[keyboard.html]
expected:
if (os == "linux") and not debug and fission and (processor == "x86_64"): [TIMEOUT, OK, PASS]
if (os == "linux") and not debug and fission and (processor == "x86"): [TIMEOUT, OK, PASS]
if (os == "linux") and not debug and not fission: [TIMEOUT, OK, PASS]
if (os == "win") and debug: [TIMEOUT, OK, PASS]
if (os == "mac") and not debug: [TIMEOUT, OK, PASS]
[TIMEOUT, PASS]
[If there is no valid snap offset on the arrow key's direction other than the current offset, and the scroll-snap-type is proximity, go to the original intended offset]
expected:
if (os == "android") and not debug: [NOTRUN, TIMEOUT, FAIL]
if (os == "linux") and (processor == "x86"): [NOTRUN, TIMEOUT, FAIL]
[NOTRUN, FAIL, TIMEOUT]
[Snaps to top-right after pressing ArrowRight]
expected:
if (os == "linux") and not debug and fission: [PASS, FAIL]
if os == "mac": [PASS, FAIL, NOTRUN]
[Snaps to bottom-left after pressing ArrowDown]
expected:
if (os == "linux") and not swgl and fission and not debug and (processor == "x86"): [PASS, FAIL]
if (os == "linux") and not swgl and fission and not debug and (processor == "x86_64"): [FAIL, PASS]
if (os == "linux") and not swgl and not fission and not debug: [PASS, FAIL]
if (os == "linux") and not swgl and not fission and debug: [FAIL, PASS]
if (os == "linux") and not swgl and fission and debug: [PASS, FAIL]
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not swgl: FAIL
[If the original intended offset is valid as making a snap area cover the snapport, but there's a defined snap offset in between, use the defined snap offset.]
expected: [TIMEOUT, PASS]
[If there is no valid snap offset on the arrow key's direction other than the current offset, and the scroll-snap-type is mandatory, stay at the current offset.]
expected: [NOTRUN, PASS]
[Snaps to top-left after pressing ArrowUp]
expected:
if (os == "android") and not fission and debug and not swgl: [FAIL, PASS]
if (os == "linux") and not debug: [PASS, FAIL]
if (os == "android") and fission: [PASS, FAIL]