[close-invalid.any.worker.html?wpt_flags=h2]
expected:
if (os == "android") and debug and not fission and not swgl: [OK, ERROR]
if (os == "android") and debug and fission: [OK, TIMEOUT, ERROR]
if (os == "android") and not debug: [OK, ERROR, TIMEOUT]
[close-invalid.any.html]
expected:
if (os == "android") and fission: [OK, TIMEOUT]
[close-invalid.any.worker.html]
expected:
if (os == "android") and fission: [OK, TIMEOUT]
[close-invalid.any.html?wpt_flags=h2]
expected:
if (os == "android") and not fission and not swgl: [OK, ERROR, TIMEOUT]
if (os == "android") and fission: [OK, TIMEOUT, ERROR]
[0 on a websocket]
expected:
if os == "android": [PASS, FAIL]
[500 on a websocket]
expected:
if os == "android": [PASS, FAIL]
[NaN on a websocket]
expected:
if os == "android": [PASS, FAIL]
[String on a websocket]
expected:
if os == "android": [PASS, FAIL]
[null on a websocket]
expected:
if os == "android": [PASS, FAIL]
[2**16+1000 on a websocket]
expected:
if os == "android": [PASS, FAIL]
[close-invalid.any.html?wss]
expected:
if (os == "android") and fission: [OK, TIMEOUT]
[close-invalid.any.worker.html?wss]
expected:
if (os == "android") and fission: [OK, TIMEOUT]