summaryrefslogtreecommitdiffstats
path: root/app/paint/gimpmybrushsurface.c
blob: 9b4283cb61c74416145a66dd071fa14d6b092481 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
/* GIMP - The GNU Image Manipulation Program
 * Copyright (C) 1995 Spencer Kimball and Peter Mattis
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#include "config.h"
#include <gegl.h>

#include <mypaint-surface.h>

#include "paint-types.h"

#include "libgimpmath/gimpmath.h"

#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include "libgimpcolor/gimpcolor.h"

#include "gimpmybrushoptions.h"
#include "gimpmybrushsurface.h"


struct _GimpMybrushSurface
{
  MyPaintSurface surface;
  GeglBuffer *buffer;
  GeglBuffer *paint_mask;
  gint        paint_mask_x;
  gint        paint_mask_y;
  GeglRectangle dirty;
  GimpComponentMask component_mask;
  GimpMybrushOptions *options;
};

/* --- Taken from mypaint-tiled-surface.c --- */
static inline float
calculate_rr (int   xp,
              int   yp,
              float x,
              float y,
              float aspect_ratio,
              float sn,
              float cs,
              float one_over_radius2)
{
    /* code duplication, see brush::count_dabs_to() */
    const float yy = (yp + 0.5f - y);
    const float xx = (xp + 0.5f - x);
    const float yyr=(yy*cs-xx*sn)*aspect_ratio;
    const float xxr=yy*sn+xx*cs;
    const float rr = (yyr*yyr + xxr*xxr) * one_over_radius2;
    /* rr is in range 0.0..1.0*sqrt(2) */
    return rr;
}

static inline float
calculate_r_sample (float x,
                    float y,
                    float aspect_ratio,
                    float sn,
                    float cs)
{
    const float yyr=(y*cs-x*sn)*aspect_ratio;
    const float xxr=y*sn+x*cs;
    const float r = (yyr*yyr + xxr*xxr);
    return r;
}

static inline float
sign_point_in_line (float px,
                    float py,
                    float vx,
                    float vy)
{
    return (px - vx) * (-vy) - (vx) * (py - vy);
}

static inline void
closest_point_to_line (float  lx,
                       float  ly,
                       float  px,
                       float  py,
                       float *ox,
                       float *oy)
{
    const float l2 = lx*lx + ly*ly;
    const float ltp_dot = px*lx + py*ly;
    const float t = ltp_dot / l2;
    *ox = lx * t;
    *oy = ly * t;
}


/* This works by taking the visibility at the nearest point
 * and dividing by 1.0 + delta.
 *
 * - nearest point: point where the dab has more influence
 * - farthest point: point at a fixed distance away from
 *                   the nearest point
 * - delta: how much occluded is the farthest point relative
 *          to the nearest point
 */
static inline float
calculate_rr_antialiased (int  xp,
                          int  yp,
                          float x,
                          float y,
                          float aspect_ratio,
                          float sn,
                          float cs,
                          float one_over_radius2,
                          float r_aa_start)
{
    /* calculate pixel position and borders in a way
     * that the dab's center is always at zero */
    float pixel_right = x - (float)xp;
    float pixel_bottom = y - (float)yp;
    float pixel_center_x = pixel_right - 0.5f;
    float pixel_center_y = pixel_bottom - 0.5f;
    float pixel_left = pixel_right - 1.0f;
    float pixel_top = pixel_bottom - 1.0f;

    float nearest_x, nearest_y; /* nearest to origin, but still inside pixel */
    float farthest_x, farthest_y; /* farthest from origin, but still inside pixel */
    float r_near, r_far, rr_near, rr_far;
    float center_sign, rad_area_1, visibilityNear, delta, delta2;

    /* Dab's center is inside pixel? */
    if( pixel_left<0 && pixel_right>0 &&
        pixel_top<0 && pixel_bottom>0 )
    {
        nearest_x = 0;
        nearest_y = 0;
        r_near = rr_near = 0;
    }
    else
    {
        closest_point_to_line( cs, sn, pixel_center_x, pixel_center_y, &nearest_x, &nearest_y );
        nearest_x = CLAMP( nearest_x, pixel_left, pixel_right );
        nearest_y = CLAMP( nearest_y, pixel_top, pixel_bottom );
        /* XXX: precision of "nearest" values could be improved
         * by intersecting the line that goes from nearest_x/Y to 0
         * with the pixel's borders here, however the improvements
         * would probably not justify the perdormance cost.
         */
        r_near = calculate_r_sample( nearest_x, nearest_y, aspect_ratio, sn, cs );
        rr_near = r_near * one_over_radius2;
    }

    /* out of dab's reach? */
    if( rr_near > 1.0f )
        return rr_near;

    /* check on which side of the dab's line is the pixel center */
    center_sign = sign_point_in_line( pixel_center_x, pixel_center_y, cs, -sn );

    /* radius of a circle with area=1
     *   A = pi * r * r
     *   r = sqrt(1/pi)
     */
    rad_area_1 = sqrtf( 1.0f / M_PI );

    /* center is below dab */
    if( center_sign < 0 )
    {
        farthest_x = nearest_x - sn*rad_area_1;
        farthest_y = nearest_y + cs*rad_area_1;
    }
    /* above dab */
    else
    {
        farthest_x = nearest_x + sn*rad_area_1;
        farthest_y = nearest_y - cs*rad_area_1;
    }

    r_far = calculate_r_sample( farthest_x, farthest_y, aspect_ratio, sn, cs );
    rr_far = r_far * one_over_radius2;

    /* check if we can skip heavier AA */
    if( r_far < r_aa_start )
        return (rr_far+rr_near) * 0.5f;

    /* calculate AA approximate */
    visibilityNear = 1.0f - rr_near;
    delta = rr_far - rr_near;
    delta2 = 1.0f + delta;
    visibilityNear /= delta2;

    return 1.0f - visibilityNear;
}
/* -- end mypaint code */

static inline float
calculate_alpha_for_rr (float rr,
                        float hardness,
                        float slope1,
                        float slope2)
{
  if (rr > 1.0f)
    return 0.0f;
  else if (rr <= hardness)
    return 1.0f + rr * slope1;
  else
    return rr * slope2 - slope2;
}

static GeglRectangle
calculate_dab_roi (float x,
                   float y,
                   float radius)
{
  int x0 = floor (x - radius);
  int x1 = ceil (x + radius);
  int y0 = floor (y - radius);
  int y1 = ceil (y + radius);

  return *GEGL_RECTANGLE (x0, y0, x1 - x0, y1 - y0);
}

static void
gimp_mypaint_surface_get_color (MyPaintSurface *base_surface,
                                float           x,
                                float           y,
                                float           radius,
                                float          *color_r,
                                float          *color_g,
                                float          *color_b,
                                float          *color_a)
{
  GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface;
  GeglRectangle dabRect;

  if (radius < 1.0f)
    radius = 1.0f;

  dabRect = calculate_dab_roi (x, y, radius);

  *color_r = 0.0f;
  *color_g = 0.0f;
  *color_b = 0.0f;
  *color_a = 0.0f;

  if (dabRect.width > 0 || dabRect.height > 0)
  {
    const float one_over_radius2 = 1.0f / (radius * radius);
    float sum_weight = 0.0f;
    float sum_r = 0.0f;
    float sum_g = 0.0f;
    float sum_b = 0.0f;
    float sum_a = 0.0f;

     /* Read in clamp mode to avoid transparency bleeding in at the edges */
    GeglBufferIterator *iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0,
                                                         babl_format ("R'aG'aB'aA float"),
                                                         GEGL_BUFFER_READ,
                                                         GEGL_ABYSS_CLAMP, 2);
    if (surface->paint_mask)
      {
        GeglRectangle mask_roi = dabRect;
        mask_roi.x -= surface->paint_mask_x;
        mask_roi.y -= surface->paint_mask_y;
        gegl_buffer_iterator_add (iter, surface->paint_mask, &mask_roi, 0,
                                  babl_format ("Y float"),
                                  GEGL_ACCESS_READ, GEGL_ABYSS_NONE);
      }

    while (gegl_buffer_iterator_next (iter))
      {
        float *pixel = (float *)iter->items[0].data;
        float *mask;
        int iy, ix;

        if (surface->paint_mask)
          mask = iter->items[1].data;
        else
          mask = NULL;

        for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++)
          {
            float yy = (iy + 0.5f - y);
            for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x +  iter->items[0].roi.width; ix++)
              {
                /* pixel_weight == a standard dab with hardness = 0.5, aspect_ratio = 1.0, and angle = 0.0 */
                float xx = (ix + 0.5f - x);
                float rr = (yy * yy + xx * xx) * one_over_radius2;
                float pixel_weight = 0.0f;
                if (rr <= 1.0f)
                  pixel_weight = 1.0f - rr;
                if (mask)
                  pixel_weight *= *mask;

                sum_r += pixel_weight * pixel[RED];
                sum_g += pixel_weight * pixel[GREEN];
                sum_b += pixel_weight * pixel[BLUE];
                sum_a += pixel_weight * pixel[ALPHA];
                sum_weight += pixel_weight;

                pixel += 4;
                if (mask)
                  mask += 1;
              }
          }
      }

    if (sum_a > 0.0f && sum_weight > 0.0f)
      {
        sum_r /= sum_weight;
        sum_g /= sum_weight;
        sum_b /= sum_weight;
        sum_a /= sum_weight;

        sum_r /= sum_a;
        sum_g /= sum_a;
        sum_b /= sum_a;

        /* FIXME: Clamping is wrong because GEGL allows alpha > 1, this should probably re-multipy things */
        *color_r = CLAMP(sum_r, 0.0f, 1.0f);
        *color_g = CLAMP(sum_g, 0.0f, 1.0f);
        *color_b = CLAMP(sum_b, 0.0f, 1.0f);
        *color_a = CLAMP(sum_a, 0.0f, 1.0f);
      }
  }

}

static int
gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface,
                               float           x,
                               float           y,
                               float           radius,
                               float           color_r,
                               float           color_g,
                               float           color_b,
                               float           opaque,
                               float           hardness,
                               float           color_a,
                               float           aspect_ratio,
                               float           angle,
                               float           lock_alpha,
                               float           colorize)
{
  GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface;
  GeglBufferIterator *iter;
  GeglRectangle       dabRect;
  GimpComponentMask   component_mask = surface->component_mask;

  const float one_over_radius2 = 1.0f / (radius * radius);
  const double angle_rad = angle / 360 * 2 * M_PI;
  const float cs = cos(angle_rad);
  const float sn = sin(angle_rad);
  float normal_mode;
  float segment1_slope;
  float segment2_slope;
  float r_aa_start;

  hardness = CLAMP (hardness, 0.0f, 1.0f);
  segment1_slope = -(1.0f / hardness - 1.0f);
  segment2_slope = -hardness / (1.0f - hardness);
  aspect_ratio = MAX (1.0f, aspect_ratio);

  r_aa_start = radius - 1.0f;
  r_aa_start = MAX (r_aa_start, 0);
  r_aa_start = (r_aa_start * r_aa_start) / aspect_ratio;

  normal_mode = opaque * (1.0f - colorize);
  colorize = opaque * colorize;

  /* FIXME: This should use the real matrix values to trim aspect_ratio dabs */
  dabRect = calculate_dab_roi (x, y, radius);
  gegl_rectangle_intersect (&dabRect, &dabRect, gegl_buffer_get_extent (surface->buffer));

  if (dabRect.width <= 0 || dabRect.height <= 0)
    return 0;

  gegl_rectangle_bounding_box (&surface->dirty, &surface->dirty, &dabRect);

  iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0,
                                   babl_format ("R'G'B'A float"),
                                   GEGL_BUFFER_READWRITE,
                                   GEGL_ABYSS_NONE, 2);
  if (surface->paint_mask)
    {
      GeglRectangle mask_roi = dabRect;
      mask_roi.x -= surface->paint_mask_x;
      mask_roi.y -= surface->paint_mask_y;
      gegl_buffer_iterator_add (iter, surface->paint_mask, &mask_roi, 0,
                                babl_format ("Y float"),
                                GEGL_ACCESS_READ, GEGL_ABYSS_NONE);
    }

  while (gegl_buffer_iterator_next (iter))
    {
      float *pixel = (float *)iter->items[0].data;
      float *mask;
      int iy, ix;

      if (surface->paint_mask)
        mask = iter->items[1].data;
      else
        mask = NULL;

      for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++)
        {
          for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x +  iter->items[0].roi.width; ix++)
            {
              float rr, base_alpha, alpha, dst_alpha, r, g, b, a;
              if (radius < 3.0f)
                rr = calculate_rr_antialiased (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2, r_aa_start);
              else
                rr = calculate_rr (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2);
              base_alpha = calculate_alpha_for_rr (rr, hardness, segment1_slope, segment2_slope);
              alpha = base_alpha * normal_mode;
              if (mask)
                alpha *= *mask;
              dst_alpha = pixel[ALPHA];
              /* a = alpha * color_a + dst_alpha * (1.0f - alpha);
               * which converts to: */
              a = alpha * (color_a - dst_alpha) + dst_alpha;
              r = pixel[RED];
              g = pixel[GREEN];
              b = pixel[BLUE];

              if (a > 0.0f)
                {
                  /* By definition the ratio between each color[] and pixel[] component in a non-pre-multipled blend always sums to 1.0f.
                   * Originally this would have been "(color[n] * alpha * color_a + pixel[n] * dst_alpha * (1.0f - alpha)) / a",
                   * instead we only calculate the cheaper term. */
                  float src_term = (alpha * color_a) / a;
                  float dst_term = 1.0f - src_term;
                  r = color_r * src_term + r * dst_term;
                  g = color_g * src_term + g * dst_term;
                  b = color_b * src_term + b * dst_term;
                }

              if (colorize > 0.0f && base_alpha > 0.0f)
                {
                  alpha = base_alpha * colorize;
                  a = alpha + dst_alpha - alpha * dst_alpha;
                  if (a > 0.0f)
                    {
                      GimpHSL pixel_hsl, out_hsl;
                      GimpRGB pixel_rgb = {color_r, color_g, color_b};
                      GimpRGB out_rgb   = {r, g, b};
                      float src_term = alpha / a;
                      float dst_term = 1.0f - src_term;

                      gimp_rgb_to_hsl (&pixel_rgb, &pixel_hsl);
                      gimp_rgb_to_hsl (&out_rgb, &out_hsl);

                      out_hsl.h = pixel_hsl.h;
                      out_hsl.s = pixel_hsl.s;
                      gimp_hsl_to_rgb (&out_hsl, &out_rgb);

                      r = (float)out_rgb.r * src_term + r * dst_term;
                      g = (float)out_rgb.g * src_term + g * dst_term;
                      b = (float)out_rgb.b * src_term + b * dst_term;
                    }
                }

              if (surface->options->no_erasing)
                a = MAX (a, pixel[ALPHA]);

              if (component_mask != GIMP_COMPONENT_MASK_ALL)
                {
                  if (component_mask & GIMP_COMPONENT_MASK_RED)
                    pixel[RED]   = r;
                  if (component_mask & GIMP_COMPONENT_MASK_GREEN)
                    pixel[GREEN] = g;
                  if (component_mask & GIMP_COMPONENT_MASK_BLUE)
                    pixel[BLUE]  = b;
                  if (component_mask & GIMP_COMPONENT_MASK_ALPHA)
                    pixel[ALPHA] = a;
                }
              else
                {
                  pixel[RED]   = r;
                  pixel[GREEN] = g;
                  pixel[BLUE]  = b;
                  pixel[ALPHA] = a;
                }

              pixel += 4;
              if (mask)
                mask += 1;
            }
        }
    }

  return 1;
}

static void
gimp_mypaint_surface_begin_atomic (MyPaintSurface *base_surface)
{

}

static void
gimp_mypaint_surface_end_atomic (MyPaintSurface   *base_surface,
                                 MyPaintRectangle *roi)
{
  GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface;

  roi->x         = surface->dirty.x;
  roi->y         = surface->dirty.y;
  roi->width     = surface->dirty.width;
  roi->height    = surface->dirty.height;
  surface->dirty = *GEGL_RECTANGLE (0, 0, 0, 0);
}

static void
gimp_mypaint_surface_destroy (MyPaintSurface *base_surface)
{
  GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface;

  g_clear_object (&surface->buffer);
  g_clear_object (&surface->paint_mask);
}

GimpMybrushSurface *
gimp_mypaint_surface_new (GeglBuffer         *buffer,
                          GimpComponentMask   component_mask,
                          GeglBuffer         *paint_mask,
                          gint                paint_mask_x,
                          gint                paint_mask_y,
                          GimpMybrushOptions *options)
{
  GimpMybrushSurface *surface = g_malloc0 (sizeof (GimpMybrushSurface));

  mypaint_surface_init ((MyPaintSurface *)surface);

  surface->surface.get_color    = gimp_mypaint_surface_get_color;
  surface->surface.draw_dab     = gimp_mypaint_surface_draw_dab;
  surface->surface.begin_atomic = gimp_mypaint_surface_begin_atomic;
  surface->surface.end_atomic   = gimp_mypaint_surface_end_atomic;
  surface->surface.destroy      = gimp_mypaint_surface_destroy;
  surface->component_mask       = component_mask;
  surface->options              = options;
  surface->buffer               = g_object_ref (buffer);
  if (paint_mask)
    surface->paint_mask         = g_object_ref (paint_mask);

  surface->paint_mask_x         = paint_mask_x;
  surface->paint_mask_y         = paint_mask_y;
  surface->dirty                = *GEGL_RECTANGLE (0, 0, 0, 0);

  return surface;
}