/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "SVGPatternFrame.h" // Keep others in (case-insensitive) order: #include "AutoReferenceChainGuard.h" #include "gfx2DGlue.h" #include "gfxContext.h" #include "gfxMatrix.h" #include "gfxPattern.h" #include "gfxPlatform.h" #include "mozilla/ComputedStyle.h" #include "mozilla/ISVGDisplayableFrame.h" #include "mozilla/PresShell.h" #include "mozilla/SVGContentUtils.h" #include "mozilla/SVGGeometryFrame.h" #include "mozilla/SVGObserverUtils.h" #include "mozilla/SVGUtils.h" #include "mozilla/dom/SVGPatternElement.h" #include "mozilla/dom/SVGUnitTypesBinding.h" #include "mozilla/gfx/2D.h" #include "nsGkAtoms.h" #include "nsIFrameInlines.h" #include "SVGAnimatedTransformList.h" using namespace mozilla::dom; using namespace mozilla::dom::SVGUnitTypes_Binding; using namespace mozilla::gfx; using namespace mozilla::image; namespace mozilla { //---------------------------------------------------------------------- // Implementation SVGPatternFrame::SVGPatternFrame(ComputedStyle* aStyle, nsPresContext* aPresContext) : SVGPaintServerFrame(aStyle, aPresContext, kClassID), mSource(nullptr), mLoopFlag(false), mNoHRefURI(false) {} NS_IMPL_FRAMEARENA_HELPERS(SVGPatternFrame) NS_QUERYFRAME_HEAD(SVGPatternFrame) NS_QUERYFRAME_ENTRY(SVGPatternFrame) NS_QUERYFRAME_TAIL_INHERITING(SVGPaintServerFrame) //---------------------------------------------------------------------- // nsIFrame methods: nsresult SVGPatternFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None && (aAttribute == nsGkAtoms::patternUnits || aAttribute == nsGkAtoms::patternContentUnits || aAttribute == nsGkAtoms::patternTransform || aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y || aAttribute == nsGkAtoms::width || aAttribute == nsGkAtoms::height || aAttribute == nsGkAtoms::preserveAspectRatio || aAttribute == nsGkAtoms::viewBox)) { SVGObserverUtils::InvalidateDirectRenderingObservers(this); } if ((aNameSpaceID == kNameSpaceID_XLink || aNameSpaceID == kNameSpaceID_None) && aAttribute == nsGkAtoms::href) { // Blow away our reference, if any SVGObserverUtils::RemoveTemplateObserver(this); mNoHRefURI = false; // And update whoever references us SVGObserverUtils::InvalidateDirectRenderingObservers(this); } return SVGPaintServerFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType); } #ifdef DEBUG void SVGPatternFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::pattern), "Content is not an SVG pattern"); SVGPaintServerFrame::Init(aContent, aParent, aPrevInFlow); } #endif /* DEBUG */ //---------------------------------------------------------------------- // SVGContainerFrame methods: // If our GetCanvasTM is getting called, we // need to return *our current* transformation // matrix, which depends on our units parameters // and X, Y, Width, and Height gfxMatrix SVGPatternFrame::GetCanvasTM() { if (mCTM) { return *mCTM; } // Do we know our rendering parent? if (mSource) { // Yes, use it! return mSource->GetCanvasTM(); } // We get here when geometry in the container is updated return gfxMatrix(); } // ------------------------------------------------------------------------- // Helper functions // ------------------------------------------------------------------------- /** Calculate the maximum expansion of a matrix */ static float MaxExpansion(const Matrix& aMatrix) { // maximum expansion derivation from // http://lists.cairographics.org/archives/cairo/2004-October/001980.html // and also implemented in cairo_matrix_transformed_circle_major_axis double a = aMatrix._11; double b = aMatrix._12; double c = aMatrix._21; double d = aMatrix._22; double f = (a * a + b * b + c * c + d * d) / 2; double g = (a * a + b * b - c * c - d * d) / 2; double h = a * c + b * d; return sqrt(f + sqrt(g * g + h * h)); } // The SVG specification says that the 'patternContentUnits' attribute "has no // effect if attribute ‘viewBox’ is specified". We still need to include a bbox // scale if the viewBox is specified and _patternUnits_ is set to or defaults to // objectBoundingBox though, since in that case the viewBox is relative to the // bbox static bool IncludeBBoxScale(const SVGAnimatedViewBox& aViewBox, uint32_t aPatternContentUnits, uint32_t aPatternUnits) { return (!aViewBox.IsExplicitlySet() && aPatternContentUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) || (aViewBox.IsExplicitlySet() && aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX); } // Given the matrix for the pattern element's own transform, this returns a // combined matrix including the transforms applicable to its target. static Matrix GetPatternMatrix(uint16_t aPatternUnits, const Matrix& patternTransform, const gfxRect& bbox, const gfxRect& callerBBox, const Matrix& callerCTM) { // We really want the pattern matrix to handle translations gfxFloat minx = bbox.X(); gfxFloat miny = bbox.Y(); if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { minx += callerBBox.X(); miny += callerBBox.Y(); } float scale = 1.0f / MaxExpansion(callerCTM); Matrix patternMatrix = patternTransform; patternMatrix.PreScale(scale, scale); patternMatrix.PreTranslate(minx, miny); return patternMatrix; } static nsresult GetTargetGeometry(gfxRect* aBBox, const SVGAnimatedViewBox& aViewBox, uint16_t aPatternContentUnits, uint16_t aPatternUnits, nsIFrame* aTarget, const Matrix& aContextMatrix, const gfxRect* aOverrideBounds) { *aBBox = aOverrideBounds ? *aOverrideBounds : SVGUtils::GetBBox(aTarget, SVGUtils::eUseFrameBoundsForOuterSVG | SVGUtils::eBBoxIncludeFillGeometry); // Sanity check if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits) && (aBBox->Width() <= 0 || aBBox->Height() <= 0)) { return NS_ERROR_FAILURE; } // OK, now fix up the bounding box to reflect user coordinates // We handle device unit scaling in pattern matrix float scale = MaxExpansion(aContextMatrix); if (scale <= 0) { return NS_ERROR_FAILURE; } aBBox->Scale(scale); return NS_OK; } already_AddRefed SVGPatternFrame::PaintPattern( const DrawTarget* aDrawTarget, Matrix* patternMatrix, const Matrix& aContextMatrix, nsIFrame* aSource, StyleSVGPaint nsStyleSVG::*aFillOrStroke, float aGraphicOpacity, const gfxRect* aOverrideBounds, imgDrawingParams& aImgParams) { /* * General approach: * Set the content geometry stuff * Calculate our bbox (using x,y,width,height & patternUnits & * patternTransform) * Create the surface * Calculate the content transformation matrix * Get our children (we may need to get them from another Pattern) * Call SVGPaint on all of our children * Return */ SVGPatternFrame* patternWithChildren = GetPatternWithChildren(); if (!patternWithChildren) { // Either no kids or a bad reference return nullptr; } nsIFrame* firstKid = patternWithChildren->mFrames.FirstChild(); const SVGAnimatedViewBox& viewBox = GetViewBox(); uint16_t patternContentUnits = GetEnumValue(SVGPatternElement::PATTERNCONTENTUNITS); uint16_t patternUnits = GetEnumValue(SVGPatternElement::PATTERNUNITS); /* * Get the content geometry information. This is a little tricky -- * our parent is probably a , but we are rendering in the context * of some geometry source. Our content geometry information needs to * come from our rendering parent as opposed to our content parent. We * get that information from aSource, which is passed to us from the * backend renderer. * * There are three "geometries" that we need: * 1) The bounding box for the pattern. We use this to get the * width and height for the surface, and as the return to * GetBBox. * 2) The transformation matrix for the pattern. This is not *quite* * the same as the canvas transformation matrix that we will * provide to our rendering children since we "fudge" it a little * to get the renderer to handle the translations correctly for us. * 3) The CTM that we return to our children who make up the pattern. */ // Get all of the information we need from our "caller" -- i.e. // the geometry that is being rendered with a pattern gfxRect callerBBox; if (NS_FAILED(GetTargetGeometry(&callerBBox, viewBox, patternContentUnits, patternUnits, aSource, aContextMatrix, aOverrideBounds))) { return nullptr; } // Construct the CTM that we will provide to our children when we // render them into the tile. gfxMatrix ctm = ConstructCTM(viewBox, patternContentUnits, patternUnits, callerBBox, aContextMatrix, aSource); if (ctm.IsSingular()) { return nullptr; } if (patternWithChildren->mCTM) { *patternWithChildren->mCTM = ctm; } else { patternWithChildren->mCTM = MakeUnique(ctm); } // Get the bounding box of the pattern. This will be used to determine // the size of the surface, and will also be used to define the bounding // box for the pattern tile. gfxRect bbox = GetPatternRect(patternUnits, callerBBox, aContextMatrix, aSource); if (bbox.Width() <= 0.0 || bbox.Height() <= 0.0) { return nullptr; } // Get the pattern transform Matrix patternTransform = ToMatrix(GetPatternTransform()); // revert the vector effect transform so that the pattern appears unchanged if (aFillOrStroke == &nsStyleSVG::mStroke) { gfxMatrix userToOuterSVG; if (SVGUtils::GetNonScalingStrokeTransform(aSource, &userToOuterSVG)) { patternTransform *= ToMatrix(userToOuterSVG); if (patternTransform.IsSingular()) { NS_WARNING("Singular matrix painting non-scaling-stroke"); return nullptr; } } } // Get the transformation matrix that we will hand to the renderer's pattern // routine. *patternMatrix = GetPatternMatrix(patternUnits, patternTransform, bbox, callerBBox, aContextMatrix); if (patternMatrix->IsSingular()) { return nullptr; } // Now that we have all of the necessary geometries, we can // create our surface. gfxRect transformedBBox = ThebesRect(patternTransform.TransformBounds(ToRect(bbox))); bool resultOverflows; IntSize surfaceSize = SVGUtils::ConvertToSurfaceSize(transformedBBox.Size(), &resultOverflows); // 0 disables rendering, < 0 is an error if (surfaceSize.width <= 0 || surfaceSize.height <= 0) { return nullptr; } gfxFloat patternWidth = bbox.Width(); gfxFloat patternHeight = bbox.Height(); if (resultOverflows || patternWidth != surfaceSize.width || patternHeight != surfaceSize.height) { // scale drawing to pattern surface size gfxMatrix tempTM = gfxMatrix(surfaceSize.width / patternWidth, 0.0, 0.0, surfaceSize.height / patternHeight, 0.0, 0.0); patternWithChildren->mCTM->PreMultiply(tempTM); // and rescale pattern to compensate patternMatrix->PreScale(patternWidth / surfaceSize.width, patternHeight / surfaceSize.height); } RefPtr dt = aDrawTarget->CreateSimilarDrawTargetWithBacking( surfaceSize, SurfaceFormat::B8G8R8A8); if (!dt || !dt->IsValid()) { return nullptr; } dt->ClearRect(Rect(0, 0, surfaceSize.width, surfaceSize.height)); RefPtr ctx = gfxContext::CreateOrNull(dt); MOZ_ASSERT(ctx); // already checked the draw target above if (aGraphicOpacity != 1.0f) { ctx->Save(); ctx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, aGraphicOpacity); } // OK, now render -- note that we use "firstKid", which // we got at the beginning because it takes care of the // referenced pattern situation for us if (aSource->IsSVGGeometryFrameOrSubclass()) { // Set the geometrical parent of the pattern we are rendering patternWithChildren->mSource = static_cast(aSource); } // Delay checking NS_FRAME_DRAWING_AS_PAINTSERVER bit until here so we can // give back a clear surface if there's a loop if (!patternWithChildren->HasAnyStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER)) { AutoSetRestorePaintServerState paintServer(patternWithChildren); for (nsIFrame* kid = firstKid; kid; kid = kid->GetNextSibling()) { gfxMatrix tm = *(patternWithChildren->mCTM); // The CTM of each frame referencing us can be different ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { SVGFrame->NotifySVGChanged(ISVGDisplayableFrame::TRANSFORM_CHANGED); tm = SVGUtils::GetTransformMatrixInUserSpace(kid) * tm; } SVGUtils::PaintFrameWithEffects(kid, *ctx, tm, aImgParams); } } patternWithChildren->mSource = nullptr; if (aGraphicOpacity != 1.0f) { ctx->PopGroupAndBlend(); ctx->Restore(); } // caller now owns the surface return dt->GetBackingSurface(); } /* Will probably need something like this... */ // How do we handle the insertion of a new frame? // We really don't want to rerender this every time, // do we? SVGPatternFrame* SVGPatternFrame::GetPatternWithChildren() { // Do we have any children ourselves? if (!mFrames.IsEmpty()) { return this; } // No, see if we chain to someone who does // Before we recurse, make sure we'll break reference loops and over long // reference chains: static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; AutoReferenceChainGuard refChainGuard(this, &mLoopFlag, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { // Break reference chain return nullptr; } SVGPatternFrame* next = GetReferencedPattern(); if (!next) { return nullptr; } return next->GetPatternWithChildren(); } uint16_t SVGPatternFrame::GetEnumValue(uint32_t aIndex, nsIContent* aDefault) { SVGAnimatedEnumeration& thisEnum = static_cast(GetContent())->mEnumAttributes[aIndex]; if (thisEnum.IsExplicitlySet()) { return thisEnum.GetAnimValue(); } // Before we recurse, make sure we'll break reference loops and over long // reference chains: static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; AutoReferenceChainGuard refChainGuard(this, &mLoopFlag, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { // Break reference chain return static_cast(aDefault) ->mEnumAttributes[aIndex] .GetAnimValue(); } SVGPatternFrame* next = GetReferencedPattern(); return next ? next->GetEnumValue(aIndex, aDefault) : static_cast(aDefault) ->mEnumAttributes[aIndex] .GetAnimValue(); } SVGAnimatedTransformList* SVGPatternFrame::GetPatternTransformList( nsIContent* aDefault) { SVGAnimatedTransformList* thisTransformList = static_cast(GetContent())->GetAnimatedTransformList(); if (thisTransformList && thisTransformList->IsExplicitlySet()) return thisTransformList; // Before we recurse, make sure we'll break reference loops and over long // reference chains: static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; AutoReferenceChainGuard refChainGuard(this, &mLoopFlag, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { // Break reference chain return static_cast(aDefault)->mPatternTransform.get(); } SVGPatternFrame* next = GetReferencedPattern(); return next ? next->GetPatternTransformList(aDefault) : static_cast(aDefault) ->mPatternTransform.get(); } gfxMatrix SVGPatternFrame::GetPatternTransform() { SVGAnimatedTransformList* animTransformList = GetPatternTransformList(GetContent()); if (!animTransformList) { return gfxMatrix(); } return animTransformList->GetAnimValue().GetConsolidationMatrix(); } const SVGAnimatedViewBox& SVGPatternFrame::GetViewBox(nsIContent* aDefault) { const SVGAnimatedViewBox& thisViewBox = static_cast(GetContent())->mViewBox; if (thisViewBox.IsExplicitlySet()) { return thisViewBox; } // Before we recurse, make sure we'll break reference loops and over long // reference chains: static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; AutoReferenceChainGuard refChainGuard(this, &mLoopFlag, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { // Break reference chain return static_cast(aDefault)->mViewBox; } SVGPatternFrame* next = GetReferencedPattern(); return next ? next->GetViewBox(aDefault) : static_cast(aDefault)->mViewBox; } const SVGAnimatedPreserveAspectRatio& SVGPatternFrame::GetPreserveAspectRatio( nsIContent* aDefault) { const SVGAnimatedPreserveAspectRatio& thisPar = static_cast(GetContent())->mPreserveAspectRatio; if (thisPar.IsExplicitlySet()) { return thisPar; } // Before we recurse, make sure we'll break reference loops and over long // reference chains: static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; AutoReferenceChainGuard refChainGuard(this, &mLoopFlag, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { // Break reference chain return static_cast(aDefault)->mPreserveAspectRatio; } SVGPatternFrame* next = GetReferencedPattern(); return next ? next->GetPreserveAspectRatio(aDefault) : static_cast(aDefault)->mPreserveAspectRatio; } const SVGAnimatedLength* SVGPatternFrame::GetLengthValue(uint32_t aIndex, nsIContent* aDefault) { const SVGAnimatedLength* thisLength = &static_cast(GetContent())->mLengthAttributes[aIndex]; if (thisLength->IsExplicitlySet()) { return thisLength; } // Before we recurse, make sure we'll break reference loops and over long // reference chains: static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain; AutoReferenceChainGuard refChainGuard(this, &mLoopFlag, &sRefChainLengthCounter); if (MOZ_UNLIKELY(!refChainGuard.Reference())) { // Break reference chain return &static_cast(aDefault) ->mLengthAttributes[aIndex]; } SVGPatternFrame* next = GetReferencedPattern(); return next ? next->GetLengthValue(aIndex, aDefault) : &static_cast(aDefault) ->mLengthAttributes[aIndex]; } // Private (helper) methods SVGPatternFrame* SVGPatternFrame::GetReferencedPattern() { if (mNoHRefURI) { return nullptr; } auto GetHref = [this](nsAString& aHref) { SVGPatternElement* pattern = static_cast(this->GetContent()); if (pattern->mStringAttributes[SVGPatternElement::HREF].IsExplicitlySet()) { pattern->mStringAttributes[SVGPatternElement::HREF].GetAnimValue(aHref, pattern); } else { pattern->mStringAttributes[SVGPatternElement::XLINK_HREF].GetAnimValue( aHref, pattern); } this->mNoHRefURI = aHref.IsEmpty(); }; nsIFrame* tframe = SVGObserverUtils::GetAndObserveTemplate(this, GetHref); if (tframe) { LayoutFrameType frameType = tframe->Type(); if (frameType == LayoutFrameType::SVGPattern) { return static_cast(tframe); } // We don't call SVGObserverUtils::RemoveTemplateObserver and set // `mNoHRefURI = false` here since we want to be invalidated if the ID // specified by our href starts resolving to a different/valid element. } return nullptr; } gfxRect SVGPatternFrame::GetPatternRect(uint16_t aPatternUnits, const gfxRect& aTargetBBox, const Matrix& aTargetCTM, nsIFrame* aTarget) { // We need to initialize our box float x, y, width, height; // Get the pattern x,y,width, and height const SVGAnimatedLength *tmpX, *tmpY, *tmpHeight, *tmpWidth; tmpX = GetLengthValue(SVGPatternElement::ATTR_X); tmpY = GetLengthValue(SVGPatternElement::ATTR_Y); tmpHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT); tmpWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH); if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { x = SVGUtils::ObjectSpace(aTargetBBox, tmpX); y = SVGUtils::ObjectSpace(aTargetBBox, tmpY); width = SVGUtils::ObjectSpace(aTargetBBox, tmpWidth); height = SVGUtils::ObjectSpace(aTargetBBox, tmpHeight); } else { float scale = MaxExpansion(aTargetCTM); x = SVGUtils::UserSpace(aTarget, tmpX) * scale; y = SVGUtils::UserSpace(aTarget, tmpY) * scale; width = SVGUtils::UserSpace(aTarget, tmpWidth) * scale; height = SVGUtils::UserSpace(aTarget, tmpHeight) * scale; } return gfxRect(x, y, width, height); } gfxMatrix SVGPatternFrame::ConstructCTM(const SVGAnimatedViewBox& aViewBox, uint16_t aPatternContentUnits, uint16_t aPatternUnits, const gfxRect& callerBBox, const Matrix& callerCTM, nsIFrame* aTarget) { SVGViewportElement* ctx = nullptr; nsIContent* targetContent = aTarget->GetContent(); gfxFloat scaleX, scaleY; // The objectBoundingBox conversion must be handled in the CTM: if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits)) { scaleX = callerBBox.Width(); scaleY = callerBBox.Height(); } else { if (targetContent->IsSVGElement()) { ctx = static_cast(targetContent)->GetCtx(); } scaleX = scaleY = MaxExpansion(callerCTM); } if (!aViewBox.IsExplicitlySet()) { return gfxMatrix(scaleX, 0.0, 0.0, scaleY, 0.0, 0.0); } const SVGViewBox& viewBox = aViewBox.GetAnimValue(); if (viewBox.height <= 0.0f || viewBox.width <= 0.0f) { return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular } float viewportWidth, viewportHeight; if (targetContent->IsSVGElement()) { // If we're dealing with an SVG target only retrieve the context once. // Calling the nsIFrame* variant of GetAnimValue would look it up on // every call. viewportWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(ctx); viewportHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(ctx); } else { // No SVG target, call the nsIFrame* variant of GetAnimValue. viewportWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(aTarget); viewportHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(aTarget); } if (viewportWidth <= 0.0f || viewportHeight <= 0.0f) { return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular } Matrix tm = SVGContentUtils::GetViewBoxTransform( viewportWidth * scaleX, viewportHeight * scaleY, viewBox.x, viewBox.y, viewBox.width, viewBox.height, GetPreserveAspectRatio()); return ThebesMatrix(tm); } //---------------------------------------------------------------------- // SVGPaintServerFrame methods: already_AddRefed SVGPatternFrame::GetPaintServerPattern( nsIFrame* aSource, const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix, StyleSVGPaint nsStyleSVG::*aFillOrStroke, float aGraphicOpacity, imgDrawingParams& aImgParams, const gfxRect* aOverrideBounds) { if (aGraphicOpacity == 0.0f) { return do_AddRef(new gfxPattern(DeviceColor())); } // Paint it! Matrix pMatrix; RefPtr surface = PaintPattern(aDrawTarget, &pMatrix, ToMatrix(aContextMatrix), aSource, aFillOrStroke, aGraphicOpacity, aOverrideBounds, aImgParams); if (!surface) { return nullptr; } RefPtr pattern = new gfxPattern(surface, pMatrix); if (!pattern) { return nullptr; } pattern->SetExtend(ExtendMode::REPEAT); return pattern.forget(); } } // namespace mozilla // ------------------------------------------------------------------------- // Public functions // ------------------------------------------------------------------------- nsIFrame* NS_NewSVGPatternFrame(mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle) { return new (aPresShell) mozilla::SVGPatternFrame(aStyle, aPresShell->GetPresContext()); }