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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
uniform HIGHP_SAMPLER_FLOAT sampler2D sGpuBuffer;
ivec2 get_gpu_buffer_uv(HIGHP_FS_ADDRESS int address) {
return ivec2(uint(address) % WR_MAX_VERTEX_TEXTURE_WIDTH,
uint(address) / WR_MAX_VERTEX_TEXTURE_WIDTH);
}
vec4 fetch_from_gpu_buffer_1(HIGHP_FS_ADDRESS int address) {
ivec2 uv = get_gpu_buffer_uv(address);
return texelFetch(sGpuBuffer, uv, 0);
}
vec4[2] fetch_from_gpu_buffer_2(HIGHP_FS_ADDRESS int address) {
ivec2 uv = get_gpu_buffer_uv(address);
return vec4[2](
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)),
TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0))
);
}
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