/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsHTMLButtonControlFrame.h" #include "mozilla/PresShell.h" #include "nsContainerFrame.h" #include "nsIFormControlFrame.h" #include "nsIFrameInlines.h" #include "nsPresContext.h" #include "nsGkAtoms.h" #include "nsButtonFrameRenderer.h" #include "nsCSSAnonBoxes.h" #include "nsNameSpaceManager.h" #include "nsDisplayList.h" #include using namespace mozilla; nsContainerFrame* NS_NewHTMLButtonControlFrame(PresShell* aPresShell, ComputedStyle* aStyle) { return new (aPresShell) nsHTMLButtonControlFrame(aStyle, aPresShell->GetPresContext()); } NS_IMPL_FRAMEARENA_HELPERS(nsHTMLButtonControlFrame) nsHTMLButtonControlFrame::nsHTMLButtonControlFrame(ComputedStyle* aStyle, nsPresContext* aPresContext, nsIFrame::ClassID aID) : nsContainerFrame(aStyle, aPresContext, aID) {} nsHTMLButtonControlFrame::~nsHTMLButtonControlFrame() = default; void nsHTMLButtonControlFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { nsContainerFrame::Init(aContent, aParent, aPrevInFlow); mRenderer.SetFrame(this, PresContext()); } NS_QUERYFRAME_HEAD(nsHTMLButtonControlFrame) NS_QUERYFRAME_ENTRY(nsIFormControlFrame) NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) #ifdef ACCESSIBILITY a11y::AccType nsHTMLButtonControlFrame::AccessibleType() { return a11y::eHTMLButtonType; } #endif void nsHTMLButtonControlFrame::SetFocus(bool aOn, bool aRepaint) {} nsresult nsHTMLButtonControlFrame::HandleEvent(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { // if disabled do nothing if (mRenderer.isDisabled()) { return NS_OK; } // mouse clicks are handled by content // we don't want our children to get any events. So just pass it to frame. return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus); } bool nsHTMLButtonControlFrame::ShouldClipPaintingToBorderBox() { return IsInput() || StyleDisplay()->mOverflowX != StyleOverflow::Visible; } void nsHTMLButtonControlFrame::BuildDisplayList( nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { nsDisplayList onTop(aBuilder); if (IsVisibleForPainting()) { // Clip the button itself to its border area for event hit testing. Maybe eventClipState; if (aBuilder->IsForEventDelivery()) { eventClipState.emplace(aBuilder); nsRect rect(aBuilder->ToReferenceFrame(this), GetSize()); nscoord radii[8]; bool hasRadii = GetBorderRadii(radii); eventClipState->ClipContainingBlockDescendants( rect, hasRadii ? radii : nullptr); } mRenderer.DisplayButton(aBuilder, aLists.BorderBackground(), &onTop); } nsDisplayListCollection set(aBuilder); { DisplayListClipState::AutoSaveRestore clipState(aBuilder); if (ShouldClipPaintingToBorderBox()) { nsMargin border = StyleBorder()->GetComputedBorder(); nsRect rect(aBuilder->ToReferenceFrame(this), GetSize()); rect.Deflate(border); nscoord radii[8]; bool hasRadii = GetPaddingBoxBorderRadii(radii); clipState.ClipContainingBlockDescendants(rect, hasRadii ? radii : nullptr); } BuildDisplayListForChild(aBuilder, mFrames.FirstChild(), set, DisplayChildFlag::ForcePseudoStackingContext); } // Put the foreground outline and focus rects on top of the children set.Content()->AppendToTop(&onTop); set.MoveTo(aLists); DisplayOutline(aBuilder, aLists); // to draw border when selected in editor DisplaySelectionOverlay(aBuilder, aLists.Content()); } nscoord nsHTMLButtonControlFrame::GetMinISize(gfxContext* aRenderingContext) { nscoord result; DISPLAY_MIN_INLINE_SIZE(this, result); if (Maybe containISize = ContainIntrinsicISize()) { result = *containISize; } else { nsIFrame* kid = mFrames.FirstChild(); result = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, kid, IntrinsicISizeType::MinISize); } return result; } nscoord nsHTMLButtonControlFrame::GetPrefISize(gfxContext* aRenderingContext) { nscoord result; DISPLAY_PREF_INLINE_SIZE(this, result); if (Maybe containISize = ContainIntrinsicISize()) { result = *containISize; } else { nsIFrame* kid = mFrames.FirstChild(); result = nsLayoutUtils::IntrinsicForContainer( aRenderingContext, kid, IntrinsicISizeType::PrefISize); } return result; } void nsHTMLButtonControlFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsHTMLButtonControlFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!"); // Reflow the child nsIFrame* firstKid = mFrames.FirstChild(); MOZ_ASSERT(firstKid, "Button should have a child frame for its contents"); MOZ_ASSERT(!firstKid->GetNextSibling(), "Button should have exactly one child frame"); MOZ_ASSERT( firstKid->Style()->GetPseudoType() == PseudoStyleType::buttonContent, "Button's child frame has unexpected pseudo type!"); // XXXbz Eventually we may want to check-and-bail if // !aReflowInput.ShouldReflowAllKids() && // !firstKid->IsSubtreeDirty(). // We'd need to cache our ascent for that, of course. // Reflow the contents of the button. // (This populates our aDesiredSize, too.) ReflowButtonContents(aPresContext, aDesiredSize, aReflowInput, firstKid); if (!ShouldClipPaintingToBorderBox()) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, firstKid); } // else, we ignore child overflow -- anything that overflows beyond our // own border-box will get clipped when painting. FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus); // We're always complete and we don't support overflow containers // so we shouldn't have a next-in-flow ever. aStatus.Reset(); MOZ_ASSERT(!GetNextInFlow()); } void nsHTMLButtonControlFrame::ReflowButtonContents( nsPresContext* aPresContext, ReflowOutput& aButtonDesiredSize, const ReflowInput& aButtonReflowInput, nsIFrame* aFirstKid) { WritingMode wm = GetWritingMode(); LogicalSize availSize = aButtonReflowInput.ComputedSize(wm); availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE; // shorthand for a value we need to use in a bunch of places const LogicalMargin& clbp = aButtonReflowInput.ComputedLogicalBorderPadding(wm); LogicalPoint childPos(wm); childPos.I(wm) = clbp.IStart(wm); availSize.ISize(wm) = std::max(availSize.ISize(wm), 0); ReflowInput contentsReflowInput(aPresContext, aButtonReflowInput, aFirstKid, availSize); nsReflowStatus contentsReflowStatus; ReflowOutput contentsDesiredSize(aButtonReflowInput); childPos.B(wm) = 0; // This will be set properly later, after reflowing the // child to determine its size. if (aFirstKid->IsFlexOrGridContainer()) { // XXX: Should we use ResetResizeFlags::Yes? contentsReflowInput.SetComputedBSize(aButtonReflowInput.ComputedBSize(), ReflowInput::ResetResizeFlags::No); contentsReflowInput.SetComputedMinBSize( aButtonReflowInput.ComputedMinBSize()); contentsReflowInput.SetComputedMaxBSize( aButtonReflowInput.ComputedMaxBSize()); } // We just pass a dummy containerSize here, as the child will be // repositioned later by FinishReflowChild. nsSize dummyContainerSize; ReflowChild(aFirstKid, aPresContext, contentsDesiredSize, contentsReflowInput, wm, childPos, dummyContainerSize, ReflowChildFlags::Default, contentsReflowStatus); MOZ_ASSERT(contentsReflowStatus.IsComplete(), "We gave button-contents frame unconstrained available height, " "so it should be complete"); // Compute the button's content-box size: LogicalSize buttonContentBox(wm); if (aButtonReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) { // Button has a fixed block-size -- that's its content-box bSize. buttonContentBox.BSize(wm) = aButtonReflowInput.ComputedBSize(); } else { // Button is intrinsically sized -- it should shrinkwrap the // button-contents' bSize. But if it has size containment in block axis, // ignore the contents and use contain-intrinsic-block-size. nscoord bSize = aButtonReflowInput.mFrame->ContainIntrinsicBSize().valueOr( contentsDesiredSize.BSize(wm)); // Make sure we obey min/max-bSize in the case when we're doing intrinsic // sizing (we get it for free when we have a non-intrinsic // aButtonReflowInput.ComputedBSize()). Note that we do this before // adjusting for borderpadding, since mComputedMaxBSize and // mComputedMinBSize are content bSizes. buttonContentBox.BSize(wm) = NS_CSS_MINMAX(bSize, aButtonReflowInput.ComputedMinBSize(), aButtonReflowInput.ComputedMaxBSize()); } if (aButtonReflowInput.ComputedISize() != NS_UNCONSTRAINEDSIZE) { buttonContentBox.ISize(wm) = aButtonReflowInput.ComputedISize(); } else { nscoord iSize = aButtonReflowInput.mFrame->ContainIntrinsicISize().valueOr( contentsDesiredSize.ISize(wm)); buttonContentBox.ISize(wm) = NS_CSS_MINMAX(iSize, aButtonReflowInput.ComputedMinISize(), aButtonReflowInput.ComputedMaxISize()); } // Center child in the block-direction in the button // (technically, inside of the button's focus-padding area) nscoord extraSpace = buttonContentBox.BSize(wm) - contentsDesiredSize.BSize(wm); childPos.B(wm) = std::max(0, extraSpace / 2); // Adjust childPos.B() to be in terms of the button's frame-rect: childPos.B(wm) += clbp.BStart(wm); nsSize containerSize = (buttonContentBox + clbp.Size(wm)).GetPhysicalSize(wm); // Place the child FinishReflowChild(aFirstKid, aPresContext, contentsDesiredSize, &contentsReflowInput, wm, childPos, containerSize, ReflowChildFlags::Default); // Make sure we have a useful 'ascent' value for the child if (contentsDesiredSize.BlockStartAscent() == ReflowOutput::ASK_FOR_BASELINE) { WritingMode wm = aButtonReflowInput.GetWritingMode(); contentsDesiredSize.SetBlockStartAscent(aFirstKid->GetLogicalBaseline(wm)); } // OK, we're done with the child frame. // Use what we learned to populate the button frame's reflow metrics. // * Button's height & width are content-box size + border-box contribution: aButtonDesiredSize.SetSize( wm, LogicalSize(wm, aButtonReflowInput.ComputedISize() + clbp.IStartEnd(wm), buttonContentBox.BSize(wm) + clbp.BStartEnd(wm))); // * Button's ascent is its child's ascent, plus the child's block-offset // within our frame... unless it's orthogonal, in which case we'll use the // contents inline-size as an approximation for now. // XXX is there a better strategy? should we include border-padding? if (!aButtonReflowInput.mStyleDisplay->IsContainLayout()) { if (aButtonDesiredSize.GetWritingMode().IsOrthogonalTo(wm)) { aButtonDesiredSize.SetBlockStartAscent(contentsDesiredSize.ISize(wm)); } else { aButtonDesiredSize.SetBlockStartAscent( contentsDesiredSize.BlockStartAscent() + childPos.B(wm)); } } // else: we're layout-contained, and so we have no baseline. aButtonDesiredSize.SetOverflowAreasToDesiredBounds(); } bool nsHTMLButtonControlFrame::GetVerticalAlignBaseline( mozilla::WritingMode aWM, nscoord* aBaseline) const { nsIFrame* inner = mFrames.FirstChild(); if (MOZ_UNLIKELY(inner->GetWritingMode().IsOrthogonalTo(aWM))) { return false; } if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) { // has an empty block frame as inner frame *aBaseline = inner->SynthesizeBaselineBOffsetFromBorderBox( aWM, BaselineSharingGroup::First); } nscoord innerBStart = inner->BStart(aWM, GetSize()); *aBaseline += innerBStart; return true; } bool nsHTMLButtonControlFrame::GetNaturalBaselineBOffset( mozilla::WritingMode aWM, BaselineSharingGroup aBaselineGroup, nscoord* aBaseline) const { if (StyleDisplay()->IsContainLayout()) { return false; } nsIFrame* inner = mFrames.FirstChild(); if (MOZ_UNLIKELY(inner->GetWritingMode().IsOrthogonalTo(aWM))) { return false; } if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) { // has an empty block frame as inner frame *aBaseline = inner->SynthesizeBaselineBOffsetFromBorderBox(aWM, aBaselineGroup); } nscoord innerBStart = inner->BStart(aWM, GetSize()); if (aBaselineGroup == BaselineSharingGroup::First) { *aBaseline += innerBStart; } else { *aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM)); } return true; } nsresult nsHTMLButtonControlFrame::SetFormProperty(nsAtom* aName, const nsAString& aValue) { if (nsGkAtoms::value == aName) { return mContent->AsElement()->SetAttr(kNameSpaceID_None, nsGkAtoms::value, aValue, true); } return NS_OK; } ComputedStyle* nsHTMLButtonControlFrame::GetAdditionalComputedStyle( int32_t aIndex) const { return mRenderer.GetComputedStyle(aIndex); } void nsHTMLButtonControlFrame::SetAdditionalComputedStyle( int32_t aIndex, ComputedStyle* aComputedStyle) { mRenderer.SetComputedStyle(aIndex, aComputedStyle); } void nsHTMLButtonControlFrame::AppendDirectlyOwnedAnonBoxes( nsTArray& aResult) { MOZ_ASSERT(mFrames.FirstChild(), "Must have our button-content anon box"); MOZ_ASSERT(!mFrames.FirstChild()->GetNextSibling(), "Must only have our button-content anon box"); aResult.AppendElement(OwnedAnonBox(mFrames.FirstChild())); } #ifdef DEBUG void nsHTMLButtonControlFrame::AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) { MOZ_CRASH("unsupported operation"); } void nsHTMLButtonControlFrame::InsertFrames( ChildListID aListID, nsIFrame* aPrevFrame, const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) { MOZ_CRASH("unsupported operation"); } void nsHTMLButtonControlFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { MOZ_CRASH("unsupported operation"); } #endif