/dom/Document.h" #include "mozilla/dom/DocumentInlines.h" #include "nsIXULRuntime.h" #include "jsapi.h" #include "nsContentUtils.h" #include "mozilla/PendingAnimationTracker.h" #include "mozilla/PendingFullscreenEvent.h" #include "mozilla/dom/PerformanceMainThread.h" #include "mozilla/Preferences.h" #include "mozilla/StaticPrefs_apz.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_idle_period.h" #include "mozilla/StaticPrefs_layout.h" #include "mozilla/StaticPrefs_page_load.h" #include "nsViewManager.h" #include "GeckoProfiler.h" #include "mozilla/dom/BrowserChild.h" #include "mozilla/dom/CallbackDebuggerNotification.h" #include "mozilla/dom/Event.h" #include "mozilla/dom/Performance.h" #include "mozilla/dom/Selection.h" #include "mozilla/dom/VsyncMainChild.h" #include "mozilla/dom/WindowBinding.h" #include "mozilla/layers/WebRenderLayerManager.h" #include "mozilla/RestyleManager.h" #include "mozilla/TaskController.h" #include "imgIContainer.h" #include "mozilla/dom/ScriptSettings.h" #include "nsDocShell.h" #include "nsISimpleEnumerator.h" #include "nsJSEnvironment.h" #include "mozilla/ScopeExit.h" #include "mozilla/Telemetry.h" #include "mozilla/ipc/BackgroundChild.h" #include "mozilla/ipc/PBackgroundChild.h" #include "VsyncSource.h" #include "mozilla/VsyncDispatcher.h" #include "mozilla/Unused.h" #include "mozilla/TimelineConsumers.h" #include "nsAnimationManager.h" #include "nsDisplayList.h" #include "nsDOMNavigationTiming.h" #include "nsTransitionManager.h" #if defined(MOZ_WIDGET_ANDROID) # include "VRManagerChild.h" #endif // defined(MOZ_WIDGET_ANDROID) #include "nsXULPopupManager.h" #include using namespace mozilla; using namespace mozilla::widget; using namespace mozilla::ipc; using namespace mozilla::dom; using namespace mozilla::layout; static mozilla::LazyLogModule sRefreshDriverLog("nsRefreshDriver"); #define LOG(...) \ MOZ_LOG(sRefreshDriverLog, mozilla::LogLevel::Debug, (__VA_ARGS__)) // after 10 minutes, stop firing off inactive timers #define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600 // The number of seconds spent skipping frames because we are waiting for the // compositor before logging. #if defined(MOZ_ASAN) # define REFRESH_WAIT_WARNING 5 #elif defined(DEBUG) && !defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING 5 #elif defined(DEBUG) && defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 20 : 5) #elif defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 10 : 1) #else # define REFRESH_WAIT_WARNING 1 #endif MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(nsRefreshDriver::TickReasons); namespace { // The number outstanding nsRefreshDrivers (that have been created but not // disconnected). When this reaches zero we will call // nsRefreshDriver::Shutdown. static uint32_t sRefreshDriverCount = 0; // RAII-helper for recording elapsed duration for refresh tick phases. class AutoRecordPhase { public: explicit AutoRecordPhase(double* aResultMs) : mTotalMs(aResultMs), mStartTime(TimeStamp::Now()) { MOZ_ASSERT(mTotalMs); } ~AutoRecordPhase() { *mTotalMs = (TimeStamp::Now() - mStartTime).ToMilliseconds(); } private: double* mTotalMs; mozilla::TimeStamp mStartTime; }; } // namespace namespace mozilla { static TimeStamp sMostRecentHighRateVsync; /* * The base class for all global refresh driver timers. It takes care * of managing the list of refresh drivers attached to them and * provides interfaces for querying/setting the rate and actually * running a timer 'Tick'. Subclasses must implement StartTimer(), * StopTimer(), and ScheduleNextTick() -- the first two just * start/stop whatever timer mechanism is in use, and ScheduleNextTick * is called at the start of the Tick() implementation to set a time * for the next tick. */ class RefreshDriverTimer { public: RefreshDriverTimer() = default; NS_INLINE_DECL_REFCOUNTING(RefreshDriverTimer) virtual void AddRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] AddRefreshDriver %p", this, aDriver); bool startTimer = mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); if (IsRootRefreshDriver(aDriver)) { NS_ASSERTION(!mRootRefreshDrivers.Contains(aDriver), "Adding a duplicate root refresh driver!"); mRootRefreshDrivers.AppendElement(aDriver); } else { NS_ASSERTION(!mContentRefreshDrivers.Contains(aDriver), "Adding a duplicate content refresh driver!"); mContentRefreshDrivers.AppendElement(aDriver); } if (startTimer) { StartTimer(); } } void RemoveRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] RemoveRefreshDriver %p", this, aDriver); if (IsRootRefreshDriver(aDriver)) { NS_ASSERTION(mRootRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a refresh driver that's not in the " "root refresh list!"); mRootRefreshDrivers.RemoveElement(aDriver); } else { nsPresContext* pc = aDriver->GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; // During PresContext shutdown, we can't accurately detect // if a root refresh driver exists or not. Therefore, we have to // search and find out which list this driver exists in. if (!rootContext) { if (mRootRefreshDrivers.Contains(aDriver)) { mRootRefreshDrivers.RemoveElement(aDriver); } else { NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver without a display root for a " "driver that is not in the content refresh list"); mContentRefreshDrivers.RemoveElement(aDriver); } } else { NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a driver that is not in the " "content refresh list"); mContentRefreshDrivers.RemoveElement(aDriver); } } bool stopTimer = mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); if (stopTimer) { StopTimer(); } } TimeStamp MostRecentRefresh() const { return mLastFireTime; } VsyncId MostRecentRefreshVsyncId() const { return mLastFireId; } virtual TimeDuration GetTimerRate() = 0; TimeStamp GetIdleDeadlineHint(TimeStamp aDefault) { MOZ_ASSERT(NS_IsMainThread()); TimeStamp mostRecentRefresh = MostRecentRefresh(); TimeDuration refreshPeriod = GetTimerRate(); TimeStamp idleEnd = mostRecentRefresh + refreshPeriod; bool inHighRateMode = nsRefreshDriver::IsInHighRateMode(); // If we haven't painted for some time, then guess that we won't paint // again for a while, so the refresh driver is not a good way to predict // idle time. if (!inHighRateMode && (idleEnd + refreshPeriod * StaticPrefs::layout_idle_period_required_quiescent_frames() < TimeStamp::Now())) { return aDefault; } // End the predicted idle time a little early, the amount controlled by a // pref, to prevent overrunning the idle time and delaying a frame. // But do that only if we aren't in high rate mode. idleEnd = idleEnd - TimeDuration::FromMilliseconds( inHighRateMode ? 0 : StaticPrefs::layout_idle_period_time_limit()); return idleEnd < aDefault ? idleEnd : aDefault; } Maybe GetNextTickHint() { MOZ_ASSERT(NS_IsMainThread()); TimeStamp nextTick = MostRecentRefresh() + GetTimerRate(); return nextTick < TimeStamp::Now() ? Nothing() : Some(nextTick); } // Returns null if the RefreshDriverTimer is attached to several // RefreshDrivers. That may happen for example when there are // several windows open. nsPresContext* GetPresContextForOnlyRefreshDriver() { if (mRootRefreshDrivers.Length() == 1 && mContentRefreshDrivers.IsEmpty()) { return mRootRefreshDrivers[0]->GetPresContext(); } if (mContentRefreshDrivers.Length() == 1 && mRootRefreshDrivers.IsEmpty()) { return mContentRefreshDrivers[0]->GetPresContext(); } return nullptr; } bool IsAnyToplevelContentPageLoading() { for (nsTArray>* drivers : {&mRootRefreshDrivers, &mContentRefreshDrivers}) { for (RefPtr& driver : *drivers) { if (nsPresContext* pc = driver->GetPresContext()) { if (pc->Document()->IsTopLevelContentDocument() && pc->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { return true; } } } } return false; } protected: virtual ~RefreshDriverTimer() { MOZ_ASSERT( mContentRefreshDrivers.Length() == 0, "Should have removed all content refresh drivers from here by now!"); MOZ_ASSERT( mRootRefreshDrivers.Length() == 0, "Should have removed all root refresh drivers from here by now!"); } virtual void StartTimer() = 0; virtual void StopTimer() = 0; virtual void ScheduleNextTick(TimeStamp aNowTime) = 0; public: virtual bool IsTicking() const = 0; protected: bool IsRootRefreshDriver(nsRefreshDriver* aDriver) { nsPresContext* pc = aDriver->GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; if (!rootContext) { return false; } return aDriver == rootContext->RefreshDriver(); } /* * Actually runs a tick, poking all the attached RefreshDrivers. * Grabs the "now" time via TimeStamp::Now(). */ void Tick() { TimeStamp now = TimeStamp::Now(); Tick(VsyncId(), now); } void TickRefreshDrivers(VsyncId aId, TimeStamp aNow, nsTArray>& aDrivers) { if (aDrivers.IsEmpty()) { return; } for (nsRefreshDriver* driver : aDrivers.Clone()) { // don't poke this driver if it's in test mode if (driver->IsTestControllingRefreshesEnabled()) { continue; } TickDriver(driver, aId, aNow); } } /* * Tick the refresh drivers based on the given timestamp. */ void Tick(VsyncId aId, TimeStamp now) { ScheduleNextTick(now); mLastFireTime = now; mLastFireId = aId; LOG("[%p] ticking drivers...", this); TickRefreshDrivers(aId, now, mContentRefreshDrivers); TickRefreshDrivers(aId, now, mRootRefreshDrivers); LOG("[%p] done.", this); } static void TickDriver(nsRefreshDriver* driver, VsyncId aId, TimeStamp now) { driver->Tick(aId, now); } TimeStamp mLastFireTime; VsyncId mLastFireId; TimeStamp mTargetTime; nsTArray> mContentRefreshDrivers; nsTArray> mRootRefreshDrivers; // useful callback for nsITimer-based derived classes, here // because of c++ protected shenanigans static void TimerTick(nsITimer* aTimer, void* aClosure) { RefPtr timer = static_cast(aClosure); timer->Tick(); } }; /* * A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that * this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to * implement ScheduleNextTick and intelligently calculate the next time to tick, * and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain * with its attempt at intelligent slack removal and such, so we don't do it. */ class SimpleTimerBasedRefreshDriverTimer : public RefreshDriverTimer { public: /* * aRate -- the delay, in milliseconds, requested between timer firings */ explicit SimpleTimerBasedRefreshDriverTimer(double aRate) { SetRate(aRate); mTimer = NS_NewTimer(); } virtual ~SimpleTimerBasedRefreshDriverTimer() override { StopTimer(); } // will take effect at next timer tick virtual void SetRate(double aNewRate) { mRateMilliseconds = aNewRate; mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds); } double GetRate() const { return mRateMilliseconds; } TimeDuration GetTimerRate() override { return mRateDuration; } protected: void StartTimer() override { // pretend we just fired, and we schedule the next tick normally mLastFireTime = TimeStamp::Now(); mLastFireId = VsyncId(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithNamedFuncCallback( TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, "SimpleTimerBasedRefreshDriverTimer::StartTimer"); } void StopTimer() override { mTimer->Cancel(); } double mRateMilliseconds; TimeDuration mRateDuration; RefPtr mTimer; }; /* * A refresh driver that listens to vsync events and ticks the refresh driver * on vsync intervals. We throttle the refresh driver if we get too many * vsync events and wait to catch up again. */ class VsyncRefreshDriverTimer : public RefreshDriverTimer { public: // This is used in the parent process for all platforms except Linux Wayland. static RefPtr CreateForParentProcessWithGlobalVsync() { MOZ_RELEASE_ASSERT(XRE_IsParentProcess()); MOZ_RELEASE_ASSERT(NS_IsMainThread()); RefPtr vsyncDispatcher = gfxPlatform::GetPlatform()->GetGlobalVsyncDispatcher(); RefPtr timer = new VsyncRefreshDriverTimer(std::move(vsyncDispatcher), nullptr); return timer.forget(); } // This is used in the parent process for Linux Wayland only, where we have a // per-widget VsyncSource which is independent from the gfxPlatform's global // VsyncSource. static RefPtr CreateForParentProcessWithLocalVsyncDispatcher( RefPtr&& aVsyncDispatcher) { MOZ_RELEASE_ASSERT(XRE_IsParentProcess()); MOZ_RELEASE_ASSERT(NS_IsMainThread()); RefPtr timer = new VsyncRefreshDriverTimer(std::move(aVsyncDispatcher), nullptr); return timer.forget(); } // This is used in the content process. static RefPtr CreateForContentProcess( RefPtr&& aVsyncChild) { MOZ_RELEASE_ASSERT(XRE_IsContentProcess()); MOZ_RELEASE_ASSERT(NS_IsMainThread()); RefPtr timer = new VsyncRefreshDriverTimer(nullptr, std::move(aVsyncChild)); return timer.forget(); } TimeDuration GetTimerRate() override { if (mVsyncDispatcher) { mVsyncRate = mVsyncDispatcher->GetVsyncRate(); } else if (mVsyncChild) { mVsyncRate = mVsyncChild->GetVsyncRate(); } // If hardware queries fail / are unsupported, we have to just guess. return mVsyncRate != TimeDuration::Forever() ? mVsyncRate : TimeDuration::FromMilliseconds(1000.0 / 60.0); } private: // RefreshDriverVsyncObserver redirects vsync notifications to the main thread // and calls VsyncRefreshDriverTimer::NotifyVsyncOnMainThread on it. It also // acts as a weak reference to the refresh driver timer, dropping its // reference when RefreshDriverVsyncObserver::Shutdown is called from the // timer's destructor. // // RefreshDriverVsyncObserver::NotifyVsync is called from different places // depending on the process type. // // Parent process: // NotifyVsync is called by RefreshDriverVsyncDispatcher, on a background // thread. RefreshDriverVsyncDispatcher keeps strong references to its // VsyncObservers, both in its array of observers and while calling // NotifyVsync. So it might drop its last reference to the observer on a // background thread. This means that the VsyncRefreshDriverTimer itself can't // be the observer (because its destructor would potentially be run on a // background thread), and it's why we use this separate class. // // Child process: // NotifyVsync is called by VsyncMainChild, on the main thread. // VsyncMainChild keeps raw pointers to its observers. class RefreshDriverVsyncObserver final : public VsyncObserver { NS_INLINE_DECL_THREADSAFE_REFCOUNTING( VsyncRefreshDriverTimer::RefreshDriverVsyncObserver, override) public: explicit RefreshDriverVsyncObserver( VsyncRefreshDriverTimer* aVsyncRefreshDriverTimer) : mVsyncRefreshDriverTimer(aVsyncRefreshDriverTimer), mLastPendingVsyncNotification( "RefreshDriverVsyncObserver::mLastPendingVsyncNotification") { MOZ_ASSERT(NS_IsMainThread()); } void NotifyVsync(const VsyncEvent& aVsync) override { // Compress vsync notifications such that only 1 may run at a time // This is so that we don't flood the refresh driver with vsync messages // if the main thread is blocked for long periods of time { // scope lock auto pendingVsync = mLastPendingVsyncNotification.Lock(); bool hadPendingVsync = pendingVsync->isSome(); *pendingVsync = Some(aVsync); if (hadPendingVsync) { return; } } if (XRE_IsContentProcess()) { // In the content process, NotifyVsync is called by VsyncMainChild on // the main thread. No need to use a runnable, just call // NotifyVsyncTimerOnMainThread() directly. NotifyVsyncTimerOnMainThread(); return; } // In the parent process, NotifyVsync is called on the vsync thread, which // on most platforms is different from the main thread, so we need to // dispatch a runnable for running NotifyVsyncTimerOnMainThread on the // main thread. // TODO: On Linux Wayland, the vsync thread is currently the main thread, // and yet we still dispatch the runnable. Do we need to? bool useVsyncPriority = mozilla::BrowserTabsRemoteAutostart(); nsCOMPtr vsyncEvent = new PrioritizableRunnable( NS_NewRunnableFunction( "RefreshDriverVsyncObserver::NotifyVsyncTimerOnMainThread", [self = RefPtr{this}]() { self->NotifyVsyncTimerOnMainThread(); }), useVsyncPriority ? nsIRunnablePriority::PRIORITY_VSYNC : nsIRunnablePriority::PRIORITY_NORMAL); NS_DispatchToMainThread(vsyncEvent); } void NotifyVsyncTimerOnMainThread() { MOZ_ASSERT(NS_IsMainThread()); if (!mVsyncRefreshDriverTimer) { // Ignore calls after Shutdown. return; } VsyncEvent vsyncEvent; { // Get the last of the queued-up vsync notifications. auto pendingVsync = mLastPendingVsyncNotification.Lock(); MOZ_RELEASE_ASSERT( pendingVsync->isSome(), "We should always have a pending vsync notification here."); vsyncEvent = pendingVsync->extract(); } // Call VsyncRefreshDriverTimer::NotifyVsyncOnMainThread, and keep a // strong reference to it while calling the method. RefPtr timer = mVsyncRefreshDriverTimer; timer->NotifyVsyncOnMainThread(vsyncEvent); } void Shutdown() { MOZ_ASSERT(NS_IsMainThread()); mVsyncRefreshDriverTimer = nullptr; } private: ~RefreshDriverVsyncObserver() = default; // VsyncRefreshDriverTimer holds this RefreshDriverVsyncObserver and it will // be always available before Shutdown(). We can just use the raw pointer // here. // Only accessed on the main thread. VsyncRefreshDriverTimer* mVsyncRefreshDriverTimer; // Non-empty between a call to NotifyVsync and a call to // NotifyVsyncOnMainThread. When multiple vsync notifications have been // received between those two calls, this contains the last of the pending // notifications. This is used both in the parent process and in the child // process, but it only does something useful in the parent process. In the // child process, both calls happen on the main thread right after one // another, so there's only one notification to keep track of; vsync // notification coalescing for child processes happens at the IPC level // instead. DataMutex> mLastPendingVsyncNotification; }; // RefreshDriverVsyncObserver VsyncRefreshDriverTimer(RefPtr&& aVsyncDispatcher, RefPtr&& aVsyncChild) : mVsyncDispatcher(aVsyncDispatcher), mVsyncChild(aVsyncChild), mVsyncRate(TimeDuration::Forever()), mRecentVsync(TimeStamp::Now()), mLastTickStart(TimeStamp::Now()), mLastIdleTaskCount(0), mLastRunOutOfMTTasksCount(0), mProcessedVsync(true) { mVsyncObserver = new RefreshDriverVsyncObserver(this); } ~VsyncRefreshDriverTimer() override { if (mVsyncDispatcher) { mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver); mVsyncDispatcher = nullptr; } else if (mVsyncChild) { mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver); mVsyncChild = nullptr; } // Detach current vsync timer from this VsyncObserver. The observer will no // longer tick this timer. mVsyncObserver->Shutdown(); mVsyncObserver = nullptr; } bool ShouldGiveNonVsyncTasksMoreTime() { TaskController* taskController = TaskController::Get(); IdleTaskManager* idleTaskManager = taskController->GetIdleTaskManager(); // Note, pendingTaskCount includes also all the pending idle tasks. uint64_t pendingTaskCount = taskController->PendingMainthreadTaskCountIncludingSuspended(); uint64_t pendingIdleTaskCount = idleTaskManager->PendingTaskCount(); MOZ_ASSERT(pendingTaskCount >= pendingIdleTaskCount); uint64_t idleTaskCount = idleTaskManager->ProcessedTaskCount(); // If we haven't processed new idle tasks and we have pending // non-idle tasks, give those non-idle tasks more time, // but only if the main thread wasn't totally empty at some point. // In the parent process RunOutOfMTTasksCount() is less meaningful // because some of the tasks run through AppShell. return mLastIdleTaskCount == idleTaskCount && pendingTaskCount > pendingIdleTaskCount && (taskController->RunOutOfMTTasksCount() == mLastRunOutOfMTTasksCount || XRE_IsParentProcess()); } void NotifyVsyncOnMainThread(const VsyncEvent& aVsyncEvent) { MOZ_ASSERT(NS_IsMainThread()); mRecentVsync = aVsyncEvent.mTime; mRecentVsyncId = aVsyncEvent.mId; if (!mSuspendVsyncPriorityTicksUntil.IsNull() && mSuspendVsyncPriorityTicksUntil > aVsyncEvent.mTime) { if (ShouldGiveNonVsyncTasksMoreTime()) { if (!IsAnyToplevelContentPageLoading()) { // If pages aren't loading and there aren't other tasks to run, // trigger the pending vsync notification. static bool sHasPendingLowPrioTask = false; if (!sHasPendingLowPrioTask) { sHasPendingLowPrioTask = true; NS_DispatchToMainThreadQueue( NS_NewRunnableFunction( "NotifyVsyncOnMainThread[low priority]", [self = RefPtr{this}, event = aVsyncEvent]() { sHasPendingLowPrioTask = false; if (self->mRecentVsync == event.mTime && self->mRecentVsyncId == event.mId && !self->ShouldGiveNonVsyncTasksMoreTime()) { self->mSuspendVsyncPriorityTicksUntil = TimeStamp(); self->NotifyVsyncOnMainThread(event); } }), EventQueuePriority::Low); } } return; } // Clear the value since we aren't blocking anymore because there aren't // any non-idle tasks to process. mSuspendVsyncPriorityTicksUntil = TimeStamp(); } if (StaticPrefs::layout_lower_priority_refresh_driver_during_load() && ShouldGiveNonVsyncTasksMoreTime()) { nsPresContext* pctx = GetPresContextForOnlyRefreshDriver(); if (pctx && pctx->HadContentfulPaint() && pctx->Document() && pctx->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { nsPIDOMWindowInner* win = pctx->Document()->GetInnerWindow(); uint32_t frameRateMultiplier = pctx->GetNextFrameRateMultiplier(); if (!frameRateMultiplier) { pctx->DidUseFrameRateMultiplier(); } if (win && frameRateMultiplier) { dom::Performance* perf = win->GetPerformance(); // Limit slower refresh rate to 5 seconds between the // first contentful paint and page load. if (perf && perf->Now() < StaticPrefs::page_load_deprioritization_period()) { if (mProcessedVsync) { mProcessedVsync = false; TimeDuration rate = GetTimerRate(); uint32_t slowRate = static_cast(rate.ToMilliseconds() * frameRateMultiplier); pctx->DidUseFrameRateMultiplier(); nsCOMPtr vsyncEvent = NewRunnableMethod<>( "VsyncRefreshDriverTimer::IdlePriorityNotify", this, &VsyncRefreshDriverTimer::IdlePriorityNotify); NS_DispatchToCurrentThreadQueue(vsyncEvent.forget(), slowRate, EventQueuePriority::Idle); } return; } } } } TickRefreshDriver(aVsyncEvent.mId, aVsyncEvent.mTime); } void RecordTelemetryProbes(TimeStamp aVsyncTimestamp) { MOZ_ASSERT(NS_IsMainThread()); #ifndef ANDROID /* bug 1142079 */ if (XRE_IsParentProcess()) { TimeDuration vsyncLatency = TimeStamp::Now() - aVsyncTimestamp; uint32_t sample = (uint32_t)vsyncLatency.ToMilliseconds(); Telemetry::Accumulate(Telemetry::FX_REFRESH_DRIVER_CHROME_FRAME_DELAY_MS, sample); Telemetry::Accumulate( Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample); } else if (mVsyncRate != TimeDuration::Forever()) { TimeDuration contentDelay = (TimeStamp::Now() - mLastTickStart) - mVsyncRate; if (contentDelay.ToMilliseconds() < 0) { // Vsyncs are noisy and some can come at a rate quicker than // the reported hardware rate. In those cases, consider that we have 0 // delay. contentDelay = TimeDuration::FromMilliseconds(0); } uint32_t sample = (uint32_t)contentDelay.ToMilliseconds(); Telemetry::Accumulate(Telemetry::FX_REFRESH_DRIVER_CONTENT_FRAME_DELAY_MS, sample); Telemetry::Accumulate( Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample); } else { // Request the vsync rate which VsyncChild stored the last time it got a // vsync notification. mVsyncRate = mVsyncChild->GetVsyncRate(); } #endif } void OnTimerStart() { mLastTickStart = TimeStamp::Now(); mLastTickEnd = TimeStamp(); mLastIdleTaskCount = 0; } void IdlePriorityNotify() { if (mLastProcessedTick.IsNull() || mRecentVsync > mLastProcessedTick) { // mSuspendVsyncPriorityTicksUntil is for high priority vsync // notifications only. mSuspendVsyncPriorityTicksUntil = TimeStamp(); TickRefreshDriver(mRecentVsyncId, mRecentVsync); } mProcessedVsync = true; } void TickRefreshDriver(VsyncId aId, TimeStamp aVsyncTimestamp) { MOZ_ASSERT(NS_IsMainThread()); RecordTelemetryProbes(aVsyncTimestamp); TimeStamp tickStart = TimeStamp::Now(); TimeDuration rate = GetTimerRate(); if (TimeDuration::FromMilliseconds(nsRefreshDriver::DefaultInterval() / 2) > rate) { sMostRecentHighRateVsync = tickStart; } // On 32-bit Windows we sometimes get times where TimeStamp::Now() is not // monotonic because the underlying system apis produce non-monontonic // results. (bug 1306896) #if !defined(_WIN32) MOZ_ASSERT(aVsyncTimestamp <= tickStart); #endif bool shouldGiveNonVSyncTasksMoreTime = ShouldGiveNonVsyncTasksMoreTime(); // Set these variables before calling RunRefreshDrivers so that they are // visible to any nested ticks. mLastTickStart = tickStart; mLastProcessedTick = aVsyncTimestamp; RunRefreshDrivers(aId, aVsyncTimestamp); TimeStamp tickEnd = TimeStamp::Now(); // Re-read mLastTickStart in case there was a nested tick inside this // tick. TimeStamp mostRecentTickStart = mLastTickStart; // Let also non-RefreshDriver code to run at least for awhile if we have // a mVsyncRefreshDriverTimer. // Always give a tiny bit, 1% of the vsync interval, time outside the // tick // In case there are both normal tasks and RefreshDrivers are doing // work, mSuspendVsyncPriorityTicksUntil will be set to a timestamp in the // future where the period between the previous tick start // (aVsyncTimestamp) and the next tick needs to be at least the amount of // work normal tasks and RefreshDrivers did together (minus short grace // period). TimeDuration gracePeriod = rate / int64_t(100); if (shouldGiveNonVSyncTasksMoreTime) { if (!mLastTickEnd.IsNull() && XRE_IsContentProcess() && // For RefreshDriver scheduling during page load there is currently // idle priority based setup. // XXX Consider to remove the page load specific code paths. !IsAnyToplevelContentPageLoading()) { // In case normal tasks are doing lots of work, we still want to paint // every now and then, so only at maximum 4 * rate of work is counted // here. // If we're giving extra time for tasks outside a tick, try to // ensure the next vsync after that period is handled, so subtract // a grace period. TimeDuration timeForOutsideTick = clamped( tickStart - mLastTickEnd - gracePeriod, TimeDuration(), rate * 4); mSuspendVsyncPriorityTicksUntil = aVsyncTimestamp + timeForOutsideTick + (tickEnd - mostRecentTickStart); } else { mSuspendVsyncPriorityTicksUntil = aVsyncTimestamp + gracePeriod + (tickEnd - mostRecentTickStart); } } else { mSuspendVsyncPriorityTicksUntil = aVsyncTimestamp + gracePeriod; } mLastIdleTaskCount = TaskController::Get()->GetIdleTaskManager()->ProcessedTaskCount(); mLastRunOutOfMTTasksCount = TaskController::Get()->RunOutOfMTTasksCount(); mLastTickEnd = tickEnd; } void StartTimer() override { MOZ_ASSERT(NS_IsMainThread()); mLastFireTime = TimeStamp::Now(); mLastFireId = VsyncId(); if (mVsyncDispatcher) { mVsyncDispatcher->AddVsyncObserver(mVsyncObserver); } else if (mVsyncChild) { mVsyncChild->AddChildRefreshTimer(mVsyncObserver); OnTimerStart(); } mIsTicking = true; } void StopTimer() override { MOZ_ASSERT(NS_IsMainThread()); if (mVsyncDispatcher) { mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver); } else if (mVsyncChild) { mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver); } mIsTicking = false; } public: bool IsTicking() const override { return mIsTicking; } protected: void ScheduleNextTick(TimeStamp aNowTime) override { // Do nothing since we just wait for the next vsync from // RefreshDriverVsyncObserver. } void RunRefreshDrivers(VsyncId aId, TimeStamp aTimeStamp) { Tick(aId, aTimeStamp); for (auto& driver : mContentRefreshDrivers) { driver->FinishedVsyncTick(); } for (auto& driver : mRootRefreshDrivers) { driver->FinishedVsyncTick(); } } // Always non-null. Has a weak pointer to us and notifies us of vsync. RefPtr mVsyncObserver; // Used in the parent process. We register mVsyncObserver with it for the // duration during which we want to receive vsync notifications. We also // use it to query the current vsync rate. RefPtr mVsyncDispatcher; // Used it the content process. We register mVsyncObserver with it for the // duration during which we want to receive vsync notifications. The // mVsyncChild will be always available before VsyncChild::ActorDestroy(). // After ActorDestroy(), StartTimer() and StopTimer() calls will be non-op. RefPtr mVsyncChild; TimeDuration mVsyncRate; bool mIsTicking = false; TimeStamp mRecentVsync; VsyncId mRecentVsyncId; // The local start time when RefreshDrivers' Tick was called last time. TimeStamp mLastTickStart; // The local end time of the last RefreshDrivers' tick. TimeStamp mLastTickEnd; // The number of idle tasks the main thread has processed. It is updated // right after RefreshDrivers' tick. uint64_t mLastIdleTaskCount; // If there were no idle tasks, we need to check if the main event queue // was totally empty at times. uint64_t mLastRunOutOfMTTasksCount; // Note, mLastProcessedTick stores the vsync timestamp, which may be coming // from a different process. TimeStamp mLastProcessedTick; // mSuspendVsyncPriorityTicksUntil is used to block too high refresh rate in // case the main thread has also other non-idle tasks to process. // The timestamp is effectively mLastProcessedTick + some duration. TimeStamp mSuspendVsyncPriorityTicksUntil; bool mProcessedVsync; }; // VsyncRefreshDriverTimer /** * Since the content process takes some time to setup * the vsync IPC connection, this timer is used * during the intial startup process. * During initial startup, the refresh drivers * are ticked off this timer, and are swapped out once content * vsync IPC connection is established. */ class StartupRefreshDriverTimer : public SimpleTimerBasedRefreshDriverTimer { public: explicit StartupRefreshDriverTimer(double aRate) : SimpleTimerBasedRefreshDriverTimer(aRate) {} protected: void ScheduleNextTick(TimeStamp aNowTime) override { // Since this is only used for startup, it isn't super critical // that we tick at consistent intervals. TimeStamp newTarget = aNowTime + mRateDuration; uint32_t delay = static_cast((newTarget - aNowTime).ToMilliseconds()); mTimer->InitWithNamedFuncCallback( TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, "StartupRefreshDriverTimer::ScheduleNextTick"); mTargetTime = newTarget; } public: bool IsTicking() const override { return true; } }; /* * A RefreshDriverTimer for inactive documents. When a new refresh driver is * added, the rate is reset to the base (normally 1s/1fps). Every time * it ticks, a single refresh driver is poked. Once they have all been poked, * the duration between ticks doubles, up to mDisableAfterMilliseconds. At that * point, the timer is quiet and doesn't tick (until something is added to it * again). * * When a timer is removed, there is a possibility of another timer * being skipped for one cycle. We could avoid this by adjusting * mNextDriverIndex in RemoveRefreshDriver, but there's little need to * add that complexity. All we want is for inactive drivers to tick * at some point, but we don't care too much about how often. */ class InactiveRefreshDriverTimer final : public SimpleTimerBasedRefreshDriverTimer { public: explicit InactiveRefreshDriverTimer(double aRate) : SimpleTimerBasedRefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(-1.0), mNextDriverIndex(0) {} InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds) : SimpleTimerBasedRefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(aDisableAfterMilliseconds), mNextDriverIndex(0) {} void AddRefreshDriver(nsRefreshDriver* aDriver) override { RefreshDriverTimer::AddRefreshDriver(aDriver); LOG("[%p] inactive timer got new refresh driver %p, resetting rate", this, aDriver); // reset the timer, and start with the newly added one next time. mNextTickDuration = mRateMilliseconds; // we don't really have to start with the newly added one, but we may as // well not tick the old ones at the fastest rate any more than we need to. mNextDriverIndex = GetRefreshDriverCount() - 1; StopTimer(); StartTimer(); } TimeDuration GetTimerRate() override { return TimeDuration::FromMilliseconds(mNextTickDuration); } protected: uint32_t GetRefreshDriverCount() { return mContentRefreshDrivers.Length() + mRootRefreshDrivers.Length(); } void StartTimer() override { mLastFireTime = TimeStamp::Now(); mLastFireId = VsyncId(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithNamedFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT, "InactiveRefreshDriverTimer::StartTimer"); mIsTicking = true; } void StopTimer() override { mTimer->Cancel(); mIsTicking = false; } void ScheduleNextTick(TimeStamp aNowTime) override { if (mDisableAfterMilliseconds > 0.0 && mNextTickDuration > mDisableAfterMilliseconds) { // We hit the time after which we should disable // inactive window refreshes; don't schedule anything // until we get kicked by an AddRefreshDriver call. return; } // double the next tick time if we've already gone through all of them once if (mNextDriverIndex >= GetRefreshDriverCount()) { mNextTickDuration *= 2.0; mNextDriverIndex = 0; } // this doesn't need to be precise; do a simple schedule uint32_t delay = static_cast(mNextTickDuration); mTimer->InitWithNamedFuncCallback( TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT, "InactiveRefreshDriverTimer::ScheduleNextTick"); LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this, mNextTickDuration, mNextDriverIndex, GetRefreshDriverCount()); } public: bool IsTicking() const override { return mIsTicking; } protected: /* Runs just one driver's tick. */ void TickOne() { TimeStamp now = TimeStamp::Now(); ScheduleNextTick(now); mLastFireTime = now; mLastFireId = VsyncId(); nsTArray> drivers(mContentRefreshDrivers.Clone()); drivers.AppendElements(mRootRefreshDrivers); size_t index = mNextDriverIndex; if (index < drivers.Length() && !drivers[index]->IsTestControllingRefreshesEnabled()) { TickDriver(drivers[index], VsyncId(), now); } mNextDriverIndex++; } static void TimerTickOne(nsITimer* aTimer, void* aClosure) { RefPtr timer = static_cast(aClosure); timer->TickOne(); } double mNextTickDuration; double mDisableAfterMilliseconds; uint32_t mNextDriverIndex; bool mIsTicking = false; }; } // namespace mozilla static StaticRefPtr sRegularRateTimer; static StaticAutoPtr> sRegularRateTimerList; static StaticRefPtr sThrottledRateTimer; void nsRefreshDriver::CreateVsyncRefreshTimer() { MOZ_ASSERT(NS_IsMainThread()); if (gfxPlatform::IsInLayoutAsapMode()) { return; } if (!mOwnTimer) { // If available, we fetch the widget-specific vsync source. nsPresContext* pc = GetPresContext(); nsCOMPtr widget = pc->GetRootWidget(); if (widget) { if (RefPtr vsyncDispatcher = widget->GetVsyncDispatcher()) { mOwnTimer = VsyncRefreshDriverTimer:: CreateForParentProcessWithLocalVsyncDispatcher( std::move(vsyncDispatcher)); sRegularRateTimerList->AppendElement(mOwnTimer.get()); return; } if (BrowserChild* browserChild = widget->GetOwningBrowserChild()) { if (RefPtr vsyncChildViaPBrowser = browserChild->GetVsyncChild()) { mOwnTimer = VsyncRefreshDriverTimer::CreateForContentProcess( std::move(vsyncChildViaPBrowser)); sRegularRateTimerList->AppendElement(mOwnTimer.get()); return; } } } } if (!sRegularRateTimer) { if (XRE_IsParentProcess()) { // Make sure all vsync systems are ready. gfxPlatform::GetPlatform(); // In parent process, we can create the VsyncRefreshDriverTimer directly. sRegularRateTimer = VsyncRefreshDriverTimer::CreateForParentProcessWithGlobalVsync(); } else { PBackgroundChild* actorChild = BackgroundChild::GetOrCreateForCurrentThread(); if (NS_WARN_IF(!actorChild)) { return; } auto vsyncChildViaPBackground = MakeRefPtr(); dom::PVsyncChild* actor = actorChild->SendPVsyncConstructor(vsyncChildViaPBackground); if (NS_WARN_IF(!actor)) { return; } RefPtr vsyncRefreshDriverTimer = VsyncRefreshDriverTimer::CreateForContentProcess( std::move(vsyncChildViaPBackground)); sRegularRateTimer = std::move(vsyncRefreshDriverTimer); } } } static uint32_t GetFirstFrameDelay(imgIRequest* req) { nsCOMPtr container; if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) { return 0; } // If this image isn't animated, there isn't a first frame delay. int32_t delay = container->GetFirstFrameDelay(); if (delay < 0) return 0; return static_cast(delay); } /* static */ void nsRefreshDriver::Shutdown() { MOZ_ASSERT(NS_IsMainThread()); // clean up our timers sRegularRateTimer = nullptr; sRegularRateTimerList = nullptr; sThrottledRateTimer = nullptr; } /* static */ int32_t nsRefreshDriver::DefaultInterval() { return NSToIntRound(1000.0 / gfxPlatform::GetDefaultFrameRate()); } /* static */ bool nsRefreshDriver::IsInHighRateMode() { // We're in high rate mode if we've gotten a fast rate during the last // DefaultInterval(). bool inHighRateMode = !gfxPlatform::IsInLayoutAsapMode() && StaticPrefs::layout_expose_high_rate_mode_from_refreshdriver() && !sMostRecentHighRateVsync.IsNull() && (sMostRecentHighRateVsync + TimeDuration::FromMilliseconds(DefaultInterval())) > TimeStamp::Now(); if (!inHighRateMode) { // Clear the timestamp so that the next call is faster. sMostRecentHighRateVsync = TimeStamp(); } return inHighRateMode; } // Compute the interval to use for the refresh driver timer, in milliseconds. // outIsDefault indicates that rate was not explicitly set by the user // so we might choose other, more appropriate rates (e.g. vsync, etc) // layout.frame_rate=0 indicates "ASAP mode". // In ASAP mode rendering is iterated as fast as possible (typically for stress // testing). A target rate of 10k is used internally instead of special-handling // 0. Backends which block on swap/present/etc should try to not block when // layout.frame_rate=0 - to comply with "ASAP" as much as possible. double nsRefreshDriver::GetRegularTimerInterval() const { int32_t rate = Preferences::GetInt("layout.frame_rate", -1); if (rate < 0) { rate = gfxPlatform::GetDefaultFrameRate(); } else if (rate == 0) { rate = 10000; } return 1000.0 / rate; } /* static */ double nsRefreshDriver::GetThrottledTimerInterval() { uint32_t rate = StaticPrefs::layout_throttled_frame_rate(); return 1000.0 / rate; } /* static */ TimeDuration nsRefreshDriver::GetMinRecomputeVisibilityInterval() { return TimeDuration::FromMilliseconds( StaticPrefs::layout_visibility_min_recompute_interval_ms()); } bool nsRefreshDriver::ComputeShouldBeThrottled() const { if (mIsActive) { // If we're active we should definitely be unthrottled. return false; } if (!mIsInActiveTab) { // If we're not in the active tab we should definitely be throttled. return true; } if (mIsGrantingActivityGracePeriod) { // If we're granting the activity grace period, then we should be // unthrottled. return false; } // Otherwise we should be throttled. return true; } RefreshDriverTimer* nsRefreshDriver::ChooseTimer() { if (mThrottled) { if (!sThrottledRateTimer) { sThrottledRateTimer = new InactiveRefreshDriverTimer( GetThrottledTimerInterval(), DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0); } return sThrottledRateTimer; } if (!mOwnTimer) { CreateVsyncRefreshTimer(); } if (mOwnTimer) { return mOwnTimer.get(); } if (!sRegularRateTimer) { double rate = GetRegularTimerInterval(); sRegularRateTimer = new StartupRefreshDriverTimer(rate); } return sRegularRateTimer; } static nsDocShell* GetDocShell(nsPresContext* aPresContext) { if (!aPresContext) { return nullptr; } return static_cast(aPresContext->GetDocShell()); } nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext) : mActiveTimer(nullptr), mOwnTimer(nullptr), mPresContext(aPresContext), mRootRefresh(nullptr), mNextTransactionId{0}, mFreezeCount(0), mThrottledFrameRequestInterval( TimeDuration::FromMilliseconds(GetThrottledTimerInterval())), mMinRecomputeVisibilityInterval(GetMinRecomputeVisibilityInterval()), mThrottled(false), mIsActive(true), mIsInActiveTab(true), mIsGrantingActivityGracePeriod(false), mHasGrantedActivityGracePeriod(false), mNeedToRecomputeVisibility(false), mTestControllingRefreshes(false), mViewManagerFlushIsPending(false), mHasScheduleFlush(false), mInRefresh(false), mWaitingForTransaction(false), mSkippedPaints(false), mResizeSuppressed(false), mNotifyDOMContentFlushed(false), mNeedToUpdateIntersectionObservations(false), mNeedToUpdateContentRelevancy(false), mInNormalTick(false), mAttemptedExtraTickSinceLastVsync(false), mHasExceededAfterLoadTickPeriod(false), mHasStartedTimerAtLeastOnce(false) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mPresContext, "Need a pres context to tell us to call Disconnect() later " "and decrement sRefreshDriverCount."); mMostRecentRefresh = TimeStamp::Now(); mNextThrottledFrameRequestTick = mMostRecentRefresh; mNextRecomputeVisibilityTick = mMostRecentRefresh; if (!sRegularRateTimerList) { sRegularRateTimerList = new nsTArray(); } ++sRefreshDriverCount; } nsRefreshDriver::~nsRefreshDriver() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(ObserverCount() == mEarlyRunners.Length(), "observers, except pending selection scrolls, " "should have been unregistered"); MOZ_ASSERT(!mActiveTimer, "timer should be gone"); MOZ_ASSERT(!mPresContext, "Should have called Disconnect() and decremented " "sRefreshDriverCount!"); if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; } if (mOwnTimer && sRegularRateTimerList) { sRegularRateTimerList->RemoveElement(mOwnTimer.get()); } } // Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh // for description. void nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds) { // ensure that we're removed from our driver StopTimer(); if (!mTestControllingRefreshes) { mMostRecentRefresh = TimeStamp::Now(); mTestControllingRefreshes = true; if (mWaitingForTransaction) { // Disable any refresh driver throttling when entering test mode mWaitingForTransaction = false; mSkippedPaints = false; } } mMostRecentRefresh += TimeDuration::FromMilliseconds((double)aMilliseconds); mozilla::dom::AutoNoJSAPI nojsapi; DoTick(); } void nsRefreshDriver::RestoreNormalRefresh() { mTestControllingRefreshes = false; EnsureTimerStarted(eAllowTimeToGoBackwards); mPendingTransactions.Clear(); } TimeStamp nsRefreshDriver::MostRecentRefresh(bool aEnsureTimerStarted) const { // In case of stylo traversal, we have already activated the refresh driver in // RestyleManager::ProcessPendingRestyles(). if (aEnsureTimerStarted && !ServoStyleSet::IsInServoTraversal()) { const_cast(this)->EnsureTimerStarted(); } return mMostRecentRefresh; } void nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType, const char* aObserverDescription) { ObserverArray& array = ArrayFor(aFlushType); array.AppendElement( ObserverData{aObserver, aObserverDescription, TimeStamp::Now(), MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), profiler_capture_backtrace(), aFlushType}); EnsureTimerStarted(); } bool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); auto index = array.IndexOf(aObserver); if (index == ObserverArray::array_type::NoIndex) { return false; } if (profiler_thread_is_being_profiled_for_markers()) { auto& data = array.ElementAt(index); nsPrintfCString str("%s [%s]", data.mDescription, kFlushTypeNames[aFlushType]); PROFILER_MARKER_TEXT( "RefreshObserver", GRAPHICS, MarkerOptions(MarkerStack::TakeBacktrace(std::move(data.mCause)), MarkerTiming::IntervalUntilNowFrom(data.mRegisterTime), std::move(data.mInnerWindowId)), str); } array.RemoveElementAt(index); return true; } void nsRefreshDriver::AddTimerAdjustmentObserver( nsATimerAdjustmentObserver* aObserver) { MOZ_ASSERT(!mTimerAdjustmentObservers.Contains(aObserver)); mTimerAdjustmentObservers.AppendElement(aObserver); } void nsRefreshDriver::RemoveTimerAdjustmentObserver( nsATimerAdjustmentObserver* aObserver) { MOZ_ASSERT(mTimerAdjustmentObservers.Contains(aObserver)); mTimerAdjustmentObservers.RemoveElement(aObserver); } void nsRefreshDriver::PostVisualViewportResizeEvent( VVPResizeEvent* aResizeEvent) { mVisualViewportResizeEvents.AppendElement(aResizeEvent); EnsureTimerStarted(); } void nsRefreshDriver::DispatchVisualViewportResizeEvents() { // We're taking a hint from scroll events and only dispatch the current set // of queued resize events. If additional events are posted in response to // the current events being dispatched, we'll dispatch them on the next tick. VisualViewportResizeEventArray events = std::move(mVisualViewportResizeEvents); for (auto& event : events) { event->Run(); } } void nsRefreshDriver::PostScrollEvent(mozilla::Runnable* aScrollEvent, bool aDelayed) { if (aDelayed) { mDelayedScrollEvents.AppendElement(aScrollEvent); } else { mScrollEvents.AppendElement(aScrollEvent); EnsureTimerStarted(); } } void nsRefreshDriver::DispatchScrollEvents() { // Scroll events are one-shot, so after running them we can drop them. // However, dispatching a scroll event can potentially cause more scroll // events to be posted, so we move the initial set into a temporary array // first. (Newly posted scroll events will be dispatched on the next tick.) ScrollEventArray events = std::move(mScrollEvents); for (auto& event : events) { event->Run(); } } void nsRefreshDriver::PostVisualViewportScrollEvent( VVPScrollEvent* aScrollEvent) { mVisualViewportScrollEvents.AppendElement(aScrollEvent); EnsureTimerStarted(); } void nsRefreshDriver::DispatchVisualViewportScrollEvents() { // Scroll events are one-shot, so after running them we can drop them. // However, dispatching a scroll event can potentially cause more scroll // events to be posted, so we move the initial set into a temporary array // first. (Newly posted scroll events will be dispatched on the next tick.) VisualViewportScrollEventArray events = std::move(mVisualViewportScrollEvents); for (auto& event : events) { event->Run(); } } void nsRefreshDriver::AddPostRefreshObserver( nsAPostRefreshObserver* aObserver) { MOZ_DIAGNOSTIC_ASSERT(!mPostRefreshObservers.Contains(aObserver)); mPostRefreshObservers.AppendElement(aObserver); } void nsRefreshDriver::RemovePostRefreshObserver( nsAPostRefreshObserver* aObserver) { bool removed = mPostRefreshObservers.RemoveElement(aObserver); MOZ_DIAGNOSTIC_ASSERT(removed); Unused << removed; } void nsRefreshDriver::AddImageRequest(imgIRequest* aRequest) { uint32_t delay = GetFirstFrameDelay(aRequest); if (delay == 0) { mRequests.Insert(aRequest); } else { auto* const start = mStartTable.GetOrInsertNew(delay); start->mEntries.Insert(aRequest); } EnsureTimerStarted(); if (profiler_thread_is_being_profiled_for_markers()) { nsCOMPtr uri = aRequest->GetURI(); nsAutoCString uristr; uri->GetAsciiSpec(uristr); PROFILER_MARKER_TEXT("Image Animation", GRAPHICS, MarkerOptions(MarkerTiming::IntervalStart(), MarkerInnerWindowIdFromDocShell( GetDocShell(mPresContext))), uristr); } } void nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest) { // Try to remove from both places, just in case. bool removed = mRequests.EnsureRemoved(aRequest); uint32_t delay = GetFirstFrameDelay(aRequest); if (delay != 0) { ImageStartData* start = mStartTable.Get(delay); if (start) { removed = removed | start->mEntries.EnsureRemoved(aRequest); } } if (removed && profiler_thread_is_being_profiled_for_markers()) { nsCOMPtr uri = aRequest->GetURI(); nsAutoCString uristr; uri->GetAsciiSpec(uristr); PROFILER_MARKER_TEXT("Image Animation", GRAPHICS, MarkerOptions(MarkerTiming::IntervalEnd(), MarkerInnerWindowIdFromDocShell( GetDocShell(mPresContext))), uristr); } } void nsRefreshDriver::NotifyDOMContentLoaded() { // If the refresh driver is going to tick, we mark the timestamp after // everything is flushed in the next tick. If it isn't, mark ourselves as // flushed now. if (!HasObservers()) { if (nsPresContext* pc = GetPresContext()) { pc->NotifyDOMContentFlushed(); } // else, we don't have a nsPresContext, so our doc is probably being // destroyed and this notification doesn't need sending anyway. } else { mNotifyDOMContentFlushed = true; } } void nsRefreshDriver::RegisterCompositionPayload( const mozilla::layers::CompositionPayload& aPayload) { mCompositionPayloads.AppendElement(aPayload); } void nsRefreshDriver::AddForceNotifyContentfulPaintPresContext( nsPresContext* aPresContext) { mForceNotifyContentfulPaintPresContexts.AppendElement(aPresContext); } void nsRefreshDriver::FlushForceNotifyContentfulPaintPresContext() { while (!mForceNotifyContentfulPaintPresContexts.IsEmpty()) { WeakPtr presContext = mForceNotifyContentfulPaintPresContexts.PopLastElement(); if (presContext) { presContext->NotifyContentfulPaint(); } } } void nsRefreshDriver::RunDelayedEventsSoon() { // Place entries for delayed events into their corresponding normal list, // and schedule a refresh. When these delayed events run, if their document // still has events suppressed then they will be readded to the delayed // events list. mScrollEvents.AppendElements(mDelayedScrollEvents); mDelayedScrollEvents.Clear(); mResizeEventFlushObservers.AppendElements(mDelayedResizeEventFlushObservers); mDelayedResizeEventFlushObservers.Clear(); EnsureTimerStarted(); } bool nsRefreshDriver::CanDoCatchUpTick() { if (mTestControllingRefreshes || !mActiveTimer) { return false; } // If we've already ticked for the current timer refresh (or more recently // than that), then we don't need to do any catching up. if (mMostRecentRefresh >= mActiveTimer->MostRecentRefresh()) { return false; } if (mTickVsyncTime.IsNull()) { // Don't try to run a catch-up tick before there has been at least one // normal tick. The catch-up tick could negatively affect page load // performance. return false; } if (mPresContext && mPresContext->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { // Don't try to run a catch-up tick before the page has finished loading. // The catch-up tick could negatively affect page load performance. return false; } return true; } bool nsRefreshDriver::CanDoExtraTick() { // Only allow one extra tick per normal vsync tick. if (mAttemptedExtraTickSinceLastVsync) { return false; } // If we don't have a timer, or we didn't tick on the timer's // refresh then we can't do an 'extra' tick (but we may still // do a catch up tick). if (!mActiveTimer || mActiveTimer->MostRecentRefresh() != mMostRecentRefresh) { return false; } // Grab the current timestamp before checking the tick hint to be sure // sure that it's equal or smaller than the value used within checking // the tick hint. TimeStamp now = TimeStamp::Now(); Maybe nextTick = mActiveTimer->GetNextTickHint(); int32_t minimumRequiredTime = StaticPrefs::layout_extra_tick_minimum_ms(); // If there's less than 4 milliseconds until the next tick, it's probably // not worth trying to catch up. if (minimumRequiredTime < 0 || !nextTick || (*nextTick - now) < TimeDuration::FromMilliseconds(minimumRequiredTime)) { return false; } return true; } void nsRefreshDriver::EnsureTimerStarted(EnsureTimerStartedFlags aFlags) { // FIXME: Bug 1346065: We should also assert the case where we have // STYLO_THREADS=1. MOZ_ASSERT(!ServoStyleSet::IsInServoTraversal() || NS_IsMainThread(), "EnsureTimerStarted should be called only when we are not " "in servo traversal or on the main-thread"); if (mTestControllingRefreshes) return; if (!mRefreshTimerStartedCause) { mRefreshTimerStartedCause = profiler_capture_backtrace(); } // will it already fire, and no other changes needed? if (mActiveTimer && !(aFlags & eForceAdjustTimer)) { // If we're being called from within a user input handler, and we think // there's time to rush an extra tick immediately, then schedule a runnable // to run the extra tick. if (mUserInputProcessingCount && CanDoExtraTick()) { RefPtr self = this; NS_DispatchToCurrentThreadQueue( NS_NewRunnableFunction( "RefreshDriver::EnsureTimerStarted::extra", [self]() -> void { // Re-check if we can still do an extra tick, in case anything // changed while the runnable was pending. if (self->CanDoExtraTick()) { PROFILER_MARKER_UNTYPED("ExtraRefreshDriverTick", GRAPHICS); LOG("[%p] Doing extra tick for user input", self.get()); self->mAttemptedExtraTickSinceLastVsync = true; self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), self->mActiveTimer->MostRecentRefresh(), IsExtraTick::Yes); } }), EventQueuePriority::Vsync); } return; } if (IsFrozen() || !mPresContext) { // If we don't want to start it now, or we've been disconnected. StopTimer(); return; } if (mPresContext->Document()->IsBeingUsedAsImage()) { // Image documents receive ticks from clients' refresh drivers. // XXXdholbert Exclude SVG-in-opentype fonts from this optimization, until // they receive refresh-driver ticks from their client docs (bug 1107252). nsIURI* uri = mPresContext->Document()->GetDocumentURI(); if (!uri || !mozilla::dom::IsFontTableURI(uri)) { MOZ_ASSERT(!mActiveTimer, "image doc refresh driver should never have its own timer"); return; } } // We got here because we're either adjusting the time *or* we're // starting it for the first time. Add to the right timer, // prehaps removing it from a previously-set one. RefreshDriverTimer* newTimer = ChooseTimer(); if (newTimer != mActiveTimer) { if (mActiveTimer) mActiveTimer->RemoveRefreshDriver(this); mActiveTimer = newTimer; mActiveTimer->AddRefreshDriver(this); if (!mHasStartedTimerAtLeastOnce) { mHasStartedTimerAtLeastOnce = true; if (profiler_thread_is_being_profiled_for_markers()) { nsCString text = "initial timer start "_ns; if (mPresContext->Document()->GetDocumentURI()) { text.Append( mPresContext->Document()->GetDocumentURI()->GetSpecOrDefault()); } PROFILER_MARKER_TEXT("nsRefreshDriver", LAYOUT, MarkerOptions(MarkerInnerWindowIdFromDocShell( GetDocShell(mPresContext))), text); } } // If the timer has ticked since we last ticked, consider doing a 'catch-up' // tick immediately. if (CanDoCatchUpTick()) { RefPtr self = this; NS_DispatchToCurrentThreadQueue( NS_NewRunnableFunction( "RefreshDriver::EnsureTimerStarted::catch-up", [self]() -> void { // Re-check if we can still do a catch-up, in case anything // changed while the runnable was pending. if (self->CanDoCatchUpTick()) { LOG("[%p] Doing catch up tick", self.get()); self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), self->mActiveTimer->MostRecentRefresh()); } }), EventQueuePriority::Vsync); } } // When switching from an inactive timer to an active timer, the root // refresh driver is skipped due to being set to the content refresh // driver's timestamp. In case of EnsureTimerStarted is called from // ScheduleViewManagerFlush, we should avoid this behavior to flush // a paint in the same tick on the root refresh driver. if (aFlags & eNeverAdjustTimer) { return; } // Since the different timers are sampled at different rates, when switching // timers, the most recent refresh of the new timer may be *before* the // most recent refresh of the old timer. // If we are restoring the refresh driver from test control, the time is // expected to go backwards (see bug 1043078), otherwise we just keep the most // recent tick of this driver (which may be older than the most recent tick of // the timer). if (!(aFlags & eAllowTimeToGoBackwards)) { return; } if (mMostRecentRefresh != mActiveTimer->MostRecentRefresh()) { mMostRecentRefresh = mActiveTimer->MostRecentRefresh(); for (nsATimerAdjustmentObserver* obs : mTimerAdjustmentObservers.EndLimitedRange()) { obs->NotifyTimerAdjusted(mMostRecentRefresh); } } } void nsRefreshDriver::StopTimer() { if (!mActiveTimer) return; mActiveTimer->RemoveRefreshDriver(this); mActiveTimer = nullptr; mRefreshTimerStartedCause = nullptr; } uint32_t nsRefreshDriver::ObserverCount() const { uint32_t sum = 0; for (const ObserverArray& array : mObservers) { sum += array.Length(); } // Even while throttled, we need to process layout and style changes. Style // changes can trigger transitions which fire events when they complete, and // layout changes can affect media queries on child documents, triggering // style changes, etc. sum += mAnimationEventFlushObservers.Length(); sum += mResizeEventFlushObservers.Length(); sum += mStyleFlushObservers.Length(); sum += mLayoutFlushObservers.Length(); sum += mPendingFullscreenEvents.Length(); sum += mFrameRequestCallbackDocs.Length(); sum += mThrottledFrameRequestCallbackDocs.Length(); sum += mViewManagerFlushIsPending; sum += mEarlyRunners.Length(); sum += mTimerAdjustmentObservers.Length(); return sum; } bool nsRefreshDriver::HasObservers() const { for (const ObserverArray& array : mObservers) { if (!array.IsEmpty()) { return true; } } // We should NOT count mTimerAdjustmentObservers here since this method is // used to determine whether or not to stop the timer or re-start it and timer // adjustment observers should not influence timer starting or stopping. return mViewManagerFlushIsPending || !mStyleFlushObservers.IsEmpty() || !mLayoutFlushObservers.IsEmpty() || !mAnimationEventFlushObservers.IsEmpty() || !mResizeEventFlushObservers.IsEmpty() || !mPendingFullscreenEvents.IsEmpty() || !mFrameRequestCallbackDocs.IsEmpty() || !mThrottledFrameRequestCallbackDocs.IsEmpty() || !mEarlyRunners.IsEmpty(); } void nsRefreshDriver::AppendObserverDescriptionsToString( nsACString& aStr) const { for (const ObserverArray& array : mObservers) { for (const auto& observer : array.EndLimitedRange()) { aStr.AppendPrintf("%s [%s], ", observer.mDescription, kFlushTypeNames[observer.mFlushType]); } } if (mViewManagerFlushIsPending) { aStr.AppendLiteral("View manager flush pending, "); } if (!mAnimationEventFlushObservers.IsEmpty()) { aStr.AppendPrintf("%zux Animation event flush observer, ", mAnimationEventFlushObservers.Length()); } if (!mResizeEventFlushObservers.IsEmpty()) { aStr.AppendPrintf("%zux Resize event flush observer, ", mResizeEventFlushObservers.Length()); } if (!mStyleFlushObservers.IsEmpty()) { aStr.AppendPrintf("%zux Style flush observer, ", mStyleFlushObservers.Length()); } if (!mLayoutFlushObservers.IsEmpty()) { aStr.AppendPrintf("%zux Layout flush observer, ", mLayoutFlushObservers.Length()); } if (!mPendingFullscreenEvents.IsEmpty()) { aStr.AppendPrintf("%zux Pending fullscreen event, ", mPendingFullscreenEvents.Length()); } if (!mFrameRequestCallbackDocs.IsEmpty()) { aStr.AppendPrintf("%zux Frame request callback doc, ", mFrameRequestCallbackDocs.Length()); } if (!mThrottledFrameRequestCallbackDocs.IsEmpty()) { aStr.AppendPrintf("%zux Throttled frame request callback doc, ", mThrottledFrameRequestCallbackDocs.Length()); } if (!mEarlyRunners.IsEmpty()) { aStr.AppendPrintf("%zux Early runner, ", mEarlyRunners.Length()); } // Remove last ", " aStr.Truncate(aStr.Length() - 2); } bool nsRefreshDriver::HasImageRequests() const { for (const auto& data : mStartTable.Values()) { if (!data->mEntries.IsEmpty()) { return true; } } return !mRequests.IsEmpty(); } auto nsRefreshDriver::GetReasonsToTick() const -> TickReasons { TickReasons reasons = TickReasons::eNone; if (HasObservers()) { reasons |= TickReasons::eHasObservers; } if (HasImageRequests()) { reasons |= TickReasons::eHasImageRequests; } if (mNeedToUpdateIntersectionObservations) { reasons |= TickReasons::eNeedsToUpdateIntersectionObservations; } if (mNeedToUpdateContentRelevancy) { reasons |= TickReasons::eNeedsToUpdateContentRelevancy; } if (!mVisualViewportResizeEvents.IsEmpty()) { reasons |= TickReasons::eHasVisualViewportResizeEvents; } if (!mScrollEvents.IsEmpty()) { reasons |= TickReasons::eHasScrollEvents; } if (!mVisualViewportScrollEvents.IsEmpty()) { reasons |= TickReasons::eHasVisualViewportScrollEvents; } return reasons; } void nsRefreshDriver::AppendTickReasonsToString(TickReasons aReasons, nsACString& aStr) const { if (aReasons == TickReasons::eNone) { aStr.AppendLiteral(" "); return; } if (aReasons & TickReasons::eHasObservers) { aStr.AppendLiteral(" HasObservers ("); AppendObserverDescriptionsToString(aStr); aStr.AppendLiteral(")"); } if (aReasons & TickReasons::eHasImageRequests) { aStr.AppendLiteral(" HasImageAnimations"); } if (aReasons & TickReasons::eNeedsToUpdateIntersectionObservations) { aStr.AppendLiteral(" NeedsToUpdateIntersectionObservations"); } if (aReasons & TickReasons::eNeedsToUpdateContentRelevancy) { aStr.AppendLiteral(" NeedsToUpdateContentRelevancy"); } if (aReasons & TickReasons::eHasVisualViewportResizeEvents) { aStr.AppendLiteral(" HasVisualViewportResizeEvents"); } if (aReasons & TickReasons::eHasScrollEvents) { aStr.AppendLiteral(" HasScrollEvents"); } if (aReasons & TickReasons::eHasVisualViewportScrollEvents) { aStr.AppendLiteral(" HasVisualViewportScrollEvents"); } } bool nsRefreshDriver:: ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint() { // On top level content pages keep the timer running initially so that we // paint the page soon enough. if (mThrottled || mTestControllingRefreshes || !XRE_IsContentProcess() || !mPresContext->Document()->IsTopLevelContentDocument() || mPresContext->Document()->IsInitialDocument() || gfxPlatform::IsInLayoutAsapMode() || mPresContext->HadContentfulPaint() || mPresContext->Document()->GetReadyStateEnum() == Document::READYSTATE_COMPLETE) { return false; } if (mBeforeFirstContentfulPaintTimerRunningLimit.IsNull()) { // Don't let the timer to run forever, so limit to 4s for now. mBeforeFirstContentfulPaintTimerRunningLimit = TimeStamp::Now() + TimeDuration::FromSeconds(4.0f); } return TimeStamp::Now() <= mBeforeFirstContentfulPaintTimerRunningLimit; } bool nsRefreshDriver::ShouldKeepTimerRunningAfterPageLoad() { if (mHasExceededAfterLoadTickPeriod || !StaticPrefs::layout_keep_ticking_after_load_ms() || mThrottled || mTestControllingRefreshes || !XRE_IsContentProcess() || !mPresContext->Document()->IsTopLevelContentDocument() || TaskController::Get()->PendingMainthreadTaskCountIncludingSuspended() == 0 || gfxPlatform::IsInLayoutAsapMode()) { // Make the next check faster. mHasExceededAfterLoadTickPeriod = true; return false; } nsPIDOMWindowInner* innerWindow = mPresContext->Document()->GetInnerWindow(); if (!innerWindow) { return false; } auto* perf = static_cast(innerWindow->GetPerformance()); if (!perf) { return false; } nsDOMNavigationTiming* timing = perf->GetDOMTiming(); if (!timing) { return false; } TimeStamp loadend = timing->LoadEventEnd(); if (!loadend) { return false; } // Keep ticking after the page load for some time. const bool retval = (loadend + TimeDuration::FromMilliseconds( StaticPrefs::layout_keep_ticking_after_load_ms())) > TimeStamp::Now(); if (!retval) { mHasExceededAfterLoadTickPeriod = true; } return retval; } nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor( FlushType aFlushType) { switch (aFlushType) { case FlushType::Event: return mObservers[0]; case FlushType::Style: case FlushType::Frames: return mObservers[1]; case FlushType::Layout: return mObservers[2]; case FlushType::Display: return mObservers[3]; default: MOZ_CRASH("We don't track refresh observers for this flush type"); } } /* * nsITimerCallback implementation */ void nsRefreshDriver::DoTick() { MOZ_ASSERT(!IsFrozen(), "Why are we notified while frozen?"); MOZ_ASSERT(mPresContext, "Why are we notified after disconnection?"); MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); if (mTestControllingRefreshes) { Tick(VsyncId(), mMostRecentRefresh); } else { Tick(VsyncId(), TimeStamp::Now()); } } struct DocumentFrameCallbacks { explicit DocumentFrameCallbacks(Document* aDocument) : mDocument(aDocument) {} RefPtr mDocument; nsTArray mCallbacks; }; static bool HasPendingAnimations(PresShell* aPresShell) { Document* doc = aPresShell->GetDocument(); if (!doc) { return false; } PendingAnimationTracker* tracker = doc->GetPendingAnimationTracker(); return tracker && tracker->HasPendingAnimations(); } /** * Return a list of all the child docShells in a given root docShell that are * visible and are recording markers for the profilingTimeline */ static void GetProfileTimelineSubDocShells(nsDocShell* aRootDocShell, nsTArray& aShells) { if (!aRootDocShell) { return; } if (TimelineConsumers::IsEmpty()) { return; } RefPtr bc = aRootDocShell->GetBrowsingContext(); if (!bc) { return; } bc->PostOrderWalk([&](BrowsingContext* aContext) { if (!aContext->IsActive()) { return; } nsDocShell* shell = nsDocShell::Cast(aContext->GetDocShell()); if (!shell || !shell->GetRecordProfileTimelineMarkers()) { // This process isn't painting OOP iframes so we ignore // docshells that are OOP. return; } aShells.AppendElement(shell); }); } static void TakeFrameRequestCallbacksFrom( Document* aDocument, nsTArray& aTarget) { aTarget.AppendElement(aDocument); aDocument->TakeFrameRequestCallbacks(aTarget.LastElement().mCallbacks); } // https://fullscreen.spec.whatwg.org/#run-the-fullscreen-steps void nsRefreshDriver::RunFullscreenSteps() { // Swap out the current pending events nsTArray> pendings( std::move(mPendingFullscreenEvents)); for (UniquePtr& event : pendings) { event->Dispatch(); } } void nsRefreshDriver::UpdateIntersectionObservations(TimeStamp aNowTime) { AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("Compute intersections", LAYOUT); AutoTArray, 32> documents; if (mPresContext->Document()->HasIntersectionObservers()) { documents.AppendElement(mPresContext->Document()); } mPresContext->Document()->CollectDescendantDocuments( documents, [](const Document* document) -> bool { return document->HasIntersectionObservers(); }); for (const auto& doc : documents) { doc->UpdateIntersectionObservations(aNowTime); doc->ScheduleIntersectionObserverNotification(); } mNeedToUpdateIntersectionObservations = false; } void nsRefreshDriver::UpdateRelevancyOfContentVisibilityAutoFrames() { if (!mNeedToUpdateContentRelevancy) { return; } if (RefPtr topLevelPresShell = mPresContext->GetPresShell()) { topLevelPresShell->UpdateRelevancyOfContentVisibilityAutoFrames(); } mPresContext->Document()->EnumerateSubDocuments([](Document& aSubDoc) { if (PresShell* presShell = aSubDoc.GetPresShell()) { presShell->UpdateRelevancyOfContentVisibilityAutoFrames(); } return CallState::Continue; }); mNeedToUpdateContentRelevancy = false; } void nsRefreshDriver::DispatchAnimationEvents() { if (!mPresContext) { return; } // Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as // a RefPtr<> array since each AnimationEventDispatcher might be destroyed // during processing the previous dispatcher. AutoTArray, 16> dispatchers; dispatchers.AppendElements(mAnimationEventFlushObservers); mAnimationEventFlushObservers.Clear(); for (auto& dispatcher : dispatchers) { dispatcher->DispatchEvents(); } } void nsRefreshDriver::RunFrameRequestCallbacks(TimeStamp aNowTime) { // Grab all of our frame request callbacks up front. nsTArray frameRequestCallbacks( mFrameRequestCallbackDocs.Length() + mThrottledFrameRequestCallbackDocs.Length()); // First, grab throttled frame request callbacks. { nsTArray docsToRemove; // We always tick throttled frame requests if the entire refresh driver is // throttled, because in that situation throttled frame requests tick at the // same frequency as non-throttled frame requests. bool tickThrottledFrameRequests = mThrottled; if (!tickThrottledFrameRequests && aNowTime >= mNextThrottledFrameRequestTick) { mNextThrottledFrameRequestTick = aNowTime + mThrottledFrameRequestInterval; tickThrottledFrameRequests = true; } for (Document* doc : mThrottledFrameRequestCallbackDocs) { if (tickThrottledFrameRequests) { // We're ticking throttled documents, so grab this document's requests. // We don't bother appending to docsToRemove because we're going to // clear mThrottledFrameRequestCallbackDocs anyway. TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); } else if (!doc->ShouldThrottleFrameRequests()) { // This document is no longer throttled, so grab its requests even // though we're not ticking throttled frame requests right now. If // this is the first unthrottled document with frame requests, we'll // enter high precision mode the next time the callback is scheduled. TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); docsToRemove.AppendElement(doc); } } // Remove all the documents we're ticking from // mThrottledFrameRequestCallbackDocs so they can be readded as needed. if (tickThrottledFrameRequests) { mThrottledFrameRequestCallbackDocs.Clear(); } else { // XXX(seth): We're using this approach to avoid concurrent modification // of mThrottledFrameRequestCallbackDocs. docsToRemove usually has either // zero elements or a very small number, so this should be OK in practice. for (Document* doc : docsToRemove) { mThrottledFrameRequestCallbackDocs.RemoveElement(doc); } } } // Now grab unthrottled frame request callbacks. for (Document* doc : mFrameRequestCallbackDocs) { TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); } // Reset mFrameRequestCallbackDocs so they can be readded as needed. mFrameRequestCallbackDocs.Clear(); if (!frameRequestCallbacks.IsEmpty()) { AUTO_PROFILER_TRACING_MARKER_DOCSHELL("Paint", "requestAnimationFrame callbacks", GRAPHICS, GetDocShell(mPresContext)); for (const DocumentFrameCallbacks& docCallbacks : frameRequestCallbacks) { TimeStamp startTime = TimeStamp::Now(); // XXXbz Bug 863140: GetInnerWindow can return the outer // window in some cases. nsPIDOMWindowInner* innerWindow = docCallbacks.mDocument->GetInnerWindow(); DOMHighResTimeStamp timeStamp = 0; if (innerWindow) { if (Performance* perf = innerWindow->GetPerformance()) { timeStamp = perf->TimeStampToDOMHighResForRendering(aNowTime); } // else window is partially torn down already } for (auto& callback : docCallbacks.mCallbacks) { if (docCallbacks.mDocument->IsCanceledFrameRequestCallback( callback.mHandle)) { continue; } nsCOMPtr global(innerWindow ? innerWindow->AsGlobal() : nullptr); CallbackDebuggerNotificationGuard guard( global, DebuggerNotificationType::RequestAnimationFrameCallback); // MOZ_KnownLive is OK, because the stack array frameRequestCallbacks // keeps callback alive and the mCallback strong reference can't be // mutated by the call. LogFrameRequestCallback::Run run(callback.mCallback); MOZ_KnownLive(callback.mCallback)->Call(timeStamp); } if (docCallbacks.mDocument->GetReadyStateEnum() == Document::READYSTATE_COMPLETE) { Telemetry::AccumulateTimeDelta( Telemetry::PERF_REQUEST_ANIMATION_CALLBACK_NON_PAGELOAD_MS, startTime, TimeStamp::Now()); } else { Telemetry::AccumulateTimeDelta( Telemetry::PERF_REQUEST_ANIMATION_CALLBACK_PAGELOAD_MS, startTime, TimeStamp::Now()); } } } } static StaticAutoPtr, 8>> sPendingIdleTasks; void nsRefreshDriver::DispatchIdleTaskAfterTickUnlessExists(Task* aTask) { if (!sPendingIdleTasks) { sPendingIdleTasks = new AutoTArray, 8>(); } else { if (sPendingIdleTasks->Contains(aTask)) { return; } } sPendingIdleTasks->AppendElement(aTask); } void nsRefreshDriver::CancelIdleTask(Task* aTask) { if (!sPendingIdleTasks) { return; } sPendingIdleTasks->RemoveElement(aTask); if (sPendingIdleTasks->IsEmpty()) { sPendingIdleTasks = nullptr; } } static CallState ReduceAnimations(Document& aDocument) { if (nsPresContext* pc = aDocument.GetPresContext()) { if (pc->EffectCompositor()->NeedsReducing()) { pc->EffectCompositor()->ReduceAnimations(); } } aDocument.EnumerateSubDocuments(ReduceAnimations); return CallState::Continue; } bool nsRefreshDriver::ShouldStopActivityGracePeriod() const { MOZ_ASSERT(mIsGrantingActivityGracePeriod); return TimeStamp::Now() - mActivityGracePeriodStart >= TimeDuration::FromMilliseconds( StaticPrefs::layout_oopif_activity_grace_period_ms()); } void nsRefreshDriver::Tick(VsyncId aId, TimeStamp aNowTime, IsExtraTick aIsExtraTick /* = No */) { MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); // We're either frozen or we were disconnected (likely in the middle // of a tick iteration). Just do nothing here, since our // prescontext went away. if (IsFrozen() || !mPresContext) { return; } // We can have a race condition where the vsync timestamp // is before the most recent refresh due to a forced refresh. // The underlying assumption is that the refresh driver tick can only // go forward in time, not backwards. To prevent the refresh // driver from going back in time, just skip this tick and // wait until the next tick. // If this is an 'extra' tick, then we expect it to be using the same // vsync id and timestamp as the original tick, so also allow those. if ((aNowTime <= mMostRecentRefresh) && !mTestControllingRefreshes && aIsExtraTick == IsExtraTick::No) { return; } auto cleanupInExtraTick = MakeScopeExit([&] { mInNormalTick = false; }); mInNormalTick = aIsExtraTick != IsExtraTick::Yes; bool isPresentingInVR = false; #if defined(MOZ_WIDGET_ANDROID) isPresentingInVR = gfx::VRManagerChild::IsPresenting(); #endif // defined(MOZ_WIDGET_ANDROID) if (!isPresentingInVR && IsWaitingForPaint(aNowTime)) { // In immersive VR mode, we do not get notifications when frames are // presented, so we do not wait for the compositor in that mode. // We're currently suspended waiting for earlier Tick's to // be completed (on the Compositor). Mark that we missed the paint // and keep waiting. PROFILER_MARKER_UNTYPED( "RefreshDriverTick waiting for paint", GRAPHICS, MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext))); return; } TimeStamp previousRefresh = mMostRecentRefresh; mMostRecentRefresh = aNowTime; if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; } mSkippedPaints = false; RefPtr presShell = mPresContext->GetPresShell(); if (!presShell) { StopTimer(); return; } TickReasons tickReasons = GetReasonsToTick(); if (tickReasons == TickReasons::eNone) { // We no longer have any observers. // Discard composition payloads because there is no paint. mCompositionPayloads.Clear(); // We don't want to stop the timer when observers are initially // removed, because sometimes observers can be added and removed // often depending on what other things are going on and in that // situation we don't want to thrash our timer. So instead we // wait until we get a Notify() call when we have no observers // before stopping the timer. // On top level content pages keep the timer running initially so that we // paint the page soon enough. if (ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint()) { PROFILER_MARKER( "RefreshDriverTick waiting for first contentful paint", GRAPHICS, MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing, "Paint"); } else if (ShouldKeepTimerRunningAfterPageLoad()) { PROFILER_MARKER( "RefreshDriverTick after page load", GRAPHICS, MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing, "Paint"); } else { StopTimer(); } return; } if (StaticPrefs::layout_skip_ticks_while_page_suspended()) { Document* doc = mPresContext->Document(); nsPIDOMWindowInner* win = doc ? doc->GetInnerWindow() : nullptr; // Synchronous DOM operations mark the document being in such. Window's // suspend can be used also by external code. So we check here them both // in order to limit rAF skipping to only those synchronous DOM APIs which // also suspend window. if (win && win->IsSuspended() && doc->IsInSyncOperation()) { return; } } // Potentially go back to throttled after the grace period is done. if (MOZ_UNLIKELY(mIsGrantingActivityGracePeriod) && ShouldStopActivityGracePeriod()) { mIsGrantingActivityGracePeriod = false; UpdateThrottledState(); } AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("RefreshDriver tick", LAYOUT); nsAutoCString profilerStr; if (profiler_thread_is_being_profiled_for_markers()) { profilerStr.AppendLiteral("Tick reasons:"); AppendTickReasonsToString(tickReasons, profilerStr); } AUTO_PROFILER_MARKER_TEXT( "RefreshDriverTick", GRAPHICS, MarkerOptions( MarkerStack::TakeBacktrace(std::move(mRefreshTimerStartedCause)), MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext))), profilerStr); mResizeSuppressed = false; bool oldInRefresh = mInRefresh; auto restoreInRefresh = MakeScopeExit([&] { mInRefresh = oldInRefresh; }); mInRefresh = true; AutoRestore restoreTickStart(mTickStart); mTickStart = TimeStamp::Now(); mTickVsyncId = aId; mTickVsyncTime = aNowTime; gfxPlatform::GetPlatform()->SchedulePaintIfDeviceReset(); FlushForceNotifyContentfulPaintPresContext(); AutoTArray, 16> earlyRunners = std::move(mEarlyRunners); for (auto& runner : earlyRunners) { runner->Run(); // Early runners might destroy this pres context. if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return; } } // Resize events should be fired before layout flushes or // calling animation frame callbacks. AutoTArray, 16> observers; observers.AppendElements(mResizeEventFlushObservers); for (RefPtr& presShell : Reversed(observers)) { if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return; } // Make sure to not process observers which might have been removed // during previous iterations. if (!mResizeEventFlushObservers.RemoveElement(presShell)) { continue; } // MOZ_KnownLive because 'observers' is guaranteed to // keep it alive. // // Fixing https://bugzilla.mozilla.org/show_bug.cgi?id=1620312 on its own // won't help here, because 'observers' is non-const and we have the // Reversed() going on too... MOZ_KnownLive(presShell)->FireResizeEvent(); } DispatchVisualViewportResizeEvents(); double phaseMetrics[MOZ_ARRAY_LENGTH(mObservers)] = { 0.0, }; /* * The timer holds a reference to |this| while calling |Notify|. * However, implementations of |WillRefresh| are permitted to destroy * the pres context, which will cause our |mPresContext| to become * null. If this happens, we must stop notifying observers. */ for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) { AutoRecordPhase phaseRecord(&phaseMetrics[i]); for (RefPtr obs : mObservers[i].EndLimitedRange()) { obs->WillRefresh(aNowTime); if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return; } } // Any animation timelines updated above may cause animations to queue // Promise resolution microtasks. We shouldn't run these, however, until we // have fully updated the animation state. // // As per the "update animations and send events" procedure[1], we should // remove replaced animations and then run these microtasks before // dispatching the corresponding animation events. // // [1] // https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events if (i == 1) { nsAutoMicroTask mt; ReduceAnimations(*mPresContext->Document()); } // Check if running the microtask checkpoint caused the pres context to // be destroyed. if (i == 1 && (!mPresContext || !mPresContext->GetPresShell())) { StopTimer(); return; } if (i == 1) { // This is the FlushType::Style case. DispatchScrollEvents(); DispatchVisualViewportScrollEvents(); DispatchAnimationEvents(); RunFullscreenSteps(); RunFrameRequestCallbacks(aNowTime); if (mPresContext && mPresContext->GetPresShell()) { AutoTArray observers; observers.AppendElements(mStyleFlushObservers); for (uint32_t j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. PresShell* rawPresShell = observers[j - 1]; if (!mStyleFlushObservers.RemoveElement(rawPresShell)) { continue; } LogPresShellObserver::Run run(rawPresShell, this); RefPtr presShell = rawPresShell; presShell->mObservingStyleFlushes = false; presShell->FlushPendingNotifications( ChangesToFlush(FlushType::Style, false)); // Inform the FontFaceSet that we ticked, so that it can resolve its // ready promise if it needs to (though it might still be waiting on // a layout flush). presShell->NotifyFontFaceSetOnRefresh(); mNeedToRecomputeVisibility = true; // Record the telemetry for events that occurred between ticks. presShell->PingPerTickTelemetry(FlushType::Style); } } } else if (i == 2) { // This is the FlushType::Layout case. AutoTArray observers; observers.AppendElements(mLayoutFlushObservers); for (uint32_t j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. PresShell* rawPresShell = observers[j - 1]; if (!mLayoutFlushObservers.RemoveElement(rawPresShell)) { continue; } LogPresShellObserver::Run run(rawPresShell, this); RefPtr presShell = rawPresShell; presShell->mObservingLayoutFlushes = false; presShell->mWasLastReflowInterrupted = false; const auto flushType = HasPendingAnimations(presShell) ? FlushType::Layout : FlushType::InterruptibleLayout; const ChangesToFlush ctf(flushType, false); presShell->FlushPendingNotifications(ctf); if (presShell->FixUpFocus()) { presShell->FlushPendingNotifications(ctf); } // Inform the FontFaceSet that we ticked, so that it can resolve its // ready promise if it needs to. presShell->NotifyFontFaceSetOnRefresh(); mNeedToRecomputeVisibility = true; // Record the telemetry for events that occurred between ticks. presShell->PingPerTickTelemetry(FlushType::Layout); } } // The pres context may be destroyed during we do the flushing. if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return; } } // Recompute approximate frame visibility if it's necessary and enough time // has passed since the last time we did it. if (mNeedToRecomputeVisibility && !mThrottled && aNowTime >= mNextRecomputeVisibilityTick && !presShell->IsPaintingSuppressed()) { mNextRecomputeVisibilityTick = aNowTime + mMinRecomputeVisibilityInterval; mNeedToRecomputeVisibility = false; presShell->ScheduleApproximateFrameVisibilityUpdateNow(); } // Update any popups that may need to be moved or hidden due to their // anchor changing. if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) { pm->UpdatePopupPositions(this); } // Update the relevancy of the content of any `content-visibility: auto` // elements. The specification says: "Specifically, such changes will // take effect between steps 13 and 14 of Update the Rendering step of // the Processing Model (between “run the animation frame callbacks” and // “run the update intersection observations steps”)." // https://drafts.csswg.org/css-contain/#cv-notes UpdateRelevancyOfContentVisibilityAutoFrames(); UpdateIntersectionObservations(aNowTime); /* * Perform notification to imgIRequests subscribed to listen * for refresh events. */ for (const auto& entry : mStartTable) { const uint32_t& delay = entry.GetKey(); ImageStartData* data = entry.GetWeak(); if (data->mEntries.IsEmpty()) { continue; } if (data->mStartTime) { TimeStamp& start = *data->mStartTime; if (previousRefresh >= start && aNowTime >= start) { TimeDuration prev = previousRefresh - start; TimeDuration curr = aNowTime - start; uint32_t prevMultiple = uint32_t(prev.ToMilliseconds()) / delay; // We want to trigger images' refresh if we've just crossed over a // multiple of the first image's start time. If so, set the animation // start time to the nearest multiple of the delay and move all the // images in this table to the main requests table. if (prevMultiple != uint32_t(curr.ToMilliseconds()) / delay) { mozilla::TimeStamp desired = start + TimeDuration::FromMilliseconds(prevMultiple * delay); BeginRefreshingImages(data->mEntries, desired); } } else { // Sometimes the start time can be in the future if we spin a nested // event loop and re-entrantly tick. In that case, setting the animation // start time to the start time seems like the least bad thing we can // do. mozilla::TimeStamp desired = start; BeginRefreshingImages(data->mEntries, desired); } } else { // This is the very first time we've drawn images with this time delay. // Set the animation start time to "now" and move all the images in this // table to the main requests table. mozilla::TimeStamp desired = aNowTime; BeginRefreshingImages(data->mEntries, desired); data->mStartTime.emplace(aNowTime); } } if (!mRequests.IsEmpty()) { // RequestRefresh may run scripts, so it's not safe to directly call it // while using a hashtable enumerator to enumerate mRequests in case // script modifies the hashtable. Instead, we build a (local) array of // images to refresh, and then we refresh each image in that array. nsTArray> imagesToRefresh(mRequests.Count()); for (const auto& req : mRequests) { nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { imagesToRefresh.AppendElement(image.forget()); } } for (const auto& image : imagesToRefresh) { image->RequestRefresh(aNowTime); } } double phasePaint = 0.0; bool dispatchTasksAfterTick = false; if (mViewManagerFlushIsPending) { AutoRecordPhase paintRecord(&phasePaint); nsCString transactionId; if (profiler_thread_is_being_profiled_for_markers()) { transactionId.AppendLiteral("Transaction ID: "); transactionId.AppendInt((uint64_t)mNextTransactionId); } AUTO_PROFILER_MARKER_TEXT( "ViewManagerFlush", GRAPHICS, MarkerOptions( MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), MarkerStack::TakeBacktrace(std::move(mViewManagerFlushCause))), transactionId); // Forward our composition payloads to the layer manager. if (!mCompositionPayloads.IsEmpty()) { nsCOMPtr widget = mPresContext->GetRootWidget(); WindowRenderer* renderer = widget ? widget->GetWindowRenderer() : nullptr; if (renderer && renderer->AsWebRender()) { renderer->AsWebRender()->RegisterPayloads(mCompositionPayloads); } mCompositionPayloads.Clear(); } nsTArray profilingDocShells; GetProfileTimelineSubDocShells(GetDocShell(mPresContext), profilingDocShells); for (nsDocShell* docShell : profilingDocShells) { // For the sake of the profile timeline's simplicity, this is flagged as // paint even if it includes creating display lists MOZ_ASSERT(TimelineConsumers::HasConsumer(docShell)); TimelineConsumers::AddMarkerForDocShell(docShell, "Paint", MarkerTracingType::START); } #ifdef MOZ_DUMP_PAINTING if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { printf_stderr("Starting ProcessPendingUpdates\n"); } #endif mViewManagerFlushIsPending = false; RefPtr vm = mPresContext->GetPresShell()->GetViewManager(); const bool skipPaint = isPresentingInVR; // Skip the paint in immersive VR mode because whatever we paint here will // not end up on the screen. The screen is displaying WebGL content from a // single canvas in that mode. if (!skipPaint) { PaintTelemetry::AutoRecordPaint record; vm->ProcessPendingUpdates(); } #ifdef MOZ_DUMP_PAINTING if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { printf_stderr("Ending ProcessPendingUpdates\n"); } #endif for (nsDocShell* docShell : profilingDocShells) { MOZ_ASSERT(TimelineConsumers::HasConsumer(docShell)); TimelineConsumers::AddMarkerForDocShell(docShell, "Paint", MarkerTracingType::END); } dispatchTasksAfterTick = true; mHasScheduleFlush = false; } else { // No paint happened, discard composition payloads. mCompositionPayloads.Clear(); } double totalMs = (TimeStamp::Now() - mTickStart).ToMilliseconds(); #ifndef ANDROID /* bug 1142079 */ mozilla::Telemetry::Accumulate(mozilla::Telemetry::REFRESH_DRIVER_TICK, static_cast(totalMs)); #endif // Bug 1568107: If the totalMs is greater than 1/60th second (ie. 1000/60 ms) // then record, via telemetry, the percentage of time spent in each // sub-system. if (totalMs > 1000.0 / 60.0) { auto record = [=](const nsCString& aKey, double aDurationMs) -> void { MOZ_ASSERT(aDurationMs <= totalMs); auto phasePercent = static_cast(aDurationMs * 100.0 / totalMs); Telemetry::Accumulate(Telemetry::REFRESH_DRIVER_TICK_PHASE_WEIGHT, aKey, phasePercent); }; record("Event"_ns, phaseMetrics[0]); record("Style"_ns, phaseMetrics[1]); record("Reflow"_ns, phaseMetrics[2]); record("Display"_ns, phaseMetrics[3]); record("Paint"_ns, phasePaint); // Explicitly record the time unaccounted for. double other = totalMs - std::accumulate(phaseMetrics, ArrayEnd(phaseMetrics), 0.0) - phasePaint; record("Other"_ns, other); } if (mNotifyDOMContentFlushed) { mNotifyDOMContentFlushed = false; mPresContext->NotifyDOMContentFlushed(); } for (nsAPostRefreshObserver* observer : mPostRefreshObservers.ForwardRange()) { observer->DidRefresh(); } NS_ASSERTION(mInRefresh, "Still in refresh"); if (mPresContext->IsRoot() && XRE_IsContentProcess() && StaticPrefs::gfx_content_always_paint()) { ScheduleViewManagerFlush(); } if (dispatchTasksAfterTick && sPendingIdleTasks) { UniquePtr, 8>> tasks(sPendingIdleTasks.forget()); for (RefPtr& taskWithDelay : *tasks) { TaskController::Get()->AddTask(taskWithDelay.forget()); } } } void nsRefreshDriver::BeginRefreshingImages(RequestTable& aEntries, mozilla::TimeStamp aDesired) { for (const auto& req : aEntries) { mRequests.Insert(req); nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { image->SetAnimationStartTime(aDesired); } } aEntries.Clear(); } void nsRefreshDriver::Freeze() { StopTimer(); mFreezeCount++; } void nsRefreshDriver::Thaw() { NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver"); if (mFreezeCount > 0) { mFreezeCount--; } if (mFreezeCount == 0) { if (HasObservers() || HasImageRequests()) { // FIXME: This isn't quite right, since our EnsureTimerStarted call // updates our mMostRecentRefresh, but the DoRefresh call won't run // and notify our observers until we get back to the event loop. // Thus MostRecentRefresh() will lie between now and the DoRefresh. RefPtr> event = NewRunnableMethod( "nsRefreshDriver::DoRefresh", this, &nsRefreshDriver::DoRefresh); nsPresContext* pc = GetPresContext(); if (pc) { pc->Document()->Dispatch(TaskCategory::Other, event.forget()); EnsureTimerStarted(); } else { NS_ERROR("Thawing while document is being destroyed"); } } } } void nsRefreshDriver::FinishedWaitingForTransaction() { if (mSkippedPaints && !IsInRefresh() && (HasObservers() || HasImageRequests()) && CanDoCatchUpTick()) { NS_DispatchToCurrentThreadQueue( NS_NewRunnableFunction( "nsRefreshDriver::FinishedWaitingForTransaction", [self = RefPtr{this}]() { if (self->CanDoCatchUpTick()) { self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), self->mActiveTimer->MostRecentRefresh()); } }), EventQueuePriority::Vsync); } mWaitingForTransaction = false; mSkippedPaints = false; } mozilla::layers::TransactionId nsRefreshDriver::GetTransactionId( bool aThrottle) { mNextTransactionId = mNextTransactionId.Next(); LOG("[%p] Allocating transaction id %" PRIu64, this, mNextTransactionId.mId); // If this a paint from within a normal tick, and the caller hasn't explicitly // asked for it to skip being throttled, then record this transaction as // pending and maybe disable painting until some transactions are processed. if (aThrottle && mInNormalTick) { mPendingTransactions.AppendElement(mNextTransactionId); if (TooManyPendingTransactions() && !mWaitingForTransaction && !mTestControllingRefreshes) { LOG("[%p] Hit max pending transaction limit, entering wait mode", this); mWaitingForTransaction = true; mSkippedPaints = false; } } return mNextTransactionId; } mozilla::layers::TransactionId nsRefreshDriver::LastTransactionId() const { return mNextTransactionId; } void nsRefreshDriver::RevokeTransactionId( mozilla::layers::TransactionId aTransactionId) { MOZ_ASSERT(aTransactionId == mNextTransactionId); LOG("[%p] Revoking transaction id %" PRIu64, this, aTransactionId.mId); if (AtPendingTransactionLimit() && mPendingTransactions.Contains(aTransactionId) && mWaitingForTransaction) { LOG("[%p] No longer over pending transaction limit, leaving wait state", this); MOZ_ASSERT(!mSkippedPaints, "How did we skip a paint when we're in the middle of one?"); FinishedWaitingForTransaction(); } // Notify the pres context so that it can deliver MozAfterPaint for this // id if any caller was expecting it. nsPresContext* pc = GetPresContext(); if (pc) { pc->NotifyRevokingDidPaint(aTransactionId); } // Remove aTransactionId from the set of outstanding transactions since we're // no longer waiting on it to be completed, but don't revert // mNextTransactionId since we can't use the id again. mPendingTransactions.RemoveElement(aTransactionId); } void nsRefreshDriver::ClearPendingTransactions() { LOG("[%p] ClearPendingTransactions", this); mPendingTransactions.Clear(); mWaitingForTransaction = false; } void nsRefreshDriver::ResetInitialTransactionId( mozilla::layers::TransactionId aTransactionId) { mNextTransactionId = aTransactionId; } mozilla::TimeStamp nsRefreshDriver::GetTransactionStart() { return mTickStart; } VsyncId nsRefreshDriver::GetVsyncId() { return mTickVsyncId; } mozilla::TimeStamp nsRefreshDriver::GetVsyncStart() { return mTickVsyncTime; } void nsRefreshDriver::NotifyTransactionCompleted( mozilla::layers::TransactionId aTransactionId) { LOG("[%p] Completed transaction id %" PRIu64, this, aTransactionId.mId); mPendingTransactions.RemoveElement(aTransactionId); if (mWaitingForTransaction && !TooManyPendingTransactions()) { LOG("[%p] No longer over pending transaction limit, leaving wait state", this); FinishedWaitingForTransaction(); } } void nsRefreshDriver::WillRefresh(mozilla::TimeStamp aTime) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; if (mSkippedPaints) { DoRefresh(); } } bool nsRefreshDriver::IsWaitingForPaint(mozilla::TimeStamp aTime) { if (mTestControllingRefreshes) { return false; } if (mWaitingForTransaction) { LOG("[%p] Over max pending transaction limit when trying to paint, " "skipping", this); mSkippedPaints = true; return true; } // Try find the 'root' refresh driver for the current window and check // if that is waiting for a paint. nsPresContext* pc = GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; if (rootContext) { nsRefreshDriver* rootRefresh = rootContext->RefreshDriver(); if (rootRefresh && rootRefresh != this) { if (rootRefresh->IsWaitingForPaint(aTime)) { if (mRootRefresh != rootRefresh) { if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); } rootRefresh->AddRefreshObserver(this, FlushType::Style, "Waiting for paint"); mRootRefresh = rootRefresh; } mSkippedPaints = true; return true; } } } return false; } void nsRefreshDriver::SetActivity(bool aIsActive, bool aIsInActiveTab) { if (mIsActive == aIsActive && mIsInActiveTab == aIsInActiveTab) { return; } mIsActive = aIsActive; mIsInActiveTab = aIsInActiveTab; // For iframes which are in the active tab but hidden, grant them a grace // period of 1s of activity so that they can get set up. if (!mHasGrantedActivityGracePeriod && !mIsActive && mIsInActiveTab && mPresContext && !mPresContext->IsRootContentDocumentCrossProcess()) { mHasGrantedActivityGracePeriod = true; mIsGrantingActivityGracePeriod = StaticPrefs::layout_oopif_activity_grace_period_ms() > 0; if (mIsGrantingActivityGracePeriod) { mActivityGracePeriodStart = TimeStamp::Now(); } } UpdateThrottledState(); } void nsRefreshDriver::UpdateThrottledState() { const bool shouldThrottle = ComputeShouldBeThrottled(); if (mThrottled == shouldThrottle) { return; } mThrottled = shouldThrottle; if (mActiveTimer) { // We want to switch our timer type here, so just stop and // restart the timer. EnsureTimerStarted(eForceAdjustTimer); } } nsPresContext* nsRefreshDriver::GetPresContext() const { return mPresContext; } void nsRefreshDriver::DoRefresh() { // Don't do a refresh unless we're in a state where we should be refreshing. if (!IsFrozen() && mPresContext && mActiveTimer) { DoTick(); } } #ifdef DEBUG bool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.Contains(aObserver); } #endif void nsRefreshDriver::ScheduleViewManagerFlush() { NS_ASSERTION(mPresContext->IsRoot(), "Should only schedule view manager flush on root prescontexts"); mViewManagerFlushIsPending = true; if (!mViewManagerFlushCause) { mViewManagerFlushCause = profiler_capture_backtrace(); } mHasScheduleFlush = true; EnsureTimerStarted(eNeverAdjustTimer); } void nsRefreshDriver::ScheduleFrameRequestCallbacks(Document* aDocument) { NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) == mFrameRequestCallbackDocs.NoIndex && mThrottledFrameRequestCallbackDocs.IndexOf(aDocument) == mThrottledFrameRequestCallbackDocs.NoIndex, "Don't schedule the same document multiple times"); if (aDocument->ShouldThrottleFrameRequests()) { mThrottledFrameRequestCallbackDocs.AppendElement(aDocument); } else { mFrameRequestCallbackDocs.AppendElement(aDocument); } // make sure that the timer is running EnsureTimerStarted(); } void nsRefreshDriver::RevokeFrameRequestCallbacks(Document* aDocument) { mFrameRequestCallbackDocs.RemoveElement(aDocument); mThrottledFrameRequestCallbackDocs.RemoveElement(aDocument); // No need to worry about restarting our timer in slack mode if it's already // running; that will happen automatically when it fires. } void nsRefreshDriver::ScheduleFullscreenEvent( UniquePtr aEvent) { mPendingFullscreenEvents.AppendElement(std::move(aEvent)); // make sure that the timer is running EnsureTimerStarted(); } void nsRefreshDriver::CancelPendingFullscreenEvents(Document* aDocument) { for (auto i : Reversed(IntegerRange(mPendingFullscreenEvents.Length()))) { if (mPendingFullscreenEvents[i]->Document() == aDocument) { mPendingFullscreenEvents.RemoveElementAt(i); } } } void nsRefreshDriver::CancelPendingAnimationEvents( AnimationEventDispatcher* aDispatcher) { MOZ_ASSERT(aDispatcher); aDispatcher->ClearEventQueue(); mAnimationEventFlushObservers.RemoveElement(aDispatcher); } /* static */ TimeStamp nsRefreshDriver::GetIdleDeadlineHint(TimeStamp aDefault, IdleCheck aCheckType) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!aDefault.IsNull()); // For computing idleness of refresh drivers we only care about // sRegularRateTimerList, since we consider refresh drivers attached to // sThrottledRateTimer to be inactive. This implies that tasks // resulting from a tick on the sRegularRateTimer counts as being // busy but tasks resulting from a tick on sThrottledRateTimer // counts as being idle. if (sRegularRateTimer) { TimeStamp retVal = sRegularRateTimer->GetIdleDeadlineHint(aDefault); if (retVal != aDefault) { return retVal; } } TimeStamp hint = TimeStamp(); if (sRegularRateTimerList) { for (RefreshDriverTimer* timer : *sRegularRateTimerList) { TimeStamp newHint = timer->GetIdleDeadlineHint(aDefault); if (newHint < aDefault && (hint.IsNull() || newHint < hint)) { hint = newHint; } } } if (!hint.IsNull()) { return hint; } if (aCheckType == IdleCheck::AllVsyncListeners && XRE_IsParentProcess()) { Maybe maybeRate = mozilla::gfx::VsyncSource::GetFastestVsyncRate(); if (maybeRate.isSome()) { TimeDuration minIdlePeriod = TimeDuration::FromMilliseconds(StaticPrefs::idle_period_min()); TimeDuration layoutIdleLimit = TimeDuration::FromMilliseconds( StaticPrefs::layout_idle_period_time_limit()); TimeDuration rate = *maybeRate - layoutIdleLimit; // If the rate is very short, don't let it affect idle processing in the // parent process too much. rate = std::max(rate, minIdlePeriod + minIdlePeriod); TimeStamp newHint = TimeStamp::Now() + rate; if (newHint < aDefault) { return newHint; } } } return aDefault; } /* static */ Maybe nsRefreshDriver::GetNextTickHint() { MOZ_ASSERT(NS_IsMainThread()); if (sRegularRateTimer) { return sRegularRateTimer->GetNextTickHint(); } Maybe hint = Nothing(); if (sRegularRateTimerList) { for (RefreshDriverTimer* timer : *sRegularRateTimerList) { if (Maybe newHint = timer->GetNextTickHint()) { if (!hint || newHint.value() < hint.value()) { hint = newHint; } } } } return hint; } /* static */ bool nsRefreshDriver::IsRegularRateTimerTicking() { MOZ_ASSERT(NS_IsMainThread()); if (sRegularRateTimer) { if (sRegularRateTimer->IsTicking()) { return true; } } if (sRegularRateTimerList) { for (RefreshDriverTimer* timer : *sRegularRateTimerList) { if (timer->IsTicking()) { return true; } } } return false; } void nsRefreshDriver::Disconnect() { MOZ_ASSERT(NS_IsMainThread()); StopTimer(); mEarlyRunners.Clear(); if (mPresContext) { mPresContext = nullptr; if (--sRefreshDriverCount == 0) { Shutdown(); } } } #undef LOG