//! Definition of the `SelectOk` combinator, finding the first successful future //! in a list. use std::mem; use std::prelude::v1::*; use {Future, IntoFuture, Poll, Async}; /// Future for the `select_ok` combinator, waiting for one of any of a list of /// futures to successfully complete. Unlike `select_all`, this future ignores all /// but the last error, if there are any. /// /// This is created by the `select_ok` function. #[derive(Debug)] #[must_use = "futures do nothing unless polled"] pub struct SelectOk where A: Future { inner: Vec, } /// Creates a new future which will select the first successful future over a list of futures. /// /// The returned future will wait for any future within `iter` to be ready and Ok. Unlike /// `select_all`, this will only return the first successful completion, or the last /// failure. This is useful in contexts where any success is desired and failures /// are ignored, unless all the futures fail. /// /// # Panics /// /// This function will panic if the iterator specified contains no items. pub fn select_ok(iter: I) -> SelectOk<::Future> where I: IntoIterator, I::Item: IntoFuture, { let ret = SelectOk { inner: iter.into_iter() .map(|a| a.into_future()) .collect(), }; assert!(ret.inner.len() > 0); ret } impl Future for SelectOk where A: Future { type Item = (A::Item, Vec); type Error = A::Error; fn poll(&mut self) -> Poll { // loop until we've either exhausted all errors, a success was hit, or nothing is ready loop { let item = self.inner.iter_mut().enumerate().filter_map(|(i, f)| { match f.poll() { Ok(Async::NotReady) => None, Ok(Async::Ready(e)) => Some((i, Ok(e))), Err(e) => Some((i, Err(e))), } }).next(); match item { Some((idx, res)) => { // always remove Ok or Err, if it's not the last Err continue looping drop(self.inner.remove(idx)); match res { Ok(e) => { let rest = mem::replace(&mut self.inner, Vec::new()); return Ok(Async::Ready((e, rest))) }, Err(e) => { if self.inner.is_empty() { return Err(e) } }, } } None => { // based on the filter above, nothing is ready, return return Ok(Async::NotReady) }, } } } }