/* * Copyright 2016 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "config.h" #include #include #if COMPILER_IS_MSVC && _M_X64 #include #elif COMPILER_IS_MSVC && _M_IX86 #include #endif /* c99-style vsnprintf for MSVC < 2015. See http://stackoverflow.com/a/8712996 using _snprintf or vsnprintf will not-properly null-terminate, and will return -1 instead of the number of characters needed on overflow. */ #if COMPILER_IS_MSVC int wabt_vsnprintf(char* str, size_t size, const char* format, va_list ap) { int result = -1; if (size != 0) { result = _vsnprintf_s(str, size, _TRUNCATE, format, ap); } if (result == -1) { result = _vscprintf(format, ap); } return result; } #if !HAVE_SNPRINTF int wabt_snprintf(char* str, size_t size, const char* format, ...) { va_list args; va_start(args, format); int result = wabt_vsnprintf(str, size, format, args); va_end(args); return result; } #endif #endif #if COMPILER_IS_MSVC && _M_IX86 // Allow the following functions to change the floating-point environment (e.g. // update to 64-bit precision in the mantissa). This is only needed for x87 // floats, which are only used on MSVC 32-bit. #pragma fenv_access (on) namespace { typedef unsigned int FPControl; FPControl Set64BitPrecisionControl() { FPControl old_ctrl = _control87(0, 0); _control87(_PC_64, _MCW_PC); return old_ctrl; } void ResetPrecisionControl(FPControl old_ctrl) { _control87(old_ctrl, _MCW_PC); } } // end of anonymous namespace #endif double wabt_convert_uint64_to_double(uint64_t x) { #if COMPILER_IS_MSVC && _M_X64 // MSVC on x64 generates uint64 -> float conversions but doesn't do // round-to-nearest-ties-to-even, which is required by WebAssembly. __m128d result = _mm_setzero_pd(); if (x & 0x8000000000000000ULL) { result = _mm_cvtsi64_sd(result, (x >> 1) | (x & 1)); result = _mm_add_sd(result, result); } else { result = _mm_cvtsi64_sd(result, x); } return _mm_cvtsd_f64(result); #elif COMPILER_IS_MSVC && _M_IX86 // MSVC on x86 converts from i64 -> double -> float, which causes incorrect // rounding. Using the x87 float stack instead preserves the correct // rounding. FPControl old_ctrl = Set64BitPrecisionControl(); static const double c = 18446744073709551616.0; double result; __asm fild x; if (x & 0x8000000000000000ULL) { __asm fadd c; } __asm fstp result; ResetPrecisionControl(old_ctrl); return result; #else return static_cast(x); #endif } float wabt_convert_uint64_to_float(uint64_t x) { #if COMPILER_IS_MSVC && _M_X64 // MSVC on x64 generates uint64 -> float conversions but doesn't do // round-to-nearest-ties-to-even, which is required by WebAssembly. __m128 result = _mm_setzero_ps(); if (x & 0x8000000000000000ULL) { result = _mm_cvtsi64_ss(result, (x >> 1) | (x & 1)); result = _mm_add_ss(result, result); } else { result = _mm_cvtsi64_ss(result, x); } return _mm_cvtss_f32(result); #elif COMPILER_IS_MSVC && _M_IX86 // MSVC on x86 converts from i64 -> double -> float, which causes incorrect // rounding. Using the x87 float stack instead preserves the correct // rounding. FPControl old_ctrl = Set64BitPrecisionControl(); static const float c = 18446744073709551616.0f; float result; __asm fild x; if (x & 0x8000000000000000ULL) { __asm fadd c; } __asm fstp result; ResetPrecisionControl(old_ctrl); return result; #else return static_cast(x); #endif } double wabt_convert_int64_to_double(int64_t x) { #if COMPILER_IS_MSVC && _M_IX86 double result; __asm fild x; __asm fstp result; return result; #else return static_cast(x); #endif } float wabt_convert_int64_to_float(int64_t x) { #if COMPILER_IS_MSVC && _M_IX86 float result; __asm fild x; __asm fstp result; return result; #else return static_cast(x); #endif } #if COMPILER_IS_MSVC && _M_IX86 #pragma fenv_access (off) #endif