/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "rtc_base/nat_socket_factory.h" #include "rtc_base/arraysize.h" #include "rtc_base/checks.h" #include "rtc_base/logging.h" #include "rtc_base/nat_server.h" #include "rtc_base/virtual_socket_server.h" namespace rtc { // Packs the given socketaddress into the buffer in buf, in the quasi-STUN // format that the natserver uses. // Returns 0 if an invalid address is passed. size_t PackAddressForNAT(char* buf, size_t buf_size, const SocketAddress& remote_addr) { const IPAddress& ip = remote_addr.ipaddr(); int family = ip.family(); buf[0] = 0; buf[1] = family; // Writes the port. *(reinterpret_cast(&buf[2])) = HostToNetwork16(remote_addr.port()); if (family == AF_INET) { RTC_DCHECK(buf_size >= kNATEncodedIPv4AddressSize); in_addr v4addr = ip.ipv4_address(); memcpy(&buf[4], &v4addr, kNATEncodedIPv4AddressSize - 4); return kNATEncodedIPv4AddressSize; } else if (family == AF_INET6) { RTC_DCHECK(buf_size >= kNATEncodedIPv6AddressSize); in6_addr v6addr = ip.ipv6_address(); memcpy(&buf[4], &v6addr, kNATEncodedIPv6AddressSize - 4); return kNATEncodedIPv6AddressSize; } return 0U; } // Decodes the remote address from a packet that has been encoded with the nat's // quasi-STUN format. Returns the length of the address (i.e., the offset into // data where the original packet starts). size_t UnpackAddressFromNAT(const char* buf, size_t buf_size, SocketAddress* remote_addr) { RTC_DCHECK(buf_size >= 8); RTC_DCHECK(buf[0] == 0); int family = buf[1]; uint16_t port = NetworkToHost16(*(reinterpret_cast(&buf[2]))); if (family == AF_INET) { const in_addr* v4addr = reinterpret_cast(&buf[4]); *remote_addr = SocketAddress(IPAddress(*v4addr), port); return kNATEncodedIPv4AddressSize; } else if (family == AF_INET6) { RTC_DCHECK(buf_size >= 20); const in6_addr* v6addr = reinterpret_cast(&buf[4]); *remote_addr = SocketAddress(IPAddress(*v6addr), port); return kNATEncodedIPv6AddressSize; } return 0U; } // NATSocket class NATSocket : public Socket, public sigslot::has_slots<> { public: explicit NATSocket(NATInternalSocketFactory* sf, int family, int type) : sf_(sf), family_(family), type_(type), connected_(false), socket_(nullptr), buf_(nullptr), size_(0) {} ~NATSocket() override { delete socket_; delete[] buf_; } SocketAddress GetLocalAddress() const override { return (socket_) ? socket_->GetLocalAddress() : SocketAddress(); } SocketAddress GetRemoteAddress() const override { return remote_addr_; // will be NIL if not connected } int Bind(const SocketAddress& addr) override { if (socket_) { // already bound, bubble up error return -1; } return BindInternal(addr); } int Connect(const SocketAddress& addr) override { int result = 0; // If we're not already bound (meaning `socket_` is null), bind to ANY // address. if (!socket_) { result = BindInternal(SocketAddress(GetAnyIP(family_), 0)); if (result < 0) { return result; } } if (type_ == SOCK_STREAM) { result = socket_->Connect(server_addr_.IsNil() ? addr : server_addr_); } else { connected_ = true; } if (result >= 0) { remote_addr_ = addr; } return result; } int Send(const void* data, size_t size) override { RTC_DCHECK(connected_); return SendTo(data, size, remote_addr_); } int SendTo(const void* data, size_t size, const SocketAddress& addr) override { RTC_DCHECK(!connected_ || addr == remote_addr_); if (server_addr_.IsNil() || type_ == SOCK_STREAM) { return socket_->SendTo(data, size, addr); } // This array will be too large for IPv4 packets, but only by 12 bytes. std::unique_ptr buf(new char[size + kNATEncodedIPv6AddressSize]); size_t addrlength = PackAddressForNAT(buf.get(), size + kNATEncodedIPv6AddressSize, addr); size_t encoded_size = size + addrlength; memcpy(buf.get() + addrlength, data, size); int result = socket_->SendTo(buf.get(), encoded_size, server_addr_); if (result >= 0) { RTC_DCHECK(result == static_cast(encoded_size)); result = result - static_cast(addrlength); } return result; } int Recv(void* data, size_t size, int64_t* timestamp) override { SocketAddress addr; return RecvFrom(data, size, &addr, timestamp); } int RecvFrom(void* data, size_t size, SocketAddress* out_addr, int64_t* timestamp) override { if (server_addr_.IsNil() || type_ == SOCK_STREAM) { return socket_->RecvFrom(data, size, out_addr, timestamp); } // Make sure we have enough room to read the requested amount plus the // largest possible header address. SocketAddress remote_addr; Grow(size + kNATEncodedIPv6AddressSize); // Read the packet from the socket. int result = socket_->RecvFrom(buf_, size_, &remote_addr, timestamp); if (result >= 0) { RTC_DCHECK(remote_addr == server_addr_); // TODO: we need better framing so we know how many bytes we can // return before we need to read the next address. For UDP, this will be // fine as long as the reader always reads everything in the packet. RTC_DCHECK((size_t)result < size_); // Decode the wire packet into the actual results. SocketAddress real_remote_addr; size_t addrlength = UnpackAddressFromNAT(buf_, result, &real_remote_addr); memcpy(data, buf_ + addrlength, result - addrlength); // Make sure this packet should be delivered before returning it. if (!connected_ || (real_remote_addr == remote_addr_)) { if (out_addr) *out_addr = real_remote_addr; result = result - static_cast(addrlength); } else { RTC_LOG(LS_ERROR) << "Dropping packet from unknown remote address: " << real_remote_addr.ToString(); result = 0; // Tell the caller we didn't read anything } } return result; } int Close() override { int result = 0; if (socket_) { result = socket_->Close(); if (result >= 0) { connected_ = false; remote_addr_ = SocketAddress(); delete socket_; socket_ = nullptr; } } return result; } int Listen(int backlog) override { return socket_->Listen(backlog); } Socket* Accept(SocketAddress* paddr) override { return socket_->Accept(paddr); } int GetError() const override { return socket_ ? socket_->GetError() : error_; } void SetError(int error) override { if (socket_) { socket_->SetError(error); } else { error_ = error; } } ConnState GetState() const override { return connected_ ? CS_CONNECTED : CS_CLOSED; } int GetOption(Option opt, int* value) override { return socket_ ? socket_->GetOption(opt, value) : -1; } int SetOption(Option opt, int value) override { return socket_ ? socket_->SetOption(opt, value) : -1; } void OnConnectEvent(Socket* socket) { // If we're NATed, we need to send a message with the real addr to use. RTC_DCHECK(socket == socket_); if (server_addr_.IsNil()) { connected_ = true; SignalConnectEvent(this); } else { SendConnectRequest(); } } void OnReadEvent(Socket* socket) { // If we're NATed, we need to process the connect reply. RTC_DCHECK(socket == socket_); if (type_ == SOCK_STREAM && !server_addr_.IsNil() && !connected_) { HandleConnectReply(); } else { SignalReadEvent(this); } } void OnWriteEvent(Socket* socket) { RTC_DCHECK(socket == socket_); SignalWriteEvent(this); } void OnCloseEvent(Socket* socket, int error) { RTC_DCHECK(socket == socket_); SignalCloseEvent(this, error); } private: int BindInternal(const SocketAddress& addr) { RTC_DCHECK(!socket_); int result; socket_ = sf_->CreateInternalSocket(family_, type_, addr, &server_addr_); result = (socket_) ? socket_->Bind(addr) : -1; if (result >= 0) { socket_->SignalConnectEvent.connect(this, &NATSocket::OnConnectEvent); socket_->SignalReadEvent.connect(this, &NATSocket::OnReadEvent); socket_->SignalWriteEvent.connect(this, &NATSocket::OnWriteEvent); socket_->SignalCloseEvent.connect(this, &NATSocket::OnCloseEvent); } else { server_addr_.Clear(); delete socket_; socket_ = nullptr; } return result; } // Makes sure the buffer is at least the given size. void Grow(size_t new_size) { if (size_ < new_size) { delete[] buf_; size_ = new_size; buf_ = new char[size_]; } } // Sends the destination address to the server to tell it to connect. void SendConnectRequest() { char buf[kNATEncodedIPv6AddressSize]; size_t length = PackAddressForNAT(buf, arraysize(buf), remote_addr_); socket_->Send(buf, length); } // Handles the byte sent back from the server and fires the appropriate event. void HandleConnectReply() { char code; socket_->Recv(&code, sizeof(code), nullptr); if (code == 0) { connected_ = true; SignalConnectEvent(this); } else { Close(); SignalCloseEvent(this, code); } } NATInternalSocketFactory* sf_; int family_; int type_; bool connected_; SocketAddress remote_addr_; SocketAddress server_addr_; // address of the NAT server Socket* socket_; // Need to hold error in case it occurs before the socket is created. int error_ = 0; char* buf_; size_t size_; }; // NATSocketFactory NATSocketFactory::NATSocketFactory(SocketFactory* factory, const SocketAddress& nat_udp_addr, const SocketAddress& nat_tcp_addr) : factory_(factory), nat_udp_addr_(nat_udp_addr), nat_tcp_addr_(nat_tcp_addr) {} Socket* NATSocketFactory::CreateSocket(int family, int type) { return new NATSocket(this, family, type); } Socket* NATSocketFactory::CreateInternalSocket(int family, int type, const SocketAddress& local_addr, SocketAddress* nat_addr) { if (type == SOCK_STREAM) { *nat_addr = nat_tcp_addr_; } else { *nat_addr = nat_udp_addr_; } return factory_->CreateSocket(family, type); } // NATSocketServer NATSocketServer::NATSocketServer(SocketServer* server) : server_(server), msg_queue_(nullptr) {} NATSocketServer::Translator* NATSocketServer::GetTranslator( const SocketAddress& ext_ip) { return nats_.Get(ext_ip); } NATSocketServer::Translator* NATSocketServer::AddTranslator( const SocketAddress& ext_ip, const SocketAddress& int_ip, NATType type) { // Fail if a translator already exists with this extternal address. if (nats_.Get(ext_ip)) return nullptr; return nats_.Add(ext_ip, new Translator(this, type, int_ip, server_, ext_ip)); } void NATSocketServer::RemoveTranslator(const SocketAddress& ext_ip) { nats_.Remove(ext_ip); } Socket* NATSocketServer::CreateSocket(int family, int type) { return new NATSocket(this, family, type); } void NATSocketServer::SetMessageQueue(Thread* queue) { msg_queue_ = queue; server_->SetMessageQueue(queue); } bool NATSocketServer::Wait(int cms, bool process_io) { return server_->Wait(cms, process_io); } void NATSocketServer::WakeUp() { server_->WakeUp(); } Socket* NATSocketServer::CreateInternalSocket(int family, int type, const SocketAddress& local_addr, SocketAddress* nat_addr) { Socket* socket = nullptr; Translator* nat = nats_.FindClient(local_addr); if (nat) { socket = nat->internal_factory()->CreateSocket(family, type); *nat_addr = (type == SOCK_STREAM) ? nat->internal_tcp_address() : nat->internal_udp_address(); } else { socket = server_->CreateSocket(family, type); } return socket; } // NATSocketServer::Translator NATSocketServer::Translator::Translator(NATSocketServer* server, NATType type, const SocketAddress& int_ip, SocketFactory* ext_factory, const SocketAddress& ext_ip) : server_(server) { // Create a new private network, and a NATServer running on the private // network that bridges to the external network. Also tell the private // network to use the same message queue as us. internal_server_ = std::make_unique(); internal_server_->SetMessageQueue(server_->queue()); nat_server_ = std::make_unique( type, internal_server_.get(), int_ip, int_ip, ext_factory, ext_ip); } NATSocketServer::Translator::~Translator() { internal_server_->SetMessageQueue(nullptr); } NATSocketServer::Translator* NATSocketServer::Translator::GetTranslator( const SocketAddress& ext_ip) { return nats_.Get(ext_ip); } NATSocketServer::Translator* NATSocketServer::Translator::AddTranslator( const SocketAddress& ext_ip, const SocketAddress& int_ip, NATType type) { // Fail if a translator already exists with this extternal address. if (nats_.Get(ext_ip)) return nullptr; AddClient(ext_ip); return nats_.Add(ext_ip, new Translator(server_, type, int_ip, server_, ext_ip)); } void NATSocketServer::Translator::RemoveTranslator( const SocketAddress& ext_ip) { nats_.Remove(ext_ip); RemoveClient(ext_ip); } bool NATSocketServer::Translator::AddClient(const SocketAddress& int_ip) { // Fail if a client already exists with this internal address. if (clients_.find(int_ip) != clients_.end()) return false; clients_.insert(int_ip); return true; } void NATSocketServer::Translator::RemoveClient(const SocketAddress& int_ip) { std::set::iterator it = clients_.find(int_ip); if (it != clients_.end()) { clients_.erase(it); } } NATSocketServer::Translator* NATSocketServer::Translator::FindClient( const SocketAddress& int_ip) { // See if we have the requested IP, or any of our children do. return (clients_.find(int_ip) != clients_.end()) ? this : nats_.FindClient(int_ip); } // NATSocketServer::TranslatorMap NATSocketServer::TranslatorMap::~TranslatorMap() { for (TranslatorMap::iterator it = begin(); it != end(); ++it) { delete it->second; } } NATSocketServer::Translator* NATSocketServer::TranslatorMap::Get( const SocketAddress& ext_ip) { TranslatorMap::iterator it = find(ext_ip); return (it != end()) ? it->second : nullptr; } NATSocketServer::Translator* NATSocketServer::TranslatorMap::Add( const SocketAddress& ext_ip, Translator* nat) { (*this)[ext_ip] = nat; return nat; } void NATSocketServer::TranslatorMap::Remove(const SocketAddress& ext_ip) { TranslatorMap::iterator it = find(ext_ip); if (it != end()) { delete it->second; erase(it); } } NATSocketServer::Translator* NATSocketServer::TranslatorMap::FindClient( const SocketAddress& int_ip) { Translator* nat = nullptr; for (TranslatorMap::iterator it = begin(); it != end() && !nat; ++it) { nat = it->second->FindClient(int_ip); } return nat; } } // namespace rtc