/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * Simple Point class. * * Any method that takes an x and y may also take a point. */ export function Point(x, y) { this.set(x, y); } Point.prototype = { clone: function clone() { return new Point(this.x, this.y); }, set: function set(x, y) { this.x = x; this.y = y; return this; }, equals: function equals(x, y) { return this.x == x && this.y == y; }, toString: function toString() { return "(" + this.x + "," + this.y + ")"; }, map: function map(f) { this.x = f.call(this, this.x); this.y = f.call(this, this.y); return this; }, add: function add(x, y) { this.x += x; this.y += y; return this; }, subtract: function subtract(x, y) { this.x -= x; this.y -= y; return this; }, scale: function scale(s) { this.x *= s; this.y *= s; return this; }, isZero() { return this.x == 0 && this.y == 0; }, }; (function() { function takePointOrArgs(f) { return function(arg1, arg2) { if (arg2 === undefined) { return f.call(this, arg1.x, arg1.y); } return f.call(this, arg1, arg2); }; } for (let f of ["add", "subtract", "equals", "set"]) { Point.prototype[f] = takePointOrArgs(Point.prototype[f]); } })(); /** * Rect is a simple data structure for representation of a rectangle supporting * many basic geometric operations. * * NOTE: Since its operations are closed, rectangles may be empty and will report * non-positive widths and heights in that case. */ export function Rect(x, y, w, h) { this.left = x; this.top = y; this.right = x + w; this.bottom = y + h; } Rect.fromRect = function fromRect(r) { return new Rect(r.left, r.top, r.right - r.left, r.bottom - r.top); }; Rect.prototype = { get x() { return this.left; }, get y() { return this.top; }, get width() { return this.right - this.left; }, get height() { return this.bottom - this.top; }, set x(v) { let diff = this.left - v; this.left = v; this.right -= diff; }, set y(v) { let diff = this.top - v; this.top = v; this.bottom -= diff; }, set width(v) { this.right = this.left + v; }, set height(v) { this.bottom = this.top + v; }, isEmpty: function isEmpty() { return this.left >= this.right || this.top >= this.bottom; }, setRect(x, y, w, h) { this.left = x; this.top = y; this.right = x + w; this.bottom = y + h; return this; }, setBounds(l, t, r, b) { this.top = t; this.left = l; this.bottom = b; this.right = r; return this; }, equals: function equals(other) { return ( other != null && ((this.isEmpty() && other.isEmpty()) || (this.top == other.top && this.left == other.left && this.bottom == other.bottom && this.right == other.right)) ); }, clone: function clone() { return new Rect( this.left, this.top, this.right - this.left, this.bottom - this.top ); }, center: function center() { if (this.isEmpty()) { throw new Error("Empty rectangles do not have centers"); } return new Point( this.left + (this.right - this.left) / 2, this.top + (this.bottom - this.top) / 2 ); }, copyFrom(other) { this.top = other.top; this.left = other.left; this.bottom = other.bottom; this.right = other.right; return this; }, translate(x, y) { this.left += x; this.right += x; this.top += y; this.bottom += y; return this; }, toString() { return ( "[" + this.x + "," + this.y + "," + this.width + "," + this.height + "]" ); }, /** return a new rect that is the union of that one and this one */ union(other) { return this.clone().expandToContain(other); }, contains(other) { if (other.isEmpty()) { return true; } if (this.isEmpty()) { return false; } return ( other.left >= this.left && other.right <= this.right && other.top >= this.top && other.bottom <= this.bottom ); }, intersect(other) { return this.clone().restrictTo(other); }, intersects(other) { if (this.isEmpty() || other.isEmpty()) { return false; } let x1 = Math.max(this.left, other.left); let x2 = Math.min(this.right, other.right); let y1 = Math.max(this.top, other.top); let y2 = Math.min(this.bottom, other.bottom); return x1 < x2 && y1 < y2; }, /** Restrict area of this rectangle to the intersection of both rectangles. */ restrictTo: function restrictTo(other) { if (this.isEmpty() || other.isEmpty()) { return this.setRect(0, 0, 0, 0); } let x1 = Math.max(this.left, other.left); let x2 = Math.min(this.right, other.right); let y1 = Math.max(this.top, other.top); let y2 = Math.min(this.bottom, other.bottom); // If width or height is 0, the intersection was empty. return this.setRect(x1, y1, Math.max(0, x2 - x1), Math.max(0, y2 - y1)); }, /** Expand this rectangle to the union of both rectangles. */ expandToContain: function expandToContain(other) { if (this.isEmpty()) { return this.copyFrom(other); } if (other.isEmpty()) { return this; } let l = Math.min(this.left, other.left); let r = Math.max(this.right, other.right); let t = Math.min(this.top, other.top); let b = Math.max(this.bottom, other.bottom); return this.setRect(l, t, r - l, b - t); }, /** * Expands to the smallest rectangle that contains original rectangle and is bounded * by lines with integer coefficients. */ expandToIntegers: function round() { this.left = Math.floor(this.left); this.top = Math.floor(this.top); this.right = Math.ceil(this.right); this.bottom = Math.ceil(this.bottom); return this; }, scale: function scale(xscl, yscl) { this.left *= xscl; this.right *= xscl; this.top *= yscl; this.bottom *= yscl; return this; }, map: function map(f) { this.left = f.call(this, this.left); this.top = f.call(this, this.top); this.right = f.call(this, this.right); this.bottom = f.call(this, this.bottom); return this; }, /** Ensure this rectangle is inside the other, if possible. Preserves w, h. */ translateInside: function translateInside(other) { let offsetX = 0; if (this.left <= other.left) { offsetX = other.left - this.left; } else if (this.right > other.right) { offsetX = other.right - this.right; } let offsetY = 0; if (this.top <= other.top) { offsetY = other.top - this.top; } else if (this.bottom > other.bottom) { offsetY = other.bottom - this.bottom; } return this.translate(offsetX, offsetY); }, /** Subtract other area from this. Returns array of rects whose union is this-other. */ subtract: function subtract(other) { let r = new Rect(0, 0, 0, 0); let result = []; other = other.intersect(this); if (other.isEmpty()) { return [this.clone()]; } // left strip r.setBounds(this.left, this.top, other.left, this.bottom); if (!r.isEmpty()) { result.push(r.clone()); } // inside strip r.setBounds(other.left, this.top, other.right, other.top); if (!r.isEmpty()) { result.push(r.clone()); } r.setBounds(other.left, other.bottom, other.right, this.bottom); if (!r.isEmpty()) { result.push(r.clone()); } // right strip r.setBounds(other.right, this.top, this.right, this.bottom); if (!r.isEmpty()) { result.push(r.clone()); } return result; }, /** * Blends two rectangles together. * @param rect Rectangle to blend this one with * @param scalar Ratio from 0 (returns a clone of this rect) to 1 (clone of rect). * @return New blended rectangle. */ blend: function blend(rect, scalar) { return new Rect( this.left + (rect.left - this.left) * scalar, this.top + (rect.top - this.top) * scalar, this.width + (rect.width - this.width) * scalar, this.height + (rect.height - this.height) * scalar ); }, /** * Grows or shrinks the rectangle while keeping the center point. * Accepts single multipler, or separate for both axes. */ inflate: function inflate(xscl, yscl) { let xAdj = (this.width * xscl - this.width) / 2; let s = arguments.length > 1 ? yscl : xscl; let yAdj = (this.height * s - this.height) / 2; this.left -= xAdj; this.right += xAdj; this.top -= yAdj; this.bottom += yAdj; return this; }, /** * Grows or shrinks the rectangle by fixed amount while keeping the center point. * Accepts single fixed amount */ inflateFixed: function inflateFixed(fixed) { this.left -= fixed; this.right += fixed; this.top -= fixed; this.bottom += fixed; return this; }, };