summaryrefslogtreecommitdiffstats
path: root/layout/style/AnimationCommon.h
blob: 4c42ea5d76d51c6b791ef878f4a39f1200633a2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_css_AnimationCommon_h
#define mozilla_css_AnimationCommon_h

#include "mozilla/AnimationCollection.h"
#include "mozilla/LinkedList.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/Assertions.h"
#include "mozilla/Maybe.h"
#include "mozilla/TimingParams.h"
#include "mozilla/dom/Nullable.h"
#include "nsContentUtils.h"
#include "nsDOMMutationObserver.h"  // For nsAutoAnimationMutationBatch

class nsPresContext;

namespace mozilla {
enum class PseudoStyleType : uint8_t;

namespace dom {
class Element;
}

template <class AnimationType>
class CommonAnimationManager {
 public:
  explicit CommonAnimationManager(nsPresContext* aPresContext)
      : mPresContext(aPresContext) {}

  // NOTE:  This can return null after Disconnect().
  nsPresContext* PresContext() const { return mPresContext; }

  /**
   * Notify the manager that the pres context is going away.
   */
  void Disconnect() {
    // Content nodes might outlive the transition or animation manager.
    RemoveAllElementCollections();

    mPresContext = nullptr;
  }

  /**
   * Stop animations on the element. This method takes the real element
   * rather than the element for the generated content for animations on
   * ::before, ::after and ::marker.
   */
  void StopAnimationsForElement(dom::Element* aElement,
                                PseudoStyleType aPseudoType) {
    MOZ_ASSERT(aElement);
    AnimationCollection<AnimationType>* collection =
        AnimationCollection<AnimationType>::GetAnimationCollection(aElement,
                                                                   aPseudoType);
    if (!collection) {
      return;
    }

    nsAutoAnimationMutationBatch mb(aElement->OwnerDoc());
    collection->Destroy();
  }

 protected:
  virtual ~CommonAnimationManager() {
    MOZ_ASSERT(!mPresContext, "Disconnect should have been called");
  }

  void AddElementCollection(AnimationCollection<AnimationType>* aCollection) {
    mElementCollections.insertBack(aCollection);
  }
  void RemoveAllElementCollections() {
    while (AnimationCollection<AnimationType>* head =
               mElementCollections.getFirst()) {
      head->Destroy();  // Note: this removes 'head' from mElementCollections.
    }
  }

  LinkedList<AnimationCollection<AnimationType>> mElementCollections;
  nsPresContext* mPresContext;  // weak (non-null from ctor to Disconnect)
};

/**
 * Utility class for referencing the element that created a CSS animation or
 * transition. It is non-owning (i.e. it uses a raw pointer) since it is only
 * expected to be set by the owned animation while it actually being managed
 * by the owning element.
 *
 * This class also abstracts the comparison of an element/pseudo-class pair
 * for the sake of composite ordering since this logic is common to both CSS
 * animations and transitions.
 *
 * (We call this OwningElementRef instead of just OwningElement so that we can
 * call the getter on CSSAnimation/CSSTransition OwningElement() without
 * clashing with this object's contructor.)
 */
class OwningElementRef final {
 public:
  OwningElementRef() = default;

  explicit OwningElementRef(const NonOwningAnimationTarget& aTarget)
      : mTarget(aTarget) {}

  OwningElementRef(dom::Element& aElement, PseudoStyleType aPseudoType)
      : mTarget(&aElement, aPseudoType) {}

  bool Equals(const OwningElementRef& aOther) const {
    return mTarget == aOther.mTarget;
  }

  bool LessThan(Maybe<uint32_t>& aChildIndex, const OwningElementRef& aOther,
                Maybe<uint32_t>& aOtherChildIndex) const {
    MOZ_ASSERT(mTarget.mElement && aOther.mTarget.mElement,
               "Elements to compare should not be null");

    if (mTarget.mElement != aOther.mTarget.mElement) {
      return nsContentUtils::PositionIsBefore(mTarget.mElement,
                                              aOther.mTarget.mElement,
                                              &aChildIndex, &aOtherChildIndex);
    }

    return mTarget.mPseudoType == PseudoStyleType::NotPseudo ||
           (mTarget.mPseudoType == PseudoStyleType::before &&
            aOther.mTarget.mPseudoType == PseudoStyleType::after) ||
           (mTarget.mPseudoType == PseudoStyleType::marker &&
            aOther.mTarget.mPseudoType == PseudoStyleType::before) ||
           (mTarget.mPseudoType == PseudoStyleType::marker &&
            aOther.mTarget.mPseudoType == PseudoStyleType::after);
  }

  bool IsSet() const { return !!mTarget.mElement; }

  void GetElement(dom::Element*& aElement, PseudoStyleType& aPseudoType) const {
    aElement = mTarget.mElement;
    aPseudoType = mTarget.mPseudoType;
  }

  const NonOwningAnimationTarget& Target() const { return mTarget; }

  nsPresContext* GetPresContext() const {
    return nsContentUtils::GetContextForContent(mTarget.mElement);
  }

 private:
  NonOwningAnimationTarget mTarget;
};

// Return the TransitionPhase or AnimationPhase to use when the animation
// doesn't have a target effect.
template <typename PhaseType>
PhaseType GetAnimationPhaseWithoutEffect(const dom::Animation& aAnimation) {
  MOZ_ASSERT(!aAnimation.GetEffect(),
             "Should only be called when we do not have an effect");

  dom::Nullable<TimeDuration> currentTime =
      aAnimation.GetCurrentTimeAsDuration();
  if (currentTime.IsNull()) {
    return PhaseType::Idle;
  }

  // If we don't have a target effect, the duration will be zero so the phase is
  // 'before' if the current time is less than zero.
  return currentTime.Value() < TimeDuration() ? PhaseType::Before
                                              : PhaseType::After;
};

inline TimingParams TimingParamsFromCSSParams(float aDuration, float aDelay,
                                              float aIterationCount,
                                              dom::PlaybackDirection aDirection,
                                              dom::FillMode aFillMode) {
  MOZ_ASSERT(aIterationCount >= 0.0 && !IsNaN(aIterationCount),
             "aIterations should be nonnegative & finite, as ensured by "
             "CSSParser");

  return TimingParams{aDuration, aDelay, aIterationCount, aDirection,
                      aFillMode};
}

}  // namespace mozilla

#endif /* !defined(mozilla_css_AnimationCommon_h) */