== boxshadow-basic.html boxshadow-basic-ref.html != boxshadow-blur.html boxshadow-blur-notref.html != boxshadow-blur.html boxshadow-blur-notref2.html random == boxshadow-blur-2.html boxshadow-blur-2-ref.html # fixedpoint division in blur code makes this fail random != boxshadow-blur-2.html boxshadow-blur-2-notref.html # fixedpoint division in blur code makes this fail == boxshadow-multiple.html boxshadow-multiple-ref.html == boxshadow-spread.html boxshadow-spread-ref.html == tableboxshadow-basic.html tableboxshadow-basic-ref.html == tableboxshadow-trshadow.html tableboxshadow-trshadow-ref.html == tableboxshadow-tdshadow.html tableboxshadow-tdshadow-ref.html == boxshadow-rounding.html boxshadow-rounding-ref.html # One uses old path, one uses WR box shadow. == boxshadow-button.html boxshadow-button-ref.html fuzzy(0-14,0-179) fuzzy-if(swgl&&!Android,1-1,714-952) fuzzy-if(useDrawSnapshot&&swgl,14-14,54-54) == boxshadow-large-border-radius.html boxshadow-large-border-radius-ref.html # Bug 1209649 == boxshadow-fileupload.html boxshadow-fileupload-ref.html fuzzy(13-19,28-49) == boxshadow-inner-basic.html boxshadow-inner-basic-ref.svg fuzzy(0-1,0-18) random-if(layersGPUAccelerated) == boxshadow-mixed.html boxshadow-mixed-ref.html fuzzy(0-1,0-17) == boxshadow-mixed-2.html boxshadow-mixed-2-ref.html random-if(d2d) fuzzy(0-127,0-3528) == boxshadow-rounded-spread.html boxshadow-rounded-spread-ref.html fuzzy(0-1,0-50) == chrome://reftest/content/box-shadow/boxshadow-dynamic.xhtml chrome://reftest/content/box-shadow/boxshadow-dynamic-ref.xhtml random-if(d2d) fuzzy(0-1,0-14) == boxshadow-onecorner.html boxshadow-onecorner-ref.html random-if(d2d) fuzzy(0-1,0-22) == boxshadow-twocorners.html boxshadow-twocorners-ref.html random-if(d2d) fuzzy(0-1,0-36) == boxshadow-threecorners.html boxshadow-threecorners-ref.html fuzzy(0-2,0-440) == boxshadow-skiprect.html boxshadow-skiprect-ref.html fuzzy-if(useDrawSnapshot,1-1,1197-1197) == boxshadow-opacity.html boxshadow-opacity-ref.html == boxshadow-color-rounding.html boxshadow-color-rounding-ref.html == boxshadow-color-rounding-middle.html boxshadow-color-rounding-middle-ref.html fuzzy(0-3,0-500) fuzzy-if(d2d,0-2,0-1080) == boxshadow-border-radius-int.html boxshadow-border-radius-int-ref.html == boxshadow-inset-neg-spread.html about:blank == boxshadow-inset-neg-spread2.html boxshadow-inset-neg-spread2-ref.html fuzzy(0-26,0-3610) fuzzy-if(d2d,0-26,0-5910) fuzzy-if(!(swgl&&Android),0-6,378-4500) == boxshadow-rotated.html boxshadow-rotated-ref.html # Bug 1211264 == boxshadow-inset-large-border-radius.html boxshadow-inset-large-border-radius-ref.html # fuzzy due to blur going inside, but as long as it's essentially black instead of a light gray its ok. fuzzy(12-15,9400-13267) == boxshadow-inset-large-offset.html boxshadow-inset-large-offset-ref.html == overflow-not-scrollable-1.html overflow-not-scrollable-1-ref.html == overflow-not-scrollable-1.html overflow-not-scrollable-1-ref2.html == overflow-not-scrollable-2.html overflow-not-scrollable-2-ref.html fuzzy(0-1,0-655) == 611574-1.html 611574-1-ref.html fuzzy(0-4,0-144) fuzzy-if(d2d,0-1,0-36) == 611574-2.html 611574-2-ref.html fuzzy(0-16,0-10) == fieldset.html fieldset-ref.html # minor anti-aliasing problem on Windows fuzzy(0-16,0-10) == fieldset-inset.html fieldset-inset-ref.html # minor anti-aliasing problem on Windows == 1178575.html 1178575-ref.html == 1178575-2.html 1178575-2-ref.html fuzzy(0-159,0-2) fails == 1212823-1.html 1212823-1-ref.html fuzzy(0-93,0-8) == 1212823-2.html 1212823-2-ref.html == boxshadow-large-offset.html boxshadow-large-offset-ref.html