/******************************************************/ /* Apply mapping and shading on the whole input image */ /******************************************************/ #include "config.h" #include #include #include "lighting-main.h" #include "lighting-image.h" #include "lighting-shade.h" #include "lighting-apply.h" #include "libgimp/stdplugins-intl.h" /*************/ /* Main loop */ /*************/ void compute_image (void) { gint xcount, ycount; GimpRGB color; glong progress_counter = 0; GimpVector3 p; gint32 new_image_id = -1; gint32 new_layer_id = -1; gint32 index; guchar *row = NULL; guchar obpp; gboolean has_alpha; get_ray_func ray_func; if (mapvals.create_new_image == TRUE || (mapvals.transparent_background == TRUE && ! gimp_drawable_has_alpha (input_drawable_id))) { /* Create a new image */ /* ================== */ new_image_id = gimp_image_new (width, height, GIMP_RGB); if (mapvals.transparent_background == TRUE) { /* Add a layer with an alpha channel */ /* ================================= */ new_layer_id = gimp_layer_new (new_image_id, "Background", width, height, GIMP_RGBA_IMAGE, 100.0, gimp_image_get_default_new_layer_mode (new_image_id)); } else { /* Create a "normal" layer */ /* ======================= */ new_layer_id = gimp_layer_new (new_image_id, "Background", width, height, GIMP_RGB_IMAGE, 100.0, gimp_image_get_default_new_layer_mode (new_image_id)); } gimp_image_insert_layer (new_image_id, new_layer_id, -1, 0); output_drawable_id = new_layer_id; } if (mapvals.bump_mapped == TRUE && mapvals.bumpmap_id != -1) { bumpmap_setup (mapvals.bumpmap_id); } precompute_init (width, height); if (! mapvals.env_mapped || mapvals.envmap_id == -1) { ray_func = get_ray_color; } else { envmap_setup (mapvals.envmap_id); ray_func = get_ray_color_ref; } dest_buffer = gimp_drawable_get_shadow_buffer (output_drawable_id); has_alpha = gimp_drawable_has_alpha (output_drawable_id); /* FIXME */ obpp = has_alpha ? 4 : 3; //gimp_drawable_bpp (output_drawable_id); row = g_new (guchar, obpp * width); gimp_progress_init (_("Lighting Effects")); /* Init the first row */ if (mapvals.bump_mapped == TRUE && mapvals.bumpmap_id != -1 && height >= 2) interpol_row (0, width, 0); for (ycount = 0; ycount < height; ycount++) { if (mapvals.bump_mapped == TRUE && mapvals.bumpmap_id != -1) precompute_normals (0, width, ycount); index = 0; for (xcount = 0; xcount < width; xcount++) { p = int_to_pos (xcount, ycount); color = (* ray_func) (&p); row[index++] = (guchar) (color.r * 255.0); row[index++] = (guchar) (color.g * 255.0); row[index++] = (guchar) (color.b * 255.0); if (has_alpha) row[index++] = (guchar) (color.a * 255.0); progress_counter++; } gimp_progress_update ((gdouble) progress_counter / (gdouble) maxcounter); gegl_buffer_set (dest_buffer, GEGL_RECTANGLE (0, ycount, width, 1), 0, has_alpha ? babl_format ("R'G'B'A u8") : babl_format ("R'G'B' u8"), row, GEGL_AUTO_ROWSTRIDE); } gimp_progress_update (1.0); g_free (row); g_object_unref (dest_buffer); gimp_drawable_merge_shadow (output_drawable_id, TRUE); gimp_drawable_update (output_drawable_id, 0, 0, width, height); if (new_image_id!=-1) { gimp_display_new (new_image_id); gimp_displays_flush (); } }