[keyboard.html] expected: if (os == "linux") and not debug and fission and (processor == "x86_64"): [TIMEOUT, OK, PASS] if (os == "linux") and not debug and fission and (processor == "x86"): [TIMEOUT, OK, PASS] if (os == "linux") and not debug and not fission: [TIMEOUT, OK, PASS] if (os == "win") and debug: [TIMEOUT, OK, PASS] if (os == "mac") and not debug: [TIMEOUT, OK, PASS] [TIMEOUT, PASS] [If there is no valid snap offset on the arrow key's direction other than the current offset, and the scroll-snap-type is proximity, go to the original intended offset] expected: if (os == "android") and not debug: [NOTRUN, TIMEOUT, FAIL] if (os == "linux") and (processor == "x86"): [NOTRUN, TIMEOUT, FAIL] [NOTRUN, FAIL, TIMEOUT] [Snaps to top-right after pressing ArrowRight] expected: if (os == "linux") and not debug and fission: [PASS, FAIL] if os == "mac": [PASS, FAIL, NOTRUN] [Snaps to bottom-left after pressing ArrowDown] expected: if (os == "linux") and not swgl and fission and not debug and (processor == "x86"): [PASS, FAIL] if (os == "linux") and not swgl and fission and not debug and (processor == "x86_64"): [FAIL, PASS] if (os == "linux") and not swgl and not fission and not debug: [PASS, FAIL] if (os == "linux") and not swgl and not fission and debug: [FAIL, PASS] if (os == "linux") and not swgl and fission and debug: [PASS, FAIL] if (os == "mac") and not debug: [PASS, FAIL] if (os == "android") and not swgl: FAIL [If the original intended offset is valid as making a snap area cover the snapport, but there's a defined snap offset in between, use the defined snap offset.] expected: [TIMEOUT, PASS] [If there is no valid snap offset on the arrow key's direction other than the current offset, and the scroll-snap-type is mandatory, stay at the current offset.] expected: [NOTRUN, PASS] [Snaps to top-left after pressing ArrowUp] expected: if (os == "android") and not fission and debug and not swgl: [FAIL, PASS] if (os == "linux") and not debug: [PASS, FAIL] if (os == "android") and fission: [PASS, FAIL]