/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * gimpoperationsoftlightmode.c * Copyright (C) 2008 Michael Natterer * 2012 Ville Sokk * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "config.h" #include #include "../operations-types.h" #include "gimpoperationsoftlightlegacy.h" static gboolean gimp_operation_softlight_legacy_process (GeglOperation *op, void *in, void *layer, void *mask, void *out, glong samples, const GeglRectangle *roi, gint level); G_DEFINE_TYPE (GimpOperationSoftlightLegacy, gimp_operation_softlight_legacy, GIMP_TYPE_OPERATION_LAYER_MODE) static const gchar* reference_xml = "" "" "" " " " " " B.png" " " " " "" "" " " " A.png" " " "" ""; static void gimp_operation_softlight_legacy_class_init (GimpOperationSoftlightLegacyClass *klass) { GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass); GimpOperationLayerModeClass *layer_mode_class = GIMP_OPERATION_LAYER_MODE_CLASS (klass); gegl_operation_class_set_keys (operation_class, "name", "gimp:softlight-legacy", "description", "GIMP softlight mode operation", "reference-image", "soft-light-mode.png", "reference-composition", reference_xml, NULL); layer_mode_class->process = gimp_operation_softlight_legacy_process; } static void gimp_operation_softlight_legacy_init (GimpOperationSoftlightLegacy *self) { } static gboolean gimp_operation_softlight_legacy_process (GeglOperation *op, void *in_p, void *layer_p, void *mask_p, void *out_p, glong samples, const GeglRectangle *roi, gint level) { GimpOperationLayerMode *layer_mode = (gpointer) op; gfloat *in = in_p; gfloat *out = out_p; gfloat *layer = layer_p; gfloat *mask = mask_p; gfloat opacity = layer_mode->opacity; while (samples--) { gfloat comp_alpha, new_alpha; comp_alpha = MIN (in[ALPHA], layer[ALPHA]) * opacity; if (mask) comp_alpha *= *mask; new_alpha = in[ALPHA] + (1.0f - in[ALPHA]) * comp_alpha; if (comp_alpha && new_alpha) { gfloat ratio = comp_alpha / new_alpha; gint b; for (b = RED; b < ALPHA; b++) { #if 0 /* softlight is now used for what GIMP formerly called * OVERLAY. We fixed OVERLAY to use the right math * (under the name NEW_OVERLAY), and redirect uses of * the old OVERLAY blend mode here. This math was * formerly used for OVERLAY and is exactly the same as * the multiply, screen, comp math used below. * See bug #673501. */ gfloat comp = in[b] * (in[b] + (2.0f * layer[b]) * (1.0f - in[b])); #endif gfloat multiply = in[b] * layer[b]; gfloat screen = 1.0f - (1.0f - in[b]) * (1.0f - layer[b]); gfloat comp = (1.0f - in[b]) * multiply + in[b] * screen; out[b] = comp * ratio + in[b] * (1.0f - ratio); } } else { gint b; for (b = RED; b < ALPHA; b++) { out[b] = in[b]; } } out[ALPHA] = in[ALPHA]; in += 4; layer += 4; out += 4; if (mask) mask ++; } return TRUE; }