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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use gleam::gl;
use glutin;
use std::env;
use std::path::PathBuf;
use webrender;
use winit;
use winit::platform::run_return::EventLoopExtRunReturn;
use webrender::{DebugFlags, ShaderPrecacheFlags};
use webrender::api::*;
use webrender::render_api::*;
use webrender::api::units::*;
struct Notifier {
events_proxy: winit::event_loop::EventLoopProxy<()>,
}
impl Notifier {
fn new(events_proxy: winit::event_loop::EventLoopProxy<()>) -> Notifier {
Notifier { events_proxy }
}
}
impl RenderNotifier for Notifier {
fn clone(&self) -> Box<dyn RenderNotifier> {
Box::new(Notifier {
events_proxy: self.events_proxy.clone(),
})
}
fn wake_up(&self, _composite_needed: bool) {
#[cfg(not(target_os = "android"))]
let _ = self.events_proxy.send_event(());
}
fn new_frame_ready(&self,
_: DocumentId,
_scrolled: bool,
composite_needed: bool) {
self.wake_up(composite_needed);
}
}
pub trait HandyDandyRectBuilder {
fn to(&self, x2: i32, y2: i32) -> LayoutRect;
fn by(&self, w: i32, h: i32) -> LayoutRect;
}
// Allows doing `(x, y).to(x2, y2)` or `(x, y).by(width, height)` with i32
// values to build a f32 LayoutRect
impl HandyDandyRectBuilder for (i32, i32) {
fn to(&self, x2: i32, y2: i32) -> LayoutRect {
LayoutRect::from_origin_and_size(
LayoutPoint::new(self.0 as f32, self.1 as f32),
LayoutSize::new((x2 - self.0) as f32, (y2 - self.1) as f32),
)
}
fn by(&self, w: i32, h: i32) -> LayoutRect {
LayoutRect::from_origin_and_size(
LayoutPoint::new(self.0 as f32, self.1 as f32),
LayoutSize::new(w as f32, h as f32),
)
}
}
pub trait Example {
const TITLE: &'static str = "WebRender Sample App";
const PRECACHE_SHADER_FLAGS: ShaderPrecacheFlags = ShaderPrecacheFlags::EMPTY;
const WIDTH: u32 = 1920;
const HEIGHT: u32 = 1080;
fn render(
&mut self,
api: &mut RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
device_size: DeviceIntSize,
pipeline_id: PipelineId,
document_id: DocumentId,
);
fn on_event(
&mut self,
_: winit::event::WindowEvent,
_: &winit::window::Window,
_: &mut RenderApi,
_: DocumentId,
) -> bool {
false
}
fn get_image_handler(
&mut self,
_gl: &dyn gl::Gl,
) -> Option<Box<dyn ExternalImageHandler>> {
None
}
fn draw_custom(&mut self, _gl: &dyn gl::Gl) {
}
}
pub fn main_wrapper<E: Example>(
example: &mut E,
options: Option<webrender::WebRenderOptions>,
) {
env_logger::init();
#[cfg(target_os = "macos")]
{
use core_foundation::{self as cf, base::TCFType};
let i = cf::bundle::CFBundle::main_bundle().info_dictionary();
let mut i = unsafe { i.to_mutable() };
i.set(
cf::string::CFString::new("NSSupportsAutomaticGraphicsSwitching"),
cf::boolean::CFBoolean::true_value().into_CFType(),
);
}
let args: Vec<String> = env::args().collect();
let res_path = if args.len() > 1 {
Some(PathBuf::from(&args[1]))
} else {
None
};
let mut events_loop = winit::event_loop::EventLoop::new();
let window_builder = winit::window::WindowBuilder::new()
.with_title(E::TITLE)
.with_inner_size(winit::dpi::LogicalSize::new(E::WIDTH as f64, E::HEIGHT as f64));
let windowed_context = glutin::ContextBuilder::new()
.with_gl(glutin::GlRequest::GlThenGles {
opengl_version: (3, 2),
opengles_version: (3, 0),
})
.build_windowed(window_builder, &events_loop)
.unwrap();
let windowed_context = unsafe { windowed_context.make_current().unwrap() };
let gl = match windowed_context.get_api() {
glutin::Api::OpenGl => unsafe {
gl::GlFns::load_with(
|symbol| windowed_context.get_proc_address(symbol) as *const _
)
},
glutin::Api::OpenGlEs => unsafe {
gl::GlesFns::load_with(
|symbol| windowed_context.get_proc_address(symbol) as *const _
)
},
glutin::Api::WebGl => unimplemented!(),
};
println!("OpenGL version {}", gl.get_string(gl::VERSION));
println!("Shader resource path: {:?}", res_path);
let device_pixel_ratio = windowed_context.window().scale_factor() as f32;
println!("Device pixel ratio: {}", device_pixel_ratio);
println!("Loading shaders...");
let mut debug_flags = DebugFlags::ECHO_DRIVER_MESSAGES | DebugFlags::TEXTURE_CACHE_DBG;
let opts = webrender::WebRenderOptions {
resource_override_path: res_path,
precache_flags: E::PRECACHE_SHADER_FLAGS,
clear_color: ColorF::new(0.3, 0.0, 0.0, 1.0),
debug_flags,
//allow_texture_swizzling: false,
..options.unwrap_or(webrender::WebRenderOptions::default())
};
let device_size = {
let size = windowed_context
.window()
.inner_size();
DeviceIntSize::new(size.width as i32, size.height as i32)
};
let notifier = Box::new(Notifier::new(events_loop.create_proxy()));
let (mut renderer, sender) = webrender::create_webrender_instance(
gl.clone(),
notifier,
opts,
None,
).unwrap();
let mut api = sender.create_api();
let document_id = api.add_document(device_size);
let external = example.get_image_handler(&*gl);
if let Some(external_image_handler) = external {
renderer.set_external_image_handler(external_image_handler);
}
let epoch = Epoch(0);
let pipeline_id = PipelineId(0, 0);
let layout_size = device_size.to_f32() / euclid::Scale::new(device_pixel_ratio);
let mut builder = DisplayListBuilder::new(pipeline_id);
let mut txn = Transaction::new();
builder.begin();
example.render(
&mut api,
&mut builder,
&mut txn,
device_size,
pipeline_id,
document_id,
);
txn.set_display_list(
epoch,
Some(ColorF::new(0.3, 0.0, 0.0, 1.0)),
layout_size,
builder.end(),
);
txn.set_root_pipeline(pipeline_id);
txn.generate_frame(0, RenderReasons::empty());
api.send_transaction(document_id, txn);
println!("Entering event loop");
events_loop.run_return(|global_event, _elwt, control_flow| {
let mut txn = Transaction::new();
let mut custom_event = true;
let old_flags = debug_flags;
let win_event = match global_event {
winit::event::Event::WindowEvent { event, .. } => event,
_ => return,
};
match win_event {
winit::event::WindowEvent::CloseRequested => {
*control_flow = winit::event_loop::ControlFlow::Exit;
return;
}
winit::event::WindowEvent::AxisMotion { .. } |
winit::event::WindowEvent::CursorMoved { .. } => {
custom_event = example.on_event(
win_event,
windowed_context.window(),
&mut api,
document_id,
);
// skip high-frequency events from triggering a frame draw.
if !custom_event {
return;
}
},
winit::event::WindowEvent::KeyboardInput {
input: winit::event::KeyboardInput {
state: winit::event::ElementState::Pressed,
virtual_keycode: Some(key),
..
},
..
} => match key {
winit::event::VirtualKeyCode::Escape => {
*control_flow = winit::event_loop::ControlFlow::Exit;
return;
}
winit::event::VirtualKeyCode::P => debug_flags.toggle(DebugFlags::PROFILER_DBG),
winit::event::VirtualKeyCode::O => debug_flags.toggle(DebugFlags::RENDER_TARGET_DBG),
winit::event::VirtualKeyCode::I => debug_flags.toggle(DebugFlags::TEXTURE_CACHE_DBG),
winit::event::VirtualKeyCode::T => debug_flags.toggle(DebugFlags::PICTURE_CACHING_DBG),
winit::event::VirtualKeyCode::Q => debug_flags.toggle(
DebugFlags::GPU_TIME_QUERIES | DebugFlags::GPU_SAMPLE_QUERIES
),
winit::event::VirtualKeyCode::G => debug_flags.toggle(DebugFlags::GPU_CACHE_DBG),
winit::event::VirtualKeyCode::M => api.notify_memory_pressure(),
winit::event::VirtualKeyCode::C => {
let path: PathBuf = "../captures/example".into();
//TODO: switch between SCENE/FRAME capture types
// based on "shift" modifier, when `glutin` is updated.
let bits = CaptureBits::all();
api.save_capture(path, bits);
},
_ => {
custom_event = example.on_event(
win_event,
windowed_context.window(),
&mut api,
document_id,
)
},
},
other => custom_event = example.on_event(
other,
windowed_context.window(),
&mut api,
document_id,
),
};
if debug_flags != old_flags {
api.send_debug_cmd(DebugCommand::SetFlags(debug_flags));
}
if custom_event {
let mut builder = DisplayListBuilder::new(pipeline_id);
builder.begin();
example.render(
&mut api,
&mut builder,
&mut txn,
device_size,
pipeline_id,
document_id,
);
txn.set_display_list(
epoch,
Some(ColorF::new(0.3, 0.0, 0.0, 1.0)),
layout_size,
builder.end(),
);
txn.generate_frame(0, RenderReasons::empty());
}
api.send_transaction(document_id, txn);
renderer.update();
renderer.render(device_size, 0).unwrap();
let _ = renderer.flush_pipeline_info();
example.draw_custom(&*gl);
windowed_context.swap_buffers().ok();
*control_flow = winit::event_loop::ControlFlow::Wait;
});
renderer.deinit();
}
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