/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGContextPaint.h" #include "gfxContext.h" #include "gfxUtils.h" #include "mozilla/gfx/2D.h" #include "mozilla/BasePrincipal.h" #include "mozilla/dom/Document.h" #include "mozilla/dom/SVGDocument.h" #include "mozilla/extensions/WebExtensionPolicy.h" #include "mozilla/StaticPrefs_svg.h" #include "mozilla/SVGObserverUtils.h" #include "mozilla/SVGUtils.h" #include "SVGPaintServerFrame.h" using namespace mozilla::gfx; using namespace mozilla::image; namespace mozilla { using image::imgDrawingParams; /* static */ bool SVGContextPaint::IsAllowedForImageFromURI(nsIURI* aURI) { if (StaticPrefs::svg_context_properties_content_enabled()) { return true; } // Context paint is pref'ed off for Web content. Ideally we'd have some // easy means to determine whether the frame that has linked to the image // is a frame for a content node that originated from Web content. // Unfortunately different types of anonymous content, about: documents // such as about:reader, etc. that are "our" code that we ship are // sometimes hard to distinguish from real Web content. As a result, // instead of trying to figure out what content is "ours" we instead let // any content provide image context paint, but only if the image is // chrome:// or resource:// do we return true. This should be sufficient // to stop the image context paint feature being useful to (and therefore // used by and relied upon by) Web content. (We don't want Web content to // use this feature because we're not sure that image context paint is a // good mechanism for wider use, or suitable for specification.) // // Because the default favicon used in the browser UI needs context paint, we // also allow it for page-icon:. This exposes context paint to // 3rd-party favicons, but only for history and bookmark items. Other places // such as the tab bar don't use the page-icon protocol to load favicons. // // One case that is not covered by chrome:// or resource:// are WebExtensions, // specifically ones that are "ours". WebExtensions are moz-extension:// // regardless if the extension is in-tree or not. Since we don't want // extension developers coming to rely on image context paint either, we only // enable context-paint for extensions that are owned by Mozilla // (based on the extension permission "internal:svgContextPropertiesAllowed"). // // We also allow this for browser UI icons that are served up from // Mozilla-controlled domains listed in the // svg.context-properties.content.allowed-domains pref. // nsAutoCString scheme; if (NS_SUCCEEDED(aURI->GetScheme(scheme)) && (scheme.EqualsLiteral("chrome") || scheme.EqualsLiteral("resource") || scheme.EqualsLiteral("page-icon"))) { return true; } RefPtr principal = BasePrincipal::CreateContentPrincipal(aURI, OriginAttributes()); RefPtr addonPolicy = principal->AddonPolicy(); if (addonPolicy) { // Only allowed for extensions that have the // internal:svgContextPropertiesAllowed permission (added internally from // to Mozilla-owned extensions, see `isMozillaExtension` function // defined in Extension.jsm for the exact criteria). return addonPolicy->HasPermission( nsGkAtoms::svgContextPropertiesAllowedPermission); } bool isInAllowList = false; principal->IsURIInPrefList("svg.context-properties.content.allowed-domains", &isInAllowList); return isInAllowList; } /** * Stores in |aTargetPaint| information on how to reconstruct the current * fill or stroke pattern. Will also set the paint opacity to transparent if * the paint is set to "none". * @param aOuterContextPaint pattern information from the outer text context * @param aTargetPaint where to store the current pattern information * @param aFillOrStroke member pointer to the paint we are setting up */ static void SetupInheritablePaint(const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix, nsIFrame* aFrame, float& aOpacity, SVGContextPaint* aOuterContextPaint, SVGContextPaintImpl::Paint& aTargetPaint, StyleSVGPaint nsStyleSVG::*aFillOrStroke, nscolor aDefaultFallbackColor, imgDrawingParams& aImgParams) { const nsStyleSVG* style = aFrame->StyleSVG(); SVGPaintServerFrame* ps = SVGObserverUtils::GetAndObservePaintServer(aFrame, aFillOrStroke); if (ps) { RefPtr pattern = ps->GetPaintServerPattern(aFrame, aDrawTarget, aContextMatrix, aFillOrStroke, aOpacity, aImgParams); if (pattern) { aTargetPaint.SetPaintServer(aFrame, aContextMatrix, ps); return; } } if (aOuterContextPaint) { RefPtr pattern; auto tag = SVGContextPaintImpl::Paint::Tag::None; switch ((style->*aFillOrStroke).kind.tag) { case StyleSVGPaintKind::Tag::ContextFill: tag = SVGContextPaintImpl::Paint::Tag::ContextFill; pattern = aOuterContextPaint->GetFillPattern( aDrawTarget, aOpacity, aContextMatrix, aImgParams); break; case StyleSVGPaintKind::Tag::ContextStroke: tag = SVGContextPaintImpl::Paint::Tag::ContextStroke; pattern = aOuterContextPaint->GetStrokePattern( aDrawTarget, aOpacity, aContextMatrix, aImgParams); break; default:; } if (pattern) { aTargetPaint.SetContextPaint(aOuterContextPaint, tag); return; } } nscolor color = SVGUtils::GetFallbackOrPaintColor( *aFrame->Style(), aFillOrStroke, aDefaultFallbackColor); aTargetPaint.SetColor(color); } DrawMode SVGContextPaintImpl::Init(const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix, nsIFrame* aFrame, SVGContextPaint* aOuterContextPaint, imgDrawingParams& aImgParams) { DrawMode toDraw = DrawMode(0); const nsStyleSVG* style = aFrame->StyleSVG(); // fill: if (style->mFill.kind.IsNone()) { SetFillOpacity(0.0f); } else { float opacity = SVGUtils::GetOpacity(style->mFillOpacity, aOuterContextPaint); SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, opacity, aOuterContextPaint, mFillPaint, &nsStyleSVG::mFill, NS_RGB(0, 0, 0), aImgParams); SetFillOpacity(opacity); toDraw |= DrawMode::GLYPH_FILL; } // stroke: if (style->mStroke.kind.IsNone()) { SetStrokeOpacity(0.0f); } else { float opacity = SVGUtils::GetOpacity(style->mStrokeOpacity, aOuterContextPaint); SetupInheritablePaint( aDrawTarget, aContextMatrix, aFrame, opacity, aOuterContextPaint, mStrokePaint, &nsStyleSVG::mStroke, NS_RGBA(0, 0, 0, 0), aImgParams); SetStrokeOpacity(opacity); toDraw |= DrawMode::GLYPH_STROKE; } return toDraw; } void SVGContextPaint::InitStrokeGeometry(gfxContext* aContext, float devUnitsPerSVGUnit) { mStrokeWidth = aContext->CurrentLineWidth() / devUnitsPerSVGUnit; aContext->CurrentDash(mDashes, &mDashOffset); for (uint32_t i = 0; i < mDashes.Length(); i++) { mDashes[i] /= devUnitsPerSVGUnit; } mDashOffset /= devUnitsPerSVGUnit; } SVGContextPaint* SVGContextPaint::GetContextPaint(nsIContent* aContent) { dom::Document* ownerDoc = aContent->OwnerDoc(); if (!ownerDoc->IsSVGDocument()) { return nullptr; } const auto* contextPaint = ownerDoc->AsSVGDocument()->GetCurrentContextPaint(); MOZ_ASSERT_IF(contextPaint, ownerDoc->IsBeingUsedAsImage()); // XXX The SVGContextPaint that SVGDocument keeps around is const. We could // and should keep that constness to the SVGContextPaint that we get here // (SVGImageContext is never changed after it is initialized). // // Unfortunately lazy initialization of SVGContextPaint (which is a member of // SVGImageContext, and also conceptually never changes after construction) // prevents some of SVGContextPaint's conceptually const methods from being // const. Trying to fix SVGContextPaint (perhaps by using |mutable|) is a // bit of a headache so for now we punt on that, don't reapply the constness // to the SVGContextPaint here, and trust that no one will add code that // actually modifies the object. return const_cast(contextPaint); } already_AddRefed SVGContextPaintImpl::GetFillPattern( const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, imgDrawingParams& aImgParams) { return mFillPaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mFill, aCTM, aImgParams); } already_AddRefed SVGContextPaintImpl::GetStrokePattern( const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM, imgDrawingParams& aImgParams) { return mStrokePaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mStroke, aCTM, aImgParams); } already_AddRefed SVGContextPaintImpl::Paint::GetPattern( const DrawTarget* aDrawTarget, float aOpacity, StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM, imgDrawingParams& aImgParams) { RefPtr pattern; if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) { // Set the pattern matrix just in case it was messed with by a previous // caller. We should get the same matrix each time a pattern is constructed // so this should be fine. pattern->SetMatrix(aCTM * mPatternMatrix); return pattern.forget(); } switch (mPaintType) { case Tag::None: pattern = new gfxPattern(DeviceColor()); mPatternMatrix = gfxMatrix(); break; case Tag::Color: { DeviceColor color = ToDeviceColor(mPaintDefinition.mColor); color.a *= aOpacity; pattern = new gfxPattern(color); mPatternMatrix = gfxMatrix(); break; } case Tag::PaintServer: pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern( mFrame, aDrawTarget, mContextMatrix, aFillOrStroke, aOpacity, aImgParams); { // m maps original-user-space to pattern space gfxMatrix m = pattern->GetMatrix(); gfxMatrix deviceToOriginalUserSpace = mContextMatrix; if (!deviceToOriginalUserSpace.Invert()) { return nullptr; } // mPatternMatrix maps device space to pattern space via original user // space mPatternMatrix = deviceToOriginalUserSpace * m; } pattern->SetMatrix(aCTM * mPatternMatrix); break; case Tag::ContextFill: pattern = mPaintDefinition.mContextPaint->GetFillPattern( aDrawTarget, aOpacity, aCTM, aImgParams); // Don't cache this. mContextPaint will have cached it anyway. If we // cache it, we'll have to compute mPatternMatrix, which is annoying. return pattern.forget(); case Tag::ContextStroke: pattern = mPaintDefinition.mContextPaint->GetStrokePattern( aDrawTarget, aOpacity, aCTM, aImgParams); // Don't cache this. mContextPaint will have cached it anyway. If we // cache it, we'll have to compute mPatternMatrix, which is annoying. return pattern.forget(); default: MOZ_ASSERT(false, "invalid paint type"); return nullptr; } mPatternCache.InsertOrUpdate(aOpacity, RefPtr{pattern}); return pattern.forget(); } AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint( const SVGContextPaint& aContextPaint, dom::SVGDocument& aSVGDocument) : mSVGDocument(aSVGDocument), mOuterContextPaint(aSVGDocument.GetCurrentContextPaint()) { MOZ_ASSERT(aSVGDocument.IsBeingUsedAsImage(), "SVGContextPaint::GetContextPaint assumes this"); mSVGDocument.SetCurrentContextPaint(&aContextPaint); } AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint() { mSVGDocument.SetCurrentContextPaint(mOuterContextPaint); } // SVGEmbeddingContextPaint already_AddRefed SVGEmbeddingContextPaint::GetFillPattern( const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM, imgDrawingParams& aImgParams) { if (!mFill) { return nullptr; } // The gfxPattern that we create below depends on aFillOpacity, and since // different elements in the SVG image may pass in different values for // fill opacities we don't try to cache the gfxPattern that we create. DeviceColor fill = *mFill; fill.a *= aFillOpacity; return do_AddRef(new gfxPattern(fill)); } already_AddRefed SVGEmbeddingContextPaint::GetStrokePattern( const DrawTarget* aDrawTarget, float aStrokeOpacity, const gfxMatrix& aCTM, imgDrawingParams& aImgParams) { if (!mStroke) { return nullptr; } DeviceColor stroke = *mStroke; stroke.a *= aStrokeOpacity; return do_AddRef(new gfxPattern(stroke)); } uint32_t SVGEmbeddingContextPaint::Hash() const { uint32_t hash = 0; if (mFill) { hash = HashGeneric(hash, mFill->ToABGR()); } else { // Arbitrary number, just to avoid trivial hash collisions between pairs of // instances where one embedding context has fill set to the same value as // another context has stroke set to. hash = 1; } if (mStroke) { hash = HashGeneric(hash, mStroke->ToABGR()); } if (mFillOpacity != 1.0f) { hash = HashGeneric(hash, mFillOpacity); } if (mStrokeOpacity != 1.0f) { hash = HashGeneric(hash, mStrokeOpacity); } return hash; } } // namespace mozilla