/* LIBGIMP - The GIMP Library * Copyright (C) 1995-1997 Peter Mattis and Spencer Kimball * * This library is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . */ #include "config.h" #include #include #include "libgimpmath/gimpmath.h" #include "gimpcolortypes.h" #include "gimpadaptivesupersample.h" #include "gimprgb.h" /** * SECTION: gimpadaptivesupersample * @title: GimpAdaptiveSupersample * @short_description: Functions to perform adaptive supersampling on * an area. * * Functions to perform adaptive supersampling on an area. **/ /*********************************************************************/ /* Sumpersampling code (Quartic) */ /* This code is *largely* based on the sources for POV-Ray 3.0. I am */ /* grateful to the POV-Team for such a great program and for making */ /* their sources available. All comments / bug reports / */ /* etc. regarding this code should be addressed to me, not to the */ /* POV-Ray team. Any bugs are my responsibility, not theirs. */ /*********************************************************************/ typedef struct _GimpSampleType GimpSampleType; struct _GimpSampleType { guchar ready; GimpRGB color; }; static gulong gimp_render_sub_pixel (gint max_depth, gint depth, GimpSampleType **block, gint x, gint y, gint x1, gint y1, gint x3, gint y3, gdouble threshold, gint sub_pixel_size, GimpRGB *color, GimpRenderFunc render_func, gpointer render_data) { gint x2, y2; /* Coords of center sample */ gdouble dx1, dy1; /* Delta to upper left sample */ gdouble dx3, dy3; /* Delta to lower right sample */ GimpRGB c[4]; /* Sample colors */ gulong num_samples = 0; gint cnt; g_return_val_if_fail (render_func != NULL, 0); /* Get offsets for corners */ dx1 = (gdouble) (x1 - sub_pixel_size / 2) / sub_pixel_size; dx3 = (gdouble) (x3 - sub_pixel_size / 2) / sub_pixel_size; dy1 = (gdouble) (y1 - sub_pixel_size / 2) / sub_pixel_size; dy3 = (gdouble) (y3 - sub_pixel_size / 2) / sub_pixel_size; /* Render upper left sample */ if (! block[y1][x1].ready) { num_samples++; render_func (x + dx1, y + dy1, &c[0], render_data); block[y1][x1].ready = TRUE; block[y1][x1].color = c[0]; } else { c[0] = block[y1][x1].color; } /* Render upper right sample */ if (! block[y1][x3].ready) { num_samples++; render_func (x + dx3, y + dy1, &c[1], render_data); block[y1][x3].ready = TRUE; block[y1][x3].color = c[1]; } else { c[1] = block[y1][x3].color; } /* Render lower left sample */ if (! block[y3][x1].ready) { num_samples++; render_func (x + dx1, y + dy3, &c[2], render_data); block[y3][x1].ready = TRUE; block[y3][x1].color = c[2]; } else { c[2] = block[y3][x1].color; } /* Render lower right sample */ if (! block[y3][x3].ready) { num_samples++; render_func (x + dx3, y + dy3, &c[3], render_data); block[y3][x3].ready = TRUE; block[y3][x3].color = c[3]; } else { c[3] = block[y3][x3].color; } /* Check for supersampling */ if (depth <= max_depth) { /* Check whether we have to supersample */ if ((gimp_rgba_distance (&c[0], &c[1]) >= threshold) || (gimp_rgba_distance (&c[0], &c[2]) >= threshold) || (gimp_rgba_distance (&c[0], &c[3]) >= threshold) || (gimp_rgba_distance (&c[1], &c[2]) >= threshold) || (gimp_rgba_distance (&c[1], &c[3]) >= threshold) || (gimp_rgba_distance (&c[2], &c[3]) >= threshold)) { /* Calc coordinates of center subsample */ x2 = (x1 + x3) / 2; y2 = (y1 + y3) / 2; /* Render sub-blocks */ num_samples += gimp_render_sub_pixel (max_depth, depth + 1, block, x, y, x1, y1, x2, y2, threshold, sub_pixel_size, &c[0], render_func, render_data); num_samples += gimp_render_sub_pixel (max_depth, depth + 1, block, x, y, x2, y1, x3, y2, threshold, sub_pixel_size, &c[1], render_func, render_data); num_samples += gimp_render_sub_pixel (max_depth, depth + 1, block, x, y, x1, y2, x2, y3, threshold, sub_pixel_size, &c[2], render_func, render_data); num_samples += gimp_render_sub_pixel (max_depth, depth + 1, block, x, y, x2, y2, x3, y3, threshold, sub_pixel_size, &c[3], render_func, render_data); } } if (c[0].a == 0.0 || c[1].a == 0.0 || c[2].a == 0.0 || c[3].a == 0.0) { GimpRGB tmpcol; gdouble weight; gimp_rgb_set (&tmpcol, 0.0, 0.0, 0.0); weight = 2.0; for (cnt = 0; cnt < 4; cnt++) { if (c[cnt].a != 0.0) { tmpcol.r += c[cnt].r; tmpcol.g += c[cnt].g; tmpcol.b += c[cnt].b; weight /= 2.0; } } color->r = weight * tmpcol.r; color->g = weight * tmpcol.g; color->b = weight * tmpcol.b; } else { color->r = 0.25 * (c[0].r + c[1].r + c[2].r + c[3].r); color->g = 0.25 * (c[0].g + c[1].g + c[2].g + c[3].g); color->b = 0.25 * (c[0].b + c[1].b + c[2].b + c[3].b); } color->a = 0.25 * (c[0].a + c[1].a + c[2].a + c[3].a); return num_samples; } gulong gimp_adaptive_supersample_area (gint x1, gint y1, gint x2, gint y2, gint max_depth, gdouble threshold, GimpRenderFunc render_func, gpointer render_data, GimpPutPixelFunc put_pixel_func, gpointer put_pixel_data, GimpProgressFunc progress_func, gpointer progress_data) { gint x, y, width; /* Counters, width of region */ gint xt, xtt, yt; /* Temporary counters */ gint sub_pixel_size; /* Number of samples per pixel (1D) */ GimpRGB color; /* Rendered pixel's color */ GimpSampleType tmp_sample; /* For swapping samples */ GimpSampleType *top_row, *bot_row, *tmp_row; /* Sample rows */ GimpSampleType **block; /* Sample block matrix */ gulong num_samples; g_return_val_if_fail (render_func != NULL, 0); g_return_val_if_fail (put_pixel_func != NULL, 0); /* Initialize color */ gimp_rgba_set (&color, 0.0, 0.0, 0.0, 0.0); /* Calculate sub-pixel size */ sub_pixel_size = 1 << max_depth; /* Create row arrays */ width = x2 - x1 + 1; top_row = gegl_scratch_new (GimpSampleType, sub_pixel_size * width + 1); bot_row = gegl_scratch_new (GimpSampleType, sub_pixel_size * width + 1); for (x = 0; x < (sub_pixel_size * width + 1); x++) { top_row[x].ready = FALSE; gimp_rgba_set (&top_row[x].color, 0.0, 0.0, 0.0, 0.0); bot_row[x].ready = FALSE; gimp_rgba_set (&bot_row[x].color, 0.0, 0.0, 0.0, 0.0); } /* Allocate block matrix */ block = gegl_scratch_new (GimpSampleType *, sub_pixel_size + 1); /* Rows */ for (y = 0; y < (sub_pixel_size + 1); y++) { block[y] = gegl_scratch_new (GimpSampleType, sub_pixel_size + 1); /* Columns */ for (x = 0; x < (sub_pixel_size + 1); x++) { block[y][x].ready = FALSE; gimp_rgba_set (&block[y][x].color, 0.0, 0.0, 0.0, 0.0); } } /* Render region */ num_samples = 0; for (y = y1; y <= y2; y++) { /* Clear the bottom row */ for (xt = 0; xt < (sub_pixel_size * width + 1); xt++) bot_row[xt].ready = FALSE; /* Clear first column */ for (yt = 0; yt < (sub_pixel_size + 1); yt++) block[yt][0].ready = FALSE; /* Render row */ for (x = x1; x <= x2; x++) { /* Initialize block by clearing all but first row/column */ for (yt = 1; yt < (sub_pixel_size + 1); yt++) for (xt = 1; xt < (sub_pixel_size + 1); xt++) block[yt][xt].ready = FALSE; /* Copy samples from top row to block */ for (xtt = 0, xt = (x - x1) * sub_pixel_size; xtt < (sub_pixel_size + 1); xtt++, xt++) block[0][xtt] = top_row[xt]; /* Render pixel on (x, y) */ num_samples += gimp_render_sub_pixel (max_depth, 1, block, x, y, 0, 0, sub_pixel_size, sub_pixel_size, threshold, sub_pixel_size, &color, render_func, render_data); if (put_pixel_func) (* put_pixel_func) (x, y, &color, put_pixel_data); /* Copy block information to rows */ top_row[(x - x1 + 1) * sub_pixel_size] = block[0][sub_pixel_size]; for (xtt = 0, xt = (x - x1) * sub_pixel_size; xtt < (sub_pixel_size + 1); xtt++, xt++) bot_row[xt] = block[sub_pixel_size][xtt]; /* Swap first and last columns */ for (yt = 0; yt < (sub_pixel_size + 1); yt++) { tmp_sample = block[yt][0]; block[yt][0] = block[yt][sub_pixel_size]; block[yt][sub_pixel_size] = tmp_sample; } } /* Swap rows */ tmp_row = top_row; top_row = bot_row; bot_row = tmp_row; /* Call progress display function (if any) */ if (progress_func != NULL) (* progress_func) (y1, y2, y, progress_data); } /* Free memory */ for (y = 0; y < (sub_pixel_size + 1); y++) gegl_scratch_free (block[y]); gegl_scratch_free (block); gegl_scratch_free (top_row); gegl_scratch_free (bot_row); return num_samples; }