/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGImageFrame.h" // Keep in (case-insensitive) order: #include "gfxContext.h" #include "gfxPlatform.h" #include "mozilla/gfx/2D.h" #include "mozilla/image/WebRenderImageProvider.h" #include "mozilla/layers/RenderRootStateManager.h" #include "mozilla/layers/WebRenderLayerManager.h" #include "imgIContainer.h" #include "ImageRegion.h" #include "nsContainerFrame.h" #include "nsIImageLoadingContent.h" #include "nsLayoutUtils.h" #include "imgINotificationObserver.h" #include "SVGGeometryProperty.h" #include "SVGGeometryFrame.h" #include "mozilla/PresShell.h" #include "mozilla/StaticPrefs_image.h" #include "mozilla/SVGContentUtils.h" #include "mozilla/SVGImageContext.h" #include "mozilla/SVGObserverUtils.h" #include "mozilla/SVGUtils.h" #include "mozilla/dom/MutationEventBinding.h" #include "mozilla/dom/SVGImageElement.h" #include "nsIReflowCallback.h" #include "mozilla/Unused.h" using namespace mozilla::dom; using namespace mozilla::gfx; using namespace mozilla::image; using namespace mozilla::dom::SVGPreserveAspectRatio_Binding; namespace SVGT = SVGGeometryProperty::Tags; namespace mozilla { class SVGImageListener final : public imgINotificationObserver { public: explicit SVGImageListener(SVGImageFrame* aFrame); NS_DECL_ISUPPORTS NS_DECL_IMGINOTIFICATIONOBSERVER void SetFrame(SVGImageFrame* frame) { mFrame = frame; } private: ~SVGImageListener() = default; SVGImageFrame* mFrame; }; // --------------------------------------------------------------------- // nsQueryFrame methods NS_QUERYFRAME_HEAD(SVGImageFrame) NS_QUERYFRAME_ENTRY(SVGImageFrame) NS_QUERYFRAME_TAIL_INHERITING(SVGGeometryFrame) } // namespace mozilla nsIFrame* NS_NewSVGImageFrame(mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle) { return new (aPresShell) mozilla::SVGImageFrame(aStyle, aPresShell->GetPresContext()); } namespace mozilla { NS_IMPL_FRAMEARENA_HELPERS(SVGImageFrame) SVGImageFrame::~SVGImageFrame() { // set the frame to null so we don't send messages to a dead object. if (mListener) { nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (imageLoader) { imageLoader->RemoveNativeObserver(mListener); } reinterpret_cast(mListener.get())->SetFrame(nullptr); } mListener = nullptr; } void SVGImageFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::image), "Content is not an SVG image!"); SVGGeometryFrame::Init(aContent, aParent, aPrevInFlow); if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { // Non-display frames are likely to be patterns, masks or the like. // Treat them as always visible. // This call must happen before the FrameCreated. This is because the // primary frame pointer on our content node isn't set until after this // function ends, so there is no way for the resulting OnVisibilityChange // notification to get a frame. FrameCreated has a workaround for this in // that it passes our frame around so it can be accessed. OnVisibilityChange // doesn't have that workaround. IncApproximateVisibleCount(); } mListener = new SVGImageListener(this); nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (!imageLoader) { MOZ_CRASH("Why is this not an image loading content?"); } // We should have a PresContext now, so let's notify our image loader that // we need to register any image animations with the refresh driver. imageLoader->FrameCreated(this); imageLoader->AddNativeObserver(mListener); } /* virtual */ void SVGImageFrame::DestroyFrom(nsIFrame* aDestructRoot, PostDestroyData& aPostDestroyData) { if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { DecApproximateVisibleCount(); } if (mReflowCallbackPosted) { PresShell()->CancelReflowCallback(this); mReflowCallbackPosted = false; } nsCOMPtr imageLoader = do_QueryInterface(nsIFrame::mContent); if (imageLoader) { imageLoader->FrameDestroyed(this); } nsIFrame::DestroyFrom(aDestructRoot, aPostDestroyData); } /* virtual */ void SVGImageFrame::DidSetComputedStyle(ComputedStyle* aOldStyle) { SVGGeometryFrame::DidSetComputedStyle(aOldStyle); if (!mImageContainer || !aOldStyle) { return; } nsCOMPtr currentRequest; nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (imageLoader) { imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST, getter_AddRefs(currentRequest)); } StyleImageOrientation newOrientation = StyleVisibility()->UsedImageOrientation(currentRequest); StyleImageOrientation oldOrientation = aOldStyle->StyleVisibility()->UsedImageOrientation(currentRequest); if (oldOrientation != newOrientation) { nsCOMPtr image(mImageContainer->Unwrap()); mImageContainer = nsLayoutUtils::OrientImage(image, newOrientation); } // TODO(heycam): We should handle aspect-ratio, like nsImageFrame does. } //---------------------------------------------------------------------- // nsIFrame methods: nsresult SVGImageFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None) { if (aAttribute == nsGkAtoms::preserveAspectRatio) { // We don't paint the content of the image using display lists, therefore // we have to invalidate for this children-only transform changes since // there is no layer tree to notice that the transform changed and // recomposite. InvalidateFrame(); return NS_OK; } } // Currently our SMIL implementation does not modify the DOM attributes. Once // we implement the SVG 2 SMIL behaviour this can be removed // SVGImageElement::AfterSetAttr's implementation will be sufficient. if (aModType == MutationEvent_Binding::SMIL && aAttribute == nsGkAtoms::href && (aNameSpaceID == kNameSpaceID_XLink || aNameSpaceID == kNameSpaceID_None)) { SVGImageElement* element = static_cast(GetContent()); bool hrefIsSet = element->mStringAttributes[SVGImageElement::HREF].IsExplicitlySet() || element->mStringAttributes[SVGImageElement::XLINK_HREF] .IsExplicitlySet(); if (hrefIsSet) { element->LoadSVGImage(true, true); } else { element->CancelImageRequests(true); } } return SVGGeometryFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType); } void SVGImageFrame::OnVisibilityChange( Visibility aNewVisibility, const Maybe& aNonvisibleAction) { nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (!imageLoader) { SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction); return; } imageLoader->OnVisibilityChange(aNewVisibility, aNonvisibleAction); SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction); } gfx::Matrix SVGImageFrame::GetRasterImageTransform(int32_t aNativeWidth, int32_t aNativeHeight) { float x, y, width, height; SVGImageElement* element = static_cast(GetContent()); SVGGeometryProperty::ResolveAll( element, &x, &y, &width, &height); Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform( width, height, 0, 0, aNativeWidth, aNativeHeight, element->mPreserveAspectRatio); return viewBoxTM * gfx::Matrix::Translation(x, y); } gfx::Matrix SVGImageFrame::GetVectorImageTransform() { float x, y; SVGImageElement* element = static_cast(GetContent()); SVGGeometryProperty::ResolveAll(element, &x, &y); // No viewBoxTM needed here -- our height/width overrides any concept of // "native size" that the SVG image has, and it will handle viewBox and // preserveAspectRatio on its own once we give it a region to draw into. return gfx::Matrix::Translation(x, y); } bool SVGImageFrame::GetIntrinsicImageDimensions( mozilla::gfx::Size& aSize, mozilla::AspectRatio& aAspectRatio) const { if (!mImageContainer) { return false; } ImageResolution resolution = mImageContainer->GetResolution(); int32_t width, height; if (NS_FAILED(mImageContainer->GetWidth(&width))) { aSize.width = -1; } else { aSize.width = width; resolution.ApplyXTo(aSize.width); } if (NS_FAILED(mImageContainer->GetHeight(&height))) { aSize.height = -1; } else { aSize.height = height; resolution.ApplyYTo(aSize.height); } Maybe asp = mImageContainer->GetIntrinsicRatio(); aAspectRatio = asp.valueOr(AspectRatio{}); return true; } bool SVGImageFrame::TransformContextForPainting(gfxContext* aGfxContext, const gfxMatrix& aTransform) { gfx::Matrix imageTransform; if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { imageTransform = GetVectorImageTransform() * ToMatrix(aTransform); } else { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { return false; } mImageContainer->GetResolution().ApplyTo(nativeWidth, nativeHeight); imageTransform = GetRasterImageTransform(nativeWidth, nativeHeight) * ToMatrix(aTransform); // NOTE: We need to cancel out the effects of Full-Page-Zoom, or else // it'll get applied an extra time by DrawSingleUnscaledImage. nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); gfxFloat pageZoomFactor = nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPx); imageTransform.PreScale(pageZoomFactor, pageZoomFactor); } if (imageTransform.IsSingular()) { return false; } aGfxContext->Multiply(ThebesMatrix(imageTransform)); return true; } //---------------------------------------------------------------------- // ISVGDisplayableFrame methods: void SVGImageFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, imgDrawingParams& aImgParams, const nsIntRect* aDirtyRect) { if (!StyleVisibility()->IsVisible()) { return; } float x, y, width, height; SVGImageElement* imgElem = static_cast(GetContent()); SVGGeometryProperty::ResolveAll( imgElem, &x, &y, &width, &height); NS_ASSERTION(width > 0 && height > 0, "Should only be painting things with valid width/height"); if (!mImageContainer) { nsCOMPtr currentRequest; nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (imageLoader) imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST, getter_AddRefs(currentRequest)); if (currentRequest) currentRequest->GetImage(getter_AddRefs(mImageContainer)); } if (mImageContainer) { gfxContextAutoSaveRestore autoRestorer(&aContext); if (StyleDisplay()->IsScrollableOverflow()) { gfxRect clipRect = SVGUtils::GetClipRectForFrame(this, x, y, width, height); SVGUtils::SetClipRect(&aContext, aTransform, clipRect); } if (!TransformContextForPainting(&aContext, aTransform)) { return; } // fill-opacity doesn't affect , so if we're allowed to // optimize group opacity, the opacity used for compositing the // image into the current canvas is just the group opacity. float opacity = 1.0f; if (SVGUtils::CanOptimizeOpacity(this)) { opacity = StyleEffects()->mOpacity; } if (opacity != 1.0f || StyleEffects()->mMixBlendMode != StyleBlend::Normal) { aContext.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, opacity); } nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); nsRect dirtyRect; // only used if aDirtyRect is non-null if (aDirtyRect) { NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || (mState & NS_FRAME_IS_NONDISPLAY), "Display lists handle dirty rect intersection test"); dirtyRect = ToAppUnits(*aDirtyRect, appUnitsPerDevPx); // dirtyRect is relative to the outer , we should transform it // down to . Rect dir(dirtyRect.x, dirtyRect.y, dirtyRect.width, dirtyRect.height); dir.Scale(1.f / AppUnitsPerCSSPixel()); // FIXME: This isn't correct if there is an inner enclosing // the . But that seems to be a quite obscure usecase, we can // add a dedicated utility for that purpose to replace the GetCTM // here if necessary. auto mat = SVGContentUtils::GetCTM( static_cast(GetContent()), false); if (mat.IsSingular()) { return; } mat.Invert(); dir = mat.TransformRect(dir); // x, y offset of is not included in CTM. dir.MoveBy(-x, -y); dir.Scale(AppUnitsPerCSSPixel()); dir.Round(); dirtyRect = nsRect(dir.x, dir.y, dir.width, dir.height); } uint32_t flags = aImgParams.imageFlags; if (mForceSyncDecoding) { flags |= imgIContainer::FLAG_SYNC_DECODE; } if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { // Package up the attributes of this image element which can override the // attributes of mImageContainer's internal SVG document. The 'width' & // 'height' values we're passing in here are in CSS units (though they // come from width/height *attributes* in SVG). They influence the region // of the SVG image's internal document that is visible, in combination // with preserveAspectRatio and viewBox. const SVGImageContext context( Some(CSSIntSize::Truncate(width, height)), Some(imgElem->mPreserveAspectRatio.GetAnimValue())); // For the actual draw operation to draw crisply (and at the right size), // our destination rect needs to be |width|x|height|, *in dev pixels*. LayoutDeviceSize devPxSize(width, height); nsRect destRect(nsPoint(), LayoutDevicePixel::ToAppUnits( devPxSize, appUnitsPerDevPx)); // Note: Can't use DrawSingleUnscaledImage for the TYPE_VECTOR case. // That method needs our image to have a fixed native width & height, // and that's not always true for TYPE_VECTOR images. aImgParams.result &= nsLayoutUtils::DrawSingleImage( aContext, PresContext(), mImageContainer, nsLayoutUtils::GetSamplingFilterForFrame(this), destRect, aDirtyRect ? dirtyRect : destRect, context, flags); } else { // mImageContainer->GetType() == TYPE_RASTER aImgParams.result &= nsLayoutUtils::DrawSingleUnscaledImage( aContext, PresContext(), mImageContainer, nsLayoutUtils::GetSamplingFilterForFrame(this), nsPoint(0, 0), aDirtyRect ? &dirtyRect : nullptr, SVGImageContext(), flags); } if (opacity != 1.0f || StyleEffects()->mMixBlendMode != StyleBlend::Normal) { aContext.PopGroupAndBlend(); } // gfxContextAutoSaveRestore goes out of scope & cleans up our gfxContext } } bool SVGImageFrame::CreateWebRenderCommands( mozilla::wr::DisplayListBuilder& aBuilder, mozilla::wr::IpcResourceUpdateQueue& aResources, const mozilla::layers::StackingContextHelper& aSc, mozilla::layers::RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder, DisplaySVGGeometry* aItem, bool aDryRun) { if (!StyleVisibility()->IsVisible()) { return true; } float opacity = 1.0f; if (SVGUtils::CanOptimizeOpacity(this)) { opacity = StyleEffects()->mOpacity; } if (opacity != 1.0f) { // FIXME: not implemented, might be trivial return false; } if (StyleEffects()->mMixBlendMode != StyleBlend::Normal) { // FIXME: not implemented return false; } // try to setup the image if (!mImageContainer) { nsCOMPtr currentRequest; nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (imageLoader) { imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST, getter_AddRefs(currentRequest)); } if (currentRequest) { currentRequest->GetImage(getter_AddRefs(mImageContainer)); } } if (!mImageContainer) { // nothing to draw (yet) return true; } uint32_t flags = aDisplayListBuilder->GetImageDecodeFlags(); if (mForceSyncDecoding) { flags |= imgIContainer::FLAG_SYNC_DECODE; } // Compute bounds of the image nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); int32_t appUnitsPerCSSPixel = AppUnitsPerCSSPixel(); float x, y, width, height; SVGImageElement* imgElem = static_cast(GetContent()); SVGGeometryProperty::ResolveAll( imgElem, &x, &y, &width, &height); NS_ASSERTION(width > 0 && height > 0, "Should only be painting things with valid width/height"); auto toReferenceFrame = aItem->ToReferenceFrame(); auto appRect = nsLayoutUtils::RoundGfxRectToAppRect(Rect(0, 0, width, height), appUnitsPerCSSPixel); appRect += toReferenceFrame; auto destRect = LayoutDeviceRect::FromAppUnits(appRect, appUnitsPerDevPx); auto clipRect = destRect; if (StyleDisplay()->IsScrollableOverflow()) { // Apply potential non-trivial clip auto cssClip = SVGUtils::GetClipRectForFrame(this, 0, 0, width, height); auto appClip = nsLayoutUtils::RoundGfxRectToAppRect(cssClip, appUnitsPerCSSPixel); appClip += toReferenceFrame; clipRect = LayoutDeviceRect::FromAppUnits(appClip, appUnitsPerDevPx); // Apply preserveAspectRatio if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { // Image has no size; nothing to draw return true; } mImageContainer->GetResolution().ApplyTo(nativeWidth, nativeHeight); auto preserveAspectRatio = imgElem->mPreserveAspectRatio.GetAnimValue(); uint16_t align = preserveAspectRatio.GetAlign(); uint16_t meetOrSlice = preserveAspectRatio.GetMeetOrSlice(); // default to the defaults if (align == SVG_PRESERVEASPECTRATIO_UNKNOWN) { align = SVG_PRESERVEASPECTRATIO_XMIDYMID; } if (meetOrSlice == SVG_MEETORSLICE_UNKNOWN) { meetOrSlice = SVG_MEETORSLICE_MEET; } // aspect > 1 is horizontal // aspect < 1 is vertical float nativeAspect = ((float)nativeWidth) / ((float)nativeHeight); float viewAspect = width / height; // "Meet" is "fit image to view"; "Slice" is "cover view with image". // // Whether we meet or slice, one side of the destRect will always be // perfectly spanned by our image. The only questions to answer are // "which side won't span perfectly" and "should that side be grown // or shrunk". // // Because we fit our image to the destRect, this all just reduces to: // "if meet, shrink to fit. if slice, grow to fit." if (align != SVG_PRESERVEASPECTRATIO_NONE && nativeAspect != viewAspect) { // Slightly redundant bools, but they make the conditions clearer bool tooTall = nativeAspect > viewAspect; bool tooWide = nativeAspect < viewAspect; if ((meetOrSlice == SVG_MEETORSLICE_MEET && tooTall) || (meetOrSlice == SVG_MEETORSLICE_SLICE && tooWide)) { // Adjust height and realign y auto oldHeight = destRect.height; destRect.height = destRect.width / nativeAspect; auto heightChange = oldHeight - destRect.height; switch (align) { case SVG_PRESERVEASPECTRATIO_XMINYMIN: case SVG_PRESERVEASPECTRATIO_XMIDYMIN: case SVG_PRESERVEASPECTRATIO_XMAXYMIN: // align to top (no-op) break; case SVG_PRESERVEASPECTRATIO_XMINYMID: case SVG_PRESERVEASPECTRATIO_XMIDYMID: case SVG_PRESERVEASPECTRATIO_XMAXYMID: // align to center destRect.y += heightChange / 2.0f; break; case SVG_PRESERVEASPECTRATIO_XMINYMAX: case SVG_PRESERVEASPECTRATIO_XMIDYMAX: case SVG_PRESERVEASPECTRATIO_XMAXYMAX: // align to bottom destRect.y += heightChange; break; default: MOZ_ASSERT_UNREACHABLE("Unknown value for align"); } } else if ((meetOrSlice == SVG_MEETORSLICE_MEET && tooWide) || (meetOrSlice == SVG_MEETORSLICE_SLICE && tooTall)) { // Adjust width and realign x auto oldWidth = destRect.width; destRect.width = destRect.height * nativeAspect; auto widthChange = oldWidth - destRect.width; switch (align) { case SVG_PRESERVEASPECTRATIO_XMINYMIN: case SVG_PRESERVEASPECTRATIO_XMINYMID: case SVG_PRESERVEASPECTRATIO_XMINYMAX: // align to left (no-op) break; case SVG_PRESERVEASPECTRATIO_XMIDYMIN: case SVG_PRESERVEASPECTRATIO_XMIDYMID: case SVG_PRESERVEASPECTRATIO_XMIDYMAX: // align to center destRect.x += widthChange / 2.0f; break; case SVG_PRESERVEASPECTRATIO_XMAXYMIN: case SVG_PRESERVEASPECTRATIO_XMAXYMID: case SVG_PRESERVEASPECTRATIO_XMAXYMAX: // align to right destRect.x += widthChange; break; default: MOZ_ASSERT_UNREACHABLE("Unknown value for align"); } } } } } SVGImageContext svgContext; if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { if (StaticPrefs::image_svg_blob_image()) { flags |= imgIContainer::FLAG_RECORD_BLOB; } // Forward preserveAspectRatio to inner SVGs svgContext.SetViewportSize(Some(CSSIntSize::Truncate(width, height))); svgContext.SetPreserveAspectRatio( Some(imgElem->mPreserveAspectRatio.GetAnimValue())); } Maybe region; IntSize decodeSize = nsLayoutUtils::ComputeImageContainerDrawingParameters( mImageContainer, this, destRect, clipRect, aSc, flags, svgContext, region); RefPtr provider; ImgDrawResult drawResult = mImageContainer->GetImageProvider( aManager->LayerManager(), decodeSize, svgContext, region, flags, getter_AddRefs(provider)); // While we got a container, it may not contain a fully decoded surface. If // that is the case, and we have an image we were previously displaying which // has a fully decoded surface, then we should prefer the previous image. switch (drawResult) { case ImgDrawResult::NOT_READY: case ImgDrawResult::TEMPORARY_ERROR: // nothing to draw (yet) return true; case ImgDrawResult::NOT_SUPPORTED: // things we haven't implemented for WR yet return false; default: // image is ready to draw break; } // Don't do any actual mutations to state if we're doing a dry run // (used to decide if we're making this into an active layer) if (!aDryRun) { // If the image container is empty, we don't want to fallback. Any other // failure will be due to resource constraints and fallback is unlikely to // help us. Hence we can ignore the return value from PushImage. if (provider) { aManager->CommandBuilder().PushImageProvider(aItem, provider, drawResult, aBuilder, aResources, destRect, clipRect); } } return true; } nsIFrame* SVGImageFrame::GetFrameForPoint(const gfxPoint& aPoint) { if (!HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD) && !GetHitTestFlags()) { return nullptr; } Rect rect; SVGImageElement* element = static_cast(GetContent()); SVGGeometryProperty::ResolveAll( element, &rect.x, &rect.y, &rect.width, &rect.height); if (!rect.Contains(ToPoint(aPoint))) { return nullptr; } // Special case for raster images -- we only want to accept points that fall // in the underlying image's (scaled to fit) native bounds. That region // doesn't necessarily map to our element's [x,y,width,height] if the // raster image's aspect ratio is being preserved. We have to look up the // native image size & our viewBox transform in order to filter out points // that fall outside that area. (This special case doesn't apply to vector // images because they don't limit their drawing to explicit "native // bounds" -- they have an infinite canvas on which to place content.) if (StyleDisplay()->IsScrollableOverflow() && mImageContainer) { if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { return nullptr; } mImageContainer->GetResolution().ApplyTo(nativeWidth, nativeHeight); Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform( rect.width, rect.height, 0, 0, nativeWidth, nativeHeight, element->mPreserveAspectRatio); if (!SVGUtils::HitTestRect(viewBoxTM, 0, 0, nativeWidth, nativeHeight, aPoint.x - rect.x, aPoint.y - rect.y)) { return nullptr; } } } return this; } //---------------------------------------------------------------------- // SVGGeometryFrame methods: // Lie about our fill/stroke so that covered region and hit detection work // properly void SVGImageFrame::ReflowSVG() { NS_ASSERTION(SVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this"); if (!SVGUtils::NeedsReflowSVG(this)) { return; } float x, y, width, height; SVGImageElement* element = static_cast(GetContent()); SVGGeometryProperty::ResolveAll( element, &x, &y, &width, &height); Rect extent(x, y, width, height); if (!extent.IsEmpty()) { mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, AppUnitsPerCSSPixel()); } else { mRect.SetEmpty(); } if (mState & NS_FRAME_FIRST_REFLOW) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): SVGObserverUtils::UpdateEffects(this); if (!mReflowCallbackPosted) { mReflowCallbackPosted = true; PresShell()->PostReflowCallback(this); } } nsRect overflow = nsRect(nsPoint(0, 0), mRect.Size()); OverflowAreas overflowAreas(overflow, overflow); FinishAndStoreOverflow(overflowAreas, mRect.Size()); RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // Invalidate, but only if this is not our first reflow (since if it is our // first reflow then we haven't had our first paint yet). if (!GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) { InvalidateFrame(); } } bool SVGImageFrame::ReflowFinished() { mReflowCallbackPosted = false; // XXX(seth): We don't need this. The purpose of updating visibility // synchronously is to ensure that animated images start animating // immediately. In the short term, however, // nsImageLoadingContent::OnUnlockedDraw() is enough to ensure that // animations start as soon as the image is painted for the first time, and in // the long term we want to update visibility information from the display // list whenever we paint, so we don't actually need to do this. However, to // avoid behavior changes during the transition from the old image visibility // code, we'll leave it in for now. UpdateVisibilitySynchronously(); return false; } void SVGImageFrame::ReflowCallbackCanceled() { mReflowCallbackPosted = false; } uint16_t SVGImageFrame::GetHitTestFlags() { uint16_t flags = 0; switch (Style()->PointerEvents()) { case StylePointerEvents::None: break; case StylePointerEvents::Visiblepainted: case StylePointerEvents::Auto: if (StyleVisibility()->IsVisible()) { /* XXX: should check pixel transparency */ flags |= SVG_HIT_TEST_FILL; } break; case StylePointerEvents::Visiblefill: case StylePointerEvents::Visiblestroke: case StylePointerEvents::Visible: if (StyleVisibility()->IsVisible()) { flags |= SVG_HIT_TEST_FILL; } break; case StylePointerEvents::Painted: /* XXX: should check pixel transparency */ flags |= SVG_HIT_TEST_FILL; break; case StylePointerEvents::Fill: case StylePointerEvents::Stroke: case StylePointerEvents::All: flags |= SVG_HIT_TEST_FILL; break; default: NS_ERROR("not reached"); break; } return flags; } //---------------------------------------------------------------------- // SVGImageListener implementation NS_IMPL_ISUPPORTS(SVGImageListener, imgINotificationObserver) SVGImageListener::SVGImageListener(SVGImageFrame* aFrame) : mFrame(aFrame) {} void SVGImageListener::Notify(imgIRequest* aRequest, int32_t aType, const nsIntRect* aData) { if (!mFrame) { return; } if (aType == imgINotificationObserver::LOAD_COMPLETE) { mFrame->InvalidateFrame(); nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(), RestyleHint{0}, nsChangeHint_InvalidateRenderingObservers); SVGUtils::ScheduleReflowSVG(mFrame); } if (aType == imgINotificationObserver::FRAME_UPDATE) { // No new dimensions, so we don't need to call // SVGUtils::InvalidateAndScheduleBoundsUpdate. nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(), RestyleHint{0}, nsChangeHint_InvalidateRenderingObservers); mFrame->InvalidateFrame(); } if (aType == imgINotificationObserver::SIZE_AVAILABLE) { // Called once the resource's dimensions have been obtained. nsCOMPtr image; aRequest->GetImage(getter_AddRefs(image)); if (image) { StyleImageOrientation orientation = mFrame->StyleVisibility()->UsedImageOrientation(aRequest); image = nsLayoutUtils::OrientImage(image, orientation); image->SetAnimationMode(mFrame->PresContext()->ImageAnimationMode()); mFrame->mImageContainer = std::move(image); } mFrame->InvalidateFrame(); nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(), RestyleHint{0}, nsChangeHint_InvalidateRenderingObservers); SVGUtils::ScheduleReflowSVG(mFrame); } } } // namespace mozilla