From 5c1676dfe6d2f3c837a5e074117b45613fd29a72 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 20:30:19 +0200 Subject: Adding upstream version 2.10.34. Signed-off-by: Daniel Baumann --- devel-docs/libgimpmath/Makefile.am | 49 + devel-docs/libgimpmath/Makefile.in | 1097 ++++++++++ devel-docs/libgimpmath/html/api-index-full.html | 438 ++++ devel-docs/libgimpmath/html/home.png | Bin 0 -> 256 bytes devel-docs/libgimpmath/html/index.html | 47 + devel-docs/libgimpmath/html/left-insensitive.png | Bin 0 -> 395 bytes devel-docs/libgimpmath/html/left.png | Bin 0 -> 262 bytes .../libgimpmath/html/libgimpmath-GimpMD5.html | 102 + .../libgimpmath/html/libgimpmath-GimpMath.html | 340 +++ .../libgimpmath/html/libgimpmath-GimpMatrix.html | 1373 ++++++++++++ .../libgimpmath/html/libgimpmath-GimpVector.html | 2219 ++++++++++++++++++++ devel-docs/libgimpmath/html/libgimpmath.devhelp2 | 127 ++ devel-docs/libgimpmath/html/pt01.html | 47 + devel-docs/libgimpmath/html/right-insensitive.png | Bin 0 -> 373 bytes devel-docs/libgimpmath/html/right.png | Bin 0 -> 261 bytes devel-docs/libgimpmath/html/style.css | 530 +++++ devel-docs/libgimpmath/html/up-insensitive.png | Bin 0 -> 374 bytes devel-docs/libgimpmath/html/up.png | Bin 0 -> 260 bytes devel-docs/libgimpmath/libgimpmath-docs.sgml | 47 + devel-docs/libgimpmath/libgimpmath-overrides.txt | 0 devel-docs/libgimpmath/libgimpmath-sections.txt | 120 ++ devel-docs/libgimpmath/libgimpmath.types | 0 devel-docs/libgimpmath/version.in | 1 + 23 files changed, 6537 insertions(+) create mode 100644 devel-docs/libgimpmath/Makefile.am create mode 100644 devel-docs/libgimpmath/Makefile.in create mode 100644 devel-docs/libgimpmath/html/api-index-full.html create mode 100644 devel-docs/libgimpmath/html/home.png create mode 100644 devel-docs/libgimpmath/html/index.html create mode 100644 devel-docs/libgimpmath/html/left-insensitive.png create mode 100644 devel-docs/libgimpmath/html/left.png create mode 100644 devel-docs/libgimpmath/html/libgimpmath-GimpMD5.html create mode 100644 devel-docs/libgimpmath/html/libgimpmath-GimpMath.html create mode 100644 devel-docs/libgimpmath/html/libgimpmath-GimpMatrix.html create mode 100644 devel-docs/libgimpmath/html/libgimpmath-GimpVector.html create mode 100644 devel-docs/libgimpmath/html/libgimpmath.devhelp2 create mode 100644 devel-docs/libgimpmath/html/pt01.html create mode 100644 devel-docs/libgimpmath/html/right-insensitive.png create mode 100644 devel-docs/libgimpmath/html/right.png create mode 100644 devel-docs/libgimpmath/html/style.css create mode 100644 devel-docs/libgimpmath/html/up-insensitive.png create mode 100644 devel-docs/libgimpmath/html/up.png create mode 100644 devel-docs/libgimpmath/libgimpmath-docs.sgml create mode 100644 devel-docs/libgimpmath/libgimpmath-overrides.txt create mode 100644 devel-docs/libgimpmath/libgimpmath-sections.txt create mode 100644 devel-docs/libgimpmath/libgimpmath.types create mode 100644 devel-docs/libgimpmath/version.in (limited to 'devel-docs/libgimpmath') diff --git a/devel-docs/libgimpmath/Makefile.am b/devel-docs/libgimpmath/Makefile.am new file mode 100644 index 0000000..b9352b4 --- /dev/null +++ b/devel-docs/libgimpmath/Makefile.am @@ -0,0 +1,49 @@ +## Process this file with automake to produce Makefile.in + +# The name of the module. +DOC_MODULE = libgimpmath + +# The top-level SGML file. +DOC_MAIN_SGML_FILE = $(DOC_MODULE)-docs.sgml + +# The directory containing the source code. +DOC_SOURCE_DIR = $(top_srcdir)/$(DOC_MODULE) + +# Extra options to pass to gtkdoc-scangobj +SCANGOBJ_OPTIONS = + +# Extra options to supply to gtkdoc-scan +SCAN_OPTIONS = + +# Extra options to supply to gtkdoc-mkdb +MKDB_OPTIONS = --sgml-mode --output-format=xml --name-space=gimp + +# Extra options to supply to gtkdoc-fixref +FIXXREF_OPTIONS = + +# Used for dependencies +HFILE_GLOB = $(DOC_SOURCE_DIR)/*.h +CFILE_GLOB = $(DOC_SOURCE_DIR)/*.c + +# Header files to ignore when scanning +IGNORE_HFILES = + +# Images to copy into HTML directory +HTML_IMAGES= + +# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE) +content_files = + +# Other files to distribute +extra_files = + +# CFLAGS and LDFLAGS for compiling scan program. 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then \ + scanobj_options=""; \ + gtkdoc-scangobj 2>&1 --help | grep >/dev/null "\-\-verbose"; \ + if test "$$?" = "0"; then \ + if test "x$(V)" = "x1"; then \ + scanobj_options="--verbose"; \ + fi; \ + fi; \ + CC="$(GTKDOC_CC)" LD="$(GTKDOC_LD)" RUN="$(GTKDOC_RUN)" CFLAGS="$(GTKDOC_CFLAGS) $(CFLAGS)" LDFLAGS="$(GTKDOC_LIBS) $(LDFLAGS)" \ + gtkdoc-scangobj $(SCANGOBJ_OPTIONS) $$scanobj_options --module=$(DOC_MODULE); \ + else \ + for i in $(SCANOBJ_FILES) ; do \ + test -f $$i || touch $$i ; \ + done \ + fi + $(AM_V_at)touch scan-build.stamp + +$(DOC_MODULE)-decl.txt $(SCANOBJ_FILES) $(DOC_MODULE)-sections.txt $(DOC_MODULE)-overrides.txt: scan-build.stamp + @true + +sgml-build.stamp: setup-build.stamp $(DOC_MODULE)-decl.txt $(SCANOBJ_FILES) $(HFILE_GLOB) $(CFILE_GLOB) $(DOC_MODULE)-sections.txt $(DOC_MODULE)-overrides.txt $(expand_content_files) xml/gtkdocentities.ent + $(GTK_DOC_V_XML)_source_dir='' ; \ + for i in $(DOC_SOURCE_DIR) ; do \ + _source_dir="$${_source_dir} --source-dir=$$i" ; \ + done ; \ + gtkdoc-mkdb --module=$(DOC_MODULE) --output-format=xml --expand-content-files="$(expand_content_files)" --main-sgml-file=$(DOC_MAIN_SGML_FILE) $${_source_dir} $(MKDB_OPTIONS) + $(AM_V_at)touch sgml-build.stamp + +sgml.stamp: sgml-build.stamp + @true + +$(DOC_MAIN_SGML_FILE): sgml-build.stamp + @true + +xml/gtkdocentities.ent: Makefile + $(GTK_DOC_V_XML)$(MKDIR_P) $(@D) && ( \ + echo ""; \ + echo ""; \ + echo ""; \ + echo ""; \ + echo ""; \ + echo ""; \ + echo ""; \ + ) > $@ + +html-build.stamp: sgml.stamp $(DOC_MAIN_SGML_FILE) $(content_files) $(expand_content_files) + $(GTK_DOC_V_HTML)rm -rf html && mkdir html && \ + mkhtml_options=""; \ + gtkdoc-mkhtml 2>&1 --help | grep >/dev/null "\-\-verbose"; \ + if test "$$?" = "0"; then \ + if test "x$(V)" = "x1"; then \ + mkhtml_options="$$mkhtml_options --verbose"; \ + fi; \ + fi; \ + gtkdoc-mkhtml 2>&1 --help | grep >/dev/null "\-\-path"; \ + if test "$$?" = "0"; then \ + mkhtml_options="$$mkhtml_options --path=\"$(abs_srcdir)\""; \ + fi; \ + cd html && gtkdoc-mkhtml $$mkhtml_options $(MKHTML_OPTIONS) $(DOC_MODULE) ../$(DOC_MAIN_SGML_FILE) + -@test "x$(HTML_IMAGES)" = "x" || \ + for file in $(HTML_IMAGES) ; do \ + test -f $(abs_srcdir)/$$file && cp $(abs_srcdir)/$$file $(abs_builddir)/html; \ + test -f $(abs_builddir)/$$file && cp $(abs_builddir)/$$file $(abs_builddir)/html; \ + test -f $$file && cp $$file $(abs_builddir)/html; \ + done; + $(GTK_DOC_V_XREF)gtkdoc-fixxref --module=$(DOC_MODULE) --module-dir=html --html-dir=$(HTML_DIR) $(FIXXREF_OPTIONS) + $(AM_V_at)touch html-build.stamp + +pdf-build.stamp: sgml.stamp $(DOC_MAIN_SGML_FILE) $(content_files) $(expand_content_files) + $(GTK_DOC_V_PDF)rm -f $(DOC_MODULE).pdf && \ + mkpdf_options=""; \ + gtkdoc-mkpdf 2>&1 --help | grep >/dev/null "\-\-verbose"; \ + if test "$$?" = "0"; then \ + if test "x$(V)" = "x1"; then \ + mkpdf_options="$$mkpdf_options --verbose"; \ + fi; \ + fi; \ + if test "x$(HTML_IMAGES)" != "x"; then \ + for img in $(HTML_IMAGES); do \ + part=`dirname $$img`; \ + echo $$mkpdf_options | grep >/dev/null "\-\-imgdir=$$part "; \ + if test $$? != 0; then \ + mkpdf_options="$$mkpdf_options --imgdir=$$part"; \ + fi; \ + done; \ + fi; \ + gtkdoc-mkpdf --path="$(abs_srcdir)" $$mkpdf_options $(DOC_MODULE) $(DOC_MAIN_SGML_FILE) $(MKPDF_OPTIONS) + $(AM_V_at)touch pdf-build.stamp + +############## + +clean-local: + @rm -f *~ *.bak + @rm -rf .libs + @if echo $(SCAN_OPTIONS) | grep -q "\-\-rebuild-types" ; then \ + rm -f $(DOC_MODULE).types; \ + fi + @if echo $(SCAN_OPTIONS) | grep -q "\-\-rebuild-sections" ; then \ + rm -f $(DOC_MODULE)-sections.txt; \ + fi + +distclean-local: + @rm -rf xml html $(REPORT_FILES) $(DOC_MODULE).pdf \ + $(DOC_MODULE)-decl-list.txt $(DOC_MODULE)-decl.txt + @if test "$(abs_srcdir)" != "$(abs_builddir)" ; then \ + rm -f $(SETUP_FILES) $(DOC_MODULE).types; \ + fi + +maintainer-clean-local: + @rm -rf xml html + +install-data-local: + @installfiles=`echo $(builddir)/html/*`; \ + if test "$$installfiles" = '$(builddir)/html/*'; \ + then echo 1>&2 'Nothing to install' ; \ + else \ + if test -n "$(DOC_MODULE_VERSION)"; then \ + installdir="$(DESTDIR)$(TARGET_DIR)-$(DOC_MODULE_VERSION)"; \ + else \ + installdir="$(DESTDIR)$(TARGET_DIR)"; \ + fi; \ + $(mkinstalldirs) $${installdir} ; \ + for i in $$installfiles; do \ + echo ' $(INSTALL_DATA) '$$i ; \ + $(INSTALL_DATA) $$i $${installdir}; \ + done; \ + if test -n "$(DOC_MODULE_VERSION)"; then \ + mv -f $${installdir}/$(DOC_MODULE).devhelp2 \ + $${installdir}/$(DOC_MODULE)-$(DOC_MODULE_VERSION).devhelp2; \ + fi; \ + $(GTKDOC_REBASE) --relative --dest-dir=$(DESTDIR) --html-dir=$${installdir}; \ + fi + +uninstall-local: + @if test -n "$(DOC_MODULE_VERSION)"; then \ + installdir="$(DESTDIR)$(TARGET_DIR)-$(DOC_MODULE_VERSION)"; \ + else \ + installdir="$(DESTDIR)$(TARGET_DIR)"; \ + fi; \ + rm -rf $${installdir} + +# +# Require gtk-doc when making dist +# +@HAVE_GTK_DOC_TRUE@dist-check-gtkdoc: docs +@HAVE_GTK_DOC_FALSE@dist-check-gtkdoc: +@HAVE_GTK_DOC_FALSE@ @echo "*** gtk-doc is needed to run 'make dist'. ***" +@HAVE_GTK_DOC_FALSE@ @echo "*** gtk-doc was not found when 'configure' ran. ***" +@HAVE_GTK_DOC_FALSE@ @echo "*** please install gtk-doc and rerun 'configure'. ***" +@HAVE_GTK_DOC_FALSE@ @false + +dist-hook: dist-check-gtkdoc all-gtk-doc dist-hook-local + @mkdir $(distdir)/html + @cp ./html/* $(distdir)/html + @-cp ./$(DOC_MODULE).pdf $(distdir)/ + @-cp ./$(DOC_MODULE).types $(distdir)/ + @-cp ./$(DOC_MODULE)-sections.txt $(distdir)/ + @cd $(distdir) && rm -f $(DISTCLEANFILES) + @$(GTKDOC_REBASE) --online --relative --html-dir=$(distdir)/html + +.PHONY : dist-hook-local docs + +# Tell versions [3.59,3.63) of GNU make to not export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: diff --git a/devel-docs/libgimpmath/html/api-index-full.html b/devel-docs/libgimpmath/html/api-index-full.html new file mode 100644 index 0000000..6c1298d --- /dev/null +++ b/devel-docs/libgimpmath/html/api-index-full.html @@ -0,0 +1,438 @@ + + + + +Index: GIMP Math Library Reference Manual + + + + + + + + + + + + + + + + +
+

+Index

+

C

+
+CLAMP0255, macro in GimpMath +
+
+

D

+
+gimp_deg_to_rad, macro in GimpMath +
+
+

I

+
+GIMP_IS_PARAM_SPEC_MATRIX2, macro in GimpMatrix +
+
+
+GIMP_IS_PARAM_SPEC_MATRIX3, macro in GimpMatrix +
+
+

M

+
+GimpMatrix2, struct in GimpMatrix +
+
+
+gimp_matrix2_determinant, function in GimpMatrix +
+
+
+gimp_matrix2_identity, function in GimpMatrix +
+
+
+gimp_matrix2_invert, function in GimpMatrix +
+
+
+gimp_matrix2_mult, function in GimpMatrix +
+
+
+gimp_matrix2_transform_point, function in GimpMatrix +
+
+
+GimpMatrix3, struct in GimpMatrix +
+
+
+gimp_matrix3_affine, function in GimpMatrix +
+
+
+gimp_matrix3_determinant, function in GimpMatrix +
+
+
+gimp_matrix3_equal, function in GimpMatrix +
+
+
+gimp_matrix3_identity, function in GimpMatrix +
+
+
+gimp_matrix3_invert, function in GimpMatrix +
+
+
+gimp_matrix3_is_affine, function in GimpMatrix +
+
+
+gimp_matrix3_is_diagonal, function in GimpMatrix +
+
+
+gimp_matrix3_is_identity, function in GimpMatrix +
+
+
+gimp_matrix3_is_simple, function in GimpMatrix +
+
+
+gimp_matrix3_mult, function in GimpMatrix +
+
+
+gimp_matrix3_rotate, function in GimpMatrix +
+
+
+gimp_matrix3_scale, function in GimpMatrix +
+
+
+gimp_matrix3_transform_point, function in GimpMatrix +
+
+
+gimp_matrix3_translate, function in GimpMatrix +
+
+
+gimp_matrix3_xshear, function in GimpMatrix +
+
+
+gimp_matrix3_yshear, function in GimpMatrix +
+
+
+GimpMatrix4, struct in GimpMatrix +
+
+
+gimp_matrix4_identity, function in GimpMatrix +
+
+
+gimp_matrix4_mult, function in GimpMatrix +
+
+
+gimp_matrix4_to_deg, function in GimpMatrix +
+
+
+gimp_matrix4_transform_point, function in GimpMatrix +
+
+
+MAX255, macro in GimpMath +
+
+
+gimp_md5_get_digest, function in GimpMD5 +
+
+

P

+
+gimp_param_spec_matrix2, function in GimpMatrix +
+
+
+gimp_param_spec_matrix3, function in GimpMatrix +
+
+

R

+
+gimp_rad_to_deg, macro in GimpMath +
+
+
+RINT, macro in GimpMath +
+
+
+ROUND, macro in GimpMath +
+
+

S

+
+SAFE_CLAMP, macro in GimpMath +
+
+
+SIGNED_ROUND, macro in GimpMath +
+
+
+SQR, macro in GimpMath +
+
+

T

+
+GIMP_TYPE_MATRIX2, macro in GimpMatrix +
+
+
+GIMP_TYPE_MATRIX3, macro in GimpMatrix +
+
+
+GIMP_TYPE_PARAM_MATRIX2, macro in GimpMatrix +
+
+
+GIMP_TYPE_PARAM_MATRIX3, macro in GimpMatrix +
+
+

V

+
+GIMP_VALUE_HOLDS_MATRIX2, macro in GimpMatrix +
+
+
+GIMP_VALUE_HOLDS_MATRIX3, macro in GimpMatrix +
+
+
+GimpVector2, struct in GimpVector +
+
+
+gimp_vector2_add, function in GimpVector +
+
+
+gimp_vector2_add_val, function in GimpVector +
+
+
+gimp_vector2_cross_product, function in GimpVector +
+
+
+gimp_vector2_cross_product_val, function in GimpVector +
+
+
+gimp_vector2_inner_product, function in GimpVector +
+
+
+gimp_vector2_inner_product_val, function in GimpVector +
+
+
+gimp_vector2_length, function in GimpVector +
+
+
+gimp_vector2_length_val, function in GimpVector +
+
+
+gimp_vector2_mul, function in GimpVector +
+
+
+gimp_vector2_mul_val, function in GimpVector +
+
+
+gimp_vector2_neg, function in GimpVector +
+
+
+gimp_vector2_neg_val, function in GimpVector +
+
+
+gimp_vector2_new, function in GimpVector +
+
+
+gimp_vector2_normal, function in GimpVector +
+
+
+gimp_vector2_normalize, function in GimpVector +
+
+
+gimp_vector2_normalize_val, function in GimpVector +
+
+
+gimp_vector2_normal_val, function in GimpVector +
+
+
+gimp_vector2_rotate, function in GimpVector +
+
+
+gimp_vector2_rotate_val, function in GimpVector +
+
+
+gimp_vector2_set, function in GimpVector +
+
+
+gimp_vector2_sub, function in GimpVector +
+
+
+gimp_vector2_sub_val, function in GimpVector +
+
+
+GimpVector3, struct in GimpVector +
+
+
+gimp_vector3_add, function in GimpVector +
+
+
+gimp_vector3_add_val, function in GimpVector +
+
+
+gimp_vector3_cross_product, function in GimpVector +
+
+
+gimp_vector3_cross_product_val, function in GimpVector +
+
+
+gimp_vector3_inner_product, function in GimpVector +
+
+
+gimp_vector3_inner_product_val, function in GimpVector +
+
+
+gimp_vector3_length, function in GimpVector +
+
+
+gimp_vector3_length_val, function in GimpVector +
+
+
+gimp_vector3_mul, function in GimpVector +
+
+
+gimp_vector3_mul_val, function in GimpVector +
+
+
+gimp_vector3_neg, function in GimpVector +
+
+
+gimp_vector3_neg_val, function in GimpVector +
+
+
+gimp_vector3_new, function in GimpVector +
+
+
+gimp_vector3_normalize, function in GimpVector +
+
+
+gimp_vector3_normalize_val, function in GimpVector +
+
+
+gimp_vector3_rotate, function in GimpVector +
+
+
+gimp_vector3_rotate_val, function in GimpVector +
+
+
+gimp_vector3_set, function in GimpVector +
+
+
+gimp_vector3_sub, function in GimpVector +
+
+
+gimp_vector3_sub_val, function in GimpVector +
+
+
+GimpVector4, struct in GimpVector +
+
+
+gimp_vector_2d_to_3d, function in GimpVector +
+
+
+gimp_vector_2d_to_3d_val, function in GimpVector +
+
+
+gimp_vector_3d_to_2d, function in GimpVector +
+
+
+ + + \ No newline at end of file diff --git a/devel-docs/libgimpmath/html/home.png b/devel-docs/libgimpmath/html/home.png new file mode 100644 index 0000000..3966a91 Binary files /dev/null and b/devel-docs/libgimpmath/html/home.png differ diff --git a/devel-docs/libgimpmath/html/index.html b/devel-docs/libgimpmath/html/index.html new file mode 100644 index 0000000..f511333 --- /dev/null +++ b/devel-docs/libgimpmath/html/index.html @@ -0,0 +1,47 @@ + + + + +GIMP Math Library Reference Manual: GIMP Math Library Reference Manual + + + + + + + +
+
+
+
+

+ for GIMP 2.10.34 + +

+
+
+
+
+
I. GIMP Math Library
+
+
+GimpMath — Mathematical definitions and macros. +
+
+GimpMatrix — Utilities to set up and manipulate 3x3 +transformation matrices. +
+
+GimpVector — Utilities to set up and manipulate vectors. +
+
+GimpMD5 — The MD5 message-digest algorithm +
+
+
Index
+
+
+ + + \ No newline at end of file diff --git a/devel-docs/libgimpmath/html/left-insensitive.png b/devel-docs/libgimpmath/html/left-insensitive.png new file mode 100644 index 0000000..2cd8c16 Binary files /dev/null and b/devel-docs/libgimpmath/html/left-insensitive.png differ diff --git a/devel-docs/libgimpmath/html/left.png b/devel-docs/libgimpmath/html/left.png new file mode 100644 index 0000000..1ca1664 Binary files /dev/null and b/devel-docs/libgimpmath/html/left.png differ diff --git a/devel-docs/libgimpmath/html/libgimpmath-GimpMD5.html b/devel-docs/libgimpmath/html/libgimpmath-GimpMD5.html new file mode 100644 index 0000000..7465cd4 --- /dev/null +++ b/devel-docs/libgimpmath/html/libgimpmath-GimpMD5.html @@ -0,0 +1,102 @@ + + + + +GimpMD5: GIMP Math Library Reference Manual + + + + + + + + + + + + + + + + +
+
+
+ + +
+

GimpMD5

+

GimpMD5 — The MD5 message-digest algorithm

+
+
+

Functions

+
++++ + + + + +
+void + +gimp_md5_get_digest () +
+
+
+

Description

+

The MD5 message-digest algorithm

+
+
+

Functions

+
+

gimp_md5_get_digest ()

+
void
+gimp_md5_get_digest (const gchar *buffer,
+                     gint buffer_size,
+                     guchar digest[16]);
+

gimp_md5_get_digest is deprecated and should not be used in newly-written code.

+

This function is deprecated! Use GChecksum from GLib instead.

+

Get the md5 hash of a buffer. The result is put in the 16 bytes +buffer digest +. For more information see RFC 1321.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

buffer

byte buffer

 

buffer_size

buffer size (in bytes) or -1 if buffer +is nul-terminated.

 

digest

16 bytes buffer receiving the hash code.

 
+
+
+
+
+ + + \ No newline at end of file diff --git a/devel-docs/libgimpmath/html/libgimpmath-GimpMath.html b/devel-docs/libgimpmath/html/libgimpmath-GimpMath.html new file mode 100644 index 0000000..399351b --- /dev/null +++ b/devel-docs/libgimpmath/html/libgimpmath-GimpMath.html @@ -0,0 +1,340 @@ + + + + +GimpMath: GIMP Math Library Reference Manual + + + + + + + + + + + + + + + + +
+
+
+ + +
+

GimpMath

+

GimpMath — Mathematical definitions and macros.

+
+
+

Functions

+
++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
#define +RINT() +
#define +ROUND() +
#define +SIGNED_ROUND() +
#define +SQR() +
#define +MAX255() +
#define +CLAMP0255() +
#define +SAFE_CLAMP() +
#define +gimp_deg_to_rad() +
#define +gimp_rad_to_deg() +
+
+
+

Description

+

Mathematical definitions and macros for use both by the GIMP +application and plug-ins. These macros should be used rather than +the ones from <math.h> for enhanced portability.

+
+
+

Functions

+
+

RINT()

+
#define RINT(x) rint(x)
+
+

This macro rounds its argument x + to an integer value in floating +point format. Use RINT() instead of rint().

+
+

Parameters

+
+++++ + + + + + +

x

the value to be rounded

 
+
+
+
+
+

ROUND()

+
#define ROUND(x) ((int) ((x) + 0.5))
+
+

This macro rounds its positive argument x + to the nearest integer.

+
+

Parameters

+
+++++ + + + + + +

x

the value to be rounded.

 
+
+
+
+
+

SIGNED_ROUND()

+
#define SIGNED_ROUND(x) ((int) RINT (x))
+
+

This macro rounds its argument x + to the nearest integer.

+
+

Parameters

+
+++++ + + + + + +

x

the value to be rounded.

 
+
+
+
+
+

SQR()

+
#define SQR(x) ((x) * (x))
+
+

This macro squares its argument x +.

+
+

Parameters

+
+++++ + + + + + +

x

the value to be squared.

 
+
+
+
+
+

MAX255()

+
#define MAX255(a)  ((a) | (((a) & 256) - (((a) & 256) >> 8)))
+
+

This macro limits it argument a +, an (0-511) int, to 255.

+
+

Parameters

+
+++++ + + + + + +

a

the value to be limited.

 
+
+
+
+
+

CLAMP0255()

+
#define CLAMP0255(a)  CLAMP(a,0,255)
+
+

This macro clamps its argument a +, an int32-range int, between 0 +and 255 inclusive.

+
+

Parameters

+
+++++ + + + + + +

a

the value to be clamped.

 
+
+
+
+
+

SAFE_CLAMP()

+
#define SAFE_CLAMP(x, low, high)  ((x) > (low) ? (x) < (high) ? (x) : (high) : (low))
+
+

Ensures that x + is between the limits set by low + and high +, +even if x + is NaN. If low + is greater than high +, or if either +of them is NaN, the result is undefined.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

x

the value to be limited.

 

low

the lower limit.

 

high

the upper limit.

 
+
+

Since: 2.10

+
+
+
+

gimp_deg_to_rad()

+
#define gimp_deg_to_rad(angle) ((angle) * (2.0 * G_PI) / 360.0)
+
+

This macro converts its argument angle + from degree to radian.

+
+

Parameters

+
+++++ + + + + + +

angle

the angle to be converted.

 
+
+
+
+
+

gimp_rad_to_deg()

+
#define gimp_rad_to_deg(angle) ((angle) * 360.0 / (2.0 * G_PI))
+
+

This macro converts its argument angle + from radian to degree.

+
+

Parameters

+
+++++ + + + + + +

angle

the angle to be converted.

 
+
+
+
+
+ + + \ No newline at end of file diff --git a/devel-docs/libgimpmath/html/libgimpmath-GimpMatrix.html b/devel-docs/libgimpmath/html/libgimpmath-GimpMatrix.html new file mode 100644 index 0000000..e9a56b8 --- /dev/null +++ b/devel-docs/libgimpmath/html/libgimpmath-GimpMatrix.html @@ -0,0 +1,1373 @@ + + + + +GimpMatrix: GIMP Math Library Reference Manual + + + + + + + + + + + + + + + + +
+
+
+ + +
+

GimpMatrix

+

GimpMatrix — Utilities to set up and manipulate 3x3 +transformation matrices.

+
+
+

Functions

+
++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+void + +gimp_matrix2_identity () +
+void + +gimp_matrix2_mult () +
+gdouble + +gimp_matrix2_determinant () +
+void + +gimp_matrix2_invert () +
+void + +gimp_matrix2_transform_point () +
+void + +gimp_matrix3_identity () +
+void + +gimp_matrix3_mult () +
+void + +gimp_matrix3_translate () +
+void + +gimp_matrix3_scale () +
+void + +gimp_matrix3_rotate () +
+void + +gimp_matrix3_xshear () +
+void + +gimp_matrix3_yshear () +
+void + +gimp_matrix3_affine () +
+void + +gimp_matrix3_transform_point () +
+gdouble + +gimp_matrix3_determinant () +
+void + +gimp_matrix3_invert () +
+gboolean + +gimp_matrix3_is_identity () +
+gboolean + +gimp_matrix3_is_diagonal () +
+gboolean + +gimp_matrix3_is_affine () +
+gboolean + +gimp_matrix3_is_simple () +
+gboolean + +gimp_matrix3_equal () +
+void + +gimp_matrix4_identity () +
+void + +gimp_matrix4_mult () +
+void + +gimp_matrix4_to_deg () +
+gdouble + +gimp_matrix4_transform_point () +
#define +GIMP_IS_PARAM_SPEC_MATRIX2() +
+GParamSpec * + +gimp_param_spec_matrix2 () +
#define +GIMP_VALUE_HOLDS_MATRIX2() +
#define +GIMP_IS_PARAM_SPEC_MATRIX3() +
+GParamSpec * + +gimp_param_spec_matrix3 () +
#define +GIMP_VALUE_HOLDS_MATRIX3() +
+
+
+

Types and Values

+
++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
structGimpMatrix2
structGimpMatrix3
structGimpMatrix4
#defineGIMP_TYPE_MATRIX2
#defineGIMP_TYPE_PARAM_MATRIX2
#defineGIMP_TYPE_MATRIX3
#defineGIMP_TYPE_PARAM_MATRIX3
+
+
+

Description

+

When doing image manipulation you will often need 3x3 +transformation matrices that define translation, rotation, scaling, +shearing and arbitrary perspective transformations using a 3x3 +matrix. Here you'll find a set of utility functions to set up those +matrices and to perform basic matrix manipulations and tests.

+

Each matrix class has a 2 dimensional gdouble coeff member. The +element for row r and column c of the matrix is coeffr.

+
+
+

Functions

+
+

gimp_matrix2_identity ()

+
void
+gimp_matrix2_identity (GimpMatrix2 *matrix);
+

Sets the matrix to the identity matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

A matrix.

 
+
+
+
+
+

gimp_matrix2_mult ()

+
void
+gimp_matrix2_mult (const GimpMatrix2 *matrix1,
+                   GimpMatrix2 *matrix2);
+

Multiplies two matrices and puts the result into the second one.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

matrix1

The first input matrix.

 

matrix2

The second input matrix which will be overwritten by the result.

 
+
+
+
+
+

gimp_matrix2_determinant ()

+
gdouble
+gimp_matrix2_determinant (const GimpMatrix2 *matrix);
+

Calculates the determinant of the given matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

The input matrix.

 
+
+
+

Returns

+

The determinant.

+
+

Since: 2.10.16

+
+
+
+

gimp_matrix2_invert ()

+
void
+gimp_matrix2_invert (GimpMatrix2 *matrix);
+

Inverts the given matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

The matrix that is to be inverted.

 
+
+

Since: 2.10.16

+
+
+
+

gimp_matrix2_transform_point ()

+
void
+gimp_matrix2_transform_point (const GimpMatrix2 *matrix,
+                              gdouble x,
+                              gdouble y,
+                              gdouble *newx,
+                              gdouble *newy);
+

Transforms a point in 2D as specified by the transformation matrix.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

matrix

The transformation matrix.

 

x

The source X coordinate.

 

y

The source Y coordinate.

 

newx

The transformed X coordinate.

 

newy

The transformed Y coordinate.

 
+
+

Since: 2.10.16

+
+
+
+

gimp_matrix3_identity ()

+
void
+gimp_matrix3_identity (GimpMatrix3 *matrix);
+

Sets the matrix to the identity matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

A matrix.

 
+
+
+
+
+

gimp_matrix3_mult ()

+
void
+gimp_matrix3_mult (const GimpMatrix3 *matrix1,
+                   GimpMatrix3 *matrix2);
+

Multiplies two matrices and puts the result into the second one.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

matrix1

The first input matrix.

 

matrix2

The second input matrix which will be overwritten by the result.

 
+
+
+
+
+

gimp_matrix3_translate ()

+
void
+gimp_matrix3_translate (GimpMatrix3 *matrix,
+                        gdouble x,
+                        gdouble y);
+

Translates the matrix by x and y.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

matrix

The matrix that is to be translated.

 

x

Translation in X direction.

 

y

Translation in Y direction.

 
+
+
+
+
+

gimp_matrix3_scale ()

+
void
+gimp_matrix3_scale (GimpMatrix3 *matrix,
+                    gdouble x,
+                    gdouble y);
+

Scales the matrix by x and y

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

matrix

The matrix that is to be scaled.

 

x

X scale factor.

 

y

Y scale factor.

 
+
+
+
+
+

gimp_matrix3_rotate ()

+
void
+gimp_matrix3_rotate (GimpMatrix3 *matrix,
+                     gdouble theta);
+

Rotates the matrix by theta degrees.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

matrix

The matrix that is to be rotated.

 

theta

The angle of rotation (in radians).

 
+
+
+
+
+

gimp_matrix3_xshear ()

+
void
+gimp_matrix3_xshear (GimpMatrix3 *matrix,
+                     gdouble amount);
+

Shears the matrix in the X direction.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

matrix

The matrix that is to be sheared.

 

amount

X shear amount.

 
+
+
+
+
+

gimp_matrix3_yshear ()

+
void
+gimp_matrix3_yshear (GimpMatrix3 *matrix,
+                     gdouble amount);
+

Shears the matrix in the Y direction.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

matrix

The matrix that is to be sheared.

 

amount

Y shear amount.

 
+
+
+
+
+

gimp_matrix3_affine ()

+
void
+gimp_matrix3_affine (GimpMatrix3 *matrix,
+                     gdouble a,
+                     gdouble b,
+                     gdouble c,
+                     gdouble d,
+                     gdouble e,
+                     gdouble f);
+

Applies the affine transformation given by six values to matrix +. +The six values form define an affine transformation matrix as +illustrated below:

+

( a c e ) + ( b d f ) + ( 0 0 1 )

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

matrix

The input matrix.

 

a

the 'a' coefficient

 

b

the 'b' coefficient

 

c

the 'c' coefficient

 

d

the 'd' coefficient

 

e

the 'e' coefficient

 

f

the 'f' coefficient

 
+
+
+
+
+

gimp_matrix3_transform_point ()

+
void
+gimp_matrix3_transform_point (const GimpMatrix3 *matrix,
+                              gdouble x,
+                              gdouble y,
+                              gdouble *newx,
+                              gdouble *newy);
+

Transforms a point in 2D as specified by the transformation matrix.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

matrix

The transformation matrix.

 

x

The source X coordinate.

 

y

The source Y coordinate.

 

newx

The transformed X coordinate.

 

newy

The transformed Y coordinate.

 
+
+
+
+
+

gimp_matrix3_determinant ()

+
gdouble
+gimp_matrix3_determinant (const GimpMatrix3 *matrix);
+

Calculates the determinant of the given matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

The input matrix.

 
+
+
+

Returns

+

The determinant.

+
+
+
+
+

gimp_matrix3_invert ()

+
void
+gimp_matrix3_invert (GimpMatrix3 *matrix);
+

Inverts the given matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

The matrix that is to be inverted.

 
+
+
+
+
+

gimp_matrix3_is_identity ()

+
gboolean
+gimp_matrix3_is_identity (const GimpMatrix3 *matrix);
+

Checks if the given matrix is the identity matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

The matrix that is to be tested.

 
+
+
+

Returns

+

TRUE if the matrix is the identity matrix, FALSE otherwise

+
+
+
+
+

gimp_matrix3_is_diagonal ()

+
gboolean
+gimp_matrix3_is_diagonal (const GimpMatrix3 *matrix);
+

Checks if the given matrix is diagonal.

+
+

Parameters

+
+++++ + + + + + +

matrix

The matrix that is to be tested.

 
+
+
+

Returns

+

TRUE if the matrix is diagonal, FALSE otherwise

+
+
+
+
+

gimp_matrix3_is_affine ()

+
gboolean
+gimp_matrix3_is_affine (const GimpMatrix3 *matrix);
+

Checks if the given matrix defines an affine transformation.

+
+

Parameters

+
+++++ + + + + + +

matrix

The matrix that is to be tested.

 
+
+
+

Returns

+

TRUE if the matrix defines an affine transformation, +FALSE otherwise

+
+

Since: 2.4

+
+
+
+

gimp_matrix3_is_simple ()

+
gboolean
+gimp_matrix3_is_simple (const GimpMatrix3 *matrix);
+

Checks if we'll need to interpolate when applying this matrix as +a transformation.

+
+

Parameters

+
+++++ + + + + + +

matrix

The matrix that is to be tested.

 
+
+
+

Returns

+

TRUE if all entries of the upper left 2x2 matrix are +either 0 or 1, FALSE otherwise

+
+
+
+
+

gimp_matrix3_equal ()

+
gboolean
+gimp_matrix3_equal (const GimpMatrix3 *matrix1,
+                    const GimpMatrix3 *matrix2);
+

Checks if two matrices are equal.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

matrix1

The first matrix

 

matrix2

The second matrix

 
+
+
+

Returns

+

TRUE the matrices are equal, FALSE otherwise

+
+

Since: 2.10.16

+
+
+
+

gimp_matrix4_identity ()

+
void
+gimp_matrix4_identity (GimpMatrix4 *matrix);
+

Sets the matrix to the identity matrix.

+
+

Parameters

+
+++++ + + + + + +

matrix

A matrix.

 
+
+

Since: 2.10.16

+
+
+
+

gimp_matrix4_mult ()

+
void
+gimp_matrix4_mult (const GimpMatrix4 *matrix1,
+                   GimpMatrix4 *matrix2);
+

Multiplies two matrices and puts the result into the second one.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

matrix1

The first input matrix.

 

matrix2

The second input matrix which will be overwritten by the result.

 
+
+

Since: 2.10.16

+
+
+
+

gimp_matrix4_to_deg ()

+
void
+gimp_matrix4_to_deg (const GimpMatrix4 *matrix,
+                     gdouble *a,
+                     gdouble *b,
+                     gdouble *c);
+
+
+
+

gimp_matrix4_transform_point ()

+
gdouble
+gimp_matrix4_transform_point (const GimpMatrix4 *matrix,
+                              gdouble x,
+                              gdouble y,
+                              gdouble z,
+                              gdouble *newx,
+                              gdouble *newy,
+                              gdouble *newz);
+

Transforms a point in 3D as specified by the transformation matrix.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

matrix

The transformation matrix.

 

x

The source X coordinate.

 

y

The source Y coordinate.

 

z

The source Z coordinate.

 

newx

The transformed X coordinate.

 

newy

The transformed Y coordinate.

 

newz

The transformed Z coordinate.

 
+
+
+

Returns

+

The transformed W coordinate.

+
+

Since: 2.10.16

+
+
+
+

GIMP_IS_PARAM_SPEC_MATRIX2()

+
#define GIMP_IS_PARAM_SPEC_MATRIX2(pspec)  (G_TYPE_CHECK_INSTANCE_TYPE ((pspec), GIMP_TYPE_PARAM_MATRIX2))
+
+
+
+
+

gimp_param_spec_matrix2 ()

+
GParamSpec *
+gimp_param_spec_matrix2 (const gchar *name,
+                         const gchar *nick,
+                         const gchar *blurb,
+                         const GimpMatrix2 *default_value,
+                         GParamFlags flags);
+

Creates a param spec to hold a GimpMatrix2 value. +See g_param_spec_internal() for more information.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

name

Canonical name of the param

 

nick

Nickname of the param

 

blurb

Brief description of param.

 

default_value

Value to use if none is assigned.

 

flags

a combination of GParamFlags

 
+
+
+

Returns

+

a newly allocated GParamSpec instance

+
+

Since: 2.4

+
+
+
+

GIMP_VALUE_HOLDS_MATRIX2()

+
#define GIMP_VALUE_HOLDS_MATRIX2(value) (G_TYPE_CHECK_VALUE_TYPE ((value), GIMP_TYPE_MATRIX2))
+
+
+
+
+

GIMP_IS_PARAM_SPEC_MATRIX3()

+
#define GIMP_IS_PARAM_SPEC_MATRIX3(pspec)  (G_TYPE_CHECK_INSTANCE_TYPE ((pspec), GIMP_TYPE_PARAM_MATRIX3))
+
+
+
+
+

gimp_param_spec_matrix3 ()

+
GParamSpec *
+gimp_param_spec_matrix3 (const gchar *name,
+                         const gchar *nick,
+                         const gchar *blurb,
+                         const GimpMatrix3 *default_value,
+                         GParamFlags flags);
+

Creates a param spec to hold a GimpMatrix3 value. +See g_param_spec_internal() for more information.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

name

Canonical name of the param

 

nick

Nickname of the param

 

blurb

Brief description of param.

 

default_value

Value to use if none is assigned.

 

flags

a combination of GParamFlags

 
+
+
+

Returns

+

a newly allocated GParamSpec instance

+
+

Since: 2.8

+
+
+
+

GIMP_VALUE_HOLDS_MATRIX3()

+
#define GIMP_VALUE_HOLDS_MATRIX3(value) (G_TYPE_CHECK_VALUE_TYPE ((value), GIMP_TYPE_MATRIX3))
+
+
+
+
+

Types and Values

+
+

struct GimpMatrix2

+
struct GimpMatrix2 {
+  gdouble coeff[2][2];
+};
+
+

A two by two matrix.

+
+

Members

+
+++++ + + + + + +

gdouble coeff[2][2];

the coefficients

 
+
+
+
+
+

struct GimpMatrix3

+
struct GimpMatrix3 {
+  gdouble coeff[3][3];
+};
+
+

A three by three matrix.

+
+

Members

+
+++++ + + + + + +

gdouble coeff[3][3];

the coefficients

 
+
+
+
+
+

struct GimpMatrix4

+
struct GimpMatrix4 {
+  gdouble coeff[4][4];
+};
+
+

A four by four matrix.

+
+

Members

+
+++++ + + + + + +

gdouble coeff[4][4];

the coefficients

 
+
+
+
+
+

GIMP_TYPE_MATRIX2

+
#define GIMP_TYPE_MATRIX2               (gimp_matrix2_get_type ())
+
+
+
+
+

GIMP_TYPE_PARAM_MATRIX2

+
#define GIMP_TYPE_PARAM_MATRIX2            (gimp_param_matrix2_get_type ())
+
+
+
+
+

GIMP_TYPE_MATRIX3

+
#define GIMP_TYPE_MATRIX3               (gimp_matrix3_get_type ())
+
+
+
+
+

GIMP_TYPE_PARAM_MATRIX3

+
#define GIMP_TYPE_PARAM_MATRIX3            (gimp_param_matrix3_get_type ())
+
+
+
+ +
+ + + \ No newline at end of file diff --git a/devel-docs/libgimpmath/html/libgimpmath-GimpVector.html b/devel-docs/libgimpmath/html/libgimpmath-GimpVector.html new file mode 100644 index 0000000..7011481 --- /dev/null +++ b/devel-docs/libgimpmath/html/libgimpmath-GimpVector.html @@ -0,0 +1,2219 @@ + + + + +GimpVector: GIMP Math Library Reference Manual + + + + + + + + + + + + + + + + +
+
+
+ + +
+

GimpVector

+

GimpVector — Utilities to set up and manipulate vectors.

+
+
+

Functions

+
++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+GimpVector2 + +gimp_vector2_new () +
+void + +gimp_vector2_set () +
+gdouble + +gimp_vector2_length () +
+gdouble + +gimp_vector2_length_val () +
+void + +gimp_vector2_mul () +
+GimpVector2 + +gimp_vector2_mul_val () +
+GimpVector2 + +gimp_vector2_normal () +
+GimpVector2 + +gimp_vector2_normal_val () +
+void + +gimp_vector2_normalize () +
+GimpVector2 + +gimp_vector2_normalize_val () +
+void + +gimp_vector2_neg () +
+GimpVector2 + +gimp_vector2_neg_val () +
+void + +gimp_vector2_add () +
+GimpVector2 + +gimp_vector2_add_val () +
+void + +gimp_vector2_sub () +
+GimpVector2 + +gimp_vector2_sub_val () +
+gdouble + +gimp_vector2_inner_product () +
+gdouble + +gimp_vector2_inner_product_val () +
+GimpVector2 + +gimp_vector2_cross_product () +
+GimpVector2 + +gimp_vector2_cross_product_val () +
+void + +gimp_vector2_rotate () +
+GimpVector2 + +gimp_vector2_rotate_val () +
+GimpVector3 + +gimp_vector3_new () +
+void + +gimp_vector3_set () +
+gdouble + +gimp_vector3_length () +
+gdouble + +gimp_vector3_length_val () +
+void + +gimp_vector3_mul () +
+GimpVector3 + +gimp_vector3_mul_val () +
+void + +gimp_vector3_normalize () +
+GimpVector3 + +gimp_vector3_normalize_val () +
+void + +gimp_vector3_neg () +
+GimpVector3 + +gimp_vector3_neg_val () +
+void + +gimp_vector3_add () +
+GimpVector3 + +gimp_vector3_add_val () +
+void + +gimp_vector3_sub () +
+GimpVector3 + +gimp_vector3_sub_val () +
+gdouble + +gimp_vector3_inner_product () +
+gdouble + +gimp_vector3_inner_product_val () +
+GimpVector3 + +gimp_vector3_cross_product () +
+GimpVector3 + +gimp_vector3_cross_product_val () +
+void + +gimp_vector3_rotate () +
+GimpVector3 + +gimp_vector3_rotate_val () +
+void + +gimp_vector_2d_to_3d () +
+GimpVector3 + +gimp_vector_2d_to_3d_val () +
+void + +gimp_vector_3d_to_2d () +
+
+
+

Types and Values

+
++++ + + + + + + + + + + + + + + +
structGimpVector2
structGimpVector3
structGimpVector4
+
+
+

Description

+

Utilities to set up and manipulate vectors.

+
+
+

Functions

+
+

gimp_vector2_new ()

+
GimpVector2
+gimp_vector2_new (gdouble x,
+                  gdouble y);
+

Creates a GimpVector2 of coordinates x + and y +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

x

the X coordinate.

 

y

the Y coordinate.

 
+
+
+

Returns

+

the resulting GimpVector2.

+
+
+
+
+

gimp_vector2_set ()

+
void
+gimp_vector2_set (GimpVector2 *vector,
+                  gdouble x,
+                  gdouble y);
+

Sets the X and Y coordinates of vector + to x + and y +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

vector

a pointer to a GimpVector2.

 

x

the X coordinate.

 

y

the Y coordinate.

 
+
+
+
+
+

gimp_vector2_length ()

+
gdouble
+gimp_vector2_length (const GimpVector2 *vector);
+

Computes the length of a 2D vector.

+
+

Parameters

+
+++++ + + + + + +

vector

a pointer to a GimpVector2.

 
+
+
+

Returns

+

the length of vector +(a positive gdouble).

+
+
+
+
+

gimp_vector2_length_val ()

+
gdouble
+gimp_vector2_length_val (GimpVector2 vector);
+

This function is identical to gimp_vector2_length() but the +vector is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + +

vector

a GimpVector2.

 
+
+
+

Returns

+

the length of vector +(a positive gdouble).

+
+
+
+
+

gimp_vector2_mul ()

+
void
+gimp_vector2_mul (GimpVector2 *vector,
+                  gdouble factor);
+

Multiplies each component of the vector + by factor +. Note that this +is equivalent to multiplying the vectors length by factor +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector

a pointer to a GimpVector2.

 

factor

a scalar.

 
+
+
+
+
+

gimp_vector2_mul_val ()

+
GimpVector2
+gimp_vector2_mul_val (GimpVector2 vector,
+                      gdouble factor);
+

This function is identical to gimp_vector2_mul() but the vector is +passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector

a GimpVector2.

 

factor

a scalar.

 
+
+
+

Returns

+

the resulting GimpVector2.

+
+
+
+
+

gimp_vector2_normal ()

+
GimpVector2
+gimp_vector2_normal (GimpVector2 *vector);
+

Compute a normalized perpendicular vector to vector +

+
+

Parameters

+
+++++ + + + + + +

vector

a pointer to a GimpVector2.

 
+
+
+

Returns

+

a GimpVector2 perpendicular to vector +, with a length of 1.0.

+
+

Since: 2.8

+
+
+
+

gimp_vector2_normal_val ()

+
GimpVector2
+gimp_vector2_normal_val (GimpVector2 vector);
+

This function is identical to gimp_vector2_normal() but the vector +is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + +

vector

a GimpVector2.

 
+
+
+

Returns

+

a GimpVector2 perpendicular to vector +, with a length of 1.0.

+
+

Since: 2.8

+
+
+
+

gimp_vector2_normalize ()

+
void
+gimp_vector2_normalize (GimpVector2 *vector);
+

Normalizes the vector + so the length of the vector + is 1.0. The nul +vector will not be changed.

+
+

Parameters

+
+++++ + + + + + +

vector

a pointer to a GimpVector2.

 
+
+
+
+
+

gimp_vector2_normalize_val ()

+
GimpVector2
+gimp_vector2_normalize_val (GimpVector2 vector);
+

This function is identical to gimp_vector2_normalize() but the +vector is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + +

vector

a GimpVector2.

 
+
+
+

Returns

+

a GimpVector2 parallel to vector +, pointing in the same +direction but with a length of 1.0.

+
+
+
+
+

gimp_vector2_neg ()

+
void
+gimp_vector2_neg (GimpVector2 *vector);
+

Negates the vector + (i.e. negate all its coordinates).

+
+

Parameters

+
+++++ + + + + + +

vector

a pointer to a GimpVector2.

 
+
+
+
+
+

gimp_vector2_neg_val ()

+
GimpVector2
+gimp_vector2_neg_val (GimpVector2 vector);
+

This function is identical to gimp_vector2_neg() but the vector +is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + +

vector

a GimpVector2.

 
+
+
+

Returns

+

the negated GimpVector2.

+
+
+
+
+

gimp_vector2_add ()

+
void
+gimp_vector2_add (GimpVector2 *result,
+                  const GimpVector2 *vector1,
+                  const GimpVector2 *vector2);
+

Computes the sum of two 2D vectors. The resulting GimpVector2 is +stored in result +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

result

destination for the resulting GimpVector2.

 

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 
+
+
+
+
+

gimp_vector2_add_val ()

+
GimpVector2
+gimp_vector2_add_val (GimpVector2 vector1,
+                      GimpVector2 vector2);
+

This function is identical to gimp_vector2_add() but the vectors +are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 
+
+
+

Returns

+

the resulting GimpVector2.

+
+
+
+
+

gimp_vector2_sub ()

+
void
+gimp_vector2_sub (GimpVector2 *result,
+                  const GimpVector2 *vector1,
+                  const GimpVector2 *vector2);
+

Computes the difference of two 2D vectors (vector1 + minus vector2 +). +The resulting GimpVector2 is stored in result +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

result

the destination for the resulting GimpVector2.

 

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 
+
+
+
+
+

gimp_vector2_sub_val ()

+
GimpVector2
+gimp_vector2_sub_val (GimpVector2 vector1,
+                      GimpVector2 vector2);
+

This function is identical to gimp_vector2_sub() but the vectors +are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 
+
+
+

Returns

+

the resulting GimpVector2.

+
+
+
+
+

gimp_vector2_inner_product ()

+
gdouble
+gimp_vector2_inner_product (const GimpVector2 *vector1,
+                            const GimpVector2 *vector2);
+

Computes the inner (dot) product of two 2D vectors. +This product is zero if and only if the two vectors are orthogonal.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 
+
+
+

Returns

+

The inner product.

+
+
+
+
+

gimp_vector2_inner_product_val ()

+
gdouble
+gimp_vector2_inner_product_val (GimpVector2 vector1,
+                                GimpVector2 vector2);
+

This function is identical to gimp_vector2_inner_product() but the +vectors are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 
+
+
+

Returns

+

The inner product.

+
+
+
+
+

gimp_vector2_cross_product ()

+
GimpVector2
+gimp_vector2_cross_product (const GimpVector2 *vector1,
+                            const GimpVector2 *vector2);
+

Compute the cross product of two vectors. The result is a +GimpVector2 which is orthogonal to both vector1 + and vector2 +. If +vector1 + and vector2 + are parallel, the result will be the nul +vector.

+

Note that in 2D, this function is useful to test if two vectors are +parallel or not, or to compute the area spawned by two vectors.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 
+
+
+

Returns

+

The cross product.

+
+
+
+
+

gimp_vector2_cross_product_val ()

+
GimpVector2
+gimp_vector2_cross_product_val (GimpVector2 vector1,
+                                GimpVector2 vector2);
+

This function is identical to gimp_vector2_cross_product() but the +vectors are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 
+
+
+

Returns

+

The cross product.

+
+
+
+
+

gimp_vector2_rotate ()

+
void
+gimp_vector2_rotate (GimpVector2 *vector,
+                     gdouble alpha);
+

Rotates the vector + counterclockwise by alpha + radians.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector

a pointer to a GimpVector2.

 

alpha

an angle (in radians).

 
+
+
+
+
+

gimp_vector2_rotate_val ()

+
GimpVector2
+gimp_vector2_rotate_val (GimpVector2 vector,
+                         gdouble alpha);
+

This function is identical to gimp_vector2_rotate() but the vector +is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector

a GimpVector2.

 

alpha

an angle (in radians).

 
+
+
+

Returns

+

a GimpVector2 representing vector +rotated by alpha +radians.

+
+
+
+
+

gimp_vector3_new ()

+
GimpVector3
+gimp_vector3_new (gdouble x,
+                  gdouble y,
+                  gdouble z);
+

Creates a GimpVector3 of coordinate x +, y + and z +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

x

the X coordinate.

 

y

the Y coordinate.

 

z

the Z coordinate.

 
+
+
+

Returns

+

the resulting GimpVector3.

+
+
+
+
+

gimp_vector3_set ()

+
void
+gimp_vector3_set (GimpVector3 *vector,
+                  gdouble x,
+                  gdouble y,
+                  gdouble z);
+

Sets the X, Y and Z coordinates of vector + to x +, y + and z +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + +

vector

a pointer to a GimpVector3.

 

x

the X coordinate.

 

y

the Y coordinate.

 

z

the Z coordinate.

 
+
+
+
+
+

gimp_vector3_length ()

+
gdouble
+gimp_vector3_length (const GimpVector3 *vector);
+

Computes the length of a 3D vector.

+
+

Parameters

+
+++++ + + + + + +

vector

a pointer to a GimpVector3.

 
+
+
+

Returns

+

the length of vector +(a positive gdouble).

+
+
+
+
+

gimp_vector3_length_val ()

+
gdouble
+gimp_vector3_length_val (GimpVector3 vector);
+

This function is identical to gimp_vector3_length() but the vector +is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + +

vector

a GimpVector3.

 
+
+
+

Returns

+

the length of vector +(a positive gdouble).

+
+
+
+
+

gimp_vector3_mul ()

+
void
+gimp_vector3_mul (GimpVector3 *vector,
+                  gdouble factor);
+

Multiplies each component of the vector + by factor +. Note that +this is equivalent to multiplying the vectors length by factor +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector

a pointer to a GimpVector3.

 

factor

a scalar.

 
+
+
+
+
+

gimp_vector3_mul_val ()

+
GimpVector3
+gimp_vector3_mul_val (GimpVector3 vector,
+                      gdouble factor);
+

This function is identical to gimp_vector3_mul() but the vector is +passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector

a GimpVector3.

 

factor

a scalar.

 
+
+
+

Returns

+

the resulting GimpVector3.

+
+
+
+
+

gimp_vector3_normalize ()

+
void
+gimp_vector3_normalize (GimpVector3 *vector);
+

Normalizes the vector + so the length of the vector + is 1.0. The nul +vector will not be changed.

+
+

Parameters

+
+++++ + + + + + +

vector

a pointer to a GimpVector3.

 
+
+
+
+
+

gimp_vector3_normalize_val ()

+
GimpVector3
+gimp_vector3_normalize_val (GimpVector3 vector);
+

This function is identical to gimp_vector3_normalize() but the +vector is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + +

vector

a GimpVector3.

 
+
+
+

Returns

+

a GimpVector3 parallel to vector +, pointing in the same +direction but with a length of 1.0.

+
+
+
+
+

gimp_vector3_neg ()

+
void
+gimp_vector3_neg (GimpVector3 *vector);
+

Negates the vector + (i.e. negate all its coordinates).

+
+

Parameters

+
+++++ + + + + + +

vector

a pointer to a GimpVector3.

 
+
+
+
+
+

gimp_vector3_neg_val ()

+
GimpVector3
+gimp_vector3_neg_val (GimpVector3 vector);
+

This function is identical to gimp_vector3_neg() but the vector +is passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + +

vector

a GimpVector3.

 
+
+
+

Returns

+

the negated GimpVector3.

+
+
+
+
+

gimp_vector3_add ()

+
void
+gimp_vector3_add (GimpVector3 *result,
+                  const GimpVector3 *vector1,
+                  const GimpVector3 *vector2);
+

Computes the sum of two 3D vectors. The resulting GimpVector3 is +stored in result +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

result

destination for the resulting GimpVector3.

 

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 
+
+
+
+
+

gimp_vector3_add_val ()

+
GimpVector3
+gimp_vector3_add_val (GimpVector3 vector1,
+                      GimpVector3 vector2);
+

This function is identical to gimp_vector3_add() but the vectors +are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

a GimpVector3.

 

vector2

a GimpVector3.

 
+
+
+

Returns

+

the resulting GimpVector3.

+
+
+
+
+

gimp_vector3_sub ()

+
void
+gimp_vector3_sub (GimpVector3 *result,
+                  const GimpVector3 *vector1,
+                  const GimpVector3 *vector2);
+

Computes the difference of two 3D vectors (vector1 + minus vector2 +). +The resulting GimpVector3 is stored in result +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + +

result

the destination for the resulting GimpVector3.

 

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 
+
+
+
+
+

gimp_vector3_sub_val ()

+
GimpVector3
+gimp_vector3_sub_val (GimpVector3 vector1,
+                      GimpVector3 vector2);
+

This function is identical to gimp_vector3_sub() but the vectors +are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

a GimpVector3.

 

vector2

a GimpVector3.

 
+
+
+

Returns

+

the resulting GimpVector3.

+
+
+
+
+

gimp_vector3_inner_product ()

+
gdouble
+gimp_vector3_inner_product (const GimpVector3 *vector1,
+                            const GimpVector3 *vector2);
+

Computes the inner (dot) product of two 3D vectors. This product +is zero if and only if the two vectors are orthogonal.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 
+
+
+

Returns

+

The inner product.

+
+
+
+
+

gimp_vector3_inner_product_val ()

+
gdouble
+gimp_vector3_inner_product_val (GimpVector3 vector1,
+                                GimpVector3 vector2);
+

This function is identical to gimp_vector3_inner_product() but the +vectors are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

the first GimpVector3.

 

vector2

the second GimpVector3.

 
+
+
+

Returns

+

The inner product.

+
+
+
+
+

gimp_vector3_cross_product ()

+
GimpVector3
+gimp_vector3_cross_product (const GimpVector3 *vector1,
+                            const GimpVector3 *vector2);
+

Compute the cross product of two vectors. The result is a +GimpVector3 which is orthogonal to both vector1 + and vector2 +. If +vector1 + and vector2 + and parallel, the result will be the nul +vector.

+

This function can be used to compute the normal of the plane +defined by vector1 + and vector2 +.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 
+
+
+

Returns

+

The cross product.

+
+
+
+
+

gimp_vector3_cross_product_val ()

+
GimpVector3
+gimp_vector3_cross_product_val (GimpVector3 vector1,
+                                GimpVector3 vector2);
+

This function is identical to gimp_vector3_cross_product() but the +vectors are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + +

vector1

the first GimpVector3.

 

vector2

the second GimpVector3.

 
+
+
+

Returns

+

The cross product.

+
+
+
+
+

gimp_vector3_rotate ()

+
void
+gimp_vector3_rotate (GimpVector3 *vector,
+                     gdouble alpha,
+                     gdouble beta,
+                     gdouble gamma);
+

Rotates the vector + around the three axis (Z, Y, and X) by alpha +, +beta + and gamma +, respectively.

+

Note that the order of the rotation is very important. If you +expect a vector to be rotated around X, and then around Y, you will +have to call this function twice. Also, it is often wise to call +this function with only one of alpha +, beta + and gamma + non-zero.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + +

vector

a pointer to a GimpVector3.

 

alpha

the angle (in radian) of rotation around the Z axis.

 

beta

the angle (in radian) of rotation around the Y axis.

 

gamma

the angle (in radian) of rotation around the X axis.

 
+
+
+
+
+

gimp_vector3_rotate_val ()

+
GimpVector3
+gimp_vector3_rotate_val (GimpVector3 vector,
+                         gdouble alpha,
+                         gdouble beta,
+                         gdouble gamma);
+

This function is identical to gimp_vector3_rotate() but the vectors +are passed by value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + +

vector

a GimpVector3.

 

alpha

the angle (in radian) of rotation around the Z axis.

 

beta

the angle (in radian) of rotation around the Y axis.

 

gamma

the angle (in radian) of rotation around the X axis.

 
+
+
+

Returns

+

the rotated vector.

+
+
+
+
+

gimp_vector_2d_to_3d ()

+
void
+gimp_vector_2d_to_3d (gint sx,
+                      gint sy,
+                      gint w,
+                      gint h,
+                      gint x,
+                      gint y,
+                      const GimpVector3 *vp,
+                      GimpVector3 *p);
+

\"Compute screen (sx, sy) - (sx + w, sy + h) to 3D unit square +mapping. The plane to map to is given in the z field of p. The +observer is located at position vp (vp->z != 0.0).\"

+

In other words, this computes the projection of the point (x +, y +) +to the plane z = p->z + (parallel to XY), from the vp + point of view +through the screen (sx +, sy +)->(sx + + w +, sy + + h +)

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

sx

the abscissa of the upper-left screen rectangle.

 

sy

the ordinate of the upper-left screen rectangle.

 

w

the width of the screen rectangle.

 

h

the height of the screen rectangle.

 

x

the abscissa of the point in the screen rectangle to map.

 

y

the ordinate of the point in the screen rectangle to map.

 

vp

the position of the observer.

 

p

the resulting point.

 
+
+
+
+
+

gimp_vector_2d_to_3d_val ()

+
GimpVector3
+gimp_vector_2d_to_3d_val (gint sx,
+                          gint sy,
+                          gint w,
+                          gint h,
+                          gint x,
+                          gint y,
+                          GimpVector3 vp,
+                          GimpVector3 p);
+

This function is identical to gimp_vector_2d_to_3d() but the +position of the observer + and the resulting point p + are passed by +value rather than by reference.

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

sx

the abscissa of the upper-left screen rectangle.

 

sy

the ordinate of the upper-left screen rectangle.

 

w

the width of the screen rectangle.

 

h

the height of the screen rectangle.

 

x

the abscissa of the point in the screen rectangle to map.

 

y

the ordinate of the point in the screen rectangle to map.

 

vp

position of the observer.

 

p

the resulting point.

 
+
+
+

Returns

+

the computed GimpVector3 point.

+
+
+
+
+

gimp_vector_3d_to_2d ()

+
void
+gimp_vector_3d_to_2d (gint sx,
+                      gint sy,
+                      gint w,
+                      gint h,
+                      gdouble *x,
+                      gdouble *y,
+                      const GimpVector3 *vp,
+                      const GimpVector3 *p);
+

Convert the given 3D point to 2D (project it onto the viewing +plane, (sx, sy, 0) - (sx + w, sy + h, 0). The input is assumed to +be in the unit square (0, 0, z) - (1, 1, z). The viewpoint of the +observer is passed in vp.

+

This is basically the opposite of gimp_vector_2d_to_3d().

+
+

Parameters

+
+++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

sx

the abscissa of the upper-left screen rectangle.

 

sy

the ordinate of the upper-left screen rectangle.

 

w

the width of the screen rectangle.

 

h

the height of the screen rectangle.

 

x

the abscissa of the point in the screen rectangle to map (return value).

 

y

the ordinate of the point in the screen rectangle to map (return value).

 

vp

position of the observer.

 

p

the 3D point to project to the plane.

 
+
+
+
+
+

Types and Values

+
+

struct GimpVector2

+
struct GimpVector2 {
+  gdouble x, y;
+};
+
+

A two dimensional vector.

+
+

Members

+
+++++ + + + + + + + + + + + + +

gdouble x;

the x axis

 

gdouble y;

the y axis

 
+
+
+
+
+

struct GimpVector3

+
struct GimpVector3 {
+  gdouble x, y, z;
+};
+
+

A three dimensional vector.

+
+

Members

+
+++++ + + + + + + + + + + + + + + + + + +

gdouble x;

the x axis

 

gdouble y;

the y axis

 

gdouble z;

the z axis

 
+
+
+
+
+

struct GimpVector4

+
struct GimpVector4 {
+  gdouble x, y, z, w;
+};
+
+

A four dimensional vector.

+
+

Members

+
+++++ + + + + + + + + + + + + + + + + + + + + + + +

gdouble x;

the x axis

 

gdouble y;

the y axis

 

gdouble z;

the z axis

 

gdouble w;

the w axis

 
+
+
+
+ +
+ + + \ No newline at end of file diff --git a/devel-docs/libgimpmath/html/libgimpmath.devhelp2 b/devel-docs/libgimpmath/html/libgimpmath.devhelp2 new file mode 100644 index 0000000..29c58f6 --- /dev/null +++ b/devel-docs/libgimpmath/html/libgimpmath.devhelp2 @@ -0,0 +1,127 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/devel-docs/libgimpmath/html/pt01.html b/devel-docs/libgimpmath/html/pt01.html new file mode 100644 index 0000000..97937c4 --- /dev/null +++ b/devel-docs/libgimpmath/html/pt01.html @@ -0,0 +1,47 @@ + + + + +Part I. GIMP Math Library: GIMP Math Library Reference Manual + + + + + + + + + + + + + + + + +
+

+Part I. GIMP Math Library

+
+

Table of Contents

+
+
+GimpMath — Mathematical definitions and macros. +
+
+GimpMatrix — Utilities to set up and manipulate 3x3 +transformation matrices. +
+
+GimpVector — Utilities to set up and manipulate vectors. +
+
+GimpMD5 — The MD5 message-digest algorithm +
+
+
+
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+gimpmath +GimpMath +RINT +ROUND +SIGNED_ROUND +SQR +MAX255 +CLAMP0255 +SAFE_CLAMP +gimp_deg_to_rad +gimp_rad_to_deg +
+ +
+gimpmd5 +GimpMD5 +gimp_md5_get_digest +
+ +
+gimpmatrix +GimpMatrix +GimpMatrix2 +GimpMatrix3 +GimpMatrix4 +gimp_matrix2_identity +gimp_matrix2_mult +gimp_matrix2_determinant +gimp_matrix2_invert +gimp_matrix2_transform_point +gimp_matrix3_identity +gimp_matrix3_mult +gimp_matrix3_translate +gimp_matrix3_scale +gimp_matrix3_rotate +gimp_matrix3_xshear +gimp_matrix3_yshear +gimp_matrix3_affine +gimp_matrix3_transform_point +gimp_matrix3_determinant +gimp_matrix3_invert +gimp_matrix3_is_identity +gimp_matrix3_is_diagonal +gimp_matrix3_is_affine +gimp_matrix3_is_simple +gimp_matrix3_equal +gimp_matrix4_identity +gimp_matrix4_mult +gimp_matrix4_to_deg +gimp_matrix4_transform_point +GIMP_TYPE_MATRIX2 +GIMP_TYPE_PARAM_MATRIX2 +GIMP_IS_PARAM_SPEC_MATRIX2 +gimp_param_spec_matrix2 +GIMP_VALUE_HOLDS_MATRIX2 +GIMP_TYPE_MATRIX3 +GIMP_TYPE_PARAM_MATRIX3 +GIMP_IS_PARAM_SPEC_MATRIX3 +gimp_param_spec_matrix3 +GIMP_VALUE_HOLDS_MATRIX3 + +gimp_matrix2_get_type +gimp_param_matrix2_get_type +gimp_matrix3_get_type +gimp_param_matrix3_get_type +
+ +
+gimpvector +GimpVector +GimpVector2 +GimpVector3 +GimpVector4 +gimp_vector2_new +gimp_vector2_set +gimp_vector2_length +gimp_vector2_length_val +gimp_vector2_mul +gimp_vector2_mul_val +gimp_vector2_normal +gimp_vector2_normal_val +gimp_vector2_normalize +gimp_vector2_normalize_val +gimp_vector2_neg +gimp_vector2_neg_val +gimp_vector2_add +gimp_vector2_add_val +gimp_vector2_sub +gimp_vector2_sub_val +gimp_vector2_inner_product +gimp_vector2_inner_product_val +gimp_vector2_cross_product +gimp_vector2_cross_product_val +gimp_vector2_rotate +gimp_vector2_rotate_val +gimp_vector3_new +gimp_vector3_set +gimp_vector3_length +gimp_vector3_length_val +gimp_vector3_mul +gimp_vector3_mul_val +gimp_vector3_normalize +gimp_vector3_normalize_val +gimp_vector3_neg +gimp_vector3_neg_val +gimp_vector3_add +gimp_vector3_add_val +gimp_vector3_sub +gimp_vector3_sub_val +gimp_vector3_inner_product +gimp_vector3_inner_product_val +gimp_vector3_cross_product +gimp_vector3_cross_product_val +gimp_vector3_rotate +gimp_vector3_rotate_val +gimp_vector_2d_to_3d +gimp_vector_2d_to_3d_val +gimp_vector_3d_to_2d +
diff --git a/devel-docs/libgimpmath/libgimpmath.types b/devel-docs/libgimpmath/libgimpmath.types new file mode 100644 index 0000000..e69de29 diff --git a/devel-docs/libgimpmath/version.in b/devel-docs/libgimpmath/version.in new file mode 100644 index 0000000..9e02d6e --- /dev/null +++ b/devel-docs/libgimpmath/version.in @@ -0,0 +1 @@ +@GIMP_VERSION@ -- cgit v1.2.3