/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * gimp-3d-transform-utils.h * Copyright (C) 2019 Ell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __GIMP_TRANSFORM_3D_UTILS_H__ #define __GIMP_TRANSFORM_3D_UTILS_H__ gdouble gimp_transform_3d_angle_of_view_to_focal_length (gdouble angle_of_view, gdouble width, gdouble height); gdouble gimp_transform_3d_focal_length_to_angle_of_view (gdouble focal_length, gdouble width, gdouble height); gint gimp_transform_3d_permutation_to_rotation_order (const gint permutation[3]); void gimp_transform_3d_rotation_order_to_permutation (gint rotation_order, gint permutation[3]); gint gimp_transform_3d_rotation_order_reverse (gint rotation_order); void gimp_transform_3d_vector3_rotate (GimpVector3 *vector, const GimpVector3 *axis); GimpVector3 gimp_transform_3d_vector3_rotate_val (GimpVector3 vector, GimpVector3 axis); void gimp_transform_3d_matrix3_to_matrix4 (const GimpMatrix3 *matrix3, GimpMatrix4 *matrix4, gint axis); void gimp_transform_3d_matrix4_to_matrix3 (const GimpMatrix4 *matrix4, GimpMatrix3 *matrix3, gint axis); void gimp_transform_3d_matrix4_translate (GimpMatrix4 *matrix, gdouble x, gdouble y, gdouble z); void gimp_transform_3d_matrix4_rotate (GimpMatrix4 *matrix, const GimpVector3 *axis); void gimp_transform_3d_matrix4_rotate_standard (GimpMatrix4 *matrix, gint axis, gdouble angle); void gimp_transform_3d_matrix4_rotate_euler (GimpMatrix4 *matrix, gint rotation_order, gdouble angle_x, gdouble angle_y, gdouble angle_z, gdouble pivot_x, gdouble pivot_y, gdouble pivot_z); void gimp_transform_3d_matrix4_rotate_euler_decompose (GimpMatrix4 *matrix, gint rotation_order, gdouble *angle_x, gdouble *angle_y, gdouble *angle_z); void gimp_transform_3d_matrix4_perspective (GimpMatrix4 *matrix, gdouble camera_x, gdouble camera_y, gdouble camera_z); void gimp_transform_3d_matrix (GimpMatrix3 *matrix, gdouble camera_x, gdouble camera_y, gdouble camera_z, gdouble offset_x, gdouble offset_y, gdouble offset_z, gint rotation_order, gdouble angle_x, gdouble angle_y, gdouble angle_z, gdouble pivot_x, gdouble pivot_y, gdouble pivot_z); #endif /* __GIMP_TRANSFORM_3D_UTILS_H__ */