/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set sw=2 ts=4 expandtab: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ScreenHelperAndroid.h" #include "AndroidRect.h" #include "nsThreadUtils.h" #include #include "mozilla/Atomics.h" #include "mozilla/java/GeckoAppShellWrappers.h" #include "mozilla/java/ScreenManagerHelperNatives.h" #include "mozilla/widget/ScreenManager.h" #include "nsXULAppAPI.h" using namespace mozilla; using namespace mozilla::widget; static ScreenHelperAndroid* gHelper = nullptr; class ScreenHelperAndroid::ScreenHelperSupport final : public java::ScreenManagerHelper::Natives { public: typedef java::ScreenManagerHelper::Natives Base; static void RefreshScreenInfo() { gHelper->Refresh(); } }; static already_AddRefed MakePrimaryScreen() { MOZ_ASSERT(XRE_IsParentProcess()); java::sdk::Rect::LocalRef rect = java::GeckoAppShell::GetScreenSize(); LayoutDeviceIntRect bounds = LayoutDeviceIntRect( rect->Left(), rect->Top(), rect->Width(), rect->Height()); uint32_t depth = java::GeckoAppShell::GetScreenDepth(); float density = java::GeckoAppShell::GetDensity(); float dpi = java::GeckoAppShell::GetDpi(); auto orientation = hal::ScreenOrientation(java::GeckoAppShell::GetScreenOrientation()); uint16_t angle = java::GeckoAppShell::GetScreenAngle(); float refreshRate = java::GeckoAppShell::GetScreenRefreshRate(); return MakeAndAddRef(bounds, bounds, depth, depth, refreshRate, DesktopToLayoutDeviceScale(density), CSSToLayoutDeviceScale(1.0f), dpi, Screen::IsPseudoDisplay::No, orientation, angle); } ScreenHelperAndroid::ScreenHelperAndroid() { MOZ_ASSERT(!gHelper); gHelper = this; ScreenHelperSupport::Base::Init(); Refresh(); } ScreenHelperAndroid::~ScreenHelperAndroid() { gHelper = nullptr; } void ScreenHelperAndroid::Refresh() { AutoTArray, 1> screens; screens.AppendElement(MakePrimaryScreen()); ScreenManager::Refresh(std::move(screens)); }