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<!DOCTYPE HTML>
<html>
<head>
<meta charset='utf-8'>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
</head>
<body>
<script>

ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.');

const func = async function() {
  const adapter = await navigator.gpu.requestAdapter();
  const device = await adapter.requestDevice();
  const buffer = device.createBuffer({size:16, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.VERTEX});
  const arrayBuf = new ArrayBuffer(16);
  (new Int32Array(arrayBuf)).fill(5)
  device.queue.writeBuffer(buffer, 0, arrayBuf, 0);
  const texture = device.createTexture({size: [2,2,1], dimension: "2d", format: "rgba8unorm", usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC });
  device.queue.writeTexture({ texture }, arrayBuf, { bytesPerRow:8 }, [2,2,1]);
  // this isn't a process check, we need to read back the contents and verify the writes happened
  ok(device !== undefined, '');
};

SimpleTest.waitForExplicitFinish();
func()
  .catch((e) => ok(false, "Unhandled exception " + e))
  .finally(() => SimpleTest.finish());

</script>
</body>
</html>