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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use crate::blob;
use crossbeam::sync::chase_lev;
#[cfg(windows)]
use dwrote;
#[cfg(all(unix, not(target_os = "android")))]
use font_loader::system_fonts;
use winit::event_loop::EventLoopProxy;
use std::collections::HashMap;
use std::path::{Path, PathBuf};
use std::sync::{Arc, Mutex};
use std::sync::mpsc::Receiver;
use webrender::api::*;
use webrender::render_api::*;
use webrender::api::units::*;
use webrender::{DebugFlags, RenderResults, ShaderPrecacheFlags};
use crate::{WindowWrapper, NotifierEvent};
// TODO(gw): This descriptor matches what we currently support for fonts
// but is quite a mess. We should at least document and
// use better types for things like the style and stretch.
#[derive(Debug, Clone, Hash, PartialEq, Eq)]
pub enum FontDescriptor {
Path { path: PathBuf, font_index: u32 },
Family { name: String },
Properties {
family: String,
weight: u32,
style: u32,
stretch: u32,
},
}
struct NotifierData {
events_loop_proxy: Option<EventLoopProxy<()>>,
frames_notified: u32,
timing_receiver: chase_lev::Stealer<time::SteadyTime>,
verbose: bool,
}
impl NotifierData {
fn new(
events_loop_proxy: Option<EventLoopProxy<()>>,
timing_receiver: chase_lev::Stealer<time::SteadyTime>,
verbose: bool,
) -> Self {
NotifierData {
events_loop_proxy,
frames_notified: 0,
timing_receiver,
verbose,
}
}
}
struct Notifier(Arc<Mutex<NotifierData>>);
impl Notifier {
fn update(&self, check_document: bool) {
let mut data = self.0.lock();
let data = data.as_mut().unwrap();
if check_document {
match data.timing_receiver.steal() {
chase_lev::Steal::Data(last_timing) => {
data.frames_notified += 1;
if data.verbose && data.frames_notified == 600 {
let elapsed = time::SteadyTime::now() - last_timing;
println!(
"frame latency (consider queue depth here): {:3.6} ms",
elapsed.num_microseconds().unwrap() as f64 / 1000.
);
data.frames_notified = 0;
}
}
_ => {
println!("Notified of frame, but no frame was ready?");
}
}
}
if let Some(ref _elp) = data.events_loop_proxy {
#[cfg(not(target_os = "android"))]
let _ = _elp.send_event(());
}
}
}
impl RenderNotifier for Notifier {
fn clone(&self) -> Box<dyn RenderNotifier> {
Box::new(Notifier(self.0.clone()))
}
fn wake_up(&self, _composite_needed: bool) {
self.update(false);
}
fn new_frame_ready(&self, _: DocumentId,
scrolled: bool,
_composite_needed: bool) {
self.update(!scrolled);
}
}
pub trait WrenchThing {
fn next_frame(&mut self);
fn prev_frame(&mut self);
fn do_frame(&mut self, _: &mut Wrench) -> u32;
}
impl WrenchThing for CapturedDocument {
fn next_frame(&mut self) {}
fn prev_frame(&mut self) {}
fn do_frame(&mut self, wrench: &mut Wrench) -> u32 {
if let Some(root_pipeline_id) = self.root_pipeline_id.take() {
// skip the first frame - to not overwrite the loaded one
let mut txn = Transaction::new();
txn.set_root_pipeline(root_pipeline_id);
wrench.api.send_transaction(self.document_id, txn);
} else {
wrench.refresh();
}
0
}
}
pub struct CapturedSequence {
root: PathBuf,
frame: usize,
frame_set: Vec<(u32, u32)>,
}
impl CapturedSequence {
pub fn new(root: PathBuf, scene_start: u32, frame_start: u32) -> Self {
// Build set of a scene and frame IDs.
let mut scene = scene_start;
let mut frame = frame_start;
let mut frame_set = Vec::new();
while Self::scene_root(&root, scene).as_path().is_dir() {
while Self::frame_root(&root, scene, frame).as_path().is_dir() {
frame_set.push((scene, frame));
frame += 1;
}
scene += 1;
frame = 1;
}
assert!(!frame_set.is_empty());
Self {
root,
frame: 0,
frame_set,
}
}
fn scene_root(root: &Path, scene: u32) -> PathBuf {
let path = format!("scenes/{:05}", scene);
root.join(path)
}
fn frame_root(root: &Path, scene: u32, frame: u32) -> PathBuf {
let path = format!("scenes/{:05}/frames/{:05}", scene, frame);
root.join(path)
}
}
impl WrenchThing for CapturedSequence {
fn next_frame(&mut self) {
if self.frame + 1 < self.frame_set.len() {
self.frame += 1;
}
}
fn prev_frame(&mut self) {
if self.frame > 0 {
self.frame -= 1;
}
}
fn do_frame(&mut self, wrench: &mut Wrench) -> u32 {
let mut documents = wrench.api.load_capture(self.root.clone(), Some(self.frame_set[self.frame]));
println!("loaded {:?} from {:?}",
documents.iter().map(|cd| cd.document_id).collect::<Vec<_>>(),
self.frame_set[self.frame]);
let captured = documents.swap_remove(0);
wrench.document_id = captured.document_id;
self.frame as u32
}
}
pub struct Wrench {
window_size: DeviceIntSize,
pub renderer: webrender::Renderer,
pub api: RenderApi,
pub document_id: DocumentId,
pub root_pipeline_id: PipelineId,
window_title_to_set: Option<String>,
graphics_api: webrender::GraphicsApiInfo,
pub rebuild_display_lists: bool,
pub verbose: bool,
pub frame_start_sender: chase_lev::Worker<time::SteadyTime>,
pub callbacks: Arc<Mutex<blob::BlobCallbacks>>,
}
impl Wrench {
#[allow(clippy::too_many_arguments)]
pub fn new(
window: &mut WindowWrapper,
proxy: Option<EventLoopProxy<()>>,
shader_override_path: Option<PathBuf>,
use_optimized_shaders: bool,
size: DeviceIntSize,
do_rebuild: bool,
no_subpixel_aa: bool,
verbose: bool,
no_scissor: bool,
no_batch: bool,
precache_shaders: bool,
dump_shader_source: Option<String>,
notifier: Option<Box<dyn RenderNotifier>>,
) -> Self {
println!("Shader override path: {:?}", shader_override_path);
let mut debug_flags = DebugFlags::ECHO_DRIVER_MESSAGES;
debug_flags.set(DebugFlags::DISABLE_BATCHING, no_batch);
let callbacks = Arc::new(Mutex::new(blob::BlobCallbacks::new()));
let precache_flags = if precache_shaders {
ShaderPrecacheFlags::FULL_COMPILE
} else {
ShaderPrecacheFlags::empty()
};
let opts = webrender::WebRenderOptions {
resource_override_path: shader_override_path,
use_optimized_shaders,
enable_subpixel_aa: !no_subpixel_aa,
debug_flags,
enable_clear_scissor: no_scissor.then_some(false),
max_recorded_profiles: 16,
precache_flags,
blob_image_handler: Some(Box::new(blob::CheckerboardRenderer::new(callbacks.clone()))),
testing: true,
max_internal_texture_size: Some(8196), // Needed for rawtest::test_resize_image.
allow_advanced_blend_equation: window.is_software(),
dump_shader_source,
// SWGL doesn't support the GL_ALWAYS depth comparison function used by
// `clear_caches_with_quads`, but scissored clears work well.
clear_caches_with_quads: !window.is_software(),
..Default::default()
};
// put an Awakened event into the queue to kick off the first frame
if let Some(ref _elp) = proxy {
#[cfg(not(target_os = "android"))]
let _ = _elp.send_event(());
}
let (timing_sender, timing_receiver) = chase_lev::deque();
let notifier = notifier.unwrap_or_else(|| {
let data = Arc::new(Mutex::new(NotifierData::new(proxy, timing_receiver, verbose)));
Box::new(Notifier(data))
});
let (renderer, sender) = webrender::create_webrender_instance(
window.clone_gl(),
notifier,
opts,
None,
).unwrap();
let api = sender.create_api();
let document_id = api.add_document(size);
let graphics_api = renderer.get_graphics_api_info();
let mut wrench = Wrench {
window_size: size,
renderer,
api,
document_id,
window_title_to_set: None,
rebuild_display_lists: do_rebuild,
verbose,
root_pipeline_id: PipelineId(0, 0),
graphics_api,
frame_start_sender: timing_sender,
callbacks,
};
wrench.set_title("start");
let mut txn = Transaction::new();
txn.set_root_pipeline(wrench.root_pipeline_id);
wrench.api.send_transaction(wrench.document_id, txn);
wrench
}
pub fn set_quality_settings(&mut self, settings: QualitySettings) {
let mut txn = Transaction::new();
txn.set_quality_settings(settings);
self.api.send_transaction(self.document_id, txn);
}
pub fn layout_simple_ascii(
&mut self,
font_key: FontKey,
instance_key: FontInstanceKey,
text: &str,
size: f32,
origin: LayoutPoint,
flags: FontInstanceFlags,
) -> (Vec<u32>, Vec<LayoutPoint>, LayoutRect) {
// Map the string codepoints to glyph indices in this font.
// Just drop any glyph that isn't present in this font.
let indices: Vec<u32> = self.api
.get_glyph_indices(font_key, text)
.iter()
.filter_map(|idx| *idx)
.collect();
// Retrieve the metrics for each glyph.
let metrics = self.api.get_glyph_dimensions(instance_key, indices.clone());
let mut bounding_rect = LayoutRect::zero();
let mut positions = Vec::new();
let mut cursor = origin;
let direction = if flags.contains(FontInstanceFlags::TRANSPOSE) {
LayoutVector2D::new(
0.0,
if flags.contains(FontInstanceFlags::FLIP_Y) { -1.0 } else { 1.0 },
)
} else {
LayoutVector2D::new(
if flags.contains(FontInstanceFlags::FLIP_X) { -1.0 } else { 1.0 },
0.0,
)
};
for metric in metrics {
positions.push(cursor);
if let Some(GlyphDimensions { left, top, width, height, advance }) = metric {
let glyph_rect = LayoutRect::from_origin_and_size(
LayoutPoint::new(cursor.x + left as f32, cursor.y - top as f32),
LayoutSize::new(width as f32, height as f32)
);
bounding_rect = bounding_rect.union(&glyph_rect);
cursor += direction * advance;
} else {
// Extract the advances from the metrics. The get_glyph_dimensions API
// has a limitation that it can't currently get dimensions for non-renderable
// glyphs (e.g. spaces), so just use a rough estimate in that case.
let space_advance = size / 3.0;
cursor += direction * space_advance;
}
}
// The platform font implementations don't always handle
// the exact dimensions used when subpixel AA is enabled
// on glyphs. As a workaround, inflate the bounds by
// 2 pixels on either side, to give a slightly less
// tight fitting bounding rect.
let bounding_rect = bounding_rect.inflate(2.0, 2.0);
(indices, positions, bounding_rect)
}
pub fn set_title(&mut self, extra: &str) {
self.window_title_to_set = Some(format!(
"Wrench: {} - {} - {}",
extra,
self.graphics_api.renderer,
self.graphics_api.version
));
}
pub fn take_title(&mut self) -> Option<String> {
self.window_title_to_set.take()
}
pub fn should_rebuild_display_lists(&self) -> bool {
self.rebuild_display_lists
}
pub fn window_size_f32(&self) -> LayoutSize {
LayoutSize::new(
self.window_size.width as f32,
self.window_size.height as f32,
)
}
#[cfg(target_os = "windows")]
pub fn font_key_from_native_handle(&mut self, descriptor: &NativeFontHandle) -> FontKey {
let key = self.api.generate_font_key();
let mut txn = Transaction::new();
txn.add_native_font(key, descriptor.clone());
self.api.send_transaction(self.document_id, txn);
key
}
#[cfg(target_os = "windows")]
pub fn font_key_from_name(&mut self, font_name: &str) -> FontKey {
self.font_key_from_properties(
font_name,
dwrote::FontWeight::Regular.to_u32(),
dwrote::FontStyle::Normal.to_u32(),
dwrote::FontStretch::Normal.to_u32(),
)
}
#[cfg(target_os = "windows")]
pub fn font_key_from_properties(
&mut self,
family: &str,
weight: u32,
style: u32,
stretch: u32,
) -> FontKey {
let weight = dwrote::FontWeight::from_u32(weight);
let style = dwrote::FontStyle::from_u32(style);
let stretch = dwrote::FontStretch::from_u32(stretch);
let desc = dwrote::FontDescriptor {
family_name: family.to_owned(),
weight,
style,
stretch,
};
let system_fc = dwrote::FontCollection::system();
if let Some(font) = system_fc.get_font_from_descriptor(&desc) {
let face = font.create_font_face();
let files = face.get_files();
if files.len() == 1 {
if let Some(path) = files[0].get_font_file_path() {
return self.font_key_from_native_handle(&NativeFontHandle {
path,
index: face.get_index(),
});
}
}
}
panic!("failed loading font from properties {:?}", desc)
}
#[cfg(all(unix, not(target_os = "android")))]
pub fn font_key_from_properties(
&mut self,
family: &str,
_weight: u32,
_style: u32,
_stretch: u32,
) -> FontKey {
let property = system_fonts::FontPropertyBuilder::new()
.family(family)
.build();
let (font, index) = system_fonts::get(&property).unwrap();
self.font_key_from_bytes(font, index as u32)
}
#[cfg(target_os = "android")]
pub fn font_key_from_properties(
&mut self,
_family: &str,
_weight: u32,
_style: u32,
_stretch: u32,
) -> FontKey {
unimplemented!()
}
#[cfg(all(unix, not(target_os = "android")))]
pub fn font_key_from_name(&mut self, font_name: &str) -> FontKey {
let property = system_fonts::FontPropertyBuilder::new()
.family(font_name)
.build();
let (font, index) = system_fonts::get(&property).unwrap();
self.font_key_from_bytes(font, index as u32)
}
#[cfg(target_os = "android")]
pub fn font_key_from_name(&mut self, _font_name: &str) -> FontKey {
unimplemented!()
}
pub fn font_key_from_bytes(&mut self, bytes: Vec<u8>, index: u32) -> FontKey {
let key = self.api.generate_font_key();
let mut txn = Transaction::new();
txn.add_raw_font(key, bytes, index);
self.api.send_transaction(self.document_id, txn);
key
}
pub fn add_font_instance(&mut self,
font_key: FontKey,
size: f32,
flags: FontInstanceFlags,
render_mode: Option<FontRenderMode>,
bg_color: Option<ColorU>,
synthetic_italics: SyntheticItalics,
) -> FontInstanceKey {
let key = self.api.generate_font_instance_key();
let mut txn = Transaction::new();
let mut options: FontInstanceOptions = Default::default();
options.flags |= flags;
if let Some(render_mode) = render_mode {
options.render_mode = render_mode;
}
if let Some(bg_color) = bg_color {
options.bg_color = bg_color;
}
options.synthetic_italics = synthetic_italics;
txn.add_font_instance(key, font_key, size, Some(options), None, Vec::new());
self.api.send_transaction(self.document_id, txn);
key
}
#[allow(dead_code)]
pub fn delete_font_instance(&mut self, key: FontInstanceKey) {
let mut txn = Transaction::new();
txn.delete_font_instance(key);
self.api.send_transaction(self.document_id, txn);
}
pub fn update(&mut self, dim: DeviceIntSize) {
if dim != self.window_size {
self.window_size = dim;
}
}
pub fn begin_frame(&mut self) {
self.frame_start_sender.push(time::SteadyTime::now());
}
pub fn send_lists(
&mut self,
frame_number: u32,
display_lists: Vec<(PipelineId, BuiltDisplayList)>,
scroll_offsets: &HashMap<ExternalScrollId, Vec<SampledScrollOffset>>,
) {
let root_background_color = Some(ColorF::new(1.0, 1.0, 1.0, 1.0));
let mut txn = Transaction::new();
for display_list in display_lists {
txn.set_display_list(
Epoch(frame_number),
root_background_color,
self.window_size_f32(),
display_list,
);
}
for (id, offsets) in scroll_offsets {
txn.set_scroll_offsets(*id, offsets.clone());
}
txn.generate_frame(0, RenderReasons::TESTING);
self.api.send_transaction(self.document_id, txn);
}
pub fn get_frame_profiles(
&mut self,
) -> (Vec<webrender::CpuProfile>, Vec<webrender::GpuProfile>) {
self.renderer.get_frame_profiles()
}
pub fn render(&mut self) -> RenderResults {
self.renderer.update();
let _ = self.renderer.flush_pipeline_info();
self.renderer
.render(self.window_size, 0)
.expect("errors encountered during render!")
}
pub fn refresh(&mut self) {
self.begin_frame();
let mut txn = Transaction::new();
txn.generate_frame(0, RenderReasons::TESTING);
self.api.send_transaction(self.document_id, txn);
}
pub fn show_onscreen_help(&mut self) {
let help_lines = [
"Esc - Quit",
"H - Toggle help",
"R - Toggle recreating display items each frame",
"P - Toggle profiler",
"O - Toggle showing intermediate targets",
"I - Toggle showing texture caches",
"B - Toggle showing alpha primitive rects",
"V - Toggle showing overdraw",
"G - Toggle showing gpu cache updates",
"S - Toggle compact profiler",
"Q - Toggle GPU queries for time and samples",
"M - Trigger memory pressure event",
"T - Save CPU profile to a file",
"C - Save a capture to captures/wrench/",
"X - Do a hit test at the current cursor position",
"Y - Clear all caches",
];
let color_and_offset = [(ColorF::BLACK, 2.0), (ColorF::WHITE, 0.0)];
self.renderer.device.begin_frame(); // next line might compile shaders:
let dr = self.renderer.debug_renderer().unwrap();
for co in &color_and_offset {
let x = 15.0 + co.1;
let mut y = 15.0 + co.1 + dr.line_height();
for line in &help_lines {
dr.add_text(x, y, line, co.0.into(), None);
y += dr.line_height();
}
}
self.renderer.device.end_frame();
}
pub fn shut_down(self, rx: Receiver<NotifierEvent>) {
self.api.shut_down(true);
loop {
match rx.recv() {
Ok(NotifierEvent::ShutDown) => { break; }
Ok(_) => {}
Err(e) => { panic!("Did not shut down properly: {:?}.", e); }
}
}
self.renderer.deinit();
}
}
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