/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ //! A property declaration block. #![deny(missing_docs)] use super::*; use crate::applicable_declarations::CascadePriority; use crate::context::QuirksMode; use crate::custom_properties::CustomPropertiesBuilder; use crate::error_reporting::{ContextualParseError, ParseErrorReporter}; use crate::parser::ParserContext; use crate::properties::animated_properties::{AnimationValue, AnimationValueMap}; use crate::rule_tree::CascadeLevel; use crate::selector_parser::SelectorImpl; use crate::shared_lock::Locked; use crate::str::{CssString, CssStringWriter}; use crate::stylesheets::{CssRuleType, Origin, UrlExtraData, layer_rule::LayerOrder}; use crate::values::computed::Context; use cssparser::{parse_important, CowRcStr, DeclarationListParser, ParserInput}; use cssparser::{AtRuleParser, DeclarationParser, Delimiter, ParseErrorKind, Parser}; use itertools::Itertools; use selectors::SelectorList; use smallbitvec::{self, SmallBitVec}; use smallvec::SmallVec; use std::fmt::{self, Write}; use std::iter::{DoubleEndedIterator, Zip}; use std::slice::Iter; use style_traits::{CssWriter, ParseError, ParsingMode, StyleParseErrorKind, ToCss}; /// A set of property declarations including animations and transitions. #[derive(Default)] pub struct AnimationDeclarations { /// Declarations for animations. pub animations: Option>>, /// Declarations for transitions. pub transitions: Option>>, } impl AnimationDeclarations { /// Whether or not this `AnimationDeclarations` is empty. pub fn is_empty(&self) -> bool { self.animations.is_none() && self.transitions.is_none() } } /// An enum describes how a declaration should update /// the declaration block. #[derive(Clone, Copy, Debug, Eq, PartialEq)] enum DeclarationUpdate { /// The given declaration doesn't update anything. None, /// The given declaration is new, and should be append directly. Append, /// The given declaration can be updated in-place at the given position. UpdateInPlace { pos: usize }, /// The given declaration cannot be updated in-place, and an existing /// one needs to be removed at the given position. AppendAndRemove { pos: usize }, } /// A struct describes how a declaration block should be updated by /// a `SourcePropertyDeclaration`. #[derive(Default)] pub struct SourcePropertyDeclarationUpdate { updates: SubpropertiesVec, new_count: usize, any_removal: bool, } /// A declaration [importance][importance]. /// /// [importance]: https://drafts.csswg.org/css-cascade/#importance #[derive(Clone, Copy, Debug, Eq, Hash, MallocSizeOf, PartialEq)] pub enum Importance { /// Indicates a declaration without `!important`. Normal, /// Indicates a declaration with `!important`. Important, } impl Importance { /// Return whether this is an important declaration. pub fn important(self) -> bool { match self { Importance::Normal => false, Importance::Important => true, } } } /// Overridden declarations are skipped. #[cfg_attr(feature = "gecko", derive(MallocSizeOf))] #[derive(Clone, ToShmem)] pub struct PropertyDeclarationBlock { /// The group of declarations, along with their importance. /// /// Only deduplicated declarations appear here. declarations: Vec, /// The "important" flag for each declaration in `declarations`. declarations_importance: SmallBitVec, longhands: LonghandIdSet, } /// Iterator over `(PropertyDeclaration, Importance)` pairs. pub struct DeclarationImportanceIterator<'a> { iter: Zip, smallbitvec::Iter<'a>>, } impl<'a> Default for DeclarationImportanceIterator<'a> { fn default() -> Self { Self { iter: [].iter().zip(smallbitvec::Iter::default()), } } } impl<'a> DeclarationImportanceIterator<'a> { /// Constructor. fn new(declarations: &'a [PropertyDeclaration], important: &'a SmallBitVec) -> Self { DeclarationImportanceIterator { iter: declarations.iter().zip(important.iter()), } } } impl<'a> Iterator for DeclarationImportanceIterator<'a> { type Item = (&'a PropertyDeclaration, Importance); #[inline] fn next(&mut self) -> Option { self.iter.next().map(|(decl, important)| { ( decl, if important { Importance::Important } else { Importance::Normal }, ) }) } #[inline] fn size_hint(&self) -> (usize, Option) { self.iter.size_hint() } } impl<'a> DoubleEndedIterator for DeclarationImportanceIterator<'a> { #[inline(always)] fn next_back(&mut self) -> Option { self.iter.next_back().map(|(decl, important)| { ( decl, if important { Importance::Important } else { Importance::Normal }, ) }) } } /// Iterator for AnimationValue to be generated from PropertyDeclarationBlock. pub struct AnimationValueIterator<'a, 'cx, 'cx_a: 'cx> { iter: DeclarationImportanceIterator<'a>, context: &'cx mut Context<'cx_a>, default_values: &'a ComputedValues, /// Custom properties in a keyframe if exists. extra_custom_properties: Option<&'a Arc>, } impl<'a, 'cx, 'cx_a: 'cx> AnimationValueIterator<'a, 'cx, 'cx_a> { fn new( declarations: &'a PropertyDeclarationBlock, context: &'cx mut Context<'cx_a>, default_values: &'a ComputedValues, extra_custom_properties: Option<&'a Arc>, ) -> AnimationValueIterator<'a, 'cx, 'cx_a> { AnimationValueIterator { iter: declarations.declaration_importance_iter(), context, default_values, extra_custom_properties, } } } impl<'a, 'cx, 'cx_a: 'cx> Iterator for AnimationValueIterator<'a, 'cx, 'cx_a> { type Item = AnimationValue; #[inline] fn next(&mut self) -> Option { loop { let (decl, importance) = self.iter.next()?; if importance.important() { continue; } let animation = AnimationValue::from_declaration( decl, &mut self.context, self.extra_custom_properties, self.default_values, ); if let Some(anim) = animation { return Some(anim); } } } } impl fmt::Debug for PropertyDeclarationBlock { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.declarations.fmt(f) } } impl PropertyDeclarationBlock { /// Returns the number of declarations in the block. #[inline] pub fn len(&self) -> usize { self.declarations.len() } /// Create an empty block #[inline] pub fn new() -> Self { PropertyDeclarationBlock { declarations: Vec::new(), declarations_importance: SmallBitVec::new(), longhands: LonghandIdSet::new(), } } /// Create a block with a single declaration pub fn with_one(declaration: PropertyDeclaration, importance: Importance) -> Self { let mut longhands = LonghandIdSet::new(); if let PropertyDeclarationId::Longhand(id) = declaration.id() { longhands.insert(id); } PropertyDeclarationBlock { declarations: vec![declaration], declarations_importance: SmallBitVec::from_elem(1, importance.important()), longhands, } } /// The declarations in this block #[inline] pub fn declarations(&self) -> &[PropertyDeclaration] { &self.declarations } /// The `important` flags for declarations in this block #[inline] pub fn declarations_importance(&self) -> &SmallBitVec { &self.declarations_importance } /// Iterate over `(PropertyDeclaration, Importance)` pairs #[inline] pub fn declaration_importance_iter(&self) -> DeclarationImportanceIterator { DeclarationImportanceIterator::new(&self.declarations, &self.declarations_importance) } /// Iterate over `PropertyDeclaration` for Importance::Normal #[inline] pub fn normal_declaration_iter<'a>( &'a self, ) -> impl DoubleEndedIterator { self.declaration_importance_iter() .filter(|(_, importance)| !importance.important()) .map(|(declaration, _)| declaration) } /// Return an iterator of (AnimatableLonghand, AnimationValue). #[inline] pub fn to_animation_value_iter<'a, 'cx, 'cx_a: 'cx>( &'a self, context: &'cx mut Context<'cx_a>, default_values: &'a ComputedValues, extra_custom_properties: Option<&'a Arc>, ) -> AnimationValueIterator<'a, 'cx, 'cx_a> { AnimationValueIterator::new(self, context, default_values, extra_custom_properties) } /// Returns whether this block contains any declaration with `!important`. /// /// This is based on the `declarations_importance` bit-vector, /// which should be maintained whenever `declarations` is changed. #[inline] pub fn any_important(&self) -> bool { !self.declarations_importance.all_false() } /// Returns whether this block contains any declaration without `!important`. /// /// This is based on the `declarations_importance` bit-vector, /// which should be maintained whenever `declarations` is changed. #[inline] pub fn any_normal(&self) -> bool { !self.declarations_importance.all_true() } /// Returns whether this block contains a declaration of a given longhand. #[inline] pub fn contains(&self, id: LonghandId) -> bool { self.longhands.contains(id) } /// Returns whether this block contains any reset longhand. #[inline] pub fn contains_any_reset(&self) -> bool { self.longhands.contains_any_reset() } /// Returns a `LonghandIdSet` representing the properties that are changed in /// this block. #[inline] pub fn longhands(&self) -> &LonghandIdSet { &self.longhands } /// Get a declaration for a given property. /// /// NOTE: This is linear time in the case of custom properties or in the /// case the longhand is actually in the declaration block. #[inline] pub fn get( &self, property: PropertyDeclarationId, ) -> Option<(&PropertyDeclaration, Importance)> { if let PropertyDeclarationId::Longhand(id) = property { if !self.contains(id) { return None; } } self.declaration_importance_iter() .find(|(declaration, _)| declaration.id() == property) } /// Tries to serialize a given shorthand from the declarations in this /// block. pub fn shorthand_to_css( &self, shorthand: ShorthandId, dest: &mut CssStringWriter, ) -> fmt::Result { // Step 1.2.1 of // https://drafts.csswg.org/cssom/#dom-cssstyledeclaration-getpropertyvalue let mut list = SmallVec::<[&_; 10]>::new(); let mut important_count = 0; // Step 1.2.2 for longhand in shorthand.longhands() { // Step 1.2.2.1 let declaration = self.get(PropertyDeclarationId::Longhand(longhand)); // Step 1.2.2.2 & 1.2.2.3 match declaration { Some((declaration, importance)) => { list.push(declaration); if importance.important() { important_count += 1; } }, None => return Ok(()), } } // If there is one or more longhand with important, and one or more // without important, we don't serialize it as a shorthand. if important_count > 0 && important_count != list.len() { return Ok(()); } // Step 1.2.3 // We don't print !important when serializing individual properties, // so we treat this as a normal-importance property match shorthand.get_shorthand_appendable_value(&list) { Some(appendable_value) => append_declaration_value(dest, appendable_value), None => return Ok(()), } } /// Find the value of the given property in this block and serialize it /// /// pub fn property_value_to_css( &self, property: &PropertyId, dest: &mut CssStringWriter, ) -> fmt::Result { // Step 1.1: done when parsing a string to PropertyId // Step 1.2 let longhand_or_custom = match property.as_shorthand() { Ok(shorthand) => return self.shorthand_to_css(shorthand, dest), Err(longhand_or_custom) => longhand_or_custom, }; if let Some((value, _importance)) = self.get(longhand_or_custom) { // Step 2 value.to_css(dest) } else { // Step 3 Ok(()) } } /// pub fn property_priority(&self, property: &PropertyId) -> Importance { // Step 1: done when parsing a string to PropertyId // Step 2 match property.as_shorthand() { Ok(shorthand) => { // Step 2.1 & 2.2 & 2.3 if shorthand.longhands().all(|l| { self.get(PropertyDeclarationId::Longhand(l)) .map_or(false, |(_, importance)| importance.important()) }) { Importance::Important } else { Importance::Normal } }, Err(longhand_or_custom) => { // Step 3 self.get(longhand_or_custom) .map_or(Importance::Normal, |(_, importance)| importance) }, } } /// Returns whether the property is definitely new for this declaration /// block. It returns true when the declaration is a non-custom longhand /// and it doesn't exist in the block, and returns false otherwise. #[inline] fn is_definitely_new(&self, decl: &PropertyDeclaration) -> bool { decl.id() .as_longhand() .map_or(false, |id| !self.longhands.contains(id)) } /// Adds or overrides the declaration for a given property in this block. /// /// See the documentation of `push` to see what impact `source` has when the /// property is already there. pub fn extend( &mut self, mut drain: SourcePropertyDeclarationDrain, importance: Importance, ) -> bool { let all_shorthand_len = match drain.all_shorthand { AllShorthand::NotSet => 0, AllShorthand::CSSWideKeyword(_) | AllShorthand::WithVariables(_) => { shorthands::ALL_SHORTHAND_MAX_LEN }, }; let push_calls_count = drain.declarations.len() + all_shorthand_len; // With deduplication the actual length increase may be less than this. self.declarations.reserve(push_calls_count); let mut changed = false; for decl in &mut drain.declarations { changed |= self.push(decl, importance); } drain .all_shorthand .declarations() .fold(changed, |changed, decl| { changed | self.push(decl, importance) }) } /// Adds or overrides the declaration for a given property in this block. /// /// Returns whether the declaration has changed. /// /// This is only used for parsing and internal use. pub fn push(&mut self, declaration: PropertyDeclaration, importance: Importance) -> bool { if !self.is_definitely_new(&declaration) { let mut index_to_remove = None; for (i, slot) in self.declarations.iter_mut().enumerate() { if slot.id() != declaration.id() { continue; } let important = self.declarations_importance[i]; // For declarations from parsing, non-important declarations // shouldn't override existing important one. if important && !importance.important() { return false; } index_to_remove = Some(i); break; } if let Some(index) = index_to_remove { self.declarations.remove(index); self.declarations_importance.remove(index); self.declarations.push(declaration); self.declarations_importance.push(importance.important()); return true; } } if let PropertyDeclarationId::Longhand(id) = declaration.id() { self.longhands.insert(id); } self.declarations.push(declaration); self.declarations_importance.push(importance.important()); true } /// Prepares updating this declaration block with the given /// `SourcePropertyDeclaration` and importance, and returns whether /// there is something to update. pub fn prepare_for_update( &self, source_declarations: &SourcePropertyDeclaration, importance: Importance, updates: &mut SourcePropertyDeclarationUpdate, ) -> bool { debug_assert!(updates.updates.is_empty()); // Check whether we are updating for an all shorthand change. if !matches!(source_declarations.all_shorthand, AllShorthand::NotSet) { debug_assert!(source_declarations.declarations.is_empty()); return source_declarations .all_shorthand .declarations() .any(|decl| { self.is_definitely_new(&decl) || self.declarations .iter() .enumerate() .find(|&(_, ref d)| d.id() == decl.id()) .map_or(true, |(i, d)| { let important = self.declarations_importance[i]; *d != decl || important != importance.important() }) }); } // Fill `updates` with update information. let mut any_update = false; let new_count = &mut updates.new_count; let any_removal = &mut updates.any_removal; let updates = &mut updates.updates; updates.extend( source_declarations .declarations .iter() .map(|declaration| { if self.is_definitely_new(declaration) { return DeclarationUpdate::Append; } let longhand_id = declaration.id().as_longhand(); if let Some(longhand_id) = longhand_id { if let Some(logical_group) = longhand_id.logical_group() { let mut needs_append = false; for (pos, decl) in self.declarations.iter().enumerate().rev() { let id = match decl.id().as_longhand() { Some(id) => id, None => continue, }; if id == longhand_id { if needs_append { return DeclarationUpdate::AppendAndRemove { pos }; } let important = self.declarations_importance[pos]; if decl == declaration && important == importance.important() { return DeclarationUpdate::None; } return DeclarationUpdate::UpdateInPlace { pos }; } if !needs_append && id.logical_group() == Some(logical_group) && id.is_logical() != longhand_id.is_logical() { needs_append = true; } } unreachable!("Longhand should be found in loop above"); } } self.declarations .iter() .enumerate() .find(|&(_, ref decl)| decl.id() == declaration.id()) .map_or(DeclarationUpdate::Append, |(pos, decl)| { let important = self.declarations_importance[pos]; if decl == declaration && important == importance.important() { DeclarationUpdate::None } else { DeclarationUpdate::UpdateInPlace { pos } } }) }) .inspect(|update| { if matches!(update, DeclarationUpdate::None) { return; } any_update = true; match update { DeclarationUpdate::Append => { *new_count += 1; }, DeclarationUpdate::AppendAndRemove { .. } => { *any_removal = true; }, _ => {}, } }), ); any_update } /// Update this declaration block with the given data. pub fn update( &mut self, drain: SourcePropertyDeclarationDrain, importance: Importance, updates: &mut SourcePropertyDeclarationUpdate, ) { let important = importance.important(); if !matches!(drain.all_shorthand, AllShorthand::NotSet) { debug_assert!(updates.updates.is_empty()); for decl in drain.all_shorthand.declarations() { if self.is_definitely_new(&decl) { let longhand_id = decl.id().as_longhand().unwrap(); self.declarations.push(decl); self.declarations_importance.push(important); self.longhands.insert(longhand_id); } else { let (idx, slot) = self .declarations .iter_mut() .enumerate() .find(|&(_, ref d)| d.id() == decl.id()) .unwrap(); *slot = decl; self.declarations_importance.set(idx, important); } } return; } self.declarations.reserve(updates.new_count); if updates.any_removal { // Prepare for removal and fixing update positions. struct UpdateOrRemoval<'a> { item: &'a mut DeclarationUpdate, pos: usize, remove: bool, } let mut updates_and_removals: SubpropertiesVec = updates .updates .iter_mut() .filter_map(|item| { let (pos, remove) = match *item { DeclarationUpdate::UpdateInPlace { pos } => (pos, false), DeclarationUpdate::AppendAndRemove { pos } => (pos, true), _ => return None, }; Some(UpdateOrRemoval { item, pos, remove }) }) .collect(); // Execute removals. It's important to do it in reverse index order, // so that removing doesn't invalidate following positions. updates_and_removals.sort_unstable_by_key(|update| update.pos); updates_and_removals .iter() .rev() .filter(|update| update.remove) .for_each(|update| { self.declarations.remove(update.pos); self.declarations_importance.remove(update.pos); }); // Fixup pos field for updates. let mut removed_count = 0; for update in updates_and_removals.iter_mut() { if update.remove { removed_count += 1; continue; } debug_assert_eq!( *update.item, DeclarationUpdate::UpdateInPlace { pos: update.pos } ); *update.item = DeclarationUpdate::UpdateInPlace { pos: update.pos - removed_count, }; } } // Execute updates and appends. for (decl, update) in drain.declarations.zip_eq(updates.updates.iter()) { match *update { DeclarationUpdate::None => {}, DeclarationUpdate::Append | DeclarationUpdate::AppendAndRemove { .. } => { if let Some(id) = decl.id().as_longhand() { self.longhands.insert(id); } self.declarations.push(decl); self.declarations_importance.push(important); }, DeclarationUpdate::UpdateInPlace { pos } => { self.declarations[pos] = decl; self.declarations_importance.set(pos, important); }, } } updates.updates.clear(); } /// Returns the first declaration that would be removed by removing /// `property`. #[inline] pub fn first_declaration_to_remove(&self, property: &PropertyId) -> Option { if let Some(id) = property.longhand_id() { if !self.longhands.contains(id) { return None; } } self.declarations .iter() .position(|declaration| declaration.id().is_or_is_longhand_of(property)) } /// Removes a given declaration at a given index. #[inline] fn remove_declaration_at(&mut self, i: usize) { { let id = self.declarations[i].id(); if let PropertyDeclarationId::Longhand(id) = id { self.longhands.remove(id); } self.declarations_importance.remove(i); } self.declarations.remove(i); } /// /// /// `first_declaration` needs to be the result of /// `first_declaration_to_remove`. #[inline] pub fn remove_property(&mut self, property: &PropertyId, first_declaration: usize) { debug_assert_eq!( Some(first_declaration), self.first_declaration_to_remove(property) ); debug_assert!(self.declarations[first_declaration] .id() .is_or_is_longhand_of(property)); self.remove_declaration_at(first_declaration); let shorthand = match property.as_shorthand() { Ok(s) => s, Err(_longhand_or_custom) => return, }; let mut i = first_declaration; let mut len = self.len(); while i < len { if !self.declarations[i].id().is_longhand_of(shorthand) { i += 1; continue; } self.remove_declaration_at(i); len -= 1; } } /// Take a declaration block known to contain a single property and serialize it. pub fn single_value_to_css( &self, property: &PropertyId, dest: &mut CssStringWriter, computed_values: Option<&ComputedValues>, custom_properties_block: Option<&PropertyDeclarationBlock>, device: &Device, ) -> fmt::Result { if let Ok(shorthand) = property.as_shorthand() { return self.shorthand_to_css(shorthand, dest); } // FIXME(emilio): Should this assert, or assert that the declaration is // the property we expect? let declaration = match self.declarations.get(0) { Some(d) => d, None => return Err(fmt::Error), }; let custom_properties = if let Some(cv) = computed_values { // If there are extra custom properties for this declaration block, // factor them in too. if let Some(block) = custom_properties_block { // FIXME(emilio): This is not super-efficient here, and all this // feels like a hack anyway... block.cascade_custom_properties(cv.custom_properties(), device) } else { cv.custom_properties().cloned() } } else { None }; match (declaration, computed_values) { // If we have a longhand declaration with variables, those variables // will be stored as unparsed values. // // As a temporary measure to produce sensible results in Gecko's // getKeyframes() implementation for CSS animations, if // |computed_values| is supplied, we use it to expand such variable // declarations. This will be fixed properly in Gecko bug 1391537. (&PropertyDeclaration::WithVariables(ref declaration), Some(ref computed_values)) => { declaration .value .substitute_variables( declaration.id, computed_values.writing_mode, custom_properties.as_ref(), QuirksMode::NoQuirks, device, &mut Default::default() ) .to_css(dest) }, (ref d, _) => d.to_css(dest), } } /// Convert AnimationValueMap to PropertyDeclarationBlock. pub fn from_animation_value_map(animation_value_map: &AnimationValueMap) -> Self { let len = animation_value_map.len(); let mut declarations = Vec::with_capacity(len); let mut longhands = LonghandIdSet::new(); for (property, animation_value) in animation_value_map.iter() { longhands.insert(*property); declarations.push(animation_value.uncompute()); } PropertyDeclarationBlock { declarations, longhands, declarations_importance: SmallBitVec::from_elem(len, false), } } /// Returns true if the declaration block has a CSSWideKeyword for the given /// property. pub fn has_css_wide_keyword(&self, property: &PropertyId) -> bool { if let Some(id) = property.longhand_id() { if !self.longhands.contains(id) { return false; } } self.declarations.iter().any(|decl| { decl.id().is_or_is_longhand_of(property) && decl.get_css_wide_keyword().is_some() }) } /// Returns a custom properties map which is the result of cascading custom /// properties in this declaration block along with context's custom /// properties. pub fn cascade_custom_properties_with_context( &self, context: &Context, ) -> Option> { self.cascade_custom_properties( context.style().custom_properties(), context.device(), ) } /// Returns a custom properties map which is the result of cascading custom /// properties in this declaration block along with the given custom /// properties. fn cascade_custom_properties( &self, inherited_custom_properties: Option<&Arc>, device: &Device, ) -> Option> { let mut builder = CustomPropertiesBuilder::new(inherited_custom_properties, device); for declaration in self.normal_declaration_iter() { if let PropertyDeclaration::Custom(ref declaration) = *declaration { builder.cascade(declaration, CascadePriority::new(CascadeLevel::same_tree_author_normal(), LayerOrder::root())); } } builder.build() } /// Like the method on ToCss, but without the type parameter to avoid /// accidentally monomorphizing this large function multiple times for /// different writers. /// /// https://drafts.csswg.org/cssom/#serialize-a-css-declaration-block pub fn to_css(&self, dest: &mut CssStringWriter) -> fmt::Result { let mut is_first_serialization = true; // trailing serializations should have a prepended space // Step 1 -> dest = result list // Step 2 // // NOTE(emilio): We reuse this set for both longhands and shorthands // with subtly different meaning. For longhands, only longhands that // have actually been serialized (either by themselves, or as part of a // shorthand) appear here. For shorthands, all the shorthands that we've // attempted to serialize appear here. let mut already_serialized = NonCustomPropertyIdSet::new(); // Step 3 'declaration_loop: for (declaration, importance) in self.declaration_importance_iter() { // Step 3.1 let property = declaration.id(); let longhand_id = match property { PropertyDeclarationId::Longhand(id) => id, PropertyDeclarationId::Custom(..) => { // Given the invariants that there are no duplicate // properties in a declaration block, and that custom // properties can't be part of a shorthand, we can just care // about them here. append_serialization( dest, &property, AppendableValue::Declaration(declaration), importance, &mut is_first_serialization, )?; continue; }, }; // Step 3.2 if already_serialized.contains(longhand_id.into()) { continue; } // Steps 3.3 & 3.4 for shorthand in longhand_id.shorthands() { // We already attempted to serialize this shorthand before. if already_serialized.contains(shorthand.into()) { continue; } already_serialized.insert(shorthand.into()); if shorthand.is_legacy_shorthand() { continue; } // Step 3.3.1: // Let longhands be an array consisting of all CSS // declarations in declaration block’s declarations that // that are not in already serialized and have a property // name that maps to one of the shorthand properties in // shorthands. let longhands = { // TODO(emilio): This could just index in an array if we // remove pref-controlled longhands. let mut ids = LonghandIdSet::new(); for longhand in shorthand.longhands() { ids.insert(longhand); } ids }; // Step 3.4.2 // If all properties that map to shorthand are not present // in longhands, continue with the steps labeled shorthand // loop. if !self.longhands.contains_all(&longhands) { continue; } // Step 3.4.3: // Let current longhands be an empty array. let mut current_longhands = SmallVec::<[&_; 10]>::new(); let mut logical_groups = LogicalGroupSet::new(); let mut saw_one = false; let mut logical_mismatch = false; let mut seen = LonghandIdSet::new(); let mut important_count = 0; // Step 3.4.4: // Append all CSS declarations in longhands that have a // property name that maps to shorthand to current longhands. for (declaration, importance) in self.declaration_importance_iter() { let longhand = match declaration.id() { PropertyDeclarationId::Longhand(id) => id, PropertyDeclarationId::Custom(..) => continue, }; if longhands.contains(longhand) { saw_one = true; if importance.important() { important_count += 1; } current_longhands.push(declaration); if shorthand != ShorthandId::All { // All is special because it contains both physical // and logical longhands. if let Some(g) = longhand.logical_group() { logical_groups.insert(g); } seen.insert(longhand); if seen == longhands { break; } } } else if saw_one { if let Some(g) = longhand.logical_group() { if logical_groups.contains(g) { logical_mismatch = true; break; } } } } // 3.4.5: // If there is one or more CSS declarations in current // longhands have their important flag set and one or more // with it unset, continue with the steps labeled shorthand // loop. let is_important = important_count > 0; if is_important && important_count != current_longhands.len() { continue; } // 3.4.6: // If there’s any declaration in declaration block in between // the first and the last longhand in current longhands which // belongs to the same logical property group, but has a // different mapping logic as any of the longhands in current // longhands, and is not in current longhands, continue with // the steps labeled shorthand loop. if logical_mismatch { continue; } let importance = if is_important { Importance::Important } else { Importance::Normal }; // 3.4.7: // Let value be the result of invoking serialize a CSS value // of current longhands. let appendable_value = match shorthand .get_shorthand_appendable_value(¤t_longhands) { None => continue, Some(appendable_value) => appendable_value, }; // We avoid re-serializing if we're already an // AppendableValue::Css. let mut v = CssString::new(); let value = match appendable_value { AppendableValue::Css(css) => { debug_assert!(!css.is_empty()); appendable_value }, other => { append_declaration_value(&mut v, other)?; // 3.4.8: // If value is the empty string, continue with the // steps labeled shorthand loop. if v.is_empty() { continue; } AppendableValue::Css({ // Safety: serialization only generates valid utf-8. #[cfg(feature = "gecko")] unsafe { v.as_str_unchecked() } #[cfg(feature = "servo")] &v }) }, }; // 3.4.9: // Let serialized declaration be the result of invoking // serialize a CSS declaration with property name shorthand, // value value, and the important flag set if the CSS // declarations in current longhands have their important // flag set. // // 3.4.10: // Append serialized declaration to list. append_serialization( dest, &shorthand, value, importance, &mut is_first_serialization, )?; // 3.4.11: // Append the property names of all items of current // longhands to already serialized. for current_longhand in ¤t_longhands { let longhand_id = match current_longhand.id() { PropertyDeclarationId::Longhand(id) => id, PropertyDeclarationId::Custom(..) => unreachable!(), }; // Substep 9 already_serialized.insert(longhand_id.into()); } // 3.4.12: // Continue with the steps labeled declaration loop. continue 'declaration_loop; } // Steps 3.5, 3.6 & 3.7: // Let value be the result of invoking serialize a CSS value of // declaration. // // Let serialized declaration be the result of invoking // serialize a CSS declaration with property name property, // value value, and the important flag set if declaration has // its important flag set. // // Append serialized declaration to list. append_serialization( dest, &property, AppendableValue::Declaration(declaration), importance, &mut is_first_serialization, )?; // Step 3.8: // Append property to already serialized. already_serialized.insert(longhand_id.into()); } // Step 4 Ok(()) } } /// A convenient enum to represent different kinds of stuff that can represent a /// _value_ in the serialization of a property declaration. pub enum AppendableValue<'a, 'b: 'a> { /// A given declaration, of which we'll serialize just the value. Declaration(&'a PropertyDeclaration), /// A set of declarations for a given shorthand. /// /// FIXME: This needs more docs, where are the shorthands expanded? We print /// the property name before-hand, don't we? DeclarationsForShorthand(ShorthandId, &'a [&'b PropertyDeclaration]), /// A raw CSS string, coming for example from a property with CSS variables, /// or when storing a serialized shorthand value before appending directly. Css(&'a str), } /// Potentially appends whitespace after the first (property: value;) pair. fn handle_first_serialization(dest: &mut W, is_first_serialization: &mut bool) -> fmt::Result where W: Write, { if !*is_first_serialization { dest.write_str(" ") } else { *is_first_serialization = false; Ok(()) } } /// Append a given kind of appendable value to a serialization. pub fn append_declaration_value<'a, 'b: 'a>( dest: &mut CssStringWriter, appendable_value: AppendableValue<'a, 'b>, ) -> fmt::Result { match appendable_value { AppendableValue::Css(css) => dest.write_str(css), AppendableValue::Declaration(decl) => decl.to_css(dest), AppendableValue::DeclarationsForShorthand(shorthand, decls) => { shorthand.longhands_to_css(decls, dest) }, } } /// Append a given property and value pair to a serialization. pub fn append_serialization<'a, 'b: 'a, N>( dest: &mut CssStringWriter, property_name: &N, appendable_value: AppendableValue<'a, 'b>, importance: Importance, is_first_serialization: &mut bool, ) -> fmt::Result where N: ToCss, { handle_first_serialization(dest, is_first_serialization)?; property_name.to_css(&mut CssWriter::new(dest))?; dest.write_str(": ")?; append_declaration_value(dest, appendable_value)?; if importance.important() { dest.write_str(" !important")?; } dest.write_char(';') } /// A helper to parse the style attribute of an element, in order for this to be /// shared between Servo and Gecko. /// /// Inline because we call this cross-crate. #[inline] pub fn parse_style_attribute( input: &str, url_data: &UrlExtraData, error_reporter: Option<&dyn ParseErrorReporter>, quirks_mode: QuirksMode, rule_type: CssRuleType, ) -> PropertyDeclarationBlock { let context = ParserContext::new( Origin::Author, url_data, Some(rule_type), ParsingMode::DEFAULT, quirks_mode, error_reporter, None, ); let mut input = ParserInput::new(input); parse_property_declaration_list(&context, &mut Parser::new(&mut input), None) } /// Parse a given property declaration. Can result in multiple /// `PropertyDeclaration`s when expanding a shorthand, for example. /// /// This does not attempt to parse !important at all. #[inline] pub fn parse_one_declaration_into( declarations: &mut SourcePropertyDeclaration, id: PropertyId, input: &str, origin: Origin, url_data: &UrlExtraData, error_reporter: Option<&dyn ParseErrorReporter>, parsing_mode: ParsingMode, quirks_mode: QuirksMode, rule_type: CssRuleType, ) -> Result<(), ()> { let context = ParserContext::new( origin, url_data, Some(rule_type), parsing_mode, quirks_mode, error_reporter, None, ); let property_id_for_error_reporting = if context.error_reporting_enabled() { Some(id.clone()) } else { None }; let mut input = ParserInput::new(input); let mut parser = Parser::new(&mut input); let start_position = parser.position(); parser .parse_entirely(|parser| { PropertyDeclaration::parse_into(declarations, id, &context, parser) }) .map_err(|err| { if context.error_reporting_enabled() { report_one_css_error( &context, None, None, err, parser.slice_from(start_position), property_id_for_error_reporting, ) } }) } /// A struct to parse property declarations. struct PropertyDeclarationParser<'a, 'b: 'a> { context: &'a ParserContext<'b>, declarations: &'a mut SourcePropertyDeclaration, /// The last parsed property id if any. last_parsed_property_id: Option, } /// Default methods reject all at rules. impl<'a, 'b, 'i> AtRuleParser<'i> for PropertyDeclarationParser<'a, 'b> { type Prelude = (); type AtRule = Importance; type Error = StyleParseErrorKind<'i>; } /// Based on NonMozillaVendorIdentifier from Gecko's CSS parser. fn is_non_mozilla_vendor_identifier(name: &str) -> bool { (name.starts_with("-") && !name.starts_with("-moz-")) || name.starts_with("_") } impl<'a, 'b, 'i> DeclarationParser<'i> for PropertyDeclarationParser<'a, 'b> { type Declaration = Importance; type Error = StyleParseErrorKind<'i>; fn parse_value<'t>( &mut self, name: CowRcStr<'i>, input: &mut Parser<'i, 't>, ) -> Result> { let id = match PropertyId::parse(&name, self.context) { Ok(id) => id, Err(..) => { return Err(input.new_custom_error(StyleParseErrorKind::UnknownProperty(name))); }, }; if self.context.error_reporting_enabled() { self.last_parsed_property_id = Some(id.clone()); } input.parse_until_before(Delimiter::Bang, |input| { PropertyDeclaration::parse_into(self.declarations, id, self.context, input) })?; let importance = match input.try_parse(parse_important) { Ok(()) => Importance::Important, Err(_) => Importance::Normal, }; // In case there is still unparsed text in the declaration, we should roll back. input.expect_exhausted()?; Ok(importance) } } type SmallParseErrorVec<'i> = SmallVec<[(ParseError<'i>, &'i str, Option); 2]>; fn alias_of_known_property(name: &str) -> Option { let mut prefixed = String::with_capacity(name.len() + 5); prefixed.push_str("-moz-"); prefixed.push_str(name); PropertyId::parse_enabled_for_all_content(&prefixed).ok() } #[cold] fn report_one_css_error<'i>( context: &ParserContext, block: Option<&PropertyDeclarationBlock>, selectors: Option<&SelectorList>, mut error: ParseError<'i>, slice: &str, property: Option, ) { debug_assert!(context.error_reporting_enabled()); fn all_properties_in_block(block: &PropertyDeclarationBlock, property: &PropertyId) -> bool { match *property { PropertyId::LonghandAlias(id, _) | PropertyId::Longhand(id) => block.contains(id), PropertyId::ShorthandAlias(id, _) | PropertyId::Shorthand(id) => { id.longhands().all(|longhand| block.contains(longhand)) }, // NOTE(emilio): We could do this, but it seems of limited utility, // and it's linear on the size of the declaration block, so let's // not. PropertyId::Custom(..) => false, } } if let ParseErrorKind::Custom(StyleParseErrorKind::UnknownProperty(ref name)) = error.kind { if is_non_mozilla_vendor_identifier(name) { // If the unrecognized property looks like a vendor-specific property, // silently ignore it instead of polluting the error output. return; } if let Some(alias) = alias_of_known_property(name) { // This is an unknown property, but its -moz-* version is known. // We don't want to report error if the -moz-* version is already // specified. if let Some(block) = block { if all_properties_in_block(block, &alias) { return; } } } } if let Some(ref property) = property { if let Some(block) = block { if all_properties_in_block(block, property) { return; } } error = match *property { PropertyId::Custom(ref c) => { StyleParseErrorKind::new_invalid(format!("--{}", c), error) }, _ => StyleParseErrorKind::new_invalid(property.non_custom_id().unwrap().name(), error), }; } let location = error.location; let error = ContextualParseError::UnsupportedPropertyDeclaration(slice, error, selectors); context.log_css_error(location, error); } #[cold] fn report_css_errors( context: &ParserContext, block: &PropertyDeclarationBlock, selectors: Option<&SelectorList>, errors: &mut SmallParseErrorVec, ) { for (error, slice, property) in errors.drain(..) { report_one_css_error(context, Some(block), selectors, error, slice, property) } } /// Parse a list of property declarations and return a property declaration /// block. pub fn parse_property_declaration_list( context: &ParserContext, input: &mut Parser, selectors: Option<&SelectorList>, ) -> PropertyDeclarationBlock { let mut declarations = SourcePropertyDeclaration::new(); let mut block = PropertyDeclarationBlock::new(); let parser = PropertyDeclarationParser { context, last_parsed_property_id: None, declarations: &mut declarations, }; let mut iter = DeclarationListParser::new(input, parser); let mut errors = SmallParseErrorVec::new(); while let Some(declaration) = iter.next() { match declaration { Ok(importance) => { block.extend(iter.parser.declarations.drain(), importance); // We've successfully parsed a declaration, so forget about // `last_parsed_property_id`. It'd be wrong to associate any // following error with this property. iter.parser.last_parsed_property_id = None; }, Err((error, slice)) => { iter.parser.declarations.clear(); if context.error_reporting_enabled() { let property = iter.parser.last_parsed_property_id.take(); errors.push((error, slice, property)); } }, } } if !errors.is_empty() { report_css_errors(context, &block, selectors, &mut errors) } block }