/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * structures that represent things to be painted (ordered in z-order), * used during painting and hit testing */ #include "nsDisplayList.h" #include #include #include #include "gfxContext.h" #include "gfxUtils.h" #include "mozilla/DisplayPortUtils.h" #include "mozilla/Likely.h" #include "mozilla/dom/BrowserChild.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "mozilla/dom/RemoteBrowser.h" #include "mozilla/dom/Selection.h" #include "mozilla/dom/ServiceWorkerRegistrar.h" #include "mozilla/dom/ServiceWorkerRegistration.h" #include "mozilla/dom/SVGElement.h" #include "mozilla/dom/TouchEvent.h" #include "mozilla/gfx/2D.h" #include "mozilla/PresShell.h" #include "mozilla/ShapeUtils.h" #include "mozilla/StaticPrefs_apz.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_layers.h" #include "mozilla/StaticPrefs_layout.h" #include "mozilla/StaticPrefs_print.h" #include "mozilla/SVGIntegrationUtils.h" #include "mozilla/SVGUtils.h" #include "mozilla/ViewportUtils.h" #include "nsCSSRendering.h" #include "nsCSSRenderingGradients.h" #include "nsRefreshDriver.h" #include "nsRegion.h" #include "nsStyleStructInlines.h" #include "nsStyleTransformMatrix.h" #include "nsTransitionManager.h" #include "gfxMatrix.h" #include "nsLayoutUtils.h" #include "nsIScrollableFrame.h" #include "nsIFrameInlines.h" #include "nsStyleConsts.h" #include "BorderConsts.h" #include "mozilla/MathAlgorithms.h" #include "imgIContainer.h" #include "nsBoxFrame.h" #include "nsImageFrame.h" #include "nsSubDocumentFrame.h" #include "nsViewManager.h" #include "ImageContainer.h" #include "nsCanvasFrame.h" #include "nsSubDocumentFrame.h" #include "StickyScrollContainer.h" #include "mozilla/AnimationPerformanceWarning.h" #include "mozilla/AnimationUtils.h" #include "mozilla/AutoRestore.h" #include "mozilla/EffectCompositor.h" #include "mozilla/EffectSet.h" #include "mozilla/HashTable.h" #include "mozilla/LookAndFeel.h" #include "mozilla/OperatorNewExtensions.h" #include "mozilla/PendingAnimationTracker.h" #include "mozilla/Preferences.h" #include "mozilla/ProfilerLabels.h" #include "mozilla/ProfilerMarkers.h" #include "mozilla/StyleAnimationValue.h" #include "mozilla/ServoBindings.h" #include "mozilla/SVGClipPathFrame.h" #include "mozilla/SVGMaskFrame.h" #include "mozilla/SVGObserverUtils.h" #include "mozilla/Telemetry.h" #include "mozilla/UniquePtr.h" #include "mozilla/Unused.h" #include "mozilla/ViewportFrame.h" #include "mozilla/gfx/gfxVars.h" #include "ActiveLayerTracker.h" #include "nsEscape.h" #include "nsPrintfCString.h" #include "UnitTransforms.h" #include "LayerAnimationInfo.h" #include "mozilla/EventStateManager.h" #include "nsCaret.h" #include "nsDOMTokenList.h" #include "nsCSSProps.h" #include "nsTableCellFrame.h" #include "nsTableColFrame.h" #include "nsTextFrame.h" #include "nsSliderFrame.h" #include "nsFocusManager.h" #include "TextDrawTarget.h" #include "mozilla/layers/AnimationHelper.h" #include "mozilla/layers/CompositorThread.h" #include "mozilla/layers/InputAPZContext.h" #include "mozilla/layers/RenderRootStateManager.h" #include "mozilla/layers/StackingContextHelper.h" #include "mozilla/layers/TreeTraversal.h" #include "mozilla/layers/WebRenderBridgeChild.h" #include "mozilla/layers/WebRenderLayerManager.h" #include "mozilla/layers/WebRenderMessages.h" #include "mozilla/layers/WebRenderScrollData.h" namespace mozilla { using namespace dom; using namespace gfx; using namespace layout; using namespace layers; using namespace image; LazyLogModule sContentDisplayListLog("dl.content"); LazyLogModule sParentDisplayListLog("dl.parent"); LazyLogModule& GetLoggerByProcess() { return XRE_IsContentProcess() ? sContentDisplayListLog : sParentDisplayListLog; } #ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED void AssertUniqueItem(nsDisplayItem* aItem) { for (nsDisplayItem* i : aItem->Frame()->DisplayItems()) { if (i != aItem && !i->HasDeletedFrame() && i->Frame() == aItem->Frame() && i->GetPerFrameKey() == aItem->GetPerFrameKey()) { if (i->IsPreProcessedItem() || i->IsPreProcessed()) { continue; } MOZ_DIAGNOSTIC_ASSERT(false, "Duplicate display item!"); } } } #endif bool ShouldBuildItemForEvents(const DisplayItemType aType) { return aType == DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO || (GetDisplayItemFlagsForType(aType) & TYPE_IS_CONTAINER); } static bool ItemTypeSupportsHitTesting(const DisplayItemType aType) { switch (aType) { case DisplayItemType::TYPE_BACKGROUND: case DisplayItemType::TYPE_BACKGROUND_COLOR: case DisplayItemType::TYPE_THEMED_BACKGROUND: return true; default: return false; } } void InitializeHitTestInfo(nsDisplayListBuilder* aBuilder, nsPaintedDisplayItem* aItem, const DisplayItemType aType) { if (ItemTypeSupportsHitTesting(aType)) { aItem->InitializeHitTestInfo(aBuilder); } } /* static */ already_AddRefed ActiveScrolledRoot::CreateASRForFrame( const ActiveScrolledRoot* aParent, nsIScrollableFrame* aScrollableFrame, bool aIsRetained) { nsIFrame* f = do_QueryFrame(aScrollableFrame); RefPtr asr; if (aIsRetained) { asr = f->GetProperty(ActiveScrolledRootCache()); } if (!asr) { asr = new ActiveScrolledRoot(); if (aIsRetained) { RefPtr ref = asr; f->SetProperty(ActiveScrolledRootCache(), ref.forget().take()); } } asr->mParent = aParent; asr->mScrollableFrame = aScrollableFrame; asr->mViewId = Nothing(); asr->mDepth = aParent ? aParent->mDepth + 1 : 1; asr->mRetained = aIsRetained; return asr.forget(); } /* static */ bool ActiveScrolledRoot::IsAncestor(const ActiveScrolledRoot* aAncestor, const ActiveScrolledRoot* aDescendant) { if (!aAncestor) { // nullptr is the root return true; } if (Depth(aAncestor) > Depth(aDescendant)) { return false; } const ActiveScrolledRoot* asr = aDescendant; while (asr) { if (asr == aAncestor) { return true; } asr = asr->mParent; } return false; } /* static */ bool ActiveScrolledRoot::IsProperAncestor( const ActiveScrolledRoot* aAncestor, const ActiveScrolledRoot* aDescendant) { return aAncestor != aDescendant && IsAncestor(aAncestor, aDescendant); } /* static */ nsCString ActiveScrolledRoot::ToString( const ActiveScrolledRoot* aActiveScrolledRoot) { nsAutoCString str; for (const auto* asr = aActiveScrolledRoot; asr; asr = asr->mParent) { str.AppendPrintf("<0x%p>", asr->mScrollableFrame); if (asr->mParent) { str.AppendLiteral(", "); } } return std::move(str); } ScrollableLayerGuid::ViewID ActiveScrolledRoot::ComputeViewId() const { nsIContent* content = mScrollableFrame->GetScrolledFrame()->GetContent(); return nsLayoutUtils::FindOrCreateIDFor(content); } ActiveScrolledRoot::~ActiveScrolledRoot() { if (mScrollableFrame && mRetained) { nsIFrame* f = do_QueryFrame(mScrollableFrame); f->RemoveProperty(ActiveScrolledRootCache()); } } static uint64_t AddAnimationsForWebRender( nsDisplayItem* aItem, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder, const Maybe& aPosition = Nothing()) { EffectSet* effects = EffectSet::GetEffectSetForFrame(aItem->Frame(), aItem->GetType()); if (!effects || effects->IsEmpty()) { // If there is no animation on the nsIFrame, that means // 1) we've never created any animations on this frame or // 2) the frame was reconstruced or // 3) all animations on the frame have finished // in such cases we don't need do anything here. // // Even if there is a WebRenderAnimationData for the display item type on // this frame, it's going to be discarded since it's not marked as being // used. return 0; } RefPtr animationData = aManager->CommandBuilder() .CreateOrRecycleWebRenderUserData(aItem); AnimationInfo& animationInfo = animationData->GetAnimationInfo(); animationInfo.AddAnimationsForDisplayItem( aItem->Frame(), aDisplayListBuilder, aItem, aItem->GetType(), aManager->LayerManager(), aPosition); animationInfo.StartPendingAnimations( aManager->LayerManager()->GetAnimationReadyTime()); // Note that animationsId can be 0 (uninitialized in AnimationInfo) if there // are no active animations. uint64_t animationsId = animationInfo.GetCompositorAnimationsId(); if (!animationInfo.GetAnimations().IsEmpty()) { OpAddCompositorAnimations anim( CompositorAnimations(animationInfo.GetAnimations(), animationsId)); aManager->WrBridge()->AddWebRenderParentCommand(anim); aManager->AddActiveCompositorAnimationId(animationsId); } else if (animationsId) { aManager->AddCompositorAnimationsIdForDiscard(animationsId); animationsId = 0; } return animationsId; } static bool GenerateAndPushTextMask(nsIFrame* aFrame, gfxContext* aContext, const nsRect& aFillRect, nsDisplayListBuilder* aBuilder) { if (aBuilder->IsForGenerateGlyphMask()) { return false; } SVGObserverUtils::GetAndObserveBackgroundClip(aFrame); // The main function of enabling background-clip:text property value. // When a nsDisplayBackgroundImage detects "text" bg-clip style, it will call // this function to // 1. Generate a mask by all descendant text frames // 2. Push the generated mask into aContext. gfxContext* sourceCtx = aContext; LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits( aFillRect, aFrame->PresContext()->AppUnitsPerDevPixel()); // Create a mask surface. RefPtr sourceTarget = sourceCtx->GetDrawTarget(); RefPtr maskDT = sourceTarget->CreateClippedDrawTarget( bounds.ToUnknownRect(), SurfaceFormat::A8); if (!maskDT || !maskDT->IsValid()) { return false; } RefPtr maskCtx = gfxContext::CreatePreservingTransformOrNull(maskDT); MOZ_ASSERT(maskCtx); maskCtx->Multiply(Matrix::Translation(bounds.TopLeft().ToUnknownPoint())); // Shade text shape into mask A8 surface. nsLayoutUtils::PaintFrame( maskCtx, aFrame, nsRect(nsPoint(0, 0), aFrame->GetSize()), NS_RGB(255, 255, 255), nsDisplayListBuilderMode::GenerateGlyph); // Push the generated mask into aContext, so that the caller can pop and // blend with it. Matrix currentMatrix = sourceCtx->CurrentMatrix(); Matrix invCurrentMatrix = currentMatrix; invCurrentMatrix.Invert(); RefPtr maskSurface = maskDT->Snapshot(); sourceCtx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 1.0, maskSurface, invCurrentMatrix); return true; } nsDisplayWrapper* nsDisplayWrapList::CreateShallowCopy( nsDisplayListBuilder* aBuilder) { const nsDisplayWrapList* wrappedItem = AsDisplayWrapList(); MOZ_ASSERT(wrappedItem); // Create a new nsDisplayWrapList using a copy-constructor. This is done // to preserve the information about bounds. nsDisplayWrapper* wrapper = new (aBuilder) nsDisplayWrapper(aBuilder, *wrappedItem); wrapper->SetType(nsDisplayWrapper::ItemType()); MOZ_ASSERT(wrapper); // Set the display list pointer of the new wrapper item to the display list // of the wrapped item. wrapper->mListPtr = wrappedItem->mListPtr; return wrapper; } nsDisplayWrapList* nsDisplayListBuilder::MergeItems( nsTArray& aItems) { // For merging, we create a temporary item by cloning the last item of the // mergeable items list. This ensures that the temporary item will have the // correct frame and bounds. nsDisplayWrapList* last = aItems.PopLastElement()->AsDisplayWrapList(); MOZ_ASSERT(last); nsDisplayWrapList* merged = last->Clone(this); MOZ_ASSERT(merged); AddTemporaryItem(merged); // Create nsDisplayWrappers that point to the internal display lists of the // items we are merging. These nsDisplayWrappers are added to the display list // of the temporary item. for (nsDisplayItem* item : aItems) { MOZ_ASSERT(item); MOZ_ASSERT(merged->CanMerge(item)); merged->Merge(item); MOZ_ASSERT(item->AsDisplayWrapList()); merged->GetChildren()->AppendToTop( static_cast(item)->CreateShallowCopy(this)); } merged->GetChildren()->AppendToTop(last->CreateShallowCopy(this)); return merged; } void nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter:: SetCurrentActiveScrolledRoot( const ActiveScrolledRoot* aActiveScrolledRoot) { MOZ_ASSERT(!mUsed); // Set the builder's mCurrentActiveScrolledRoot. mBuilder->mCurrentActiveScrolledRoot = aActiveScrolledRoot; // We also need to adjust the builder's mCurrentContainerASR. // mCurrentContainerASR needs to be an ASR that all the container's // contents have finite bounds with respect to. If aActiveScrolledRoot // is an ancestor ASR of mCurrentContainerASR, that means we need to // set mCurrentContainerASR to aActiveScrolledRoot, because otherwise // the items that will be created with aActiveScrolledRoot wouldn't // have finite bounds with respect to mCurrentContainerASR. There's one // exception, in the case where there's a content clip on the builder // that is scrolled by a descendant ASR of aActiveScrolledRoot. This // content clip will clip all items that are created while this // AutoCurrentActiveScrolledRootSetter exists. This means that the items // created during our lifetime will have finite bounds with respect to // the content clip's ASR, even if the items' actual ASR is an ancestor // of that. And it also means that mCurrentContainerASR only needs to be // set to the content clip's ASR and not all the way to aActiveScrolledRoot. // This case is tested by fixed-pos-scrolled-clip-opacity-layerize.html // and fixed-pos-scrolled-clip-opacity-inside-layerize.html. // finiteBoundsASR is the leafmost ASR that all items created during // object's lifetime have finite bounds with respect to. const ActiveScrolledRoot* finiteBoundsASR = ActiveScrolledRoot::PickDescendant(mContentClipASR, aActiveScrolledRoot); // mCurrentContainerASR is adjusted so that it's still an ancestor of // finiteBoundsASR. mBuilder->mCurrentContainerASR = ActiveScrolledRoot::PickAncestor( mBuilder->mCurrentContainerASR, finiteBoundsASR); // If we are entering out-of-flow content inside a CSS filter, mark // scroll frames wrt. which the content is fixed as containing such content. if (mBuilder->mFilterASR && ActiveScrolledRoot::IsAncestor( aActiveScrolledRoot, mBuilder->mFilterASR)) { for (const ActiveScrolledRoot* asr = mBuilder->mFilterASR; asr && asr != aActiveScrolledRoot; asr = asr->mParent) { asr->mScrollableFrame->SetHasOutOfFlowContentInsideFilter(); } } mUsed = true; } void nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter:: InsertScrollFrame(nsIScrollableFrame* aScrollableFrame) { MOZ_ASSERT(!mUsed); size_t descendantsEndIndex = mBuilder->mActiveScrolledRoots.Length(); const ActiveScrolledRoot* parentASR = mBuilder->mCurrentActiveScrolledRoot; const ActiveScrolledRoot* asr = mBuilder->AllocateActiveScrolledRoot(parentASR, aScrollableFrame); mBuilder->mCurrentActiveScrolledRoot = asr; // All child ASRs of parentASR that were created while this // AutoCurrentActiveScrolledRootSetter object was on the stack belong to us // now. Reparent them to asr. for (size_t i = mDescendantsStartIndex; i < descendantsEndIndex; i++) { ActiveScrolledRoot* descendantASR = mBuilder->mActiveScrolledRoots[i]; if (ActiveScrolledRoot::IsAncestor(parentASR, descendantASR)) { descendantASR->IncrementDepth(); if (descendantASR->mParent == parentASR) { descendantASR->mParent = asr; } } } mUsed = true; } nsDisplayListBuilder::AutoContainerASRTracker::AutoContainerASRTracker( nsDisplayListBuilder* aBuilder) : mBuilder(aBuilder), mSavedContainerASR(aBuilder->mCurrentContainerASR) { mBuilder->mCurrentContainerASR = mBuilder->mCurrentActiveScrolledRoot; } nsPresContext* nsDisplayListBuilder::CurrentPresContext() { return CurrentPresShellState()->mPresShell->GetPresContext(); } /* static */ nsRect nsDisplayListBuilder::OutOfFlowDisplayData::ComputeVisibleRectForFrame( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsRect& aVisibleRect, const nsRect& aDirtyRect, nsRect* aOutDirtyRect) { nsRect visible = aVisibleRect; nsRect dirtyRectRelativeToDirtyFrame = aDirtyRect; bool inPartialUpdate = aBuilder->IsRetainingDisplayList() && aBuilder->IsPartialUpdate(); if (StaticPrefs::apz_allow_zooming() && DisplayPortUtils::IsFixedPosFrameInDisplayPort(aFrame) && aBuilder->IsPaintingToWindow() && !inPartialUpdate) { dirtyRectRelativeToDirtyFrame = nsRect(nsPoint(0, 0), aFrame->GetParent()->GetSize()); // If there's a visual viewport size set, restrict the amount of the // fixed-position element we paint to the visual viewport. (In general // the fixed-position element can be as large as the layout viewport, // which at a high zoom level can cause us to paint too large of an // area.) PresShell* presShell = aFrame->PresShell(); if (presShell->IsVisualViewportSizeSet()) { dirtyRectRelativeToDirtyFrame = nsRect(presShell->GetVisualViewportOffsetRelativeToLayoutViewport(), presShell->GetVisualViewportSize()); // But if we have a displayport, expand it to the displayport, so // that async-scrolling the visual viewport within the layout viewport // will not checkerboard. if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) { nsRect displayport; // Note that the displayport here is already in the right coordinate // space: it's relative to the scroll port (= layout viewport), but // covers the visual viewport with some margins around it, which is // exactly what we want. if (DisplayPortUtils::GetDisplayPort( rootScrollFrame->GetContent(), &displayport, DisplayPortOptions().With(ContentGeometryType::Fixed))) { dirtyRectRelativeToDirtyFrame = displayport; } } } visible = dirtyRectRelativeToDirtyFrame; if (StaticPrefs::apz_test_logging_enabled() && presShell->GetDocument()->IsContentDocument()) { nsLayoutUtils::LogAdditionalTestData( aBuilder, "fixedPosDisplayport", ToString(CSSSize::FromAppUnits(visible))); } } *aOutDirtyRect = dirtyRectRelativeToDirtyFrame - aFrame->GetPosition(); visible -= aFrame->GetPosition(); nsRect overflowRect = aFrame->InkOverflowRect(); if (aFrame->IsTransformed() && EffectCompositor::HasAnimationsForCompositor( aFrame, DisplayItemType::TYPE_TRANSFORM)) { /** * Add a fuzz factor to the overflow rectangle so that elements only * just out of view are pulled into the display list, so they can be * prerendered if necessary. */ overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32)); } visible.IntersectRect(visible, overflowRect); aOutDirtyRect->IntersectRect(*aOutDirtyRect, overflowRect); return visible; } nsDisplayListBuilder::Linkifier::Linkifier(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : mList(aList) { // Find the element that we need to check for link-ness, bailing out if // we can't find one. Element* elem = Element::FromNodeOrNull(aFrame->GetContent()); if (!elem) { return; } // If the element has an id and/or name attribute, generate a destination // for possible internal linking. auto maybeGenerateDest = [&](const nsAtom* aAttr) { nsAutoString attrValue; elem->GetAttr(aAttr, attrValue); if (!attrValue.IsEmpty()) { NS_ConvertUTF16toUTF8 dest(attrValue); // Ensure that we only emit a given destination once, although there may // be multiple frames associated with a given element; we'll simply use // the first of them as the target of any links to it. // XXX(jfkthame) This prevents emitting duplicate destinations *on the // same page*, but does not prevent duplicates on subsequent pages, as // each new page is handled by a new temporary DisplayListBuilder. This // seems to be harmless in practice, though a bit wasteful of space. To // fix, we need to maintain the set of already-seen destinations globally // for the print job, rather than attached to the (per-page) builder. if (aBuilder->mDestinations.EnsureInserted(dest)) { auto* destination = MakeDisplayItem( aBuilder, aFrame, dest.get(), aFrame->GetRect().TopLeft()); mList->AppendToTop(destination); } } }; if (StaticPrefs::print_save_as_pdf_internal_destinations_enabled()) { if (elem->HasID()) { maybeGenerateDest(nsGkAtoms::id); } if (elem->HasName()) { maybeGenerateDest(nsGkAtoms::name); } } // Links don't nest, so if the builder already has a destination, no need to // check for a link element here. if (!aBuilder->mLinkSpec.IsEmpty()) { return; } // Check if we have actually found a link. if (!elem->IsLink()) { return; } nsCOMPtr uri = elem->GetHrefURI(); if (!uri) { return; } // Is it a local (in-page) destination? bool hasRef, eqExRef; nsIURI* docURI; if (StaticPrefs::print_save_as_pdf_internal_destinations_enabled() && NS_SUCCEEDED(uri->GetHasRef(&hasRef)) && hasRef && (docURI = aFrame->PresContext()->Document()->GetDocumentURI()) && NS_SUCCEEDED(uri->EqualsExceptRef(docURI, &eqExRef)) && eqExRef) { if (NS_FAILED(uri->GetRef(aBuilder->mLinkSpec)) || aBuilder->mLinkSpec.IsEmpty()) { return; } // The destination name is simply a string; we don't want URL-escaping // applied to it. NS_UnescapeURL(aBuilder->mLinkSpec); // Mark the link spec as being an internal destination aBuilder->mLinkSpec.Insert('#', 0); } else { if (NS_FAILED(uri->GetSpec(aBuilder->mLinkSpec)) || aBuilder->mLinkSpec.IsEmpty()) { return; } } // Record that we need to reset the builder's state on destruction. mBuilderToReset = aBuilder; } void nsDisplayListBuilder::Linkifier::MaybeAppendLink( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { // Note that we may generate a link here even if the constructor bailed out // without updating aBuilder->LinkSpec(), because it may have been set by // an ancestor that was associated with a link element. if (!aBuilder->mLinkSpec.IsEmpty()) { auto* link = MakeDisplayItem( aBuilder, aFrame, aBuilder->mLinkSpec.get(), aFrame->GetRect()); mList->AppendToTop(link); } } nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame, nsDisplayListBuilderMode aMode, bool aBuildCaret, bool aRetainingDisplayList) : mReferenceFrame(aReferenceFrame), mIgnoreScrollFrame(nullptr), mCurrentActiveScrolledRoot(nullptr), mCurrentContainerASR(nullptr), mCurrentFrame(aReferenceFrame), mCurrentReferenceFrame(aReferenceFrame), mBuildingExtraPagesForPageNum(0), mDirtyRect(-1, -1, -1, -1), mGlassDisplayItem(nullptr), mHasGlassItemDuringPartial(false), mCaretFrame(nullptr), mScrollInfoItemsForHoisting(nullptr), mFirstClipChainToDestroy(nullptr), mMode(aMode), mTableBackgroundSet(nullptr), mCurrentScrollParentId(ScrollableLayerGuid::NULL_SCROLL_ID), mCurrentScrollbarTarget(ScrollableLayerGuid::NULL_SCROLL_ID), mFilterASR(nullptr), mContainsBlendMode(false), mIsBuildingScrollbar(false), mCurrentScrollbarWillHaveLayer(false), mBuildCaret(aBuildCaret), mRetainingDisplayList(aRetainingDisplayList), mPartialUpdate(false), mIgnoreSuppression(false), mIncludeAllOutOfFlows(false), mDescendIntoSubdocuments(true), mSelectedFramesOnly(false), mAllowMergingAndFlattening(true), mInTransform(false), mInEventsOnly(false), mInFilter(false), mInPageSequence(false), mIsInChromePresContext(false), mSyncDecodeImages(false), mIsPaintingToWindow(false), mUseHighQualityScaling(false), mIsPaintingForWebRender(false), mIsCompositingCheap(false), mAncestorHasApzAwareEventHandler(false), mHaveScrollableDisplayPort(false), mWindowDraggingAllowed(false), mIsBuildingForPopup(nsLayoutUtils::IsPopup(aReferenceFrame)), mForceLayerForScrollParent(false), mContainsNonMinimalDisplayPort(false), mAsyncPanZoomEnabled(nsLayoutUtils::AsyncPanZoomEnabled(aReferenceFrame)), mBuildingInvisibleItems(false), mIsBuilding(false), mInInvalidSubtree(false), mDisablePartialUpdates(false), mPartialBuildFailed(false), mIsInActiveDocShell(false), mBuildAsyncZoomContainer(false), mIsRelativeToLayoutViewport(false), mUseOverlayScrollbars(false), mAlwaysLayerizeScrollbars(false) { MOZ_COUNT_CTOR(nsDisplayListBuilder); mBuildCompositorHitTestInfo = mAsyncPanZoomEnabled && IsForPainting(); ShouldRebuildDisplayListDueToPrefChange(); mUseOverlayScrollbars = !!LookAndFeel::GetInt(LookAndFeel::IntID::UseOverlayScrollbars); mAlwaysLayerizeScrollbars = StaticPrefs::layout_scrollbars_always_layerize_track(); static_assert( static_cast(DisplayItemType::TYPE_MAX) < (1 << TYPE_BITS), "Check TYPE_MAX should not overflow"); mIsReusingStackingContextItems = mRetainingDisplayList && StaticPrefs::layout_display_list_retain_sc(); } static PresShell* GetFocusedPresShell() { nsPIDOMWindowOuter* focusedWnd = nsFocusManager::GetFocusManager()->GetFocusedWindow(); if (!focusedWnd) { return nullptr; } nsCOMPtr focusedDocShell = focusedWnd->GetDocShell(); if (!focusedDocShell) { return nullptr; } return focusedDocShell->GetPresShell(); } void nsDisplayListBuilder::BeginFrame() { nsCSSRendering::BeginFrameTreesLocked(); mIsPaintingToWindow = false; mUseHighQualityScaling = false; mIgnoreSuppression = false; mInTransform = false; mInFilter = false; mSyncDecodeImages = false; if (!mBuildCaret) { return; } RefPtr presShell = GetFocusedPresShell(); if (presShell) { RefPtr caret = presShell->GetCaret(); mCaretFrame = caret->GetPaintGeometry(&mCaretRect); // The focused pres shell may not be in the document that we're // painting, or be in a popup. Check if the display root for // the caret matches the display root that we're painting, and // only use it if it matches. if (mCaretFrame && nsLayoutUtils::GetDisplayRootFrame(mCaretFrame) != nsLayoutUtils::GetDisplayRootFrame(mReferenceFrame)) { mCaretFrame = nullptr; } } } void nsDisplayListBuilder::AddEffectUpdate(dom::RemoteBrowser* aBrowser, const dom::EffectsInfo& aUpdate) { dom::EffectsInfo update = aUpdate; // For printing we create one display item for each page that an iframe // appears on, the proper visible rect is the union of all the visible rects // we get from each display item. nsPresContext* pc = mReferenceFrame ? mReferenceFrame->PresContext() : nullptr; if (pc && (pc->Type() != nsPresContext::eContext_Galley)) { Maybe existing = mEffectsUpdates.MaybeGet(aBrowser); if (existing.isSome()) { // Only the visible rect should differ, the scales should match. MOZ_ASSERT(existing->mRasterScale == aUpdate.mRasterScale && existing->mTransformToAncestorScale == aUpdate.mTransformToAncestorScale); update.mVisibleRect = update.mVisibleRect.Union(existing->mVisibleRect); } } mEffectsUpdates.InsertOrUpdate(aBrowser, update); } void nsDisplayListBuilder::EndFrame() { NS_ASSERTION(!mInInvalidSubtree, "Someone forgot to cleanup mInInvalidSubtree!"); mActiveScrolledRoots.Clear(); mEffectsUpdates.Clear(); FreeClipChains(); FreeTemporaryItems(); nsCSSRendering::EndFrameTreesLocked(); mCaretFrame = nullptr; } void nsDisplayListBuilder::MarkFrameForDisplay(nsIFrame* aFrame, const nsIFrame* aStopAtFrame) { mFramesMarkedForDisplay.AppendElement(aFrame); for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) { if (f->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) { return; } f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); if (f == aStopAtFrame) { // we've reached a frame that we know will be painted, so we can stop. break; } } } void nsDisplayListBuilder::AddFrameMarkedForDisplayIfVisible(nsIFrame* aFrame) { mFramesMarkedForDisplayIfVisible.AppendElement(aFrame); } void nsDisplayListBuilder::MarkFrameForDisplayIfVisible( nsIFrame* aFrame, const nsIFrame* aStopAtFrame) { AddFrameMarkedForDisplayIfVisible(aFrame); for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetDisplayListParent(f)) { if (f->ForceDescendIntoIfVisible()) { return; } f->SetForceDescendIntoIfVisible(true); if (f == aStopAtFrame) { // we've reached a frame that we know will be painted, so we can stop. break; } } } void nsDisplayListBuilder::SetGlassDisplayItem(nsDisplayItem* aItem) { // Web pages or extensions could trigger the "Multiple glass backgrounds // found?" warning by using -moz-appearance:win-borderless-glass etc on their // own elements (as long as they are root frames, which is rare as each doc // only gets one near the root). We only care about the first one, since that // will be the background of the root window. if (IsPartialUpdate()) { if (aItem->Frame()->Style()->IsRootElementStyle()) { #ifdef DEBUG if (mHasGlassItemDuringPartial) { NS_WARNING("Multiple glass backgrounds found?"); } else #endif if (!mHasGlassItemDuringPartial) { mHasGlassItemDuringPartial = true; aItem->SetIsGlassItem(); } } return; } if (aItem->Frame()->Style()->IsRootElementStyle()) { #ifdef DEBUG if (mGlassDisplayItem) { NS_WARNING("Multiple glass backgrounds found?"); } else #endif if (!mGlassDisplayItem) { mGlassDisplayItem = aItem; mGlassDisplayItem->SetIsGlassItem(); } } } bool nsDisplayListBuilder::NeedToForceTransparentSurfaceForItem( nsDisplayItem* aItem) { return aItem == mGlassDisplayItem; } void nsDisplayListBuilder::SetIsRelativeToLayoutViewport() { mIsRelativeToLayoutViewport = true; UpdateShouldBuildAsyncZoomContainer(); } void nsDisplayListBuilder::UpdateShouldBuildAsyncZoomContainer() { const Document* document = mReferenceFrame->PresContext()->Document(); mBuildAsyncZoomContainer = !mIsRelativeToLayoutViewport && !document->Fullscreen() && nsLayoutUtils::AllowZoomingForDocument(document); } // Certain prefs may cause display list items to be added or removed when they // are toggled. In those cases, we need to fully rebuild the display list. bool nsDisplayListBuilder::ShouldRebuildDisplayListDueToPrefChange() { // If we transition between wrapping the RCD-RSF contents into an async // zoom container vs. not, we need to rebuild the display list. This only // happens when the zooming or container scrolling prefs are toggled // (manually by the user, or during test setup). bool didBuildAsyncZoomContainer = mBuildAsyncZoomContainer; UpdateShouldBuildAsyncZoomContainer(); bool hadOverlayScrollbarsLastTime = mUseOverlayScrollbars; mUseOverlayScrollbars = !!LookAndFeel::GetInt(LookAndFeel::IntID::UseOverlayScrollbars); bool alwaysLayerizedScrollbarsLastTime = mAlwaysLayerizeScrollbars; mAlwaysLayerizeScrollbars = StaticPrefs::layout_scrollbars_always_layerize_track(); if (didBuildAsyncZoomContainer != mBuildAsyncZoomContainer) { return true; } if (hadOverlayScrollbarsLastTime != mUseOverlayScrollbars) { return true; } if (alwaysLayerizedScrollbarsLastTime != mAlwaysLayerizeScrollbars) { return true; } return false; } void nsDisplayListBuilder::AddScrollFrameToNotify( nsIScrollableFrame* aScrollFrame) { mScrollFramesToNotify.insert(aScrollFrame); } void nsDisplayListBuilder::NotifyAndClearScrollFrames() { for (const auto& it : mScrollFramesToNotify) { it->NotifyApzTransaction(); } mScrollFramesToNotify.clear(); } bool nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay( nsIFrame* aDirtyFrame, nsIFrame* aFrame, const nsRect& aVisibleRect, const nsRect& aDirtyRect) { MOZ_ASSERT(aFrame->GetParent() == aDirtyFrame); nsRect dirty; nsRect visible = OutOfFlowDisplayData::ComputeVisibleRectForFrame( this, aFrame, aVisibleRect, aDirtyRect, &dirty); if (!aFrame->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) && visible.IsEmpty()) { return false; } // Only MarkFrameForDisplay if we're dirty. If this is a nested out-of-flow // frame, then it will also mark any outer frames to ensure that building // reaches the dirty feame. if (!dirty.IsEmpty() || aFrame->ForceDescendIntoIfVisible()) { MarkFrameForDisplay(aFrame, aDirtyFrame); } return true; } static void UnmarkFrameForDisplay(nsIFrame* aFrame, const nsIFrame* aStopAtFrame) { for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) { if (!f->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) { return; } f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); if (f == aStopAtFrame) { // we've reached a frame that we know will be painted, so we can stop. break; } } } static void UnmarkFrameForDisplayIfVisible(nsIFrame* aFrame) { for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetDisplayListParent(f)) { if (!f->ForceDescendIntoIfVisible()) { return; } f->SetForceDescendIntoIfVisible(false); } } nsDisplayListBuilder::~nsDisplayListBuilder() { NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0, "All frames should have been unmarked"); NS_ASSERTION(mFramesWithOOFData.Length() == 0, "All OOF data should have been removed"); NS_ASSERTION(mPresShellStates.Length() == 0, "All presshells should have been exited"); DisplayItemClipChain* c = mFirstClipChainToDestroy; while (c) { DisplayItemClipChain* next = c->mNextClipChainToDestroy; c->DisplayItemClipChain::~DisplayItemClipChain(); c = next; } MOZ_COUNT_DTOR(nsDisplayListBuilder); } uint32_t nsDisplayListBuilder::GetBackgroundPaintFlags() { uint32_t flags = 0; if (mSyncDecodeImages) { flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES; } if (mIsPaintingToWindow) { flags |= nsCSSRendering::PAINTBG_TO_WINDOW; } if (mUseHighQualityScaling) { flags |= nsCSSRendering::PAINTBG_HIGH_QUALITY_SCALING; } return flags; } // TODO(emilio): Maybe unify BackgroundPaintFlags and IamgeRendererFlags. uint32_t nsDisplayListBuilder::GetImageRendererFlags() const { uint32_t flags = 0; if (mSyncDecodeImages) { flags |= nsImageRenderer::FLAG_SYNC_DECODE_IMAGES; } if (mIsPaintingToWindow) { flags |= nsImageRenderer::FLAG_PAINTING_TO_WINDOW; } if (mUseHighQualityScaling) { flags |= nsImageRenderer::FLAG_HIGH_QUALITY_SCALING; } return flags; } uint32_t nsDisplayListBuilder::GetImageDecodeFlags() const { uint32_t flags = imgIContainer::FLAG_ASYNC_NOTIFY; if (mSyncDecodeImages) { flags |= imgIContainer::FLAG_SYNC_DECODE; } else { flags |= imgIContainer::FLAG_SYNC_DECODE_IF_FAST; } if (mIsPaintingToWindow || mUseHighQualityScaling) { flags |= imgIContainer::FLAG_HIGH_QUALITY_SCALING; } return flags; } void nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion, const nsRegion& aRegion) { if (aRegion.IsEmpty()) { return; } nsRegion tmp; tmp.Sub(*aVisibleRegion, aRegion); // Don't let *aVisibleRegion get too complex, but don't let it fluff out // to its bounds either, which can be very bad (see bug 516740). // Do let aVisibleRegion get more complex if by doing so we reduce its // area by at least half. if (tmp.GetNumRects() <= 15 || tmp.Area() <= aVisibleRegion->Area() / 2) { *aVisibleRegion = tmp; } } nsCaret* nsDisplayListBuilder::GetCaret() { RefPtr caret = CurrentPresShellState()->mPresShell->GetCaret(); return caret; } void nsDisplayListBuilder::IncrementPresShellPaintCount(PresShell* aPresShell) { if (mIsPaintingToWindow) { aPresShell->IncrementPaintCount(); } } void nsDisplayListBuilder::EnterPresShell(const nsIFrame* aReferenceFrame, bool aPointerEventsNoneDoc) { PresShellState* state = mPresShellStates.AppendElement(); state->mPresShell = aReferenceFrame->PresShell(); state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length(); state->mFirstFrameWithOOFData = mFramesWithOOFData.Length(); nsIScrollableFrame* sf = state->mPresShell->GetRootScrollFrameAsScrollable(); if (sf && IsInSubdocument()) { // We are forcing a rebuild of nsDisplayCanvasBackgroundColor to make sure // that the canvas background color will be set correctly, and that only one // unscrollable item will be created. // This is done to avoid, for example, a case where only scrollbar frames // are invalidated - we would skip creating nsDisplayCanvasBackgroundColor // and possibly end up with an extra nsDisplaySolidColor item. // We skip this for the root document, since we don't want to use // MarkFrameForDisplayIfVisible before ComputeRebuildRegion. We'll // do it manually there. nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame()); if (canvasFrame) { MarkFrameForDisplayIfVisible(canvasFrame, aReferenceFrame); } } #ifdef DEBUG state->mAutoLayoutPhase.emplace(aReferenceFrame->PresContext(), nsLayoutPhase::DisplayListBuilding); #endif state->mPresShell->UpdateCanvasBackground(); bool buildCaret = mBuildCaret; if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) { state->mIsBackgroundOnly = false; } else { state->mIsBackgroundOnly = true; buildCaret = false; } bool pointerEventsNone = aPointerEventsNoneDoc; if (IsInSubdocument()) { pointerEventsNone |= mPresShellStates[mPresShellStates.Length() - 2] .mInsidePointerEventsNoneDoc; } state->mInsidePointerEventsNoneDoc = pointerEventsNone; state->mPresShellIgnoreScrollFrame = state->mPresShell->IgnoringViewportScrolling() ? state->mPresShell->GetRootScrollFrame() : nullptr; nsPresContext* pc = aReferenceFrame->PresContext(); mIsInChromePresContext = pc->IsChrome(); nsIDocShell* docShell = pc->GetDocShell(); if (docShell) { docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed); } state->mTouchEventPrefEnabledDoc = dom::TouchEvent::PrefEnabled(docShell); if (!buildCaret) { return; } // Caret frames add visual area to their frame, but we don't update the // overflow area. Use flags to make sure we build display items for that frame // instead. if (mCaretFrame && mCaretFrame->PresShell() == state->mPresShell) { MarkFrameForDisplay(mCaretFrame, aReferenceFrame); } } // A non-blank paint is a paint that does not just contain the canvas // background. static bool DisplayListIsNonBlank(nsDisplayList* aList) { for (nsDisplayItem* i : *aList) { switch (i->GetType()) { case DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO: case DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR: case DisplayItemType::TYPE_CANVAS_BACKGROUND_IMAGE: continue; case DisplayItemType::TYPE_SOLID_COLOR: case DisplayItemType::TYPE_BACKGROUND: case DisplayItemType::TYPE_BACKGROUND_COLOR: if (i->Frame()->IsCanvasFrame()) { continue; } return true; default: return true; } } return false; } // A contentful paint is a paint that does contains DOM content (text, // images, non-blank canvases, SVG): "First Contentful Paint entry // contains a DOMHighResTimeStamp reporting the time when the browser // first rendered any text, image (including background images), // non-white canvas or SVG. This excludes any content of iframes, but // includes text with pending webfonts. This is the first time users // could start consuming page content." static bool DisplayListIsContentful(nsDisplayListBuilder* aBuilder, nsDisplayList* aList) { for (nsDisplayItem* i : *aList) { DisplayItemType type = i->GetType(); nsDisplayList* children = i->GetChildren(); switch (type) { case DisplayItemType::TYPE_SUBDOCUMENT: // iframes are ignored break; // CANVASes check if they may have been modified (as a stand-in // actually tracking all modifications) default: if (i->IsContentful()) { bool dummy; nsRect bound = i->GetBounds(aBuilder, &dummy); if (!bound.IsEmpty()) { return true; } } if (children) { if (DisplayListIsContentful(aBuilder, children)) { return true; } } break; } } return false; } void nsDisplayListBuilder::LeavePresShell(const nsIFrame* aReferenceFrame, nsDisplayList* aPaintedContents) { NS_ASSERTION( CurrentPresShellState()->mPresShell == aReferenceFrame->PresShell(), "Presshell mismatch"); if (mIsPaintingToWindow && aPaintedContents) { nsPresContext* pc = aReferenceFrame->PresContext(); if (!pc->HadNonBlankPaint()) { if (!CurrentPresShellState()->mIsBackgroundOnly && DisplayListIsNonBlank(aPaintedContents)) { pc->NotifyNonBlankPaint(); } } nsRootPresContext* rootPresContext = pc->GetRootPresContext(); if (!pc->HadContentfulPaint() && rootPresContext) { if (!CurrentPresShellState()->mIsBackgroundOnly) { if (pc->HasEverBuiltInvisibleText() || DisplayListIsContentful(this, aPaintedContents)) { pc->NotifyContentfulPaint(); } } } } ResetMarkedFramesForDisplayList(aReferenceFrame); mPresShellStates.RemoveLastElement(); if (!mPresShellStates.IsEmpty()) { nsPresContext* pc = CurrentPresContext(); nsIDocShell* docShell = pc->GetDocShell(); if (docShell) { docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed); } mIsInChromePresContext = pc->IsChrome(); } else { for (uint32_t i = 0; i < mFramesMarkedForDisplayIfVisible.Length(); ++i) { UnmarkFrameForDisplayIfVisible(mFramesMarkedForDisplayIfVisible[i]); } mFramesMarkedForDisplayIfVisible.SetLength(0); } } void nsDisplayListBuilder::FreeClipChains() { // Iterate the clip chains from newest to oldest (forward // iteration), so that we destroy descendants first which // will drop the ref count on their ancestors. DisplayItemClipChain** indirect = &mFirstClipChainToDestroy; while (*indirect) { if (!(*indirect)->mRefCount) { DisplayItemClipChain* next = (*indirect)->mNextClipChainToDestroy; mClipDeduplicator.erase(*indirect); (*indirect)->DisplayItemClipChain::~DisplayItemClipChain(); Destroy(DisplayListArenaObjectId::CLIPCHAIN, *indirect); *indirect = next; } else { indirect = &(*indirect)->mNextClipChainToDestroy; } } } void nsDisplayListBuilder::FreeTemporaryItems() { for (nsDisplayItem* i : mTemporaryItems) { // Temporary display items are not added to the frames. MOZ_ASSERT(i->Frame()); i->RemoveFrame(i->Frame()); i->Destroy(this); } mTemporaryItems.Clear(); } void nsDisplayListBuilder::ResetMarkedFramesForDisplayList( const nsIFrame* aReferenceFrame) { // Unmark and pop off the frames marked for display in this pres shell. uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay; for (uint32_t i = firstFrameForShell; i < mFramesMarkedForDisplay.Length(); ++i) { UnmarkFrameForDisplay(mFramesMarkedForDisplay[i], aReferenceFrame); } mFramesMarkedForDisplay.SetLength(firstFrameForShell); firstFrameForShell = CurrentPresShellState()->mFirstFrameWithOOFData; for (uint32_t i = firstFrameForShell; i < mFramesWithOOFData.Length(); ++i) { mFramesWithOOFData[i]->RemoveProperty(OutOfFlowDisplayDataProperty()); } mFramesWithOOFData.SetLength(firstFrameForShell); } void nsDisplayListBuilder::ClearFixedBackgroundDisplayData() { CurrentPresShellState()->mFixedBackgroundDisplayData = Nothing(); } void nsDisplayListBuilder::MarkFramesForDisplayList( nsIFrame* aDirtyFrame, const nsFrameList& aFrames) { nsRect visibleRect = GetVisibleRect(); nsRect dirtyRect = GetDirtyRect(); // If we are entering content that is fixed to the RCD-RSF, we are // crossing the async zoom container boundary, and need to convert from // visual to layout coordinates. if (ViewportFrame* viewportFrame = do_QueryFrame(aDirtyFrame)) { if (IsForEventDelivery() && ShouldBuildAsyncZoomContainer() && viewportFrame->PresContext()->IsRootContentDocumentCrossProcess()) { if (viewportFrame->PresShell()->GetRootScrollFrame()) { #ifdef DEBUG for (nsIFrame* f : aFrames) { MOZ_ASSERT(ViewportUtils::IsZoomedContentRoot(f)); } #endif visibleRect = ViewportUtils::VisualToLayout(visibleRect, viewportFrame->PresShell()); dirtyRect = ViewportUtils::VisualToLayout(dirtyRect, viewportFrame->PresShell()); } #ifdef DEBUG else { // This is an edge case that should only happen if we are in a // document with a XUL root element so that it does not have a root // scroll frame but it has fixed pos content and all of the frames in // aFrames are that fixed pos content. for (nsIFrame* f : aFrames) { MOZ_ASSERT(!ViewportUtils::IsZoomedContentRoot(f) && f->GetParent() == aDirtyFrame && f->StyleDisplay()->mPosition == StylePositionProperty::Fixed); } // There's no root scroll frame so there can't be any zooming or async // panning so we don't need to adjust the visible and dirty rects. } #endif } } bool markedFrames = false; for (nsIFrame* e : aFrames) { // Skip the AccessibleCaret frame when building no caret. if (!IsBuildingCaret()) { nsIContent* content = e->GetContent(); if (content && content->IsInNativeAnonymousSubtree() && content->IsElement()) { auto* classList = content->AsElement()->ClassList(); if (classList->Contains(u"moz-accessiblecaret"_ns)) { continue; } } } if (MarkOutOfFlowFrameForDisplay(aDirtyFrame, e, visibleRect, dirtyRect)) { markedFrames = true; } } if (markedFrames) { // mClipState.GetClipChainForContainingBlockDescendants can return pointers // to objects on the stack, so we need to clone the chain. const DisplayItemClipChain* clipChain = CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants()); const DisplayItemClipChain* combinedClipChain = mClipState.GetCurrentCombinedClipChain(this); const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot; OutOfFlowDisplayData* data = new OutOfFlowDisplayData( clipChain, combinedClipChain, asr, this->mCurrentScrollParentId, visibleRect, dirtyRect); aDirtyFrame->SetProperty( nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data); mFramesWithOOFData.AppendElement(aDirtyFrame); } if (!aDirtyFrame->GetParent()) { // This is the viewport frame of aDirtyFrame's presshell. // Store the current display data so that it can be used for fixed // background images. NS_ASSERTION( CurrentPresShellState()->mPresShell == aDirtyFrame->PresShell(), "Presshell mismatch"); MOZ_ASSERT(!CurrentPresShellState()->mFixedBackgroundDisplayData, "already traversed this presshell's root frame?"); const DisplayItemClipChain* clipChain = CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants()); const DisplayItemClipChain* combinedClipChain = mClipState.GetCurrentCombinedClipChain(this); const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot; CurrentPresShellState()->mFixedBackgroundDisplayData.emplace( clipChain, combinedClipChain, asr, this->mCurrentScrollParentId, GetVisibleRect(), GetDirtyRect()); } } /** * Mark all preserve-3d children with * NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO to make sure * nsIFrame::BuildDisplayListForChild() would visit them. Also compute * dirty rect for preserve-3d children. * * @param aDirtyFrame is the frame to mark children extending context. */ void nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList( nsIFrame* aDirtyFrame) { for (const auto& childList : aDirtyFrame->ChildLists()) { for (nsIFrame* child : childList.mList) { if (child->Combines3DTransformWithAncestors()) { MarkFrameForDisplay(child, aDirtyFrame); } if (child->IsBlockWrapper()) { // Mark preserve-3d frames inside the block wrapper. MarkPreserve3DFramesForDisplayList(child); } } } } ActiveScrolledRoot* nsDisplayListBuilder::AllocateActiveScrolledRoot( const ActiveScrolledRoot* aParent, nsIScrollableFrame* aScrollableFrame) { RefPtr asr = ActiveScrolledRoot::CreateASRForFrame( aParent, aScrollableFrame, IsRetainingDisplayList()); mActiveScrolledRoots.AppendElement(asr); return asr; } const DisplayItemClipChain* nsDisplayListBuilder::AllocateDisplayItemClipChain( const DisplayItemClip& aClip, const ActiveScrolledRoot* aASR, const DisplayItemClipChain* aParent) { MOZ_ASSERT(!(aParent && aParent->mOnStack)); void* p = Allocate(sizeof(DisplayItemClipChain), DisplayListArenaObjectId::CLIPCHAIN); DisplayItemClipChain* c = new (KnownNotNull, p) DisplayItemClipChain(aClip, aASR, aParent, mFirstClipChainToDestroy); #ifdef DEBUG c->mOnStack = false; #endif auto result = mClipDeduplicator.insert(c); if (!result.second) { // An equivalent clip chain item was already created, so let's return that // instead. Destroy the one we just created. // Note that this can cause clip chains from different coordinate systems to // collapse into the same clip chain object, because clip chains do not keep // track of the reference frame that they were created in. c->DisplayItemClipChain::~DisplayItemClipChain(); Destroy(DisplayListArenaObjectId::CLIPCHAIN, c); return *(result.first); } mFirstClipChainToDestroy = c; return c; } struct ClipChainItem { DisplayItemClip clip; const ActiveScrolledRoot* asr; }; static const DisplayItemClipChain* FindCommonAncestorClipForIntersection( const DisplayItemClipChain* aOne, const DisplayItemClipChain* aTwo) { for (const ActiveScrolledRoot* asr = ActiveScrolledRoot::PickDescendant(aOne->mASR, aTwo->mASR); asr; asr = asr->mParent) { if (aOne == aTwo) { return aOne; } if (aOne->mASR == asr) { aOne = aOne->mParent; } if (aTwo->mASR == asr) { aTwo = aTwo->mParent; } if (!aOne) { return aTwo; } if (!aTwo) { return aOne; } } return nullptr; } const DisplayItemClipChain* nsDisplayListBuilder::CreateClipChainIntersection( const DisplayItemClipChain* aAncestor, const DisplayItemClipChain* aLeafClip1, const DisplayItemClipChain* aLeafClip2) { AutoTArray intersectedClips; const DisplayItemClipChain* clip1 = aLeafClip1; const DisplayItemClipChain* clip2 = aLeafClip2; const ActiveScrolledRoot* asr = ActiveScrolledRoot::PickDescendant( clip1 ? clip1->mASR : nullptr, clip2 ? clip2->mASR : nullptr); // Build up the intersection from the leaf to the root and put it into // intersectedClips. The loop below will convert intersectedClips into an // actual DisplayItemClipChain. // (We need to do this in two passes because we need the parent clip in order // to create the DisplayItemClipChain object, but the parent clip has not // been created at that point.) while (!aAncestor || asr != aAncestor->mASR) { if (clip1 && clip1->mASR == asr) { if (clip2 && clip2->mASR == asr) { DisplayItemClip intersection = clip1->mClip; intersection.IntersectWith(clip2->mClip); intersectedClips.AppendElement(ClipChainItem{intersection, asr}); clip2 = clip2->mParent; } else { intersectedClips.AppendElement(ClipChainItem{clip1->mClip, asr}); } clip1 = clip1->mParent; } else if (clip2 && clip2->mASR == asr) { intersectedClips.AppendElement(ClipChainItem{clip2->mClip, asr}); clip2 = clip2->mParent; } if (!asr) { MOZ_ASSERT(!aAncestor, "We should have exited this loop earlier"); break; } asr = asr->mParent; } // Convert intersectedClips into a DisplayItemClipChain. const DisplayItemClipChain* parentSC = aAncestor; for (auto& sc : Reversed(intersectedClips)) { parentSC = AllocateDisplayItemClipChain(sc.clip, sc.asr, parentSC); } return parentSC; } const DisplayItemClipChain* nsDisplayListBuilder::CreateClipChainIntersection( const DisplayItemClipChain* aLeafClip1, const DisplayItemClipChain* aLeafClip2) { // aLeafClip2 might be a reference to a clip on the stack. We need to make // sure that CreateClipChainIntersection will allocate the actual intersected // clip in the builder's arena, so for the aLeafClip1 == nullptr case, // we supply nullptr as the common ancestor so that // CreateClipChainIntersection clones the whole chain. const DisplayItemClipChain* ancestorClip = aLeafClip1 ? FindCommonAncestorClipForIntersection(aLeafClip1, aLeafClip2) : nullptr; return CreateClipChainIntersection(ancestorClip, aLeafClip1, aLeafClip2); } const DisplayItemClipChain* nsDisplayListBuilder::CopyWholeChain( const DisplayItemClipChain* aClipChain) { return CreateClipChainIntersection(nullptr, aClipChain, nullptr); } const nsIFrame* nsDisplayListBuilder::FindReferenceFrameFor( const nsIFrame* aFrame, nsPoint* aOffset) const { auto MaybeApplyAdditionalOffset = [&]() { if (auto offset = AdditionalOffset()) { *aOffset += *offset; } }; if (aFrame == mCurrentFrame) { if (aOffset) { *aOffset = mCurrentOffsetToReferenceFrame; } return mCurrentReferenceFrame; } for (const nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrameInProcess(f)) { if (f == mReferenceFrame || f->IsTransformed()) { if (aOffset) { *aOffset = aFrame->GetOffsetToCrossDoc(f); MaybeApplyAdditionalOffset(); } return f; } } if (aOffset) { *aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame); MaybeApplyAdditionalOffset(); } return mReferenceFrame; } // Sticky frames are active if their nearest scrollable frame is also active. static bool IsStickyFrameActive(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { MOZ_ASSERT(aFrame->StyleDisplay()->mPosition == StylePositionProperty::Sticky); StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::GetStickyScrollContainerForFrame(aFrame); return stickyScrollContainer && stickyScrollContainer->ScrollFrame()->IsMaybeAsynchronouslyScrolled(); } bool nsDisplayListBuilder::IsAnimatedGeometryRoot(nsIFrame* aFrame, nsIFrame** aParent) { if (aFrame == mReferenceFrame) { return true; } if (!IsPaintingToWindow()) { if (aParent) { *aParent = nsLayoutUtils::GetCrossDocParentFrameInProcess(aFrame); } return false; } nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(aFrame); if (!parent) { return true; } *aParent = parent; if (aFrame->StyleDisplay()->mPosition == StylePositionProperty::Sticky && IsStickyFrameActive(this, aFrame)) { return true; } if (aFrame->IsTransformed()) { if (EffectCompositor::HasAnimationsForCompositor( aFrame, DisplayItemType::TYPE_TRANSFORM)) { return true; } } LayoutFrameType parentType = parent->Type(); if (parentType == LayoutFrameType::Scroll || parentType == LayoutFrameType::ListControl) { nsIScrollableFrame* sf = do_QueryFrame(parent); if (sf->GetScrolledFrame() == aFrame) { MOZ_ASSERT(!aFrame->IsTransformed()); return sf->IsMaybeAsynchronouslyScrolled(); } } return false; } nsIFrame* nsDisplayListBuilder::FindAnimatedGeometryRootFrameFor( nsIFrame* aFrame) { MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDocInProcess( RootReferenceFrame(), aFrame)); nsIFrame* cursor = aFrame; while (cursor != RootReferenceFrame()) { nsIFrame* next; if (IsAnimatedGeometryRoot(cursor, &next)) { return cursor; } cursor = next; } return cursor; } static nsRect ApplyAllClipNonRoundedIntersection( const DisplayItemClipChain* aClipChain, const nsRect& aRect) { nsRect result = aRect; while (aClipChain) { result = aClipChain->mClip.ApplyNonRoundedIntersection(result); aClipChain = aClipChain->mParent; } return result; } void nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame) { if (!mWindowDraggingAllowed || !IsForPainting()) { return; } const nsStyleUIReset* styleUI = aFrame->StyleUIReset(); if (styleUI->mWindowDragging == StyleWindowDragging::Default) { // This frame has the default value and doesn't influence the window // dragging region. return; } LayoutDeviceToLayoutDeviceMatrix4x4 referenceFrameToRootReferenceFrame; // The const_cast is for nsLayoutUtils::GetTransformToAncestor. nsIFrame* referenceFrame = const_cast(FindReferenceFrameFor(aFrame)); if (IsInTransform()) { // Only support 2d rectilinear transforms. Transform support is needed for // the horizontal flip transform that's applied to the urlbar textbox in // RTL mode - it should be able to exclude itself from the draggable region. referenceFrameToRootReferenceFrame = ViewAs( nsLayoutUtils::GetTransformToAncestor(RelativeTo{referenceFrame}, RelativeTo{mReferenceFrame}) .GetMatrix()); Matrix referenceFrameToRootReferenceFrame2d; if (!referenceFrameToRootReferenceFrame.Is2D( &referenceFrameToRootReferenceFrame2d) || !referenceFrameToRootReferenceFrame2d.IsRectilinear()) { return; } } else { MOZ_ASSERT(referenceFrame == mReferenceFrame, "referenceFrameToRootReferenceFrame needs to be adjusted"); } // We do some basic visibility checking on the frame's border box here. // We intersect it both with the current dirty rect and with the current // clip. Either one is just a conservative approximation on its own, but // their intersection luckily works well enough for our purposes, so that // we don't have to do full-blown visibility computations. // The most important case we need to handle is the scrolled-off tab: // If the tab bar overflows, tab parts that are clipped by the scrollbox // should not be allowed to interfere with the window dragging region. Using // just the current DisplayItemClip is not enough to cover this case // completely because clips are reset while building stacking context // contents, so for example we'd fail to clip frames that have a clip path // applied to them. But the current dirty rect doesn't get reset in that // case, so we use it to make this case work. nsRect borderBox = aFrame->GetRectRelativeToSelf().Intersect(mVisibleRect); borderBox += ToReferenceFrame(aFrame); const DisplayItemClipChain* clip = ClipState().GetCurrentCombinedClipChain(this); borderBox = ApplyAllClipNonRoundedIntersection(clip, borderBox); if (borderBox.IsEmpty()) { return; } LayoutDeviceRect devPixelBorderBox = LayoutDevicePixel::FromAppUnits( borderBox, aFrame->PresContext()->AppUnitsPerDevPixel()); LayoutDeviceRect transformedDevPixelBorderBox = TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox); transformedDevPixelBorderBox.Round(); LayoutDeviceIntRect transformedDevPixelBorderBoxInt; if (!transformedDevPixelBorderBox.ToIntRect( &transformedDevPixelBorderBoxInt)) { return; } LayoutDeviceIntRegion& region = styleUI->mWindowDragging == StyleWindowDragging::Drag ? mWindowDraggingRegion : mWindowNoDraggingRegion; if (!IsRetainingDisplayList()) { region.OrWith(transformedDevPixelBorderBoxInt); return; } gfx::IntRect rect(transformedDevPixelBorderBoxInt.ToUnknownRect()); if (styleUI->mWindowDragging == StyleWindowDragging::Drag) { mRetainedWindowDraggingRegion.Add(aFrame, rect); } else { mRetainedWindowNoDraggingRegion.Add(aFrame, rect); } } LayoutDeviceIntRegion nsDisplayListBuilder::GetWindowDraggingRegion() const { LayoutDeviceIntRegion result; if (!IsRetainingDisplayList()) { result.Sub(mWindowDraggingRegion, mWindowNoDraggingRegion); return result; } LayoutDeviceIntRegion dragRegion = mRetainedWindowDraggingRegion.ToLayoutDeviceIntRegion(); LayoutDeviceIntRegion noDragRegion = mRetainedWindowNoDraggingRegion.ToLayoutDeviceIntRegion(); result.Sub(dragRegion, noDragRegion); return result; } void nsDisplayTransform::AddSizeOfExcludingThis(nsWindowSizes& aSizes) const { nsPaintedDisplayItem::AddSizeOfExcludingThis(aSizes); aSizes.mLayoutRetainedDisplayListSize += aSizes.mState.mMallocSizeOf(mTransformPreserves3D.get()); } void nsDisplayListBuilder::AddSizeOfExcludingThis(nsWindowSizes& aSizes) const { mPool.AddSizeOfExcludingThis(aSizes, Arena::ArenaKind::DisplayList); size_t n = 0; MallocSizeOf mallocSizeOf = aSizes.mState.mMallocSizeOf; n += mDocumentWillChangeBudgets.ShallowSizeOfExcludingThis(mallocSizeOf); n += mFrameWillChangeBudgets.ShallowSizeOfExcludingThis(mallocSizeOf); n += mEffectsUpdates.ShallowSizeOfExcludingThis(mallocSizeOf); n += mWindowExcludeGlassRegion.SizeOfExcludingThis(mallocSizeOf); n += mRetainedWindowDraggingRegion.SizeOfExcludingThis(mallocSizeOf); n += mRetainedWindowNoDraggingRegion.SizeOfExcludingThis(mallocSizeOf); n += mRetainedWindowOpaqueRegion.SizeOfExcludingThis(mallocSizeOf); // XXX can't measure mClipDeduplicator since it uses std::unordered_set. aSizes.mLayoutRetainedDisplayListSize += n; } void RetainedDisplayList::AddSizeOfExcludingThis(nsWindowSizes& aSizes) const { for (nsDisplayItem* item : *this) { item->AddSizeOfExcludingThis(aSizes); if (RetainedDisplayList* children = item->GetChildren()) { children->AddSizeOfExcludingThis(aSizes); } } size_t n = 0; n += mDAG.mDirectPredecessorList.ShallowSizeOfExcludingThis( aSizes.mState.mMallocSizeOf); n += mDAG.mNodesInfo.ShallowSizeOfExcludingThis(aSizes.mState.mMallocSizeOf); n += mOldItems.ShallowSizeOfExcludingThis(aSizes.mState.mMallocSizeOf); aSizes.mLayoutRetainedDisplayListSize += n; } size_t nsDisplayListBuilder::WeakFrameRegion::SizeOfExcludingThis( MallocSizeOf aMallocSizeOf) const { size_t n = 0; n += mFrames.ShallowSizeOfExcludingThis(aMallocSizeOf); for (const auto& frame : mFrames) { const UniquePtr& weakFrame = frame.mWeakFrame; n += aMallocSizeOf(weakFrame.get()); } n += mRects.ShallowSizeOfExcludingThis(aMallocSizeOf); return n; } /** * Removes modified frames and rects from this WeakFrameRegion. */ void nsDisplayListBuilder::WeakFrameRegion::RemoveModifiedFramesAndRects() { MOZ_ASSERT(mFrames.Length() == mRects.Length()); uint32_t i = 0; uint32_t length = mFrames.Length(); while (i < length) { auto& wrapper = mFrames[i]; if (!wrapper.mWeakFrame->IsAlive() || AnyContentAncestorModified(wrapper.mWeakFrame->GetFrame())) { // To avoid multiple O(n) shifts in the array, move the last element of // the array to the current position and decrease the array length. mFrameSet.Remove(wrapper.mFrame); mFrames[i] = std::move(mFrames[length - 1]); mRects[i] = std::move(mRects[length - 1]); length--; } else { i++; } } mFrames.TruncateLength(length); mRects.TruncateLength(length); } void nsDisplayListBuilder::RemoveModifiedWindowRegions() { mRetainedWindowDraggingRegion.RemoveModifiedFramesAndRects(); mRetainedWindowNoDraggingRegion.RemoveModifiedFramesAndRects(); mWindowExcludeGlassRegion.RemoveModifiedFramesAndRects(); mRetainedWindowOpaqueRegion.RemoveModifiedFramesAndRects(); mHasGlassItemDuringPartial = false; } void nsDisplayListBuilder::ClearRetainedWindowRegions() { mRetainedWindowDraggingRegion.Clear(); mRetainedWindowNoDraggingRegion.Clear(); mWindowExcludeGlassRegion.Clear(); mRetainedWindowOpaqueRegion.Clear(); mGlassDisplayItem = nullptr; } const uint32_t gWillChangeAreaMultiplier = 3; static uint32_t GetLayerizationCost(const nsSize& aSize) { // There's significant overhead for each layer created from Gecko // (IPC+Shared Objects) and from the backend (like an OpenGL texture). // Therefore we set a minimum cost threshold of a 64x64 area. const int minBudgetCost = 64 * 64; const uint32_t budgetCost = std::max( minBudgetCost, nsPresContext::AppUnitsToIntCSSPixels(aSize.width) * nsPresContext::AppUnitsToIntCSSPixels(aSize.height)); return budgetCost; } bool nsDisplayListBuilder::AddToWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize) { MOZ_ASSERT(IsForPainting()); if (aFrame->MayHaveWillChangeBudget()) { // The frame is already in the will-change budget. return true; } const nsPresContext* presContext = aFrame->PresContext(); const nsRect area = presContext->GetVisibleArea(); const uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) * nsPresContext::AppUnitsToIntCSSPixels(area.height); const uint32_t cost = GetLayerizationCost(aSize); DocumentWillChangeBudget& documentBudget = mDocumentWillChangeBudgets.LookupOrInsert(presContext); const bool onBudget = (documentBudget + cost) / gWillChangeAreaMultiplier < budgetLimit; if (onBudget) { documentBudget += cost; mFrameWillChangeBudgets.InsertOrUpdate( aFrame, FrameWillChangeBudget(presContext, cost)); aFrame->SetMayHaveWillChangeBudget(true); } return onBudget; } bool nsDisplayListBuilder::IsInWillChangeBudget(nsIFrame* aFrame, const nsSize& aSize) { if (!IsForPainting()) { // If this nsDisplayListBuilder is not for painting, the layerization should // not matter. Do the simple thing and return false. return false; } const bool onBudget = AddToWillChangeBudget(aFrame, aSize); if (onBudget) { return true; } auto* pc = aFrame->PresContext(); auto* doc = pc->Document(); if (!doc->HasWarnedAbout(Document::eIgnoringWillChangeOverBudget)) { AutoTArray params; params.AppendElement()->AppendInt(gWillChangeAreaMultiplier); nsRect area = pc->GetVisibleArea(); uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) * nsPresContext::AppUnitsToIntCSSPixels(area.height); params.AppendElement()->AppendInt(budgetLimit); doc->WarnOnceAbout(Document::eIgnoringWillChangeOverBudget, false, params); } return false; } void nsDisplayListBuilder::ClearWillChangeBudgetStatus(nsIFrame* aFrame) { MOZ_ASSERT(IsForPainting()); if (!aFrame->MayHaveWillChangeBudget()) { return; } aFrame->SetMayHaveWillChangeBudget(false); RemoveFromWillChangeBudgets(aFrame); } void nsDisplayListBuilder::RemoveFromWillChangeBudgets(const nsIFrame* aFrame) { if (auto entry = mFrameWillChangeBudgets.Lookup(aFrame)) { const FrameWillChangeBudget& frameBudget = entry.Data(); auto documentBudget = mDocumentWillChangeBudgets.Lookup(frameBudget.mPresContext); if (documentBudget) { *documentBudget -= frameBudget.mUsage; } entry.Remove(); } } void nsDisplayListBuilder::ClearWillChangeBudgets() { mFrameWillChangeBudgets.Clear(); mDocumentWillChangeBudgets.Clear(); } void nsDisplayListBuilder::EnterSVGEffectsContents( nsIFrame* aEffectsFrame, nsDisplayList* aHoistedItemsStorage) { MOZ_ASSERT(aHoistedItemsStorage); if (mSVGEffectsFrames.IsEmpty()) { MOZ_ASSERT(!mScrollInfoItemsForHoisting); mScrollInfoItemsForHoisting = aHoistedItemsStorage; } mSVGEffectsFrames.AppendElement(aEffectsFrame); } void nsDisplayListBuilder::ExitSVGEffectsContents() { MOZ_ASSERT(!mSVGEffectsFrames.IsEmpty()); mSVGEffectsFrames.RemoveLastElement(); MOZ_ASSERT(mScrollInfoItemsForHoisting); if (mSVGEffectsFrames.IsEmpty()) { mScrollInfoItemsForHoisting = nullptr; } } bool nsDisplayListBuilder::ShouldBuildScrollInfoItemsForHoisting() const { /* * Note: if changing the conditions under which scroll info layers * are created, make a corresponding change to * ScrollFrameWillBuildScrollInfoLayer() in nsSliderFrame.cpp. */ for (nsIFrame* frame : mSVGEffectsFrames) { if (SVGIntegrationUtils::UsesSVGEffectsNotSupportedInCompositor(frame)) { return true; } } return false; } void nsDisplayListBuilder::AppendNewScrollInfoItemForHoisting( nsDisplayScrollInfoLayer* aScrollInfoItem) { MOZ_ASSERT(ShouldBuildScrollInfoItemsForHoisting()); MOZ_ASSERT(mScrollInfoItemsForHoisting); mScrollInfoItemsForHoisting->AppendToTop(aScrollInfoItem); } void nsDisplayListBuilder::BuildCompositorHitTestInfoIfNeeded( nsIFrame* aFrame, nsDisplayList* aList) { MOZ_ASSERT(aFrame); MOZ_ASSERT(aList); if (!BuildCompositorHitTestInfo()) { return; } const CompositorHitTestInfo info = aFrame->GetCompositorHitTestInfo(this); if (info != CompositorHitTestInvisibleToHit) { aList->AppendNewToTop(this, aFrame); } } void nsDisplayListBuilder::AddReusableDisplayItem(nsDisplayItem* aItem) { mReuseableItems.Insert(aItem); } void nsDisplayListBuilder::RemoveReusedDisplayItem(nsDisplayItem* aItem) { MOZ_ASSERT(aItem->IsReusedItem()); mReuseableItems.Remove(aItem); } void nsDisplayListBuilder::ClearReuseableDisplayItems() { const size_t total = mReuseableItems.Count(); size_t reused = 0; for (auto* item : mReuseableItems) { if (item->IsReusedItem()) { reused++; item->SetReusable(); } else { item->Destroy(this); } } DL_LOGI("RDL - Reused %zu of %zu SC display items", reused, total); mReuseableItems.Clear(); } void nsDisplayListBuilder::ReuseDisplayItem(nsDisplayItem* aItem) { const auto* previous = mCurrentContainerASR; const auto* asr = aItem->GetActiveScrolledRoot(); mCurrentContainerASR = ActiveScrolledRoot::PickAncestor(asr, mCurrentContainerASR); if (previous != mCurrentContainerASR) { DL_LOGV("RDL - Changed mCurrentContainerASR from %p to %p", previous, mCurrentContainerASR); } aItem->SetReusedItem(); } void nsDisplayListSet::CopyTo(const nsDisplayListSet& aDestination) const { for (size_t i = 0; i < mLists.size(); ++i) { auto* from = mLists[i]; auto* to = aDestination.mLists[i]; from->CopyTo(to); } } void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const { aDestination.BorderBackground()->AppendToTop(BorderBackground()); aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds()); aDestination.Floats()->AppendToTop(Floats()); aDestination.Content()->AppendToTop(Content()); aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants()); aDestination.Outlines()->AppendToTop(Outlines()); } nsRect nsDisplayList::GetClippedBounds(nsDisplayListBuilder* aBuilder) const { nsRect bounds; for (nsDisplayItem* i : *this) { bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder)); } return bounds; } nsRect nsDisplayList::GetClippedBoundsWithRespectToASR( nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR, nsRect* aBuildingRect) const { nsRect bounds; for (nsDisplayItem* i : *this) { nsRect r = i->GetClippedBounds(aBuilder); if (aASR != i->GetActiveScrolledRoot() && !r.IsEmpty()) { if (Maybe clip = i->GetClipWithRespectToASR(aBuilder, aASR)) { r = clip.ref(); } } if (aBuildingRect) { aBuildingRect->UnionRect(*aBuildingRect, i->GetBuildingRect()); } bounds.UnionRect(bounds, r); } return bounds; } nsRect nsDisplayList::GetBuildingRect() const { nsRect result; for (nsDisplayItem* i : *this) { result.UnionRect(result, i->GetBuildingRect()); } return result; } static void TriggerPendingAnimations(Document& aDoc, const TimeStamp& aReadyTime) { MOZ_ASSERT(!aReadyTime.IsNull(), "Animation ready time is not set. Perhaps we're using a layer" " manager that doesn't update it"); if (PendingAnimationTracker* tracker = aDoc.GetPendingAnimationTracker()) { PresShell* presShell = aDoc.GetPresShell(); // If paint-suppression is in effect then we haven't finished painting // this document yet so we shouldn't start animations if (!presShell || !presShell->IsPaintingSuppressed()) { tracker->TriggerPendingAnimationsOnNextTick(aReadyTime); } } auto recurse = [&aReadyTime](Document& aDoc) { TriggerPendingAnimations(aDoc, aReadyTime); return CallState::Continue; }; aDoc.EnumerateSubDocuments(recurse); } WindowRenderer* nsDisplayListBuilder::GetWidgetWindowRenderer(nsView** aView) { if (aView) { *aView = RootReferenceFrame()->GetView(); } if (RootReferenceFrame() != nsLayoutUtils::GetDisplayRootFrame(RootReferenceFrame())) { return nullptr; } nsIWidget* window = RootReferenceFrame()->GetNearestWidget(); if (window) { return window->GetWindowRenderer(); } return nullptr; } WebRenderLayerManager* nsDisplayListBuilder::GetWidgetLayerManager( nsView** aView) { WindowRenderer* renderer = GetWidgetWindowRenderer(); if (renderer) { return renderer->AsWebRender(); } return nullptr; } void nsDisplayList::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, int32_t aAppUnitsPerDevPixel) { FlattenedDisplayListIterator iter(aBuilder, this); while (iter.HasNext()) { nsPaintedDisplayItem* item = iter.GetNextItem()->AsPaintedDisplayItem(); if (!item) { continue; } nsRect visible = item->GetClippedBounds(aBuilder); visible = visible.Intersect(item->GetPaintRect(aBuilder, aCtx)); if (visible.IsEmpty()) { continue; } DisplayItemClip currentClip = item->GetClip(); if (currentClip.HasClip()) { aCtx->Save(); if (currentClip.IsRectClippedByRoundedCorner(visible)) { currentClip.ApplyTo(aCtx, aAppUnitsPerDevPixel); } else { currentClip.ApplyRectTo(aCtx, aAppUnitsPerDevPixel); } } aCtx->NewPath(); item->Paint(aBuilder, aCtx); if (currentClip.HasClip()) { aCtx->Restore(); } } } /** * We paint by executing a layer manager transaction, constructing a * single layer representing the display list, and then making it the * root of the layer manager, drawing into the PaintedLayers. */ void nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, uint32_t aFlags, Maybe aDisplayListBuildTime) { AUTO_PROFILER_LABEL("nsDisplayList::PaintRoot", GRAPHICS); RefPtr layerManager; WindowRenderer* renderer = nullptr; bool widgetTransaction = false; bool doBeginTransaction = true; nsView* view = nullptr; if (aFlags & PAINT_USE_WIDGET_LAYERS) { renderer = aBuilder->GetWidgetWindowRenderer(&view); if (renderer) { // The fallback renderer doesn't retain any content, so it's // not meaningful to use it when drawing to an external context. if (aCtx && renderer->AsFallback()) { MOZ_ASSERT(!(aFlags & PAINT_EXISTING_TRANSACTION)); renderer = nullptr; } else { layerManager = renderer->AsWebRender(); doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION); widgetTransaction = true; } } } nsIFrame* frame = aBuilder->RootReferenceFrame(); nsPresContext* presContext = frame->PresContext(); PresShell* presShell = presContext->PresShell(); Document* document = presShell->GetDocument(); ScopeExit g([&]() { // For layers-free mode, we check the invalidation state bits in the // EndTransaction. So we clear the invalidation state bits after // EndTransaction. if (widgetTransaction || // SVG-as-an-image docs don't paint as part of the retained layer tree, // but they still need the invalidation state bits cleared in order for // invalidation for CSS/SMIL animation to work properly. (document && document->IsBeingUsedAsImage())) { DL_LOGD("Clearing invalidation state bits"); frame->ClearInvalidationStateBits(); } }); if (!renderer) { if (!aCtx) { NS_WARNING("Nowhere to paint into"); return; } bool prevIsCompositingCheap = aBuilder->SetIsCompositingCheap(false); Paint(aBuilder, aCtx, presContext->AppUnitsPerDevPixel()); aBuilder->SetIsCompositingCheap(prevIsCompositingCheap); return; } if (renderer->GetBackendType() == LayersBackend::LAYERS_WR) { MOZ_ASSERT(layerManager); if (doBeginTransaction) { if (aCtx) { if (!layerManager->BeginTransactionWithTarget(aCtx, nsCString())) { return; } } else { if (!layerManager->BeginTransaction(nsCString())) { return; } } } bool prevIsCompositingCheap = aBuilder->SetIsCompositingCheap(true); layerManager->SetTransactionIdAllocator(presContext->RefreshDriver()); bool sent = false; if (aFlags & PAINT_IDENTICAL_DISPLAY_LIST) { sent = layerManager->EndEmptyTransaction(); } if (!sent) { auto* wrManager = static_cast(layerManager.get()); nsIDocShell* docShell = presContext->GetDocShell(); WrFiltersHolder wrFilters; gfx::Matrix5x4* colorMatrix = nsDocShell::Cast(docShell)->GetColorMatrix(); if (colorMatrix) { wrFilters.filters.AppendElement( wr::FilterOp::ColorMatrix(colorMatrix->components)); } wrManager->EndTransactionWithoutLayer(this, aBuilder, std::move(wrFilters), nullptr, aDisplayListBuildTime.valueOr(0.0)); } aBuilder->SetIsCompositingCheap(prevIsCompositingCheap); if (document && widgetTransaction) { TriggerPendingAnimations(*document, layerManager->GetAnimationReadyTime()); } if (presContext->RefreshDriver()->HasScheduleFlush()) { presContext->NotifyInvalidation(layerManager->GetLastTransactionId(), frame->GetRect()); } return; } FallbackRenderer* fallback = renderer->AsFallback(); MOZ_ASSERT(fallback); if (doBeginTransaction) { MOZ_ASSERT(!aCtx); if (!fallback->BeginTransaction()) { return; } } bool temp = aBuilder->SetIsCompositingCheap(renderer->IsCompositingCheap()); fallback->EndTransactionWithList(aBuilder, this, presContext->AppUnitsPerDevPixel(), WindowRenderer::END_DEFAULT); aBuilder->SetIsCompositingCheap(temp); if (document && widgetTransaction) { TriggerPendingAnimations(*document, renderer->GetAnimationReadyTime()); } } void nsDisplayList::DeleteAll(nsDisplayListBuilder* aBuilder) { for (auto* item : TakeItems()) { item->Destroy(aBuilder); } } static bool IsFrameReceivingPointerEvents(nsIFrame* aFrame) { return aFrame->Style()->PointerEvents() != StylePointerEvents::None; } // A list of frames, and their z depth. Used for sorting // the results of hit testing. struct FramesWithDepth { explicit FramesWithDepth(float aDepth) : mDepth(aDepth) {} bool operator<(const FramesWithDepth& aOther) const { if (!FuzzyEqual(mDepth, aOther.mDepth, 0.1f)) { // We want to sort so that the shallowest item (highest depth value) is // first return mDepth > aOther.mDepth; } return this < &aOther; } bool operator==(const FramesWithDepth& aOther) const { return this == &aOther; } float mDepth; nsTArray mFrames; }; // Sort the frames by depth and then moves all the contained frames to the // destination static void FlushFramesArray(nsTArray& aSource, nsTArray* aDest) { if (aSource.IsEmpty()) { return; } aSource.Sort(); uint32_t length = aSource.Length(); for (uint32_t i = 0; i < length; i++) { aDest->AppendElements(std::move(aSource[i].mFrames)); } aSource.Clear(); } void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, nsDisplayItem::HitTestState* aState, nsTArray* aOutFrames) const { nsDisplayItem* item; if (aState->mInPreserves3D) { // Collect leaves of the current 3D rendering context. for (nsDisplayItem* item : *this) { auto itemType = item->GetType(); if (itemType != DisplayItemType::TYPE_TRANSFORM || !static_cast(item)->IsLeafOf3DContext()) { item->HitTest(aBuilder, aRect, aState, aOutFrames); } else { // One of leaves in the current 3D rendering context. aState->mItemBuffer.AppendElement(item); } } return; } int32_t itemBufferStart = aState->mItemBuffer.Length(); for (nsDisplayItem* item : *this) { aState->mItemBuffer.AppendElement(item); } AutoTArray temp; for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) { // Pop element off the end of the buffer. We want to shorten the buffer // so that recursive calls to HitTest have more buffer space. item = aState->mItemBuffer[i]; aState->mItemBuffer.SetLength(i); bool snap; nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect); auto itemType = item->GetType(); bool same3DContext = (itemType == DisplayItemType::TYPE_TRANSFORM && static_cast(item)->IsParticipating3DContext()) || (itemType == DisplayItemType::TYPE_PERSPECTIVE && item->Frame()->Extend3DContext()); if (same3DContext && (itemType != DisplayItemType::TYPE_TRANSFORM || !static_cast(item)->IsLeafOf3DContext())) { if (!item->GetClip().MayIntersect(aRect)) { continue; } AutoTArray neverUsed; // Start gethering leaves of the 3D rendering context, and // append leaves at the end of mItemBuffer. Leaves are // processed at following iterations. aState->mInPreserves3D = true; item->HitTest(aBuilder, aRect, aState, &neverUsed); aState->mInPreserves3D = false; i = aState->mItemBuffer.Length(); continue; } if (same3DContext || item->GetClip().MayIntersect(r)) { AutoTArray outFrames; item->HitTest(aBuilder, aRect, aState, &outFrames); // For 3d transforms with preserve-3d we add hit frames into the temp list // so we can sort them later, otherwise we add them directly to the output // list. nsTArray* writeFrames = aOutFrames; if (item->GetType() == DisplayItemType::TYPE_TRANSFORM && static_cast(item)->IsLeafOf3DContext()) { if (outFrames.Length()) { nsDisplayTransform* transform = static_cast(item); nsPoint point = aRect.TopLeft(); // A 1x1 rect means a point, otherwise use the center of the rect if (aRect.width != 1 || aRect.height != 1) { point = aRect.Center(); } temp.AppendElement( FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point))); writeFrames = &temp[temp.Length() - 1].mFrames; } } else { // We may have just finished a run of consecutive preserve-3d // transforms, so flush these into the destination array before // processing our frame list. FlushFramesArray(temp, aOutFrames); } for (uint32_t j = 0; j < outFrames.Length(); j++) { nsIFrame* f = outFrames.ElementAt(j); // Filter out some frames depending on the type of hittest // we are doing. For visibility tests, pass through all frames. // For pointer tests, only pass through frames that are styled // to receive pointer events. if (aBuilder->HitTestIsForVisibility() || IsFrameReceivingPointerEvents(f)) { writeFrames->AppendElement(f); } } if (aBuilder->HitTestIsForVisibility()) { aState->mHitOccludingItem = [&] { if (aState->mHitOccludingItem) { // We already hit something before. return true; } if (aState->mCurrentOpacity == 1.0f && item->GetOpaqueRegion(aBuilder, &snap).Contains(aRect)) { // An opaque item always occludes everything. Note that we need to // check wrapping opacity and such as well. return true; } float threshold = aBuilder->VisibilityThreshold(); if (threshold == 1.0f) { return false; } float itemOpacity = [&] { switch (item->GetType()) { case DisplayItemType::TYPE_OPACITY: return static_cast(item)->GetOpacity(); case DisplayItemType::TYPE_BACKGROUND_COLOR: return static_cast(item) ->GetOpacity(); default: // Be conservative and assume it won't occlude other items. return 0.0f; } }(); return itemOpacity * aState->mCurrentOpacity >= threshold; }(); if (aState->mHitOccludingItem) { // We're exiting early, so pop the remaining items off the buffer. aState->mItemBuffer.TruncateLength(itemBufferStart); break; } } } } // Clear any remaining preserve-3d transforms. FlushFramesArray(temp, aOutFrames); NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart), "How did we forget to pop some elements?"); } static nsIContent* FindContentInDocument(nsDisplayItem* aItem, Document* aDoc) { nsIFrame* f = aItem->Frame(); while (f) { nsPresContext* pc = f->PresContext(); if (pc->Document() == aDoc) { return f->GetContent(); } f = nsLayoutUtils::GetCrossDocParentFrameInProcess( pc->PresShell()->GetRootFrame()); } return nullptr; } struct ZSortItem { nsDisplayItem* item; int32_t zIndex; explicit ZSortItem(nsDisplayItem* aItem) : item(aItem), zIndex(aItem->ZIndex()) {} operator nsDisplayItem*() { return item; } }; struct ZOrderComparator { bool operator()(const ZSortItem& aLeft, const ZSortItem& aRight) const { // Note that we can't just take the difference of the two // z-indices here, because that might overflow a 32-bit int. return aLeft.zIndex < aRight.zIndex; } }; void nsDisplayList::SortByZOrder() { Sort(ZOrderComparator()); } struct ContentComparator { nsIContent* mCommonAncestor; explicit ContentComparator(nsIContent* aCommonAncestor) : mCommonAncestor(aCommonAncestor) {} bool operator()(nsDisplayItem* aLeft, nsDisplayItem* aRight) const { // It's possible that the nsIContent for aItem1 or aItem2 is in a // subdocument of commonAncestor, because display items for subdocuments // have been mixed into the same list. Ensure that we're looking at content // in commonAncestor's document. Document* commonAncestorDoc = mCommonAncestor->OwnerDoc(); nsIContent* content1 = FindContentInDocument(aLeft, commonAncestorDoc); nsIContent* content2 = FindContentInDocument(aRight, commonAncestorDoc); if (!content1 || !content2) { NS_ERROR("Document trees are mixed up!"); // Something weird going on return true; } return nsLayoutUtils::CompareTreePosition(content1, content2, mCommonAncestor) < 0; } }; void nsDisplayList::SortByContentOrder(nsIContent* aCommonAncestor) { Sort(ContentComparator(aCommonAncestor)); } #if !defined(DEBUG) && !defined(MOZ_DIAGNOSTIC_ASSERT_ENABLED) static_assert(sizeof(nsDisplayItem) <= 176, "nsDisplayItem has grown"); #endif nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : nsDisplayItem(aBuilder, aFrame, aBuilder->CurrentActiveScrolledRoot()) {} nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const ActiveScrolledRoot* aActiveScrolledRoot) : mFrame(aFrame), mActiveScrolledRoot(aActiveScrolledRoot) { MOZ_COUNT_CTOR(nsDisplayItem); MOZ_ASSERT(mFrame); if (aBuilder->IsRetainingDisplayList()) { mFrame->AddDisplayItem(this); } aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame); NS_ASSERTION( aBuilder->GetVisibleRect().width >= 0 || !aBuilder->IsForPainting(), "visible rect not set"); mClipChain = aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder); // The visible rect is for mCurrentFrame, so we have to use // mCurrentOffsetToReferenceFrame nsRect visible = aBuilder->GetVisibleRect() + aBuilder->GetCurrentFrameOffsetToReferenceFrame(); SetBuildingRect(visible); const nsStyleDisplay* disp = mFrame->StyleDisplay(); if (mFrame->BackfaceIsHidden(disp)) { mItemFlags += ItemFlag::BackfaceHidden; } if (mFrame->Combines3DTransformWithAncestors()) { mItemFlags += ItemFlag::Combines3DTransformWithAncestors; } } void nsDisplayItem::SetDeletedFrame() { mItemFlags += ItemFlag::DeletedFrame; } bool nsDisplayItem::HasDeletedFrame() const { bool retval = mItemFlags.contains(ItemFlag::DeletedFrame) || (GetType() == DisplayItemType::TYPE_REMOTE && !static_cast(this)->GetFrameLoader()); MOZ_ASSERT(retval || mFrame); return retval; } /* static */ bool nsDisplayItem::ForceActiveLayers() { return StaticPrefs::layers_force_active(); } int32_t nsDisplayItem::ZIndex() const { return mFrame->ZIndex().valueOr(0); } void nsDisplayItem::SetClipChain(const DisplayItemClipChain* aClipChain, bool aStore) { mClipChain = aClipChain; } Maybe nsDisplayItem::GetClipWithRespectToASR( nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR) const { if (const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(GetClipChain(), aASR)) { return Some(clip->GetClipRect()); } #ifdef DEBUG MOZ_ASSERT(false, "item should have finite clip with respect to aASR"); #endif return Nothing(); } const DisplayItemClip& nsDisplayItem::GetClip() const { const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(mClipChain, mActiveScrolledRoot); return clip ? *clip : DisplayItemClip::NoClip(); } void nsDisplayItem::IntersectClip(nsDisplayListBuilder* aBuilder, const DisplayItemClipChain* aOther, bool aStore) { if (!aOther || mClipChain == aOther) { return; } // aOther might be a reference to a clip on the stack. We need to make sure // that CreateClipChainIntersection will allocate the actual intersected // clip in the builder's arena, so for the mClipChain == nullptr case, // we supply nullptr as the common ancestor so that // CreateClipChainIntersection clones the whole chain. const DisplayItemClipChain* ancestorClip = mClipChain ? FindCommonAncestorClipForIntersection(mClipChain, aOther) : nullptr; SetClipChain( aBuilder->CreateClipChainIntersection(ancestorClip, mClipChain, aOther), aStore); } nsRect nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder) const { bool snap; nsRect r = GetBounds(aBuilder, &snap); return GetClip().ApplyNonRoundedIntersection(r); } nsDisplayContainer::nsDisplayContainer( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const ActiveScrolledRoot* aActiveScrolledRoot, nsDisplayList* aList) : nsDisplayItem(aBuilder, aFrame, aActiveScrolledRoot), mChildren(aBuilder) { MOZ_COUNT_CTOR(nsDisplayContainer); mChildren.AppendToTop(aList); UpdateBounds(aBuilder); // Clear and store the clip chain set by nsDisplayItem constructor. nsDisplayItem::SetClipChain(nullptr, true); } nsRect nsDisplayItem::GetPaintRect(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { bool dummy; nsRect result = GetBounds(aBuilder, &dummy); if (aCtx) { result.IntersectRect(result, nsLayoutUtils::RoundGfxRectToAppRect( aCtx->GetClipExtents(), mFrame->PresContext()->AppUnitsPerDevPixel())); } return result; } bool nsDisplayContainer::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList( GetChildren(), this, aDisplayListBuilder, aSc, aBuilder, aResources, false); return true; } nsRect nsDisplayContainer::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; return mBounds; } nsRect nsDisplayContainer::GetComponentAlphaBounds( nsDisplayListBuilder* aBuilder) const { return mChildren.GetComponentAlphaBounds(aBuilder); } static nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder, nsDisplayList* aList, const nsRect& aListBounds) { return aList->GetOpaqueRegion(aBuilder); } nsRegion nsDisplayContainer::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { return ::mozilla::GetOpaqueRegion(aBuilder, GetChildren(), GetBounds(aBuilder, aSnap)); } Maybe nsDisplayContainer::GetClipWithRespectToASR( nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR) const { // Our children should have finite bounds with respect to |aASR|. if (aASR == mActiveScrolledRoot) { return Some(mBounds); } return Some(mChildren.GetClippedBoundsWithRespectToASR(aBuilder, aASR)); } void nsDisplayContainer::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { mChildren.HitTest(aBuilder, aRect, aState, aOutFrames); } void nsDisplayContainer::UpdateBounds(nsDisplayListBuilder* aBuilder) { // Container item bounds are expected to be clipped. mBounds = mChildren.GetClippedBoundsWithRespectToASR(aBuilder, mActiveScrolledRoot); } nsRect nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = true; return mBounds; } void nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); DrawTarget* drawTarget = aCtx->GetDrawTarget(); Rect rect = NSRectToSnappedRect(GetPaintRect(aBuilder, aCtx), appUnitsPerDevPixel, *drawTarget); drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(mColor))); } void nsDisplaySolidColor::WriteDebugInfo(std::stringstream& aStream) { aStream << " (rgba " << (int)NS_GET_R(mColor) << "," << (int)NS_GET_G(mColor) << "," << (int)NS_GET_B(mColor) << "," << (int)NS_GET_A(mColor) << ")"; } bool nsDisplaySolidColor::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits( mBounds, mFrame->PresContext()->AppUnitsPerDevPixel()); wr::LayoutRect r = wr::ToLayoutRect(bounds); aBuilder.PushRect(r, r, !BackfaceIsHidden(), false, mIsCheckerboardBackground, wr::ToColorF(ToDeviceColor(mColor))); return true; } nsRect nsDisplaySolidColorRegion::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = true; return mRegion.GetBounds(); } void nsDisplaySolidColorRegion::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); DrawTarget* drawTarget = aCtx->GetDrawTarget(); ColorPattern color(ToDeviceColor(mColor)); for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) { Rect rect = NSRectToSnappedRect(iter.Get(), appUnitsPerDevPixel, *drawTarget); drawTarget->FillRect(rect, color); } } void nsDisplaySolidColorRegion::WriteDebugInfo(std::stringstream& aStream) { aStream << " (rgba " << int(mColor.r * 255) << "," << int(mColor.g * 255) << "," << int(mColor.b * 255) << "," << mColor.a << ")"; } bool nsDisplaySolidColorRegion::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) { nsRect rect = iter.Get(); LayoutDeviceRect layerRects = LayoutDeviceRect::FromAppUnits( rect, mFrame->PresContext()->AppUnitsPerDevPixel()); wr::LayoutRect r = wr::ToLayoutRect(layerRects); aBuilder.PushRect(r, r, !BackfaceIsHidden(), false, false, wr::ToColorF(ToDeviceColor(mColor))); } return true; } static void RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem, nsIFrame* aFrame, nsITheme::ThemeGeometryType aType) { if (aBuilder->IsInChromeDocumentOrPopup()) { nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame); bool preservesAxisAlignedRectangles = false; nsRect borderBox = nsLayoutUtils::TransformFrameRectToAncestor( aFrame, aFrame->GetRectRelativeToSelf(), displayRoot, &preservesAxisAlignedRectangles); if (preservesAxisAlignedRectangles) { aBuilder->RegisterThemeGeometry( aType, aItem, LayoutDeviceIntRect::FromUnknownRect(borderBox.ToNearestPixels( aFrame->PresContext()->AppUnitsPerDevPixel()))); } } } // Return the bounds of the viewport relative to |aFrame|'s reference frame. // Returns Nothing() if transforming into |aFrame|'s coordinate space fails. static Maybe GetViewportRectRelativeToReferenceFrame( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { nsIFrame* rootFrame = aFrame->PresShell()->GetRootFrame(); nsRect rootRect = rootFrame->GetRectRelativeToSelf(); if (nsLayoutUtils::TransformRect(rootFrame, aFrame, rootRect) == nsLayoutUtils::TRANSFORM_SUCCEEDED) { return Some(rootRect + aBuilder->ToReferenceFrame(aFrame)); } return Nothing(); } /* static */ nsDisplayBackgroundImage::InitData nsDisplayBackgroundImage::GetInitData(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, uint16_t aLayer, const nsRect& aBackgroundRect, const ComputedStyle* aBackgroundStyle) { nsPresContext* presContext = aFrame->PresContext(); uint32_t flags = aBuilder->GetBackgroundPaintFlags(); const nsStyleImageLayers::Layer& layer = aBackgroundStyle->StyleBackground()->mImage.mLayers[aLayer]; bool isTransformedFixed; nsBackgroundLayerState state = nsCSSRendering::PrepareImageLayer( presContext, aFrame, flags, aBackgroundRect, aBackgroundRect, layer, &isTransformedFixed); // background-attachment:fixed is treated as background-attachment:scroll // if it's affected by a transform. // See https://www.w3.org/Bugs/Public/show_bug.cgi?id=17521. bool shouldTreatAsFixed = layer.mAttachment == StyleImageLayerAttachment::Fixed && !isTransformedFixed; bool shouldFixToViewport = shouldTreatAsFixed && !layer.mImage.IsNone(); bool isRasterImage = state.mImageRenderer.IsRasterImage(); nsCOMPtr image; if (isRasterImage) { image = state.mImageRenderer.GetImage(); } return InitData{aBuilder, aBackgroundStyle, image, aBackgroundRect, state.mFillArea, state.mDestArea, aLayer, isRasterImage, shouldFixToViewport}; } nsDisplayBackgroundImage::nsDisplayBackgroundImage( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const InitData& aInitData, nsIFrame* aFrameForBounds) : nsPaintedDisplayItem(aBuilder, aFrame), mBackgroundStyle(aInitData.backgroundStyle), mImage(aInitData.image), mDependentFrame(nullptr), mBackgroundRect(aInitData.backgroundRect), mFillRect(aInitData.fillArea), mDestRect(aInitData.destArea), mLayer(aInitData.layer), mIsRasterImage(aInitData.isRasterImage), mShouldFixToViewport(aInitData.shouldFixToViewport) { MOZ_COUNT_CTOR(nsDisplayBackgroundImage); #ifdef DEBUG if (mBackgroundStyle && mBackgroundStyle != mFrame->Style()) { // If this changes, then you also need to adjust css::ImageLoader to // invalidate mFrame as needed. MOZ_ASSERT(mFrame->IsCanvasFrame() || mFrame->IsFrameOfType(nsIFrame::eTablePart)); } #endif mBounds = GetBoundsInternal(aInitData.builder, aFrameForBounds); if (mShouldFixToViewport) { // Expand the item's visible rect to cover the entire bounds, limited to the // viewport rect. This is necessary because the background's clip can move // asynchronously. if (Maybe viewportRect = GetViewportRectRelativeToReferenceFrame( aInitData.builder, mFrame)) { SetBuildingRect(mBounds.Intersect(*viewportRect)); } } } nsDisplayBackgroundImage::~nsDisplayBackgroundImage() { MOZ_COUNT_DTOR(nsDisplayBackgroundImage); if (mDependentFrame) { mDependentFrame->RemoveDisplayItem(this); } } static nsIFrame* GetBackgroundComputedStyleFrame(nsIFrame* aFrame) { nsIFrame* f = nsCSSRendering::FindBackgroundFrame(aFrame); if (!f) { // We don't want to bail out if moz-appearance is set on a root // node. If it has a parent content node, bail because it's not // a root, other wise keep going in order to let the theme stuff // draw the background. The canvas really should be drawing the // bg, but there's no way to hook that up via css. if (!aFrame->StyleDisplay()->HasAppearance()) { return nullptr; } nsIContent* content = aFrame->GetContent(); if (!content || content->GetParent()) { return nullptr; } f = aFrame; } return f; } static void SetBackgroundClipRegion( DisplayListClipState::AutoSaveRestore& aClipState, nsIFrame* aFrame, const nsStyleImageLayers::Layer& aLayer, const nsRect& aBackgroundRect, bool aWillPaintBorder) { nsCSSRendering::ImageLayerClipState clip; nsCSSRendering::GetImageLayerClip( aLayer, aFrame, *aFrame->StyleBorder(), aBackgroundRect, aBackgroundRect, aWillPaintBorder, aFrame->PresContext()->AppUnitsPerDevPixel(), &clip); if (clip.mHasAdditionalBGClipArea) { aClipState.ClipContentDescendants( clip.mAdditionalBGClipArea, clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr); } else { aClipState.ClipContentDescendants( clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr); } } /** * This is used for the find bar highlighter overlay. It's only accessible * through the AnonymousContent API, so it's not exposed to general web pages. */ static bool SpecialCutoutRegionCase(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsRect& aBackgroundRect, nsDisplayList* aList, nscolor aColor) { nsIContent* content = aFrame->GetContent(); if (!content) { return false; } void* cutoutRegion = content->GetProperty(nsGkAtoms::cutoutregion); if (!cutoutRegion) { return false; } if (NS_GET_A(aColor) == 0) { return true; } nsRegion region; region.Sub(aBackgroundRect, *static_cast(cutoutRegion)); region.MoveBy(aBuilder->ToReferenceFrame(aFrame)); aList->AppendNewToTop(aBuilder, aFrame, region, aColor); return true; } enum class TableType : uint8_t { Table, TableCol, TableColGroup, TableRow, TableRowGroup, TableCell, MAX, }; enum class TableTypeBits : uint8_t { Count = 3 }; static_assert(static_cast(TableType::MAX) < (1 << (static_cast(TableTypeBits::Count) + 1)), "TableType cannot fit with TableTypeBits::Count"); TableType GetTableTypeFromFrame(nsIFrame* aFrame); static uint16_t CalculateTablePerFrameKey(const uint16_t aIndex, const TableType aType) { const uint32_t key = (aIndex << static_cast(TableTypeBits::Count)) | static_cast(aType); return static_cast(key); } static nsDisplayBackgroundImage* CreateBackgroundImage( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aSecondaryFrame, const nsDisplayBackgroundImage::InitData& aBgData) { const auto index = aBgData.layer; if (aSecondaryFrame) { const auto tableType = GetTableTypeFromFrame(aFrame); const uint16_t tableItemIndex = CalculateTablePerFrameKey(index, tableType); return MakeDisplayItemWithIndex( aBuilder, aSecondaryFrame, tableItemIndex, aBgData, aFrame); } return MakeDisplayItemWithIndex(aBuilder, aFrame, index, aBgData); } static nsDisplayThemedBackground* CreateThemedBackground( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aSecondaryFrame, nsRect& aBgRect) { if (aSecondaryFrame) { const uint16_t index = static_cast(GetTableTypeFromFrame(aFrame)); return MakeDisplayItemWithIndex( aBuilder, aSecondaryFrame, index, aBgRect, aFrame); } return MakeDisplayItem(aBuilder, aFrame, aBgRect); } static nsDisplayBackgroundColor* CreateBackgroundColor( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aSecondaryFrame, nsRect& aBgRect, const ComputedStyle* aBgSC, nscolor aColor) { if (aSecondaryFrame) { const uint16_t index = static_cast(GetTableTypeFromFrame(aFrame)); return MakeDisplayItemWithIndex( aBuilder, aSecondaryFrame, index, aBgRect, aBgSC, aColor, aFrame); } return MakeDisplayItem(aBuilder, aFrame, aBgRect, aBgSC, aColor); } static void DealWithWindowsAppearanceHacks(nsIFrame* aFrame, nsDisplayListBuilder* aBuilder) { const auto& disp = *aFrame->StyleDisplay(); // We use default appearance rather than effective appearance because we want // to handle when titlebar buttons that have appearance: none. const auto defaultAppearance = disp.mDefaultAppearance; if (MOZ_LIKELY(defaultAppearance == StyleAppearance::None)) { return; } if (defaultAppearance == StyleAppearance::MozWinExcludeGlass) { // Check for frames that are marked as a part of the region used in // calculating glass margins on Windows. aBuilder->AddWindowExcludeGlassRegion( aFrame, nsRect(aBuilder->ToReferenceFrame(aFrame), aFrame->GetSize())); } if (auto type = disp.GetWindowButtonType()) { if (auto* widget = aFrame->GetNearestWidget()) { auto rect = LayoutDevicePixel::FromAppUnitsToNearest( nsRect(aBuilder->ToReferenceFrame(aFrame), aFrame->GetSize()), aFrame->PresContext()->AppUnitsPerDevPixel()); widget->SetWindowButtonRect(*type, rect); } } } /*static*/ AppendedBackgroundType nsDisplayBackgroundImage::AppendBackgroundItemsToTop( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsRect& aBackgroundRect, nsDisplayList* aList, bool aAllowWillPaintBorderOptimization, const nsRect& aBackgroundOriginRect, nsIFrame* aSecondaryReferenceFrame, Maybe* aAutoBuildingDisplayList) { const ComputedStyle* bgSC = nullptr; const nsStyleBackground* bg = nullptr; nsRect bgRect = aBackgroundRect; nsRect bgOriginRect = bgRect; if (!aBackgroundOriginRect.IsEmpty()) { bgOriginRect = aBackgroundOriginRect; } const bool isThemed = aFrame->IsThemed(); DealWithWindowsAppearanceHacks(aFrame, aBuilder); nsIFrame* dependentFrame = nullptr; if (!isThemed) { if (!bgSC) { dependentFrame = GetBackgroundComputedStyleFrame(aFrame); if (dependentFrame) { bgSC = dependentFrame->Style(); if (dependentFrame == aFrame) { dependentFrame = nullptr; } } } if (bgSC) { bg = bgSC->StyleBackground(); } } bool drawBackgroundColor = false; bool drawBackgroundImage = false; nscolor color = NS_RGBA(0, 0, 0, 0); if (bg && !(aFrame->IsCanvasFrame() || aFrame->IsViewportFrame())) { color = nsCSSRendering::DetermineBackgroundColor( aFrame->PresContext(), bgSC, aFrame, drawBackgroundImage, drawBackgroundColor); } if (SpecialCutoutRegionCase(aBuilder, aFrame, aBackgroundRect, aList, color)) { return AppendedBackgroundType::None; } const nsStyleBorder* borderStyle = aFrame->StyleBorder(); const nsStyleEffects* effectsStyle = aFrame->StyleEffects(); bool hasInsetShadow = effectsStyle->HasBoxShadowWithInset(true); bool willPaintBorder = aAllowWillPaintBorderOptimization && !isThemed && !hasInsetShadow && borderStyle->HasBorder(); // An auxiliary list is necessary in case we have background blending; if that // is the case, background items need to be wrapped by a blend container to // isolate blending to the background nsDisplayList bgItemList(aBuilder); // Even if we don't actually have a background color to paint, we may still // need to create an item for hit testing and we still need to create an item // for background-color animations. if ((drawBackgroundColor && color != NS_RGBA(0, 0, 0, 0)) || aBuilder->IsForEventDelivery() || EffectCompositor::HasAnimationsForCompositor( aFrame, DisplayItemType::TYPE_BACKGROUND_COLOR)) { if (aAutoBuildingDisplayList && !*aAutoBuildingDisplayList) { nsPoint offset = aBuilder->GetCurrentFrame()->GetOffsetTo(aFrame); aAutoBuildingDisplayList->emplace(aBuilder, aFrame, aBuilder->GetVisibleRect() + offset, aBuilder->GetDirtyRect() + offset); } Maybe clipState; nsRect bgColorRect = bgRect; if (bg && !aBuilder->IsForEventDelivery()) { // Disable the will-paint-border optimization for background // colors with no border-radius. Enabling it for background colors // doesn't help much (there are no tiling issues) and clipping the // background breaks detection of the element's border-box being // opaque. For nonzero border-radius we still need it because we // want to inset the background if possible to avoid antialiasing // artifacts along the rounded corners. bool useWillPaintBorderOptimization = willPaintBorder && nsLayoutUtils::HasNonZeroCorner(borderStyle->mBorderRadius); nsCSSRendering::ImageLayerClipState clip; nsCSSRendering::GetImageLayerClip( bg->BottomLayer(), aFrame, *aFrame->StyleBorder(), bgRect, bgRect, useWillPaintBorderOptimization, aFrame->PresContext()->AppUnitsPerDevPixel(), &clip); bgColorRect = bgColorRect.Intersect(clip.mBGClipArea); if (clip.mHasAdditionalBGClipArea) { bgColorRect = bgColorRect.Intersect(clip.mAdditionalBGClipArea); } if (clip.mHasRoundedCorners) { clipState.emplace(aBuilder); clipState->ClipContentDescendants(clip.mBGClipArea, clip.mRadii); } } nsDisplayBackgroundColor* bgItem = CreateBackgroundColor( aBuilder, aFrame, aSecondaryReferenceFrame, bgColorRect, bgSC, drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0)); if (bgItem) { bgItem->SetDependentFrame(aBuilder, dependentFrame); bgItemList.AppendToTop(bgItem); } } if (isThemed) { nsDisplayThemedBackground* bgItem = CreateThemedBackground( aBuilder, aFrame, aSecondaryReferenceFrame, bgRect); if (bgItem) { bgItem->Init(aBuilder); bgItemList.AppendToTop(bgItem); } if (!bgItemList.IsEmpty()) { aList->AppendToTop(&bgItemList); return AppendedBackgroundType::ThemedBackground; } return AppendedBackgroundType::None; } if (!bg || !drawBackgroundImage) { if (!bgItemList.IsEmpty()) { aList->AppendToTop(&bgItemList); return AppendedBackgroundType::Background; } return AppendedBackgroundType::None; } const ActiveScrolledRoot* asr = aBuilder->CurrentActiveScrolledRoot(); bool needBlendContainer = false; // Passing bg == nullptr in this macro will result in one iteration with // i = 0. NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, bg->mImage) { if (bg->mImage.mLayers[i].mImage.IsNone()) { continue; } if (aAutoBuildingDisplayList && !*aAutoBuildingDisplayList) { nsPoint offset = aBuilder->GetCurrentFrame()->GetOffsetTo(aFrame); aAutoBuildingDisplayList->emplace(aBuilder, aFrame, aBuilder->GetVisibleRect() + offset, aBuilder->GetDirtyRect() + offset); } if (bg->mImage.mLayers[i].mBlendMode != StyleBlend::Normal) { needBlendContainer = true; } DisplayListClipState::AutoSaveRestore clipState(aBuilder); if (!aBuilder->IsForEventDelivery()) { const nsStyleImageLayers::Layer& layer = bg->mImage.mLayers[i]; SetBackgroundClipRegion(clipState, aFrame, layer, bgRect, willPaintBorder); } nsDisplayList thisItemList(aBuilder); nsDisplayBackgroundImage::InitData bgData = nsDisplayBackgroundImage::GetInitData(aBuilder, aFrame, i, bgOriginRect, bgSC); if (bgData.shouldFixToViewport) { auto* displayData = aBuilder->GetCurrentFixedBackgroundDisplayData(); nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList( aBuilder, aFrame, aBuilder->GetVisibleRect(), aBuilder->GetDirtyRect()); nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter( aBuilder); if (displayData) { asrSetter.SetCurrentActiveScrolledRoot( displayData->mContainingBlockActiveScrolledRoot); asrSetter.SetCurrentScrollParentId(displayData->mScrollParentId); if (nsLayoutUtils::UsesAsyncScrolling(aFrame)) { // Override the dirty rect on the builder to be the dirty rect of // the viewport. // displayData->mDirtyRect is relative to the presshell's viewport // frame (the root frame), and we need it to be relative to aFrame. nsIFrame* rootFrame = aBuilder->CurrentPresShellState()->mPresShell->GetRootFrame(); // There cannot be any transforms between aFrame and rootFrame // because then bgData.shouldFixToViewport would have been false. nsRect visibleRect = displayData->mVisibleRect + aFrame->GetOffsetTo(rootFrame); aBuilder->SetVisibleRect(visibleRect); nsRect dirtyRect = displayData->mDirtyRect + aFrame->GetOffsetTo(rootFrame); aBuilder->SetDirtyRect(dirtyRect); } } nsDisplayBackgroundImage* bgItem = nullptr; { // The clip is captured by the nsDisplayFixedPosition, so clear the // clip for the nsDisplayBackgroundImage inside. DisplayListClipState::AutoSaveRestore bgImageClip(aBuilder); bgImageClip.Clear(); bgItem = CreateBackgroundImage(aBuilder, aFrame, aSecondaryReferenceFrame, bgData); } if (bgItem) { bgItem->SetDependentFrame(aBuilder, dependentFrame); thisItemList.AppendToTop( nsDisplayFixedPosition::CreateForFixedBackground( aBuilder, aFrame, aSecondaryReferenceFrame, bgItem, i, asr)); } } else { // bgData.shouldFixToViewport == false nsDisplayBackgroundImage* bgItem = CreateBackgroundImage( aBuilder, aFrame, aSecondaryReferenceFrame, bgData); if (bgItem) { bgItem->SetDependentFrame(aBuilder, dependentFrame); thisItemList.AppendToTop(bgItem); } } if (bg->mImage.mLayers[i].mBlendMode != StyleBlend::Normal) { DisplayListClipState::AutoSaveRestore blendClip(aBuilder); // asr is scrolled. Even if we wrap a fixed background layer, that's // fine, because the item will have a scrolled clip that limits the // item with respect to asr. if (aSecondaryReferenceFrame) { const auto tableType = GetTableTypeFromFrame(aFrame); const uint16_t index = CalculateTablePerFrameKey(i + 1, tableType); thisItemList.AppendNewToTopWithIndex( aBuilder, aSecondaryReferenceFrame, index, &thisItemList, bg->mImage.mLayers[i].mBlendMode, asr, aFrame, true); } else { thisItemList.AppendNewToTopWithIndex( aBuilder, aFrame, i + 1, &thisItemList, bg->mImage.mLayers[i].mBlendMode, asr, true); } } bgItemList.AppendToTop(&thisItemList); } if (needBlendContainer) { DisplayListClipState::AutoSaveRestore blendContainerClip(aBuilder); bgItemList.AppendToTop( nsDisplayBlendContainer::CreateForBackgroundBlendMode( aBuilder, aFrame, aSecondaryReferenceFrame, &bgItemList, asr)); } if (!bgItemList.IsEmpty()) { aList->AppendToTop(&bgItemList); return AppendedBackgroundType::Background; } return AppendedBackgroundType::None; } // Check that the rounded border of aFrame, added to aToReferenceFrame, // intersects aRect. Assumes that the unrounded border has already // been checked for intersection. static bool RoundedBorderIntersectsRect(nsIFrame* aFrame, const nsPoint& aFrameToReferenceFrame, const nsRect& aTestRect) { if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()) .Intersects(aTestRect)) { return false; } nscoord radii[8]; return !aFrame->GetBorderRadii(radii) || nsLayoutUtils::RoundedRectIntersectsRect( nsRect(aFrameToReferenceFrame, aFrame->GetSize()), radii, aTestRect); } // Returns TRUE if aContainedRect is guaranteed to be contained in // the rounded rect defined by aRoundedRect and aRadii. Complex cases are // handled conservatively by returning FALSE in some situations where // a more thorough analysis could return TRUE. // // See also RoundedRectIntersectsRect. static bool RoundedRectContainsRect(const nsRect& aRoundedRect, const nscoord aRadii[8], const nsRect& aContainedRect) { nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect); return rgn.Contains(aContainedRect); } bool nsDisplayBackgroundImage::CanApplyOpacity( WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder) const { return CanBuildWebRenderDisplayItems(aManager, aBuilder); } bool nsDisplayBackgroundImage::CanBuildWebRenderDisplayItems( WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder) const { return mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mClip != StyleGeometryBox::Text && nsCSSRendering::CanBuildWebRenderDisplayItemsForStyleImageLayer( aManager, *StyleFrame()->PresContext(), StyleFrame(), mBackgroundStyle->StyleBackground(), mLayer, aBuilder->GetBackgroundPaintFlags()); } bool nsDisplayBackgroundImage::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { if (!CanBuildWebRenderDisplayItems(aManager->LayerManager(), aDisplayListBuilder)) { return false; } uint32_t paintFlags = aDisplayListBuilder->GetBackgroundPaintFlags(); bool dummy; nsCSSRendering::PaintBGParams params = nsCSSRendering::PaintBGParams::ForSingleLayer( *StyleFrame()->PresContext(), GetBounds(aDisplayListBuilder, &dummy), mBackgroundRect, StyleFrame(), paintFlags, mLayer, CompositionOp::OP_OVER, aBuilder.GetInheritedOpacity()); params.bgClipRect = &mBounds; ImgDrawResult result = nsCSSRendering::BuildWebRenderDisplayItemsForStyleImageLayer( params, aBuilder, aResources, aSc, aManager, this); if (result == ImgDrawResult::NOT_SUPPORTED) { return false; } return true; } void nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { aOutFrames->AppendElement(mFrame); } } static nsRect GetInsideClipRect(const nsDisplayItem* aItem, StyleGeometryBox aClip, const nsRect& aRect, const nsRect& aBackgroundRect) { if (aRect.IsEmpty()) { return {}; } nsIFrame* frame = aItem->Frame(); nsRect clipRect = aBackgroundRect; if (frame->IsCanvasFrame()) { nsCanvasFrame* canvasFrame = static_cast(frame); clipRect = canvasFrame->CanvasArea() + aItem->ToReferenceFrame(); } else if (aClip == StyleGeometryBox::PaddingBox || aClip == StyleGeometryBox::ContentBox) { nsMargin border = frame->GetUsedBorder(); if (aClip == StyleGeometryBox::ContentBox) { border += frame->GetUsedPadding(); } border.ApplySkipSides(frame->GetSkipSides()); clipRect.Deflate(border); } return clipRect.Intersect(aRect); } nsRegion nsDisplayBackgroundImage::GetOpaqueRegion( nsDisplayListBuilder* aBuilder, bool* aSnap) const { nsRegion result; *aSnap = false; if (!mBackgroundStyle) { return result; } *aSnap = true; // For StyleBoxDecorationBreak::Slice, don't try to optimize here, since // this could easily lead to O(N^2) behavior inside InlineBackgroundData, // which expects frames to be sent to it in content order, not reverse // content order which we'll produce here. // Of course, if there's only one frame in the flow, it doesn't matter. if (mFrame->StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone || (!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) { const nsStyleImageLayers::Layer& layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer]; if (layer.mImage.IsOpaque() && layer.mBlendMode == StyleBlend::Normal && layer.mRepeat.mXRepeat != StyleImageLayerRepeat::Space && layer.mRepeat.mYRepeat != StyleImageLayerRepeat::Space && layer.mClip != StyleGeometryBox::Text) { result = GetInsideClipRect(this, layer.mClip, mBounds, mBackgroundRect); } } return result; } Maybe nsDisplayBackgroundImage::IsUniform( nsDisplayListBuilder* aBuilder) const { if (!mBackgroundStyle) { return Some(NS_RGBA(0, 0, 0, 0)); } return Nothing(); } nsRect nsDisplayBackgroundImage::GetPositioningArea() const { if (!mBackgroundStyle) { return nsRect(); } nsIFrame* attachedToFrame; bool transformedFixed; return nsCSSRendering::ComputeImageLayerPositioningArea( mFrame->PresContext(), mFrame, mBackgroundRect, mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer], &attachedToFrame, &transformedFixed) + ToReferenceFrame(); } bool nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange() const { if (!mBackgroundStyle) { return false; } nscoord radii[8]; if (mFrame->GetBorderRadii(radii)) { // A change in the size of the positioning area might change the position // of the rounded corners. return true; } const nsStyleImageLayers::Layer& layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer]; return layer.RenderingMightDependOnPositioningAreaSizeChange(); } void nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { PaintInternal(aBuilder, aCtx, GetPaintRect(aBuilder, aCtx), &mBounds); } void nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, const nsRect& aBounds, nsRect* aClipRect) { gfxContext* ctx = aCtx; StyleGeometryBox clip = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mClip; if (clip == StyleGeometryBox::Text) { if (!GenerateAndPushTextMask(StyleFrame(), aCtx, mBackgroundRect, aBuilder)) { return; } } nsCSSRendering::PaintBGParams params = nsCSSRendering::PaintBGParams::ForSingleLayer( *StyleFrame()->PresContext(), aBounds, mBackgroundRect, StyleFrame(), aBuilder->GetBackgroundPaintFlags(), mLayer, CompositionOp::OP_OVER, 1.0f); params.bgClipRect = aClipRect; Unused << nsCSSRendering::PaintStyleImageLayer(params, *aCtx); if (clip == StyleGeometryBox::Text) { ctx->PopGroupAndBlend(); } } void nsDisplayBackgroundImage::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { if (!mBackgroundStyle) { return; } const auto* geometry = static_cast(aGeometry); bool snap; nsRect bounds = GetBounds(aBuilder, &snap); nsRect positioningArea = GetPositioningArea(); if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() || (positioningArea.Size() != geometry->mPositioningArea.Size() && RenderingMightDependOnPositioningAreaSizeChange())) { // Positioning area changed in a way that could cause everything to change, // so invalidate everything (both old and new painting areas). aInvalidRegion->Or(bounds, geometry->mBounds); return; } if (!mDestRect.IsEqualInterior(geometry->mDestRect)) { // Dest area changed in a way that could cause everything to change, // so invalidate everything (both old and new painting areas). aInvalidRegion->Or(bounds, geometry->mBounds); return; } if (!bounds.IsEqualInterior(geometry->mBounds)) { // Positioning area is unchanged, so invalidate just the change in the // painting area. aInvalidRegion->Xor(bounds, geometry->mBounds); } } nsRect nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = true; return mBounds; } nsRect nsDisplayBackgroundImage::GetBoundsInternal( nsDisplayListBuilder* aBuilder, nsIFrame* aFrameForBounds) { // This allows nsDisplayTableBackgroundImage to change the frame used for // bounds calculation. nsIFrame* frame = aFrameForBounds ? aFrameForBounds : mFrame; nsPresContext* presContext = frame->PresContext(); if (!mBackgroundStyle) { return nsRect(); } nsRect clipRect = mBackgroundRect; if (frame->IsCanvasFrame()) { nsCanvasFrame* canvasFrame = static_cast(frame); clipRect = canvasFrame->CanvasArea() + ToReferenceFrame(); } const nsStyleImageLayers::Layer& layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer]; return nsCSSRendering::GetBackgroundLayerRect( presContext, frame, mBackgroundRect, clipRect, layer, aBuilder->GetBackgroundPaintFlags()); } nsDisplayTableBackgroundImage::nsDisplayTableBackgroundImage( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const InitData& aData, nsIFrame* aCellFrame) : nsDisplayBackgroundImage(aBuilder, aFrame, aData, aCellFrame), mStyleFrame(aCellFrame) { if (aBuilder->IsRetainingDisplayList()) { mStyleFrame->AddDisplayItem(this); } } nsDisplayTableBackgroundImage::~nsDisplayTableBackgroundImage() { if (mStyleFrame) { mStyleFrame->RemoveDisplayItem(this); } } bool nsDisplayTableBackgroundImage::IsInvalid(nsRect& aRect) const { bool result = mStyleFrame ? mStyleFrame->IsInvalid(aRect) : false; aRect += ToReferenceFrame(); return result; } nsDisplayThemedBackground::nsDisplayThemedBackground( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsRect& aBackgroundRect) : nsPaintedDisplayItem(aBuilder, aFrame), mBackgroundRect(aBackgroundRect) { MOZ_COUNT_CTOR(nsDisplayThemedBackground); } void nsDisplayThemedBackground::Init(nsDisplayListBuilder* aBuilder) { const nsStyleDisplay* disp = StyleFrame()->StyleDisplay(); mAppearance = disp->EffectiveAppearance(); StyleFrame()->IsThemed(disp, &mThemeTransparency); // Perform necessary RegisterThemeGeometry nsITheme* theme = StyleFrame()->PresContext()->Theme(); nsITheme::ThemeGeometryType type = theme->ThemeGeometryTypeForWidget(StyleFrame(), mAppearance); if (type != nsITheme::eThemeGeometryTypeUnknown) { RegisterThemeGeometry(aBuilder, this, StyleFrame(), type); } if (mAppearance == StyleAppearance::MozWinBorderlessGlass) { aBuilder->SetGlassDisplayItem(this); } mBounds = GetBoundsInternal(); } void nsDisplayThemedBackground::WriteDebugInfo(std::stringstream& aStream) { aStream << " (themed, appearance:" << (int)mAppearance << ")"; } void nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { // Assume that any point in our background rect is a hit. if (mBackgroundRect.Intersects(aRect)) { aOutFrames->AppendElement(mFrame); } } nsRegion nsDisplayThemedBackground::GetOpaqueRegion( nsDisplayListBuilder* aBuilder, bool* aSnap) const { nsRegion result; *aSnap = false; if (mThemeTransparency == nsITheme::eOpaque) { *aSnap = true; result = mBackgroundRect; } return result; } Maybe nsDisplayThemedBackground::IsUniform( nsDisplayListBuilder* aBuilder) const { if (mAppearance == StyleAppearance::MozWinBorderlessGlass) { return Some(NS_RGBA(0, 0, 0, 0)); } return Nothing(); } nsRect nsDisplayThemedBackground::GetPositioningArea() const { return mBackgroundRect; } void nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { PaintInternal(aBuilder, aCtx, GetPaintRect(aBuilder, aCtx), nullptr); } void nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, const nsRect& aBounds, nsRect* aClipRect) { // XXXzw this ignores aClipRect. nsPresContext* presContext = StyleFrame()->PresContext(); nsITheme* theme = presContext->Theme(); nsRect drawing(mBackgroundRect); theme->GetWidgetOverflow(presContext->DeviceContext(), StyleFrame(), mAppearance, &drawing); drawing.IntersectRect(drawing, aBounds); theme->DrawWidgetBackground(aCtx, StyleFrame(), mAppearance, mBackgroundRect, drawing); } bool nsDisplayThemedBackground::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { nsITheme* theme = StyleFrame()->PresContext()->Theme(); return theme->CreateWebRenderCommandsForWidget(aBuilder, aResources, aSc, aManager, StyleFrame(), mAppearance, mBackgroundRect); } bool nsDisplayThemedBackground::IsWindowActive() const { DocumentState docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState(); return !docState.HasState(DocumentState::WINDOW_INACTIVE); } void nsDisplayThemedBackground::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { const auto* geometry = static_cast(aGeometry); bool snap; nsRect bounds = GetBounds(aBuilder, &snap); nsRect positioningArea = GetPositioningArea(); if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) { // Invalidate everything (both old and new painting areas). aInvalidRegion->Or(bounds, geometry->mBounds); return; } if (!bounds.IsEqualInterior(geometry->mBounds)) { // Positioning area is unchanged, so invalidate just the change in the // painting area. aInvalidRegion->Xor(bounds, geometry->mBounds); } nsITheme* theme = StyleFrame()->PresContext()->Theme(); if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) && IsWindowActive() != geometry->mWindowIsActive) { aInvalidRegion->Or(*aInvalidRegion, bounds); } } nsRect nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = true; return mBounds; } nsRect nsDisplayThemedBackground::GetBoundsInternal() { nsPresContext* presContext = mFrame->PresContext(); nsRect r = mBackgroundRect - ToReferenceFrame(); presContext->Theme()->GetWidgetOverflow( presContext->DeviceContext(), mFrame, mFrame->StyleDisplay()->EffectiveAppearance(), &r); return r + ToReferenceFrame(); } #if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF) void nsDisplayReflowCount::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { mFrame->PresShell()->PaintCount(mFrameName, aCtx, mFrame->PresContext(), mFrame, ToReferenceFrame(), mColor); } #endif bool nsDisplayBackgroundColor::CanApplyOpacity( WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder) const { // Don't apply opacity if the background color is animated since the color is // going to be changed on the compositor. return !EffectCompositor::HasAnimationsForCompositor( mFrame, DisplayItemType::TYPE_BACKGROUND_COLOR); } bool nsDisplayBackgroundColor::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { gfx::sRGBColor color = mColor; color.a *= aBuilder.GetInheritedOpacity(); if (color == sRGBColor() && !EffectCompositor::HasAnimationsForCompositor( mFrame, DisplayItemType::TYPE_BACKGROUND_COLOR)) { return true; } if (HasBackgroundClipText()) { return false; } uint64_t animationsId = 0; // We don't support background-color animations on table elements yet. if (GetType() == DisplayItemType::TYPE_BACKGROUND_COLOR) { animationsId = AddAnimationsForWebRender(this, aManager, aDisplayListBuilder); } LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits( mBackgroundRect, mFrame->PresContext()->AppUnitsPerDevPixel()); wr::LayoutRect r = wr::ToLayoutRect(bounds); if (animationsId) { wr::WrAnimationProperty prop{ wr::WrAnimationType::BackgroundColor, animationsId, }; aBuilder.PushRectWithAnimation(r, r, !BackfaceIsHidden(), wr::ToColorF(ToDeviceColor(color)), &prop); } else { aBuilder.StartGroup(this); aBuilder.PushRect(r, r, !BackfaceIsHidden(), false, false, wr::ToColorF(ToDeviceColor(color))); aBuilder.FinishGroup(); } return true; } void nsDisplayBackgroundColor::PaintWithClip(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, const DisplayItemClip& aClip) { MOZ_ASSERT(!HasBackgroundClipText()); if (mColor == sRGBColor()) { return; } nsRect fillRect = mBackgroundRect; if (aClip.HasClip()) { fillRect.IntersectRect(fillRect, aClip.GetClipRect()); } DrawTarget* dt = aCtx->GetDrawTarget(); int32_t A2D = mFrame->PresContext()->AppUnitsPerDevPixel(); Rect bounds = ToRect(nsLayoutUtils::RectToGfxRect(fillRect, A2D)); MaybeSnapToDevicePixels(bounds, *dt); ColorPattern fill(ToDeviceColor(mColor)); if (aClip.GetRoundedRectCount()) { MOZ_ASSERT(aClip.GetRoundedRectCount() == 1); AutoTArray roundedRect; aClip.AppendRoundedRects(&roundedRect); bool pushedClip = false; if (!fillRect.Contains(roundedRect[0].mRect)) { dt->PushClipRect(bounds); pushedClip = true; } RectCornerRadii pixelRadii; nsCSSRendering::ComputePixelRadii(roundedRect[0].mRadii, A2D, &pixelRadii); dt->FillRoundedRect( RoundedRect(NSRectToSnappedRect(roundedRect[0].mRect, A2D, *dt), pixelRadii), fill); if (pushedClip) { dt->PopClip(); } } else { dt->FillRect(bounds, fill); } } void nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { if (mColor == sRGBColor()) { return; } #if 0 // See https://bugzilla.mozilla.org/show_bug.cgi?id=1148418#c21 for why this // results in a precision induced rounding issue that makes the rect one // pixel shorter in rare cases. Disabled in favor of the old code for now. // Note that the pref layout.css.devPixelsPerPx needs to be set to 1 to // reproduce the bug. // // TODO: // This new path does not include support for background-clip:text; need to // be fixed if/when we switch to this new code path. DrawTarget& aDrawTarget = *aCtx->GetDrawTarget(); Rect rect = NSRectToSnappedRect(mBackgroundRect, mFrame->PresContext()->AppUnitsPerDevPixel(), aDrawTarget); ColorPattern color(ToDeviceColor(mColor)); aDrawTarget.FillRect(rect, color); #else gfxContext* ctx = aCtx; gfxRect bounds = nsLayoutUtils::RectToGfxRect( mBackgroundRect, mFrame->PresContext()->AppUnitsPerDevPixel()); if (HasBackgroundClipText()) { if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) { return; } ctx->SetColor(mColor); ctx->NewPath(); ctx->SnappedRectangle(bounds); ctx->Fill(); ctx->PopGroupAndBlend(); return; } ctx->SetColor(mColor); ctx->NewPath(); ctx->SnappedRectangle(bounds); ctx->Fill(); #endif } nsRegion nsDisplayBackgroundColor::GetOpaqueRegion( nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; if (mColor.a != 1 || // Even if the current alpha channel is 1, we treat this item as if it's // non-opaque if there is a background-color animation since the animation // might change the alpha channel. EffectCompositor::HasAnimationsForCompositor( mFrame, DisplayItemType::TYPE_BACKGROUND_COLOR)) { return nsRegion(); } if (!mHasStyle || HasBackgroundClipText()) { return nsRegion(); } *aSnap = true; return GetInsideClipRect(this, mBottomLayerClip, mBackgroundRect, mBackgroundRect); } Maybe nsDisplayBackgroundColor::IsUniform( nsDisplayListBuilder* aBuilder) const { return Some(mColor.ToABGR()); } void nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { // aRect doesn't intersect our border-radius curve. return; } aOutFrames->AppendElement(mFrame); } void nsDisplayBackgroundColor::WriteDebugInfo(std::stringstream& aStream) { aStream << " (rgba " << mColor.r << "," << mColor.g << "," << mColor.b << "," << mColor.a << ")"; aStream << " backgroundRect" << mBackgroundRect; } nsRect nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; return mFrame->InkOverflowRectRelativeToSelf() + ToReferenceFrame(); } nsRect nsDisplayOutline::GetInnerRect() const { if (nsRect* savedOutlineInnerRect = mFrame->GetProperty(nsIFrame::OutlineInnerRectProperty())) { return *savedOutlineInnerRect; } return mFrame->GetRectRelativeToSelf(); } void nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { // TODO join outlines together MOZ_ASSERT(mFrame->StyleOutline()->ShouldPaintOutline(), "Should have not created a nsDisplayOutline!"); nsRect rect = GetInnerRect() + ToReferenceFrame(); nsPresContext* pc = mFrame->PresContext(); if (IsThemedOutline()) { rect.Inflate(mFrame->StyleOutline()->mOutlineOffset.ToAppUnits()); pc->Theme()->DrawWidgetBackground(aCtx, mFrame, StyleAppearance::FocusOutline, rect, GetPaintRect(aBuilder, aCtx)); return; } nsCSSRendering::PaintNonThemedOutline( pc, *aCtx, mFrame, GetPaintRect(aBuilder, aCtx), rect, mFrame->Style()); } bool nsDisplayOutline::IsThemedOutline() const { #ifdef DEBUG nsPresContext* pc = mFrame->PresContext(); MOZ_ASSERT( pc->Theme()->ThemeSupportsWidget(pc, mFrame, StyleAppearance::FocusOutline), "All of our supported platforms have support for themed focus-outlines"); #endif return mFrame->StyleOutline()->mOutlineStyle.IsAuto(); } bool nsDisplayOutline::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { nsPresContext* pc = mFrame->PresContext(); nsRect rect = GetInnerRect() + ToReferenceFrame(); if (IsThemedOutline()) { rect.Inflate(mFrame->StyleOutline()->mOutlineOffset.ToAppUnits()); return pc->Theme()->CreateWebRenderCommandsForWidget( aBuilder, aResources, aSc, aManager, mFrame, StyleAppearance::FocusOutline, rect); } bool dummy; Maybe borderRenderer = nsCSSRendering::CreateBorderRendererForNonThemedOutline( pc, /* aDrawTarget = */ nullptr, mFrame, GetBounds(aDisplayListBuilder, &dummy), rect, mFrame->Style()); if (!borderRenderer) { // No border renderer means "there is no outline". // Paint nothing and return success. return true; } borderRenderer->CreateWebRenderCommands(this, aBuilder, aResources, aSc); return true; } bool nsDisplayOutline::HasRadius() const { const auto& radius = mFrame->StyleBorder()->mBorderRadius; return !nsLayoutUtils::HasNonZeroCorner(radius); } bool nsDisplayOutline::IsInvisibleInRect(const nsRect& aRect) const { const nsStyleOutline* outline = mFrame->StyleOutline(); nsRect borderBox(ToReferenceFrame(), mFrame->GetSize()); if (borderBox.Contains(aRect) && !HasRadius() && outline->mOutlineOffset.ToCSSPixels() >= 0.0f) { // aRect is entirely inside the border-rect, and the outline isn't rendered // inside the border-rect, so the outline is not visible. return true; } return false; } void nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { // aRect doesn't intersect our border-radius curve. return; } aOutFrames->AppendElement(mFrame); } bool nsDisplayCompositorHitTestInfo::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { return true; } int32_t nsDisplayCompositorHitTestInfo::ZIndex() const { return mOverrideZIndex ? *mOverrideZIndex : nsDisplayItem::ZIndex(); } void nsDisplayCompositorHitTestInfo::SetOverrideZIndex(int32_t aZIndex) { mOverrideZIndex = Some(aZIndex); } nsDisplayCaret::nsDisplayCaret(nsDisplayListBuilder* aBuilder, nsIFrame* aCaretFrame) : nsPaintedDisplayItem(aBuilder, aCaretFrame), mCaret(aBuilder->GetCaret()), mBounds(aBuilder->GetCaretRect() + ToReferenceFrame()) { MOZ_COUNT_CTOR(nsDisplayCaret); // The presence of a caret doesn't change the overflow rect // of the owning frame, so the normal building rect might not // include the caret at all. We use MarkFrameForDisplay to ensure // we build this item, and here we override the building rect // to cover the pixels we're going to draw. SetBuildingRect(mBounds); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayCaret::~nsDisplayCaret() { MOZ_COUNT_DTOR(nsDisplayCaret); } #endif nsRect nsDisplayCaret::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = true; // The caret returns a rect in the coordinates of mFrame. return mBounds; } void nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { // Note: Because we exist, we know that the caret is visible, so we don't // need to check for the caret's visibility. mCaret->PaintCaret(*aCtx->GetDrawTarget(), mFrame, ToReferenceFrame()); } bool nsDisplayCaret::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { using namespace layers; nsRect caretRect; nsRect hookRect; nscolor caretColor; nsIFrame* frame = mCaret->GetPaintGeometry(&caretRect, &hookRect, &caretColor); MOZ_ASSERT(frame == mFrame, "We're referring different frame"); if (!frame) { return true; } int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel(); gfx::DeviceColor color = ToDeviceColor(caretColor); LayoutDeviceRect devCaretRect = LayoutDeviceRect::FromAppUnits( caretRect + ToReferenceFrame(), appUnitsPerDevPixel); LayoutDeviceRect devHookRect = LayoutDeviceRect::FromAppUnits( hookRect + ToReferenceFrame(), appUnitsPerDevPixel); wr::LayoutRect caret = wr::ToLayoutRect(devCaretRect); wr::LayoutRect hook = wr::ToLayoutRect(devHookRect); // Note, WR will pixel snap anything that is layout aligned. aBuilder.PushRect(caret, caret, !BackfaceIsHidden(), false, false, wr::ToColorF(color)); if (!devHookRect.IsEmpty()) { aBuilder.PushRect(hook, hook, !BackfaceIsHidden(), false, false, wr::ToColorF(color)); } return true; } nsDisplayBorder::nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : nsPaintedDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayBorder); mBounds = CalculateBounds(*mFrame->StyleBorder()); } bool nsDisplayBorder::IsInvisibleInRect(const nsRect& aRect) const { nsRect paddingRect = GetPaddingRect(); const nsStyleBorder* styleBorder; if (paddingRect.Contains(aRect) && !(styleBorder = mFrame->StyleBorder())->IsBorderImageSizeAvailable() && !nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) { // aRect is entirely inside the content rect, and no part // of the border is rendered inside the content rect, so we are not // visible // Skip this if there's a border-image (which draws a background // too) or if there is a border-radius (which makes the border draw // further in). return true; } return false; } nsDisplayItemGeometry* nsDisplayBorder::AllocateGeometry( nsDisplayListBuilder* aBuilder) { return new nsDisplayBorderGeometry(this, aBuilder); } void nsDisplayBorder::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { const auto* geometry = static_cast(aGeometry); bool snap; if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap))) { // We can probably get away with only invalidating the difference // between the border and padding rects, but the XUL ui at least // is apparently painting a background with this? aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds); } } bool nsDisplayBorder::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { nsRect rect = nsRect(ToReferenceFrame(), mFrame->GetSize()); ImgDrawResult drawResult = nsCSSRendering::CreateWebRenderCommandsForBorder( this, mFrame, rect, aBuilder, aResources, aSc, aManager, aDisplayListBuilder); if (drawResult == ImgDrawResult::NOT_SUPPORTED) { return false; } return true; }; void nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { nsPoint offset = ToReferenceFrame(); PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages() ? PaintBorderFlags::SyncDecodeImages : PaintBorderFlags(); Unused << nsCSSRendering::PaintBorder( mFrame->PresContext(), *aCtx, mFrame, GetPaintRect(aBuilder, aCtx), nsRect(offset, mFrame->GetSize()), mFrame->Style(), flags, mFrame->GetSkipSides()); } nsRect nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = true; return mBounds; } void nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset; nsPresContext* presContext = mFrame->PresContext(); AUTO_PROFILER_LABEL("nsDisplayBoxShadowOuter::Paint", GRAPHICS); nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame, borderRect, GetPaintRect(aBuilder, aCtx), 1.0f); } nsRect nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; return mBounds; } nsRect nsDisplayBoxShadowOuter::GetBoundsInternal() { return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) + ToReferenceFrame(); } bool nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect) const { nsPoint origin = ToReferenceFrame(); nsRect frameRect(origin, mFrame->GetSize()); if (!frameRect.Contains(aRect)) { return false; } // the visible region is entirely inside the border-rect, and box shadows // never render within the border-rect (unless there's a border radius). nscoord twipsRadii[8]; bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii); if (!hasBorderRadii) { return true; } return RoundedRectContainsRect(frameRect, twipsRadii, aRect); } bool nsDisplayBoxShadowOuter::CanBuildWebRenderDisplayItems() const { auto shadows = mFrame->StyleEffects()->mBoxShadow.AsSpan(); if (shadows.IsEmpty()) { return false; } bool hasBorderRadius; // We don't support native themed things yet like box shadows around // input buttons. // // TODO(emilio): The non-native theme could provide the right rect+radius // instead relatively painlessly, if we find this causes performance issues or // what not. return !nsCSSRendering::HasBoxShadowNativeTheme(mFrame, hasBorderRadius); } bool nsDisplayBoxShadowOuter::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { if (!CanBuildWebRenderDisplayItems()) { return false; } int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); nsPoint offset = ToReferenceFrame(); nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset; bool snap; nsRect bounds = GetBounds(aDisplayListBuilder, &snap); bool hasBorderRadius; bool nativeTheme = nsCSSRendering::HasBoxShadowNativeTheme(mFrame, hasBorderRadius); // Don't need the full size of the shadow rect like we do in // nsCSSRendering since WR takes care of calculations for blur // and spread radius. nsRect frameRect = nsCSSRendering::GetShadowRect(borderRect, nativeTheme, mFrame); RectCornerRadii borderRadii; if (hasBorderRadius) { hasBorderRadius = nsCSSRendering::GetBorderRadii(frameRect, borderRect, mFrame, borderRadii); } // Everything here is in app units, change to device units. LayoutDeviceRect clipRect = LayoutDeviceRect::FromAppUnits(bounds, appUnitsPerDevPixel); auto shadows = mFrame->StyleEffects()->mBoxShadow.AsSpan(); MOZ_ASSERT(!shadows.IsEmpty()); for (const auto& shadow : Reversed(shadows)) { if (shadow.inset) { continue; } float blurRadius = float(shadow.base.blur.ToAppUnits()) / float(appUnitsPerDevPixel); gfx::sRGBColor shadowColor = nsCSSRendering::GetShadowColor( shadow.base, mFrame, aBuilder.GetInheritedOpacity()); // We don't move the shadow rect here since WR does it for us // Now translate everything to device pixels. const nsRect& shadowRect = frameRect; LayoutDevicePoint shadowOffset = LayoutDevicePoint::FromAppUnits( nsPoint(shadow.base.horizontal.ToAppUnits(), shadow.base.vertical.ToAppUnits()), appUnitsPerDevPixel); LayoutDeviceRect deviceBox = LayoutDeviceRect::FromAppUnits(shadowRect, appUnitsPerDevPixel); wr::LayoutRect deviceBoxRect = wr::ToLayoutRect(deviceBox); wr::LayoutRect deviceClipRect = wr::ToLayoutRect(clipRect); LayoutDeviceSize zeroSize; wr::BorderRadius borderRadius = wr::ToBorderRadius(zeroSize, zeroSize, zeroSize, zeroSize); if (hasBorderRadius) { borderRadius = wr::ToBorderRadius( LayoutDeviceSize::FromUnknownSize(borderRadii.TopLeft()), LayoutDeviceSize::FromUnknownSize(borderRadii.TopRight()), LayoutDeviceSize::FromUnknownSize(borderRadii.BottomLeft()), LayoutDeviceSize::FromUnknownSize(borderRadii.BottomRight())); } float spreadRadius = float(shadow.spread.ToAppUnits()) / float(appUnitsPerDevPixel); aBuilder.PushBoxShadow(deviceBoxRect, deviceClipRect, !BackfaceIsHidden(), deviceBoxRect, wr::ToLayoutVector2D(shadowOffset), wr::ToColorF(ToDeviceColor(shadowColor)), blurRadius, spreadRadius, borderRadius, wr::BoxShadowClipMode::Outset); } return true; } void nsDisplayBoxShadowOuter::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { const auto* geometry = static_cast(aGeometry); bool snap; if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) || !geometry->mBorderRect.IsEqualInterior(GetBorderRect())) { nsRegion oldShadow, newShadow; nscoord dontCare[8]; bool hasBorderRadius = mFrame->GetBorderRadii(dontCare); if (hasBorderRadius) { // If we have rounded corners then we need to invalidate the frame area // too since we paint into it. oldShadow = geometry->mBounds; newShadow = GetBounds(aBuilder, &snap); } else { oldShadow.Sub(geometry->mBounds, geometry->mBorderRect); newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect()); } aInvalidRegion->Or(oldShadow, newShadow); } } void nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { nsPoint offset = ToReferenceFrame(); nsRect borderRect = nsRect(offset, mFrame->GetSize()); nsPresContext* presContext = mFrame->PresContext(); AUTO_PROFILER_LABEL("nsDisplayBoxShadowInner::Paint", GRAPHICS); nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect); } bool nsDisplayBoxShadowInner::CanCreateWebRenderCommands( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsPoint& aReferenceOffset) { auto shadows = aFrame->StyleEffects()->mBoxShadow.AsSpan(); if (shadows.IsEmpty()) { // Means we don't have to paint anything return true; } bool hasBorderRadius; bool nativeTheme = nsCSSRendering::HasBoxShadowNativeTheme(aFrame, hasBorderRadius); // We don't support native themed things yet like box shadows around // input buttons. return !nativeTheme; } /* static */ void nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands( wr::DisplayListBuilder& aBuilder, const StackingContextHelper& aSc, nsRect& aVisibleRect, nsIFrame* aFrame, const nsRect& aBorderRect) { if (!nsCSSRendering::ShouldPaintBoxShadowInner(aFrame)) { return; } int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel(); auto shadows = aFrame->StyleEffects()->mBoxShadow.AsSpan(); LayoutDeviceRect clipRect = LayoutDeviceRect::FromAppUnits(aVisibleRect, appUnitsPerDevPixel); for (const auto& shadow : Reversed(shadows)) { if (!shadow.inset) { continue; } nsRect shadowRect = nsCSSRendering::GetBoxShadowInnerPaddingRect(aFrame, aBorderRect); RectCornerRadii innerRadii; nsCSSRendering::GetShadowInnerRadii(aFrame, aBorderRect, innerRadii); // Now translate everything to device pixels. LayoutDeviceRect deviceBoxRect = LayoutDeviceRect::FromAppUnits(shadowRect, appUnitsPerDevPixel); wr::LayoutRect deviceClipRect = wr::ToLayoutRect(clipRect); sRGBColor shadowColor = nsCSSRendering::GetShadowColor(shadow.base, aFrame, 1.0); LayoutDevicePoint shadowOffset = LayoutDevicePoint::FromAppUnits( nsPoint(shadow.base.horizontal.ToAppUnits(), shadow.base.vertical.ToAppUnits()), appUnitsPerDevPixel); float blurRadius = float(shadow.base.blur.ToAppUnits()) / float(appUnitsPerDevPixel); wr::BorderRadius borderRadius = wr::ToBorderRadius( LayoutDeviceSize::FromUnknownSize(innerRadii.TopLeft()), LayoutDeviceSize::FromUnknownSize(innerRadii.TopRight()), LayoutDeviceSize::FromUnknownSize(innerRadii.BottomLeft()), LayoutDeviceSize::FromUnknownSize(innerRadii.BottomRight())); // NOTE: Any spread radius > 0 will render nothing. WR Bug. float spreadRadius = float(shadow.spread.ToAppUnits()) / float(appUnitsPerDevPixel); aBuilder.PushBoxShadow( wr::ToLayoutRect(deviceBoxRect), deviceClipRect, !aFrame->BackfaceIsHidden(), wr::ToLayoutRect(deviceBoxRect), wr::ToLayoutVector2D(shadowOffset), wr::ToColorF(ToDeviceColor(shadowColor)), blurRadius, spreadRadius, borderRadius, wr::BoxShadowClipMode::Inset); } } bool nsDisplayBoxShadowInner::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { if (!CanCreateWebRenderCommands(aDisplayListBuilder, mFrame, ToReferenceFrame())) { return false; } bool snap; nsRect visible = GetBounds(aDisplayListBuilder, &snap); nsPoint offset = ToReferenceFrame(); nsRect borderRect = nsRect(offset, mFrame->GetSize()); nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands( aBuilder, aSc, visible, mFrame, borderRect); return true; } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList, aBuilder->CurrentActiveScrolledRoot(), false) {} nsDisplayWrapList::nsDisplayWrapList( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, bool aClearClipChain) : nsPaintedDisplayItem(aBuilder, aFrame, aActiveScrolledRoot), mList(aBuilder), mFrameActiveScrolledRoot(aBuilder->CurrentActiveScrolledRoot()), mOverrideZIndex(0), mHasZIndexOverride(false), mClearingClipChain(aClearClipChain) { MOZ_COUNT_CTOR(nsDisplayWrapList); mBaseBuildingRect = GetBuildingRect(); mListPtr = &mList; mListPtr->AppendToTop(aList); mOriginalClipChain = mClipChain; nsDisplayWrapList::UpdateBounds(aBuilder); } nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayItem* aItem) : nsPaintedDisplayItem(aBuilder, aFrame, aBuilder->CurrentActiveScrolledRoot()), mList(aBuilder), mOverrideZIndex(0), mHasZIndexOverride(false) { MOZ_COUNT_CTOR(nsDisplayWrapList); mBaseBuildingRect = GetBuildingRect(); mListPtr = &mList; mListPtr->AppendToTop(aItem); mOriginalClipChain = mClipChain; nsDisplayWrapList::UpdateBounds(aBuilder); if (!aFrame || !aFrame->IsTransformed()) { return; } // See the previous nsDisplayWrapList constructor if (aItem->Frame() == aFrame) { mToReferenceFrame = aItem->ToReferenceFrame(); } nsRect visible = aBuilder->GetVisibleRect() + aBuilder->GetCurrentFrameOffsetToReferenceFrame(); SetBuildingRect(visible); } nsDisplayWrapList::~nsDisplayWrapList() { MOZ_COUNT_DTOR(nsDisplayWrapList); } void nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { mListPtr->HitTest(aBuilder, aRect, aState, aOutFrames); } nsRect nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; return mBounds; } nsRegion nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; bool snap; return ::mozilla::GetOpaqueRegion(aBuilder, GetChildren(), GetBounds(aBuilder, &snap)); } Maybe nsDisplayWrapList::IsUniform( nsDisplayListBuilder* aBuilder) const { // We could try to do something but let's conservatively just return Nothing. return Nothing(); } void nsDisplayWrapper::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { NS_ERROR("nsDisplayWrapper should have been flattened away for painting"); } nsRect nsDisplayWrapList::GetComponentAlphaBounds( nsDisplayListBuilder* aBuilder) const { return mListPtr->GetComponentAlphaBounds(aBuilder); } bool nsDisplayWrapList::CreateWebRenderCommandsNewClipListOption( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder, bool aNewClipList) { aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList( GetChildren(), this, aDisplayListBuilder, aSc, aBuilder, aResources, aNewClipList); return true; } static nsresult WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, nsDisplayItemWrapper* aWrapper) { if (!aList->GetTop()) { return NS_OK; } nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList); if (!item) { return NS_ERROR_OUT_OF_MEMORY; } // aList was emptied aList->AppendToTop(item); return NS_OK; } static nsresult WrapEachDisplayItem(nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsDisplayItemWrapper* aWrapper) { for (nsDisplayItem* item : aList->TakeItems()) { item = aWrapper->WrapItem(aBuilder, item); if (!item) { return NS_ERROR_OUT_OF_MEMORY; } aList->AppendToTop(item); } // aList was emptied return NS_OK; } nsresult nsDisplayItemWrapper::WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut) { nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn); NS_ENSURE_SUCCESS(rv, rv); if (&aOut == &aIn) { return NS_OK; } aOut.BorderBackground()->AppendToTop(aIn.BorderBackground()); aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds()); aOut.Floats()->AppendToTop(aIn.Floats()); aOut.Content()->AppendToTop(aIn.Content()); aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants()); aOut.Outlines()->AppendToTop(aIn.Outlines()); return NS_OK; } nsresult nsDisplayItemWrapper::WrapListsInPlace( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, const nsDisplayListSet& aLists) { nsresult rv; if (WrapBorderBackground()) { // Our border-backgrounds are in-flow rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this); NS_ENSURE_SUCCESS(rv, rv); } // Our block border-backgrounds are in-flow rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this); NS_ENSURE_SUCCESS(rv, rv); // The floats are not in flow rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this); NS_ENSURE_SUCCESS(rv, rv); // Our child content is in flow rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this); NS_ENSURE_SUCCESS(rv, rv); // The positioned descendants may not be in-flow rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this); NS_ENSURE_SUCCESS(rv, rv); // The outlines may not be in-flow return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this); } nsDisplayOpacity::nsDisplayOpacity( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, bool aForEventsOnly, bool aNeedsActiveLayer, bool aWrapsBackdropFilter) : nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true), mOpacity(aFrame->StyleEffects()->mOpacity), mForEventsOnly(aForEventsOnly), mNeedsActiveLayer(aNeedsActiveLayer), mChildOpacityState(ChildOpacityState::Unknown), mWrapsBackdropFilter(aWrapsBackdropFilter) { MOZ_COUNT_CTOR(nsDisplayOpacity); } void nsDisplayOpacity::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, nsDisplayItem::HitTestState* aState, nsTArray* aOutFrames) { AutoRestore opacity(aState->mCurrentOpacity); aState->mCurrentOpacity *= mOpacity; // TODO(emilio): special-casing zero is a bit arbitrary... Maybe we should // only consider fully opaque items? Or make this configurable somehow? if (aBuilder->HitTestIsForVisibility() && mOpacity == 0.0f) { return; } nsDisplayWrapList::HitTest(aBuilder, aRect, aState, aOutFrames); } nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; // The only time where mOpacity == 1.0 should be when we have will-change. // We could report this as opaque then but when the will-change value starts // animating the element would become non opaque and could cause repaints. return nsRegion(); } void nsDisplayOpacity::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { if (GetOpacity() == 0.0f) { return; } if (GetOpacity() == 1.0f) { GetChildren()->Paint(aBuilder, aCtx, mFrame->PresContext()->AppUnitsPerDevPixel()); return; } // TODO: Compute a bounds rect to pass to PushLayer for a smaller // allocation. aCtx->GetDrawTarget()->PushLayer(false, GetOpacity(), nullptr, gfx::Matrix()); GetChildren()->Paint(aBuilder, aCtx, mFrame->PresContext()->AppUnitsPerDevPixel()); aCtx->GetDrawTarget()->PopLayer(); } /* static */ bool nsDisplayOpacity::NeedsActiveLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { return EffectCompositor::HasAnimationsForCompositor( aFrame, DisplayItemType::TYPE_OPACITY) || (ActiveLayerTracker::IsStyleAnimated( aBuilder, aFrame, nsCSSPropertyIDSet::OpacityProperties())); } bool nsDisplayOpacity::CanApplyOpacity(WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder) const { return !EffectCompositor::HasAnimationsForCompositor( mFrame, DisplayItemType::TYPE_OPACITY); } // Only try folding our opacity down if we have at most |kOpacityMaxChildCount| // children that don't overlap and can all apply the opacity to themselves. static const size_t kOpacityMaxChildCount = 3; // |kOpacityMaxListSize| defines an early exit condition for opacity items that // are likely have more child items than |kOpacityMaxChildCount|. static const size_t kOpacityMaxListSize = kOpacityMaxChildCount * 2; /** * Recursively iterates through |aList| and collects at most * |kOpacityMaxChildCount| display item pointers to items that return true for * CanApplyOpacity(). The item pointers are added to |aArray|. * * LayerEventRegions and WrapList items are ignored. * * We need to do this recursively, because the child display items might contain * nested nsDisplayWrapLists. * * Returns false if there are more than |kOpacityMaxChildCount| items, or if an * item that returns false for CanApplyOpacity() is encountered. * Otherwise returns true. */ static bool CollectItemsWithOpacity(WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsTArray& aArray) { if (aList->Length() > kOpacityMaxListSize) { // Exit early, since |aList| will likely contain more than // |kOpacityMaxChildCount| items. return false; } for (nsDisplayItem* i : *aList) { const DisplayItemType type = i->GetType(); if (type == DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO) { continue; } // Descend only into wraplists. if (type == DisplayItemType::TYPE_WRAP_LIST || type == DisplayItemType::TYPE_CONTAINER) { // The current display item has children, process them first. if (!CollectItemsWithOpacity(aManager, aBuilder, i->GetChildren(), aArray)) { return false; } continue; } if (aArray.Length() == kOpacityMaxChildCount) { return false; } auto* item = i->AsPaintedDisplayItem(); if (!item || !item->CanApplyOpacity(aManager, aBuilder)) { return false; } aArray.AppendElement(item); } return true; } bool nsDisplayOpacity::CanApplyToChildren(WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder) { if (mChildOpacityState == ChildOpacityState::Deferred) { return false; } // Iterate through the child display list and copy at most // |kOpacityMaxChildCount| child display item pointers to a temporary list. AutoTArray items; if (!CollectItemsWithOpacity(aManager, aBuilder, &mList, items)) { mChildOpacityState = ChildOpacityState::Deferred; return false; } struct { nsPaintedDisplayItem* item{}; nsRect bounds; } children[kOpacityMaxChildCount]; bool snap; size_t childCount = 0; for (nsPaintedDisplayItem* item : items) { children[childCount].item = item; children[childCount].bounds = item->GetBounds(aBuilder, &snap); childCount++; } for (size_t i = 0; i < childCount; i++) { for (size_t j = i + 1; j < childCount; j++) { if (children[i].bounds.Intersects(children[j].bounds)) { mChildOpacityState = ChildOpacityState::Deferred; return false; } } } mChildOpacityState = ChildOpacityState::Applied; return true; } /** * Returns true if this nsDisplayOpacity contains only a filter or a mask item * that has the same frame as the opacity item, and that supports painting with * opacity. In this case the opacity item can be optimized away. */ bool nsDisplayOpacity::ApplyToMask() { if (mList.Length() != 1) { return false; } nsDisplayItem* item = mList.GetBottom(); if (item->Frame() != mFrame) { // The effect item needs to have the same frame as the opacity item. return false; } const DisplayItemType type = item->GetType(); if (type == DisplayItemType::TYPE_MASK) { return true; } return false; } bool nsDisplayOpacity::CanApplyOpacityToChildren( WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder, float aInheritedOpacity) { if (mFrame->GetPrevContinuation() || mFrame->GetNextContinuation() || mFrame->HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) { // If we've been split, then we might need to merge, so // don't flatten us away. return false; } if (mNeedsActiveLayer || mOpacity == 0.0) { // If our opacity is zero then we'll discard all descendant display items // except for layer event regions, so there's no point in doing this // optimization (and if we do do it, then invalidations of those descendants // might trigger repainting). return false; } if (mList.IsEmpty()) { return false; } // We can only flatten opacity items into a mask if we haven't // already flattened an earlier ancestor, since the SVG code pulls the opacity // from style directly, and won't know about the outer opacity value. if (aInheritedOpacity == 1.0f && ApplyToMask()) { MOZ_ASSERT(SVGIntegrationUtils::UsingEffectsForFrame(mFrame)); mChildOpacityState = ChildOpacityState::Applied; return true; } // Return true if we successfully applied opacity to child items. return CanApplyToChildren(aManager, aBuilder); } void nsDisplayOpacity::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { const auto* geometry = static_cast(aGeometry); bool snap; if (mOpacity != geometry->mOpacity) { aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds); } } void nsDisplayOpacity::WriteDebugInfo(std::stringstream& aStream) { aStream << " (opacity " << mOpacity << ", mChildOpacityState: "; switch (mChildOpacityState) { case ChildOpacityState::Unknown: aStream << "Unknown"; break; case ChildOpacityState::Applied: aStream << "Applied"; break; case ChildOpacityState::Deferred: aStream << "Deferred"; break; default: break; } aStream << ")"; } bool nsDisplayOpacity::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { MOZ_ASSERT(mChildOpacityState != ChildOpacityState::Applied); float oldOpacity = aBuilder.GetInheritedOpacity(); const DisplayItemClipChain* oldClipChain = aBuilder.GetInheritedClipChain(); aBuilder.SetInheritedOpacity(1.0f); aBuilder.SetInheritedClipChain(nullptr); float opacity = mOpacity * oldOpacity; float* opacityForSC = &opacity; uint64_t animationsId = AddAnimationsForWebRender(this, aManager, aDisplayListBuilder); wr::WrAnimationProperty prop{ wr::WrAnimationType::Opacity, animationsId, }; wr::StackingContextParams params; params.animation = animationsId ? &prop : nullptr; params.opacity = opacityForSC; params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); if (mWrapsBackdropFilter) { params.flags |= wr::StackingContextFlags::WRAPS_BACKDROP_FILTER; } StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList( &mList, this, aDisplayListBuilder, sc, aBuilder, aResources); aBuilder.SetInheritedOpacity(oldOpacity); aBuilder.SetInheritedClipChain(oldClipChain); return true; } nsDisplayBlendMode::nsDisplayBlendMode( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, StyleBlend aBlendMode, const ActiveScrolledRoot* aActiveScrolledRoot, const bool aIsForBackground) : nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true), mBlendMode(aBlendMode), mIsForBackground(aIsForBackground) { MOZ_COUNT_CTOR(nsDisplayBlendMode); } nsRegion nsDisplayBlendMode::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; // We are never considered opaque return nsRegion(); } bool nsDisplayBlendMode::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { wr::StackingContextParams params; params.mix_blend_mode = wr::ToMixBlendMode(nsCSSRendering::GetGFXBlendMode(mBlendMode)); params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); return nsDisplayWrapList::CreateWebRenderCommands( aBuilder, aResources, sc, aManager, aDisplayListBuilder); } void nsDisplayBlendMode::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { // This should be switched to use PushLayerWithBlend, once it's // been implemented for all DrawTarget backends. DrawTarget* dt = aCtx->GetDrawTarget(); int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); Rect rect = NSRectToRect(GetPaintRect(aBuilder, aCtx), appUnitsPerDevPixel); rect.RoundOut(); // Create a temporary DrawTarget that is clipped to the area that // we're going to draw to. This will include the same transform as // is currently on |dt|. RefPtr temp = dt->CreateClippedDrawTarget(rect, SurfaceFormat::B8G8R8A8); if (!temp) { return; } RefPtr ctx = gfxContext::CreatePreservingTransformOrNull(temp); GetChildren()->Paint(aBuilder, ctx, mFrame->PresContext()->AppUnitsPerDevPixel()); // Draw the temporary DT to the real destination, applying the blend mode, but // no transform. temp->Flush(); RefPtr surface = temp->Snapshot(); gfxContextMatrixAutoSaveRestore saveMatrix(aCtx); dt->SetTransform(Matrix()); dt->DrawSurface( surface, Rect(surface->GetRect()), Rect(surface->GetRect()), DrawSurfaceOptions(), DrawOptions(1.0f, nsCSSRendering::GetGFXBlendMode(mBlendMode))); } gfx::CompositionOp nsDisplayBlendMode::BlendMode() { return nsCSSRendering::GetGFXBlendMode(mBlendMode); } bool nsDisplayBlendMode::CanMerge(const nsDisplayItem* aItem) const { // Items for the same content element should be merged into a single // compositing group. if (!HasDifferentFrame(aItem) || !HasSameTypeAndClip(aItem) || !HasSameContent(aItem)) { return false; } const auto* item = static_cast(aItem); if (mIsForBackground || item->mIsForBackground) { // Don't merge background-blend-mode items return false; } return true; } /* static */ nsDisplayBlendContainer* nsDisplayBlendContainer::CreateForMixBlendMode( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot) { return MakeDisplayItem(aBuilder, aFrame, aList, aActiveScrolledRoot, false); } /* static */ nsDisplayBlendContainer* nsDisplayBlendContainer::CreateForBackgroundBlendMode( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aSecondaryFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot) { if (aSecondaryFrame) { auto type = GetTableTypeFromFrame(aFrame); auto index = static_cast(type); return MakeDisplayItemWithIndex( aBuilder, aSecondaryFrame, index, aList, aActiveScrolledRoot, true, aFrame); } return MakeDisplayItemWithIndex( aBuilder, aFrame, 1, aList, aActiveScrolledRoot, true); } nsDisplayBlendContainer::nsDisplayBlendContainer( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, bool aIsForBackground) : nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true), mIsForBackground(aIsForBackground) { MOZ_COUNT_CTOR(nsDisplayBlendContainer); } void nsDisplayBlendContainer::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { aCtx->GetDrawTarget()->PushLayer(false, 1.0, nullptr, gfx::Matrix()); GetChildren()->Paint(aBuilder, aCtx, mFrame->PresContext()->AppUnitsPerDevPixel()); aCtx->GetDrawTarget()->PopLayer(); } bool nsDisplayBlendContainer::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { wr::StackingContextParams params; params.flags |= wr::StackingContextFlags::IS_BLEND_CONTAINER; params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); return nsDisplayWrapList::CreateWebRenderCommands( aBuilder, aResources, sc, aManager, aDisplayListBuilder); } nsDisplayOwnLayer::nsDisplayOwnLayer( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, nsDisplayOwnLayerFlags aFlags, const ScrollbarData& aScrollbarData, bool aForceActive, bool aClearClipChain) : nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, aClearClipChain), mFlags(aFlags), mScrollbarData(aScrollbarData), mForceActive(aForceActive), mWrAnimationId(0) { MOZ_COUNT_CTOR(nsDisplayOwnLayer); } bool nsDisplayOwnLayer::IsScrollThumbLayer() const { return mScrollbarData.mScrollbarLayerType == ScrollbarLayerType::Thumb; } bool nsDisplayOwnLayer::IsScrollbarContainer() const { return mScrollbarData.mScrollbarLayerType == ScrollbarLayerType::Container; } bool nsDisplayOwnLayer::IsRootScrollbarContainer() const { if (!IsScrollbarContainer()) { return false; } return mFrame->PresContext()->IsRootContentDocumentCrossProcess() && mScrollbarData.mTargetViewId == nsLayoutUtils::ScrollIdForRootScrollFrame(mFrame->PresContext()); } bool nsDisplayOwnLayer::IsZoomingLayer() const { return GetType() == DisplayItemType::TYPE_ASYNC_ZOOM; } bool nsDisplayOwnLayer::IsFixedPositionLayer() const { return GetType() == DisplayItemType::TYPE_FIXED_POSITION; } bool nsDisplayOwnLayer::IsStickyPositionLayer() const { return GetType() == DisplayItemType::TYPE_STICKY_POSITION; } bool nsDisplayOwnLayer::HasDynamicToolbar() const { if (!mFrame->PresContext()->IsRootContentDocumentCrossProcess()) { return false; } return mFrame->PresContext()->HasDynamicToolbar() || // For tests on Android, this pref is set to simulate the dynamic // toolbar StaticPrefs::apz_fixed_margin_override_enabled(); } bool nsDisplayOwnLayer::ShouldFixedAndStickyContentGetAnimationIds() const { #if defined(MOZ_WIDGET_ANDROID) return mFrame->PresContext()->IsRootContentDocumentCrossProcess(); #else return false; #endif } bool nsDisplayOwnLayer::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { Maybe prop; bool needsProp = aManager->LayerManager()->AsyncPanZoomEnabled() && (IsScrollThumbLayer() || IsZoomingLayer() || (IsFixedPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds()) || (IsStickyPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds()) || (IsRootScrollbarContainer() && HasDynamicToolbar())); if (needsProp) { // APZ is enabled and this is a scroll thumb or zooming layer, so we need // to create and set an animation id. That way APZ can adjust the position/ // zoom of this content asynchronously as needed. RefPtr animationData = aManager->CommandBuilder() .CreateOrRecycleWebRenderUserData(this); mWrAnimationId = animationData->GetAnimationId(); prop.emplace(); prop->id = mWrAnimationId; prop->key = wr::SpatialKey(uint64_t(mFrame), GetPerFrameKey(), wr::SpatialKeyKind::APZ); prop->effect_type = wr::WrAnimationType::Transform; } wr::StackingContextParams params; params.animation = prop.ptrOr(nullptr); params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); if (IsScrollbarContainer() && IsRootScrollbarContainer()) { params.prim_flags |= wr::PrimitiveFlags::IS_SCROLLBAR_CONTAINER; } if (IsZoomingLayer() || ((IsFixedPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds()) || (IsStickyPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds()) || (IsRootScrollbarContainer() && HasDynamicToolbar()))) { params.is_2d_scale_translation = true; params.should_snap = true; } StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); nsDisplayWrapList::CreateWebRenderCommands(aBuilder, aResources, sc, aManager, aDisplayListBuilder); return true; } bool nsDisplayOwnLayer::UpdateScrollData(WebRenderScrollData* aData, WebRenderLayerScrollData* aLayerData) { bool isRelevantToApz = (IsScrollThumbLayer() || IsScrollbarContainer() || IsZoomingLayer() || (IsFixedPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds()) || (IsStickyPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds())); if (!isRelevantToApz) { return false; } if (!aLayerData) { return true; } if (IsZoomingLayer()) { aLayerData->SetZoomAnimationId(mWrAnimationId); return true; } if (IsFixedPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds()) { aLayerData->SetFixedPositionAnimationId(mWrAnimationId); return true; } if (IsStickyPositionLayer() && ShouldFixedAndStickyContentGetAnimationIds()) { aLayerData->SetStickyPositionAnimationId(mWrAnimationId); return true; } MOZ_ASSERT(IsScrollbarContainer() || IsScrollThumbLayer()); aLayerData->SetScrollbarData(mScrollbarData); if (IsRootScrollbarContainer() && HasDynamicToolbar()) { aLayerData->SetScrollbarAnimationId(mWrAnimationId); return true; } if (IsScrollThumbLayer()) { aLayerData->SetScrollbarAnimationId(mWrAnimationId); LayoutDeviceRect bounds = LayoutDeviceIntRect::FromAppUnits( mBounds, mFrame->PresContext()->AppUnitsPerDevPixel()); // We use a resolution of 1.0 because this is a WebRender codepath which // always uses containerless scrolling, and so resolution doesn't apply to // scrollbars. LayerIntRect layerBounds = RoundedOut(bounds * LayoutDeviceToLayerScale(1.0f)); aLayerData->SetVisibleRegion(LayerIntRegion(layerBounds)); } return true; } void nsDisplayOwnLayer::WriteDebugInfo(std::stringstream& aStream) { aStream << nsPrintfCString(" (flags 0x%x) (scrolltarget %" PRIu64 ")", (int)mFlags, mScrollbarData.mTargetViewId) .get(); } nsDisplaySubDocument::nsDisplaySubDocument(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsSubDocumentFrame* aSubDocFrame, nsDisplayList* aList, nsDisplayOwnLayerFlags aFlags) : nsDisplayOwnLayer(aBuilder, aFrame, aList, aBuilder->CurrentActiveScrolledRoot(), aFlags), mScrollParentId(aBuilder->GetCurrentScrollParentId()), mShouldFlatten(false), mSubDocFrame(aSubDocFrame) { MOZ_COUNT_CTOR(nsDisplaySubDocument); if (mSubDocFrame && mSubDocFrame != mFrame) { mSubDocFrame->AddDisplayItem(this); } } nsDisplaySubDocument::~nsDisplaySubDocument() { MOZ_COUNT_DTOR(nsDisplaySubDocument); if (mSubDocFrame) { mSubDocFrame->RemoveDisplayItem(this); } } nsIFrame* nsDisplaySubDocument::FrameForInvalidation() const { return mSubDocFrame ? mSubDocFrame : mFrame; } void nsDisplaySubDocument::RemoveFrame(nsIFrame* aFrame) { if (aFrame == mSubDocFrame) { mSubDocFrame = nullptr; SetDeletedFrame(); } nsDisplayOwnLayer::RemoveFrame(aFrame); } static bool UseDisplayPortForViewport(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { return aBuilder->IsPaintingToWindow() && DisplayPortUtils::ViewportHasDisplayPort(aFrame->PresContext()); } nsRect nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame); if ((mFlags & nsDisplayOwnLayerFlags::GenerateScrollableLayer) && usingDisplayPort) { *aSnap = false; return mFrame->GetRect() + aBuilder->ToReferenceFrame(mFrame); } return nsDisplayOwnLayer::GetBounds(aBuilder, aSnap); } nsRegion nsDisplaySubDocument::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame); if ((mFlags & nsDisplayOwnLayerFlags::GenerateScrollableLayer) && usingDisplayPort) { *aSnap = false; return nsRegion(); } return nsDisplayOwnLayer::GetOpaqueRegion(aBuilder, aSnap); } /* static */ nsDisplayFixedPosition* nsDisplayFixedPosition::CreateForFixedBackground( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aSecondaryFrame, nsDisplayBackgroundImage* aImage, const uint16_t aIndex, const ActiveScrolledRoot* aScrollTargetASR) { nsDisplayList temp(aBuilder); temp.AppendToTop(aImage); if (aSecondaryFrame) { auto tableType = GetTableTypeFromFrame(aFrame); const uint16_t index = CalculateTablePerFrameKey(aIndex + 1, tableType); return MakeDisplayItemWithIndex( aBuilder, aSecondaryFrame, index, &temp, aFrame, aScrollTargetASR); } return MakeDisplayItemWithIndex( aBuilder, aFrame, aIndex + 1, &temp, aScrollTargetASR); } nsDisplayFixedPosition::nsDisplayFixedPosition( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, const ActiveScrolledRoot* aScrollTargetASR) : nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot), mScrollTargetASR(aScrollTargetASR), mIsFixedBackground(false) { MOZ_COUNT_CTOR(nsDisplayFixedPosition); } nsDisplayFixedPosition::nsDisplayFixedPosition( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aScrollTargetASR) : nsDisplayOwnLayer(aBuilder, aFrame, aList, aBuilder->CurrentActiveScrolledRoot()), // For fixed backgrounds, this is the ASR for the nearest scroll frame. mScrollTargetASR(aScrollTargetASR), mIsFixedBackground(true) { MOZ_COUNT_CTOR(nsDisplayFixedPosition); } ScrollableLayerGuid::ViewID nsDisplayFixedPosition::GetScrollTargetId() { if (mScrollTargetASR && (mIsFixedBackground || !nsLayoutUtils::IsReallyFixedPos(mFrame))) { return mScrollTargetASR->GetViewId(); } return nsLayoutUtils::ScrollIdForRootScrollFrame(mFrame->PresContext()); } bool nsDisplayFixedPosition::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { SideBits sides = SideBits::eNone; if (!mIsFixedBackground) { sides = nsLayoutUtils::GetSideBitsForFixedPositionContent(mFrame); } // We install this RAII scrolltarget tracker so that any // nsDisplayCompositorHitTestInfo items inside this fixed-pos item (and that // share the same ASR as this item) use the correct scroll target. That way // attempts to scroll on those items will scroll the root scroll frame. wr::DisplayListBuilder::FixedPosScrollTargetTracker tracker( aBuilder, GetActiveScrolledRoot(), GetScrollTargetId(), sides); return nsDisplayOwnLayer::CreateWebRenderCommands( aBuilder, aResources, aSc, aManager, aDisplayListBuilder); } bool nsDisplayFixedPosition::UpdateScrollData( WebRenderScrollData* aData, WebRenderLayerScrollData* aLayerData) { if (aLayerData) { if (!mIsFixedBackground) { aLayerData->SetFixedPositionSides( nsLayoutUtils::GetSideBitsForFixedPositionContent(mFrame)); } aLayerData->SetFixedPositionScrollContainerId(GetScrollTargetId()); } nsDisplayOwnLayer::UpdateScrollData(aData, aLayerData); return true; } void nsDisplayFixedPosition::WriteDebugInfo(std::stringstream& aStream) { aStream << nsPrintfCString( " (containerASR %s) (scrolltarget %" PRIu64 ")", ActiveScrolledRoot::ToString(mScrollTargetASR).get(), GetScrollTargetId()) .get(); } TableType GetTableTypeFromFrame(nsIFrame* aFrame) { if (aFrame->IsTableFrame()) { return TableType::Table; } if (aFrame->IsTableColFrame()) { return TableType::TableCol; } if (aFrame->IsTableColGroupFrame()) { return TableType::TableColGroup; } if (aFrame->IsTableRowFrame()) { return TableType::TableRow; } if (aFrame->IsTableRowGroupFrame()) { return TableType::TableRowGroup; } if (aFrame->IsTableCellFrame()) { return TableType::TableCell; } MOZ_ASSERT_UNREACHABLE("Invalid frame."); return TableType::Table; } nsDisplayTableFixedPosition::nsDisplayTableFixedPosition( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, nsIFrame* aAncestorFrame, const ActiveScrolledRoot* aScrollTargetASR) : nsDisplayFixedPosition(aBuilder, aFrame, aList, aScrollTargetASR), mAncestorFrame(aAncestorFrame) { if (aBuilder->IsRetainingDisplayList()) { mAncestorFrame->AddDisplayItem(this); } } nsDisplayStickyPosition::nsDisplayStickyPosition( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, const ActiveScrolledRoot* aContainerASR, bool aClippedToDisplayPort) : nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot), mContainerASR(aContainerASR), mClippedToDisplayPort(aClippedToDisplayPort), mShouldFlatten(false) { MOZ_COUNT_CTOR(nsDisplayStickyPosition); } // Returns the smallest distance from "0" to the range [min, max] where // min <= max. Despite the name, the return value is actually a 1-D vector, // and so may be negative if max < 0. static nscoord DistanceToRange(nscoord min, nscoord max) { MOZ_ASSERT(min <= max); if (max < 0) { return max; } if (min > 0) { return min; } MOZ_ASSERT(min <= 0 && max >= 0); return 0; } // Returns the magnitude of the part of the range [min, max] that is greater // than zero. The return value is always non-negative. static nscoord PositivePart(nscoord min, nscoord max) { MOZ_ASSERT(min <= max); if (min >= 0) { return max - min; } if (max > 0) { return max; } return 0; } // Returns the magnitude of the part of the range [min, max] that is less // than zero. The return value is always non-negative. static nscoord NegativePart(nscoord min, nscoord max) { MOZ_ASSERT(min <= max); if (max <= 0) { return max - min; } if (min < 0) { return 0 - min; } return 0; } StickyScrollContainer* nsDisplayStickyPosition::GetStickyScrollContainer() { StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::GetStickyScrollContainerForFrame(mFrame); if (stickyScrollContainer) { // If there's no ASR for the scrollframe that this sticky item is attached // to, then don't create a WR sticky item for it either. Trying to do so // will end in sadness because WR will interpret some coordinates as // relative to the nearest enclosing scrollframe, which will correspond // to the nearest ancestor ASR on the gecko side. That ASR will not be the // same as the scrollframe this sticky item is actually supposed to be // attached to, thus the sadness. // Not sending WR the sticky item is ok, because the enclosing scrollframe // will never be asynchronously scrolled. Instead we will always position // the sticky items correctly on the gecko side and WR will never need to // adjust their position itself. MOZ_ASSERT( stickyScrollContainer->ScrollFrame()->IsMaybeAsynchronouslyScrolled()); if (!stickyScrollContainer->ScrollFrame() ->IsMaybeAsynchronouslyScrolled()) { stickyScrollContainer = nullptr; } } return stickyScrollContainer; } bool nsDisplayStickyPosition::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { StickyScrollContainer* stickyScrollContainer = GetStickyScrollContainer(); Maybe saccHelper; if (stickyScrollContainer) { float auPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); bool snap; nsRect itemBounds = GetBounds(aDisplayListBuilder, &snap); Maybe topMargin; Maybe rightMargin; Maybe bottomMargin; Maybe leftMargin; wr::StickyOffsetBounds vBounds = {0.0, 0.0}; wr::StickyOffsetBounds hBounds = {0.0, 0.0}; nsPoint appliedOffset; nsRectAbsolute outer; nsRectAbsolute inner; stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner); nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame()); nsPoint offset = scrollFrame->GetOffsetToCrossDoc(Frame()) + ToReferenceFrame(); // Adjust the scrollPort coordinates to be relative to the reference frame, // so that it is in the same space as everything else. nsRect scrollPort = stickyScrollContainer->ScrollFrame()->GetScrollPortRect(); scrollPort += offset; // The following computations make more sense upon understanding the // semantics of "inner" and "outer", which is explained in the comment on // SetStickyPositionData in Layers.h. if (outer.YMost() != inner.YMost()) { // Question: How far will itemBounds.y be from the top of the scrollport // when we have scrolled from the current scroll position of "0" to // reach the range [inner.YMost(), outer.YMost()] where the item gets // stuck? // Answer: the current distance is "itemBounds.y - scrollPort.y". That // needs to be adjusted by the distance to the range, less any other // sticky ranges that fall between 0 and the range. If the distance is // negative (i.e. inner.YMost() <= outer.YMost() < 0) then we would be // scrolling upwards (decreasing scroll offset) to reach that range, // which would increase itemBounds.y and make it farther away from the // top of the scrollport. So in that case the adjustment is -distance. // If the distance is positive (0 < inner.YMost() <= outer.YMost()) then // we would be scrolling downwards, itemBounds.y would decrease, and we // again need to adjust by -distance. If we are already in the range // then no adjustment is needed and distance is 0 so again using // -distance works. If the distance is positive, and the item has both // top and bottom sticky ranges, then the bottom sticky range may fall // (entirely[1] or partly[2]) between the current scroll position. // [1]: 0 <= outer.Y() <= inner.Y() < inner.YMost() <= outer.YMost() // [2]: outer.Y() < 0 <= inner.Y() < inner.YMost() <= outer.YMost() // In these cases, the item doesn't actually move for that part of the // distance, so we need to subtract out that bit, which can be computed // as the positive portion of the range [outer.Y(), inner.Y()]. nscoord distance = DistanceToRange(inner.YMost(), outer.YMost()); if (distance > 0) { distance -= PositivePart(outer.Y(), inner.Y()); } topMargin = Some(NSAppUnitsToFloatPixels( itemBounds.y - scrollPort.y - distance, auPerDevPixel)); // Question: What is the maximum positive ("downward") offset that WR // will have to apply to this item in order to prevent the item from // visually moving? // Answer: Since the item is "sticky" in the range [inner.YMost(), // outer.YMost()], the maximum offset will be the size of the range, which // is outer.YMost() - inner.YMost(). vBounds.max = NSAppUnitsToFloatPixels(outer.YMost() - inner.YMost(), auPerDevPixel); // Question: how much of an offset has layout already applied to the item? // Answer: if we are // (a) inside the sticky range (inner.YMost() < 0 <= outer.YMost()), or // (b) past the sticky range (inner.YMost() < outer.YMost() < 0) // then layout has already applied some offset to the position of the // item. The amount of the adjustment is |0 - inner.YMost()| in case (a) // and |outer.YMost() - inner.YMost()| in case (b). if (inner.YMost() < 0) { appliedOffset.y = std::min(0, outer.YMost()) - inner.YMost(); MOZ_ASSERT(appliedOffset.y > 0); } } if (outer.Y() != inner.Y()) { // Similar logic as in the previous section, but this time we care about // the distance from itemBounds.YMost() to scrollPort.YMost(). nscoord distance = DistanceToRange(outer.Y(), inner.Y()); if (distance < 0) { distance += NegativePart(inner.YMost(), outer.YMost()); } bottomMargin = Some(NSAppUnitsToFloatPixels( scrollPort.YMost() - itemBounds.YMost() + distance, auPerDevPixel)); // And here WR will be moving the item upwards rather than downwards so // again things are inverted from the previous block. vBounds.min = NSAppUnitsToFloatPixels(outer.Y() - inner.Y(), auPerDevPixel); // We can't have appliedOffset be both positive and negative, and the top // adjustment takes priority. So here we only update appliedOffset.y if // it wasn't set by the top-sticky case above. if (appliedOffset.y == 0 && inner.Y() > 0) { appliedOffset.y = std::max(0, outer.Y()) - inner.Y(); MOZ_ASSERT(appliedOffset.y < 0); } } // Same as above, but for the x-axis if (outer.XMost() != inner.XMost()) { nscoord distance = DistanceToRange(inner.XMost(), outer.XMost()); if (distance > 0) { distance -= PositivePart(outer.X(), inner.X()); } leftMargin = Some(NSAppUnitsToFloatPixels( itemBounds.x - scrollPort.x - distance, auPerDevPixel)); hBounds.max = NSAppUnitsToFloatPixels(outer.XMost() - inner.XMost(), auPerDevPixel); if (inner.XMost() < 0) { appliedOffset.x = std::min(0, outer.XMost()) - inner.XMost(); MOZ_ASSERT(appliedOffset.x > 0); } } if (outer.X() != inner.X()) { nscoord distance = DistanceToRange(outer.X(), inner.X()); if (distance < 0) { distance += NegativePart(inner.XMost(), outer.XMost()); } rightMargin = Some(NSAppUnitsToFloatPixels( scrollPort.XMost() - itemBounds.XMost() + distance, auPerDevPixel)); hBounds.min = NSAppUnitsToFloatPixels(outer.X() - inner.X(), auPerDevPixel); if (appliedOffset.x == 0 && inner.X() > 0) { appliedOffset.x = std::max(0, outer.X()) - inner.X(); MOZ_ASSERT(appliedOffset.x < 0); } } LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(itemBounds, auPerDevPixel); wr::LayoutVector2D applied = { NSAppUnitsToFloatPixels(appliedOffset.x, auPerDevPixel), NSAppUnitsToFloatPixels(appliedOffset.y, auPerDevPixel)}; wr::WrSpatialId spatialId = aBuilder.DefineStickyFrame( wr::ToLayoutRect(bounds), topMargin.ptrOr(nullptr), rightMargin.ptrOr(nullptr), bottomMargin.ptrOr(nullptr), leftMargin.ptrOr(nullptr), vBounds, hBounds, applied, wr::SpatialKey(uint64_t(mFrame), GetPerFrameKey(), wr::SpatialKeyKind::Sticky)); saccHelper.emplace(aBuilder, spatialId); aManager->CommandBuilder().PushOverrideForASR(mContainerASR, spatialId); } { wr::StackingContextParams params; params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); nsDisplayOwnLayer::CreateWebRenderCommands(aBuilder, aResources, sc, aManager, aDisplayListBuilder); } if (stickyScrollContainer) { aManager->CommandBuilder().PopOverrideForASR(mContainerASR); } return true; } void nsDisplayStickyPosition::CalculateLayerScrollRanges( StickyScrollContainer* aStickyScrollContainer, float aAppUnitsPerDevPixel, float aScaleX, float aScaleY, LayerRectAbsolute& aStickyOuter, LayerRectAbsolute& aStickyInner) { nsRectAbsolute outer; nsRectAbsolute inner; aStickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner); aStickyOuter.SetBox( NSAppUnitsToFloatPixels(outer.X(), aAppUnitsPerDevPixel) * aScaleX, NSAppUnitsToFloatPixels(outer.Y(), aAppUnitsPerDevPixel) * aScaleY, NSAppUnitsToFloatPixels(outer.XMost(), aAppUnitsPerDevPixel) * aScaleX, NSAppUnitsToFloatPixels(outer.YMost(), aAppUnitsPerDevPixel) * aScaleY); aStickyInner.SetBox( NSAppUnitsToFloatPixels(inner.X(), aAppUnitsPerDevPixel) * aScaleX, NSAppUnitsToFloatPixels(inner.Y(), aAppUnitsPerDevPixel) * aScaleY, NSAppUnitsToFloatPixels(inner.XMost(), aAppUnitsPerDevPixel) * aScaleX, NSAppUnitsToFloatPixels(inner.YMost(), aAppUnitsPerDevPixel) * aScaleY); } bool nsDisplayStickyPosition::UpdateScrollData( WebRenderScrollData* aData, WebRenderLayerScrollData* aLayerData) { bool hasDynamicToolbar = HasDynamicToolbar(); if (aLayerData && hasDynamicToolbar) { StickyScrollContainer* stickyScrollContainer = GetStickyScrollContainer(); if (stickyScrollContainer) { float auPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); float cumulativeResolution = mFrame->PresShell()->GetCumulativeResolution(); LayerRectAbsolute stickyOuter; LayerRectAbsolute stickyInner; CalculateLayerScrollRanges(stickyScrollContainer, auPerDevPixel, cumulativeResolution, cumulativeResolution, stickyOuter, stickyInner); aLayerData->SetStickyScrollRangeOuter(stickyOuter); aLayerData->SetStickyScrollRangeInner(stickyInner); SideBits sides = nsLayoutUtils::GetSideBitsForFixedPositionContent(mFrame); aLayerData->SetFixedPositionSides(sides); ScrollableLayerGuid::ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(stickyScrollContainer->ScrollFrame() ->GetScrolledFrame() ->GetContent()); aLayerData->SetStickyPositionScrollContainerId(scrollId); } } // Return true if either there is a dynamic toolbar affecting this sticky // item or the OwnLayer base implementation returns true for some other // reason. bool ret = hasDynamicToolbar; ret |= nsDisplayOwnLayer::UpdateScrollData(aData, aLayerData); return ret; } nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer( nsDisplayListBuilder* aBuilder, nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame, const CompositorHitTestInfo& aHitInfo, const nsRect& aHitArea) : nsDisplayWrapList(aBuilder, aScrollFrame), mScrollFrame(aScrollFrame), mScrolledFrame(aScrolledFrame), mScrollParentId(aBuilder->GetCurrentScrollParentId()), mHitInfo(aHitInfo), mHitArea(aHitArea) { #ifdef NS_BUILD_REFCNT_LOGGING MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer); #endif } UniquePtr nsDisplayScrollInfoLayer::ComputeScrollMetadata( nsDisplayListBuilder* aBuilder, WebRenderLayerManager* aLayerManager) { ScrollMetadata metadata = nsLayoutUtils::ComputeScrollMetadata( mScrolledFrame, mScrollFrame, mScrollFrame->GetContent(), Frame(), ToReferenceFrame(), aLayerManager, mScrollParentId, mScrollFrame->GetSize(), false); metadata.GetMetrics().SetIsScrollInfoLayer(true); nsIScrollableFrame* scrollableFrame = mScrollFrame->GetScrollTargetFrame(); if (scrollableFrame) { aBuilder->AddScrollFrameToNotify(scrollableFrame); } return UniquePtr(new ScrollMetadata(metadata)); } bool nsDisplayScrollInfoLayer::UpdateScrollData( WebRenderScrollData* aData, WebRenderLayerScrollData* aLayerData) { if (aLayerData) { UniquePtr metadata = ComputeScrollMetadata(aData->GetBuilder(), aData->GetManager()); MOZ_ASSERT(aData); MOZ_ASSERT(metadata); aLayerData->AppendScrollMetadata(*aData, *metadata); } return true; } bool nsDisplayScrollInfoLayer::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { ScrollableLayerGuid::ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(mScrollFrame->GetContent()); const LayoutDeviceRect devRect = LayoutDeviceRect::FromAppUnits( mHitArea, mScrollFrame->PresContext()->AppUnitsPerDevPixel()); const wr::LayoutRect rect = wr::ToLayoutRect(devRect); aBuilder.PushHitTest(rect, rect, !BackfaceIsHidden(), scrollId, mHitInfo, SideBits::eNone); return true; } void nsDisplayScrollInfoLayer::WriteDebugInfo(std::stringstream& aStream) { aStream << " (scrollframe " << mScrollFrame << " scrolledFrame " << mScrolledFrame << ")"; } nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsSubDocumentFrame* aSubDocFrame, nsDisplayList* aList, int32_t aAPD, int32_t aParentAPD, nsDisplayOwnLayerFlags aFlags) : nsDisplaySubDocument(aBuilder, aFrame, aSubDocFrame, aList, aFlags), mAPD(aAPD), mParentAPD(aParentAPD) { MOZ_COUNT_CTOR(nsDisplayZoom); } nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { nsRect bounds = nsDisplaySubDocument::GetBounds(aBuilder, aSnap); *aSnap = false; return bounds.ScaleToOtherAppUnitsRoundOut(mAPD, mParentAPD); } void nsDisplayZoom::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { nsRect rect; // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1 // rect as well instead of possibly rounding the width or height to zero. if (aRect.width == 1 && aRect.height == 1) { rect.MoveTo(aRect.TopLeft().ScaleToOtherAppUnits(mParentAPD, mAPD)); rect.width = rect.height = 1; } else { rect = aRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD); } mList.HitTest(aBuilder, rect, aState, aOutFrames); } nsDisplayAsyncZoom::nsDisplayAsyncZoom( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, FrameMetrics::ViewID aViewID) : nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot), mViewID(aViewID) { MOZ_COUNT_CTOR(nsDisplayAsyncZoom); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayAsyncZoom::~nsDisplayAsyncZoom() { MOZ_COUNT_DTOR(nsDisplayAsyncZoom); } #endif void nsDisplayAsyncZoom::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { #ifdef DEBUG nsIScrollableFrame* scrollFrame = do_QueryFrame(mFrame); MOZ_ASSERT(scrollFrame && ViewportUtils::IsZoomedContentRoot( scrollFrame->GetScrolledFrame())); #endif nsRect rect = ViewportUtils::VisualToLayout(aRect, mFrame->PresShell()); mList.HitTest(aBuilder, rect, aState, aOutFrames); } bool nsDisplayAsyncZoom::UpdateScrollData( WebRenderScrollData* aData, WebRenderLayerScrollData* aLayerData) { bool ret = nsDisplayOwnLayer::UpdateScrollData(aData, aLayerData); MOZ_ASSERT(ret); if (aLayerData) { aLayerData->SetAsyncZoomContainerId(mViewID); } return ret; } /////////////////////////////////////////////////// // nsDisplayTransform Implementation // #ifndef DEBUG static_assert(sizeof(nsDisplayTransform) <= 512, "nsDisplayTransform has grown"); #endif nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aChildrenBuildingRect) : nsPaintedDisplayItem(aBuilder, aFrame), mChildren(aBuilder), mTransform(Some(Matrix4x4())), mChildrenBuildingRect(aChildrenBuildingRect), mPrerenderDecision(PrerenderDecision::No), mIsTransformSeparator(true), mHasTransformGetter(false), mHasAssociatedPerspective(false) { MOZ_COUNT_CTOR(nsDisplayTransform); MOZ_ASSERT(aFrame, "Must have a frame!"); Init(aBuilder, aList); } nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aChildrenBuildingRect, PrerenderDecision aPrerenderDecision) : nsPaintedDisplayItem(aBuilder, aFrame), mChildren(aBuilder), mChildrenBuildingRect(aChildrenBuildingRect), mPrerenderDecision(aPrerenderDecision), mIsTransformSeparator(false), mHasTransformGetter(false), mHasAssociatedPerspective(false) { MOZ_COUNT_CTOR(nsDisplayTransform); MOZ_ASSERT(aFrame, "Must have a frame!"); SetReferenceFrameToAncestor(aBuilder); Init(aBuilder, aList); } nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aChildrenBuildingRect, decltype(WithTransformGetter)) : nsPaintedDisplayItem(aBuilder, aFrame), mChildren(aBuilder), mChildrenBuildingRect(aChildrenBuildingRect), mPrerenderDecision(PrerenderDecision::No), mIsTransformSeparator(false), mHasTransformGetter(true), mHasAssociatedPerspective(false) { MOZ_COUNT_CTOR(nsDisplayTransform); MOZ_ASSERT(aFrame, "Must have a frame!"); MOZ_ASSERT(aFrame->GetTransformGetter()); Init(aBuilder, aList); } void nsDisplayTransform::SetReferenceFrameToAncestor( nsDisplayListBuilder* aBuilder) { if (mFrame == aBuilder->RootReferenceFrame()) { return; } // We manually recompute mToReferenceFrame without going through the // builder, since this won't apply the 'additional offset'. Our // children will already be painting with that applied, and we don't // want to include it a second time in our transform. We don't recompute // our visible/building rects, since those should still include the additional // offset. // TODO: Are there are things computed using our ToReferenceFrame that should // have the additional offset applied? Should we instead just manually remove // the offset from our transform instead of this more general value? // Can we instead apply the additional offset to us and not our children, like // we do for all other offsets (and how reference frames are supposed to // work)? nsIFrame* outerFrame = nsLayoutUtils::GetCrossDocParentFrameInProcess(mFrame); const nsIFrame* referenceFrame = aBuilder->FindReferenceFrameFor(outerFrame); mToReferenceFrame = mFrame->GetOffsetToCrossDoc(referenceFrame); } void nsDisplayTransform::Init(nsDisplayListBuilder* aBuilder, nsDisplayList* aChildren) { mChildren.AppendToTop(aChildren); UpdateBounds(aBuilder); } bool nsDisplayTransform::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { return false; } /* Returns the delta specified by the transform-origin property. * This is a positive delta, meaning that it indicates the direction to move * to get from (0, 0) of the frame to the transform origin. This function is * called off the main thread. */ /* static */ Point3D nsDisplayTransform::GetDeltaToTransformOrigin( const nsIFrame* aFrame, TransformReferenceBox& aRefBox, float aAppUnitsPerPixel) { MOZ_ASSERT(aFrame, "Can't get delta for a null frame!"); MOZ_ASSERT(aFrame->IsTransformed() || aFrame->BackfaceIsHidden() || aFrame->Combines3DTransformWithAncestors(), "Shouldn't get a delta for an untransformed frame!"); if (!aFrame->IsTransformed()) { return Point3D(); } /* For both of the coordinates, if the value of transform is a * percentage, it's relative to the size of the frame. Otherwise, if it's * a distance, it's already computed for us! */ const nsStyleDisplay* display = aFrame->StyleDisplay(); const StyleTransformOrigin& transformOrigin = display->mTransformOrigin; CSSPoint origin = nsStyleTransformMatrix::Convert2DPosition( transformOrigin.horizontal, transformOrigin.vertical, aRefBox); if (aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) { // SVG frames (unlike other frames) have a reference box that can be (and // typically is) offset from the TopLeft() of the frame. We need to account // for that here. origin.x += CSSPixel::FromAppUnits(aRefBox.X()); origin.y += CSSPixel::FromAppUnits(aRefBox.Y()); } float scale = AppUnitsPerCSSPixel() / float(aAppUnitsPerPixel); float z = transformOrigin.depth._0; return Point3D(origin.x * scale, origin.y * scale, z * scale); } /* static */ bool nsDisplayTransform::ComputePerspectiveMatrix(const nsIFrame* aFrame, float aAppUnitsPerPixel, Matrix4x4& aOutMatrix) { MOZ_ASSERT(aFrame, "Can't get delta for a null frame!"); MOZ_ASSERT(aFrame->IsTransformed() || aFrame->BackfaceIsHidden() || aFrame->Combines3DTransformWithAncestors(), "Shouldn't get a delta for an untransformed frame!"); MOZ_ASSERT(aOutMatrix.IsIdentity(), "Must have a blank output matrix"); if (!aFrame->IsTransformed()) { return false; } // TODO: Is it possible that the perspectiveFrame's bounds haven't been set // correctly yet (similar to the aBoundsOverride case for // GetResultingTransformMatrix)? nsIFrame* perspectiveFrame = aFrame->GetClosestFlattenedTreeAncestorPrimaryFrame(); if (!perspectiveFrame) { return false; } /* Grab the values for perspective and perspective-origin (if present) */ const nsStyleDisplay* perspectiveDisplay = perspectiveFrame->StyleDisplay(); if (perspectiveDisplay->mChildPerspective.IsNone()) { return false; } MOZ_ASSERT(perspectiveDisplay->mChildPerspective.IsLength()); float perspective = perspectiveDisplay->mChildPerspective.AsLength().ToCSSPixels(); perspective = std::max(1.0f, perspective); if (perspective < std::numeric_limits::epsilon()) { return true; } TransformReferenceBox refBox(perspectiveFrame); Point perspectiveOrigin = nsStyleTransformMatrix::Convert2DPosition( perspectiveDisplay->mPerspectiveOrigin.horizontal, perspectiveDisplay->mPerspectiveOrigin.vertical, refBox, aAppUnitsPerPixel); /* GetOffsetTo computes the offset required to move from 0,0 in * perspectiveFrame to 0,0 in aFrame. Although we actually want the inverse of * this, it's faster to compute this way. */ nsPoint frameToPerspectiveOffset = -aFrame->GetOffsetTo(perspectiveFrame); Point frameToPerspectiveGfxOffset( NSAppUnitsToFloatPixels(frameToPerspectiveOffset.x, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(frameToPerspectiveOffset.y, aAppUnitsPerPixel)); /* Move the perspective origin to be relative to aFrame, instead of relative * to the containing block which is how it was specified in the style system. */ perspectiveOrigin += frameToPerspectiveGfxOffset; aOutMatrix._34 = -1.0 / NSAppUnitsToFloatPixels(CSSPixel::ToAppUnits(perspective), aAppUnitsPerPixel); aOutMatrix.ChangeBasis(Point3D(perspectiveOrigin.x, perspectiveOrigin.y, 0)); return true; } nsDisplayTransform::FrameTransformProperties::FrameTransformProperties( const nsIFrame* aFrame, TransformReferenceBox& aRefBox, float aAppUnitsPerPixel) : mFrame(aFrame), mTranslate(aFrame->StyleDisplay()->mTranslate), mRotate(aFrame->StyleDisplay()->mRotate), mScale(aFrame->StyleDisplay()->mScale), mTransform(aFrame->StyleDisplay()->mTransform), mMotion(MotionPathUtils::ResolveMotionPath(aFrame, aRefBox)), mToTransformOrigin( GetDeltaToTransformOrigin(aFrame, aRefBox, aAppUnitsPerPixel)) {} /* Wraps up the transform matrix in a change-of-basis matrix pair that * translates from local coordinate space to transform coordinate space, then * hands it back. */ Matrix4x4 nsDisplayTransform::GetResultingTransformMatrix( const FrameTransformProperties& aProperties, TransformReferenceBox& aRefBox, float aAppUnitsPerPixel) { return GetResultingTransformMatrixInternal(aProperties, aRefBox, nsPoint(), aAppUnitsPerPixel, 0); } Matrix4x4 nsDisplayTransform::GetResultingTransformMatrix( const nsIFrame* aFrame, const nsPoint& aOrigin, float aAppUnitsPerPixel, uint32_t aFlags) { TransformReferenceBox refBox(aFrame); FrameTransformProperties props(aFrame, refBox, aAppUnitsPerPixel); return GetResultingTransformMatrixInternal(props, refBox, aOrigin, aAppUnitsPerPixel, aFlags); } Matrix4x4 nsDisplayTransform::GetResultingTransformMatrixInternal( const FrameTransformProperties& aProperties, TransformReferenceBox& aRefBox, const nsPoint& aOrigin, float aAppUnitsPerPixel, uint32_t aFlags) { const nsIFrame* frame = aProperties.mFrame; NS_ASSERTION(frame || !(aFlags & INCLUDE_PERSPECTIVE), "Must have a frame to compute perspective!"); // Get the underlying transform matrix: /* Get the matrix, then change its basis to factor in the origin. */ Matrix4x4 result; // Call IsSVGTransformed() regardless of the value of // aProperties.HasTransform(), since we still need any // potential parentsChildrenOnlyTransform. Matrix svgTransform, parentsChildrenOnlyTransform; const bool hasSVGTransforms = frame && frame->HasAnyStateBits(NS_FRAME_MAY_BE_TRANSFORMED) && frame->IsSVGTransformed(&svgTransform, &parentsChildrenOnlyTransform); bool shouldRound = nsLayoutUtils::ShouldSnapToGrid(frame); /* Transformed frames always have a transform, or are preserving 3d (and might * still have perspective!) */ if (aProperties.HasTransform()) { result = nsStyleTransformMatrix::ReadTransforms( aProperties.mTranslate, aProperties.mRotate, aProperties.mScale, aProperties.mMotion, aProperties.mTransform, aRefBox, aAppUnitsPerPixel); } else if (hasSVGTransforms) { // Correct the translation components for zoom: float pixelsPerCSSPx = AppUnitsPerCSSPixel() / aAppUnitsPerPixel; svgTransform._31 *= pixelsPerCSSPx; svgTransform._32 *= pixelsPerCSSPx; result = Matrix4x4::From2D(svgTransform); } // Apply any translation due to 'transform-origin' and/or 'transform-box': result.ChangeBasis(aProperties.mToTransformOrigin); // See the comment for SVGContainerFrame::HasChildrenOnlyTransform for // an explanation of what children-only transforms are. const bool parentHasChildrenOnlyTransform = hasSVGTransforms && !parentsChildrenOnlyTransform.IsIdentity(); if (parentHasChildrenOnlyTransform) { float pixelsPerCSSPx = AppUnitsPerCSSPixel() / aAppUnitsPerPixel; parentsChildrenOnlyTransform._31 *= pixelsPerCSSPx; parentsChildrenOnlyTransform._32 *= pixelsPerCSSPx; Point3D frameOffset( NSAppUnitsToFloatPixels(-frame->GetPosition().x, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(-frame->GetPosition().y, aAppUnitsPerPixel), 0); Matrix4x4 parentsChildrenOnlyTransform3D = Matrix4x4::From2D(parentsChildrenOnlyTransform) .ChangeBasis(frameOffset); result *= parentsChildrenOnlyTransform3D; } Matrix4x4 perspectiveMatrix; bool hasPerspective = aFlags & INCLUDE_PERSPECTIVE; if (hasPerspective) { if (ComputePerspectiveMatrix(frame, aAppUnitsPerPixel, perspectiveMatrix)) { result *= perspectiveMatrix; } } if ((aFlags & INCLUDE_PRESERVE3D_ANCESTORS) && frame && frame->Combines3DTransformWithAncestors()) { // Include the transform set on our parent nsIFrame* parentFrame = frame->GetClosestFlattenedTreeAncestorPrimaryFrame(); NS_ASSERTION(parentFrame && parentFrame->IsTransformed() && parentFrame->Extend3DContext(), "Preserve3D mismatch!"); TransformReferenceBox refBox(parentFrame); FrameTransformProperties props(parentFrame, refBox, aAppUnitsPerPixel); uint32_t flags = aFlags & (INCLUDE_PRESERVE3D_ANCESTORS | INCLUDE_PERSPECTIVE); // If this frame isn't transformed (but we exist for backface-visibility), // then we're not a reference frame so no offset to origin will be added. // Otherwise we need to manually translate into our parent's coordinate // space. if (frame->IsTransformed()) { nsLayoutUtils::PostTranslate(result, frame->GetPosition(), aAppUnitsPerPixel, shouldRound); } Matrix4x4 parent = GetResultingTransformMatrixInternal( props, refBox, nsPoint(0, 0), aAppUnitsPerPixel, flags); result = result * parent; } if (aFlags & OFFSET_BY_ORIGIN) { nsLayoutUtils::PostTranslate(result, aOrigin, aAppUnitsPerPixel, shouldRound); } return result; } bool nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) { static constexpr nsCSSPropertyIDSet opacitySet = nsCSSPropertyIDSet::OpacityProperties(); if (ActiveLayerTracker::IsStyleAnimated(aBuilder, mFrame, opacitySet)) { return true; } EffectCompositor::SetPerformanceWarning( mFrame, opacitySet, AnimationPerformanceWarning( AnimationPerformanceWarning::Type::OpacityFrameInactive)); return false; } bool nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) { return mPrerenderDecision != PrerenderDecision::No; } bool nsDisplayBackgroundColor::CanUseAsyncAnimations( nsDisplayListBuilder* aBuilder) { return StaticPrefs::gfx_omta_background_color(); } static bool IsInStickyPositionedSubtree(const nsIFrame* aFrame) { for (const nsIFrame* frame = aFrame; frame; frame = nsLayoutUtils::GetCrossDocParentFrameInProcess(frame)) { if (frame->IsStickyPositioned()) { return true; } } return false; } static bool ShouldUsePartialPrerender(const nsIFrame* aFrame) { return StaticPrefs::layout_animation_prerender_partial() && // Bug 1642547: Support partial prerender for position:sticky elements. !IsInStickyPositionedSubtree(aFrame); } /* static */ auto nsDisplayTransform::ShouldPrerenderTransformedContent( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsRect* aDirtyRect) -> PrerenderInfo { PrerenderInfo result; // If we are in a preserve-3d tree, and we've disallowed async animations, we // return No prerender decision directly. if ((aFrame->Extend3DContext() || aFrame->Combines3DTransformWithAncestors()) && !aBuilder->GetPreserves3DAllowAsyncAnimation()) { return result; } // Elements whose transform has been modified recently, or which // have a compositor-animated transform, can be prerendered. An element // might have only just had its transform animated in which case // the ActiveLayerManager may not have been notified yet. static constexpr nsCSSPropertyIDSet transformSet = nsCSSPropertyIDSet::TransformLikeProperties(); if (!ActiveLayerTracker::IsTransformMaybeAnimated(aFrame) && !EffectCompositor::HasAnimationsForCompositor( aFrame, DisplayItemType::TYPE_TRANSFORM)) { EffectCompositor::SetPerformanceWarning( aFrame, transformSet, AnimationPerformanceWarning( AnimationPerformanceWarning::Type::TransformFrameInactive)); // This case happens when we're sure that the frame is not animated and its // preserve-3d ancestors are not, either. So we don't need to pre-render. // However, this decision shouldn't affect the decisions for other frames in // the preserve-3d context. We need this flag to determine whether we should // block async animations on other frames in the current preserve-3d tree. result.mHasAnimations = false; return result; } // We should not allow prerender if any ancestor container element has // mask/clip-path effects. // // With prerender and async transform animation, we do not need to restyle an // animated element to respect position changes, since that transform is done // by layer animation. As a result, the container element is not aware of // position change of that containing element and loses the chance to update // the content of mask/clip-path. // // Why do we need to update a mask? This is relative to how we generate a // mask layer in ContainerState::SetupMaskLayerForCSSMask. While creating a // mask layer, to reduce memory usage, we did not choose the size of the // masked element as mask size. Instead, we read the union of bounds of all // children display items by nsDisplayWrapList::GetBounds, which is smaller // than or equal to the masked element's boundary, and use it as the position // size of the mask layer. That union bounds is actually affected by the // geometry of the animated element. To keep the content of mask up to date, // forbidding of prerender is required. for (nsIFrame* container = nsLayoutUtils::GetCrossDocParentFrameInProcess(aFrame); container; container = nsLayoutUtils::GetCrossDocParentFrameInProcess(container)) { const nsStyleSVGReset* svgReset = container->StyleSVGReset(); if (svgReset->HasMask() || svgReset->HasClipPath()) { return result; } } // If the incoming dirty rect already contains the entire overflow area, // we are already rendering the entire content. nsRect overflow = aFrame->InkOverflowRectRelativeToSelf(); // UntransformRect will not touch the output rect (`&untranformedDirtyRect`) // in cases of non-invertible transforms, so we set `untransformedRect` to // `aDirtyRect` as an initial value for such cases. nsRect untransformedDirtyRect = *aDirtyRect; UntransformRect(*aDirtyRect, overflow, aFrame, &untransformedDirtyRect); if (untransformedDirtyRect.Contains(overflow)) { *aDirtyRect = untransformedDirtyRect; result.mDecision = PrerenderDecision::Full; return result; } float viewportRatio = StaticPrefs::layout_animation_prerender_viewport_ratio_limit(); uint32_t absoluteLimitX = StaticPrefs::layout_animation_prerender_absolute_limit_x(); uint32_t absoluteLimitY = StaticPrefs::layout_animation_prerender_absolute_limit_y(); nsSize refSize = aBuilder->RootReferenceFrame()->GetSize(); float resolution = aFrame->PresShell()->GetCumulativeResolution(); if (resolution < 1.0f) { refSize.SizeTo( NSCoordSaturatingNonnegativeMultiply(refSize.width, 1.0f / resolution), NSCoordSaturatingNonnegativeMultiply(refSize.height, 1.0f / resolution)); } // Only prerender if the transformed frame's size is <= a multiple of the // reference frame size (~viewport), and less than an absolute limit. // Both the ratio and the absolute limit are configurable. nscoord maxLength = std::max(nscoord(refSize.width * viewportRatio), nscoord(refSize.height * viewportRatio)); nsSize relativeLimit(maxLength, maxLength); nsSize absoluteLimit( aFrame->PresContext()->DevPixelsToAppUnits(absoluteLimitX), aFrame->PresContext()->DevPixelsToAppUnits(absoluteLimitY)); nsSize maxSize = Min(relativeLimit, absoluteLimit); const auto transform = nsLayoutUtils::GetTransformToAncestor( RelativeTo{aFrame}, RelativeTo{nsLayoutUtils::GetDisplayRootFrame(aFrame)}); const gfxRect transformedBounds = transform.TransformAndClipBounds( gfxRect(overflow.x, overflow.y, overflow.width, overflow.height), gfxRect::MaxIntRect()); const nsSize frameSize = nsSize(transformedBounds.width, transformedBounds.height); uint64_t maxLimitArea = uint64_t(maxSize.width) * maxSize.height; uint64_t frameArea = uint64_t(frameSize.width) * frameSize.height; if (frameArea <= maxLimitArea && frameSize <= absoluteLimit) { *aDirtyRect = overflow; result.mDecision = PrerenderDecision::Full; return result; } if (ShouldUsePartialPrerender(aFrame)) { *aDirtyRect = nsLayoutUtils::ComputePartialPrerenderArea( aFrame, untransformedDirtyRect, overflow, maxSize); result.mDecision = PrerenderDecision::Partial; return result; } if (frameArea > maxLimitArea) { uint64_t appUnitsPerPixel = AppUnitsPerCSSPixel(); EffectCompositor::SetPerformanceWarning( aFrame, transformSet, AnimationPerformanceWarning( AnimationPerformanceWarning::Type::ContentTooLargeArea, { int(frameArea / (appUnitsPerPixel * appUnitsPerPixel)), int(maxLimitArea / (appUnitsPerPixel * appUnitsPerPixel)), })); } else { EffectCompositor::SetPerformanceWarning( aFrame, transformSet, AnimationPerformanceWarning( AnimationPerformanceWarning::Type::ContentTooLarge, { nsPresContext::AppUnitsToIntCSSPixels(frameSize.width), nsPresContext::AppUnitsToIntCSSPixels(frameSize.height), nsPresContext::AppUnitsToIntCSSPixels(relativeLimit.width), nsPresContext::AppUnitsToIntCSSPixels(relativeLimit.height), nsPresContext::AppUnitsToIntCSSPixels(absoluteLimit.width), nsPresContext::AppUnitsToIntCSSPixels(absoluteLimit.height), })); } return result; } /* If the matrix is singular, or a hidden backface is shown, the frame won't be * visible or hit. */ static bool IsFrameVisible(nsIFrame* aFrame, const Matrix4x4& aMatrix) { if (aMatrix.IsSingular()) { return false; } if (aFrame->BackfaceIsHidden() && aMatrix.IsBackfaceVisible()) { return false; } return true; } const Matrix4x4Flagged& nsDisplayTransform::GetTransform() const { if (mTransform) { return *mTransform; } float scale = mFrame->PresContext()->AppUnitsPerDevPixel(); if (mHasTransformGetter) { mTransform.emplace((mFrame->GetTransformGetter())(mFrame, scale)); Point3D newOrigin = Point3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale), NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale), 0.0f); mTransform->ChangeBasis(newOrigin.x, newOrigin.y, newOrigin.z); } else if (!mIsTransformSeparator) { DebugOnly isReference = mFrame->IsTransformed() || mFrame->Combines3DTransformWithAncestors() || mFrame->Extend3DContext(); MOZ_ASSERT(isReference); mTransform.emplace( GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale, INCLUDE_PERSPECTIVE | OFFSET_BY_ORIGIN)); } else { // Use identity matrix mTransform.emplace(); } return *mTransform; } const Matrix4x4Flagged& nsDisplayTransform::GetInverseTransform() const { if (mInverseTransform) { return *mInverseTransform; } MOZ_ASSERT(!GetTransform().IsSingular()); mInverseTransform.emplace(GetTransform().Inverse()); return *mInverseTransform; } Matrix4x4 nsDisplayTransform::GetTransformForRendering( LayoutDevicePoint* aOutOrigin) const { if (!mFrame->HasPerspective() || mHasTransformGetter || mIsTransformSeparator) { if (!mHasTransformGetter && !mIsTransformSeparator && aOutOrigin) { // If aOutOrigin is provided, put the offset to origin into it, because // we need to keep it separate for webrender. The combination of // *aOutOrigin and the returned matrix here should always be equivalent // to what GetTransform() would have returned. float scale = mFrame->PresContext()->AppUnitsPerDevPixel(); *aOutOrigin = LayoutDevicePoint::FromAppUnits(ToReferenceFrame(), scale); // The rounding behavior should also be the same as GetTransform(). if (nsLayoutUtils::ShouldSnapToGrid(mFrame)) { aOutOrigin->Round(); } return GetResultingTransformMatrix(mFrame, nsPoint(0, 0), scale, INCLUDE_PERSPECTIVE); } return GetTransform().GetMatrix(); } MOZ_ASSERT(!mHasTransformGetter); float scale = mFrame->PresContext()->AppUnitsPerDevPixel(); // Don't include perspective transform, or the offset to origin, since // nsDisplayPerspective will handle both of those. return GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale, 0); } const Matrix4x4& nsDisplayTransform::GetAccumulatedPreserved3DTransform( nsDisplayListBuilder* aBuilder) { MOZ_ASSERT(!mFrame->Extend3DContext() || IsLeafOf3DContext()); if (!IsLeafOf3DContext()) { return GetTransform().GetMatrix(); } if (!mTransformPreserves3D) { const nsIFrame* establisher; // Establisher of the 3D rendering context. for (establisher = mFrame; establisher && establisher->Combines3DTransformWithAncestors(); establisher = establisher->GetClosestFlattenedTreeAncestorPrimaryFrame()) { } const nsIFrame* establisherReference = aBuilder->FindReferenceFrameFor( nsLayoutUtils::GetCrossDocParentFrameInProcess(establisher)); nsPoint offset = establisher->GetOffsetToCrossDoc(establisherReference); float scale = mFrame->PresContext()->AppUnitsPerDevPixel(); uint32_t flags = INCLUDE_PRESERVE3D_ANCESTORS | INCLUDE_PERSPECTIVE | OFFSET_BY_ORIGIN; mTransformPreserves3D = MakeUnique( GetResultingTransformMatrix(mFrame, offset, scale, flags)); } return *mTransformPreserves3D; } bool nsDisplayTransform::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { // We want to make sure we don't pollute the transform property in the WR // stacking context by including the position of this frame (relative to the // parent reference frame). We need to keep those separate; the position of // this frame goes into the stacking context bounds while the transform goes // into the transform. LayoutDevicePoint position; Matrix4x4 newTransformMatrix = GetTransformForRendering(&position); gfx::Matrix4x4* transformForSC = &newTransformMatrix; if (newTransformMatrix.IsIdentity()) { // If the transform is an identity transform, strip it out so that WR // doesn't turn this stacking context into a reference frame, as it // affects positioning. Bug 1345577 tracks a better fix. transformForSC = nullptr; // In ChooseScaleAndSetTransform, we round the offset from the reference // frame used to adjust the transform, if there is no transform, or it // is just a translation. We need to do the same here. if (nsLayoutUtils::ShouldSnapToGrid(mFrame)) { position.Round(); } } auto key = wr::SpatialKey(uint64_t(mFrame), GetPerFrameKey(), wr::SpatialKeyKind::Transform); // We don't send animations for transform separator display items. uint64_t animationsId = mIsTransformSeparator ? 0 : AddAnimationsForWebRender( this, aManager, aDisplayListBuilder, IsPartialPrerender() ? Some(position) : Nothing()); wr::WrAnimationProperty prop{wr::WrAnimationType::Transform, animationsId, key}; nsDisplayTransform* deferredTransformItem = nullptr; if (!mFrame->ChildrenHavePerspective()) { // If it has perspective, we create a new scroll data via the // UpdateScrollData call because that scenario is more complex. Otherwise // we can just stash the transform on the StackingContextHelper and // apply it to any scroll data that are created inside this // nsDisplayTransform. deferredTransformItem = this; } // Determine if we're possibly animated (= would need an active layer in FLB). bool animated = !mIsTransformSeparator && ActiveLayerTracker::IsTransformMaybeAnimated(Frame()); wr::StackingContextParams params; params.mBoundTransform = &newTransformMatrix; params.animation = animationsId ? &prop : nullptr; wr::WrTransformInfo transform_info; if (transformForSC) { transform_info.transform = wr::ToLayoutTransform(newTransformMatrix); transform_info.key = key; params.mTransformPtr = &transform_info; } else { params.mTransformPtr = nullptr; } params.prim_flags = !BackfaceIsHidden() ? wr::PrimitiveFlags::IS_BACKFACE_VISIBLE : wr::PrimitiveFlags{0}; params.paired_with_perspective = mHasAssociatedPerspective; params.mDeferredTransformItem = deferredTransformItem; params.mAnimated = animated; // Determine if we would have to rasterize any items in local raster space // (i.e. disable subpixel AA). We don't always need to rasterize locally even // if the stacking context is possibly animated (at the cost of potentially // some false negatives with respect to will-change handling), so we pass in // this determination separately to accurately match with when FLB would // normally disable subpixel AA. params.mRasterizeLocally = animated && Frame()->HasAnimationOfTransform(); params.SetPreserve3D(mFrame->Extend3DContext() && !mIsTransformSeparator); params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); LayoutDeviceSize boundsSize = LayoutDeviceSize::FromAppUnits( mChildBounds.Size(), mFrame->PresContext()->AppUnitsPerDevPixel()); StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params, LayoutDeviceRect(position, boundsSize)); aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList( GetChildren(), this, aDisplayListBuilder, sc, aBuilder, aResources); return true; } bool nsDisplayTransform::UpdateScrollData( WebRenderScrollData* aData, WebRenderLayerScrollData* aLayerData) { if (!mFrame->ChildrenHavePerspective()) { // This case is handled in CreateWebRenderCommands by stashing the transform // on the stacking context. return false; } if (aLayerData) { aLayerData->SetTransform(GetTransform().GetMatrix()); aLayerData->SetTransformIsPerspective(true); } return true; } bool nsDisplayTransform::ShouldSkipTransform( nsDisplayListBuilder* aBuilder) const { return (aBuilder->RootReferenceFrame() == mFrame) && aBuilder->IsForGenerateGlyphMask(); } void nsDisplayTransform::Collect3DTransformLeaves( nsDisplayListBuilder* aBuilder, nsTArray& aLeaves) { if (!IsParticipating3DContext() || IsLeafOf3DContext()) { aLeaves.AppendElement(this); return; } FlattenedDisplayListIterator iter(aBuilder, &mChildren); while (iter.HasNext()) { nsDisplayItem* item = iter.GetNextItem(); if (item->GetType() == DisplayItemType::TYPE_PERSPECTIVE) { auto* perspective = static_cast(item); if (!perspective->GetChildren()->GetTop()) { continue; } item = perspective->GetChildren()->GetTop(); } if (item->GetType() != DisplayItemType::TYPE_TRANSFORM) { gfxCriticalError() << "Invalid child item within 3D transform of type: " << item->Name(); continue; } static_cast(item)->Collect3DTransformLeaves(aBuilder, aLeaves); } } static RefPtr BuildPathFromPolygon(const RefPtr& aDT, const gfx::Polygon& aPolygon) { MOZ_ASSERT(!aPolygon.IsEmpty()); RefPtr pathBuilder = aDT->CreatePathBuilder(); const nsTArray& points = aPolygon.GetPoints(); pathBuilder->MoveTo(points[0].As2DPoint()); for (size_t i = 1; i < points.Length(); ++i) { pathBuilder->LineTo(points[i].As2DPoint()); } pathBuilder->Close(); return pathBuilder->Finish(); } void nsDisplayTransform::CollectSorted3DTransformLeaves( nsDisplayListBuilder* aBuilder, nsTArray& aLeaves) { std::list inputLayers; nsTArray leaves; Collect3DTransformLeaves(aBuilder, leaves); for (nsDisplayTransform* item : leaves) { auto bounds = LayoutDeviceRect::FromAppUnits( item->mChildBounds, item->mFrame->PresContext()->AppUnitsPerDevPixel()); Matrix4x4 transform = item->GetAccumulatedPreserved3DTransform(aBuilder); if (!IsFrameVisible(item->mFrame, transform)) { continue; } gfx::Polygon polygon = gfx::Polygon::FromRect(gfx::Rect(bounds.ToUnknownRect())); polygon.TransformToScreenSpace(transform); if (polygon.GetPoints().Length() >= 3) { inputLayers.push_back(TransformPolygon(item, std::move(polygon))); } } if (inputLayers.empty()) { return; } BSPTree tree(inputLayers); nsTArray orderedLayers(tree.GetDrawOrder()); for (TransformPolygon& polygon : orderedLayers) { Matrix4x4 inverse = polygon.data->GetAccumulatedPreserved3DTransform(aBuilder).Inverse(); MOZ_ASSERT(polygon.geometry); polygon.geometry->TransformToLayerSpace(inverse); } aLeaves = std::move(orderedLayers); } void nsDisplayTransform::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { Paint(aBuilder, aCtx, Nothing()); } void nsDisplayTransform::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx, const Maybe& aPolygon) { if (IsParticipating3DContext() && !IsLeafOf3DContext()) { MOZ_ASSERT(!aPolygon); nsTArray leaves; CollectSorted3DTransformLeaves(aBuilder, leaves); for (TransformPolygon& item : leaves) { item.data->Paint(aBuilder, aCtx, item.geometry); } return; } gfxContextMatrixAutoSaveRestore saveMatrix(aCtx); Matrix4x4 trans = ShouldSkipTransform(aBuilder) ? Matrix4x4() : GetAccumulatedPreserved3DTransform(aBuilder); if (!IsFrameVisible(mFrame, trans)) { return; } Matrix trans2d; if (trans.CanDraw2D(&trans2d)) { aCtx->Multiply(ThebesMatrix(trans2d)); if (aPolygon) { RefPtr path = BuildPathFromPolygon(aCtx->GetDrawTarget(), *aPolygon); aCtx->GetDrawTarget()->PushClip(path); } GetChildren()->Paint(aBuilder, aCtx, mFrame->PresContext()->AppUnitsPerDevPixel()); if (aPolygon) { aCtx->GetDrawTarget()->PopClip(); } return; } // TODO: Implement 3d transform handling, including plane splitting and // sorting. See BasicCompositor. auto pixelBounds = LayoutDeviceRect::FromAppUnitsToOutside( mChildBounds, mFrame->PresContext()->AppUnitsPerDevPixel()); RefPtr untransformedDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget( IntSize(pixelBounds.Width(), pixelBounds.Height()), SurfaceFormat::B8G8R8A8, true); if (!untransformedDT || !untransformedDT->IsValid()) { return; } untransformedDT->SetTransform( Matrix::Translation(-Point(pixelBounds.X(), pixelBounds.Y()))); RefPtr groupTarget = gfxContext::CreatePreservingTransformOrNull(untransformedDT); if (aPolygon) { RefPtr path = BuildPathFromPolygon(aCtx->GetDrawTarget(), *aPolygon); aCtx->GetDrawTarget()->PushClip(path); } GetChildren()->Paint(aBuilder, groupTarget, mFrame->PresContext()->AppUnitsPerDevPixel()); if (aPolygon) { aCtx->GetDrawTarget()->PopClip(); } RefPtr untransformedSurf = untransformedDT->Snapshot(); trans.PreTranslate(pixelBounds.X(), pixelBounds.Y(), 0); aCtx->GetDrawTarget()->Draw3DTransformedSurface(untransformedSurf, trans); } bool nsDisplayTransform::MayBeAnimated(nsDisplayListBuilder* aBuilder) const { // If EffectCompositor::HasAnimationsForCompositor() is true then we can // completely bypass the main thread for this animation, so it is always // worthwhile. // For ActiveLayerTracker::IsTransformAnimated() cases the main thread is // already involved so there is less to be gained. // Therefore we check that the *post-transform* bounds of this item are // big enough to justify an active layer. return EffectCompositor::HasAnimationsForCompositor( mFrame, DisplayItemType::TYPE_TRANSFORM) || (ActiveLayerTracker::IsTransformAnimated(aBuilder, mFrame)); } nsRect nsDisplayTransform::TransformUntransformedBounds( nsDisplayListBuilder* aBuilder, const Matrix4x4Flagged& aMatrix) const { bool snap; const nsRect untransformedBounds = GetUntransformedBounds(aBuilder, &snap); // GetTransform always operates in dev pixels. const float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); return nsLayoutUtils::MatrixTransformRect(untransformedBounds, aMatrix, factor); } /** * Returns the bounds for this transform. The bounds are calculated during * display list building and merging, see |nsDisplayTransform::UpdateBounds()|. */ nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; return mBounds; } void nsDisplayTransform::ComputeBounds(nsDisplayListBuilder* aBuilder) { MOZ_ASSERT(mFrame->Extend3DContext() || IsLeafOf3DContext()); /* Some transforms can get empty bounds in 2D, but might get transformed again * and get non-empty bounds. A simple example of this would be a 180 degree * rotation getting applied twice. * We should not depend on transforming bounds level by level. * * This function collects the bounds of this transform and stores it in * nsDisplayListBuilder. If this is not a leaf of a 3D context, we recurse * down and include the bounds of the child transforms. * The bounds are transformed with the accumulated transformation matrix up to * the 3D context root coordinate space. */ nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder); accTransform.Accumulate(GetTransform().GetMatrix()); // Do not dive into another 3D context. if (!IsLeafOf3DContext()) { for (nsDisplayItem* i : *GetChildren()) { i->DoUpdateBoundsPreserves3D(aBuilder); } } /* The child transforms that extend 3D context further will have empty bounds, * so the untransformed bounds here is the bounds of all the non-preserve-3d * content under this transform. */ const nsRect rect = TransformUntransformedBounds( aBuilder, accTransform.GetCurrentTransform()); aBuilder->AccumulateRect(rect); } void nsDisplayTransform::DoUpdateBoundsPreserves3D( nsDisplayListBuilder* aBuilder) { MOZ_ASSERT(mFrame->Combines3DTransformWithAncestors() || IsTransformSeparator()); // Updating is not going through to child 3D context. ComputeBounds(aBuilder); } void nsDisplayTransform::UpdateBounds(nsDisplayListBuilder* aBuilder) { UpdateUntransformedBounds(aBuilder); if (IsTransformSeparator()) { MOZ_ASSERT(GetTransform().IsIdentity()); mBounds = mChildBounds; return; } if (mFrame->Extend3DContext()) { if (!Combines3DTransformWithAncestors()) { // The transform establishes a 3D context. |UpdateBoundsFor3D()| will // collect the bounds from the child transforms. UpdateBoundsFor3D(aBuilder); } else { // With nested 3D transforms, the 2D bounds might not be useful. mBounds = nsRect(); } return; } MOZ_ASSERT(!mFrame->Extend3DContext()); // We would like to avoid calculating 2D bounds here for nested 3D transforms, // but mix-blend-mode relies on having bounds set. See bug 1556956. // A stand-alone transform. mBounds = TransformUntransformedBounds(aBuilder, GetTransform()); } void nsDisplayTransform::UpdateBoundsFor3D(nsDisplayListBuilder* aBuilder) { MOZ_ASSERT(mFrame->Extend3DContext() && !mFrame->Combines3DTransformWithAncestors() && !IsTransformSeparator()); // Always start updating from an establisher of a 3D rendering context. nsDisplayListBuilder::AutoAccumulateRect accRect(aBuilder); nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder); accTransform.StartRoot(); ComputeBounds(aBuilder); mBounds = aBuilder->GetAccumulatedRect(); } void nsDisplayTransform::UpdateUntransformedBounds( nsDisplayListBuilder* aBuilder) { mChildBounds = GetChildren()->GetClippedBoundsWithRespectToASR( aBuilder, mActiveScrolledRoot); } #ifdef DEBUG_HIT # include #endif /* HitTest does some fun stuff with matrix transforms to obtain the answer. */ void nsDisplayTransform::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { if (aState->mInPreserves3D) { GetChildren()->HitTest(aBuilder, aRect, aState, aOutFrames); return; } /* Here's how this works: * 1. Get the matrix. If it's singular, abort (clearly we didn't hit * anything). * 2. Invert the matrix. * 3. Use it to transform the rect into the correct space. * 4. Pass that rect down through to the list's version of HitTest. */ // GetTransform always operates in dev pixels. float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); if (!IsFrameVisible(mFrame, matrix)) { return; } const bool oldHitOccludingItem = aState->mHitOccludingItem; /* We want to go from transformed-space to regular space. * Thus we have to invert the matrix, which normally does * the reverse operation (e.g. regular->transformed) */ /* Now, apply the transform and pass it down the channel. */ matrix.Invert(); nsRect resultingRect; // Magic width/height indicating we're hit testing a point, not a rect const bool testingPoint = aRect.width == 1 && aRect.height == 1; if (testingPoint) { Point4D point = matrix.ProjectPoint(Point(NSAppUnitsToFloatPixels(aRect.x, factor), NSAppUnitsToFloatPixels(aRect.y, factor))); if (!point.HasPositiveWCoord()) { return; } Point point2d = point.As2DPoint(); resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point2d.x), factor), NSFloatPixelsToAppUnits(float(point2d.y), factor), 1, 1); } else { Rect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor), NSAppUnitsToFloatPixels(aRect.y, factor), NSAppUnitsToFloatPixels(aRect.width, factor), NSAppUnitsToFloatPixels(aRect.height, factor)); Rect childGfxBounds(NSAppUnitsToFloatPixels(mChildBounds.x, factor), NSAppUnitsToFloatPixels(mChildBounds.y, factor), NSAppUnitsToFloatPixels(mChildBounds.width, factor), NSAppUnitsToFloatPixels(mChildBounds.height, factor)); Rect rect = matrix.ProjectRectBounds(originalRect, childGfxBounds); resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor), NSFloatPixelsToAppUnits(float(rect.Y()), factor), NSFloatPixelsToAppUnits(float(rect.Width()), factor), NSFloatPixelsToAppUnits(float(rect.Height()), factor)); } if (resultingRect.IsEmpty()) { return; } #ifdef DEBUG_HIT printf("Frame: %p\n", dynamic_cast(mFrame)); printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y()); uint32_t originalFrameCount = aOutFrames.Length(); #endif GetChildren()->HitTest(aBuilder, resultingRect, aState, aOutFrames); if (aState->mHitOccludingItem && !testingPoint && !mChildBounds.Contains(aRect)) { MOZ_ASSERT(aBuilder->HitTestIsForVisibility()); // We're hit-testing a rect that's bigger than our child bounds, but // resultingRect is clipped by our bounds (in ProjectRectBounds above), so // we can't stop hit-testing altogether. // // FIXME(emilio): I think this means that theoretically we might include // some frames fully behind other transformed-but-opaque frames? Then again // that's our pre-existing behavior for other untransformed content that // doesn't fill the whole rect. To be fully correct I think we'd need proper // "known occluded region" tracking, but that might be overkill for our // purposes here. aState->mHitOccludingItem = oldHitOccludingItem; } #ifdef DEBUG_HIT if (originalFrameCount != aOutFrames.Length()) printf(" Hit! Time: %f, first frame: %p\n", static_cast(clock()), dynamic_cast(aOutFrames.ElementAt(0))); printf("=== end of hit test ===\n"); #endif } float nsDisplayTransform::GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint) { // GetTransform always operates in dev pixels. float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); NS_ASSERTION(IsFrameVisible(mFrame, matrix), "We can't have hit a frame that isn't visible!"); Matrix4x4 inverse = matrix; inverse.Invert(); Point4D point = inverse.ProjectPoint(Point(NSAppUnitsToFloatPixels(aPoint.x, factor), NSAppUnitsToFloatPixels(aPoint.y, factor))); Point point2d = point.As2DPoint(); Point3D transformed = matrix.TransformPoint(Point3D(point2d.x, point2d.y, 0)); return transformed.z; } /* The transform is opaque iff the transform consists solely of scales and * translations and if the underlying content is opaque. Thus if the transform * is of the form * * |a c e| * |b d f| * |0 0 1| * * We need b and c to be zero. * * We also need to check whether the underlying opaque content completely fills * our visible rect. We use UntransformRect which expands to the axis-aligned * bounding rect, but that's OK since if * mStoredList.GetVisibleRect().Contains(untransformedVisible), then it * certainly contains the actual (non-axis-aligned) untransformed rect. */ nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; nsRect untransformedVisible; if (!UntransformBuildingRect(aBuilder, &untransformedVisible)) { return nsRegion(); } const Matrix4x4Flagged& matrix = GetTransform(); Matrix matrix2d; if (!matrix.Is2D(&matrix2d) || !matrix2d.PreservesAxisAlignedRectangles()) { return nsRegion(); } nsRegion result; bool tmpSnap; const nsRect bounds = GetUntransformedBounds(aBuilder, &tmpSnap); const nsRegion opaque = ::mozilla::GetOpaqueRegion(aBuilder, GetChildren(), bounds); if (opaque.Contains(untransformedVisible)) { result = GetBuildingRect().Intersect(GetBounds(aBuilder, &tmpSnap)); } return result; } nsRect nsDisplayTransform::GetComponentAlphaBounds( nsDisplayListBuilder* aBuilder) const { if (GetChildren()->GetComponentAlphaBounds(aBuilder).IsEmpty()) { return nsRect(); } bool snap; return GetBounds(aBuilder, &snap); } /* TransformRect takes in as parameters a rectangle (in app space) and returns * the smallest rectangle (in app space) containing the transformed image of * that rectangle. That is, it takes the four corners of the rectangle, * transforms them according to the matrix associated with the specified frame, * then returns the smallest rectangle containing the four transformed points. * * @param aUntransformedBounds The rectangle (in app units) to transform. * @param aFrame The frame whose transformation should be applied. * @param aOrigin The delta from the frame origin to the coordinate space origin * @return The smallest rectangle containing the image of the transformed * rectangle. */ nsRect nsDisplayTransform::TransformRect(const nsRect& aUntransformedBounds, const nsIFrame* aFrame, TransformReferenceBox& aRefBox) { MOZ_ASSERT(aFrame, "Can't take the transform based on a null frame!"); float factor = aFrame->PresContext()->AppUnitsPerDevPixel(); FrameTransformProperties props(aFrame, aRefBox, factor); return nsLayoutUtils::MatrixTransformRect( aUntransformedBounds, GetResultingTransformMatrixInternal(props, aRefBox, nsPoint(), factor, kTransformRectFlags), factor); } bool nsDisplayTransform::UntransformRect(const nsRect& aTransformedBounds, const nsRect& aChildBounds, const nsIFrame* aFrame, nsRect* aOutRect) { MOZ_ASSERT(aFrame, "Can't take the transform based on a null frame!"); float factor = aFrame->PresContext()->AppUnitsPerDevPixel(); Matrix4x4 transform = GetResultingTransformMatrix(aFrame, nsPoint(), factor, kTransformRectFlags); return UntransformRect(aTransformedBounds, aChildBounds, transform, factor, aOutRect); } bool nsDisplayTransform::UntransformRect(const nsRect& aTransformedBounds, const nsRect& aChildBounds, const Matrix4x4& aMatrix, float aAppUnitsPerPixel, nsRect* aOutRect) { if (aMatrix.IsSingular()) { return false; } RectDouble result( NSAppUnitsToFloatPixels(aTransformedBounds.x, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aTransformedBounds.y, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aTransformedBounds.width, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aTransformedBounds.height, aAppUnitsPerPixel)); RectDouble childGfxBounds( NSAppUnitsToFloatPixels(aChildBounds.x, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aChildBounds.y, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aChildBounds.width, aAppUnitsPerPixel), NSAppUnitsToFloatPixels(aChildBounds.height, aAppUnitsPerPixel)); result = aMatrix.Inverse().ProjectRectBounds(result, childGfxBounds); *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), aAppUnitsPerPixel); return true; } bool nsDisplayTransform::UntransformRect(nsDisplayListBuilder* aBuilder, const nsRect& aRect, nsRect* aOutRect) const { if (GetTransform().IsSingular()) { return false; } // GetTransform always operates in dev pixels. float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); RectDouble result(NSAppUnitsToFloatPixels(aRect.x, factor), NSAppUnitsToFloatPixels(aRect.y, factor), NSAppUnitsToFloatPixels(aRect.width, factor), NSAppUnitsToFloatPixels(aRect.height, factor)); bool snap; nsRect childBounds = GetUntransformedBounds(aBuilder, &snap); RectDouble childGfxBounds( NSAppUnitsToFloatPixels(childBounds.x, factor), NSAppUnitsToFloatPixels(childBounds.y, factor), NSAppUnitsToFloatPixels(childBounds.width, factor), NSAppUnitsToFloatPixels(childBounds.height, factor)); /* We want to untransform the matrix, so invert the transformation first! */ result = GetInverseTransform().ProjectRectBounds(result, childGfxBounds); *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor); return true; } void nsDisplayTransform::WriteDebugInfo(std::stringstream& aStream) { aStream << GetTransform().GetMatrix(); if (IsTransformSeparator()) { aStream << " transform-separator"; } if (IsLeafOf3DContext()) { aStream << " 3d-context-leaf"; } if (mFrame->Extend3DContext()) { aStream << " extends-3d-context"; } if (mFrame->Combines3DTransformWithAncestors()) { aStream << " combines-3d-with-ancestors"; } aStream << " prerender("; switch (mPrerenderDecision) { case PrerenderDecision::No: aStream << "no"; break; case PrerenderDecision::Partial: aStream << "partial"; break; case PrerenderDecision::Full: aStream << "full"; break; } aStream << ")"; aStream << " childrenBuildingRect" << mChildrenBuildingRect; } nsDisplayPerspective::nsDisplayPerspective(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsPaintedDisplayItem(aBuilder, aFrame), mList(aBuilder) { mList.AppendToTop(aList); MOZ_ASSERT(mList.Length() == 1); MOZ_ASSERT(mList.GetTop()->GetType() == DisplayItemType::TYPE_TRANSFORM); } void nsDisplayPerspective::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { // Just directly recurse into children, since we'll include the persepctive // value in any nsDisplayTransform children. GetChildren()->Paint(aBuilder, aCtx, mFrame->PresContext()->AppUnitsPerDevPixel()); } nsRegion nsDisplayPerspective::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { if (!GetChildren()->GetTop()) { *aSnap = false; return nsRegion(); } return GetChildren()->GetTop()->GetOpaqueRegion(aBuilder, aSnap); } bool nsDisplayPerspective::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); Matrix4x4 perspectiveMatrix; DebugOnly hasPerspective = nsDisplayTransform::ComputePerspectiveMatrix( mFrame, appUnitsPerPixel, perspectiveMatrix); MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?"); /* * ClipListToRange can remove our child after we were created. */ if (!GetChildren()->GetTop()) { return false; } /* * The resulting matrix is still in the coordinate space of the transformed * frame. Append a translation to the reference frame coordinates. */ nsDisplayTransform* transform = static_cast(GetChildren()->GetTop()); Point3D newOrigin = Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x, appUnitsPerPixel), NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y, appUnitsPerPixel), 0.0f); Point3D roundedOrigin(NS_round(newOrigin.x), NS_round(newOrigin.y), 0); perspectiveMatrix.PostTranslate(roundedOrigin); nsIFrame* perspectiveFrame = mFrame->GetClosestFlattenedTreeAncestorPrimaryFrame(); // Passing true here is always correct, since perspective always combines // transforms with the descendants. However that'd make WR do a lot of work // that it doesn't really need to do if there aren't other transforms forming // part of the 3D context. // // WR knows how to treat perspective in that case, so the only thing we need // to do is to ensure we pass true when we're involved in a 3d context in any // other way via the transform-style property on either the transformed frame // or the perspective frame in order to not confuse WR's preserve-3d code in // very awful ways. bool preserve3D = mFrame->Extend3DContext() || perspectiveFrame->Extend3DContext(); wr::StackingContextParams params; wr::WrTransformInfo transform_info; transform_info.transform = wr::ToLayoutTransform(perspectiveMatrix); transform_info.key = wr::SpatialKey(uint64_t(mFrame), GetPerFrameKey(), wr::SpatialKeyKind::Perspective); params.mTransformPtr = &transform_info; params.reference_frame_kind = wr::WrReferenceFrameKind::Perspective; params.prim_flags = !BackfaceIsHidden() ? wr::PrimitiveFlags::IS_BACKFACE_VISIBLE : wr::PrimitiveFlags{0}; params.SetPreserve3D(preserve3D); params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); Maybe scrollingRelativeTo; for (const auto* asr = GetActiveScrolledRoot(); asr; asr = asr->mParent) { // In OOP documents, the root scrollable frame of the in-process root // document is always active, so using IsAncestorFrameCrossDocInProcess // should be fine here. if (nsLayoutUtils::IsAncestorFrameCrossDocInProcess( asr->mScrollableFrame->GetScrolledFrame(), perspectiveFrame)) { scrollingRelativeTo.emplace(asr->GetViewId()); break; } } // We put the perspective reference frame wrapping the transformed frame, // even though there may be arbitrarily nested scroll frames in between. // // We need to know how many ancestor scroll-frames are we nested in, in order // for the async scrolling code in WebRender to calculate the right // transformation for the perspective contents. params.scrolling_relative_to = scrollingRelativeTo.ptrOr(nullptr); StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList( GetChildren(), this, aDisplayListBuilder, sc, aBuilder, aResources); return true; } nsDisplayText::nsDisplayText(nsDisplayListBuilder* aBuilder, nsTextFrame* aFrame) : nsPaintedDisplayItem(aBuilder, aFrame), mVisIStartEdge(0), mVisIEndEdge(0) { MOZ_COUNT_CTOR(nsDisplayText); mBounds = mFrame->InkOverflowRectRelativeToSelf() + ToReferenceFrame(); // Bug 748228 mBounds.Inflate(mFrame->PresContext()->AppUnitsPerDevPixel()); mVisibleRect = aBuilder->GetVisibleRect() + aBuilder->GetCurrentFrameOffsetToReferenceFrame(); } bool nsDisplayText::CanApplyOpacity(WebRenderLayerManager* aManager, nsDisplayListBuilder* aBuilder) const { auto* f = static_cast(mFrame); if (f->IsSelected()) { return false; } const nsStyleText* textStyle = f->StyleText(); if (textStyle->HasTextShadow()) { return false; } nsTextFrame::TextDecorations decorations; f->GetTextDecorations(f->PresContext(), nsTextFrame::eResolvedColors, decorations); return !decorations.HasDecorationLines(); } void nsDisplayText::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { AUTO_PROFILER_LABEL("nsDisplayText::Paint", GRAPHICS); // We don't pass mVisibleRect here, since this can be called from within // the WebRender fallback painting path, and we don't want to issue // recorded commands that are dependent on the visible/building rect. RenderToContext(aCtx, aBuilder, GetPaintRect(aBuilder, aCtx)); } bool nsDisplayText::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { auto* f = static_cast(mFrame); auto appUnitsPerDevPixel = f->PresContext()->AppUnitsPerDevPixel(); nsRect bounds = f->WebRenderBounds() + ToReferenceFrame(); // Bug 748228 bounds.Inflate(appUnitsPerDevPixel); if (bounds.IsEmpty()) { return true; } // For large font sizes, punt to a blob image, to avoid the blurry rendering // that results from WR clamping the glyph size used for rasterization. // // (See FONT_SIZE_LIMIT in webrender/src/glyph_rasterizer/mod.rs.) // // This is not strictly accurate, as final used font sizes might not be the // same as claimed by the fontGroup's style.size (eg: due to font-size-adjust // altering the used size of the font actually used). // It also fails to consider how transforms might affect the device-font-size // that webrender uses (and clamps). // But it should be near enough for practical purposes; the limitations just // mean we might sometimes end up with webrender still applying some bitmap // scaling, or bail out when we didn't really need to. constexpr float kWebRenderFontSizeLimit = 320.0; f->EnsureTextRun(nsTextFrame::eInflated); gfxTextRun* textRun = f->GetTextRun(nsTextFrame::eInflated); if (textRun && textRun->GetFontGroup()->GetStyle()->size > kWebRenderFontSizeLimit) { return false; } gfx::Point deviceOffset = LayoutDevicePoint::FromAppUnits(bounds.TopLeft(), appUnitsPerDevPixel) .ToUnknownPoint(); // Clipping the bounds to the PaintRect (factoring in what's covered by parent // frames) let's us early reject a bunch of things, but it can produce // incorrect results for shadows, because they can translate things back into // view. Also if we're selected we might have some shadows from the // ::selected and ::inctive-selected pseudo-selectors. So don't do this // optimization if we have shadows or a selection. if (!(f->IsSelected() || f->StyleText()->HasTextShadow())) { nsRect visible = mVisibleRect; visible.Inflate(3 * appUnitsPerDevPixel); bounds = bounds.Intersect(visible); } RefPtr textDrawer = aBuilder.GetTextContext( aResources, aSc, aManager, this, bounds, deviceOffset); aBuilder.StartGroup(this); RenderToContext(textDrawer, aDisplayListBuilder, mVisibleRect, aBuilder.GetInheritedOpacity(), true); const bool result = textDrawer->GetTextDrawer()->Finish(); if (result) { aBuilder.FinishGroup(); } else { aBuilder.CancelGroup(true); } return result; } void nsDisplayText::RenderToContext(gfxContext* aCtx, nsDisplayListBuilder* aBuilder, const nsRect& aVisibleRect, float aOpacity, bool aIsRecording) { nsTextFrame* f = static_cast(mFrame); // Add 1 pixel of dirty area around mVisibleRect to allow us to paint // antialiased pixels beyond the measured text extents. // This is temporary until we do this in the actual calculation of text // extents. auto A2D = mFrame->PresContext()->AppUnitsPerDevPixel(); LayoutDeviceRect extraVisible = LayoutDeviceRect::FromAppUnits(aVisibleRect, A2D); extraVisible.Inflate(1); gfxRect pixelVisible(extraVisible.x, extraVisible.y, extraVisible.width, extraVisible.height); pixelVisible.Inflate(2); pixelVisible.RoundOut(); bool willClip = !aBuilder->IsForGenerateGlyphMask() && !aIsRecording; if (willClip) { aCtx->Clip(pixelVisible); } NS_ASSERTION(mVisIStartEdge >= 0, "illegal start edge"); NS_ASSERTION(mVisIEndEdge >= 0, "illegal end edge"); gfxContextMatrixAutoSaveRestore matrixSR; nsPoint framePt = ToReferenceFrame(); if (f->Style()->IsTextCombined()) { float scaleFactor = nsTextFrame::GetTextCombineScaleFactor(f); if (scaleFactor != 1.0f) { if (auto* textDrawer = aCtx->GetTextDrawer()) { // WebRender doesn't support scaling text like this yet textDrawer->FoundUnsupportedFeature(); return; } matrixSR.SetContext(aCtx); // Setup matrix to compress text for text-combine-upright if // necessary. This is done here because we want selection be // compressed at the same time as text. gfxPoint pt = nsLayoutUtils::PointToGfxPoint(framePt, A2D); gfxMatrix mat = aCtx->CurrentMatrixDouble() .PreTranslate(pt) .PreScale(scaleFactor, 1.0) .PreTranslate(-pt); aCtx->SetMatrixDouble(mat); } } nsTextFrame::PaintTextParams params(aCtx); params.framePt = gfx::Point(framePt.x, framePt.y); params.dirtyRect = extraVisible; if (aBuilder->IsForGenerateGlyphMask()) { params.state = nsTextFrame::PaintTextParams::GenerateTextMask; } else { params.state = nsTextFrame::PaintTextParams::PaintText; } f->PaintText(params, mVisIStartEdge, mVisIEndEdge, ToReferenceFrame(), f->IsSelected(), aOpacity); if (willClip) { aCtx->PopClip(); } } // This could go to nsDisplayListInvalidation.h, but // |nsTextFrame::TextDecorations| requires including of nsTextFrame.h which // would produce circular dependencies. class nsDisplayTextGeometry : public nsDisplayItemGenericGeometry { public: nsDisplayTextGeometry(nsDisplayText* aItem, nsDisplayListBuilder* aBuilder) : nsDisplayItemGenericGeometry(aItem, aBuilder), mVisIStartEdge(aItem->VisIStartEdge()), mVisIEndEdge(aItem->VisIEndEdge()) { nsTextFrame* f = static_cast(aItem->Frame()); f->GetTextDecorations(f->PresContext(), nsTextFrame::eResolvedColors, mDecorations); } /** * We store the computed text decorations here since they are * computed using style data from parent frames. Any changes to these * styles will only invalidate the parent frame and not this frame. */ nsTextFrame::TextDecorations mDecorations; nscoord mVisIStartEdge; nscoord mVisIEndEdge; }; nsDisplayItemGeometry* nsDisplayText::AllocateGeometry( nsDisplayListBuilder* aBuilder) { return new nsDisplayTextGeometry(this, aBuilder); } void nsDisplayText::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { const nsDisplayTextGeometry* geometry = static_cast(aGeometry); nsTextFrame* f = static_cast(mFrame); nsTextFrame::TextDecorations decorations; f->GetTextDecorations(f->PresContext(), nsTextFrame::eResolvedColors, decorations); bool snap; const nsRect& newRect = geometry->mBounds; nsRect oldRect = GetBounds(aBuilder, &snap); if (decorations != geometry->mDecorations || mVisIStartEdge != geometry->mVisIStartEdge || mVisIEndEdge != geometry->mVisIEndEdge || !oldRect.IsEqualInterior(newRect) || !geometry->mBorderRect.IsEqualInterior(GetBorderRect())) { aInvalidRegion->Or(oldRect, newRect); } } void nsDisplayText::WriteDebugInfo(std::stringstream& aStream) { #ifdef DEBUG aStream << " (\""; nsTextFrame* f = static_cast(mFrame); nsCString buf; f->ToCString(buf); aStream << buf.get() << "\")"; #endif } nsDisplayEffectsBase::nsDisplayEffectsBase( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, bool aClearClipChain) : nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, aClearClipChain) { MOZ_COUNT_CTOR(nsDisplayEffectsBase); } nsDisplayEffectsBase::nsDisplayEffectsBase(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplayEffectsBase); } nsRegion nsDisplayEffectsBase::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) const { *aSnap = false; return nsRegion(); } void nsDisplayEffectsBase::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray* aOutFrames) { nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2); if (SVGIntegrationUtils::HitTestFrameForEffects( mFrame, rectCenter - ToReferenceFrame())) { mList.HitTest(aBuilder, aRect, aState, aOutFrames); } } gfxRect nsDisplayEffectsBase::BBoxInUserSpace() const { return SVGUtils::GetBBox(mFrame); } gfxPoint nsDisplayEffectsBase::UserSpaceOffset() const { return SVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mFrame); } void nsDisplayEffectsBase::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { const auto* geometry = static_cast(aGeometry); bool snap; nsRect bounds = GetBounds(aBuilder, &snap); if (geometry->mFrameOffsetToReferenceFrame != ToReferenceFrame() || geometry->mUserSpaceOffset != UserSpaceOffset() || !geometry->mBBox.IsEqualInterior(BBoxInUserSpace())) { // Filter and mask output can depend on the location of the frame's user // space and on the frame's BBox. We need to invalidate if either of these // change relative to the reference frame. // Invalidations from our inactive layer manager are not enough to catch // some of these cases because filters can produce output even if there's // nothing in the filter input. aInvalidRegion->Or(bounds, geometry->mBounds); } } bool nsDisplayEffectsBase::ValidateSVGFrame() { const nsIContent* content = mFrame->GetContent(); bool hasSVGLayout = mFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT); if (hasSVGLayout) { ISVGDisplayableFrame* svgFrame = do_QueryFrame(mFrame); if (!svgFrame || !mFrame->GetContent()->IsSVGElement()) { NS_ASSERTION(false, "why?"); return false; } if (!static_cast(content)->HasValidDimensions()) { return false; // The SVG spec says not to draw filters for this } } return true; } using PaintFramesParams = SVGIntegrationUtils::PaintFramesParams; static void ComputeMaskGeometry(PaintFramesParams& aParams) { // Properties are added lazily and may have been removed by a restyle, so // make sure all applicable ones are set again. nsIFrame* firstFrame = nsLayoutUtils::FirstContinuationOrIBSplitSibling(aParams.frame); const nsStyleSVGReset* svgReset = firstFrame->StyleSVGReset(); nsTArray maskFrames; // XXX check return value? SVGObserverUtils::GetAndObserveMasks(firstFrame, &maskFrames); if (maskFrames.Length() == 0) { return; } gfxContext& ctx = aParams.ctx; nsIFrame* frame = aParams.frame; nsPoint offsetToUserSpace = nsLayoutUtils::ComputeOffsetToUserSpace(aParams.builder, aParams.frame); auto cssToDevScale = frame->PresContext()->CSSToDevPixelScale(); int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel(); gfxPoint devPixelOffsetToUserSpace = nsLayoutUtils::PointToGfxPoint(offsetToUserSpace, appUnitsPerDevPixel); gfxContextMatrixAutoSaveRestore matSR(&ctx); ctx.SetMatrixDouble( ctx.CurrentMatrixDouble().PreTranslate(devPixelOffsetToUserSpace)); // Convert boaderArea and dirtyRect to user space. nsRect userSpaceBorderArea = aParams.borderArea - offsetToUserSpace; nsRect userSpaceDirtyRect = aParams.dirtyRect - offsetToUserSpace; // Union all mask layer rectangles in user space. LayoutDeviceRect maskInUserSpace; for (size_t i = 0; i < maskFrames.Length(); i++) { SVGMaskFrame* maskFrame = maskFrames[i]; LayoutDeviceRect currentMaskSurfaceRect; if (maskFrame) { auto rect = maskFrame->GetMaskArea(aParams.frame); currentMaskSurfaceRect = CSSRect::FromUnknownRect(ToRect(rect)) * cssToDevScale; } else { nsCSSRendering::ImageLayerClipState clipState; nsCSSRendering::GetImageLayerClip( svgReset->mMask.mLayers[i], frame, *frame->StyleBorder(), userSpaceBorderArea, userSpaceDirtyRect, false, /* aWillPaintBorder */ appUnitsPerDevPixel, &clipState); currentMaskSurfaceRect = LayoutDeviceRect::FromUnknownRect( ToRect(clipState.mDirtyRectInDevPx)); } maskInUserSpace = maskInUserSpace.Union(currentMaskSurfaceRect); } if (!maskInUserSpace.IsEmpty()) { aParams.maskRect = Some(maskInUserSpace); } else { aParams.maskRect = Nothing(); } } nsDisplayMasksAndClipPaths::nsDisplayMasksAndClipPaths( nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aActiveScrolledRoot, bool aWrapsBackdropFilter) : nsDisplayEffectsBase(aBuilder, aFrame, aList, aActiveScrolledRoot, true), mWrapsBackdropFilter(aWrapsBackdropFilter) { MOZ_COUNT_CTOR(nsDisplayMasksAndClipPaths); nsPresContext* presContext = mFrame->PresContext(); uint32_t flags = aBuilder->GetBackgroundPaintFlags() | nsCSSRendering::PAINTBG_MASK_IMAGE; const nsStyleSVGReset* svgReset = aFrame->StyleSVGReset(); NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) { const auto& layer = svgReset->mMask.mLayers[i]; if (!layer.mImage.IsResolved()) { continue; } const nsRect& borderArea = mFrame->GetRectRelativeToSelf(); // NOTE(emilio): We only care about the dest rect so we don't bother // computing a clip. bool isTransformedFixed = false; nsBackgroundLayerState state = nsCSSRendering::PrepareImageLayer( presContext, aFrame, flags, borderArea, borderArea, layer, &isTransformedFixed); mDestRects.AppendElement(state.mDestArea); } } static bool CanMergeDisplayMaskFrame(nsIFrame* aFrame) { // Do not merge items for box-decoration-break:clone elements, // since each box should have its own mask in that case. if (aFrame->StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone) { return false; } // Do not merge if either frame has a mask. Continuation frames should apply // the mask independently (just like nsDisplayBackgroundImage). if (aFrame->StyleSVGReset()->HasMask()) { return false; } return true; } bool nsDisplayMasksAndClipPaths::CanMerge(const nsDisplayItem* aItem) const { // Items for the same content element should be merged into a single // compositing group. if (!HasDifferentFrame(aItem) || !HasSameTypeAndClip(aItem) || !HasSameContent(aItem)) { return false; } return CanMergeDisplayMaskFrame(mFrame) && CanMergeDisplayMaskFrame(aItem->Frame()); } bool nsDisplayMasksAndClipPaths::IsValidMask() { if (!ValidateSVGFrame()) { return false; } nsIFrame* firstFrame = nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); return !(SVGObserverUtils::GetAndObserveClipPath(firstFrame, nullptr) == SVGObserverUtils::eHasRefsSomeInvalid || SVGObserverUtils::GetAndObserveMasks(firstFrame, nullptr) == SVGObserverUtils::eHasRefsSomeInvalid); } bool nsDisplayMasksAndClipPaths::PaintMask(nsDisplayListBuilder* aBuilder, gfxContext* aMaskContext, bool aHandleOpacity, bool* aMaskPainted) { MOZ_ASSERT(aMaskContext->GetDrawTarget()->GetFormat() == SurfaceFormat::A8); imgDrawingParams imgParams(aBuilder->GetImageDecodeFlags()); nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize()); PaintFramesParams params(*aMaskContext, mFrame, mBounds, borderArea, aBuilder, aHandleOpacity, imgParams); ComputeMaskGeometry(params); bool maskIsComplete = false; bool painted = SVGIntegrationUtils::PaintMask(params, maskIsComplete); if (aMaskPainted) { *aMaskPainted = painted; } return maskIsComplete && (imgParams.result == ImgDrawResult::SUCCESS || imgParams.result == ImgDrawResult::SUCCESS_NOT_COMPLETE || imgParams.result == ImgDrawResult::WRONG_SIZE); } void nsDisplayMasksAndClipPaths::ComputeInvalidationRegion( nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion* aInvalidRegion) const { nsDisplayEffectsBase::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); const auto* geometry = static_cast(aGeometry); bool snap; nsRect bounds = GetBounds(aBuilder, &snap); if (mDestRects.Length() != geometry->mDestRects.Length()) { aInvalidRegion->Or(bounds, geometry->mBounds); } else { for (size_t i = 0; i < mDestRects.Length(); i++) { if (!mDestRects[i].IsEqualInterior(geometry->mDestRects[i])) { aInvalidRegion->Or(bounds, geometry->mBounds); break; } } } } void nsDisplayMasksAndClipPaths::PaintWithContentsPaintCallback( nsDisplayListBuilder* aBuilder, gfxContext* aCtx, const std::function& aPaintChildren) { // Clip the drawing target by mVisibleRect, which contains the visible // region of the target frame and its out-of-flow and inflow descendants. gfxContext* context = aCtx; Rect bounds = NSRectToRect(GetPaintRect(aBuilder, aCtx), mFrame->PresContext()->AppUnitsPerDevPixel()); bounds.RoundOut(); context->Clip(bounds); imgDrawingParams imgParams(aBuilder->GetImageDecodeFlags()); nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize()); PaintFramesParams params(*aCtx, mFrame, GetPaintRect(aBuilder, aCtx), borderArea, aBuilder, false, imgParams); ComputeMaskGeometry(params); SVGIntegrationUtils::PaintMaskAndClipPath(params, aPaintChildren); context->PopClip(); } void nsDisplayMasksAndClipPaths::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { if (!IsValidMask()) { return; } PaintWithContentsPaintCallback(aBuilder, aCtx, [&] { GetChildren()->Paint(aBuilder, aCtx, mFrame->PresContext()->AppUnitsPerDevPixel()); }); } static Maybe CreateSimpleClipRegion( const nsDisplayMasksAndClipPaths& aDisplayItem, wr::DisplayListBuilder& aBuilder) { nsIFrame* frame = aDisplayItem.Frame(); const auto* style = frame->StyleSVGReset(); MOZ_ASSERT(style->HasClipPath() || style->HasMask()); if (!SVGIntegrationUtils::UsingSimpleClipPathForFrame(frame)) { return Nothing(); } const auto& clipPath = style->mClipPath; const auto& shape = *clipPath.AsShape()._0; auto appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel(); const nsRect refBox = nsLayoutUtils::ComputeGeometryBox(frame, clipPath.AsShape()._1); wr::WrClipId clipId{}; switch (shape.tag) { case StyleBasicShape::Tag::Inset: { const nsRect insetRect = ShapeUtils::ComputeInsetRect(shape, refBox) + aDisplayItem.ToReferenceFrame(); nscoord radii[8] = {0}; if (ShapeUtils::ComputeInsetRadii(shape, refBox, insetRect, radii)) { clipId = aBuilder.DefineRoundedRectClip( Nothing(), wr::ToComplexClipRegion(insetRect, radii, appUnitsPerDevPixel)); } else { clipId = aBuilder.DefineRectClip( Nothing(), wr::ToLayoutRect(LayoutDeviceRect::FromAppUnits( insetRect, appUnitsPerDevPixel))); } break; } case StyleBasicShape::Tag::Ellipse: case StyleBasicShape::Tag::Circle: { nsPoint center = ShapeUtils::ComputeCircleOrEllipseCenter(shape, refBox); nsSize radii; if (shape.IsEllipse()) { radii = ShapeUtils::ComputeEllipseRadii(shape, center, refBox); } else { nscoord radius = ShapeUtils::ComputeCircleRadius(shape, center, refBox); radii = {radius, radius}; } nsRect ellipseRect(aDisplayItem.ToReferenceFrame() + center - nsPoint(radii.width, radii.height), radii * 2); nscoord ellipseRadii[8]; for (const auto corner : AllPhysicalHalfCorners()) { ellipseRadii[corner] = HalfCornerIsX(corner) ? radii.width : radii.height; } clipId = aBuilder.DefineRoundedRectClip( Nothing(), wr::ToComplexClipRegion(ellipseRect, ellipseRadii, appUnitsPerDevPixel)); break; } default: // Please don't add more exceptions, try to find a way to define the clip // without using a mask image. // // And if you _really really_ need to add an exception, add it to // SVGIntegrationUtils::UsingSimpleClipPathForFrame MOZ_ASSERT_UNREACHABLE("Unhandled shape id?"); return Nothing(); } wr::WrClipChainId clipChainId = aBuilder.DefineClipChain({clipId}, true); return Some(clipChainId); } static void FillPolygonDataForDisplayItem( const nsDisplayMasksAndClipPaths& aDisplayItem, nsTArray& aPoints, wr::FillRule& aFillRule) { nsIFrame* frame = aDisplayItem.Frame(); const auto* style = frame->StyleSVGReset(); bool isPolygon = style->HasClipPath() && style->mClipPath.IsShape() && style->mClipPath.AsShape()._0->IsPolygon(); if (!isPolygon) { return; } const auto& clipPath = style->mClipPath; const auto& shape = *clipPath.AsShape()._0; const nsRect refBox = nsLayoutUtils::ComputeGeometryBox(frame, clipPath.AsShape()._1); // We only fill polygon data for polygons that are below a complexity // limit. nsTArray vertices = ShapeUtils::ComputePolygonVertices(shape, refBox); if (vertices.Length() > wr::POLYGON_CLIP_VERTEX_MAX) { return; } auto appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel(); for (size_t i = 0; i < vertices.Length(); ++i) { wr::LayoutPoint point = wr::ToLayoutPoint( LayoutDevicePoint::FromAppUnits(vertices[i], appUnitsPerDevPixel)); aPoints.AppendElement(point); } aFillRule = (shape.AsPolygon().fill == StyleFillRule::Nonzero) ? wr::FillRule::Nonzero : wr::FillRule::Evenodd; } static Maybe CreateWRClipPathAndMasks( nsDisplayMasksAndClipPaths* aDisplayItem, const LayoutDeviceRect& aBounds, wr::IpcResourceUpdateQueue& aResources, wr::DisplayListBuilder& aBuilder, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { if (auto clip = CreateSimpleClipRegion(*aDisplayItem, aBuilder)) { return clip; } Maybe mask = aManager->CommandBuilder().BuildWrMaskImage( aDisplayItem, aBuilder, aResources, aSc, aDisplayListBuilder, aBounds); if (!mask) { return Nothing(); } // We couldn't create a simple clip region, but before we create an image // mask clip, see if we can get a polygon clip to add to it. nsTArray points; wr::FillRule fillRule = wr::FillRule::Nonzero; FillPolygonDataForDisplayItem(*aDisplayItem, points, fillRule); wr::WrClipId clipId = aBuilder.DefineImageMaskClip(mask.ref(), points, fillRule); wr::WrClipChainId clipChainId = aBuilder.DefineClipChain({clipId}, true); return Some(clipChainId); } bool nsDisplayMasksAndClipPaths::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { bool snap; auto appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); nsRect displayBounds = GetBounds(aDisplayListBuilder, &snap); LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(displayBounds, appUnitsPerDevPixel); Maybe clip = CreateWRClipPathAndMasks( this, bounds, aResources, aBuilder, aSc, aManager, aDisplayListBuilder); float oldOpacity = aBuilder.GetInheritedOpacity(); Maybe layer; const StackingContextHelper* sc = &aSc; if (clip) { // Create a new stacking context to attach the mask to, ensuring the mask is // applied to the aggregate, and not the individual elements. // The stacking context shouldn't have any offset. bounds.MoveTo(0, 0); Maybe opacity = (SVGIntegrationUtils::UsingSimpleClipPathForFrame(mFrame) && aBuilder.GetInheritedOpacity() != 1.0f) ? Some(aBuilder.GetInheritedOpacity()) : Nothing(); wr::StackingContextParams params; params.clip = wr::WrStackingContextClip::ClipChain(clip->id); params.opacity = opacity.ptrOr(nullptr); if (mWrapsBackdropFilter) { params.flags |= wr::StackingContextFlags::WRAPS_BACKDROP_FILTER; } layer.emplace(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params, bounds); sc = layer.ptr(); } aBuilder.SetInheritedOpacity(1.0f); const DisplayItemClipChain* oldClipChain = aBuilder.GetInheritedClipChain(); aBuilder.SetInheritedClipChain(nullptr); CreateWebRenderCommandsNewClipListOption(aBuilder, aResources, *sc, aManager, aDisplayListBuilder, layer.isSome()); aBuilder.SetInheritedOpacity(oldOpacity); aBuilder.SetInheritedClipChain(oldClipChain); return true; } Maybe nsDisplayMasksAndClipPaths::GetClipWithRespectToASR( nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR) const { if (const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(GetClipChain(), aASR)) { return Some(clip->GetClipRect()); } // This item does not have a clip with respect to |aASR|. However, we // might still have finite bounds with respect to |aASR|. Check our // children. nsDisplayList* childList = GetSameCoordinateSystemChildren(); if (childList) { return Some(childList->GetClippedBoundsWithRespectToASR(aBuilder, aASR)); } #ifdef DEBUG MOZ_ASSERT(false, "item should have finite clip with respect to aASR"); #endif return Nothing(); } #ifdef MOZ_DUMP_PAINTING void nsDisplayMasksAndClipPaths::PrintEffects(nsACString& aTo) { nsIFrame* firstFrame = nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); bool first = true; aTo += " effects=("; SVGClipPathFrame* clipPathFrame; // XXX Check return value? SVGObserverUtils::GetAndObserveClipPath(firstFrame, &clipPathFrame); if (clipPathFrame) { if (!first) { aTo += ", "; } aTo += nsPrintfCString( "clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial"); first = false; } else if (mFrame->StyleSVGReset()->HasClipPath()) { if (!first) { aTo += ", "; } aTo += "clip(basic-shape)"; first = false; } nsTArray masks; // XXX check return value? SVGObserverUtils::GetAndObserveMasks(firstFrame, &masks); if (!masks.IsEmpty() && masks[0]) { if (!first) { aTo += ", "; } aTo += "mask"; } aTo += ")"; } #endif bool nsDisplayBackdropFilters::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { WrFiltersHolder wrFilters; const ComputedStyle& style = mStyle ? *mStyle : *mFrame->Style(); auto filterChain = style.StyleEffects()->mBackdropFilters.AsSpan(); bool initialized = true; if (!SVGIntegrationUtils::CreateWebRenderCSSFilters(filterChain, mFrame, wrFilters) && !SVGIntegrationUtils::BuildWebRenderFilters(mFrame, filterChain, wrFilters, initialized)) { // TODO: If painting backdrop-filters on the content side is implemented, // consider returning false to fall back to that. wrFilters = {}; } if (!initialized) { wrFilters = {}; } nsCSSRendering::ImageLayerClipState clip; nsCSSRendering::GetImageLayerClip( style.StyleBackground()->BottomLayer(), mFrame, *style.StyleBorder(), mBackdropRect, mBackdropRect, false, mFrame->PresContext()->AppUnitsPerDevPixel(), &clip); LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits( mBackdropRect, mFrame->PresContext()->AppUnitsPerDevPixel()); wr::ComplexClipRegion region = wr::ToComplexClipRegion(clip.mBGClipArea, clip.mRadii, mFrame->PresContext()->AppUnitsPerDevPixel()); aBuilder.PushBackdropFilter(wr::ToLayoutRect(bounds), region, wrFilters.filters, wrFilters.filter_datas, !BackfaceIsHidden()); wr::StackingContextParams params; params.clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId()); StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); nsDisplayWrapList::CreateWebRenderCommands(aBuilder, aResources, sc, aManager, aDisplayListBuilder); return true; } void nsDisplayBackdropFilters::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { // TODO: Implement backdrop filters GetChildren()->Paint(aBuilder, aCtx, mFrame->PresContext()->AppUnitsPerDevPixel()); } nsRect nsDisplayBackdropFilters::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { nsRect childBounds = nsDisplayWrapList::GetBounds(aBuilder, aSnap); *aSnap = false; return mBackdropRect.Union(childBounds); } /* static */ nsDisplayFilters::nsDisplayFilters(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, nsIFrame* aStyleFrame, bool aWrapsBackdropFilter) : nsDisplayEffectsBase(aBuilder, aFrame, aList), mStyle(aFrame == aStyleFrame ? nullptr : aStyleFrame->Style()), mEffectsBounds(aFrame->InkOverflowRectRelativeToSelf()), mWrapsBackdropFilter(aWrapsBackdropFilter) { MOZ_COUNT_CTOR(nsDisplayFilters); mVisibleRect = aBuilder->GetVisibleRect() + aBuilder->GetCurrentFrameOffsetToReferenceFrame(); } void nsDisplayFilters::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { PaintWithContentsPaintCallback(aBuilder, aCtx, [&](gfxContext* aContext) { GetChildren()->Paint(aBuilder, aContext, mFrame->PresContext()->AppUnitsPerDevPixel()); }); } void nsDisplayFilters::PaintWithContentsPaintCallback( nsDisplayListBuilder* aBuilder, gfxContext* aCtx, const std::function& aPaintChildren) { imgDrawingParams imgParams(aBuilder->GetImageDecodeFlags()); nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize()); PaintFramesParams params(*aCtx, mFrame, mVisibleRect, borderArea, aBuilder, false, imgParams); gfxPoint userSpaceToFrameSpaceOffset = SVGIntegrationUtils::GetOffsetToUserSpaceInDevPx(mFrame, params); auto filterChain = mStyle ? mStyle->StyleEffects()->mFilters.AsSpan() : mFrame->StyleEffects()->mFilters.AsSpan(); SVGIntegrationUtils::PaintFilter( params, filterChain, [&](gfxContext& aContext, imgDrawingParams&, const gfxMatrix*, const nsIntRect*) { gfxContextMatrixAutoSaveRestore autoSR(&aContext); aContext.SetMatrixDouble(aContext.CurrentMatrixDouble().PreTranslate( -userSpaceToFrameSpaceOffset)); aPaintChildren(&aContext); }); } bool nsDisplayFilters::CanCreateWebRenderCommands() const { return SVGIntegrationUtils::CanCreateWebRenderFiltersForFrame(mFrame); } bool nsDisplayFilters::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { WrFiltersHolder wrFilters; const ComputedStyle& style = mStyle ? *mStyle : *mFrame->Style(); auto filterChain = style.StyleEffects()->mFilters.AsSpan(); bool initialized = true; if (!SVGIntegrationUtils::CreateWebRenderCSSFilters(filterChain, mFrame, wrFilters) && !SVGIntegrationUtils::BuildWebRenderFilters(mFrame, filterChain, wrFilters, initialized)) { if (mStyle) { // TODO(bug 1769223): Support fallback filters in the root code-path, // perhaps. For now treat it the same way as invalid filters. wrFilters = {}; } else { // Draw using fallback. return false; } } if (!initialized) { // https://drafts.fxtf.org/filter-effects/#typedef-filter-url: // // If the filter references a non-existent object or the referenced object // is not a filter element, then the whole filter chain is ignored. No // filter is applied to the object. // // Note that other engines have a weird discrepancy between SVG and HTML // content here, but the spec is clear. wrFilters = {}; } uint64_t clipChainId; if (wrFilters.post_filters_clip) { auto devPxRect = LayoutDeviceRect::FromAppUnits( wrFilters.post_filters_clip.value() + ToReferenceFrame(), mFrame->PresContext()->AppUnitsPerDevPixel()); auto clipId = aBuilder.DefineRectClip(Nothing(), wr::ToLayoutRect(devPxRect)); clipChainId = aBuilder.DefineClipChain({clipId}, true).id; } else { clipChainId = aBuilder.CurrentClipChainId(); } wr::WrStackingContextClip clip = wr::WrStackingContextClip::ClipChain(clipChainId); float opacity = aBuilder.GetInheritedOpacity(); aBuilder.SetInheritedOpacity(1.0f); const DisplayItemClipChain* oldClipChain = aBuilder.GetInheritedClipChain(); aBuilder.SetInheritedClipChain(nullptr); wr::StackingContextParams params; params.mFilters = std::move(wrFilters.filters); params.mFilterDatas = std::move(wrFilters.filter_datas); params.opacity = opacity != 1.0f ? &opacity : nullptr; params.clip = clip; if (mWrapsBackdropFilter) { params.flags |= wr::StackingContextFlags::WRAPS_BACKDROP_FILTER; } StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params); nsDisplayEffectsBase::CreateWebRenderCommands(aBuilder, aResources, sc, aManager, aDisplayListBuilder); aBuilder.SetInheritedOpacity(opacity); aBuilder.SetInheritedClipChain(oldClipChain); return true; } #ifdef MOZ_DUMP_PAINTING void nsDisplayFilters::PrintEffects(nsACString& aTo) { nsIFrame* firstFrame = nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); bool first = true; aTo += " effects=("; // We may exist for a mix of CSS filter functions and/or references to SVG // filters. If we have invalid references to SVG filters then we paint // nothing, but otherwise we will apply one or more filters. if (SVGObserverUtils::GetAndObserveFilters(firstFrame, nullptr) != SVGObserverUtils::eHasRefsSomeInvalid) { if (!first) { aTo += ", "; } aTo += "filter"; } aTo += ")"; } #endif nsDisplaySVGWrapper::nsDisplaySVGWrapper(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplaySVGWrapper); } bool nsDisplaySVGWrapper::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { return !aBuilder->GetWidgetLayerManager(); } bool nsDisplaySVGWrapper::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { return CreateWebRenderCommandsNewClipListOption( aBuilder, aResources, aSc, aManager, aDisplayListBuilder, false); } nsDisplayForeignObject::nsDisplayForeignObject(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList) : nsDisplayWrapList(aBuilder, aFrame, aList) { MOZ_COUNT_CTOR(nsDisplayForeignObject); } #ifdef NS_BUILD_REFCNT_LOGGING nsDisplayForeignObject::~nsDisplayForeignObject() { MOZ_COUNT_DTOR(nsDisplayForeignObject); } #endif bool nsDisplayForeignObject::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) { return !aBuilder->GetWidgetLayerManager(); } bool nsDisplayForeignObject::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { AutoRestore restoreDoGrouping(aManager->CommandBuilder().mDoGrouping); aManager->CommandBuilder().mDoGrouping = false; return CreateWebRenderCommandsNewClipListOption( aBuilder, aResources, aSc, aManager, aDisplayListBuilder, false); } void nsDisplayLink::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { auto appPerDev = mFrame->PresContext()->AppUnitsPerDevPixel(); aCtx->GetDrawTarget()->Link( mLinkSpec.get(), NSRectToRect(GetPaintRect(aBuilder, aCtx), appPerDev)); } void nsDisplayDestination::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { auto appPerDev = mFrame->PresContext()->AppUnitsPerDevPixel(); aCtx->GetDrawTarget()->Destination( mDestinationName.get(), NSPointToPoint(GetPaintRect(aBuilder, aCtx).TopLeft(), appPerDev)); } void nsDisplayListCollection::SerializeWithCorrectZOrder( nsDisplayList* aOutResultList, nsIContent* aContent) { // Sort PositionedDescendants() in CSS 'z-order' order. The list is already // in content document order and SortByZOrder is a stable sort which // guarantees that boxes produced by the same element are placed together // in the sort. Consider a position:relative inline element that breaks // across lines and has absolutely positioned children; all the abs-pos // children should be z-ordered after all the boxes for the position:relative // element itself. PositionedDescendants()->SortByZOrder(); // Now follow the rules of http://www.w3.org/TR/CSS21/zindex.html // 1,2: backgrounds and borders aOutResultList->AppendToTop(BorderBackground()); // 3: negative z-index children. for (auto* item : PositionedDescendants()->TakeItems()) { if (item->ZIndex() < 0) { aOutResultList->AppendToTop(item); } else { PositionedDescendants()->AppendToTop(item); } } // 4: block backgrounds aOutResultList->AppendToTop(BlockBorderBackgrounds()); // 5: floats aOutResultList->AppendToTop(Floats()); // 7: general content aOutResultList->AppendToTop(Content()); // 7.5: outlines, in content tree order. We need to sort by content order // because an element with outline that breaks and has children with outline // might have placed child outline items between its own outline items. // The element's outline items need to all come before any child outline // items. if (aContent) { Outlines()->SortByContentOrder(aContent); } aOutResultList->AppendToTop(Outlines()); // 8, 9: non-negative z-index children aOutResultList->AppendToTop(PositionedDescendants()); } uint32_t PaintTelemetry::sPaintLevel = 0; PaintTelemetry::AutoRecordPaint::AutoRecordPaint() { // Don't record nested paints. if (sPaintLevel++ > 0) { return; } mStart = TimeStamp::Now(); } PaintTelemetry::AutoRecordPaint::~AutoRecordPaint() { MOZ_ASSERT(sPaintLevel != 0); if (--sPaintLevel > 0) { return; } // If we're in multi-process mode, don't include paint times for the parent // process. if (gfxVars::BrowserTabsRemoteAutostart() && XRE_IsParentProcess()) { return; } double totalMs = (TimeStamp::Now() - mStart).ToMilliseconds(); // Record the total time. Telemetry::Accumulate(Telemetry::CONTENT_PAINT_TIME, static_cast(totalMs)); } static nsIFrame* GetSelfOrPlaceholderFor(nsIFrame* aFrame) { if (aFrame->HasAnyStateBits(NS_FRAME_IS_PUSHED_FLOAT)) { return aFrame; } if (aFrame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW) && !aFrame->GetPrevInFlow()) { return aFrame->GetPlaceholderFrame(); } return aFrame; } static nsIFrame* GetAncestorFor(nsIFrame* aFrame) { nsIFrame* f = GetSelfOrPlaceholderFor(aFrame); MOZ_ASSERT(f); return nsLayoutUtils::GetCrossDocParentFrameInProcess(f); } nsDisplayListBuilder::AutoBuildingDisplayList::AutoBuildingDisplayList( nsDisplayListBuilder* aBuilder, nsIFrame* aForChild, const nsRect& aVisibleRect, const nsRect& aDirtyRect, const bool aIsTransformed) : mBuilder(aBuilder), mPrevFrame(aBuilder->mCurrentFrame), mPrevReferenceFrame(aBuilder->mCurrentReferenceFrame), mPrevOffset(aBuilder->mCurrentOffsetToReferenceFrame), mPrevAdditionalOffset(aBuilder->mAdditionalOffset), mPrevVisibleRect(aBuilder->mVisibleRect), mPrevDirtyRect(aBuilder->mDirtyRect), mPrevCompositorHitTestInfo(aBuilder->mCompositorHitTestInfo), mPrevAncestorHasApzAwareEventHandler( aBuilder->mAncestorHasApzAwareEventHandler), mPrevBuildingInvisibleItems(aBuilder->mBuildingInvisibleItems), mPrevInInvalidSubtree(aBuilder->mInInvalidSubtree) { if (aIsTransformed) { aBuilder->mCurrentOffsetToReferenceFrame = aBuilder->AdditionalOffset().refOr(nsPoint()); aBuilder->mCurrentReferenceFrame = aForChild; } else if (aBuilder->mCurrentFrame == aForChild->GetParent()) { aBuilder->mCurrentOffsetToReferenceFrame += aForChild->GetPosition(); } else { aBuilder->mCurrentReferenceFrame = aBuilder->FindReferenceFrameFor( aForChild, &aBuilder->mCurrentOffsetToReferenceFrame); } // If aForChild is being visited from a frame other than it's ancestor frame, // mInInvalidSubtree will need to be recalculated the slow way. if (aForChild == mPrevFrame || GetAncestorFor(aForChild) == mPrevFrame) { aBuilder->mInInvalidSubtree = aBuilder->mInInvalidSubtree || aForChild->IsFrameModified(); } else { aBuilder->mInInvalidSubtree = AnyContentAncestorModified(aForChild); } aBuilder->mCurrentFrame = aForChild; aBuilder->mVisibleRect = aVisibleRect; aBuilder->mDirtyRect = aBuilder->mInInvalidSubtree ? aVisibleRect : aDirtyRect; } } // namespace mozilla