/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsIScrollbarMediator_h___ #define nsIScrollbarMediator_h___ #include "mozilla/ScrollTypes.h" #include "nsQueryFrame.h" #include "nsCoord.h" class nsScrollbarFrame; class nsIFrame; class nsIScrollbarMediator : public nsQueryFrame { public: NS_DECL_QUERYFRAME_TARGET(nsIScrollbarMediator) /** * The aScrollbar argument denotes the scrollbar that's firing the * notification. aScrollbar is never null. aDirection is either -1, 0, or 1. */ /** * When set to ENABLE_SNAP, additional scrolling will be performed after the * scroll operation to maintain the constraints set by CSS Scroll snapping. * The additional scrolling may include asynchronous smooth scrolls that * continue to animate after the initial scroll position has been set. * In case of DEFAULT, it means ENABLE_SNAP for CSS scroll snap v1, * DISABLE_SNAP for the old scroll snap. */ /** * One of the following three methods is called when the scrollbar's button is * clicked. * @note These methods might destroy the frame, pres shell, and other objects. */ virtual void ScrollByPage(nsScrollbarFrame* aScrollbar, int32_t aDirection, mozilla::ScrollSnapFlags aSnapFlags = mozilla::ScrollSnapFlags::Disabled) = 0; virtual void ScrollByWhole(nsScrollbarFrame* aScrollbar, int32_t aDirection, mozilla::ScrollSnapFlags aSnapFlags = mozilla::ScrollSnapFlags::Disabled) = 0; virtual void ScrollByLine(nsScrollbarFrame* aScrollbar, int32_t aDirection, mozilla::ScrollSnapFlags aSnapFlags = mozilla::ScrollSnapFlags::Disabled) = 0; // Only implemented for nsGfxScrollFrame, not nsTreeBodyFrame. virtual void ScrollByUnit(nsScrollbarFrame* aScrollbar, mozilla::ScrollMode aMode, int32_t aDirection, mozilla::ScrollUnit aUnit, mozilla::ScrollSnapFlags aSnapFlags = mozilla::ScrollSnapFlags::Disabled) = 0; /** * RepeatButtonScroll is called when the scrollbar's button is held down. When * the button is first clicked the increment is set; RepeatButtonScroll adds * this increment to the current position. * @note This method might destroy the frame, pres shell, and other objects. */ virtual void RepeatButtonScroll(nsScrollbarFrame* aScrollbar) = 0; /** * aOldPos and aNewPos are scroll positions. * The scroll positions start with zero at the left edge; implementors that * want zero at the right edge for RTL content will need to adjust * accordingly. (See ScrollFrameHelper::ThumbMoved in nsGfxScrollFrame.cpp.) * @note This method might destroy the frame, pres shell, and other objects. */ virtual void ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos, nscoord aNewPos) = 0; /** * Called when the scroll bar thumb, slider, or any other component is * released. */ virtual void ScrollbarReleased(nsScrollbarFrame* aScrollbar) = 0; virtual void VisibilityChanged(bool aVisible) = 0; /** * Obtain the frame for the horizontal or vertical scrollbar, or null * if there is no such box. */ virtual nsIFrame* GetScrollbarBox(bool aVertical) = 0; /** * Show or hide scrollbars on 2 fingers touch. * Subclasses should call their ScrollbarActivity's corresponding methods. */ virtual void ScrollbarActivityStarted() const = 0; virtual void ScrollbarActivityStopped() const = 0; virtual bool IsScrollbarOnRight() const = 0; /** * Returns true if the mediator is asking the scrollbar to suppress * repainting itself on changes. */ virtual bool ShouldSuppressScrollbarRepaints() const = 0; }; #endif