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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include shared
varying vec4 vColor;
#ifdef WR_VERTEX_SHADER
PER_INSTANCE in vec4 aRect;
PER_INSTANCE in vec4 aColor;
void main(void) {
vec2 pos = mix(aRect.xy, aRect.zw, aPosition.xy);
gl_Position = uTransform * vec4(pos, 0.0, 1.0);
gl_Position.z = gl_Position.w; // force depth clear to 1.0
vColor = aColor;
}
#endif
#ifdef WR_FRAGMENT_SHADER
void main(void) {
oFragColor = vColor;
}
#endif
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