#ifndef __LIGHTING_IMAGE_H__ #define __LIGHTING_IMAGE_H__ #include #include extern gint32 input_drawable_id; extern gint32 output_drawable_id; extern GeglBuffer *source_buffer; extern GeglBuffer *dest_buffer; extern gint32 bump_drawable_id; extern GeglBuffer *bump_buffer; extern const Babl *bump_format; extern gint32 env_drawable_id; extern GeglBuffer *env_buffer; extern guchar *preview_rgb_data; extern gint preview_rgb_stride; extern cairo_surface_t *preview_surface; extern glong maxcounter; extern gint width,height,env_width,env_height; extern GimpRGB background; extern gint border_x1, border_y1, border_x2, border_y2; extern guchar sinemap[256], spheremap[256], logmap[256]; guchar peek_map (GeglBuffer *buffer, const Babl *format, gint x, gint y); GimpRGB peek (gint x, gint y); GimpRGB peek_env_map (gint x, gint y); void poke (gint x, gint y, GimpRGB *color); gint check_bounds (gint x, gint y); GimpVector3 int_to_pos (gint x, gint y); GimpVector3 int_to_posf (gdouble x, gdouble y); void pos_to_int (gdouble x, gdouble y, gint *scr_x, gint *scr_y); void pos_to_float (gdouble x, gdouble y, gdouble *xf, gdouble *yf); GimpRGB get_image_color (gdouble u, gdouble v, gint *inside); gdouble get_map_value (GeglBuffer *buffer, const Babl *format, gdouble u, gdouble v, gint *inside); gint image_setup (gint32 drawable_id, gint interactive); void bumpmap_setup (gint32 bumpmap_id); void envmap_setup (gint32 envmap_id); #endif /* __LIGHTING_IMAGE_H__ */