/* #ident "@(#)g3.h 3.1 95/08/30 Copyright (c) Gert Doering" */ #ifndef NULL #define NULL 0L #endif /* nr_bits is set to ( bit_length MOD FBITS ) by build_g3_tree, * nr_pels is the number of pixels to write for that code, * bit_code is the code itself (msb2lsb), and bit_length its length */ struct g3code { int nr_bits, nr_pels, bit_code, bit_length; }; /* tables for makeup / terminal codes white / black, extended m_codes */ extern struct g3code t_white[], m_white[], t_black[], m_black[], m_ext[]; /* The number of bits looked up simultaneously determines the amount * of memory used by the program - some values: * 10 bits : 87 Kbytes, 8 bits : 20 Kbytes * 5 bits : 6 Kbytes, 1 bit : 4 Kbytes * - naturally, using less bits is also slower... */ /* #define FBITS 5 #define BITM 0x1f */ #define FBITS 8 #define BITM 0xff /* #define FBITS 12 #define BITM 0xfff */ #define BITN 1<