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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WindowRenderer.h"
#include "gfxPlatform.h"
#include "mozilla/dom/Animation.h" // for Animation
#include "mozilla/dom/AnimationEffect.h"
#include "mozilla/EffectSet.h"
#include "mozilla/layers/PersistentBufferProvider.h" // for PersistentBufferProviderBasic, PersistentBufferProvider (ptr only)
#include "nsDisplayList.h"
using namespace mozilla::gfx;
using namespace mozilla::layers;
namespace mozilla {
/**
* StartFrameTimeRecording, together with StopFrameTimeRecording
* enable recording of frame intervals.
*
* To allow concurrent consumers, a cyclic array is used which serves all
* consumers, practically stateless with regard to consumers.
*
* To save resources, the buffer is allocated on first call to
* StartFrameTimeRecording and recording is paused if no consumer which called
* StartFrameTimeRecording is able to get valid results (because the cyclic
* buffer was overwritten since that call).
*
* To determine availability of the data upon StopFrameTimeRecording:
* - mRecording.mNextIndex increases on each RecordFrame, and never resets.
* - Cyclic buffer position is realized as mNextIndex % bufferSize.
* - StartFrameTimeRecording returns mNextIndex. When StopFrameTimeRecording is
* called, the required start index is passed as an arg, and we're able to
* calculate the required length. If this length is bigger than bufferSize, it
* means data was overwritten. otherwise, we can return the entire sequence.
* - To determine if we need to pause, mLatestStartIndex is updated to
* mNextIndex on each call to StartFrameTimeRecording. If this index gets
* overwritten, it means that all earlier start indices obtained via
* StartFrameTimeRecording were also overwritten, hence, no point in
* recording, so pause.
* - mCurrentRunStartIndex indicates the oldest index of the recording after
* which the recording was not paused. If StopFrameTimeRecording is invoked
* with a start index older than this, it means that some frames were not
* recorded, so data is invalid.
*/
uint32_t FrameRecorder::StartFrameTimeRecording(int32_t aBufferSize) {
if (mRecording.mIsPaused) {
mRecording.mIsPaused = false;
if (!mRecording.mIntervals.Length()) { // Initialize recording buffers
mRecording.mIntervals.SetLength(aBufferSize);
}
// After being paused, recent values got invalid. Update them to now.
mRecording.mLastFrameTime = TimeStamp::Now();
// Any recording which started before this is invalid, since we were paused.
mRecording.mCurrentRunStartIndex = mRecording.mNextIndex;
}
// If we'll overwrite this index, there are no more consumers with aStartIndex
// for which we're able to provide the full recording, so no point in keep
// recording.
mRecording.mLatestStartIndex = mRecording.mNextIndex;
return mRecording.mNextIndex;
}
void FrameRecorder::RecordFrame() {
if (!mRecording.mIsPaused) {
TimeStamp now = TimeStamp::Now();
uint32_t i = mRecording.mNextIndex % mRecording.mIntervals.Length();
mRecording.mIntervals[i] =
static_cast<float>((now - mRecording.mLastFrameTime).ToMilliseconds());
mRecording.mNextIndex++;
mRecording.mLastFrameTime = now;
if (mRecording.mNextIndex >
(mRecording.mLatestStartIndex + mRecording.mIntervals.Length())) {
// We've just overwritten the most recent recording start -> pause.
mRecording.mIsPaused = true;
}
}
}
void FrameRecorder::StopFrameTimeRecording(uint32_t aStartIndex,
nsTArray<float>& aFrameIntervals) {
uint32_t bufferSize = mRecording.mIntervals.Length();
uint32_t length = mRecording.mNextIndex - aStartIndex;
if (mRecording.mIsPaused || length > bufferSize ||
aStartIndex < mRecording.mCurrentRunStartIndex) {
// aStartIndex is too old. Also if aStartIndex was issued before
// mRecordingNextIndex overflowed (uint32_t)
// and stopped after the overflow (would happen once every 828 days of
// constant 60fps).
length = 0;
}
if (!length) {
aFrameIntervals.Clear();
return; // empty recording, return empty arrays.
}
// Set length in advance to avoid possibly repeated reallocations
aFrameIntervals.SetLength(length);
uint32_t cyclicPos = aStartIndex % bufferSize;
for (uint32_t i = 0; i < length; i++, cyclicPos++) {
if (cyclicPos == bufferSize) {
cyclicPos = 0;
}
aFrameIntervals[i] = mRecording.mIntervals[cyclicPos];
}
}
already_AddRefed<PersistentBufferProvider>
WindowRenderer::CreatePersistentBufferProvider(
const mozilla::gfx::IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat) {
RefPtr<PersistentBufferProviderBasic> bufferProvider;
// If we are using remote canvas we don't want to use acceleration in
// non-remote layer managers, so we always use the fallback software one.
if (!gfxPlatform::UseRemoteCanvas() ||
!gfxPlatform::IsBackendAccelerated(
gfxPlatform::GetPlatform()->GetPreferredCanvasBackend())) {
bufferProvider = PersistentBufferProviderBasic::Create(
aSize, aFormat,
gfxPlatform::GetPlatform()->GetPreferredCanvasBackend());
}
if (!bufferProvider) {
bufferProvider = PersistentBufferProviderBasic::Create(
aSize, aFormat, gfxPlatform::GetPlatform()->GetFallbackCanvasBackend());
}
return bufferProvider.forget();
}
void WindowRenderer::AddPartialPrerenderedAnimation(
uint64_t aCompositorAnimationId, dom::Animation* aAnimation) {
mPartialPrerenderedAnimations.InsertOrUpdate(aCompositorAnimationId,
RefPtr{aAnimation});
aAnimation->SetPartialPrerendered(aCompositorAnimationId);
}
void WindowRenderer::RemovePartialPrerenderedAnimation(
uint64_t aCompositorAnimationId, dom::Animation* aAnimation) {
MOZ_ASSERT(aAnimation);
#ifdef DEBUG
RefPtr<dom::Animation> animation;
if (mPartialPrerenderedAnimations.Remove(aCompositorAnimationId,
getter_AddRefs(animation)) &&
// It may be possible that either animation's effect has already been
// nulled out via Animation::SetEffect() so ignore such cases.
aAnimation->GetEffect() && aAnimation->GetEffect()->AsKeyframeEffect() &&
animation->GetEffect() && animation->GetEffect()->AsKeyframeEffect()) {
MOZ_ASSERT(EffectSet::GetEffectSetForEffect(
aAnimation->GetEffect()->AsKeyframeEffect()) ==
EffectSet::GetEffectSetForEffect(
animation->GetEffect()->AsKeyframeEffect()));
}
#else
mPartialPrerenderedAnimations.Remove(aCompositorAnimationId);
#endif
aAnimation->ResetPartialPrerendered();
}
void WindowRenderer::UpdatePartialPrerenderedAnimations(
const nsTArray<uint64_t>& aJankedAnimations) {
for (uint64_t id : aJankedAnimations) {
RefPtr<dom::Animation> animation;
if (mPartialPrerenderedAnimations.Remove(id, getter_AddRefs(animation))) {
animation->UpdatePartialPrerendered();
}
}
}
void FallbackRenderer::SetTarget(gfxContext* aTarget,
layers::BufferMode aDoubleBuffering) {
mTarget = aTarget;
mBufferMode = aDoubleBuffering;
}
bool FallbackRenderer::BeginTransaction(const nsCString& aURL) {
if (!mTarget) {
return false;
}
return true;
}
void FallbackRenderer::EndTransactionWithColor(const nsIntRect& aRect,
const gfx::DeviceColor& aColor) {
mTarget->GetDrawTarget()->FillRect(Rect(aRect), ColorPattern(aColor));
mAnimationReadyTime = TimeStamp::Now();
}
void FallbackRenderer::EndTransactionWithList(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList,
int32_t aAppUnitsPerDevPixel,
EndTransactionFlags aFlags) {
if (aFlags & EndTransactionFlags::END_NO_COMPOSITE) {
return;
}
DrawTarget* dt = mTarget->GetDrawTarget();
BackendType backend = gfxPlatform::GetPlatform()->GetContentBackendFor(
LayersBackend::LAYERS_NONE);
RefPtr<DrawTarget> dest =
gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
backend, dt->GetSize(), dt->GetFormat());
RefPtr<gfxContext> ctx = gfxContext::CreatePreservingTransformOrNull(dest);
nsRegion opaque = aList->GetOpaqueRegion(aBuilder);
if (opaque.Contains(aList->GetComponentAlphaBounds(aBuilder))) {
dest->SetPermitSubpixelAA(true);
}
aList->Paint(aBuilder, ctx, aAppUnitsPerDevPixel);
RefPtr<SourceSurface> snapshot = dest->Snapshot();
dt->DrawSurface(snapshot, Rect(dest->GetRect()), Rect(dest->GetRect()),
DrawSurfaceOptions(),
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
mAnimationReadyTime = TimeStamp::Now();
}
} // namespace mozilla
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